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authorMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
committerMatt A. Tobin <email@mattatobin.com>2020-04-07 23:30:51 -0400
commit5545a8983ff0ef1fb52e64aef8e66fa9b13c1cbb (patch)
tree45d55e3e5e73c4255c4d71258d9be5b2d004d28f /third_party/aom/av1/common/cdef_block.c
parent50f1986697a7412e4160976fa5e11217b4ef1f44 (diff)
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Move aom source to a sub-directory under media/libaom
There is no damned reason to treat this differently than any other media lib given its license and there never was.
Diffstat (limited to 'third_party/aom/av1/common/cdef_block.c')
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diff --git a/third_party/aom/av1/common/cdef_block.c b/third_party/aom/av1/common/cdef_block.c
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--- a/third_party/aom/av1/common/cdef_block.c
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@@ -1,257 +0,0 @@
-/*
- * Copyright (c) 2016, Alliance for Open Media. All rights reserved
- *
- * This source code is subject to the terms of the BSD 2 Clause License and
- * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License
- * was not distributed with this source code in the LICENSE file, you can
- * obtain it at www.aomedia.org/license/software. If the Alliance for Open
- * Media Patent License 1.0 was not distributed with this source code in the
- * PATENTS file, you can obtain it at www.aomedia.org/license/patent.
- */
-
-#include <math.h>
-#include <stdlib.h>
-
-#include "config/aom_dsp_rtcd.h"
-#include "config/av1_rtcd.h"
-
-#include "av1/common/cdef.h"
-
-/* Generated from gen_filter_tables.c. */
-DECLARE_ALIGNED(16, const int, cdef_directions[8][2]) = {
- { -1 * CDEF_BSTRIDE + 1, -2 * CDEF_BSTRIDE + 2 },
- { 0 * CDEF_BSTRIDE + 1, -1 * CDEF_BSTRIDE + 2 },
- { 0 * CDEF_BSTRIDE + 1, 0 * CDEF_BSTRIDE + 2 },
- { 0 * CDEF_BSTRIDE + 1, 1 * CDEF_BSTRIDE + 2 },
- { 1 * CDEF_BSTRIDE + 1, 2 * CDEF_BSTRIDE + 2 },
- { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE + 1 },
- { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE + 0 },
- { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE - 1 }
-};
-
-/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on.
- The search minimizes the weighted variance along all the lines in a
- particular direction, i.e. the squared error between the input and a
- "predicted" block where each pixel is replaced by the average along a line
- in a particular direction. Since each direction have the same sum(x^2) term,
- that term is never computed. See Section 2, step 2, of:
- http://jmvalin.ca/notes/intra_paint.pdf */
-int cdef_find_dir_c(const uint16_t *img, int stride, int32_t *var,
- int coeff_shift) {
- int i;
- int32_t cost[8] = { 0 };
- int partial[8][15] = { { 0 } };
- int32_t best_cost = 0;
- int best_dir = 0;
- /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n.
- The output is then 840 times larger, but we don't care for finding
- the max. */
- static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 };
- for (i = 0; i < 8; i++) {
- int j;
- for (j = 0; j < 8; j++) {
- int x;
- /* We subtract 128 here to reduce the maximum range of the squared
- partial sums. */
- x = (img[i * stride + j] >> coeff_shift) - 128;
- partial[0][i + j] += x;
- partial[1][i + j / 2] += x;
- partial[2][i] += x;
- partial[3][3 + i - j / 2] += x;
- partial[4][7 + i - j] += x;
- partial[5][3 - i / 2 + j] += x;
- partial[6][j] += x;
- partial[7][i / 2 + j] += x;
