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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/android/AndroidGraphicBuffer.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/android/AndroidGraphicBuffer.h')
-rw-r--r-- | widget/android/AndroidGraphicBuffer.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/widget/android/AndroidGraphicBuffer.h b/widget/android/AndroidGraphicBuffer.h new file mode 100644 index 000000000..269f8680a --- /dev/null +++ b/widget/android/AndroidGraphicBuffer.h @@ -0,0 +1,72 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef AndroidGraphicBuffer_h_ +#define AndroidGraphicBuffer_h_ + +#include "gfxTypes.h" +#include "nsRect.h" + +typedef void* EGLImageKHR; +typedef void* EGLClientBuffer; + +namespace mozilla { + +/** + * This class allows access to Android's direct texturing mechanism. Locking + * the buffer gives you a pointer you can read/write to directly. It is fully + * threadsafe, but you probably really want to use the AndroidDirectTexture + * class which will handle double buffering. + * + * In order to use the buffer in OpenGL, just call Bind() and it will attach + * to whatever texture is bound to GL_TEXTURE_2D. + */ +class AndroidGraphicBuffer +{ +public: + enum { + UsageSoftwareRead = 1, + UsageSoftwareWrite = 1 << 1, + UsageTexture = 1 << 2, + UsageTarget = 1 << 3, + Usage2D = 1 << 4 + }; + + AndroidGraphicBuffer(uint32_t width, uint32_t height, uint32_t usage, gfxImageFormat format); + virtual ~AndroidGraphicBuffer(); + + int Lock(uint32_t usage, unsigned char **bits); + int Lock(uint32_t usage, const nsIntRect& rect, unsigned char **bits); + int Unlock(); + bool Reallocate(uint32_t aWidth, uint32_t aHeight, gfxImageFormat aFormat); + + uint32_t Width() { return mWidth; } + uint32_t Height() { return mHeight; } + + bool Bind(); + + static bool IsBlacklisted(); + +private: + uint32_t mWidth; + uint32_t mHeight; + uint32_t mUsage; + gfxImageFormat mFormat; + + bool EnsureInitialized(); + bool EnsureEGLImage(); + + void DestroyBuffer(); + bool EnsureBufferCreated(); + + uint32_t GetAndroidUsage(uint32_t aUsage); + uint32_t GetAndroidFormat(gfxImageFormat aFormat); + + void *mHandle; + void *mEGLImage; +}; + +} /* mozilla */ +#endif /* AndroidGraphicBuffer_h_ */ |