summaryrefslogtreecommitdiffstats
path: root/widget/gonk/libui/InputDispatcher.cpp
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /widget/gonk/libui/InputDispatcher.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/libui/InputDispatcher.cpp')
-rw-r--r--widget/gonk/libui/InputDispatcher.cpp4430
1 files changed, 4430 insertions, 0 deletions
diff --git a/widget/gonk/libui/InputDispatcher.cpp b/widget/gonk/libui/InputDispatcher.cpp
new file mode 100644
index 000000000..7adaa1998
--- /dev/null
+++ b/widget/gonk/libui/InputDispatcher.cpp
@@ -0,0 +1,4430 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "InputDispatcher"
+#define ATRACE_TAG ATRACE_TAG_INPUT
+
+//#define LOG_NDEBUG 0
+#include "cutils_log.h"
+
+// Log detailed debug messages about each inbound event notification to the dispatcher.
+#define DEBUG_INBOUND_EVENT_DETAILS 0
+
+// Log detailed debug messages about each outbound event processed by the dispatcher.
+#define DEBUG_OUTBOUND_EVENT_DETAILS 0
+
+// Log debug messages about the dispatch cycle.
+#define DEBUG_DISPATCH_CYCLE 0
+
+// Log debug messages about registrations.
+#define DEBUG_REGISTRATION 0
+
+// Log debug messages about input event injection.
+#define DEBUG_INJECTION 0
+
+// Log debug messages about input focus tracking.
+#define DEBUG_FOCUS 0
+
+// Log debug messages about the app switch latency optimization.
+#define DEBUG_APP_SWITCH 0
+
+// Log debug messages about hover events.
+#define DEBUG_HOVER 0
+
+#include "InputDispatcher.h"
+
+#include "Trace.h"
+#include "PowerManager.h"
+
+#include <stddef.h>
+#include <unistd.h>
+#include <errno.h>
+#include <limits.h>
+#include <time.h>
+
+#define INDENT " "
+#define INDENT2 " "
+#define INDENT3 " "
+#define INDENT4 " "
+
+namespace android {
+
+// Default input dispatching timeout if there is no focused application or paused window
+// from which to determine an appropriate dispatching timeout.
+const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
+
+// Amount of time to allow for all pending events to be processed when an app switch
+// key is on the way. This is used to preempt input dispatch and drop input events
+// when an application takes too long to respond and the user has pressed an app switch key.
+const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
+
+// Amount of time to allow for an event to be dispatched (measured since its eventTime)
+// before considering it stale and dropping it.
+const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
+
+// Amount of time to allow touch events to be streamed out to a connection before requiring
+// that the first event be finished. This value extends the ANR timeout by the specified
+// amount. For example, if streaming is allowed to get ahead by one second relative to the
+// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
+const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
+
+// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
+const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
+
+
+static inline nsecs_t now() {
+ return systemTime(SYSTEM_TIME_MONOTONIC);
+}
+
+static inline const char* toString(bool value) {
+ return value ? "true" : "false";
+}
+
+static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
+ return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
+ >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+}
+
+static bool isValidKeyAction(int32_t action) {
+ switch (action) {
+ case AKEY_EVENT_ACTION_DOWN:
+ case AKEY_EVENT_ACTION_UP:
+ return true;
+ default:
+ return false;
+ }
+}
+
+static bool validateKeyEvent(int32_t action) {
+ if (! isValidKeyAction(action)) {
+ ALOGE("Key event has invalid action code 0x%x", action);
+ return false;
+ }
+ return true;
+}
+
+static bool isValidMotionAction(int32_t action, size_t pointerCount) {
+ switch (action & AMOTION_EVENT_ACTION_MASK) {
+ case AMOTION_EVENT_ACTION_DOWN:
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL:
+ case AMOTION_EVENT_ACTION_MOVE:
+ case AMOTION_EVENT_ACTION_OUTSIDE:
+ case AMOTION_EVENT_ACTION_HOVER_ENTER:
+ case AMOTION_EVENT_ACTION_HOVER_MOVE:
+ case AMOTION_EVENT_ACTION_HOVER_EXIT:
+ case AMOTION_EVENT_ACTION_SCROLL:
+ return true;
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ case AMOTION_EVENT_ACTION_POINTER_UP: {
+ int32_t index = getMotionEventActionPointerIndex(action);
+ return index >= 0 && size_t(index) < pointerCount;
+ }
+ default:
+ return false;
+ }
+}
+
+static bool validateMotionEvent(int32_t action, size_t pointerCount,
+ const PointerProperties* pointerProperties) {
+ if (! isValidMotionAction(action, pointerCount)) {
+ ALOGE("Motion event has invalid action code 0x%x", action);
+ return false;
+ }
+ if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
+ ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
+ pointerCount, MAX_POINTERS);
+ return false;
+ }
+ BitSet32 pointerIdBits;
+ for (size_t i = 0; i < pointerCount; i++) {
+ int32_t id = pointerProperties[i].id;
+ if (id < 0 || id > MAX_POINTER_ID) {
+ ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
+ id, MAX_POINTER_ID);
+ return false;
+ }
+ if (pointerIdBits.hasBit(id)) {
+ ALOGE("Motion event has duplicate pointer id %d", id);
+ return false;
+ }
+ pointerIdBits.markBit(id);
+ }
+ return true;
+}
+
+static bool isMainDisplay(int32_t displayId) {
+ return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
+}
+
+static void dumpRegion(String8& dump, const SkRegion& region) {
+ if (region.isEmpty()) {
+ dump.append("<empty>");
+ return;
+ }
+
+ bool first = true;
+ for (SkRegion::Iterator it(region); !it.done(); it.next()) {
+ if (first) {
+ first = false;
+ } else {
+ dump.append("|");
+ }
+ const SkIRect& rect = it.rect();
+ dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
+ }
+}
+
+
+// --- InputDispatcher ---
+
+InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
+ mPolicy(policy),
+ mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
+ mNextUnblockedEvent(NULL),
+ mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
+ mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
+ mLooper = new Looper(false);
+
+ mKeyRepeatState.lastKeyEntry = NULL;
+
+ policy->getDispatcherConfiguration(&mConfig);
+}
+
+InputDispatcher::~InputDispatcher() {
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ resetKeyRepeatLocked();
+ releasePendingEventLocked();
+ drainInboundQueueLocked();
+ }
+
+ while (mConnectionsByFd.size() != 0) {
+ unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
+ }
+}
+
+void InputDispatcher::dispatchOnce() {
+ nsecs_t nextWakeupTime = LONG_LONG_MAX;
+ { // acquire lock
+ AutoMutex _l(mLock);
+ mDispatcherIsAliveCondition.broadcast();
+
+ // Run a dispatch loop if there are no pending commands.
+ // The dispatch loop might enqueue commands to run afterwards.
+ if (!haveCommandsLocked()) {
+ dispatchOnceInnerLocked(&nextWakeupTime);
+ }
+
+ // Run all pending commands if there are any.
+ // If any commands were run then force the next poll to wake up immediately.
+ if (runCommandsLockedInterruptible()) {
+ nextWakeupTime = LONG_LONG_MIN;
+ }
+ } // release lock
+
+ // Wait for callback or timeout or wake. (make sure we round up, not down)
+ nsecs_t currentTime = now();
+ int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
+ mLooper->pollOnce(timeoutMillis);
+}
+
+void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
+ nsecs_t currentTime = now();
+
+ // Reset the key repeat timer whenever we disallow key events, even if the next event
+ // is not a key. This is to ensure that we abort a key repeat if the device is just coming
+ // out of sleep.
+ if (!mPolicy->isKeyRepeatEnabled()) {
+ resetKeyRepeatLocked();
+ }
+
+ // If dispatching is frozen, do not process timeouts or try to deliver any new events.
+ if (mDispatchFrozen) {
+#if DEBUG_FOCUS
+ ALOGD("Dispatch frozen. Waiting some more.");
+#endif
+ return;
+ }
+
+ // Optimize latency of app switches.
+ // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
+ // been pressed. When it expires, we preempt dispatch and drop all other pending events.
+ bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
+ if (mAppSwitchDueTime < *nextWakeupTime) {
+ *nextWakeupTime = mAppSwitchDueTime;
+ }
+
+ // Ready to start a new event.
+ // If we don't already have a pending event, go grab one.
+ if (! mPendingEvent) {
+ if (mInboundQueue.isEmpty()) {
+ if (isAppSwitchDue) {
+ // The inbound queue is empty so the app switch key we were waiting
+ // for will never arrive. Stop waiting for it.
+ resetPendingAppSwitchLocked(false);
+ isAppSwitchDue = false;
+ }
+
+ // Synthesize a key repeat if appropriate.
+ if (mKeyRepeatState.lastKeyEntry) {
+ if (currentTime >= mKeyRepeatState.nextRepeatTime) {
+ mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
+ } else {
+ if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
+ *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
+ }
+ }
+ }
+
+ // Nothing to do if there is no pending event.
+ if (!mPendingEvent) {
+ return;
+ }
+ } else {
+ // Inbound queue has at least one entry.
+ mPendingEvent = mInboundQueue.dequeueAtHead();
+ traceInboundQueueLengthLocked();
+ }
+
+ // Poke user activity for this event.
+ if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+ pokeUserActivityLocked(mPendingEvent);
+ }
+
+ // Get ready to dispatch the event.
+ resetANRTimeoutsLocked();
+ }
+
+ // Now we have an event to dispatch.
+ // All events are eventually dequeued and processed this way, even if we intend to drop them.
+ ALOG_ASSERT(mPendingEvent != NULL);
+ bool done = false;
+ DropReason dropReason = DROP_REASON_NOT_DROPPED;
+ if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
+ dropReason = DROP_REASON_POLICY;
+ } else if (!mDispatchEnabled) {
+ dropReason = DROP_REASON_DISABLED;
+ }
+
+ if (mNextUnblockedEvent == mPendingEvent) {
+ mNextUnblockedEvent = NULL;
+ }
+
+ switch (mPendingEvent->type) {
+ case EventEntry::TYPE_CONFIGURATION_CHANGED: {
+ ConfigurationChangedEntry* typedEntry =
+ static_cast<ConfigurationChangedEntry*>(mPendingEvent);
+ done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
+ dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
+ break;
+ }
+
+ case EventEntry::TYPE_DEVICE_RESET: {
+ DeviceResetEntry* typedEntry =
+ static_cast<DeviceResetEntry*>(mPendingEvent);
+ done = dispatchDeviceResetLocked(currentTime, typedEntry);
+ dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
+ break;
+ }
+
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
+ if (isAppSwitchDue) {
+ if (isAppSwitchKeyEventLocked(typedEntry)) {
+ resetPendingAppSwitchLocked(true);
+ isAppSwitchDue = false;
+ } else if (dropReason == DROP_REASON_NOT_DROPPED) {
+ dropReason = DROP_REASON_APP_SWITCH;
+ }
+ }
+ if (dropReason == DROP_REASON_NOT_DROPPED
+ && isStaleEventLocked(currentTime, typedEntry)) {
+ dropReason = DROP_REASON_STALE;
+ }
+ if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
+ dropReason = DROP_REASON_BLOCKED;
+ }
+ done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
+ if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
+ dropReason = DROP_REASON_APP_SWITCH;
+ }
+ if (dropReason == DROP_REASON_NOT_DROPPED
+ && isStaleEventLocked(currentTime, typedEntry)) {
+ dropReason = DROP_REASON_STALE;
+ }
+ if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
+ dropReason = DROP_REASON_BLOCKED;
+ }
+ done = dispatchMotionLocked(currentTime, typedEntry,
+ &dropReason, nextWakeupTime);
+ break;
+ }
+
+ default:
+ ALOG_ASSERT(false);
+ break;
+ }
+
+ if (done) {
+ if (dropReason != DROP_REASON_NOT_DROPPED) {
+ dropInboundEventLocked(mPendingEvent, dropReason);
+ }
+
+ releasePendingEventLocked();
+ *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
+ }
+}
+
+bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
+ bool needWake = mInboundQueue.isEmpty();
+ mInboundQueue.enqueueAtTail(entry);
+ traceInboundQueueLengthLocked();
+
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY: {
+ // Optimize app switch latency.
+ // If the application takes too long to catch up then we drop all events preceding
+ // the app switch key.
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+ if (isAppSwitchKeyEventLocked(keyEntry)) {
+ if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
+ mAppSwitchSawKeyDown = true;
+ } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+ if (mAppSwitchSawKeyDown) {
+#if DEBUG_APP_SWITCH
+ ALOGD("App switch is pending!");
+#endif
+ mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
+ mAppSwitchSawKeyDown = false;
+ needWake = true;
+ }
+ }
+ }
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ // Optimize case where the current application is unresponsive and the user
+ // decides to touch a window in a different application.
+ // If the application takes too long to catch up then we drop all events preceding
+ // the touch into the other window.
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
+ && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
+ && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
+ && mInputTargetWaitApplicationHandle != NULL) {
+ int32_t displayId = motionEntry->displayId;
+ int32_t x = int32_t(motionEntry->pointerCoords[0].
+ getAxisValue(AMOTION_EVENT_AXIS_X));
+ int32_t y = int32_t(motionEntry->pointerCoords[0].
+ getAxisValue(AMOTION_EVENT_AXIS_Y));
+ sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
+ if (touchedWindowHandle != NULL
+ && touchedWindowHandle->inputApplicationHandle
+ != mInputTargetWaitApplicationHandle) {
+ // User touched a different application than the one we are waiting on.
+ // Flag the event, and start pruning the input queue.
+ mNextUnblockedEvent = motionEntry;
+ needWake = true;
+ }
+ }
+ break;
+ }
+ }
+
+ return needWake;
+}
+
+sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
+ int32_t x, int32_t y) {
+ // Traverse windows from front to back to find touched window.
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ if (windowInfo->displayId == displayId) {
+ int32_t flags = windowInfo->layoutParamsFlags;
+
+ if (windowInfo->visible) {
+ if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
+ bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
+ | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
+ if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
+ // Found window.
+ return windowHandle;
+ }
+ }
+ }
+
+ if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
+ // Error window is on top but not visible, so touch is dropped.