- }
- }
- for (i = 0; i < 8; i++) {
- cost[2] += partial[2][i] * partial[2][i];
- cost[6] += partial[6][i] * partial[6][i];
- }
- cost[2] *= div_table[8];
- cost[6] *= div_table[8];
- for (i = 0; i < 7; i++) {
- cost[0] += (partial[0][i] * partial[0][i] +
- partial[0][14 - i] * partial[0][14 - i]) *
- div_table[i + 1];
- cost[4] += (partial[4][i] * partial[4][i] +
- partial[4][14 - i] * partial[4][14 - i]) *
- div_table[i + 1];
- }
- cost[0] += partial[0][7] * partial[0][7] * div_table[8];
- cost[4] += partial[4][7] * partial[4][7] * div_table[8];
- for (i = 1; i < 8; i += 2) {
- int j;
- for (j = 0; j < 4 + 1; j++) {
- cost[i] += partial[i][3 + j] * partial[i][3 + j];
- }
- cost[i] *= div_table[8];
- for (j = 0; j < 4 - 1; j++) {
- cost[i] += (partial[i][j] * partial[i][j] +
- partial[i][10 - j] * partial[i][10 - j]) *
- div_table[2 * j + 2];
- }
- }
- for (i = 0; i < 8; i++) {
- if (cost[i] > best_cost) {
- best_cost = cost[i];
- best_dir = i;
- }
- }
- /* Difference between the optimal variance and the variance along the
- orthogonal direction. Again, the sum(x^2) terms cancel out. */
- *var = best_cost - cost[(best_dir + 4) & 7];
- /* We'd normally divide by 840, but dividing by 1024 is close enough
- for what we're going to do with this. */
- *var >>= 10;
- return best_dir;
-}
-
-const int cdef_pri_taps[2][2] = { { 4, 2 }, { 3, 3 } };
-const int cdef_sec_taps[2][2] = { { 2, 1 }, { 2, 1 } };
-
-/* Smooth in the direction detected. */
-void cdef_filter_block_c(uint8_t *dst8, uint16_t *dst16, int dstride,
- const uint16_t *in, int pri_strength, int sec_strength,
- int dir, int pri_damping, int sec_damping, int bsize,
- AOM_UNUSED int max_unused, int coeff_shift) {
- int i, j, k;
- const int s = CDEF_BSTRIDE;
- const int *pri_taps = cdef_pri_taps[(pri_strength >> coeff_shift) & 1];
- const int *sec_taps = cdef_sec_taps[(pri_strength >> coeff_shift) & 1];
- for (i = 0; i < 4 << (bsize == BLOCK_8X8 || bsize == BLOCK_4X8); i++) {
- for (j = 0; j < 4 << (bsize == BLOCK_8X8 || bsize == BLOCK_8X4); j++) {
- int16_t sum = 0;
- int16_t y;
- int16_t x = in[i * s + j];
- int max = x;
- int min = x;
- for (k = 0; k < 2; k++) {
- int16_t p0 = in[i * s + j + cdef_directions[dir][k]];
- int16_t p1 = in[i * s + j - cdef_directions[dir][k]];
- sum += pri_taps[k] * constrain(p0 - x, pri_strength, pri_damping);
- sum += pri_taps[k] * constrain(p1 - x, pri_strength, pri_damping);
- if (p0 != CDEF_VERY_LARGE) max = AOMMAX(p0, max);
- if (p1 != CDEF_VERY_LARGE) max = AOMMAX(p1, max);
- min = AOMMIN(p0, min);
- min = AOMMIN(p1, min);
- int16_t s0 = in[i * s + j + cdef_directions[(dir + 2) & 7][k]];
- int16_t s1 = in[i * s + j - cdef_directions[(dir + 2) & 7][k]];
- int16_t s2 = in[i * s + j + cdef_directions[(dir + 6) & 7][k]];
- int16_t s3 = in[i * s + j - cdef_directions[(dir + 6) & 7][k]];
- if (s0 != CDEF_VERY_LARGE) max = AOMMAX(s0, max);
- if (s1 != CDEF_VERY_LARGE) max = AOMMAX(s1, max);
- if (s2 != CDEF_VERY_LARGE) max = AOMMAX(s2, max);
- if (s3 != CDEF_VERY_LARGE) max = AOMMAX(s3, max);
- min = AOMMIN(s0, min);
- min = AOMMIN(s1, min);
- min = AOMMIN(s2, min);
- min = AOMMIN(s3, min);
- sum += sec_taps[k] * constrain(s0 - x, sec_strength, sec_damping);
- sum += sec_taps[k] * constrain(s1 - x, sec_strength, sec_damping);
- sum += sec_taps[k] * constrain(s2 - x, sec_strength, sec_damping);
- sum += sec_taps[k] * constrain(s3 - x, sec_strength, sec_damping);
- }
- y = clamp((int16_t)x + ((8 + sum - (sum < 0)) >> 4), min, max);
- if (dst8)
- dst8[i * dstride + j] = (uint8_t)y;
