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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* Smart pointer managing sole ownership of a resource. */
+
+#ifndef mozilla_UniquePtr_h
+#define mozilla_UniquePtr_h
+
+#include "mozilla/Assertions.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/Compiler.h"
+#include "mozilla/Move.h"
+#include "mozilla/Pair.h"
+#include "mozilla/TypeTraits.h"
+
+namespace mozilla {
+
+template<typename T> class DefaultDelete;
+template<typename T, class D = DefaultDelete<T>> class UniquePtr;
+
+} // namespace mozilla
+
+namespace mozilla {
+
+namespace detail {
+
+struct HasPointerTypeHelper
+{
+ template <class U> static double Test(...);
+ template <class U> static char Test(typename U::pointer* = 0);
+};
+
+template <class T>
+class HasPointerType : public IntegralConstant<bool, sizeof(HasPointerTypeHelper::Test<T>(0)) == 1>
+{
+};
+
+template <class T, class D, bool = HasPointerType<D>::value>
+struct PointerTypeImpl
+{
+ typedef typename D::pointer Type;
+};
+
+template <class T, class D>
+struct PointerTypeImpl<T, D, false>
+{
+ typedef T* Type;
+};
+
+template <class T, class D>
+struct PointerType
+{
+ typedef typename PointerTypeImpl<T, typename RemoveReference<D>::Type>::Type Type;
+};
+
+} // namespace detail
+
+/**
+ * UniquePtr is a smart pointer that wholly owns a resource. Ownership may be
+ * transferred out of a UniquePtr through explicit action, but otherwise the
+ * resource is destroyed when the UniquePtr is destroyed.
+ *
+ * UniquePtr is similar to C++98's std::auto_ptr, but it improves upon auto_ptr
+ * in one crucial way: it's impossible to copy a UniquePtr. Copying an auto_ptr
+ * obviously *can't* copy ownership of its singly-owned resource. So what
+ * happens if you try to copy one? Bizarrely, ownership is implicitly
+ * *transferred*, preserving single ownership but breaking code that assumes a
+ * copy of an object is identical to the original. (This is why auto_ptr is
+ * prohibited in STL containers.)
+ *
+ * UniquePtr solves this problem by being *movable* rather than copyable.
+ * Instead of passing a |UniquePtr u| directly to the constructor or assignment
+ * operator, you pass |Move(u)|. In doing so you indicate that you're *moving*
+ * ownership out of |u|, into the target of the construction/assignment. After
+ * the transfer completes, |u| contains |nullptr| and may be safely destroyed.
+ * This preserves single ownership but also allows UniquePtr to be moved by
+ * algorithms that have been made move-safe. (Note: if |u| is instead a
+ * temporary expression, don't use |Move()|: just pass the expression, because
+ * it's already move-ready. For more information see Move.h.)
+ *
+ * UniquePtr is also better than std::auto_ptr in that the deletion operation is
+ * customizable. An optional second template parameter specifies a class that
+ * (through its operator()(T*)) implements the desired deletion policy. If no
+ * policy is specified, mozilla::DefaultDelete<T> is used -- which will either
+ * |delete| or |delete[]| the resource, depending whether the resource is an
+ * array. Custom deletion policies ideally should be empty classes (no member
+ * fields, no member fields in base classes, no virtual methods/inheritance),
+ * because then UniquePtr can be just as efficient as a raw pointer.