+ return NULL;
+ }
+ }
+ }
+ return NULL;
+}
+
+void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
+ const char* reason;
+ switch (dropReason) {
+ case DROP_REASON_POLICY:
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("Dropped event because policy consumed it.");
+#endif
+ reason = "inbound event was dropped because the policy consumed it";
+ break;
+ case DROP_REASON_DISABLED:
+ ALOGI("Dropped event because input dispatch is disabled.");
+ reason = "inbound event was dropped because input dispatch is disabled";
+ break;
+ case DROP_REASON_APP_SWITCH:
+ ALOGI("Dropped event because of pending overdue app switch.");
+ reason = "inbound event was dropped because of pending overdue app switch";
+ break;
+ case DROP_REASON_BLOCKED:
+ ALOGI("Dropped event because the current application is not responding and the user "
+ "has started interacting with a different application.");
+ reason = "inbound event was dropped because the current application is not responding "
+ "and the user has started interacting with a different application";
+ break;
+ case DROP_REASON_STALE:
+ ALOGI("Dropped event because it is stale.");
+ reason = "inbound event was dropped because it is stale";
+ break;
+ default:
+ ALOG_ASSERT(false);
+ return;
+ }
+
+ switch (entry->type) {
+ case EventEntry::TYPE_KEY: {
+ CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+ break;
+ }
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+ } else {
+ CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+ }
+ break;
+ }
+ }
+}
+
+bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
+ return keyCode == AKEYCODE_HOME
+ || keyCode == AKEYCODE_ENDCALL
+ || keyCode == AKEYCODE_APP_SWITCH;
+}
+
+bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
+ return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
+ && isAppSwitchKeyCode(keyEntry->keyCode)
+ && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
+ && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
+}
+
+bool InputDispatcher::isAppSwitchPendingLocked() {
+ return mAppSwitchDueTime != LONG_LONG_MAX;
+}
+
+void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
+ mAppSwitchDueTime = LONG_LONG_MAX;
+
+#if DEBUG_APP_SWITCH
+ if (handled) {
+ ALOGD("App switch has arrived.");
+ } else {
+ ALOGD("App switch was abandoned.");
+ }
+#endif
+}
+
+bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
+ return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
+}
+
+bool InputDispatcher::haveCommandsLocked() const {
+ return !mCommandQueue.isEmpty();
+}
+
+bool InputDispatcher::runCommandsLockedInterruptible() {
+ if (mCommandQueue.isEmpty()) {
+ return false;
+ }
+
+ do {
+ CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
+
+ Command command = commandEntry->command;
+ (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
+
+ commandEntry->connection.clear();
+ delete commandEntry;
+ } while (! mCommandQueue.isEmpty());
+ return true;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
+ CommandEntry* commandEntry = new CommandEntry(command);
+ mCommandQueue.enqueueAtTail(commandEntry);
+ return commandEntry;
+}
+
+void InputDispatcher::drainInboundQueueLocked() {
+ while (! mInboundQueue.isEmpty()) {
+ EventEntry* entry = mInboundQueue.dequeueAtHead();
+ releaseInboundEventLocked(entry);
+ }
+ traceInboundQueueLengthLocked();
+}
+
+void InputDispatcher::releasePendingEventLocked() {
+ if (mPendingEvent) {
+ resetANRTimeoutsLocked();
+ releaseInboundEventLocked(mPendingEvent);
+ mPendingEvent = NULL;
+ }
+}
+
+void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("Injected inbound event was dropped.");
+#endif
+ setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
+ }
+ if (entry == mNextUnblockedEvent) {
+ mNextUnblockedEvent = NULL;
+ }
+ entry->release();
+}
+
+void InputDispatcher::resetKeyRepeatLocked() {
+ if (mKeyRepeatState.lastKeyEntry) {
+ mKeyRepeatState.lastKeyEntry->release();
+ mKeyRepeatState.lastKeyEntry = NULL;
+ }
+}
+
+InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
+ KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
+
+ // Reuse the repeated key entry if it is otherwise unreferenced.
+ uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
+ | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
+ if (entry->refCount == 1) {
+ entry->recycle();
+ entry->eventTime = currentTime;
+ entry->policyFlags = policyFlags;
+ entry->repeatCount += 1;
+ } else {
+ KeyEntry* newEntry = new KeyEntry(currentTime,
+ entry->deviceId, entry->source, policyFlags,
+ entry->action, entry->flags, entry->keyCode, entry->scanCode,
+ entry->metaState, entry->repeatCount + 1, entry->downTime);
+
+ mKeyRepeatState.lastKeyEntry = newEntry;
+ entry->release();
+
+ entry = newEntry;
+ }
+ entry->syntheticRepeat = true;
+
+ // Increment reference count since we keep a reference to the event in
+ // mKeyRepeatState.lastKeyEntry in addition to the one we return.
+ entry->refCount += 1;
+
+ mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
+ return entry;
+}
+
+bool InputDispatcher::dispatchConfigurationChangedLocked(
+ nsecs_t currentTime, ConfigurationChangedEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
+#endif
+
+ // Reset key repeating in case a keyboard device was added or removed or something.
+ resetKeyRepeatLocked();
+
+ // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyConfigurationChangedInterruptible);
+ commandEntry->eventTime = entry->eventTime;
+ return true;
+}
+
+bool InputDispatcher::dispatchDeviceResetLocked(
+ nsecs_t currentTime, DeviceResetEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
+#endif
+
+ CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
+ "device was reset");
+ options.deviceId = entry->deviceId;
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+ return true;
+}
+
+bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
+ DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ // Preprocessing.
+ if (! entry->dispatchInProgress) {
+ if (entry->repeatCount == 0
+ && entry->action == AKEY_EVENT_ACTION_DOWN
+ && (entry->policyFlags & POLICY_FLAG_TRUSTED)
+ && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
+ if (mKeyRepeatState.lastKeyEntry
+ && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
+ // We have seen two identical key downs in a row which indicates that the device
+ // driver is automatically generating key repeats itself. We take note of the
+ // repeat here, but we disable our own next key repeat timer since it is clear that
+ // we will not need to synthesize key repeats ourselves.
+ entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
+ } else {
+ // Not a repeat. Save key down state in case we do see a repeat later.
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
+ }
+ mKeyRepeatState.lastKeyEntry = entry;
+ entry->refCount += 1;
+ } else if (! entry->syntheticRepeat) {
+ resetKeyRepeatLocked();
+ }
+
+ if (entry->repeatCount == 1) {
+ entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
+ } else {
+ entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
+ }
+
+ entry->dispatchInProgress = true;
+
+ logOutboundKeyDetailsLocked("dispatchKey - ", entry);
+ }
+
+ // Handle case where the policy asked us to try again later last time.
+ if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
+ if (currentTime < entry->interceptKeyWakeupTime) {
+ if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
+ *nextWakeupTime = entry->interceptKeyWakeupTime;
+ }
+ return false; // wait until next wakeup
+ }
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+ entry->interceptKeyWakeupTime = 0;
+ }
+
+ // Give the policy a chance to intercept the key.
+ if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
+ if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
+ if (mFocusedWindowHandle != NULL) {
+ commandEntry->inputWindowHandle = mFocusedWindowHandle;
+ }
+ commandEntry->keyEntry = entry;
+ entry->refCount += 1;
+ return false; // wait for the command to run
+ } else {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ }
+ } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
+ if (*dropReason == DROP_REASON_NOT_DROPPED) {
+ *dropReason = DROP_REASON_POLICY;
+ }
+ }
+
+ // Clean up if dropping the event.
+ if (*dropReason != DROP_REASON_NOT_DROPPED) {
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+ return true;
+ }
+
+ // Identify targets.
+ Vector<InputTarget> inputTargets;
+ int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, inputTargets, nextWakeupTime);
+ if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+ return false;
+ }
+
+ setInjectionResultLocked(entry, injectionResult);
+ if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
+ return true;
+ }
+
+ addMonitoringTargetsLocked(inputTargets);
+
+ // Dispatch the key.
+ dispatchEventLocked(currentTime, entry, inputTargets);
+ return true;
+}
+
+void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
+ "repeatCount=%d, downTime=%lld",
+ prefix,
+ entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
+ entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+ entry->repeatCount, entry->downTime);
+#endif
+}
+
+bool InputDispatcher::dispatchMotionLocked(
+ nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
+ // Preprocessing.
+ if (! entry->dispatchInProgress) {
+ entry->dispatchInProgress = true;
+
+ logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
+ }
+
+ // Clean up if dropping the event.
+ if (*dropReason != DROP_REASON_NOT_DROPPED) {
+ setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
+ ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
+ return true;
+ }
+
+ bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
+
+ // Identify targets.
+ Vector<InputTarget> inputTargets;
+
+ bool conflictingPointerActions = false;
+ int32_t injectionResult;
+ if (isPointerEvent) {
+ // Pointer event. (eg. touchscreen)
+ injectionResult = findTouchedWindowTargetsLocked(currentTime,
+ entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
+ } else {
+ // Non touch event. (eg. trackball)
+ injectionResult = findFocusedWindowTargetsLocked(currentTime,
+ entry, inputTargets, nextWakeupTime);
+ }
+ if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
+ return false;
+ }
+
+ setInjectionResultLocked(entry, injectionResult);
+ if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
+ return true;
+ }
+
+ // TODO: support sending secondary display events to input monitors
+ if (isMainDisplay(entry->displayId)) {
+ addMonitoringTargetsLocked(inputTargets);
+ }
+
+ // Dispatch the motion.
+ if (conflictingPointerActions) {
+ CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
+ "conflicting pointer actions");
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+ }
+ dispatchEventLocked(currentTime, entry, inputTargets);
+ return true;
+}
+
+
+void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, "
+ "metaState=0x%x, buttonState=0x%x, "
+ "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
+ prefix,
+ entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
+ entry->action, entry->flags,
+ entry->metaState, entry->buttonState,
+ entry->edgeFlags, entry->xPrecision, entry->yPrecision,
+ entry->downTime);
+
+ for (uint32_t i = 0; i < entry->pointerCount; i++) {
+ ALOGD(" Pointer %d: id=%d, toolType=%d, "
+ "x=%f, y=%f, pressure=%f, size=%f, "
+ "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
+ "orientation=%f",
+ i, entry->pointerProperties[i].id,
+ entry->pointerProperties[i].toolType,
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
+ entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
+ }
+#endif
+}
+
+void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
+ EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("dispatchEventToCurrentInputTargets");
+#endif
+
+ ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
+
+ pokeUserActivityLocked(eventEntry);
+
+ for (size_t i = 0; i < inputTargets.size(); i++) {
+ const InputTarget& inputTarget = inputTargets.itemAt(i);
+
+ ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
+ prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
+ } else {
+#if DEBUG_FOCUS
+ ALOGD("Dropping event delivery to target with channel '%s' because it "
+ "is no longer registered with the input dispatcher.",
+ inputTarget.inputChannel->getName().string());
+#endif
+ }
+ }
+}
+
+int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
+ const EventEntry* entry,
+ const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
+ nsecs_t* nextWakeupTime, const char* reason) {
+ if (applicationHandle == NULL && windowHandle == NULL) {
+ if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
+#if DEBUG_FOCUS
+ ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
+#endif
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
+ mInputTargetWaitStartTime = currentTime;
+ mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
+ mInputTargetWaitTimeoutExpired = false;
+ mInputTargetWaitApplicationHandle.clear();
+ }
+ } else {
+ if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
+#if DEBUG_FOCUS
+ ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
+ getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
+ reason);
+#endif
+ nsecs_t timeout;
+ if (windowHandle != NULL) {
+ timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
+ } else if (applicationHandle != NULL) {
+ timeout = applicationHandle->getDispatchingTimeout(
+ DEFAULT_INPUT_DISPATCHING_TIMEOUT);
+ } else {
+ timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
+ }
+
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
+ mInputTargetWaitStartTime = currentTime;
+ mInputTargetWaitTimeoutTime = currentTime + timeout;
+ mInputTargetWaitTimeoutExpired = false;
+ mInputTargetWaitApplicationHandle.clear();
+
+ if (windowHandle != NULL) {
+ mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
+ }
+ if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
+ mInputTargetWaitApplicationHandle = applicationHandle;
+ }
+ }
+ }
+
+ if (mInputTargetWaitTimeoutExpired) {
+ return INPUT_EVENT_INJECTION_TIMED_OUT;
+ }
+
+ if (currentTime >= mInputTargetWaitTimeoutTime) {
+ onANRLocked(currentTime, applicationHandle, windowHandle,
+ entry->eventTime, mInputTargetWaitStartTime, reason);
+
+ // Force poll loop to wake up immediately on next iteration once we get the
+ // ANR response back from the policy.
+ *nextWakeupTime = LONG_LONG_MIN;
+ return INPUT_EVENT_INJECTION_PENDING;
+ } else {
+ // Force poll loop to wake up when timeout is due.
+ if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
+ *nextWakeupTime = mInputTargetWaitTimeoutTime;
+ }
+ return INPUT_EVENT_INJECTION_PENDING;
+ }
+}
+
+void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
+ const sp<InputChannel>& inputChannel) {
+ if (newTimeout > 0) {
+ // Extend the timeout.
+ mInputTargetWaitTimeoutTime = now() + newTimeout;
+ } else {
+ // Give up.
+ mInputTargetWaitTimeoutExpired = true;
+
+ // Input state will not be realistic. Mark it out of sync.
+ if (inputChannel.get()) {
+ ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
+ sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
+
+ if (windowHandle != NULL) {
+ mTouchState.removeWindow(windowHandle);
+ }
+
+ if (connection->status == Connection::STATUS_NORMAL) {
+ CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
+ "application not responding");
+ synthesizeCancelationEventsForConnectionLocked(connection, options);
+ }
+ }
+ }
+ }
+}
+
+nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
+ nsecs_t currentTime) {
+ if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
+ return currentTime - mInputTargetWaitStartTime;
+ }
+ return 0;
+}
+
+void InputDispatcher::resetANRTimeoutsLocked() {
+#if DEBUG_FOCUS
+ ALOGD("Resetting ANR timeouts.");
+#endif
+
+ // Reset input target wait timeout.
+ mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
+ mInputTargetWaitApplicationHandle.clear();
+}
+
+int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
+ const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
+ int32_t injectionResult;
+
+ // If there is no currently focused window and no focused application
+ // then drop the event.
+ if (mFocusedWindowHandle == NULL) {
+ if (mFocusedApplicationHandle != NULL) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplicationHandle, NULL, nextWakeupTime,
+ "Waiting because no window has focus but there is a "
+ "focused application that may eventually add a window "
+ "when it finishes starting up.");
+ goto Unresponsive;
+ }
+
+ ALOGI("Dropping event because there is no focused window or focused application.");
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Check permissions.
+ if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
+ injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ goto Failed;
+ }
+
+ // If the currently focused window is paused then keep waiting.
+ if (mFocusedWindowHandle->getInfo()->paused) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
+ "Waiting because the focused window is paused.");
+ goto Unresponsive;
+ }
+
+ // If the currently focused window is still working on previous events then keep waiting.
+ if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
+ "Waiting because the focused window has not finished "
+ "processing the input events that were previously delivered to it.");
+ goto Unresponsive;
+ }
+
+ // Success! Output targets.
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+ addWindowTargetLocked(mFocusedWindowHandle,
+ InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
+ inputTargets);
+
+ // Done.
