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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/libdisplay/VirtualDisplaySurface.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/libdisplay/VirtualDisplaySurface.h')
-rw-r--r-- | widget/gonk/libdisplay/VirtualDisplaySurface.h | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/widget/gonk/libdisplay/VirtualDisplaySurface.h b/widget/gonk/libdisplay/VirtualDisplaySurface.h new file mode 100644 index 000000000..9125d8751 --- /dev/null +++ b/widget/gonk/libdisplay/VirtualDisplaySurface.h @@ -0,0 +1,250 @@ +/* + * Copyright 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H +#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H + +#include <gui/IGraphicBufferProducer.h> + +#include "DisplaySurface.h" + +// --------------------------------------------------------------------------- +namespace android { +// --------------------------------------------------------------------------- + +class HWComposer; +class IProducerListener; + +/* This DisplaySurface implementation supports virtual displays, where GLES + * and/or HWC compose into a buffer that is then passed to an arbitrary + * consumer (the sink) running in another process. + * + * The simplest case is when the virtual display will never use the h/w + * composer -- either the h/w composer doesn't support writing to buffers, or + * there are more virtual displays than it supports simultaneously. In this + * case, the GLES driver works directly with the output buffer queue, and + * calls to the VirtualDisplay from SurfaceFlinger and DisplayHardware do + * nothing. + * + * If h/w composer might be used, then each frame will fall into one of three + * configurations: GLES-only, HWC-only, and MIXED composition. In all of these, + * we must provide a FB target buffer and output buffer for the HWC set() call. + * + * In GLES-only composition, the GLES driver is given a buffer from the sink to + * render into. When the GLES driver queues the buffer to the + * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of + * immediately queueing it to the sink. The buffer is used as both the FB + * target and output buffer for HWC, though on these frames the HWC doesn't + * do any work for this display and doesn't write to the output buffer. After + * composition is complete, the buffer is queued to the sink. + * + * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from + * the sink and passes it to HWC as both the FB target buffer and output + * buffer. The HWC doesn't need to read from the FB target buffer, but does + * write to the output buffer. After composition is complete, the buffer is + * queued to the sink. + * + * On MIXED frames, things become more complicated, since some h/w composer + * implementations can't read from and write to the same buffer. This class has + * an internal BufferQueue that it uses as a scratch buffer pool. The GLES + * driver is given a scratch buffer to render into. When it finishes rendering, + * the buffer is queued and then immediately acquired by the + * VirtualDisplaySurface. The scratch buffer is then used as the FB target + * buffer for HWC, and a separate buffer is dequeued from the sink and used as + * the HWC output buffer. When HWC composition is complete, the scratch buffer + * is released and the output buffer is queued to the sink. + */ +class VirtualDisplaySurface : public DisplaySurface, + public BnGraphicBufferProducer { +public: + VirtualDisplaySurface(int32_t dispId, + const sp<IGraphicBufferProducer>& sink, + const sp<IGraphicBufferProducer>& bqProducer, + const sp<StreamConsumer>& bqConsumer, + const String8& name); + + // + // DisplaySurface interface + // + virtual status_t beginFrame(bool mustRecompose); + virtual status_t prepareFrame(CompositionType compositionType); + virtual status_t compositionComplete(); + virtual status_t advanceFrame(); + virtual void onFrameCommitted(); + virtual void resizeBuffers(const uint32_t w, const uint32_t h); + + virtual status_t setReleaseFenceFd(int fenceFd) { return INVALID_OPERATION; } + virtual int GetPrevDispAcquireFd() { return -1; }; + +private: + enum Source {SOURCE_SINK = 0, SOURCE_SCRATCH = 1}; + + virtual ~VirtualDisplaySurface(); + + // + // IGraphicBufferProducer interface, used by the GLES driver. + // + virtual status_t requestBuffer(int pslot, sp<GraphicBuffer>* outBuf); + virtual status_t setBufferCount(int bufferCount); + virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, + uint32_t w, uint32_t h, uint32_t format, uint32_t usage); + virtual status_t detachBuffer(int slot); + virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence); + virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); + virtual status_t queueBuffer(int pslot, + const QueueBufferInput& input, QueueBufferOutput* output); + virtual void cancelBuffer(int pslot, const sp<Fence>& fence); + virtual int query(int what, int* value); +#if ANDROID_VERSION >= 21 + virtual status_t connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput* output); +#else + virtual status_t connect(const