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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /netwerk/base/nsInputStreamPump.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'netwerk/base/nsInputStreamPump.cpp')
-rw-r--r-- | netwerk/base/nsInputStreamPump.cpp | 766 |
1 files changed, 766 insertions, 0 deletions
diff --git a/netwerk/base/nsInputStreamPump.cpp b/netwerk/base/nsInputStreamPump.cpp new file mode 100644 index 000000000..19c2a790a --- /dev/null +++ b/netwerk/base/nsInputStreamPump.cpp @@ -0,0 +1,766 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim:set ts=4 sts=4 sw=4 et cin: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsIOService.h" +#include "nsInputStreamPump.h" +#include "nsIStreamTransportService.h" +#include "nsISeekableStream.h" +#include "nsITransport.h" +#include "nsIThreadRetargetableStreamListener.h" +#include "nsThreadUtils.h" +#include "nsCOMPtr.h" +#include "mozilla/Logging.h" +#include "GeckoProfiler.h" +#include "nsIStreamListener.h" +#include "nsILoadGroup.h" +#include "nsNetCID.h" +#include <algorithm> + +static NS_DEFINE_CID(kStreamTransportServiceCID, NS_STREAMTRANSPORTSERVICE_CID); + +// +// MOZ_LOG=nsStreamPump:5 +// +static mozilla::LazyLogModule gStreamPumpLog("nsStreamPump"); +#undef LOG +#define LOG(args) MOZ_LOG(gStreamPumpLog, mozilla::LogLevel::Debug, args) + +//----------------------------------------------------------------------------- +// nsInputStreamPump methods +//----------------------------------------------------------------------------- + +nsInputStreamPump::nsInputStreamPump() + : mState(STATE_IDLE) + , mStreamOffset(0) + , mStreamLength(UINT64_MAX) + , mStatus(NS_OK) + , mSuspendCount(0) + , mLoadFlags(LOAD_NORMAL) + , mProcessingCallbacks(false) + , mWaitingForInputStreamReady(false) + , mCloseWhenDone(false) + , mRetargeting(false) + , mMonitor("nsInputStreamPump") +{ +} + +nsInputStreamPump::~nsInputStreamPump() +{ +} + +nsresult +nsInputStreamPump::Create(nsInputStreamPump **result, + nsIInputStream *stream, + int64_t streamPos, + int64_t streamLen, + uint32_t segsize, + uint32_t segcount, + bool closeWhenDone) +{ + nsresult rv = NS_ERROR_OUT_OF_MEMORY; + RefPtr<nsInputStreamPump> pump = new nsInputStreamPump(); + if (pump) { + rv = pump->Init(stream, streamPos, streamLen, + segsize, segcount, closeWhenDone); + if (NS_SUCCEEDED(rv)) { + pump.forget(result); + } + } + return rv; +} + +struct PeekData { + PeekData(nsInputStreamPump::PeekSegmentFun fun, void* closure) + : mFunc(fun), mClosure(closure) {} + + nsInputStreamPump::PeekSegmentFun mFunc; + void* mClosure; +}; + +static nsresult +CallPeekFunc(nsIInputStream *aInStream, void *aClosure, + const char *aFromSegment, uint32_t aToOffset, uint32_t aCount, + uint32_t *aWriteCount) +{ + NS_ASSERTION(aToOffset == 0, "Called more than once?"); + NS_ASSERTION(aCount > 0, "Called without data?"); + + PeekData* data = static_cast<PeekData*>(aClosure); + data->mFunc(data->mClosure, + reinterpret_cast<const uint8_t*>(aFromSegment), aCount); + return NS_BINDING_ABORTED; +} + +nsresult +nsInputStreamPump::PeekStream(PeekSegmentFun callback, void* closure) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + NS_ASSERTION(mAsyncStream, "PeekStream called without stream"); + + // See if the pipe is closed by checking the return of Available. + uint64_t dummy64; + nsresult rv = mAsyncStream->Available(&dummy64); + if (NS_FAILED(rv)) + return rv; + uint32_t dummy = (uint32_t)std::min(dummy64, (uint64_t)UINT32_MAX); + + PeekData data(callback, closure); + return mAsyncStream->ReadSegments(CallPeekFunc, + &data, + nsIOService::gDefaultSegmentSize, + &dummy); +} + +nsresult +nsInputStreamPump::EnsureWaiting() +{ + mMonitor.AssertCurrentThreadIn(); + + // no need to worry about multiple threads... an input stream pump lives + // on only one thread