+Failed:
+Unresponsive:
+ nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
+ updateDispatchStatisticsLocked(currentTime, entry,
+ injectionResult, timeSpentWaitingForApplication);
+#if DEBUG_FOCUS
+ ALOGD("findFocusedWindow finished: injectionResult=%d, "
+ "timeSpentWaitingForApplication=%0.1fms",
+ injectionResult, timeSpentWaitingForApplication / 1000000.0);
+#endif
+ return injectionResult;
+}
+
+int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
+ const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
+ bool* outConflictingPointerActions) {
+ enum InjectionPermission {
+ INJECTION_PERMISSION_UNKNOWN,
+ INJECTION_PERMISSION_GRANTED,
+ INJECTION_PERMISSION_DENIED
+ };
+
+ // For security reasons, we defer updating the touch state until we are sure that
+ // event injection will be allowed.
+ //
+ // FIXME In the original code, screenWasOff could never be set to true.
+ // The reason is that the POLICY_FLAG_WOKE_HERE
+ // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
+ // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
+ // actually enqueued using the policyFlags that appeared in the final EV_SYN
+ // events upon which no preprocessing took place. So policyFlags was always 0.
+ // In the new native input dispatcher we're a bit more careful about event
+ // preprocessing so the touches we receive can actually have non-zero policyFlags.
+ // Unfortunately we obtain undesirable behavior.
+ //
+ // Here's what happens:
+ //
+ // When the device dims in anticipation of going to sleep, touches
+ // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
+ // the device to brighten and reset the user activity timer.
+ // Touches on other windows (such as the launcher window)
+ // are dropped. Then after a moment, the device goes to sleep. Oops.
+ //
+ // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
+ // instead of POLICY_FLAG_WOKE_HERE...
+ //
+ bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
+
+ int32_t displayId = entry->displayId;
+ int32_t action = entry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
+
+ // Update the touch state as needed based on the properties of the touch event.
+ int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
+ InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
+ sp<InputWindowHandle> newHoverWindowHandle;
+
+ bool isSplit = mTouchState.split;
+ bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
+ && (mTouchState.deviceId != entry->deviceId
+ || mTouchState.source != entry->source
+ || mTouchState.displayId != displayId);
+ bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
+ || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
+ || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
+ bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ || maskedAction == AMOTION_EVENT_ACTION_SCROLL
+ || isHoverAction);
+ bool wrongDevice = false;
+ if (newGesture) {
+ bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
+ if (switchedDevice && mTouchState.down && !down) {
+#if DEBUG_FOCUS
+ ALOGD("Dropping event because a pointer for a different device is already down.");
+#endif
+ mTempTouchState.copyFrom(mTouchState);
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ switchedDevice = false;
+ wrongDevice = true;
+ goto Failed;
+ }
+ mTempTouchState.reset();
+ mTempTouchState.down = down;
+ mTempTouchState.deviceId = entry->deviceId;
+ mTempTouchState.source = entry->source;
+ mTempTouchState.displayId = displayId;
+ isSplit = false;
+ } else {
+ mTempTouchState.copyFrom(mTouchState);
+ }
+
+ if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
+ /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
+
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ int32_t x = int32_t(entry->pointerCoords[pointerIndex].
+ getAxisValue(AMOTION_EVENT_AXIS_X));
+ int32_t y = int32_t(entry->pointerCoords[pointerIndex].
+ getAxisValue(AMOTION_EVENT_AXIS_Y));
+ sp<InputWindowHandle> newTouchedWindowHandle;
+ sp<InputWindowHandle> topErrorWindowHandle;
+ bool isTouchModal = false;
+
+ // Traverse windows from front to back to find touched window and outside targets.
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ if (windowInfo->displayId != displayId) {
+ continue; // wrong display
+ }
+
+ int32_t flags = windowInfo->layoutParamsFlags;
+ if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
+ if (topErrorWindowHandle == NULL) {
+ topErrorWindowHandle = windowHandle;
+ }
+ }
+
+ if (windowInfo->visible) {
+ if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
+ isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
+ | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
+ if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
+ if (! screenWasOff
+ || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
+ newTouchedWindowHandle = windowHandle;
+ }
+ break; // found touched window, exit window loop
+ }
+ }
+
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
+ int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
+ if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
+ outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ mTempTouchState.addOrUpdateWindow(
+ windowHandle, outsideTargetFlags, BitSet32(0));
+ }
+ }
+ }
+
+ // If there is an error window but it is not taking focus (typically because
+ // it is invisible) then wait for it. Any other focused window may in
+ // fact be in ANR state.
+ if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, NULL, nextWakeupTime,
+ "Waiting because a system error window is about to be displayed.");
+ injectionPermission = INJECTION_PERMISSION_UNKNOWN;
+ goto Unresponsive;
+ }
+
+ // Figure out whether splitting will be allowed for this window.
+ if (newTouchedWindowHandle != NULL
+ && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
+ // New window supports splitting.
+ isSplit = true;
+ } else if (isSplit) {
+ // New window does not support splitting but we have already split events.
+ // Ignore the new window.
+ newTouchedWindowHandle = NULL;
+ }
+
+ // Handle the case where we did not find a window.
+ if (newTouchedWindowHandle == NULL) {
+ // Try to assign the pointer to the first foreground window we find, if there is one.
+ newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
+ if (newTouchedWindowHandle == NULL) {
+ // There is no touched window. If this is an initial down event
+ // then wait for a window to appear that will handle the touch. This is
+ // to ensure that we report an ANR in the case where an application has started
+ // but not yet put up a window and the user is starting to get impatient.
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN
+ && mFocusedApplicationHandle != NULL) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ mFocusedApplicationHandle, NULL, nextWakeupTime,
+ "Waiting because there is no touchable window that can "
+ "handle the event but there is focused application that may "
+ "eventually add a new window when it finishes starting up.");
+ goto Unresponsive;
+ }
+
+ ALOGI("Dropping event because there is no touched window.");
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+ }
+
+ // Set target flags.
+ int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
+ if (isSplit) {
+ targetFlags |= InputTarget::FLAG_SPLIT;
+ }
+ if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
+ targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ // Update hover state.
+ if (isHoverAction) {
+ newHoverWindowHandle = newTouchedWindowHandle;
+ } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
+ newHoverWindowHandle = mLastHoverWindowHandle;
+ }
+
+ // Update the temporary touch state.
+ BitSet32 pointerIds;
+ if (isSplit) {
+ uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
+ pointerIds.markBit(pointerId);
+ }
+ mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
+ } else {
+ /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
+
+ // If the pointer is not currently down, then ignore the event.
+ if (! mTempTouchState.down) {
+#if DEBUG_FOCUS
+ ALOGD("Dropping event because the pointer is not down or we previously "
+ "dropped the pointer down event.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Check whether touches should slip outside of the current foreground window.
+ if (maskedAction == AMOTION_EVENT_ACTION_MOVE
+ && entry->pointerCount == 1
+ && mTempTouchState.isSlippery()) {
+ int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
+ int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
+
+ sp<InputWindowHandle> oldTouchedWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ sp<InputWindowHandle> newTouchedWindowHandle =
+ findTouchedWindowAtLocked(displayId, x, y);
+ if (oldTouchedWindowHandle != newTouchedWindowHandle
+ && newTouchedWindowHandle != NULL) {
+#if DEBUG_FOCUS
+ ALOGD("Touch is slipping out of window %s into window %s.",
+ oldTouchedWindowHandle->getName().string(),
+ newTouchedWindowHandle->getName().string());
+#endif
+ // Make a slippery exit from the old window.
+ mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
+ InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
+
+ // Make a slippery entrance into the new window.
+ if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
+ isSplit = true;
+ }
+
+ int32_t targetFlags = InputTarget::FLAG_FOREGROUND
+ | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
+ if (isSplit) {
+ targetFlags |= InputTarget::FLAG_SPLIT;
+ }
+ if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
+ targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ BitSet32 pointerIds;
+ if (isSplit) {
+ pointerIds.markBit(entry->pointerProperties[0].id);
+ }
+ mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
+ }
+ }
+ }
+
+ if (newHoverWindowHandle != mLastHoverWindowHandle) {
+ // Let the previous window know that the hover sequence is over.
+ if (mLastHoverWindowHandle != NULL) {
+#if DEBUG_HOVER
+ ALOGD("Sending hover exit event to window %s.",
+ mLastHoverWindowHandle->getName().string());
+#endif
+ mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
+ InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
+ }
+
+ // Let the new window know that the hover sequence is starting.
+ if (newHoverWindowHandle != NULL) {
+#if DEBUG_HOVER
+ ALOGD("Sending hover enter event to window %s.",
+ newHoverWindowHandle->getName().string());
+#endif
+ mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
+ InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
+ }
+ }
+
+ // Check permission to inject into all touched foreground windows and ensure there
+ // is at least one touched foreground window.
+ {
+ bool haveForegroundWindow = false;
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ haveForegroundWindow = true;
+ if (! checkInjectionPermission(touchedWindow.windowHandle,
+ entry->injectionState)) {
+ injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
+ injectionPermission = INJECTION_PERMISSION_DENIED;
+ goto Failed;
+ }
+ }
+ }
+ if (! haveForegroundWindow) {
+#if DEBUG_FOCUS
+ ALOGD("Dropping event because there is no touched foreground window to receive it.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_FAILED;
+ goto Failed;
+ }
+
+ // Permission granted to injection into all touched foreground windows.
+ injectionPermission = INJECTION_PERMISSION_GRANTED;
+ }
+
+ // Check whether windows listening for outside touches are owned by the same UID. If it is
+ // set the policy flag that we will not reveal coordinate information to this window.
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ sp<InputWindowHandle> foregroundWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
+ sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
+ if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
+ mTempTouchState.addOrUpdateWindow(inputWindowHandle,
+ InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
+ }
+ }
+ }
+ }
+
+ // Ensure all touched foreground windows are ready for new input.
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
+ if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ // If the touched window is paused then keep waiting.
+ if (touchedWindow.windowHandle->getInfo()->paused) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.windowHandle, nextWakeupTime,
+ "Waiting because the touched window is paused.");
+ goto Unresponsive;
+ }
+
+ // If the touched window is still working on previous events then keep waiting.
+ if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
+ injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
+ NULL, touchedWindow.windowHandle, nextWakeupTime,
+ "Waiting because the touched window has not finished "
+ "processing the input events that were previously delivered to it.");
+ goto Unresponsive;
+ }
+ }
+ }
+
+ // If this is the first pointer going down and the touched window has a wallpaper
+ // then also add the touched wallpaper windows so they are locked in for the duration
+ // of the touch gesture.
+ // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
+ // engine only supports touch events. We would need to add a mechanism similar
+ // to View.onGenericMotionEvent to enable wallpapers to handle these events.
+ if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ sp<InputWindowHandle> foregroundWindowHandle =
+ mTempTouchState.getFirstForegroundWindowHandle();
+ if (foregroundWindowHandle->getInfo()->hasWallpaper) {
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
+ const InputWindowInfo* info = windowHandle->getInfo();
+ if (info->displayId == displayId
+ && windowHandle->getInfo()->layoutParamsType
+ == InputWindowInfo::TYPE_WALLPAPER) {
+ mTempTouchState.addOrUpdateWindow(windowHandle,
+ InputTarget::FLAG_WINDOW_IS_OBSCURED
+ | InputTarget::FLAG_DISPATCH_AS_IS,
+ BitSet32(0));
+ }
+ }
+ }
+ }
+
+ // Success! Output targets.
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
+ addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
+ touchedWindow.pointerIds, inputTargets);
+ }
+
+ // Drop the outside or hover touch windows since we will not care about them
+ // in the next iteration.
+ mTempTouchState.filterNonAsIsTouchWindows();
+
+Failed:
+ // Check injection permission once and for all.
+ if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
+ if (checkInjectionPermission(NULL, entry->injectionState)) {
+ injectionPermission = INJECTION_PERMISSION_GRANTED;
+ } else {
+ injectionPermission = INJECTION_PERMISSION_DENIED;
+ }
+ }
+
+ // Update final pieces of touch state if the injector had permission.
+ if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
+ if (!wrongDevice) {
+ if (switchedDevice) {
+#if DEBUG_FOCUS
+ ALOGD("Conflicting pointer actions: Switched to a different device.");
+#endif
+ *outConflictingPointerActions = true;
+ }
+
+ if (isHoverAction) {
+ // Started hovering, therefore no longer down.
+ if (mTouchState.down) {
+#if DEBUG_FOCUS
+ ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
+#endif
+ *outConflictingPointerActions = true;
+ }
+ mTouchState.reset();
+ if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
+ || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
+ mTouchState.deviceId = entry->deviceId;
+ mTouchState.source = entry->source;
+ mTouchState.displayId = displayId;
+ }
+ } else if (maskedAction == AMOTION_EVENT_ACTION_UP
+ || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
+ // All pointers up or canceled.
+ mTouchState.reset();
+ } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
+ // First pointer went down.
+ if (mTouchState.down) {
+#if DEBUG_FOCUS
+ ALOGD("Conflicting pointer actions: Down received while already down.");
+#endif
+ *outConflictingPointerActions = true;
+ }
+ mTouchState.copyFrom(mTempTouchState);
+ } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ // One pointer went up.
+ if (isSplit) {
+ int32_t pointerIndex = getMotionEventActionPointerIndex(action);
+ uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
+
+ for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
+ TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
+ if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
+ touchedWindow.pointerIds.clearBit(pointerId);
+ if (touchedWindow.pointerIds.isEmpty()) {
+ mTempTouchState.windows.removeAt(i);
+ continue;
+ }
+ }
+ i += 1;
+ }
+ }
+ mTouchState.copyFrom(mTempTouchState);
+ } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
+ // Discard temporary touch state since it was only valid for this action.
+ } else {
+ // Save changes to touch state as-is for all other actions.
+ mTouchState.copyFrom(mTempTouchState);
+ }
+
+ // Update hover state.
+ mLastHoverWindowHandle = newHoverWindowHandle;
+ }
+ } else {
+#if DEBUG_FOCUS
+ ALOGD("Not updating touch focus because injection was denied.");
+#endif
+ }
+
+Unresponsive:
+ // Reset temporary touch state to ensure we release unnecessary references to input channels.