+ *
+ * Use of UniquePtr proceeds like so:
+ *
+ * UniquePtr<int> g1; // initializes to nullptr
+ * g1.reset(new int); // switch resources using reset()
+ * g1 = nullptr; // clears g1, deletes the int
+ *
+ * UniquePtr<int> g2(new int); // owns that int
+ * int* p = g2.release(); // g2 leaks its int -- still requires deletion
+ * delete p; // now freed
+ *
+ * struct S { int x; S(int x) : x(x) {} };
+ * UniquePtr<S> g3, g4(new S(5));
+ * g3 = Move(g4); // g3 owns the S, g4 cleared
+ * S* p = g3.get(); // g3 still owns |p|
+ * assert(g3->x == 5); // operator-> works (if .get() != nullptr)
+ * assert((*g3).x == 5); // also operator* (again, if not cleared)
+ * Swap(g3, g4); // g4 now owns the S, g3 cleared
+ * g3.swap(g4); // g3 now owns the S, g4 cleared
+ * UniquePtr<S> g5(Move(g3)); // g5 owns the S, g3 cleared
+ * g5.reset(); // deletes the S, g5 cleared
+ *
+ * struct FreePolicy { void operator()(void* p) { free(p); } };
+ * UniquePtr<int, FreePolicy> g6(static_cast<int*>(malloc(sizeof(int))));
+ * int* ptr = g6.get();
+ * g6 = nullptr; // calls free(ptr)
+ *
+ * Now, carefully note a few things you *can't* do:
+ *
+ * UniquePtr<int> b1;
+ * b1 = new int; // BAD: can only assign another UniquePtr
+ * int* ptr = b1; // BAD: no auto-conversion to pointer, use get()
+ *
+ * UniquePtr<int> b2(b1); // BAD: can't copy a UniquePtr
+ * UniquePtr<int> b3 = b1; // BAD: can't copy-assign a UniquePtr
+ *
+ * (Note that changing a UniquePtr to store a direct |new| expression is
+ * permitted, but usually you should use MakeUnique, defined at the end of this
+ * header.)
+ *
+ * A few miscellaneous notes:
+ *
+ * UniquePtr, when not instantiated for an array type, can be move-constructed
+ * and move-assigned, not only from itself but from "derived" UniquePtr<U, E>
+ * instantiations where U converts to T and E converts to D. If you want to use
+ * this, you're going to have to specify a deletion policy for both UniquePtr
+ * instantations, and T pretty much has to have a virtual destructor. In other
+ * words, this doesn't work:
+ *
+ * struct Base { virtual ~Base() {} };
+ * struct Derived : Base {};
+ *
+ * UniquePtr<Base> b1;
+ * // BAD: DefaultDelete<Base> and DefaultDelete<Derived> don't interconvert
+ * UniquePtr<Derived> d1(Move(b));
+ *
+ * UniquePtr<Base> b2;
+ * UniquePtr<Derived, DefaultDelete<Base>> d2(Move(b2)); // okay
+ *
+ * UniquePtr is specialized for array types. Specializing with an array type
+ * creates a smart-pointer version of that array -- not a pointer to such an
+ * array.
+ *
+ * UniquePtr<int[]> arr(new int[5]);
+ * arr[0] = 4;
+ *
+ * What else is different? Deletion of course uses |delete[]|. An operator[]
+ * is provided. Functionality that doesn't make sense for arrays is removed.
+ * The constructors and mutating methods only accept array pointers (not T*, U*
+ * that converts to T*, or UniquePtr<U[]> or UniquePtr<U>) or |nullptr|.
+ *
+ * It's perfectly okay for a function to return a UniquePtr. This transfers
+ * the UniquePtr's sole ownership of the data, to the fresh UniquePtr created
+ * in the calling function, that will then solely own that data. Such functions
+ * can return a local variable UniquePtr, |nullptr|, |UniquePtr(ptr)| where
+ * |ptr| is a |T*|, or a UniquePtr |Move()|'d from elsewhere.
+ *
+ * UniquePtr will commonly be a member of a class, with lifetime equivalent to
+ * that of that class. If you want to expose the related resource, you could
+ * expose a raw pointer via |get()|, but ownership of a raw pointer is
+ * inherently unclear. So it's better to expose a |const UniquePtr&| instead.
+ * This prohibits mutation but still allows use of |get()| when needed (but
+ * operator-> is preferred). Of course, you can only use this smart pointer as
+ * long as the enclosing class instance remains live -- no different than if you
+ * exposed the |get()| raw pointer.
+ *
+ * To pass a UniquePtr-managed resource as a pointer, use a |const UniquePtr&|
+ * argument. To specify an inout parameter (where the method may or may not
+ * take ownership of the resource, or reset it), or to specify an out parameter
+ * (where simply returning a |UniquePtr| isn't possible), use a |UniquePtr&|
+ * argument. To unconditionally transfer ownership of a UniquePtr
+ * into a method, use a |UniquePtr| argument. To conditionally transfer
+ * ownership of a resource into a method, should the method want it, use a
+ * |UniquePtr&&| argument.