at a time. + MOZ_ASSERT(mAsyncStream); + if (!mWaitingForInputStreamReady && !mProcessingCallbacks) { + // Ensure OnStateStop is called on the main thread. + if (mState == STATE_STOP) { + nsCOMPtr<nsIThread> mainThread = do_GetMainThread(); + if (mTargetThread != mainThread) { + mTargetThread = do_QueryInterface(mainThread); + } + } + MOZ_ASSERT(mTargetThread); + nsresult rv = mAsyncStream->AsyncWait(this, 0, 0, mTargetThread); + if (NS_FAILED(rv)) { + NS_ERROR("AsyncWait failed"); + return rv; + } + // Any retargeting during STATE_START or START_TRANSFER is complete + // after the call to AsyncWait; next callback wil be on mTargetThread. + mRetargeting = false; + mWaitingForInputStreamReady = true; + } + return NS_OK; +} + +//----------------------------------------------------------------------------- +// nsInputStreamPump::nsISupports +//----------------------------------------------------------------------------- + +// although this class can only be accessed from one thread at a time, we do +// allow its ownership to move from thread to thread, assuming the consumer +// understands the limitations of this. +NS_IMPL_ISUPPORTS(nsInputStreamPump, + nsIRequest, + nsIThreadRetargetableRequest, + nsIInputStreamCallback, + nsIInputStreamPump) + +//----------------------------------------------------------------------------- +// nsInputStreamPump::nsIRequest +//----------------------------------------------------------------------------- + +NS_IMETHODIMP +nsInputStreamPump::GetName(nsACString &result) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + result.Truncate(); + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::IsPending(bool *result) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + *result = (mState != STATE_IDLE); + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::GetStatus(nsresult *status) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + *status = mStatus; + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::Cancel(nsresult status) +{ + MOZ_ASSERT(NS_IsMainThread()); + + ReentrantMonitorAutoEnter mon(mMonitor); + + LOG(("nsInputStreamPump::Cancel [this=%p status=%x]\n", + this, status)); + + if (NS_FAILED(mStatus)) { + LOG((" already canceled\n")); + return NS_OK; + } + + NS_ASSERTION(NS_FAILED(status), "cancel with non-failure status code"); + mStatus = status; + + // close input stream + if (mAsyncStream) { + mAsyncStream->CloseWithStatus(status); + if (mSuspendCount == 0) + EnsureWaiting(); + // Otherwise, EnsureWaiting will be called by Resume(). + // Note that while suspended, OnInputStreamReady will + // not do anything, and also note that calling asyncWait + // on a closed stream works and will dispatch an event immediately. + } + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::Suspend() +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + LOG(("nsInputStreamPump::Suspend [this=%p]\n", this)); + NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED); + ++mSuspendCount; + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::Resume() +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + LOG(("nsInputStreamPump::Resume [this=%p]\n", this)); + NS_ENSURE_TRUE(mSuspendCount > 0, NS_ERROR_UNEXPECTED); + NS_ENSURE_TRUE(mState != STATE_IDLE, NS_ERROR_UNEXPECTED); + + if (--mSuspendCount == 0) + EnsureWaiting(); + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::GetLoadFlags(nsLoadFlags *aLoadFlags) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + *aLoadFlags = mLoadFlags; + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::SetLoadFlags(nsLoadFlags aLoadFlags) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + mLoadFlags = aLoadFlags; + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::GetLoadGroup(nsILoadGroup **aLoadGroup) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + NS_IF_ADDREF(*aLoadGroup = mLoadGroup); + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::SetLoadGroup(nsILoadGroup *aLoadGroup) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + mLoadGroup = aLoadGroup; + return NS_OK; +} + +//----------------------------------------------------------------------------- +// nsInputStreamPump::nsIInputStreamPump implementation +//----------------------------------------------------------------------------- + +NS_IMETHODIMP +nsInputStreamPump::Init(nsIInputStream *stream, + int64_t streamPos, int64_t streamLen, + uint32_t segsize, uint32_t segcount, + bool closeWhenDone) +{ + NS_ENSURE_TRUE(mState == STATE_IDLE, NS_ERROR_IN_PROGRESS); + + mStreamOffset = uint64_t(streamPos); + if (int64_t(streamLen) >= int64_t(0)) + mStreamLength = uint64_t(streamLen); + mStream = stream; + mSegSize = segsize; + mSegCount = segcount; + mCloseWhenDone = closeWhenDone; + + return NS_OK; +} + +NS_IMETHODIMP +nsInputStreamPump::AsyncRead(nsIStreamListener *listener, nsISupports *ctxt) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + NS_ENSURE_TRUE(mState == STATE_IDLE, NS_ERROR_IN_PROGRESS); + NS_ENSURE_ARG_POINTER(listener); + MOZ_ASSERT(NS_IsMainThread(), "nsInputStreamPump should be read from the " + "main thread only."); + + // + // OK, we need to use the stream transport service if + // + // (1) the stream is blocking + // (2) the stream does not support nsIAsyncInputStream + // + + bool nonBlocking; + nsresult rv = mStream->IsNonBlocking(&nonBlocking); + if (NS_FAILED(rv)) return rv; + + if (nonBlocking) { + mAsyncStream = do_QueryInterface(mStream); + // + // if the stream supports nsIAsyncInputStream, and if we need to seek + // to a starting offset, then we must do so here. in the non-async + // stream case, the stream transport service will take care of seeking + // for us. + // + if (mAsyncStream && (mStreamOffset != UINT64_MAX)) { + nsCOMPtr<nsISeekableStream> seekable = do_QueryInterface(mStream); + if (seekable) + seekable->Seek(nsISeekableStream::NS_SEEK_SET, mStreamOffset); + } + } + + if (!mAsyncStream) { + // ok, let's use the stream transport service to read this stream. + nsCOMPtr<nsIStreamTransportService> sts = + do_GetService(kStreamTransportServiceCID, &rv); + if (NS_FAILED(rv)) return rv; + + nsCOMPtr<nsITransport> transport; + rv = sts->CreateInputTransport(mStream, mStreamOffset, mStreamLength, + mCloseWhenDone, getter_AddRefs(transport)); + if (NS_FAILED(rv)) return rv; + + nsCOMPtr<nsIInputStream> wrapper; + rv = transport->OpenInputStream(0, mSegSize, mSegCount, getter_AddRefs(wrapper)); + if (NS_FAILED(rv)) return rv; + + mAsyncStream = do_QueryInterface(wrapper, &rv); + if (NS_FAILED(rv)) return rv; + } + + // release our reference to the original stream. from this point forward, + // we only reference the "stream" via mAsyncStream. + mStream = nullptr; + + // mStreamOffset now holds the number of bytes currently read. we use this + // to enforce the mStreamLength restriction. + mStreamOffset = 0; + + // grab event queue (we must do this here by contract, since all notifications + // must go to the thread which called AsyncRead) + mTargetThread = do_GetCurrentThread(); + NS_ENSURE_STATE(mTargetThread); + + rv = EnsureWaiting(); + if (NS_FAILED(rv)) return rv; + + if (mLoadGroup) + mLoadGroup->AddRequest(this, nullptr); + + mState = STATE_START; + mListener = listener; + mListenerContext = ctxt; + return NS_OK; +} + +//----------------------------------------------------------------------------- +// nsInputStreamPump::nsIInputStreamCallback implementation +//----------------------------------------------------------------------------- + +NS_IMETHODIMP +nsInputStreamPump::OnInputStreamReady(nsIAsyncInputStream *stream) +{ + LOG(("nsInputStreamPump::OnInputStreamReady [this=%p]\n", this)); + + PROFILER_LABEL("nsInputStreamPump", "OnInputStreamReady", + js::ProfileEntry::Category::NETWORK); + + // this function has been called from a PLEvent, so we can safely call + // any listener or progress sink methods directly from here. + + for (;;) { + // There should only be one iteration of this loop happening at a time. + // To prevent AsyncWait() (called during callbacks or on other threads) + // from creating a parallel OnInputStreamReady(), we use: + // -- a monitor; and + // -- a boolean mProcessingCallbacks to detect parallel loops + // when exiting the monitor for callbacks. + ReentrantMonitorAutoEnter lock(mMonitor); + + // Prevent parallel execution during callbacks, while out of monitor. + if (mProcessingCallbacks) { + MOZ_ASSERT(!mProcessingCallbacks); + break; + } + mProcessingCallbacks = true; + if (mSuspendCount || mState == STATE_IDLE) { + mWaitingForInputStreamReady = false; + mProcessingCallbacks = false; + break; + } + + uint32_t nextState; + switch (mState) { + case STATE_START: + nextState = OnStateStart(); + break; + case STATE_TRANSFER: + nextState = OnStateTransfer(); + break; + case STATE_STOP: + mRetargeting = false; + nextState = OnStateStop(); + break; + default: + nextState = 0; + NS_NOTREACHED("Unknown enum value."); + return NS_ERROR_UNEXPECTED; + } + + bool stillTransferring = (mState == STATE_TRANSFER && + nextState == STATE_TRANSFER); + if (stillTransferring) { + NS_ASSERTION(NS_SUCCEEDED(mStatus), + "Should not have failed status for ongoing transfer"); + } else { + NS_ASSERTION(mState != nextState, + "Only OnStateTransfer can be called more than once."); + } + if (mRetargeting) { + NS_ASSERTION(mState != STATE_STOP, + "Retargeting should not happen during OnStateStop."); + } + + // Set mRetargeting so EnsureWaiting will be called. It ensures that + // OnStateStop is called on the main thread. + if (nextState == STATE_STOP && !NS_IsMainThread()) { + mRetargeting = true; + } + + // Unset mProcessingCallbacks here (while we have lock) so our own call to + // EnsureWaiting isn't blocked by it. + mProcessingCallbacks = false; + + // We must break the loop when we're switching event delivery to another + // thread and the input stream pump is suspended, otherwise + // OnStateStop() might be called off the main thread. See bug 1026951 + // comment #107 for the exact scenario. + if (mSuspendCount && mRetargeting) { + mState = nextState; + mWaitingForInputStreamReady = false; + break; + } + + // Wait asynchronously if there is still data to transfer, or we're + // switching event delivery to another thread. + if (!mSuspendCount && (stillTransferring || mRetargeting)) { + mState = nextState; + mWaitingForInputStreamReady = false; + nsresult rv = EnsureWaiting(); + if (NS_SUCCEEDED(rv)) + break; + + // Failure to start asynchronous wait: stop transfer. + // Do not set mStatus if it was previously set to report a failure. + if (NS_SUCCEEDED(mStatus)) { + mStatus = rv; + } + nextState = STATE_STOP; + } + + mState = nextState; + } + return NS_OK; +} + +uint32_t +nsInputStreamPump::OnStateStart() +{ + mMonitor.AssertCurrentThreadIn(); + + PROFILER_LABEL("nsInputStreamPump", "OnStateStart", + js::ProfileEntry::Category::NETWORK); + + LOG((" OnStateStart [this=%p]\n", this)); + + nsresult rv; + + // need to check the reason why the stream is ready. this is required + // so our listener can check our status from OnStartRequest. + // XXX async streams should have a GetStatus method! + if (NS_SUCCEEDED(mStatus)) { + uint64_t avail; + rv = mAsyncStream->Available(&avail); + if (NS_FAILED(rv) && rv != NS_BASE_STREAM_CLOSED) + mStatus = rv; + } + + { + // Note: Must exit monitor for call to OnStartRequest to avoid + // deadlocks when calls to RetargetDeliveryTo for multiple + // nsInputStreamPumps are needed (e.g. nsHttpChannel). + mMonitor.Exit(); + rv = mListener->OnStartRequest(this, mListenerContext); + mMonitor.Enter(); + } + + // an error returned from OnStartRequest should cause us to abort; however, + // we must not stomp on mStatus if already canceled. + if (NS_FAILED(rv) && NS_SUCCEEDED(mStatus)) + mStatus = rv; + + return NS_SUCCEEDED(mStatus) ? STATE_TRANSFER : STATE_STOP; +} + +uint32_t +nsInputStreamPump::OnStateTransfer() +{ + mMonitor.AssertCurrentThreadIn(); + + PROFILER_LABEL("nsInputStreamPump", "OnStateTransfer", + js::ProfileEntry::Category::NETWORK); + + LOG((" OnStateTransfer [this=%p]\n", this)); + + // if canceled, go directly to STATE_STOP... + if (NS_FAILED(mStatus)) + return STATE_STOP; + + nsresult rv; + + uint64_t avail; + rv = mAsyncStream->Available(&avail); + LOG((" Available returned [stream=%x rv=%x avail=%llu]\n", mAsyncStream.get(), rv, avail)); + + if (rv == NS_BASE_STREAM_CLOSED) { + rv = NS_OK; + avail = 0; + } + else if (NS_SUCCEEDED(rv) && avail) { + // figure out how much data to report (XXX detect overflow??) + if (avail > mStreamLength - mStreamOffset) + avail = mStreamLength - mStreamOffset; + + if (avail) { + // we used to limit avail to 16K - we were afraid some ODA handlers + // might assume they wouldn't get more than 16K at once + // we're removing that limit since it speeds up local file access. + // Now there's an implicit 64K limit of 4 16K segments + // NOTE: ok, so the story is as follows. OnDataAvailable impls + // are by contract supposed to consume exactly |avail| bytes. + // however, many do not... mailnews... stream converters... + // cough, cough. the input stream pump is fairly tolerant + // in this regard; however, if an ODA does not consume any + // data from the stream, then we could potentially end up in + // an infinite loop. we do our best here to try to catch + // such an error. (see bug 189672) + + // in most cases this QI will succeed (mAsyncStream is almost always + // a nsPipeInputStream, which implements nsISeekableStream::Tell). + int64_t offsetBefore; + nsCOMPtr<nsISeekableStream> seekable = do_QueryInterface(mAsyncStream); + if (seekable && NS_FAILED(seekable->Tell(&offsetBefore))) { + NS_NOTREACHED("Tell failed on readable stream"); + offsetBefore = 0; + } + + uint32_t odaAvail = + avail > UINT32_MAX ? + UINT32_MAX : uint32_t(avail); + + LOG((" calling OnDataAvailable [offset=%llu count=%llu(%u)]\n", + mStreamOffset, avail, odaAvail)); + + { + // Note: Must exit monitor for call to OnStartRequest to avoid + // deadlocks when calls to RetargetDeliveryTo for multiple + // nsInputStreamPumps are needed (e.g. nsHttpChannel). + mMonitor.Exit(); + rv = mListener->OnDataAvailable(this, mListenerContext, + mAsyncStream, mStreamOffset, + odaAvail); + mMonitor.Enter(); + } + + // don't enter this code if ODA failed or called Cancel + if (NS_SUCCEEDED(rv) && NS_SUCCEEDED(mStatus)) { + // test to see if this ODA failed to consume data + if (seekable) { + // NOTE: if Tell fails, which can happen if the stream is + // now closed, then we assume that everything was read. + int64_t offsetAfter; + if (NS_FAILED(seekable->Tell(&offsetAfter))) + offsetAfter = offsetBefore + odaAvail; + if (offsetAfter > offsetBefore) + mStreamOffset += (offsetAfter - offsetBefore); + else if (mSuspendCount == 0) { + // + // possible infinite loop if we continue pumping data! + // + // NOTE: although not allowed by nsIStreamListener, we + // will allow the ODA impl to Suspend the pump. IMAP + // does this :-( + // + NS_ERROR("OnDataAvailable implementation consumed no data"); + mStatus = NS_ERROR_UNEXPECTED; + } + } + else + mStreamOffset += odaAvail; // assume ODA behaved well + } + } + } + + // an error returned from Available or OnDataAvailable should cause us to + // abort; however, we must not stomp on mStatus if already canceled. + + if (NS_SUCCEEDED(mStatus)) { + if (NS_FAILED(rv)) + mStatus = rv; + else