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author | Matt A. Tobin <email@mattatobin.com> | 2020-04-07 23:30:51 -0400 |
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committer | Matt A. Tobin <email@mattatobin.com> | 2020-04-07 23:30:51 -0400 |
commit | 5545a8983ff0ef1fb52e64aef8e66fa9b13c1cbb (patch) | |
tree | 45d55e3e5e73c4255c4d71258d9be5b2d004d28f /third_party/aom/av1/common/cdef_block.c | |
parent | 50f1986697a7412e4160976fa5e11217b4ef1f44 (diff) | |
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Move aom source to a sub-directory under media/libaom
There is no damned reason to treat this differently than any other media lib given its license and there never was.
Diffstat (limited to 'third_party/aom/av1/common/cdef_block.c')
-rw-r--r-- | third_party/aom/av1/common/cdef_block.c | 257 |
1 files changed, 0 insertions, 257 deletions
diff --git a/third_party/aom/av1/common/cdef_block.c b/third_party/aom/av1/common/cdef_block.c deleted file mode 100644 index df1de89be..000000000 --- a/third_party/aom/av1/common/cdef_block.c +++ /dev/null @@ -1,257 +0,0 @@ -/* - * Copyright (c) 2016, Alliance for Open Media. All rights reserved - * - * This source code is subject to the terms of the BSD 2 Clause License and - * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License - * was not distributed with this source code in the LICENSE file, you can - * obtain it at www.aomedia.org/license/software. If the Alliance for Open - * Media Patent License 1.0 was not distributed with this source code in the - * PATENTS file, you can obtain it at www.aomedia.org/license/patent. - */ - -#include <math.h> -#include <stdlib.h> - -#include "config/aom_dsp_rtcd.h" -#include "config/av1_rtcd.h" - -#include "av1/common/cdef.h" - -/* Generated from gen_filter_tables.c. */ -DECLARE_ALIGNED(16, const int, cdef_directions[8][2]) = { - { -1 * CDEF_BSTRIDE + 1, -2 * CDEF_BSTRIDE + 2 }, - { 0 * CDEF_BSTRIDE + 1, -1 * CDEF_BSTRIDE + 2 }, - { 0 * CDEF_BSTRIDE + 1, 0 * CDEF_BSTRIDE + 2 }, - { 0 * CDEF_BSTRIDE + 1, 1 * CDEF_BSTRIDE + 2 }, - { 1 * CDEF_BSTRIDE + 1, 2 * CDEF_BSTRIDE + 2 }, - { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE + 1 }, - { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE + 0 }, - { 1 * CDEF_BSTRIDE + 0, 2 * CDEF_BSTRIDE - 1 } -}; - -/* Detect direction. 0 means 45-degree up-right, 2 is horizontal, and so on. - The search minimizes the weighted variance along all the lines in a - particular direction, i.e. the squared error between the input and a - "predicted" block where each pixel is replaced by the average along a line - in a particular direction. Since each direction have the same sum(x^2) term, - that term is never computed. See Section 2, step 2, of: - http://jmvalin.ca/notes/intra_paint.pdf */ -int cdef_find_dir_c(const uint16_t *img, int stride, int32_t *var, - int coeff_shift) { - int i; - int32_t cost[8] = { 0 }; - int partial[8][15] = { { 0 } }; - int32_t best_cost = 0; - int best_dir = 0; - /* Instead of dividing by n between 2 and 8, we multiply by 3*5*7*8/n. - The output is then 840 times larger, but we don't care for finding - the max. */ - static const int div_table[] = { 0, 840, 420, 280, 210, 168, 140, 120, 105 }; - for (i = 0; i < 8; i++) { - int j; - for (j = 0; j < 8; j++) { - int x; - /* We subtract 128 here to reduce the maximum range of the squared - partial sums. */ - x = (img[i * stride + j] >> coeff_shift) - 128; - partial[0][i + j] += x; - partial[1][i + j / 2] += x; - partial[2][i] += x; - partial[3][3 + i - j / 2] += x; - partial[4][7 + i - j] += x; - partial[5][3 - i / 2 + j] += x; - partial[6][j] += x; - partial[7][i / 2 + j] += x; - } - } - for (i = 0; i < 8; i++) { - cost[2] += partial[2][i] * partial[2][i]; - cost[6] += partial[6][i] * partial[6][i]; - } - cost[2] *= div_table[8]; - cost[6] *= div_table[8]; - for (i = 0; i < 7; i++) { - cost[0] += (partial[0][i] * partial[0][i] + - partial[0][14 - i] * partial[0][14 - i]) * - div_table[i + 1]; - cost[4] += (partial[4][i] * partial[4][i] + - partial[4][14 - i] * partial[4][14 - i]) * - div_table[i + 1]; - } - cost[0] += partial[0][7] * partial[0][7] * div_table[8]; - cost[4] += partial[4][7] * partial[4][7] * div_table[8]; - for (i = 1; i < 8; i += 2) { - int j; - for (j = 0; j < 4 + 1; j++) { - cost[i] += partial[i][3 + j] * partial[i][3 + j]; - } - cost[i] *= div_table[8]; - for (j = 0; j < 4 - 1; j++) { - cost[i] += (partial[i][j] * partial[i][j] + - partial[i][10 - j] * partial[i][10 - j]) * - div_table[2 * j + 2]; - } - } - for (i = 0; i < 8; i++) { - if (cost[i] > best_cost) { - best_cost = cost[i]; - best_dir = i; - } - } - /* Difference between the optimal variance and the variance along the - orthogonal direction. Again, the sum(x^2) terms cancel out. */ - *var = best_cost - cost[(best_dir + 4) & 7]; - /* We'd normally divide by 840, but dividing by 1024 is close enough - for what we're going to do with this. */ - *var >>= 10; - return best_dir; -} - -const int cdef_pri_taps[2][2] = { { 4, 2 }, { 3, 3 } }; -const int cdef_sec_taps[2][2] = { { 2, 1 }, { 2, 1 } }; - -/* Smooth in the direction detected. */ -void cdef_filter_block_c(uint8_t *dst8, uint16_t *dst16, int dstride, - const uint16_t *in, int pri_strength, int sec_strength, - int dir, int pri_damping, int sec_damping, int bsize, - AOM_UNUSED int max_unused, int coeff_shift) { - int i, j, k; - const int s = CDEF_BSTRIDE; - const int *pri_taps = cdef_pri_taps[(pri_strength >> coeff_shift) & 1]; - const int *sec_taps = cdef_sec_taps[(pri_strength >> coeff_shift) & 1]; - for (i = 0; i < 4 << (bsize == BLOCK_8X8 || bsize == BLOCK_4X8); i++) { - for (j = 0; j < 4 << (bsize == BLOCK_8X8 || bsize == BLOCK_8X4); j++) { - int16_t sum = 0; - int16_t y; - int16_t x = in[i * s + j]; - int max = x; - int min = x; - for (k = 0; k < 2; k++) { - int16_t p0 = in[i * s + j + cdef_directions[dir][k]]; - int16_t p1 = in[i * s + j - cdef_directions[dir][k]]; - sum += pri_taps[k] * constrain(p0 - x, pri_strength, pri_damping); - sum += pri_taps[k] * constrain(p1 - x, pri_strength, pri_damping); - if (p0 != CDEF_VERY_LARGE) max = AOMMAX(p0, max); - if (p1 != CDEF_VERY_LARGE) max = AOMMAX(p1, max); - min = AOMMIN(p0, min); - min = AOMMIN(p1, min); - int16_t s0 = in[i * s + j + cdef_directions[(dir + 2) & 7][k]]; - int16_t s1 = in[i * s + j - cdef_directions[(dir + 2) & 7][k]]; - int16_t s2 = in[i * s + j + cdef_directions[(dir + 6) & 7][k]]; - int16_t s3 = in[i * s + j - cdef_directions[(dir + 6) & 7][k]]; - if (s0 != CDEF_VERY_LARGE) max = AOMMAX(s0, max); - if (s1 != CDEF_VERY_LARGE) max = AOMMAX(s1, max); - if (s2 != CDEF_VERY_LARGE) max = AOMMAX(s2, max); - if (s3 != CDEF_VERY_LARGE) max = AOMMAX(s3, max); - min = AOMMIN(s0, min); - min = AOMMIN(s1, min); - min = AOMMIN(s2, min); - min = AOMMIN(s3, min); - sum += sec_taps[k] * constrain(s0 - x, sec_strength, sec_damping); - sum += sec_taps[k] * constrain(s1 - x, sec_strength, sec_damping); - sum += sec_taps[k] * constrain(s2 - x, sec_strength, sec_damping); - sum += sec_taps[k] * constrain(s3 - x, sec_strength, sec_damping); - } - y = clamp((int16_t)x + ((8 + sum - (sum < 