+ */
+template<typename T, class D>
+class UniquePtr
+{
+public:
+ typedef T ElementType;
+ typedef D DeleterType;
+ typedef typename detail::PointerType<T, DeleterType>::Type Pointer;
+
+private:
+ Pair<Pointer, DeleterType> mTuple;
+
+ Pointer& ptr() { return mTuple.first(); }
+ const Pointer& ptr() const { return mTuple.first(); }
+
+ DeleterType& del() { return mTuple.second(); }
+ const DeleterType& del() const { return mTuple.second(); }
+
+public:
+ /**
+ * Construct a UniquePtr containing |nullptr|.
+ */
+ constexpr UniquePtr()
+ : mTuple(static_cast<Pointer>(nullptr), DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ /**
+ * Construct a UniquePtr containing |aPtr|.
+ */
+ explicit UniquePtr(Pointer aPtr)
+ : mTuple(aPtr, DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ UniquePtr(Pointer aPtr,
+ typename Conditional<IsReference<D>::value,
+ D,
+ const D&>::Type aD1)
+ : mTuple(aPtr, aD1)
+ {}
+
+ // If you encounter an error with MSVC10 about RemoveReference below, along
+ // the lines that "more than one partial specialization matches the template
+ // argument list": don't use UniquePtr<T, reference to function>! Ideally
+ // you should make deletion use the same function every time, using a
+ // deleter policy:
+ //
+ // // BAD, won't compile with MSVC10, deleter doesn't need to be a
+ // // variable at all
+ // typedef void (&FreeSignature)(void*);
+ // UniquePtr<int, FreeSignature> ptr((int*) malloc(sizeof(int)), free);
+ //
+ // // GOOD, compiles with MSVC10, deletion behavior statically known and
+ // // optimizable
+ // struct DeleteByFreeing
+ // {
+ // void operator()(void* aPtr) { free(aPtr); }
+ // };
+ //
+ // If deletion really, truly, must be a variable: you might be able to work
+ // around this with a deleter class that contains the function reference.
+ // But this workaround is untried and untested, because variable deletion
+ // behavior really isn't something you should use.
+ UniquePtr(Pointer aPtr,
+ typename RemoveReference<D>::Type&& aD2)
+ : mTuple(aPtr, Move(aD2))
+ {
+ static_assert(!IsReference<D>::value,
+ "rvalue deleter can't be stored by reference");
+ }
+
+ UniquePtr(UniquePtr&& aOther)
+ : mTuple(aOther.release(), Forward<DeleterType>(aOther.get_deleter()))
+ {}
+
+ MOZ_IMPLICIT
+ UniquePtr(decltype(nullptr))
+ : mTuple(nullptr, DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ template<typename U, class E>
+ MOZ_IMPLICIT
+ UniquePtr(UniquePtr<U, E>&& aOther,
+ typename EnableIf<IsConvertible<typename UniquePtr<U, E>::Pointer,
+ Pointer>::value &&
+ !IsArray<U>::value &&
+ (IsReference<D>::value
+ ? IsSame<D, E>::value
+ : IsConvertible<E, D>::value),
+ int>::Type aDummy = 0)
+ : mTuple(aOther.release(), Forward<E>(aOther.get_deleter()))
+ {
+ }
+
+ ~UniquePtr() { reset(nullptr); }
+
+ UniquePtr& operator=(UniquePtr&& aOther)
+ {
+ reset(aOther.release());
+ get_deleter() = Forward<DeleterType>(aOther.get_deleter());
+ return *this;
+ }
+
+ template<typename U, typename E>
+ UniquePtr& operator=(UniquePtr<U, E>&& aOther)
+ {
+ static_assert(IsConvertible<typename UniquePtr<U, E>::Pointer,
+ Pointer>::value,
+ "incompatible UniquePtr pointees");
+ static_assert(!IsArray<U>::value,
+ "can't assign from UniquePtr holding an array");
+
+ reset(aOther.release());
+ get_deleter() = Forward<E>(aOther.get_deleter());
+ return *this;
+ }
+
+ UniquePtr& operator=(decltype(nullptr))
+ {
+ reset(nullptr);
+ return *this;
+ }
+
+ T& operator*() const { return *get(); }
+ Pointer operator->() const
+ {
+ MOZ_ASSERT(get(), "dereferencing a UniquePtr containing nullptr");
+ return get();
+ }
+
+ explicit operator bool() const { return get() != nullptr; }
+
+ Pointer get() const { return ptr(); }
+
+ DeleterType& get_deleter() { return del(); }
+ const DeleterType& get_deleter() const { return del(); }
+
+ MOZ_MUST_USE Pointer release()
+ {
+ Pointer p = ptr();
+ ptr() = nullptr;
+ return p;
+ }
+
+ void reset(Pointer aPtr = Pointer())
+ {
+ Pointer old = ptr();
+ ptr() = aPtr;
+ if (old != nullptr) {
+ get_deleter()(old);
+ }
+ }
+
+ void swap(UniquePtr& aOther)
+ {
+ mTuple.swap(aOther.mTuple);
+ }
+
+ UniquePtr(const UniquePtr& aOther) = delete; // construct using Move()!