+ mTempTouchState.reset();
+
+ nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
+ updateDispatchStatisticsLocked(currentTime, entry,
+ injectionResult, timeSpentWaitingForApplication);
+#if DEBUG_FOCUS
+ ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
+ "timeSpentWaitingForApplication=%0.1fms",
+ injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
+#endif
+ return injectionResult;
+}
+
+void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
+ int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
+ inputTargets.push();
+
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ InputTarget& target = inputTargets.editTop();
+ target.inputChannel = windowInfo->inputChannel;
+ target.flags = targetFlags;
+ target.xOffset = - windowInfo->frameLeft;
+ target.yOffset = - windowInfo->frameTop;
+ target.scaleFactor = windowInfo->scaleFactor;
+ target.pointerIds = pointerIds;
+}
+
+void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ inputTargets.push();
+
+ InputTarget& target = inputTargets.editTop();
+ target.inputChannel = mMonitoringChannels[i];
+ target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+ target.xOffset = 0;
+ target.yOffset = 0;
+ target.pointerIds.clear();
+ target.scaleFactor = 1.0f;
+ }
+}
+
+bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
+ const InjectionState* injectionState) {
+ if (injectionState
+ && (windowHandle == NULL
+ || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
+ && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
+ if (windowHandle != NULL) {
+ ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
+ "owned by uid %d",
+ injectionState->injectorPid, injectionState->injectorUid,
+ windowHandle->getName().string(),
+ windowHandle->getInfo()->ownerUid);
+ } else {
+ ALOGW("Permission denied: injecting event from pid %d uid %d",
+ injectionState->injectorPid, injectionState->injectorUid);
+ }
+ return false;
+ }
+ return true;
+}
+
+bool InputDispatcher::isWindowObscuredAtPointLocked(
+ const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
+ int32_t displayId = windowHandle->getInfo()->displayId;
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
+ if (otherHandle == windowHandle) {
+ break;
+ }
+
+ const InputWindowInfo* otherInfo = otherHandle->getInfo();
+ if (otherInfo->displayId == displayId
+ && otherInfo->visible && !otherInfo->isTrustedOverlay()
+ && otherInfo->frameContainsPoint(x, y)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
+ const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
+ ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
+ if (connection->inputPublisherBlocked) {
+ return false;
+ }
+ if (eventEntry->type == EventEntry::TYPE_KEY) {
+ // If the event is a key event, then we must wait for all previous events to
+ // complete before delivering it because previous events may have the
+ // side-effect of transferring focus to a different window and we want to
+ // ensure that the following keys are sent to the new window.
+ //
+ // Suppose the user touches a button in a window then immediately presses "A".
+ // If the button causes a pop-up window to appear then we want to ensure that
+ // the "A" key is delivered to the new pop-up window. This is because users
+ // often anticipate pending UI changes when typing on a keyboard.
+ // To obtain this behavior, we must serialize key events with respect to all
+ // prior input events.
+ return connection->outboundQueue.isEmpty()
+ && connection->waitQueue.isEmpty();
+ }
+ // Touch events can always be sent to a window immediately because the user intended
+ // to touch whatever was visible at the time. Even if focus changes or a new
+ // window appears moments later, the touch event was meant to be delivered to
+ // whatever window happened to be on screen at the time.
+ //
+ // Generic motion events, such as trackball or joystick events are a little trickier.
+ // Like key events, generic motion events are delivered to the focused window.
+ // Unlike key events, generic motion events don't tend to transfer focus to other
+ // windows and it is not important for them to be serialized. So we prefer to deliver
+ // generic motion events as soon as possible to improve efficiency and reduce lag
+ // through batching.
+ //
+ // The one case where we pause input event delivery is when the wait queue is piling
+ // up with lots of events because the application is not responding.
+ // This condition ensures that ANRs are detected reliably.
+ if (!connection->waitQueue.isEmpty()
+ && currentTime >= connection->waitQueue.head->eventEntry->eventTime
+ + STREAM_AHEAD_EVENT_TIMEOUT) {
+ return false;
+ }
+ }
+ return true;
+}
+
+String8 InputDispatcher::getApplicationWindowLabelLocked(
+ const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle) {
+ if (applicationHandle != NULL) {
+ if (windowHandle != NULL) {
+ String8 label(applicationHandle->getName());
+ label.append(" - ");
+ label.append(windowHandle->getName());
+ return label;
+ } else {
+ return applicationHandle->getName();
+ }
+ } else if (windowHandle != NULL) {
+ return windowHandle->getName();
+ } else {
+ return String8("<unknown application or window>");
+ }
+}
+
+void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
+ if (mFocusedWindowHandle != NULL) {
+ const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
+ if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
+#endif
+ return;
+ }
+ }
+
+ int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_MOTION: {
+ const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+ if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
+ return;
+ }
+
+ if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
+ eventType = USER_ACTIVITY_EVENT_TOUCH;
+ }
+ break;
+ }
+ case EventEntry::TYPE_KEY: {
+ const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
+ if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
+ return;
+ }
+ eventType = USER_ACTIVITY_EVENT_BUTTON;
+ break;
+ }
+ }
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doPokeUserActivityLockedInterruptible);
+ commandEntry->eventTime = eventEntry->eventTime;
+ commandEntry->userActivityEventType = eventType;
+}
+
+void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
+ "xOffset=%f, yOffset=%f, scaleFactor=%f, "
+ "pointerIds=0x%x",
+ connection->getInputChannelName(), inputTarget->flags,
+ inputTarget->xOffset, inputTarget->yOffset,
+ inputTarget->scaleFactor, inputTarget->pointerIds.value);
+#endif
+
+ // Skip this event if the connection status is not normal.
+ // We don't want to enqueue additional outbound events if the connection is broken.
+ if (connection->status != Connection::STATUS_NORMAL) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
+ connection->getInputChannelName(), connection->getStatusLabel());
+#endif
+ return;
+ }
+
+ // Split a motion event if needed.
+ if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
+ ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
+
+ MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
+ if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
+ MotionEntry* splitMotionEntry = splitMotionEvent(
+ originalMotionEntry, inputTarget->pointerIds);
+ if (!splitMotionEntry) {
+ return; // split event was dropped
+ }
+#if DEBUG_FOCUS
+ ALOGD("channel '%s' ~ Split motion event.",
+ connection->getInputChannelName());
+ logOutboundMotionDetailsLocked(" ", splitMotionEntry);
+#endif
+ enqueueDispatchEntriesLocked(currentTime, connection,
+ splitMotionEntry, inputTarget);
+ splitMotionEntry->release();
+ return;
+ }
+ }
+
+ // Not splitting. Enqueue dispatch entries for the event as is.
+ enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
+}
+
+void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
+ bool wasEmpty = connection->outboundQueue.isEmpty();
+
+ // Enqueue dispatch entries for the requested modes.
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_IS);
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
+ enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
+ InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
+
+ // If the outbound queue was previously empty, start the dispatch cycle going.
+ if (wasEmpty && !connection->outboundQueue.isEmpty()) {
+ startDispatchCycleLocked(currentTime, connection);
+ }
+}
+
+void InputDispatcher::enqueueDispatchEntryLocked(
+ const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
+ int32_t dispatchMode) {
+ int32_t inputTargetFlags = inputTarget->flags;
+ if (!(inputTargetFlags & dispatchMode)) {
+ return;
+ }
+ inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
+
+ // This is a new event.
+ // Enqueue a new dispatch entry onto the outbound queue for this connection.
+ DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
+ inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
+ inputTarget->scaleFactor);
+
+ // Apply target flags and update the connection's input state.
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
+ dispatchEntry->resolvedAction = keyEntry->action;
+ dispatchEntry->resolvedFlags = keyEntry->flags;
+
+ if (!connection->inputState.trackKey(keyEntry,
+ dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
+ connection->getInputChannelName());
+#endif
+ delete dispatchEntry;
+ return; // skip the inconsistent event
+ }
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
+ if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
+ } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
+ } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
+ } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
+ } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
+ } else {
+ dispatchEntry->resolvedAction = motionEntry->action;
+ }
+ if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
+ && !connection->inputState.isHovering(
+ motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
+ connection->getInputChannelName());
+#endif
+ dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
+ }
+
+ dispatchEntry->resolvedFlags = motionEntry->flags;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
+ dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ if (!connection->inputState.trackMotion(motionEntry,
+ dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
+ connection->getInputChannelName());
+#endif
+ delete dispatchEntry;
+ return; // skip the inconsistent event
+ }
+ break;
+ }
+ }
+
+ // Remember that we are waiting for this dispatch to complete.
+ if (dispatchEntry->hasForegroundTarget()) {
+ incrementPendingForegroundDispatchesLocked(eventEntry);
+ }
+
+ // Enqueue the dispatch entry.
+ connection->outboundQueue.enqueueAtTail(dispatchEntry);
+ traceOutboundQueueLengthLocked(connection);
+}
+
+void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ startDispatchCycle",
+ connection->getInputChannelName());
+#endif
+
+ while (connection->status == Connection::STATUS_NORMAL
+ && !connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.head;
+ dispatchEntry->deliveryTime = currentTime;
+
+ // Publish the event.
+ status_t status;
+ EventEntry* eventEntry = dispatchEntry->eventEntry;
+ switch (eventEntry->type) {
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
+
+ // Publish the key event.
+ status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
+ keyEntry->deviceId, keyEntry->source,
+ dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
+ keyEntry->keyCode, keyEntry->scanCode,
+ keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
+ keyEntry->eventTime);
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
+
+ PointerCoords scaledCoords[MAX_POINTERS];
+ const PointerCoords* usingCoords = motionEntry->pointerCoords;
+
+ // Set the X and Y offset depending on the input source.
+ float xOffset, yOffset, scaleFactor;
+ if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
+ && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
+ scaleFactor = dispatchEntry->scaleFactor;
+ xOffset = dispatchEntry->xOffset * scaleFactor;
+ yOffset = dispatchEntry->yOffset * scaleFactor;
+ if (scaleFactor != 1.0f) {
+ for (size_t i = 0; i < motionEntry->pointerCount; i++) {
+ scaledCoords[i] = motionEntry->pointerCoords[i];
+ scaledCoords[i].scale(scaleFactor);
+ }
+ usingCoords = scaledCoords;
+ }
+ } else {
+ xOffset = 0.0f;
+ yOffset = 0.0f;
+ scaleFactor = 1.0f;
+
+ // We don't want the dispatch target to know.
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
+ for (size_t i = 0; i < motionEntry->pointerCount; i++) {
+ scaledCoords[i].clear();
+ }
+ usingCoords = scaledCoords;
+ }
+ }
+
+ // Publish the motion event.
+ status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
+ motionEntry->deviceId, motionEntry->source,
+ dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
+ motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
+ xOffset, yOffset,
+ motionEntry->xPrecision, motionEntry->yPrecision,
+ motionEntry->downTime, motionEntry->eventTime,
+ motionEntry->pointerCount, motionEntry->pointerProperties,
+ usingCoords);
+ break;
+ }
+
+ default:
+ ALOG_ASSERT(false);
+ return;
+ }
+
+ // Check the result.
+ if (status) {
+ if (status == WOULD_BLOCK) {
+ if (connection->waitQueue.isEmpty()) {
+ ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
+ "This is unexpected because the wait queue is empty, so the pipe "
+ "should be empty and we shouldn't have any problems writing an "
+ "event to it, status=%d", connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
+ } else {
+ // Pipe is full and we are waiting for the app to finish process some events
+ // before sending more events to it.
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
+ "waiting for the application to catch up",
+ connection->getInputChannelName());
+#endif
+ connection->inputPublisherBlocked = true;
+ }
+ } else {
+ ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
+ "status=%d", connection->getInputChannelName(), status);
+ abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
+ }
+ return;
+ }
+
+ // Re-enqueue the event on the wait queue.
+ connection->outboundQueue.dequeue(dispatchEntry);
+ traceOutboundQueueLengthLocked(connection);
+ connection->waitQueue.enqueueAtTail(dispatchEntry);
+ traceWaitQueueLengthLocked(connection);
+ }
+}
+
+void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, uint32_t seq, bool handled) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
+ connection->getInputChannelName(), seq, toString(handled));
+#endif
+
+ connection->inputPublisherBlocked = false;
+
+ if (connection->status == Connection::STATUS_BROKEN
+ || connection->status == Connection::STATUS_ZOMBIE) {
+ return;
+ }
+
+ // Notify other system components and prepare to start the next dispatch cycle.
+ onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
+}
+
+void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
+ const sp<Connection>& connection, bool notify) {
+#if DEBUG_DISPATCH_CYCLE
+ ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
+ connection->getInputChannelName(), toString(notify));
+#endif
+
+ // Clear the dispatch queues.
+ drainDispatchQueueLocked(&connection->outboundQueue);
+ traceOutboundQueueLengthLocked(connection);
+ drainDispatchQueueLocked(&connection->waitQueue);
+ traceWaitQueueLengthLocked(connection);
+
+ // The connection appears to be unrecoverably broken.
+ // Ignore already broken or zombie connections.
+ if (connection->status == Connection::STATUS_NORMAL) {
+ connection->status = Connection::STATUS_BROKEN;
+
+ if (notify) {
+ // Notify other system components.
+ onDispatchCycleBrokenLocked(currentTime, connection);
+ }
+ }
+}
+
+void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
+ while (!queue->isEmpty()) {
+ DispatchEntry* dispatchEntry = queue->dequeueAtHead();
+ releaseDispatchEntryLocked(dispatchEntry);
+ }
+}
+
+void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
+ if (dispatchEntry->hasForegroundTarget()) {
+ decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
+ }
+ delete dispatchEntry;
+}
+
+int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
+ InputDispatcher* d = static_cast<InputDispatcher*>(data);
+
+ { // acquire lock
+ AutoMutex _l(d->mLock);
+
+ ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
+ if (connectionIndex < 0) {
+ ALOGE("Received spurious receive callback for unknown input channel. "
+ "fd=%d, events=0x%x", fd, events);
+ return 0; // remove the callback
+ }
+
+ bool notify;
+ sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
+ if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
+ if (!(events & ALOOPER_EVENT_INPUT)) {
+ ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ return 1;
+ }
+
+ nsecs_t currentTime = now();
+ bool gotOne = false;
+ status_t status;
+ for (;;) {
+ uint32_t seq;
+ bool handled;
+ status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
+ if (status) {
+ break;
+ }
+ d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
+ gotOne = true;
+ }
+ if (gotOne) {
+ d->runCommandsLockedInterruptible();
+ if (status == WOULD_BLOCK) {
+ return 1;
+ }
+ }
+
+ notify = status != DEAD_OBJECT || !connection->monitor;
+ if (notify) {
+ ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
+ connection->getInputChannelName(), status);
+ }
+ } else {
+ // Monitor channels are never explicitly unregistered.
+ // We do it automatically when the remote endpoint is closed so don't warn
+ // about them.
+ notify = !connection->monitor;
+ if (notify) {
+ ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ }
+ }
+
+ // Unregister the channel.