0)) >> 4), min, max); - if (dst8) - dst8[i * dstride + j] = (uint8_t)y; - else - dst16[i * dstride + j] = (uint16_t)y; - } - } -} - -/* Compute the primary filter strength for an 8x8 block based on the - directional variance difference. A high variance difference means - that we have a highly directional pattern (e.g. a high contrast - edge), so we can apply more deringing. A low variance means that we - either have a low contrast edge, or a non-directional texture, so - we want to be careful not to blur. */ -static INLINE int adjust_strength(int strength, int32_t var) { - const int i = var >> 6 ? AOMMIN(get_msb(var >> 6), 12) : 0; - /* We use the variance of 8x8 blocks to adjust the strength. */ - return var ? (strength * (4 + i) + 8) >> 4 : 0; -} - -void cdef_filter_fb(uint8_t *dst8, uint16_t *dst16, int dstride, uint16_t *in, - int xdec, int ydec, int dir[CDEF_NBLOCKS][CDEF_NBLOCKS], - int *dirinit, int var[CDEF_NBLOCKS][CDEF_NBLOCKS], int pli, - cdef_list *dlist, int cdef_count, int level, - int sec_strength, int pri_damping, int sec_damping, - int coeff_shift) { - int bi; - int bx; - int by; - int bsize, bsizex, bsizey; - - int pri_strength = level << coeff_shift; - sec_strength <<= coeff_shift; - sec_damping += coeff_shift - (pli != AOM_PLANE_Y); - pri_damping += coeff_shift - (pli != AOM_PLANE_Y); - bsize = - ydec ? (xdec ? BLOCK_4X4 : BLOCK_8X4) : (xdec ? BLOCK_4X8 : BLOCK_8X8); - bsizex = 3 - xdec; - bsizey = 3 - ydec; - if (dirinit && pri_strength == 0 && sec_strength == 0) { - // If we're here, both primary and secondary strengths are 0, and - // we still haven't written anything to y[] yet, so we just copy - // the input to y[]. This is necessary only for av1_cdef_search() - // and only av1_cdef_search() sets dirinit. - for (bi = 0; bi < cdef_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - int iy, ix; - // TODO(stemidts/jmvalin): SIMD optimisations - for (iy = 0; iy < 1 << bsizey; iy++) - for (ix = 0; ix < 1 << bsizex; ix++) - dst16[(bi << (bsizex + bsizey)) + (iy << bsizex) + ix] = - in[((by << bsizey) + iy) * CDEF_BSTRIDE + (bx << bsizex) + ix]; - } - return; - } - - if (pli == 0) { - if (!dirinit || !*dirinit) { - for (bi = 0; bi < cdef_count; bi++) { - by = dlist[bi].by; - bx = dlist[bi].bx; - dir[by][bx] = cdef_find_dir(&in[8 * by * CDEF_BSTRIDE + 8 * bx], - CDEF_BSTRIDE, &var[by][bx], coeff_shift); - } - if (dirinit) *dirinit = 1; - } - } - if (pli == 1 && xdec != ydec) { - for (bi = 0; bi < cdef_count; bi++) { - static const int conv422[8] = { 7, 0, 2, 4, 5, 6, 6, 6 }; - static const int conv440[8] = { 1, 2, 2, 2, 3, 4, 6, 0 }; - by = dlist[bi].by; - bx = dlist[bi].bx; - dir[by][bx] = (xdec ? conv422 : conv440)[dir[by][bx]]; - } - } - - for (bi = 0; bi < cdef_count; bi++) { - int t = dlist[bi].skip ? 0 : pri_strength; - int s = dlist[bi].skip ? 0 : sec_strength; - by = dlist[bi].by; - bx = dlist[bi].bx; - if (dst8) - cdef_filter_block(&dst8[(by << bsizey) * dstride + (bx << bsizex)], NULL, - dstride, - &in[(by * CDEF_BSTRIDE << bsizey) + (bx << bsizex)], - (pli ? t : adjust_strength(t, var[by][bx])), s, - t ? dir[by][bx] : 0, pri_damping, sec_damping, bsize, - (256 << coeff_shift) - 1, coeff_shift); - else - cdef_filter_block( - NULL, - &dst16[dirinit ? bi << (bsizex + bsizey) - : (by << bsizey) * dstride + (bx << bsizex)], - dirinit ? 1 << bsizex : dstride, - &in[(by * CDEF_BSTRIDE << bsizey) + (bx << bsizex)], - (pli ? t : adjust_strength(t, var[by][bx])), s, t ? dir[by][bx] : 0, - pri_damping, sec_damping, bsize, (256 << coeff_shift) - 1, - coeff_shift); - } -} |