+ void operator=(const UniquePtr& aOther) = delete; // assign using Move()!
+};
+
+// In case you didn't read the comment by the main definition (you should!): the
+// UniquePtr<T[]> specialization exists to manage array pointers. It deletes
+// such pointers using delete[], it will reject construction and modification
+// attempts using U* or U[]. Otherwise it works like the normal UniquePtr.
+template<typename T, class D>
+class UniquePtr<T[], D>
+{
+public:
+ typedef T* Pointer;
+ typedef T ElementType;
+ typedef D DeleterType;
+
+private:
+ Pair<Pointer, DeleterType> mTuple;
+
+public:
+ /**
+ * Construct a UniquePtr containing nullptr.
+ */
+ constexpr UniquePtr()
+ : mTuple(static_cast<Pointer>(nullptr), DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ /**
+ * Construct a UniquePtr containing |aPtr|.
+ */
+ explicit UniquePtr(Pointer aPtr)
+ : mTuple(aPtr, DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ // delete[] knows how to handle *only* an array of a single class type. For
+ // delete[] to work correctly, it must know the size of each element, the
+ // fields and base classes of each element requiring destruction, and so on.
+ // So forbid all overloads which would end up invoking delete[] on a pointer
+ // of the wrong type.
+ template<typename U>
+ UniquePtr(U&& aU,
+ typename EnableIf<IsPointer<U>::value &&
+ IsConvertible<U, Pointer>::value,
+ int>::Type aDummy = 0)
+ = delete;
+
+ UniquePtr(Pointer aPtr,
+ typename Conditional<IsReference<D>::value,
+ D,
+ const D&>::Type aD1)
+ : mTuple(aPtr, aD1)
+ {}
+
+ // If you encounter an error with MSVC10 about RemoveReference below, along
+ // the lines that "more than one partial specialization matches the template
+ // argument list": don't use UniquePtr<T[], reference to function>! See the
+ // comment by this constructor in the non-T[] specialization above.
+ UniquePtr(Pointer aPtr,
+ typename RemoveReference<D>::Type&& aD2)
+ : mTuple(aPtr, Move(aD2))
+ {
+ static_assert(!IsReference<D>::value,
+ "rvalue deleter can't be stored by reference");
+ }
+
+ // Forbidden for the same reasons as stated above.