+ d->unregisterInputChannelLocked(connection->inputChannel, notify);
+ return 0; // remove the callback
+ } // release lock
+}
+
+void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
+ const CancelationOptions& options) {
+ for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByFd.valueAt(i), options);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
+ const sp<InputChannel>& channel, const CancelationOptions& options) {
+ ssize_t index = getConnectionIndexLocked(channel);
+ if (index >= 0) {
+ synthesizeCancelationEventsForConnectionLocked(
+ mConnectionsByFd.valueAt(index), options);
+ }
+}
+
+void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
+ const sp<Connection>& connection, const CancelationOptions& options) {
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return;
+ }
+
+ nsecs_t currentTime = now();
+
+ Vector<EventEntry*> cancelationEvents;
+ connection->inputState.synthesizeCancelationEvents(currentTime,
+ cancelationEvents, options);
+
+ if (!cancelationEvents.isEmpty()) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
+ "with reality: %s, mode=%d.",
+ connection->getInputChannelName(), cancelationEvents.size(),
+ options.reason, options.mode);
+#endif
+ for (size_t i = 0; i < cancelationEvents.size(); i++) {
+ EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
+ switch (cancelationEventEntry->type) {
+ case EventEntry::TYPE_KEY:
+ logOutboundKeyDetailsLocked("cancel - ",
+ static_cast<KeyEntry*>(cancelationEventEntry));
+ break;
+ case EventEntry::TYPE_MOTION:
+ logOutboundMotionDetailsLocked("cancel - ",
+ static_cast<MotionEntry*>(cancelationEventEntry));
+ break;
+ }
+
+ InputTarget target;
+ sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
+ if (windowHandle != NULL) {
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+ target.xOffset = -windowInfo->frameLeft;
+ target.yOffset = -windowInfo->frameTop;
+ target.scaleFactor = windowInfo->scaleFactor;
+ } else {
+ target.xOffset = 0;
+ target.yOffset = 0;
+ target.scaleFactor = 1.0f;
+ }
+ target.inputChannel = connection->inputChannel;
+ target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
+
+ enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
+ &target, InputTarget::FLAG_DISPATCH_AS_IS);
+
+ cancelationEventEntry->release();
+ }
+
+ startDispatchCycleLocked(currentTime, connection);
+ }
+}
+
+InputDispatcher::MotionEntry*
+InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
+ ALOG_ASSERT(pointerIds.value != 0);
+
+ PointerProperties splitPointerProperties[MAX_POINTERS];
+ PointerCoords splitPointerCoords[MAX_POINTERS];
+
+ uint32_t originalPointerCount = originalMotionEntry->pointerCount;
+ uint32_t splitPointerCount = 0;
+
+ for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
+ originalPointerIndex++) {
+ const PointerProperties& pointerProperties =
+ originalMotionEntry->pointerProperties[originalPointerIndex];
+ uint32_t pointerId = uint32_t(pointerProperties.id);
+ if (pointerIds.hasBit(pointerId)) {
+ splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
+ splitPointerCoords[splitPointerCount].copyFrom(
+ originalMotionEntry->pointerCoords[originalPointerIndex]);
+ splitPointerCount += 1;
+ }
+ }
+
+ if (splitPointerCount != pointerIds.count()) {
+ // This is bad. We are missing some of the pointers that we expected to deliver.
+ // Most likely this indicates that we received an ACTION_MOVE events that has
+ // different pointer ids than we expected based on the previous ACTION_DOWN
+ // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
+ // in this way.
+ ALOGW("Dropping split motion event because the pointer count is %d but "
+ "we expected there to be %d pointers. This probably means we received "
+ "a broken sequence of pointer ids from the input device.",
+ splitPointerCount, pointerIds.count());
+ return NULL;
+ }
+
+ int32_t action = originalMotionEntry->action;
+ int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
+ if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
+ int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
+ const PointerProperties& pointerProperties =
+ originalMotionEntry->pointerProperties[originalPointerIndex];
+ uint32_t pointerId = uint32_t(pointerProperties.id);
+ if (pointerIds.hasBit(pointerId)) {
+ if (pointerIds.count() == 1) {
+ // The first/last pointer went down/up.
+ action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
+ ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
+ } else {
+ // A secondary pointer went down/up.
+ uint32_t splitPointerIndex = 0;
+ while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
+ splitPointerIndex += 1;
+ }
+ action = maskedAction | (splitPointerIndex
+ << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ }
+ } else {
+ // An unrelated pointer changed.
+ action = AMOTION_EVENT_ACTION_MOVE;
+ }
+ }
+
+ MotionEntry* splitMotionEntry = new MotionEntry(
+ originalMotionEntry->eventTime,
+ originalMotionEntry->deviceId,
+ originalMotionEntry->source,
+ originalMotionEntry->policyFlags,
+ action,
+ originalMotionEntry->flags,
+ originalMotionEntry->metaState,
+ originalMotionEntry->buttonState,
+ originalMotionEntry->edgeFlags,
+ originalMotionEntry->xPrecision,
+ originalMotionEntry->yPrecision,
+ originalMotionEntry->downTime,
+ originalMotionEntry->displayId,
+ splitPointerCount, splitPointerProperties, splitPointerCoords);
+
+ if (originalMotionEntry->injectionState) {
+ splitMotionEntry->injectionState = originalMotionEntry->injectionState;
+ splitMotionEntry->injectionState->refCount += 1;
+ }
+
+ return splitMotionEntry;
+}
+
+void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
+#endif
+
+ bool needWake;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
+ needWake = enqueueInboundEventLocked(newEntry);
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
+ "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+ args->eventTime, args->deviceId, args->source, args->policyFlags,
+ args->action, args->flags, args->keyCode, args->scanCode,
+ args->metaState, args->downTime);
+#endif
+ if (!validateKeyEvent(args->action)) {
+ return;
+ }
+
+ uint32_t policyFlags = args->policyFlags;
+ int32_t flags = args->flags;
+ int32_t metaState = args->metaState;
+ if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
+ policyFlags |= POLICY_FLAG_VIRTUAL;
+ flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
+ }
+ if (policyFlags & POLICY_FLAG_ALT) {
+ metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
+ }
+ if (policyFlags & POLICY_FLAG_ALT_GR) {
+ metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
+ }
+ if (policyFlags & POLICY_FLAG_SHIFT) {
+ metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
+ }
+ if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
+ metaState |= AMETA_CAPS_LOCK_ON;
+ }
+ if (policyFlags & POLICY_FLAG_FUNCTION) {
+ metaState |= AMETA_FUNCTION_ON;
+ }
+
+ policyFlags |= POLICY_FLAG_TRUSTED;
+
+ KeyEvent event;
+ event.initialize(args->deviceId, args->source, args->action,
+ flags, args->keyCode, args->scanCode, metaState, 0,
+ args->downTime, args->eventTime);
+
+ mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
+
+ if (policyFlags & POLICY_FLAG_WOKE_HERE) {
+ flags |= AKEY_EVENT_FLAG_WOKE_HERE;
+ }
+
+ bool needWake;
+ { // acquire lock
+ mLock.lock();
+
+ if (shouldSendKeyToInputFilterLocked(args)) {
+ mLock.unlock();
+
+ policyFlags |= POLICY_FLAG_FILTERED;
+ if (!mPolicy->filterInputEvent(&event, policyFlags)) {
+ return; // event was consumed by the filter
+ }
+
+ mLock.lock();
+ }
+
+ int32_t repeatCount = 0;
+ KeyEntry* newEntry = new KeyEntry(args->eventTime,
+ args->deviceId, args->source, policyFlags,
+ args->action, flags, args->keyCode, args->scanCode,
+ metaState, repeatCount, args->downTime);
+
+ needWake = enqueueInboundEventLocked(newEntry);
+ mLock.unlock();
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
+ return mInputFilterEnabled;
+}
+
+void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
+ "xPrecision=%f, yPrecision=%f, downTime=%lld",
+ args->eventTime, args->deviceId, args->source, args->policyFlags,
+ args->action, args->flags, args->metaState, args->buttonState,
+ args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
+ for (uint32_t i = 0; i < args->pointerCount; i++) {
+ ALOGD(" Pointer %d: id=%d, toolType=%d, "
+ "x=%f, y=%f, pressure=%f, size=%f, "
+ "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
+ "orientation=%f",
+ i, args->pointerProperties[i].id,
+ args->pointerProperties[i].toolType,
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
+ args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
+ }
+#endif
+ if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
+ return;
+ }
+
+ uint32_t policyFlags = args->policyFlags;
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
+
+ bool needWake;
+ { // acquire lock
+ mLock.lock();
+
+ if (shouldSendMotionToInputFilterLocked(args)) {
+ mLock.unlock();
+
+ MotionEvent event;
+ event.initialize(args->deviceId, args->source, args->action, args->flags,
+ args->edgeFlags, args->metaState, args->buttonState, 0, 0,
+ args->xPrecision, args->yPrecision,
+ args->downTime, args->eventTime,
+ args->pointerCount, args->pointerProperties, args->pointerCoords);
+
+ policyFlags |= POLICY_FLAG_FILTERED;
+ if (!mPolicy->filterInputEvent(&event, policyFlags)) {
+ return; // event was consumed by the filter
+ }
+
+ mLock.lock();
+ }
+
+ // Just enqueue a new motion event.
+ MotionEntry* newEntry = new MotionEntry(args->eventTime,
+ args->deviceId, args->source, policyFlags,
+ args->action, args->flags, args->metaState, args->buttonState,
+ args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
+ args->displayId,
+ args->pointerCount, args->pointerProperties, args->pointerCoords);
+
+ needWake = enqueueInboundEventLocked(newEntry);
+ mLock.unlock();
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
+ // TODO: support sending secondary display events to input filter
+ return mInputFilterEnabled && isMainDisplay(args->displayId);
+}
+
+void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
+ args->eventTime, args->policyFlags,
+ args->switchValues, args->switchMask);
+#endif
+
+ uint32_t policyFlags = args->policyFlags;
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ mPolicy->notifySwitch(args->eventTime,
+ args->switchValues, args->switchMask, policyFlags);
+}
+
+void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
+ args->eventTime, args->deviceId);
+#endif
+
+ bool needWake;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
+ needWake = enqueueInboundEventLocked(newEntry);
+ } // release lock
+
+ if (needWake) {
+ mLooper->wake();
+ }
+}
+
+int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
+ int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
+ uint32_t policyFlags) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
+ "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
+ event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
+#endif
+
+ nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
+
+ policyFlags |= POLICY_FLAG_INJECTED;
+ if (hasInjectionPermission(injectorPid, injectorUid)) {
+ policyFlags |= POLICY_FLAG_TRUSTED;
+ }
+
+ EventEntry* firstInjectedEntry;
+ EventEntry* lastInjectedEntry;
+ switch (event->getType()) {
+ case AINPUT_EVENT_TYPE_KEY: {
+ const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
+ int32_t action = keyEvent->getAction();
+ if (! validateKeyEvent(action)) {
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ int32_t flags = keyEvent->getFlags();
+ if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
+ policyFlags |= POLICY_FLAG_VIRTUAL;
+ }
+
+ if (!(policyFlags & POLICY_FLAG_FILTERED)) {
+ mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
+ }
+
+ if (policyFlags & POLICY_FLAG_WOKE_HERE) {
+ flags |= AKEY_EVENT_FLAG_WOKE_HERE;
+ }
+
+ mLock.lock();
+ firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
+ keyEvent->getDeviceId(), keyEvent->getSource(),
+ policyFlags, action, flags,
+ keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
+ keyEvent->getRepeatCount(), keyEvent->getDownTime());
+ lastInjectedEntry = firstInjectedEntry;
+ break;
+ }
+
+ case AINPUT_EVENT_TYPE_MOTION: {
+ const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
+ int32_t displayId = ADISPLAY_ID_DEFAULT;
+ int32_t action = motionEvent->getAction();
+ size_t pointerCount = motionEvent->getPointerCount();
+ const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
+ if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ if (!(policyFlags & POLICY_FLAG_FILTERED)) {
+ nsecs_t eventTime = motionEvent->getEventTime();
+ mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
+ }
+
+ mLock.lock();
+ const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
+ const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
+ firstInjectedEntry = new MotionEntry(*sampleEventTimes,
+ motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
+ action, motionEvent->getFlags(),
+ motionEvent->getMetaState(), motionEvent->getButtonState(),
+ motionEvent->getEdgeFlags(),
+ motionEvent->getXPrecision(), motionEvent->getYPrecision(),
+ motionEvent->getDownTime(), displayId,
+ uint32_t(pointerCount), pointerProperties, samplePointerCoords);
+ lastInjectedEntry = firstInjectedEntry;
+ for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
+ sampleEventTimes += 1;
+ samplePointerCoords += pointerCount;
+ MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
+ motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
+ action, motionEvent->getFlags(),
+ motionEvent->getMetaState(), motionEvent->getButtonState(),
+ motionEvent->getEdgeFlags(),
+ motionEvent->getXPrecision(), motionEvent->getYPrecision(),
+ motionEvent->getDownTime(), displayId,
+ uint32_t(pointerCount), pointerProperties, samplePointerCoords);
+ lastInjectedEntry->next = nextInjectedEntry;
+ lastInjectedEntry = nextInjectedEntry;
+ }
+ break;
+ }
+
+ default:
+ ALOGW("Cannot inject event of type %d", event->getType());
+ return INPUT_EVENT_INJECTION_FAILED;
+ }
+
+ InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
+ if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+ injectionState->injectionIsAsync = true;
+ }
+
+ injectionState->refCount += 1;
+ lastInjectedEntry->injectionState = injectionState;
+
+ bool needWake = false;
+ for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
+ EventEntry* nextEntry = entry->next;
+ needWake |= enqueueInboundEventLocked(entry);
+ entry = nextEntry;
+ }
+
+ mLock.unlock();
+
+ if (needWake) {
+ mLooper->wake();
+ }
+
+ int32_t injectionResult;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
+ injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
+ } else {
+ for (;;) {
+ injectionResult = injectionState->injectionResult;
+ if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
+ break;
+ }
+
+ nsecs_t remainingTimeout = endTime - now();
+ if (remainingTimeout <= 0) {
+#if DEBUG_INJECTION
+ ALOGD("injectInputEvent - Timed out waiting for injection result "
+ "to become available.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
+ break;
+ }
+
+ mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
+ }
+
+ if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
+ && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
+ while (injectionState->pendingForegroundDispatches != 0) {
+#if DEBUG_INJECTION
+ ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
+ injectionState->pendingForegroundDispatches);
+#endif
+ nsecs_t remainingTimeout = endTime - now();
+ if (remainingTimeout <= 0) {
+#if DEBUG_INJECTION
+ ALOGD("injectInputEvent - Timed out waiting for pending foreground "
+ "dispatches to finish.");
+#endif
+ injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
+ break;
+ }
+
+ mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
+ }
+ }
+ }
+
+ injectionState->release();
+ } // release lock
+
+#if DEBUG_INJECTION
+ ALOGD("injectInputEvent - Finished with result %d. "
+ "injectorPid=%d, injectorUid=%d",
+ injectionResult, injectorPid, injectorUid);
+#endif
+
+ return injectionResult;
+}
+
+bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
+ return injectorUid == 0
+ || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
+}
+
+void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+#if DEBUG_INJECTION
+ ALOGD("Setting input event injection result to %d. "
+ "injectorPid=%d, injectorUid=%d",
+ injectionResult, injectionState->injectorPid, injectionState->injectorUid);
+#endif
+
+ if (injectionState->injectionIsAsync
+ && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
+ // Log the outcome since the injector did not wait for the injection result.
