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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /testing/web-platform/tests/gamepad | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'testing/web-platform/tests/gamepad')
6 files changed, 271 insertions, 0 deletions
diff --git a/testing/web-platform/tests/gamepad/OWNERS b/testing/web-platform/tests/gamepad/OWNERS new file mode 100644 index 000000000..d7fbc2625 --- /dev/null +++ b/testing/web-platform/tests/gamepad/OWNERS @@ -0,0 +1 @@ +@luser diff --git a/testing/web-platform/tests/gamepad/events-manual.html b/testing/web-platform/tests/gamepad/events-manual.html new file mode 100644 index 000000000..321c9b2b0 --- /dev/null +++ b/testing/web-platform/tests/gamepad/events-manual.html @@ -0,0 +1,34 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad events tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#the-gamepadconnected-event"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#the-gamepaddisconnected-event"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script> +setup({explicit_timeout: true}); + +function set_instructions(text) { + document.getElementById("instructions").textContent = text; +} + +var index = -1; +addEventListener("gamepadconnected", function (e) { + assert_equals(index, -1, "Too many connected events?"); + assert_class_string(e, "GamepadEvent"); + assert_class_string(e.gamepad, "Gamepad"); + index = e.gamepad.index; + set_instructions("Found a gamepad. Now disconnect the gamepad."); +}); +addEventListener("gamepaddisconnected", function (e) { + assert_class_string(e, "GamepadEvent"); + assert_equals(e.gamepad.index, index); + done(); +}); +</script> +</head> +<body> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +</body> +</html> diff --git a/testing/web-platform/tests/gamepad/getgamepads-polling-manual.html b/testing/web-platform/tests/gamepad/getgamepads-polling-manual.html new file mode 100644 index 000000000..bcbb5eb2f --- /dev/null +++ b/testing/web-platform/tests/gamepad/getgamepads-polling-manual.html @@ -0,0 +1,30 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad getGamepads polling tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script> +setup({explicit_timeout: true}); +// Poll until we see a gamepad. +var id = setInterval(function() { + var gamepads = navigator.getGamepads(); + var found = null; + for (var i = 0; i < gamepads.length; i++) { + if (gamepads[i]) { + found = gamepads[i]; + break; + } + } + if (found) { + clearInterval(id); + done(); + } +}, 15); +</script> +</head> +<body> +<p>This test requires a gamepad. Connect one and press any button to start the test.</p> +</body> +</html> diff --git a/testing/web-platform/tests/gamepad/idlharness-manual.html b/testing/web-platform/tests/gamepad/idlharness-manual.html new file mode 100644 index 000000000..54f25796e --- /dev/null +++ b/testing/web-platform/tests/gamepad/idlharness-manual.html @@ -0,0 +1,78 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad IDL tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepad-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadbutton-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadevent-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/resources/WebIDLParser.js"></script> +<script src="/resources/idlharness.js"></script> +<script> +setup({explicit_done: true, explicit_timeout: true}); + +addEventListener("gamepadconnected", function (e) { + var idl_array = new IdlArray(); + idl_array.add_untested_idls(document.getElementById("untested_idl").textContent); + idl_array.add_idls(document.getElementById("idl").textContent); + idl_array.add_objects({ + GamepadEvent: [e], + Gamepad: [e.gamepad], + GamepadButton: [e.gamepad.buttons[0]], + Navigator: ["navigator"], + }); + idl_array.test(); + done(); +}); +</script> +</head> +<body> +<pre id="untested_idl" style="display: none"> +interface Navigator { +}; + +interface Event { +}; +</pre> +<pre id="idl" style="display: none"> +interface Gamepad { + readonly attribute DOMString id; + readonly attribute long index; + readonly attribute boolean connected; + readonly attribute DOMHighResTimeStamp timestamp; + readonly attribute GamepadMappingType mapping; + readonly attribute double[] axes; + readonly attribute GamepadButton[] buttons; +}; + +enum GamepadMappingType { + "", + "standard" +}; + +interface GamepadButton { + readonly attribute boolean pressed; + readonly attribute double value; +}; + +[Constructor(DOMString