+ template<typename U, typename V>
+ UniquePtr(U&& aU, V&& aV,
+ typename EnableIf<IsPointer<U>::value &&
+ IsConvertible<U, Pointer>::value,
+ int>::Type aDummy = 0)
+ = delete;
+
+ UniquePtr(UniquePtr&& aOther)
+ : mTuple(aOther.release(), Forward<DeleterType>(aOther.get_deleter()))
+ {}
+
+ MOZ_IMPLICIT
+ UniquePtr(decltype(nullptr))
+ : mTuple(nullptr, DeleterType())
+ {
+ static_assert(!IsPointer<D>::value, "must provide a deleter instance");
+ static_assert(!IsReference<D>::value, "must provide a deleter instance");
+ }
+
+ ~UniquePtr() { reset(nullptr); }
+
+ UniquePtr& operator=(UniquePtr&& aOther)
+ {
+ reset(aOther.release());
+ get_deleter() = Forward<DeleterType>(aOther.get_deleter());
+ return *this;
+ }
+
+ UniquePtr& operator=(decltype(nullptr))
+ {
+ reset();
+ return *this;
+ }
+
+ explicit operator bool() const { return get() != nullptr; }
+
+ T& operator[](decltype(sizeof(int)) aIndex) const { return get()[aIndex]; }
+ Pointer get() const { return mTuple.first(); }
+
+ DeleterType& get_deleter() { return mTuple.second(); }
+ const DeleterType& get_deleter() const { return mTuple.second(); }
+
+ MOZ_MUST_USE Pointer release()
+ {
+ Pointer p = mTuple.first();
+ mTuple.first() = nullptr;
+ return p;
+ }
+
+ void reset(Pointer aPtr = Pointer())
+ {
+ Pointer old = mTuple.first();
+ mTuple.first() = aPtr;
+ if (old != nullptr) {
+ mTuple.second()(old);
+ }
+ }
+
+ void reset(decltype(nullptr))
+ {
+ Pointer old = mTuple.first();
+ mTuple.first() = nullptr;
+ if (old != nullptr) {
+ mTuple.second()(old);
+ }
+ }
+
+ template<typename U>
+ void reset(U) = delete;
+
+ void swap(UniquePtr& aOther) { mTuple.swap(aOther.mTuple); }
+
+ UniquePtr(const UniquePtr& aOther) = delete; // construct using Move()!
+ void operator=(const UniquePtr& aOther) = delete; // assign using Move()!
+};
+
+/**
+ * A default deletion policy using plain old operator delete.
+ *
+ * Note that this type can be specialized, but authors should beware of the risk
+ * that the specialization may at some point cease to match (either because it
+ * gets moved to a different compilation unit or the signature changes). If the
+ * non-specialized (|delete|-based) version compiles for that type but does the
+ * wrong thing, bad things could happen.
+ *
+ * This is a non-issue for types which are always incomplete (i.e. opaque handle
+ * types), since |delete|-ing such a type will always trigger a compilation
+ * error.
+ */
+template<typename T>
+class DefaultDelete
+{
+public:
+ constexpr DefaultDelete() {}
+
+ template<typename U>
+ MOZ_IMPLICIT DefaultDelete(const DefaultDelete<U>& aOther,
+ typename EnableIf<mozilla::IsConvertible<U*, T*>::value,
+ int>::Type aDummy = 0)
+ {}
+
+ void operator()(T* aPtr) const
+ {
+ static_assert(sizeof(T) > 0, "T must be complete");
+ delete aPtr;
+ }
+};
+
+/** A default deletion policy using operator delete[]. */
+template<typename T>
+class DefaultDelete<T[]>
+{
+public:
+ constexpr DefaultDelete() {}
+
+ void operator()(T* aPtr) const
+ {
+ static_assert(sizeof(T) > 0, "T must be complete");
+ delete[] aPtr;
+ }
+
+ template<typename U>
+ void operator()(U* aPtr) const = delete;
+};
+
+template<typename T, class D>
+void
+Swap(UniquePtr<T, D>& aX, UniquePtr<T, D>& aY)
+{
+ aX.swap(aY);
+}
+
+template<typename T, class D, typename U, class E>
+bool
+operator==(const UniquePtr<T, D>& aX, const UniquePtr<U, E>& aY)
+{
+ return aX.get() == aY.get();
+}
+
+template<typename T, class D, typename U, class E>
+bool
+operator!=(const UniquePtr<T, D>& aX, const UniquePtr<U, E>& aY)
+{
+ return aX.get() != aY.get();
+}
+
+template<typename T, class D>
+bool
+operator==(const UniquePtr<T, D>& aX, decltype(nullptr))
+{
+ return !aX;
+}
+
+template<typename T, class D>
+bool
+operator==(decltype(nullptr), const UniquePtr<T, D>& aX)
+{
+ return !aX;
+}
+
+template<typename T, class D>
+bool
+operator!=(const UniquePtr<T, D>& aX, decltype(nullptr))
+{
+ return bool(aX);
+}
+
+template<typename T, class D>
+bool
+operator!=(decltype(nullptr), const UniquePtr<T, D>& aX)
+{
+ return bool(aX);
+}
+
+// No operator<, operator>, operator<=, operator>= for now because simplicity.
