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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /media/libvpx/vp9/decoder/vp9_dthread.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'media/libvpx/vp9/decoder/vp9_dthread.h')
-rw-r--r-- | media/libvpx/vp9/decoder/vp9_dthread.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/media/libvpx/vp9/decoder/vp9_dthread.h b/media/libvpx/vp9/decoder/vp9_dthread.h new file mode 100644 index 000000000..979cb3d8b --- /dev/null +++ b/media/libvpx/vp9/decoder/vp9_dthread.h @@ -0,0 +1,66 @@ +/* + * Copyright (c) 2014 The WebM project authors. All Rights Reserved. + * + * Use of this source code is governed by a BSD-style license + * that can be found in the LICENSE file in the root of the source + * tree. An additional intellectual property rights grant can be found + * in the file PATENTS. All contributing project authors may + * be found in the AUTHORS file in the root of the source tree. + */ + +#ifndef VP9_DECODER_VP9_DTHREAD_H_ +#define VP9_DECODER_VP9_DTHREAD_H_ + +#include "./vpx_config.h" +#include "vp9/common/vp9_thread.h" +#include "vpx/internal/vpx_codec_internal.h" + +struct VP9Common; +struct VP9Decoder; + +// WorkerData for the FrameWorker thread. It contains all the information of +// the worker and decode structures for decoding a frame. +typedef struct FrameWorkerData { + struct VP9Decoder *pbi; + const uint8_t *data; + const uint8_t *data_end; + size_t data_size; + void *user_priv; + int result; + int worker_id; + int received_frame; + + // scratch_buffer is used in frame parallel mode only. + // It is used to make a copy of the compressed data. + uint8_t *scratch_buffer; + size_t scratch_buffer_size; + +#if CONFIG_MULTITHREAD + pthread_mutex_t stats_mutex; + pthread_cond_t stats_cond; +#endif + + int frame_context_ready; // Current frame's context is ready to read. + int frame_decoded; // Finished decoding current frame. +} FrameWorkerData; + +void vp9_frameworker_lock_stats(VP9Worker *const worker); +void vp9_frameworker_unlock_stats(VP9Worker *const worker); +void vp9_frameworker_signal_stats(VP9Worker *const worker); + +// Wait until ref_buf has been decoded to row in real pixel unit. +// Note: worker may already finish decoding ref_buf and release it in order to +// start decoding next frame. So need to check whether worker is still decoding +// ref_buf. +void vp9_frameworker_wait(VP9Worker *const worker, RefCntBuffer *const ref_buf, + int row); + +// FrameWorker broadcasts its decoding progress so other workers that are +// waiting on it can resume decoding. +void vp9_frameworker_broadcast(RefCntBuffer *const buf, int row); + +// Copy necessary decoding context from src worker to dst worker. +void vp9_frameworker_copy_context(VP9Worker *const dst_worker, + VP9Worker *const src_worker); + +#endif // VP9_DECODER_VP9_DTHREAD_H_ |