- else
- dst16[i * dstride + j] = (uint16_t)y;
- }
- }
-}
-
-/* Compute the primary filter strength for an 8x8 block based on the
- directional variance difference. A high variance difference means
- that we have a highly directional pattern (e.g. a high contrast
- edge), so we can apply more deringing. A low variance means that we
- either have a low contrast edge, or a non-directional texture, so
- we want to be careful not to blur. */
-static INLINE int adjust_strength(int strength, int32_t var) {
- const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0;
- /* We use the variance of 8x8 blocks to adjust the strength. */
- return var ? (strength * (4 + i) + 8) >> 4 : 0;
-}
-
-void cdef_filter_fb(uint8_t *dst8, uint16_t *dst16, int dstride, uint16_t *in,
- int xdec, int ydec, int dir[CDEF_NBLOCKS][CDEF_NBLOCKS],
- int *dirinit, int var[CDEF_NBLOCKS][CDEF_NBLOCKS], int pli,
- cdef_list *dlist, int cdef_count, int level,
- int sec_strength, int pri_damping, int sec_damping,
- int coeff_shift) {
- int bi;
- int bx;
- int by;
- int bsize, bsizex, bsizey;
-
- int pri_strength = level << coeff_shift;
- sec_strength <<= coeff_shift;
- sec_damping += coeff_shift - (pli != AOM_PLANE_Y);
- pri_damping += coeff_shift - (pli != AOM_PLANE_Y);
- bsize =
- ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8);
- bsizex = 3 - xdec;
- bsizey = 3 - ydec;
- if (dirinit && pri_strength == 0 && sec_strength == 0) {
- // If we're here, both primary and secondary strengths are 0, and
- // we still haven't written anything to y[] yet, so we just copy
- // the input to y[]. This is necessary only for av1_cdef_search()
- // and only av1_cdef_search() sets dirinit.
- for (bi = 0; bi < cdef_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- int iy, ix;
- // TODO(stemidts/jmvalin): SIMD optimisations
- for (iy = 0; iy < 1 << bsizey; iy++)
- for (ix = 0; ix < 1 << bsizex; ix++)
- dst16[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] =
- in[((by << bsizey) + iy) * CDEF_BSTRIDE + (bx << bsizex) + ix];
- }
- return;
- }
-
- if (pli == 0) {
- if (!dirinit || !*dirinit) {
- for (bi = 0; bi < cdef_count; bi++) {
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- dir[by][bx] = cdef_find_dir(&in[8 * by * CDEF_BSTRIDE + 8 * bx],
- CDEF_BSTRIDE, &var[by][bx], coeff_shift);
- }
- if (dirinit) *dirinit = 1;
- }
- }
- if (pli == 1 && xdec != ydec) {
- for (bi = 0; bi < cdef_count; bi++) {
- static const int conv422[8] = { 7, 0, 2, 4, 5, 6, 6, 6 };
- static const int conv440[8] = { 1, 2, 2, 2, 3, 4, 6, 0 };
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- dir[by][bx] = (xdec ? conv422 : conv440)[dir[by][bx]];
- }
- }
-
- for (bi = 0; bi < cdef_count; bi++) {
- int t = dlist[bi].skip ? 0 : pri_strength;
- int s = dlist[bi].skip ? 0 : sec_strength;
- by = dlist[bi].by;
- bx = dlist[bi].bx;
- if (dst8)
- cdef_filter_block(&dst8[(by << bsizey) * dstride + (bx << bsizex)], NULL,
- dstride,
- &in[(by * CDEF_BSTRIDE << bsizey) + (bx << bsizex)],
- (pli ? t : adjust_strength(t, var[by][bx])), s,
- t ? dir[by][bx] : 0, pri_damping, sec_damping, bsize,
- (256 << coeff_shift) - 1, coeff_shift);
- else
- cdef_filter_block(
- NULL,
- &dst16[dirinit ? bi << (bsizex + bsizey)
- : (by << bsizey) * dstride + (bx << bsizex)],
- dirinit ? 1 << bsizex : dstride,
- &in[(by * CDEF_BSTRIDE << bsizey) + (bx << bsizex)],
- (pli ? t : adjust_strength(t, var[by][bx])), s, t ? dir[by][bx] : 0,
- pri_damping, sec_damping, bsize, (256 << coeff_shift) - 1,
- coeff_shift);
- }
-}