type, optional GamepadEventInit eventInitDict)] +interface GamepadEvent : Event +{ + readonly attribute Gamepad? gamepad; +}; + +dictionary GamepadEventInit : EventInit +{ + Gamepad? gamepad = null; +}; + +partial interface Navigator { + Gamepad[] getGamepads(); +}; +</pre> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +<div id="log"></div> +</body> +</html> diff --git a/testing/web-platform/tests/gamepad/idlharness.html b/testing/web-platform/tests/gamepad/idlharness.html new file mode 100644 index 000000000..5ec141ec8 --- /dev/null +++ b/testing/web-platform/tests/gamepad/idlharness.html @@ -0,0 +1,70 @@ +<!doctype html> +<html> +<head> +<title>Gamepad IDL tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepad-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadbutton-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#gamepadevent-interface"> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#navigator-interface-extension"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="/resources/WebIDLParser.js"></script> +<script src="/resources/idlharness.js"></script> +</head> +<body> +<pre id="untested_idl" style="display: none"> +interface Navigator { +}; + +interface Event { +}; +</pre> +<pre id="idl" style="display: none"> +interface Gamepad { + readonly attribute DOMString id; + readonly attribute long index; + readonly attribute boolean connected; + readonly attribute DOMHighResTimeStamp timestamp; + readonly attribute GamepadMappingType mapping; + readonly attribute double[] axes; + readonly attribute GamepadButton[] buttons; +}; + +enum GamepadMappingType { + "", + "standard" +}; + +interface GamepadButton { + readonly attribute boolean pressed; + readonly attribute double value; +}; + +[Constructor(DOMString type, optional GamepadEventInit eventInitDict)] +interface GamepadEvent : Event +{ + readonly attribute Gamepad? gamepad; +}; + +dictionary GamepadEventInit : EventInit +{ + Gamepad? gamepad = null; +}; + +partial interface Navigator { + Gamepad[] getGamepads(); +}; +</pre> +<script> +var idl_array = new IdlArray(); +idl_array.add_untested_idls(document.getElementById("untested_idl").textContent); +idl_array.add_idls(document.getElementById("idl").textContent); +idl_array.add_objects({ + GamepadEvent: [new GamepadEvent("something")], + Navigator: ["navigator"], + }); +idl_array.test(); +</script> +<div id="log"></div> +</body> +</html> diff --git a/testing/web-platform/tests/gamepad/timestamp-manual.html b/testing/web-platform/tests/gamepad/timestamp-manual.html new file mode 100644 index 000000000..dec74a000 --- /dev/null +++ b/testing/web-platform/tests/gamepad/timestamp-manual.html @@ -0,0 +1,58 @@ +<!doctype html> +<html> +<head> +<title>Manual Gamepad timestamp tests</title> +<link rel="help" href="https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#widl-Gamepad-timestamp"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script> +setup({explicit_timeout: true}); + +function set_instructions(text) { + document.getElementById("instructions").textContent = text; +} + +var index = -1; +var lastTimestamp = performance.now(); +var id = -1; +addEventListener("gamepadconnected", function (e) { + assert_equals(index, -1, "Too many connected events?"); + index = e.gamepad.index; + assert_greater_than(e.gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = e.gamepad.timestamp; + set_instructions("Found a gamepad. Now release the button you pressed and press it again."); + // There may not be a button pressed here, so handle it cleanly either way. + if (e.gamepad.buttons.some(function (b) { return b.pressed; })) { + id = setInterval(waitForButtonRelease, 15); + } else { + id = setInterval(waitForButtonPress, 15); + } +}); + +function waitForButtonRelease() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.every(function (b) { return !b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + lastTimestamp = gamepad.timestamp; + clearInterval(id); + id = setInterval(waitForButtonPress, 15); + } +} + +function waitForButtonPress() { + var gamepad = navigator.getGamepads()[index]; + assert_true(!!gamepad); + if (gamepad.buttons.some(function (b) { return b.pressed; })) { + assert_greater_than(gamepad.timestamp, lastTimestamp, "timestamp should be increasing"); + clearInterval(id); + done(); + } +} + +</script> +</head> +<body> +<p id="instructions">This test requires a gamepad. Connect one and press any button to start the test.</p> +</body> +</html> |