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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /xpcom/base/nsUUIDGenerator.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'xpcom/base/nsUUIDGenerator.cpp')
-rw-r--r-- | xpcom/base/nsUUIDGenerator.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/xpcom/base/nsUUIDGenerator.cpp b/xpcom/base/nsUUIDGenerator.cpp new file mode 100644 index 000000000..254a01322 --- /dev/null +++ b/xpcom/base/nsUUIDGenerator.cpp @@ -0,0 +1,177 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#if defined(XP_WIN) +#include <windows.h> +#include <objbase.h> +#elif defined(XP_MACOSX) +#include <CoreFoundation/CoreFoundation.h> +#else +#include <stdlib.h> +#include "prrng.h" +#endif + +#include "nsUUIDGenerator.h" + +#ifdef ANDROID +extern "C" NS_EXPORT void arc4random_buf(void*, size_t); +#endif + +using namespace mozilla; + +NS_IMPL_ISUPPORTS(nsUUIDGenerator, nsIUUIDGenerator) + +nsUUIDGenerator::nsUUIDGenerator() + : mLock("nsUUIDGenerator.mLock") +{ +} + +nsUUIDGenerator::~nsUUIDGenerator() +{ +} + +nsresult +nsUUIDGenerator::Init() +{ + // We're a service, so we're guaranteed that Init() is not going + // to be reentered while we're inside Init(). + +#if !defined(XP_WIN) && !defined(XP_MACOSX) && !defined(HAVE_ARC4RANDOM) + /* initialize random number generator using NSPR random noise */ + unsigned int seed; + + size_t bytes = 0; + while (bytes < sizeof(seed)) { + size_t nbytes = PR_GetRandomNoise(((unsigned char*)&seed) + bytes, + sizeof(seed) - bytes); + if (nbytes == 0) { + return NS_ERROR_FAILURE; + } + bytes += nbytes; + } + + /* Initialize a new RNG state, and immediately switch + * back to the previous one -- we want to use mState + * only for our own calls to random(). + */ + mSavedState = initstate(seed, mState, sizeof(mState)); + setstate(mSavedState); + + mRBytes = 4; +#ifdef RAND_MAX + if ((unsigned long)RAND_MAX < 0xffffffffUL) { + mRBytes = 3; + } + if ((unsigned long)RAND_MAX < 0x00ffffffUL) { + mRBytes = 2; + } + if ((unsigned long)RAND_MAX < 0x0000ffffUL) { + mRBytes = 1; + } + if ((unsigned long)RAND_MAX < 0x000000ffUL) { + return NS_ERROR_FAILURE; + } +#endif + +#endif /* non XP_WIN and non XP_MACOSX and non ARC4RANDOM */ + + return NS_OK; +} + +NS_IMETHODIMP +nsUUIDGenerator::GenerateUUID(nsID** aRet) +{ + nsID* id = static_cast<nsID*>(moz_xmalloc(sizeof(nsID))); + if (!id) { + return NS_ERROR_OUT_OF_MEMORY; + } + + nsresult rv = GenerateUUIDInPlace(id); + if (NS_FAILED(rv)) { + free(id); + return rv; + } + + *aRet = id; + return rv; +} + +NS_IMETHODIMP +nsUUIDGenerator::GenerateUUIDInPlace(nsID* aId) +{ + // The various code in this method is probably not threadsafe, so lock + // across the whole method. + MutexAutoLock lock(mLock); + +#if defined(XP_WIN) + HRESULT hr = CoCreateGuid((GUID*)aId); + if (FAILED(hr)) { + return NS_ERROR_FAILURE; + } +#elif defined(XP_MACOSX) + CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault); + if (!uuid) { + return NS_ERROR_FAILURE; + } + + CFUUIDBytes bytes = CFUUIDGetUUIDBytes(uuid); + memcpy(aId, &bytes, sizeof(nsID)); + + CFRelease(uuid); +#else /* not windows or OS X; generate randomness using random(). */ + /* XXX we should be saving the return of setstate here and switching + * back to it; instead, we use the value returned when we called + * initstate, since older glibc's have broken setstate() return values + */ +#ifndef HAVE_ARC4RANDOM + setstate(mState); +#endif + +#ifdef HAVE_ARC4RANDOM_BUF + arc4random_buf(aId, sizeof(nsID)); +#else /* HAVE_ARC4RANDOM_BUF */ + size_t bytesLeft = sizeof(nsID); + while (bytesLeft > 0) { +#ifdef HAVE_ARC4RANDOM + long rval = arc4random(); + const size_t mRBytes = 4; +#else + long rval = random(); +#endif + + + uint8_t* src = (uint8_t*)&rval; + // We want to grab the mRBytes least significant bytes of rval, since + // mRBytes less than sizeof(rval) means the high bytes are 0. +#ifdef IS_BIG_ENDIAN + src += sizeof(rval) - mRBytes; +#endif + uint8_t* dst = ((uint8_t*)aId) + (sizeof(nsID) - bytesLeft); + size_t toWrite = (bytesLeft < mRBytes ? bytesLeft : mRBytes); + for (size_t i = 0; i < toWrite; i++) { + dst[i] = src[i]; + } + + bytesLeft -= toWrite; + } +#endif /* HAVE_ARC4RANDOM_BUF */ + + /* Put in the version */ + aId->m2 &= 0x0fff; + aId->m2 |= 0x4000; + + /* Put in the variant */ + aId->m3[0] &= 0x3f; + aId->m3[0] |= 0x80; + +#ifndef HAVE_ARC4RANDOM + /* Restore the previous RNG state */ + setstate(mSavedState); +#endif +#endif + + return NS_OK; +} |