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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /xpcom/threads/TaskDispatcher.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'xpcom/threads/TaskDispatcher.h')
-rw-r--r-- | xpcom/threads/TaskDispatcher.h | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/xpcom/threads/TaskDispatcher.h b/xpcom/threads/TaskDispatcher.h new file mode 100644 index 000000000..405c3acfe --- /dev/null +++ b/xpcom/threads/TaskDispatcher.h @@ -0,0 +1,276 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#if !defined(TaskDispatcher_h_) +#define TaskDispatcher_h_ + +#include "mozilla/AbstractThread.h" +#include "mozilla/Maybe.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/Unused.h" + +#include "nsISupportsImpl.h" +#include "nsTArray.h" +#include "nsThreadUtils.h" + +#include <queue> + +namespace mozilla { + +/* + * A classic approach to cross-thread communication is to dispatch asynchronous + * runnables to perform updates on other threads. This generally works well, but + * there are sometimes reasons why we might want to delay the actual dispatch of + * these tasks until a specified moment. At present, this is primarily useful to + * ensure that mirrored state gets updated atomically - but there may be other + * applications as well. + * + * TaskDispatcher is a general abstract class that accepts tasks and dispatches + * them at some later point. These groups of tasks are per-target-thread, and + * contain separate queues for several kinds of tasks (see comments below). - "state change tasks" (which + * run first, and are intended to be used to update the value held by mirrors), + * and regular tasks, which are other arbitrary operations that the are gated + * to run after all the state changes have completed. + */ +class TaskDispatcher +{ +public: + TaskDispatcher() {} + virtual ~TaskDispatcher() {} + + // Direct tasks are run directly (rather than dispatched asynchronously) when + // the tail dispatcher fires. A direct task may cause other tasks to be added + // to the tail dispatcher. + virtual void AddDirectTask(already_AddRefed<nsIRunnable> aRunnable) = 0; + + // State change tasks are dispatched asynchronously always run before regular + // tasks. They are intended to be used to update the value held by mirrors + // before any other dispatched tasks are run on the target thread. + virtual void AddStateChangeTask(AbstractThread* aThread, + already_AddRefed<nsIRunnable> aRunnable) = 0; + + // Regular tasks are dispatched asynchronously, and run after state change + // tasks. + virtual void AddTask(AbstractThread* aThread, + already_AddRefed<nsIRunnable> aRunnable, + AbstractThread::DispatchFailureHandling aFailureHandling = AbstractThread::AssertDispatchSuccess) = 0; + + virtual void DispatchTasksFor(AbstractThread* aThread) = 0; + virtual bool HasTasksFor(AbstractThread* aThread) = 0; + virtual void DrainDirectTasks() = 0; +}; + +/* + * AutoTaskDispatcher is a stack-scoped TaskDispatcher implementation that fires + * its queued tasks when it is popped off the stack. + */ +class AutoTaskDispatcher : public TaskDispatcher +{ +public: + explicit AutoTaskDispatcher(bool aIsTailDispatcher = false) + : mIsTailDispatcher(aIsTailDispatcher) + {} + + ~AutoTaskDispatcher() + { + // Given that direct tasks may trigger other code that uses the tail + // dispatcher, it's better to avoid processing them in the tail dispatcher's + // destructor. So we require TailDispatchers to manually invoke + // DrainDirectTasks before the AutoTaskDispatcher gets destroyed. In truth, + // this is only necessary in the case where this AutoTaskDispatcher can be + // accessed by the direct tasks it dispatches (true for TailDispatchers, but + // potentially not true for other hypothetical AutoTaskDispatchers). Feel + // free to loosen this restriction to apply only to mIsTailDispatcher if a + // use-case requires it. + MOZ_ASSERT(!HaveDirectTasks()); + + for (size_t i = 0; i < mTaskGroups.Length(); ++i) { + DispatchTaskGroup(Move(mTaskGroups[i])); + } + } + + bool HaveDirectTasks() const + { + return mDirectTasks.isSome() && !mDirectTasks->empty(); + } + + void DrainDirectTasks() override + { + while (HaveDirectTasks()) { + nsCOMPtr<nsIRunnable> r = mDirectTasks->front(); + mDirectTasks->pop(); + r->Run(); + } + } + + void AddDirectTask(already_AddRefed<nsIRunnable> aRunnable) override + { + if (mDirectTasks.isNothing()) { + mDirectTasks.emplace(); + } + mDirectTasks->push(Move(aRunnable)); + } + + void AddStateChangeTask(AbstractThread* aThread, + already_AddRefed<nsIRunnable> aRunnable) override + { + EnsureTaskGroup(aThread).mStateChangeTasks.AppendElement(aRunnable); + } + + void AddTask(AbstractThread* aThread, + already_AddRefed<nsIRunnable> aRunnable, + AbstractThread::DispatchFailureHandling aFailureHandling) override + { + PerThreadTaskGroup& group = EnsureTaskGroup(aThread); + group.mRegularTasks.AppendElement(aRunnable); + + // The task group needs to assert dispatch success if any of the runnables + // it's dispatching want to assert it. + if (aFailureHandling == AbstractThread::AssertDispatchSuccess) { + group.mFailureHandling = AbstractThread::AssertDispatchSuccess; + } + } + + bool HasTasksFor(AbstractThread* aThread) override + { + return !!GetTaskGroup(aThread) || + (aThread == AbstractThread::GetCurrent() && HaveDirectTasks()); + } + + void DispatchTasksFor(AbstractThread* aThread) override + { + for (size_t i = 0; i < mTaskGroups.Length(); ++i) { + if (mTaskGroups[i]->mThread == aThread) { + DispatchTaskGroup(Move(mTaskGroups[i])); + mTaskGroups.RemoveElementAt(i); + return; + } + } + } + +private: + + struct PerThreadTaskGroup + { + public: + explicit PerThreadTaskGroup(AbstractThread* aThread) + : mThread(aThread), mFailureHandling(AbstractThread::DontAssertDispatchSuccess) + { + MOZ_COUNT_CTOR(PerThreadTaskGroup); + } + + ~PerThreadTaskGroup() { MOZ_COUNT_DTOR(PerThreadTaskGroup); } + + RefPtr<AbstractThread> mThread; + nsTArray<nsCOMPtr<nsIRunnable>> mStateChangeTasks; + nsTArray<nsCOMPtr<nsIRunnable>> mRegularTasks; + AbstractThread::DispatchFailureHandling mFailureHandling; + }; + + class TaskGroupRunnable : public Runnable + { + public: + explicit TaskGroupRunnable(UniquePtr<PerThreadTaskGroup>&& aTasks) : mTasks(Move(aTasks)) {} + + NS_IMETHOD Run() override + { + // State change tasks get run all together before any code is run, so + // that all state changes are made in an atomic unit. + for (size_t i = 0; i < mTasks->mStateChangeTasks.Length(); ++i) { + mTasks->mStateChangeTasks[i]->Run(); + } + + // Once the state changes have completed, drain any direct tasks + // generated by those state changes (i.e. watcher notification tasks). + // This needs to be outside the loop because we don't want to run code + // that might observe intermediate states. + MaybeDrainDirectTasks(); + + for (size_t i = 0; i < mTasks->mRegularTasks.Length(); ++i) { + mTasks->mRegularTasks[i]->Run(); + + // Scope direct tasks tightly to the task that generated them. + MaybeDrainDirectTasks(); + } + + return NS_OK; + } + + private: + void MaybeDrainDirectTasks() + { + AbstractThread* currentThread = AbstractThread::GetCurrent(); + if (currentThread) { + currentThread->TailDispatcher().DrainDirectTasks(); + } + } + + UniquePtr<PerThreadTaskGroup> mTasks; + }; + + PerThreadTaskGroup& EnsureTaskGroup(AbstractThread* aThread) + { + PerThreadTaskGroup* existing = GetTaskGroup(aThread); + if (existing) { + return *existing; + } + + mTaskGroups.AppendElement(new PerThreadTaskGroup(aThread)); + return *mTaskGroups.LastElement(); + } + + PerThreadTaskGroup* GetTaskGroup(AbstractThread* aThread) + { + for (size_t i = 0; i < mTaskGroups.Length(); ++i) { + if (mTaskGroups[i]->mThread == aThread) { + return mTaskGroups[i].get(); + } + } + + // Not found. + return nullptr; + } + + void DispatchTaskGroup(UniquePtr<PerThreadTaskGroup> aGroup) + { + RefPtr<AbstractThread> thread = aGroup->mThread; + + AbstractThread::DispatchFailureHandling failureHandling = aGroup->mFailureHandling; + AbstractThread::DispatchReason reason = mIsTailDispatcher ? AbstractThread::TailDispatch + : AbstractThread::NormalDispatch; + nsCOMPtr<nsIRunnable> r = new TaskGroupRunnable(Move(aGroup)); + thread->Dispatch(r.forget(), failureHandling, reason); + } + + // Direct tasks. We use a Maybe<> because (a) this class is hot, (b) + // mDirectTasks often doesn't get anything put into it, and (c) the + // std::queue implementation in GNU libstdc++ does two largish heap + // allocations when creating a new std::queue. + mozilla::Maybe<std::queue<nsCOMPtr<nsIRunnable>>> mDirectTasks; + + // Task groups, organized by thread. + nsTArray<UniquePtr<PerThreadTaskGroup>> mTaskGroups; + + // True if this TaskDispatcher represents the tail dispatcher for the thread + // upon which it runs. + const bool mIsTailDispatcher; +}; + +// Little utility class to allow declaring AutoTaskDispatcher as a default +// parameter for methods that take a TaskDispatcher&. +template<typename T> +class PassByRef +{ +public: + PassByRef() {} + operator T&() { return mVal; } +private: + T mVal; +}; + +} // namespace mozilla + +#endif |