+ switch (injectionResult) {
+ case INPUT_EVENT_INJECTION_SUCCEEDED:
+ ALOGV("Asynchronous input event injection succeeded.");
+ break;
+ case INPUT_EVENT_INJECTION_FAILED:
+ ALOGW("Asynchronous input event injection failed.");
+ break;
+ case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
+ ALOGW("Asynchronous input event injection permission denied.");
+ break;
+ case INPUT_EVENT_INJECTION_TIMED_OUT:
+ ALOGW("Asynchronous input event injection timed out.");
+ break;
+ }
+ }
+
+ injectionState->injectionResult = injectionResult;
+ mInjectionResultAvailableCondition.broadcast();
+ }
+}
+
+void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches += 1;
+ }
+}
+
+void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
+ InjectionState* injectionState = entry->injectionState;
+ if (injectionState) {
+ injectionState->pendingForegroundDispatches -= 1;
+
+ if (injectionState->pendingForegroundDispatches == 0) {
+ mInjectionSyncFinishedCondition.broadcast();
+ }
+ }
+}
+
+sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
+ const sp<InputChannel>& inputChannel) const {
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
+ if (windowHandle->getInputChannel() == inputChannel) {
+ return windowHandle;
+ }
+ }
+ return NULL;
+}
+
+bool InputDispatcher::hasWindowHandleLocked(
+ const sp<InputWindowHandle>& windowHandle) const {
+ size_t numWindows = mWindowHandles.size();
+ for (size_t i = 0; i < numWindows; i++) {
+ if (mWindowHandles.itemAt(i) == windowHandle) {
+ return true;
+ }
+ }
+ return false;
+}
+
+void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
+#if DEBUG_FOCUS
+ ALOGD("setInputWindows");
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
+ mWindowHandles = inputWindowHandles;
+
+ sp<InputWindowHandle> newFocusedWindowHandle;
+ bool foundHoveredWindow = false;
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
+ if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
+ mWindowHandles.removeAt(i--);
+ continue;
+ }
+ if (windowHandle->getInfo()->hasFocus) {
+ newFocusedWindowHandle = windowHandle;
+ }
+ if (windowHandle == mLastHoverWindowHandle) {
+ foundHoveredWindow = true;
+ }
+ }
+
+ if (!foundHoveredWindow) {
+ mLastHoverWindowHandle = NULL;
+ }
+
+ if (mFocusedWindowHandle != newFocusedWindowHandle) {
+ if (mFocusedWindowHandle != NULL) {
+#if DEBUG_FOCUS
+ ALOGD("Focus left window: %s",
+ mFocusedWindowHandle->getName().string());
+#endif
+ sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
+ if (focusedInputChannel != NULL) {
+ CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
+ "focus left window");
+ synthesizeCancelationEventsForInputChannelLocked(
+ focusedInputChannel, options);
+ }
+ }
+ if (newFocusedWindowHandle != NULL) {
+#if DEBUG_FOCUS
+ ALOGD("Focus entered window: %s",
+ newFocusedWindowHandle->getName().string());
+#endif
+ }
+ mFocusedWindowHandle = newFocusedWindowHandle;
+ }
+
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
+ if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
+#if DEBUG_FOCUS
+ ALOGD("Touched window was removed: %s",
+ touchedWindow.windowHandle->getName().string());
+#endif
+ sp<InputChannel> touchedInputChannel =
+ touchedWindow.windowHandle->getInputChannel();
+ if (touchedInputChannel != NULL) {
+ CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
+ "touched window was removed");
+ synthesizeCancelationEventsForInputChannelLocked(
+ touchedInputChannel, options);
+ }
+ mTouchState.windows.removeAt(i--);
+ }
+ }
+
+ // Release information for windows that are no longer present.
+ // This ensures that unused input channels are released promptly.
+ // Otherwise, they might stick around until the window handle is destroyed
+ // which might not happen until the next GC.
+ for (size_t i = 0; i < oldWindowHandles.size(); i++) {
+ const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
+ if (!hasWindowHandleLocked(oldWindowHandle)) {
+#if DEBUG_FOCUS
+ ALOGD("Window went away: %s", oldWindowHandle->getName().string());
+#endif
+ oldWindowHandle->releaseInfo();
+ }
+ }
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+}
+
+void InputDispatcher::setFocusedApplication(
+ const sp<InputApplicationHandle>& inputApplicationHandle) {
+#if DEBUG_FOCUS
+ ALOGD("setFocusedApplication");
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
+ if (mFocusedApplicationHandle != inputApplicationHandle) {
+ if (mFocusedApplicationHandle != NULL) {
+ resetANRTimeoutsLocked();
+ mFocusedApplicationHandle->releaseInfo();
+ }
+ mFocusedApplicationHandle = inputApplicationHandle;
+ }
+ } else if (mFocusedApplicationHandle != NULL) {
+ resetANRTimeoutsLocked();
+ mFocusedApplicationHandle->releaseInfo();
+ mFocusedApplicationHandle.clear();
+ }
+
+#if DEBUG_FOCUS
+ //logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+}
+
+void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
+#if DEBUG_FOCUS
+ ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
+#endif
+
+ bool changed;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
+ if (mDispatchFrozen && !frozen) {
+ resetANRTimeoutsLocked();
+ }
+
+ if (mDispatchEnabled && !enabled) {
+ resetAndDropEverythingLocked("dispatcher is being disabled");
+ }
+
+ mDispatchEnabled = enabled;
+ mDispatchFrozen = frozen;
+ changed = true;
+ } else {
+ changed = false;
+ }
+
+#if DEBUG_FOCUS
+ //logDispatchStateLocked();
+#endif
+ } // release lock
+
+ if (changed) {
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ }
+}
+
+void InputDispatcher::setInputFilterEnabled(bool enabled) {
+#if DEBUG_FOCUS
+ ALOGD("setInputFilterEnabled: enabled=%d", enabled);
+#endif
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (mInputFilterEnabled == enabled) {
+ return;
+ }
+
+ mInputFilterEnabled = enabled;
+ resetAndDropEverythingLocked("input filter is being enabled or disabled");
+ } // release lock
+
+ // Wake up poll loop since there might be work to do to drop everything.
+ mLooper->wake();
+}
+
+bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
+ const sp<InputChannel>& toChannel) {
+#if DEBUG_FOCUS
+ ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
+ fromChannel->getName().string(), toChannel->getName().string());
+#endif
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
+ sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
+ if (fromWindowHandle == NULL || toWindowHandle == NULL) {
+#if DEBUG_FOCUS
+ ALOGD("Cannot transfer focus because from or to window not found.");
+#endif
+ return false;
+ }
+ if (fromWindowHandle == toWindowHandle) {
+#if DEBUG_FOCUS
+ ALOGD("Trivial transfer to same window.");
+#endif
+ return true;
+ }
+ if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
+#if DEBUG_FOCUS
+ ALOGD("Cannot transfer focus because windows are on different displays.");
+#endif
+ return false;
+ }
+
+ bool found = false;
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ if (touchedWindow.windowHandle == fromWindowHandle) {
+ int32_t oldTargetFlags = touchedWindow.targetFlags;
+ BitSet32 pointerIds = touchedWindow.pointerIds;
+
+ mTouchState.windows.removeAt(i);
+
+ int32_t newTargetFlags = oldTargetFlags
+ & (InputTarget::FLAG_FOREGROUND
+ | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
+ mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (! found) {
+#if DEBUG_FOCUS
+ ALOGD("Focus transfer failed because from window did not have focus.");
+#endif
+ return false;
+ }
+
+ ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
+ ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
+ if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
+ sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
+ sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
+
+ fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
+ CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
+ "transferring touch focus from this window to another window");
+ synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
+ }
+
+#if DEBUG_FOCUS
+ logDispatchStateLocked();
+#endif
+ } // release lock
+
+ // Wake up poll loop since it may need to make new input dispatching choices.
+ mLooper->wake();
+ return true;
+}
+
+void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
+#if DEBUG_FOCUS
+ ALOGD("Resetting and dropping all events (%s).", reason);
+#endif
+
+ CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
+ synthesizeCancelationEventsForAllConnectionsLocked(options);
+
+ resetKeyRepeatLocked();
+ releasePendingEventLocked();
+ drainInboundQueueLocked();
+ resetANRTimeoutsLocked();
+
+ mTouchState.reset();
+ mLastHoverWindowHandle.clear();
+}
+
+void InputDispatcher::logDispatchStateLocked() {
+ String8 dump;
+ dumpDispatchStateLocked(dump);
+
+ char* text = dump.lockBuffer(dump.size());
+ char* start = text;
+ while (*start != '\0') {
+ char* end = strchr(start, '\n');
+ if (*end == '\n') {
+ *(end++) = '\0';
+ }
+ ALOGD("%s", start);
+ start = end;
+ }
+}
+
+void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
+ dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
+ dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
+
+ if (mFocusedApplicationHandle != NULL) {
+ dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
+ mFocusedApplicationHandle->getName().string(),
+ mFocusedApplicationHandle->getDispatchingTimeout(
+ DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
+ } else {
+ dump.append(INDENT "FocusedApplication: <null>\n");
+ }
+ dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
+ mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
+
+ dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
+ dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
+ dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
+ dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
+ dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
+ if (!mTouchState.windows.isEmpty()) {
+ dump.append(INDENT "TouchedWindows:\n");
+ for (size_t i = 0; i < mTouchState.windows.size(); i++) {
+ const TouchedWindow& touchedWindow = mTouchState.windows[i];
+ dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
+ i, touchedWindow.windowHandle->getName().string(),
+ touchedWindow.pointerIds.value,
+ touchedWindow.targetFlags);
+ }
+ } else {
+ dump.append(INDENT "TouchedWindows: <none>\n");
+ }
+
+ if (!mWindowHandles.isEmpty()) {
+ dump.append(INDENT "Windows:\n");
+ for (size_t i = 0; i < mWindowHandles.size(); i++) {
+ const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
+ const InputWindowInfo* windowInfo = windowHandle->getInfo();
+
+ dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, "
+ "paused=%s, hasFocus=%s, hasWallpaper=%s, "
+ "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
+ "frame=[%d,%d][%d,%d], scale=%f, "
+ "touchableRegion=",
+ i, windowInfo->name.string(), windowInfo->displayId,
+ toString(windowInfo->paused),
+ toString(windowInfo->hasFocus),
+ toString(windowInfo->hasWallpaper),
+ toString(windowInfo->visible),
+ toString(windowInfo->canReceiveKeys),
+ windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
+ windowInfo->layer,
+ windowInfo->frameLeft, windowInfo->frameTop,
+ windowInfo->frameRight, windowInfo->frameBottom,
+ windowInfo->scaleFactor);
+ dumpRegion(dump, windowInfo->touchableRegion);
+ dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
+ dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
+ windowInfo->ownerPid, windowInfo->ownerUid,
+ windowInfo->dispatchingTimeout / 1000000.0);
+ }
+ } else {
+ dump.append(INDENT "Windows: <none>\n");
+ }
+
+ if (!mMonitoringChannels.isEmpty()) {
+ dump.append(INDENT "MonitoringChannels:\n");
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ const sp<InputChannel>& channel = mMonitoringChannels[i];
+ dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
+ }
+ } else {
+ dump.append(INDENT "MonitoringChannels: <none>\n");
+ }
+
+ nsecs_t currentTime = now();
+
+ if (!mInboundQueue.isEmpty()) {
+ dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
+ for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
+ dump.append(INDENT2);
+ entry->appendDescription(dump);
+ dump.appendFormat(", age=%0.1fms\n",
+ (currentTime - entry->eventTime) * 0.000001f);
+ }
+ } else {
+ dump.append(INDENT "InboundQueue: <empty>\n");
+ }
+
+ if (!mConnectionsByFd.isEmpty()) {
+ dump.append(INDENT "Connections:\n");
+ for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
+ const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
+ dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
+ "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
+ i, connection->getInputChannelName(), connection->getWindowName(),
+ connection->getStatusLabel(), toString(connection->monitor),
+ toString(connection->inputPublisherBlocked));
+
+ if (!connection->outboundQueue.isEmpty()) {
+ dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
+ connection->outboundQueue.count());
+ for (DispatchEntry* entry = connection->outboundQueue.head; entry;
+ entry = entry->next) {
+ dump.append(INDENT4);
+ entry->eventEntry->appendDescription(dump);
+ dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
+ entry->targetFlags, entry->resolvedAction,
+ (currentTime - entry->eventEntry->eventTime) * 0.000001f);
+ }
+ } else {
+ dump.append(INDENT3 "OutboundQueue: <empty>\n");
+ }
+
+ if (!connection->waitQueue.isEmpty()) {
+ dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
+ connection->waitQueue.count());
+ for (DispatchEntry* entry = connection->waitQueue.head; entry;
+ entry = entry->next) {
+ dump.append(INDENT4);
+ entry->eventEntry->appendDescription(dump);
+ dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
+ "age=%0.1fms, wait=%0.1fms\n",
+ entry->targetFlags, entry->resolvedAction,
+ (currentTime - entry->eventEntry->eventTime) * 0.000001f,
+ (currentTime - entry->deliveryTime) * 0.000001f);
+ }
+ } else {
+ dump.append(INDENT3 "WaitQueue: <empty>\n");
+ }
+ }
+ } else {
+ dump.append(INDENT "Connections: <none>\n");
+ }
+
+ if (isAppSwitchPendingLocked()) {
+ dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
+ (mAppSwitchDueTime - now()) / 1000000.0);
+ } else {
+ dump.append(INDENT "AppSwitch: not pending\n");
+ }
+
+ dump.append(INDENT "Configuration:\n");
+ dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
+ mConfig.keyRepeatDelay * 0.000001f);
+ dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
+ mConfig.keyRepeatTimeout * 0.000001f);
+}
+
+status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
+ const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
+#if DEBUG_REGISTRATION
+ ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
+ toString(monitor));
+#endif
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ if (getConnectionIndexLocked(inputChannel) >= 0) {
+ ALOGW("Attempted to register already registered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
+
+ int fd = inputChannel->getFd();
+ mConnectionsByFd.add(fd, connection);
+
+ if (monitor) {
+ mMonitoringChannels.push(inputChannel);
+ }
+
+ mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
+ } // release lock
+
+ // Wake the looper because some connections have changed.
+ mLooper->wake();
+ return OK;
+}
+
+status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+ ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
+#endif
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
+ if (status) {
+ return status;
+ }
+ } // release lock
+
+ // Wake the poll loop because removing the connection may have changed the current
+ // synchronization state.