+
+namespace detail {
+
+template<typename T>
+struct UniqueSelector
+{
+ typedef UniquePtr<T> SingleObject;
+};
+
+template<typename T>
+struct UniqueSelector<T[]>
+{
+ typedef UniquePtr<T[]> UnknownBound;
+};
+
+template<typename T, decltype(sizeof(int)) N>
+struct UniqueSelector<T[N]>
+{
+ typedef UniquePtr<T[N]> KnownBound;
+};
+
+} // namespace detail
+
+/**
+ * MakeUnique is a helper function for allocating new'd objects and arrays,
+ * returning a UniquePtr containing the resulting pointer. The semantics of
+ * MakeUnique<Type>(...) are as follows.
+ *
+ * If Type is an array T[n]:
+ * Disallowed, deleted, no overload for you!
+ * If Type is an array T[]:
+ * MakeUnique<T[]>(size_t) is the only valid overload. The pointer returned
+ * is as if by |new T[n]()|, which value-initializes each element. (If T
+ * isn't a class type, this will zero each element. If T is a class type,
+ * then roughly speaking, each element will be constructed using its default
+ * constructor. See C++11 [dcl.init]p7 for the full gory details.)
+ * If Type is non-array T:
+ * The arguments passed to MakeUnique<T>(...) are forwarded into a
+ * |new T(...)| call, initializing the T as would happen if executing
+ * |T(...)|.
+ *
+ * There are various benefits to using MakeUnique instead of |new| expressions.
+ *
+ * First, MakeUnique eliminates use of |new| from code entirely. If objects are
+ * only created through UniquePtr, then (assuming all explicit release() calls
+ * are safe, including transitively, and no type-safety casting funniness)
+ * correctly maintained ownership of the UniquePtr guarantees no leaks are
+ * possible. (This pays off best if a class is only ever created through a
+ * factory method on the class, using a private constructor.)
+ *
+ * Second, initializing a UniquePtr using a |new| expression requires repeating
+ * the name of the new'd type, whereas MakeUnique in concert with the |auto|
+ * keyword names it only once:
+ *
+ * UniquePtr<char> ptr1(new char()); // repetitive
+ * auto ptr2 = MakeUnique<char>(); // shorter
+ *
+ * Of course this assumes the reader understands the operation MakeUnique
+ * performs. In the long run this is probably a reasonable assumption. In the
+ * short run you'll have to use your judgment about what readers can be expected
+ * to know, or to quickly look up.
+ *
+ * Third, a call to MakeUnique can be assigned directly to a UniquePtr. In
+ * contrast you can't assign a pointer into a UniquePtr without using the
+ * cumbersome reset().
+ *
+ * UniquePtr<char> p;
+ * p = new char; // ERROR
+ * p.reset(new char); // works, but fugly
+ * p = MakeUnique<char>(); // preferred
+ *
+ * (And third, although not relevant to Mozilla: MakeUnique is exception-safe.
+ * An exception thrown after |new T| succeeds will leak that memory, unless the
+ * pointer is assigned to an object that will manage its ownership. UniquePtr
+ * ably serves this function.)
+ */
+
+template<typename T, typename... Args>
+typename detail::UniqueSelector<T>::SingleObject
+MakeUnique(Args&&... aArgs)
+{
+ return UniquePtr<T>(new T(Forward<Args>(aArgs)...));
+}
+
+template<typename T>
+typename detail::UniqueSelector<T>::UnknownBound
+MakeUnique(decltype(sizeof(int)) aN)
+{
+ typedef typename RemoveExtent<T>::Type ArrayType;
+ return UniquePtr<T>(new ArrayType[aN]());
+}
+
+template<typename T, typename... Args>
+typename detail::UniqueSelector<T>::KnownBound
+MakeUnique(Args&&... aArgs) = delete;
+
+} // namespace mozilla
+
+#endif /* mozilla_UniquePtr_h */