sp<IBinder>& token, + int api, bool producerControlledByApp, QueueBufferOutput* output); +#endif + virtual status_t disconnect(int api); +#if ANDROID_VERSION >= 21 + virtual status_t setSidebandStream(const sp<NativeHandle>& stream); +#endif + virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, + uint32_t format, uint32_t usage); + + // + // Utility methods + // + static Source fbSourceForCompositionType(CompositionType type); + status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage, + int* sslot, sp<Fence>* fence); + void updateQueueBufferOutput(const QueueBufferOutput& qbo); + void resetPerFrameState(); + status_t refreshOutputBuffer(); + + // Both the sink and scratch buffer pools have their own set of slots + // ("source slots", or "sslot"). We have to merge these into the single + // set of slots used by the GLES producer ("producer slots" or "pslot") and + // internally in the VirtualDisplaySurface. To minimize the number of times + // a producer slot switches which source it comes from, we map source slot + // numbers to producer slot numbers differently for each source. + static int mapSource2ProducerSlot(Source source, int sslot); + static int mapProducer2SourceSlot(Source source, int pslot); + + // + // Immutable after construction + // + const int32_t mDisplayId; + const String8 mDisplayName; + sp<IGraphicBufferProducer> mSource[2]; // indexed by SOURCE_* + uint32_t mDefaultOutputFormat; + + // + // Inter-frame state + // + + // To avoid buffer reallocations, we track the buffer usage and format + // we used on the previous frame and use it again on the new frame. If + // the composition type changes or the GLES driver starts requesting + // different usage/format, we'll get a new buffer. + uint32_t mOutputFormat; + uint32_t mOutputUsage; + + // Since we present a single producer interface to the GLES driver, but + // are internally muxing between the sink and scratch producers, we have + // to keep track of which source last returned each producer slot from + // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer + // slot. Both mProducerSlotSource and mProducerBuffers are indexed by a + // "producer slot"; see the mapSlot*() functions. + uint64_t mProducerSlotSource; + sp<GraphicBuffer> mProducerBuffers[BufferQueue::NUM_BUFFER_SLOTS]; + + // The QueueBufferOutput with the latest info from the sink, and with the + // transform hint cleared. Since we defer queueBuffer from the GLES driver + // to the sink, we have to return the previous version. + QueueBufferOutput mQueueBufferOutput; + + // Details of the current sink buffer. These become valid when a buffer is + // dequeued from the sink, and are used when queueing the buffer. + uint32_t mSinkBufferWidth, mSinkBufferHeight; + + // + // Intra-frame state + // + + // Composition type and GLES buffer source for the current frame. + // Valid after prepareFrame(), cleared in onFrameCommitted. + CompositionType mCompositionType; + + // mFbFence is the fence HWC should wait for before reading the framebuffer + // target buffer. + sp<Fence> mFbFence; + + // mOutputFence is the fence HWC should wait for before writing to the + // output buffer. + sp<Fence> mOutputFence; + + // Producer slot numbers for the buffers to use for HWC framebuffer target + // and output. + int mFbProducerSlot; + int mOutputProducerSlot; + + // Debug only -- track the sequence of events in each frame so we can make + // sure they happen in the order we expect. This class implicitly models + // a state machine; this enum/variable makes it explicit. + // + // +-----------+-------------------+-------------+ + // | State | Event || Next State | + // +-----------+-------------------+-------------+ + // | IDLE | beginFrame || BEGUN | + // | BEGUN | prepareFrame || PREPARED | + // | PREPARED | dequeueBuffer [1] || GLES | + // | PREPARED | advanceFrame [2] || HWC | + // | GLES | queueBuffer || GLES_DONE | + // | GLES_DONE | advanceFrame || HWC | + // | HWC | onFrameCommitted || IDLE | + // +-----------+-------------------++------------+ + // [1] COMPOSITION_GLES and COMPOSITION_MIXED frames. + // [2] COMPOSITION_HWC frames. + // + enum DbgState { + // no buffer dequeued, don't know anything about the next frame + DBG_STATE_IDLE, + // output buffer dequeued, framebuffer source not yet known + DBG_STATE_BEGUN, + // output buffer dequeued, framebuffer source known but not provided + // to GLES yet. + DBG_STATE_PREPARED, + // GLES driver has a buffer dequeued + DBG_STATE_GLES, + // GLES driver has queued the buffer, we haven't sent it to HWC yet + DBG_STATE_GLES_DONE, + // HWC has the buffer for this frame + DBG_STATE_HWC, + }; + DbgState mDbgState; + CompositionType mDbgLastCompositionType; + + const char* dbgStateStr() const; + static const char* dbgSourceStr(Source s); + + bool mMustRecompose; +}; + +// --------------------------------------------------------------------------- +} // namespace android +// --------------------------------------------------------------------------- + +#endif // ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H + |