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authorwolfbeast <mcwerewolf@gmail.com>2018-11-26 16:41:20 +0100
committerwolfbeast <mcwerewolf@gmail.com>2018-11-26 16:41:20 +0100
commit7504ca8ab4b0a145488f03c51a0f78ffd5682174 (patch)
tree29f30a39758d9a5dbb31dfd006f4d837b2f18e34 /modules
parent083c6b7b99107f5f107b3c86487d13d04184afac (diff)
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Remove VR hardware support.
This resolves #881
Diffstat (limited to 'modules')
-rw-r--r--modules/libpref/init/all.js24
1 files changed, 0 insertions, 24 deletions
diff --git a/modules/libpref/init/all.js b/modules/libpref/init/all.js
index cae1d5890..3fce0f486 100644
--- a/modules/libpref/init/all.js
+++ b/modules/libpref/init/all.js
@@ -4898,30 +4898,6 @@ pref("dom.browserElement.maxScreenshotDelayMS", 2000);
// Whether we should show the placeholder when the element is focused but empty.
pref("dom.placeholder.show_on_focus", true);
-// VR is disabled by default in release and enabled for nightly and aurora
-#ifdef RELEASE_OR_BETA
-pref("dom.vr.enabled", false);
-#else
-pref("dom.vr.enabled", true);
-#endif
-pref("dom.vr.oculus.enabled", true);
-// OSVR device
-pref("dom.vr.osvr.enabled", false);
-// OpenVR device
-pref("dom.vr.openvr.enabled", false);
-// Pose prediction reduces latency effects by returning future predicted HMD
-// poses to callers of the WebVR API. This currently only has an effect for
-// Oculus Rift on SDK 0.8 or greater. It is disabled by default for now due to
-// frame uniformity issues with e10s.
-pref("dom.vr.poseprediction.enabled", false);
-// path to openvr DLL
-pref("gfx.vr.openvr-runtime", "");
-// path to OSVR DLLs
-pref("gfx.vr.osvr.utilLibPath", "");
-pref("gfx.vr.osvr.commonLibPath", "");
-pref("gfx.vr.osvr.clientLibPath", "");
-pref("gfx.vr.osvr.clientKitLibPath", "");
-
// MMS UA Profile settings
pref("wap.UAProf.url", "");
pref("wap.UAProf.tagname", "x-wap-profile");