+ mLooper->wake();
+ return OK;
+}
+
+status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
+ bool notify) {
+ ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
+ if (connectionIndex < 0) {
+ ALOGW("Attempted to unregister already unregistered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
+ mConnectionsByFd.removeItemsAt(connectionIndex);
+
+ if (connection->monitor) {
+ removeMonitorChannelLocked(inputChannel);
+ }
+
+ mLooper->removeFd(inputChannel->getFd());
+
+ nsecs_t currentTime = now();
+ abortBrokenDispatchCycleLocked(currentTime, connection, notify);
+
+ connection->status = Connection::STATUS_ZOMBIE;
+ return OK;
+}
+
+void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
+ for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
+ if (mMonitoringChannels[i] == inputChannel) {
+ mMonitoringChannels.removeAt(i);
+ break;
+ }
+ }
+}
+
+ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
+ ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
+ if (connection->inputChannel.get() == inputChannel.get()) {
+ return connectionIndex;
+ }
+ }
+
+ return -1;
+}
+
+void InputDispatcher::onDispatchCycleFinishedLocked(
+ nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
+ commandEntry->connection = connection;
+ commandEntry->eventTime = currentTime;
+ commandEntry->seq = seq;
+ commandEntry->handled = handled;
+}
+
+void InputDispatcher::onDispatchCycleBrokenLocked(
+ nsecs_t currentTime, const sp<Connection>& connection) {
+ ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
+ connection->getInputChannelName());
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
+ commandEntry->connection = connection;
+}
+
+void InputDispatcher::onANRLocked(
+ nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
+ const sp<InputWindowHandle>& windowHandle,
+ nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
+ float dispatchLatency = (currentTime - eventTime) * 0.000001f;
+ float waitDuration = (currentTime - waitStartTime) * 0.000001f;
+ ALOGI("Application is not responding: %s. "
+ "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
+ getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
+ dispatchLatency, waitDuration, reason);
+
+ // Capture a record of the InputDispatcher state at the time of the ANR.
+ time_t t = time(NULL);
+ struct tm tm;
+ localtime_r(&t, &tm);
+ char timestr[64];
+ strftime(timestr, sizeof(timestr), "%F %T", &tm);
+ mLastANRState.clear();
+ mLastANRState.append(INDENT "ANR:\n");
+ mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
+ mLastANRState.appendFormat(INDENT2 "Window: %s\n",
+ getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
+ mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
+ mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
+ mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
+ dumpDispatchStateLocked(mLastANRState);
+
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyANRLockedInterruptible);
+ commandEntry->inputApplicationHandle = applicationHandle;
+ commandEntry->inputWindowHandle = windowHandle;
+}
+
+void InputDispatcher::doNotifyConfigurationChangedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
+
+ mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+
+ if (connection->status != Connection::STATUS_ZOMBIE) {
+ mLock.unlock();
+
+ mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
+
+ mLock.lock();
+ }
+}
+
+void InputDispatcher::doNotifyANRLockedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ nsecs_t newTimeout = mPolicy->notifyANR(
+ commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
+
+ mLock.lock();
+
+ resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
+ commandEntry->inputWindowHandle != NULL
+ ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
+}
+
+void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
+ CommandEntry* commandEntry) {
+ KeyEntry* entry = commandEntry->keyEntry;
+
+ KeyEvent event;
+ initializeKeyEvent(&event, entry);
+
+ mLock.unlock();
+
+ nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
+ &event, entry->policyFlags);
+
+ mLock.lock();
+
+ if (delay < 0) {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
+ } else if (!delay) {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
+ } else {
+ entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
+ entry->interceptKeyWakeupTime = now() + delay;
+ }
+ entry->release();
+}
+
+void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
+ CommandEntry* commandEntry) {
+ sp<Connection> connection = commandEntry->connection;
+ nsecs_t finishTime = commandEntry->eventTime;
+ uint32_t seq = commandEntry->seq;
+ bool handled = commandEntry->handled;
+
+ // Handle post-event policy actions.
+ DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
+ if (dispatchEntry) {
+ nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
+ if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
+ String8 msg;
+ msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
+ connection->getWindowName(), eventDuration * 0.000001f);
+ dispatchEntry->eventEntry->appendDescription(msg);
+ ALOGI("%s", msg.string());
+ }
+
+ bool restartEvent;
+ if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+ restartEvent = afterKeyEventLockedInterruptible(connection,
+ dispatchEntry, keyEntry, handled);
+ } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
+ restartEvent = afterMotionEventLockedInterruptible(connection,
+ dispatchEntry, motionEntry, handled);
+ } else {
+ restartEvent = false;
+ }
+
+ // Dequeue the event and start the next cycle.
+ // Note that because the lock might have been released, it is possible that the
+ // contents of the wait queue to have been drained, so we need to double-check
+ // a few things.
+ if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
+ connection->waitQueue.dequeue(dispatchEntry);
+ traceWaitQueueLengthLocked(connection);
+ if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
+ connection->outboundQueue.enqueueAtHead(dispatchEntry);
+ traceOutboundQueueLengthLocked(connection);
+ } else {
+ releaseDispatchEntryLocked(dispatchEntry);
+ }
+ }
+
+ // Start the next dispatch cycle for this connection.
+ startDispatchCycleLocked(now(), connection);
+ }
+}
+
+bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
+ DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
+ if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
+ // Get the fallback key state.
+ // Clear it out after dispatching the UP.
+ int32_t originalKeyCode = keyEntry->keyCode;
+ int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
+ if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
+ connection->inputState.removeFallbackKey(originalKeyCode);
+ }
+
+ if (handled || !dispatchEntry->hasForegroundTarget()) {
+ // If the application handles the original key for which we previously
+ // generated a fallback or if the window is not a foreground window,
+ // then cancel the associated fallback key, if any.
+ if (fallbackKeyCode != -1) {
+ // Dispatch the unhandled key to the policy with the cancel flag.
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
+ "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
+ keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
+ keyEntry->policyFlags);
+#endif
+ KeyEvent event;
+ initializeKeyEvent(&event, keyEntry);
+ event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
+
+ mLock.unlock();
+
+ mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
+ &event, keyEntry->policyFlags, &event);
+
+ mLock.lock();
+
+ // Cancel the fallback key.
+ if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
+ CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
+ "application handled the original non-fallback key "
+ "or is no longer a foreground target, "
+ "canceling previously dispatched fallback key");
+ options.keyCode = fallbackKeyCode;
+ synthesizeCancelationEventsForConnectionLocked(connection, options);
+ }
+ connection->inputState.removeFallbackKey(originalKeyCode);
+ }
+ } else {
+ // If the application did not handle a non-fallback key, first check
+ // that we are in a good state to perform unhandled key event processing
+ // Then ask the policy what to do with it.
+ bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
+ && keyEntry->repeatCount == 0;
+ if (fallbackKeyCode == -1 && !initialDown) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Unhandled key event: Skipping unhandled key event processing "
+ "since this is not an initial down. "
+ "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
+ originalKeyCode, keyEntry->action, keyEntry->repeatCount,
+ keyEntry->policyFlags);
+#endif
+ return false;
+ }
+
+ // Dispatch the unhandled key to the policy.
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Unhandled key event: Asking policy to perform fallback action. "
+ "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
+ keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
+ keyEntry->policyFlags);
+#endif
+ KeyEvent event;
+ initializeKeyEvent(&event, keyEntry);
+
+ mLock.unlock();
+
+ bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
+ &event, keyEntry->policyFlags, &event);
+
+ mLock.lock();
+
+ if (connection->status != Connection::STATUS_NORMAL) {
+ connection->inputState.removeFallbackKey(originalKeyCode);
+ return false;
+ }
+
+ // Latch the fallback keycode for this key on an initial down.
+ // The fallback keycode cannot change at any other point in the lifecycle.
+ if (initialDown) {
+ if (fallback) {
+ fallbackKeyCode = event.getKeyCode();
+ } else {
+ fallbackKeyCode = AKEYCODE_UNKNOWN;
+ }
+ connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
+ }
+
+ ALOG_ASSERT(fallbackKeyCode != -1);
+
+ // Cancel the fallback key if the policy decides not to send it anymore.
+ // We will continue to dispatch the key to the policy but we will no
+ // longer dispatch a fallback key to the application.
+ if (fallbackKeyCode != AKEYCODE_UNKNOWN
+ && (!fallback || fallbackKeyCode != event.getKeyCode())) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ if (fallback) {
+ ALOGD("Unhandled key event: Policy requested to send key %d"
+ "as a fallback for %d, but on the DOWN it had requested "
+ "to send %d instead. Fallback canceled.",
+ event.getKeyCode(), originalKeyCode, fallbackKeyCode);
+ } else {
+ ALOGD("Unhandled key event: Policy did not request fallback for %d, "
+ "but on the DOWN it had requested to send %d. "
+ "Fallback canceled.",
+ originalKeyCode, fallbackKeyCode);
+ }
+#endif
+
+ CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
+ "canceling fallback, policy no longer desires it");
+ options.keyCode = fallbackKeyCode;
+ synthesizeCancelationEventsForConnectionLocked(connection, options);
+
+ fallback = false;
+ fallbackKeyCode = AKEYCODE_UNKNOWN;
+ if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
+ connection->inputState.setFallbackKey(originalKeyCode,
+ fallbackKeyCode);
+ }
+ }
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ {
+ String8 msg;
+ const KeyedVector<int32_t, int32_t>& fallbackKeys =
+ connection->inputState.getFallbackKeys();
+ for (size_t i = 0; i < fallbackKeys.size(); i++) {
+ msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
+ fallbackKeys.valueAt(i));
+ }
+ ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
+ fallbackKeys.size(), msg.string());
+ }
+#endif
+
+ if (fallback) {
+ // Restart the dispatch cycle using the fallback key.
+ keyEntry->eventTime = event.getEventTime();
+ keyEntry->deviceId = event.getDeviceId();
+ keyEntry->source = event.getSource();
+ keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
+ keyEntry->keyCode = fallbackKeyCode;
+ keyEntry->scanCode = event.getScanCode();
+ keyEntry->metaState = event.getMetaState();
+ keyEntry->repeatCount = event.getRepeatCount();
+ keyEntry->downTime = event.getDownTime();
+ keyEntry->syntheticRepeat = false;
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Unhandled key event: Dispatching fallback key. "
+ "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
+ originalKeyCode, fallbackKeyCode, keyEntry->metaState);
+#endif
+ return true; // restart the event
+ } else {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Unhandled key event: No fallback key.");
+#endif
+ }
+ }
+ }
+ return false;
+}
+
+bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
+ DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
+ return false;
+}
+
+void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
+
+ mLock.lock();
+}
+
+void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
+ event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
+ entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+ entry->downTime, entry->eventTime);
+}
+
+void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
+ int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
+ // TODO Write some statistics about how long we spend waiting.
+}
+
+void InputDispatcher::traceInboundQueueLengthLocked() {
+#ifdef HAVE_ANDROID_OS
+ if (ATRACE_ENABLED()) {
+ ATRACE_INT("iq", mInboundQueue.count());
+ }
+#endif
+}
+
+void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
+#ifdef HAVE_ANDROID_OS
+ if (ATRACE_ENABLED()) {
+ char counterName[40];
+ snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
+ ATRACE_INT(counterName, connection->outboundQueue.count());
+ }
+#endif
+}
+
+void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
+#ifdef HAVE_ANDROID_OS
+ if (ATRACE_ENABLED()) {
+ char counterName[40];
+ snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
+ ATRACE_INT(counterName, connection->waitQueue.count());
+ }
+#endif
+}
+
+void InputDispatcher::dump(String8& dump) {
+ AutoMutex _l(mLock);
+
+ dump.append("Input Dispatcher State:\n");
+ dumpDispatchStateLocked(dump);
+
+ if (!mLastANRState.isEmpty()) {
+ dump.append("\nInput Dispatcher State at time of last ANR:\n");
+ dump.append(mLastANRState);
+ }
+}
+
+void InputDispatcher::monitor() {
+ // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
+ mLock.lock();
+ mLooper->wake();
+ mDispatcherIsAliveCondition.wait(mLock);
+ mLock.unlock();
+}
+
+
+// --- InputDispatcher::Queue ---
+
+template <typename T>
+uint32_t InputDispatcher::Queue<T>::count() const {
+ uint32_t result = 0;
+ for (const T* entry = head; entry; entry = entry->next) {
+ result += 1;
+ }
+ return result;
+}
+
+
+// --- InputDispatcher::InjectionState ---
+
+InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
+ refCount(1),
+ injectorPid(injectorPid), injectorUid(injectorUid),
+ injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
+ pendingForegroundDispatches(0) {
+}
+
+InputDispatcher::InjectionState::~InjectionState() {
+}
+
+void InputDispatcher::InjectionState::release() {
+ refCount -= 1;
+ if (refCount == 0) {
+ delete this;
+ } else {
+ ALOG_ASSERT(refCount > 0);
+ }
+}
+
+
+// --- InputDispatcher::EventEntry ---
+
+InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
+ refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
+ injectionState(NULL), dispatchInProgress(false) {
+}
+
+InputDispatcher::EventEntry::~EventEntry() {
+ releaseInjectionState();
+}
+
+void InputDispatcher::EventEntry::release() {
+ refCount -= 1;
+ if (refCount == 0) {
+ delete this;
+ } else {
+ ALOG_ASSERT(refCount > 0);
+ }
+}
+
+void InputDispatcher::EventEntry::releaseInjectionState() {
+ if (injectionState) {
+ injectionState->release();
+ injectionState = NULL;
+ }
+}
+
+
+// --- InputDispatcher::ConfigurationChangedEntry ---
+
+InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
+ EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
+}
+
+InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
+}
+
+void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
+ msg.append("ConfigurationChangedEvent()");
+}
+
+
+// --- InputDispatcher::DeviceResetEntry ---
+
+InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
+ EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
+ deviceId(deviceId) {
+}
+
+InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
+}
+
+void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
+ msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId);
+}
+
+
+// --- InputDispatcher::KeyEntry ---
+
+InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
+ int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
+ int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
+ int32_t repeatCount, nsecs_t downTime) :
+ EventEntry(TYPE_KEY, eventTime, policyFlags),
+ deviceId(deviceId), source(source), action(action), flags(flags),
+ keyCode(keyCode), scanCode(scanCode), metaState(metaState),
+ repeatCount(repeatCount), downTime(downTime),
+ syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
+ interceptKeyWakeupTime(0) {
+}
+
+InputDispatcher::KeyEntry::~KeyEntry() {
+}
+
+void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
+ msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)",
+ action, deviceId, source);
+}
+
+void InputDispatcher::KeyEntry::recycle() {
+ releaseInjectionState();
+
+ dispatchInProgress = false;
+ syntheticRepeat = false;
+ interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
+ interceptKeyWakeupTime = 0;
+}
+
+
+// --- InputDispatcher::MotionEntry ---
+
+InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
+ int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
+ int32_t metaState, int32_t buttonState,
+ int32_t edgeFlags, float xPrecision, float yPrecision,
+ nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
+ const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
+ EventEntry(TYPE_MOTION, eventTime, policyFlags),
+ eventTime(eventTime),
+ deviceId(deviceId), source(source), action(action), flags(flags),
+ metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
+ xPrecision(xPrecision), yPrecision(yPrecision),
+ downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ this->pointerProperties[i].copyFrom(pointerProperties[i]);
+ this->pointerCoords[i].copyFrom(pointerCoords[i]);
+ }
+}
+
+InputDispatcher::MotionEntry::~MotionEntry() {
+}
+
+void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
+ msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x, displayId=%d)",
+ action, deviceId, source, displayId);
+}
+
+
+// --- InputDispatcher::DispatchEntry ---
+
+volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
+
+InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
+ int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
+ seq(nextSeq()),
+ eventEntry(eventEntry), targetFlags(targetFlags),
+ xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
+ deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
+ eventEntry->refCount += 1;
+}
+
+InputDispatcher::DispatchEntry::~DispatchEntry() {
+ eventEntry->release();
+}
+
+uint32_t InputDispatcher::DispatchEntry::nextSeq() {
+ // Sequence number 0 is reserved and will never be returned.
