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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+<!DOCTYPE HTML>
+<html>
+<!--
+ Test cases for Touch Events v1 Recommendation
+ http://www.w3.org/TR/touch-events/
+
+ These tests are based on Mozilla-Nokia-Google's single-touch
+ tests and to some extent Olli Pettay's multi-touch tests.
+
+ The primary purpose of the tests in this document is checking that the
+ various interfaces of the Touch Events APIs are correctly implemented.
+ Other interactions are covered in other test files.
+
+ This document references Test Assertions (abbrev TA below) written by Cathy Chan
+ http://www.w3.org/2010/webevents/wiki/TestAssertions
+-->
+
+<head>
+<title>Touch Events Multi-Touch Interface Tests</title>
+<meta name="viewport" content="width=device-width">
+<script src="/resources/testharness.js"></script>
+<script>
+ setup({explicit_done: true});
+
+ // Check a Touch object's atttributes for existence and correct type
+ // TA: 1.1.2, 1.1.3
+ function check_Touch_object (t) {
+ test(function() {
+ assert_equals(Object.prototype.toString.call(t), "[object Touch]", "touch is of type Touch");
+ }, "touch point is a Touch object");
+ [
+ ["long", "identifier"],
+ ["EventTarget", "target"],
+ ["long", "screenX"],
+ ["long", "screenY"],
+ ["long", "clientX"],
+ ["long", "clientY"],
+ ["long", "pageX"],
+ ["long", "pageY"],
+ ].forEach(function(attr) {
+ var type = attr[0];
+ var name = attr[1];
+
+ // existence check
+ test(function() {
+ assert_true(name in t, name + " attribute in Touch object");
+ }, "Touch." + name + " attribute exists");
+
+ // type check
+ switch(type) {
+ case "long":
+ test(function() {
+ assert_equals(typeof t[name], "number", name + " attribute of type long");
+ }, "Touch." + name + " attribute is of type number (long)");
+ break;
+ case "EventTarget":
+ // An event target is some type of Element
+ test(function() {
+ assert_true(t[name] instanceof Element, "EventTarget must be an Element.");
+ }, "Touch." + name + " attribute is of type Element");
+ break;
+ default:
+ break;
+ }
+ });
+ }
+
+ // Check a TouchList object's attributes and methods for existence and proper type
+ // Also make sure all of the members of the list are Touch objects
+ // TA: 1.2.1, 1.2.2, 1.2.5, 1.2.6
+ function check_TouchList_object (tl) {
+ test(function() {
+ assert_equals(Object.prototype.toString.call(tl), "[object TouchList]", "touch list is of type TouchList");
+ }, "touch list is a TouchList object");
+ [
+ ["unsigned long", "length"],
+ ["function", "item"],
+ ].forEach(function(attr) {
+ var type = attr[0];
+ var name = attr[1];
+
+ // existence check
+ test(function() {
+ assert_true(name in tl, name + " attribute in TouchList");
+ }, "TouchList." + name + " attribute exists");
+
+ // type check
+ switch(type) {
+ case "unsigned long":
+ test(function() {
+ assert_equals(typeof tl[name], "number", name + " attribute of type long");
+ }, "TouchList." + name + " attribute is of type number (unsigned long)");
+ break;
+ case "function":
+ test(function() {
+ assert_equals(typeof tl[name], "function", name + " attribute of type function");
+ }, "TouchList." + name + " attribute is of type function");
+ break;
+ default:
+ break;
+ }
+ });
+ // Each member of tl should be a proper Touch object
+ for (var i=0; i < tl.length; i++) {
+ check_Touch_object(tl.item(i));
+ }
+ }
+
+ // Check a TouchEvent event's attributes for existence and proper type
+ // Also check that each of the event's TouchList objects are valid
+ // TA: 1.{3,4,5}.1.1, 1.{3,4,5}.1.2
+ function check_TouchEvent(ev) {
+ test(function() {
+ assert_true(ev instanceof TouchEvent, "event is a TouchEvent event");
+ }, ev.type + " event is a TouchEvent event");
+ [
+ ["TouchList", "touches"],
+ ["TouchList", "targetTouches"],
+ ["TouchList", "changedTouches"],
+ ["boolean", "altKey"],
+ ["boolean", "metaKey"],
+ ["boolean", "ctrlKey"],
+ ["boolean", "shiftKey"],
+ ].forEach(function(attr) {
+ var type = attr[0];
+ var name = attr[1];
+
+ // existence check
+ test(function() {
+ assert_true(name in ev, name + " attribute in " + ev.type + " event");