if (avail) { + // if stream is now closed, advance to STATE_STOP right away. + // Available may return 0 bytes available at the moment; that + // would not mean that we are done. + // XXX async streams should have a GetStatus method! + rv = mAsyncStream->Available(&avail); + if (NS_SUCCEEDED(rv)) + return STATE_TRANSFER; + if (rv != NS_BASE_STREAM_CLOSED) + mStatus = rv; + } + } + return STATE_STOP; +} + +nsresult +nsInputStreamPump::CallOnStateStop() +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + MOZ_ASSERT(NS_IsMainThread(), + "CallOnStateStop should only be called on the main thread."); + + mState = OnStateStop(); + return NS_OK; +} + +uint32_t +nsInputStreamPump::OnStateStop() +{ + mMonitor.AssertCurrentThreadIn(); + + if (!NS_IsMainThread()) { + // Hopefully temporary hack: OnStateStop should only run on the main + // thread, but we're seeing some rare off-main-thread calls. For now + // just redispatch to the main thread in release builds, and crash in + // debug builds. + MOZ_ASSERT(NS_IsMainThread(), + "OnStateStop should only be called on the main thread."); + nsresult rv = NS_DispatchToMainThread( + NewRunnableMethod(this, &nsInputStreamPump::CallOnStateStop)); + NS_ENSURE_SUCCESS(rv, STATE_IDLE); + return STATE_IDLE; + } + + PROFILER_LABEL("nsInputStreamPump", "OnStateStop", + js::ProfileEntry::Category::NETWORK); + + LOG((" OnStateStop [this=%p status=%x]\n", this, mStatus)); + + // if an error occurred, we must be sure to pass the error onto the async + // stream. in some cases, this is redundant, but since close is idempotent, + // this is OK. otherwise, be sure to honor the "close-when-done" option. + + if (!mAsyncStream || !mListener) { + MOZ_ASSERT(mAsyncStream, "null mAsyncStream: OnStateStop called twice?"); + MOZ_ASSERT(mListener, "null mListener: OnStateStop called twice?"); + return STATE_IDLE; + } + + if (NS_FAILED(mStatus)) + mAsyncStream->CloseWithStatus(mStatus); + else if (mCloseWhenDone) + mAsyncStream->Close(); + + mAsyncStream = nullptr; + mTargetThread = nullptr; + mIsPending = false; + { + // Note: Must exit monitor for call to OnStartRequest to avoid + // deadlocks when calls to RetargetDeliveryTo for multiple + // nsInputStreamPumps are needed (e.g. nsHttpChannel). + mMonitor.Exit(); + mListener->OnStopRequest(this, mListenerContext, mStatus); + mMonitor.Enter(); + } + mListener = nullptr; + mListenerContext = nullptr; + + if (mLoadGroup) + mLoadGroup->RemoveRequest(this, nullptr, mStatus); + + return STATE_IDLE; +} + +//----------------------------------------------------------------------------- +// nsIThreadRetargetableRequest +//----------------------------------------------------------------------------- + +NS_IMETHODIMP +nsInputStreamPump::RetargetDeliveryTo(nsIEventTarget* aNewTarget) +{ + ReentrantMonitorAutoEnter mon(mMonitor); + + NS_ENSURE_ARG(aNewTarget); + NS_ENSURE_TRUE(mState == STATE_START || mState == STATE_TRANSFER, + NS_ERROR_UNEXPECTED); + + // If canceled, do not retarget. Return with canceled status. + if (NS_FAILED(mStatus)) { + return mStatus; + } + + if (aNewTarget == mTargetThread) { + NS_WARNING("Retargeting delivery to same thread"); + return NS_OK; + } + + // Ensure that |mListener| and any subsequent listeners can be retargeted + // to another thread. + nsresult rv = NS_OK; + nsCOMPtr<nsIThreadRetargetableStreamListener> retargetableListener = + do_QueryInterface(mListener, &rv); + if (NS_SUCCEEDED(rv) && retargetableListener) { + rv = retargetableListener->CheckListenerChain(); + if (NS_SUCCEEDED(rv)) { + mTargetThread = aNewTarget; + mRetargeting = true; + } + } + LOG(("nsInputStreamPump::RetargetDeliveryTo [this=%x aNewTarget=%p] " + "%s listener [%p] rv[%x]", + this, aNewTarget, (mTargetThread == aNewTarget ? "success" : "failure"), + (nsIStreamListener*)mListener, rv)); + return rv; +} |