+ uint32_t seq;
+ do {
+ seq = android_atomic_inc(&sNextSeqAtomic);
+ } while (!seq);
+ return seq;
+}
+
+
+// --- InputDispatcher::InputState ---
+
+InputDispatcher::InputState::InputState() {
+}
+
+InputDispatcher::InputState::~InputState() {
+}
+
+bool InputDispatcher::InputState::isNeutral() const {
+ return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
+}
+
+bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
+ int32_t displayId) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.deviceId == deviceId
+ && memento.source == source
+ && memento.displayId == displayId
+ && memento.hovering) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
+ int32_t action, int32_t flags) {
+ switch (action) {
+ case AKEY_EVENT_ACTION_UP: {
+ if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
+ for (size_t i = 0; i < mFallbackKeys.size(); ) {
+ if (mFallbackKeys.valueAt(i) == entry->keyCode) {
+ mFallbackKeys.removeItemsAt(i);
+ } else {
+ i += 1;
+ }
+ }
+ }
+ ssize_t index = findKeyMemento(entry);
+ if (index >= 0) {
+ mKeyMementos.removeAt(index);
+ return true;
+ }
+ /* FIXME: We can't just drop the key up event because that prevents creating
+ * popup windows that are automatically shown when a key is held and then
+ * dismissed when the key is released. The problem is that the popup will
+ * not have received the original key down, so the key up will be considered
+ * to be inconsistent with its observed state. We could perhaps handle this
+ * by synthesizing a key down but that will cause other problems.
+ *
+ * So for now, allow inconsistent key up events to be dispatched.
+ *
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
+ "keyCode=%d, scanCode=%d",
+ entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
+#endif
+ return false;
+ */
+ return true;
+ }
+
+ case AKEY_EVENT_ACTION_DOWN: {
+ ssize_t index = findKeyMemento(entry);
+ if (index >= 0) {
+ mKeyMementos.removeAt(index);
+ }
+ addKeyMemento(entry, flags);
+ return true;
+ }
+
+ default:
+ return true;
+ }
+}
+
+bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
+ int32_t action, int32_t flags) {
+ int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
+ switch (actionMasked) {
+ case AMOTION_EVENT_ACTION_UP:
+ case AMOTION_EVENT_ACTION_CANCEL: {
+ ssize_t index = findMotionMemento(entry, false /*hovering*/);
+ if (index >= 0) {
+ mMotionMementos.removeAt(index);
+ return true;
+ }
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
+ "actionMasked=%d",
+ entry->deviceId, entry->source, actionMasked);
+#endif
+ return false;
+ }
+
+ case AMOTION_EVENT_ACTION_DOWN: {
+ ssize_t index = findMotionMemento(entry, false /*hovering*/);
+ if (index >= 0) {
+ mMotionMementos.removeAt(index);
+ }
+ addMotionMemento(entry, flags, false /*hovering*/);
+ return true;
+ }
+
+ case AMOTION_EVENT_ACTION_POINTER_UP:
+ case AMOTION_EVENT_ACTION_POINTER_DOWN:
+ case AMOTION_EVENT_ACTION_MOVE: {
+ ssize_t index = findMotionMemento(entry, false /*hovering*/);
+ if (index >= 0) {
+ MotionMemento& memento = mMotionMementos.editItemAt(index);
+ memento.setPointers(entry);
+ return true;
+ }
+ if (actionMasked == AMOTION_EVENT_ACTION_MOVE
+ && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
+ | AINPUT_SOURCE_CLASS_NAVIGATION))) {
+ // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
+ return true;
+ }
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Dropping inconsistent motion pointer up/down or move event: "
+ "deviceId=%d, source=%08x, actionMasked=%d",
+ entry->deviceId, entry->source, actionMasked);
+#endif
+ return false;
+ }
+
+ case AMOTION_EVENT_ACTION_HOVER_EXIT: {
+ ssize_t index = findMotionMemento(entry, true /*hovering*/);
+ if (index >= 0) {
+ mMotionMementos.removeAt(index);
+ return true;
+ }
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
+ entry->deviceId, entry->source);
+#endif
+ return false;
+ }
+
+ case AMOTION_EVENT_ACTION_HOVER_ENTER:
+ case AMOTION_EVENT_ACTION_HOVER_MOVE: {
+ ssize_t index = findMotionMemento(entry, true /*hovering*/);
+ if (index >= 0) {
+ mMotionMementos.removeAt(index);
+ }
+ addMotionMemento(entry, flags, true /*hovering*/);
+ return true;
+ }
+
+ default:
+ return true;
+ }
+}
+
+ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
+ for (size_t i = 0; i < mKeyMementos.size(); i++) {
+ const KeyMemento& memento = mKeyMementos.itemAt(i);
+ if (memento.deviceId == entry->deviceId
+ && memento.source == entry->source
+ && memento.keyCode == entry->keyCode
+ && memento.scanCode == entry->scanCode) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
+ bool hovering) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.deviceId == entry->deviceId
+ && memento.source == entry->source
+ && memento.displayId == entry->displayId
+ && memento.hovering == hovering) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
+ mKeyMementos.push();
+ KeyMemento& memento = mKeyMementos.editTop();
+ memento.deviceId = entry->deviceId;
+ memento.source = entry->source;
+ memento.keyCode = entry->keyCode;
+ memento.scanCode = entry->scanCode;
+ memento.metaState = entry->metaState;
+ memento.flags = flags;
+ memento.downTime = entry->downTime;
+ memento.policyFlags = entry->policyFlags;
+}
+
+void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
+ int32_t flags, bool hovering) {
+ mMotionMementos.push();
+ MotionMemento& memento = mMotionMementos.editTop();
+ memento.deviceId = entry->deviceId;
+ memento.source = entry->source;
+ memento.flags = flags;
+ memento.xPrecision = entry->xPrecision;
+ memento.yPrecision = entry->yPrecision;
+ memento.downTime = entry->downTime;
+ memento.displayId = entry->displayId;
+ memento.setPointers(entry);
+ memento.hovering = hovering;
+ memento.policyFlags = entry->policyFlags;
+}
+
+void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
+ pointerCount = entry->pointerCount;
+ for (uint32_t i = 0; i < entry->pointerCount; i++) {
+ pointerProperties[i].copyFrom(entry->pointerProperties[i]);
+ pointerCoords[i].copyFrom(entry->pointerCoords[i]);
+ }
+}
+
+void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
+ Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
+ for (size_t i = 0; i < mKeyMementos.size(); i++) {
+ const KeyMemento& memento = mKeyMementos.itemAt(i);
+ if (shouldCancelKey(memento, options)) {
+ outEvents.push(new KeyEntry(currentTime,
+ memento.deviceId, memento.source, memento.policyFlags,
+ AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
+ memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
+ }
+ }
+
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (shouldCancelMotion(memento, options)) {
+ outEvents.push(new MotionEntry(currentTime,
+ memento.deviceId, memento.source, memento.policyFlags,
+ memento.hovering
+ ? AMOTION_EVENT_ACTION_HOVER_EXIT
+ : AMOTION_EVENT_ACTION_CANCEL,
+ memento.flags, 0, 0, 0,
+ memento.xPrecision, memento.yPrecision, memento.downTime,
+ memento.displayId,
+ memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
+ }
+ }
+}
+
+void InputDispatcher::InputState::clear() {
+ mKeyMementos.clear();
+ mMotionMementos.clear();
+ mFallbackKeys.clear();
+}
+
+void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
+ for (size_t i = 0; i < mMotionMementos.size(); i++) {
+ const MotionMemento& memento = mMotionMementos.itemAt(i);
+ if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
+ for (size_t j = 0; j < other.mMotionMementos.size(); ) {
+ const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
+ if (memento.deviceId == otherMemento.deviceId
+ && memento.source == otherMemento.source
+ && memento.displayId == otherMemento.displayId) {
+ other.mMotionMementos.removeAt(j);
+ } else {
+ j += 1;
+ }
+ }
+ other.mMotionMementos.push(memento);
+ }
+ }
+}
+
+int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
+ ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
+ return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
+}
+
+void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
+ int32_t fallbackKeyCode) {
+ ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
+ if (index >= 0) {
+ mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
+ } else {
+ mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
+ }
+}
+
+void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
+ mFallbackKeys.removeItem(originalKeyCode);
+}
+
+bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
+ const CancelationOptions& options) {
+ if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
+ return false;
+ }
+
+ if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
+ return false;
+ }
+
+ switch (options.mode) {
+ case CancelationOptions::CANCEL_ALL_EVENTS:
+ case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
+ return true;
+ case CancelationOptions::CANCEL_FALLBACK_EVENTS:
+ return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
+ default:
+ return false;
+ }
+}
+
+bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
+ const CancelationOptions& options) {
+ if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
+ return false;
+ }
+
+ switch (options.mode) {
+ case CancelationOptions::CANCEL_ALL_EVENTS:
+ return true;
+ case CancelationOptions::CANCEL_POINTER_EVENTS:
+ return memento.source & AINPUT_SOURCE_CLASS_POINTER;
+ case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
+ return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
+ default:
+ return false;
+ }
+}
+
+
+// --- InputDispatcher::Connection ---
+
+InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
+ const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
+ status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
+ monitor(monitor),
+ inputPublisher(inputChannel), inputPublisherBlocked(false) {
+}
+
+InputDispatcher::Connection::~Connection() {
+}
+
+const char* InputDispatcher::Connection::getWindowName() const {
+ if (inputWindowHandle != NULL) {
+ return inputWindowHandle->getName().string();
+ }
+ if (monitor) {
+ return "monitor";
+ }
+ return "?";
+}
+
+const char* InputDispatcher::Connection::getStatusLabel() const {
+ switch (status) {
+ case STATUS_NORMAL:
+ return "NORMAL";
+
+ case STATUS_BROKEN:
+ return "BROKEN";
+
+ case STATUS_ZOMBIE:
+ return "ZOMBIE";
+
+ default:
+ return "UNKNOWN";
+ }
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
+ for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
+ if (entry->seq == seq) {
+ return entry;
+ }
+ }
+ return NULL;
+}
+
+
+// --- InputDispatcher::CommandEntry ---
+
+InputDispatcher::CommandEntry::CommandEntry(Command command) :
+ command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
+ seq(0), handled(false) {
+}
+
+InputDispatcher::CommandEntry::~CommandEntry() {
+}
+
+
+// --- InputDispatcher::TouchState ---
+
+InputDispatcher::TouchState::TouchState() :
+ down(false), split(false), deviceId(-1), source(0), displayId(-1) {
+}
+
+InputDispatcher::TouchState::~TouchState() {
+}
+
+void InputDispatcher::TouchState::reset() {
+ down = false;
+ split = false;
+ deviceId = -1;
+ source = 0;
+ displayId = -1;
+ windows.clear();
+}
+
+void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
+ down = other.down;
+ split = other.split;
+ deviceId = other.deviceId;
+ source = other.source;
+ displayId = other.displayId;
+ windows = other.windows;
+}
+
+void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
+ int32_t targetFlags, BitSet32 pointerIds) {
+ if (targetFlags & InputTarget::FLAG_SPLIT) {
+ split = true;
+ }
+
+ for (size_t i = 0; i < windows.size(); i++) {
+ TouchedWindow& touchedWindow = windows.editItemAt(i);
+ if (touchedWindow.windowHandle == windowHandle) {
+ touchedWindow.targetFlags |= targetFlags;
+ if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
+ touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
+ }
+ touchedWindow.pointerIds.value |= pointerIds.value;
+ return;
+ }
+ }
+
+ windows.push();
+
+ TouchedWindow& touchedWindow = windows.editTop();
+ touchedWindow.windowHandle = windowHandle;
+ touchedWindow.targetFlags = targetFlags;
+ touchedWindow.pointerIds = pointerIds;
+}
+
+void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
+ for (size_t i = 0; i < windows.size(); i++) {
+ if (windows.itemAt(i).windowHandle == windowHandle) {
+ windows.removeAt(i);
+ return;
+ }
+ }
+}
+
+void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
+ for (size_t i = 0 ; i < windows.size(); ) {
+ TouchedWindow& window = windows.editItemAt(i);
+ if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
+ | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
+ window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
+ window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
+ i += 1;
+ } else {
+ windows.removeAt(i);
+ }
+ }
+}
+
+sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
+ for (size_t i = 0; i < windows.size(); i++) {
+ const TouchedWindow& window = windows.itemAt(i);
+ if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ return window.windowHandle;
+ }
+ }
+ return NULL;
+}
+
+bool InputDispatcher::TouchState::isSlippery() const {
+ // Must have exactly one foreground window.
+ bool haveSlipperyForegroundWindow = false;
+ for (size_t i = 0; i < windows.size(); i++) {
+ const TouchedWindow& window = windows.itemAt(i);
+ if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
+ if (haveSlipperyForegroundWindow
+ || !(window.windowHandle->getInfo()->layoutParamsFlags
+ & InputWindowInfo::FLAG_SLIPPERY)) {
+ return false;
+ }
+ haveSlipperyForegroundWindow = true;
+ }
+ }
+ return haveSlipperyForegroundWindow;
+}
+
+
+// --- InputDispatcherThread ---
+
+InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
+ Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
+}
+
+InputDispatcherThread::~InputDispatcherThread() {
+}
+
+bool InputDispatcherThread::threadLoop() {
+ mDispatcher->dispatchOnce();
+ return true;
+}
+
+} // namespace android