+ }, ev.type + "." + name + " attribute exists");
+
+ // type check
+ switch(type) {
+ case "boolean":
+ test(function() {
+ assert_equals(typeof ev[name], "boolean", name + " attribute of type boolean");
+ }, ev.type + "." + name + " attribute is of type boolean");
+ break;
+ case "TouchList":
+ test(function() {
+ assert_equals(Object.prototype.toString.call(ev[name]), "[object TouchList]", name + " attribute of type TouchList");
+ }, ev.type + "." + name + " attribute is of type TouchList");
+ // Now check the validity of the TouchList
+ check_TouchList_object(ev[name]);
+ break;
+ default:
+ break;
+ }
+ });
+ }
+
+ function is_touch_over_element(touch, element) {
+ var bounds = element.getBoundingClientRect();
+ return touch.pageX >= bounds.left && touch.pageX <= bounds.right &&
+ touch.pageY >= bounds.top && touch.pageY <= bounds.bottom;
+ }
+
+ function check_touch_clientXY(touch) {
+ assert_equals(touch.clientX, touch.pageX - window.pageXOffset, "touch.clientX is touch.pageX - window.pageXOffset.");
+ assert_equals(touch.clientY, touch.pageY - window.pageYOffset, "touch.clientY is touch.pageY - window.pageYOffset.");
+ }
+
+ function run() {
+ var target0 = document.getElementById("target0");
+ var target1 = document.getElementById("target1");
+
+ var test_touchstart = async_test("touchstart event received");
+ var test_touchmove = async_test("touchmove event received");
+ var test_touchend = async_test("touchend event received");
+ var test_mousedown = async_test("Interaction with mouse events");
+
+ var touchstart_received = 0;
+ var touchmove_received = false;
+ var touchend_received = false;
+ var invalid_touchmove_received = false;
+
+ on_event(target0, "touchstart", function onTouchStart(ev) {
+ ev.preventDefault();
+
+ if(!touchstart_received) {
+ // Check event ordering TA: 1.6.2
+ test_touchstart.step(function() {
+ assert_false(touchmove_received, "touchstart precedes touchmove");
+ assert_false(touchend_received, "touchstart precedes touchend");
+ });
+ test_touchstart.done();
+ test_mousedown.done(); // If we got here, then the mouse event test is not needed.
+ }
+
+ if(++touchstart_received <= 2)
+ check_TouchEvent(ev);
+ });
+
+ on_event(target0, "touchmove", function onTouchMove(ev) {
+ ev.preventDefault();
+
+ if (touchmove_received)
+ return;
+ touchmove_received = true;
+
+ test_touchmove.step(function() {
+ assert_true(touchstart_received>0, "touchmove follows touchstart");
+ assert_false(touchend_received, "touchmove precedes touchend");
+ });
+ test_touchmove.done();
+
+ check_TouchEvent(ev);
+ });
+
+ on_event(target1, "touchmove", function onTouchMove(ev) {
+ invalid_touchmove_received = true;
+ });
+
+ on_event(window, "touchend", function onTouchEnd(ev) {
+ touchend_received = true;
+
+ test_touchend.step(function() {
+ assert_true(touchstart_received>0, "touchend follows touchstart");
+ assert_true(touchmove_received, "touchend follows touchmove");
+ assert_false(invalid_touchmove_received, "touchmove dispatched to correct target");
+ });
+ test_touchend.done();
+
+ check_TouchEvent(ev);
+ done();
+ });
+
+ on_event(target0, "mousedown", function onMouseDown(ev) {
+ test_mousedown.step(function() {
+ assert_true(touchstart_received,
+ "The touchstart event must be dispatched before any mouse " +
+ "events. (If this fails, it might mean that the user agent does " +
+ "not implement W3C touch events at all.)"
+ );
+ });
+ test_mousedown.done();
+
+ if (!touchstart_received) {
+ // Abort the tests. If touch events are not supported, then most of
+ // the other event handlers will never be called, and the test will
+ // time out with misleading results.
+ done();
+ }
+ });
+ }
+</script>
+<style>
+ div {
+ margin: 0em;
+ padding: 2em;
+ }
+ #target0 {
+ background: yellow;
+ border: 1px solid orange;
+ }
+ #target1 {
+ background: lightblue;
+ border: 1px solid blue;
+ }
+</style>
+</head>
+<body onload="run()">
+ <h1>Touch Events: multi-touch interface tests</h1>
+ <div id="target0">
+ Touch this box with one finger, then another one...
+ </div>
+ <div id="target1">
+ ...then drag to this box and lift your fingers.
+ </div>
+ <div id="log"></div>
+</body>
+</html>