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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-12-01 06:31:26 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-12-01 06:31:26 +0100
commitcb65f6d10c30e21808068282eb7695277cd68b89 (patch)
tree283eb6d207ca58d359f1e22cbb17c005c1d0b8cc /layout
parent0f001155aa004f1a6679f386d49f64306fb54ab1 (diff)
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Issue #1309 - Fix handling of display rows where the elements are not
forming a monotonically increasing sequence (e.g. with position:sticky) Relative positioning can cause table parts to move, which can cause issues with the cursor position to know which rows can be skipped. To make this work, use the max difference between the frame's rect and the union of the frame's "normal" position and the overflow rect to cover the area of relatively positioned elements even if they are out of order. This resolves #1309.
Diffstat (limited to 'layout')
-rw-r--r--layout/tables/nsTableRowGroupFrame.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/layout/tables/nsTableRowGroupFrame.cpp b/layout/tables/nsTableRowGroupFrame.cpp
index 3e4f60f62..f613c8b79 100644
--- a/layout/tables/nsTableRowGroupFrame.cpp
+++ b/layout/tables/nsTableRowGroupFrame.cpp
@@ -164,7 +164,7 @@ DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
// Don't try to use the row cursor if we have to descend into placeholders;
// we might have rows containing placeholders, where the row's overflow
// area doesn't intersect the dirty rect but we need to descend into the row
- // to see out of flows.
+ // to see out-of-flows.
// Note that we really want to check ShouldDescendIntoFrame for all
// the rows in |f|, but that's exactly what we're trying to avoid, so we
// approximate it by checking it for |f|: if it's true for any row
@@ -173,11 +173,11 @@ DisplayRows(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
nullptr : f->GetFirstRowContaining(aDirtyRect.y, &overflowAbove);
if (kid) {
- // have a cursor, use it
+ // If we have a cursor, use it
while (kid) {
- if (kid->GetRect().y - overflowAbove >= aDirtyRect.YMost() &&
- kid->GetNormalRect().y - overflowAbove >= aDirtyRect.YMost())
+ if (kid->GetRect().y - overflowAbove >= aDirtyRect.YMost()) {
break;
+ }
f->BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists);
kid = kid->GetNextSibling();
}
@@ -1911,12 +1911,12 @@ nsTableRowGroupFrame::GetFirstRowContaining(nscoord aY, nscoord* aOverflowAbove)
// encountering a row whose overflowArea.YMost() is <= aY but which has
// a row above it containing cell(s) that span to include aY.
while (cursorIndex > 0 &&
- cursorFrame->GetNormalRect().YMost() + property->mOverflowBelow > aY) {
+ cursorFrame->GetRect().YMost() + property->mOverflowBelow > aY) {
--cursorIndex;
cursorFrame = property->mFrames[cursorIndex];
}
while (cursorIndex + 1 < frameCount &&
- cursorFrame->GetNormalRect().YMost() + property->mOverflowBelow <= aY) {
+ cursorFrame->GetRect().YMost() + property->mOverflowBelow <= aY) {
++cursorIndex;
cursorFrame = property->mFrames[cursorIndex];
}
@@ -1929,13 +1929,11 @@ nsTableRowGroupFrame::GetFirstRowContaining(nscoord aY, nscoord* aOverflowAbove)
bool
nsTableRowGroupFrame::FrameCursorData::AppendFrame(nsIFrame* aFrame)
{
- // Relative positioning can cause table parts to move, but we will still paint
- // the backgrounds for the parts under them at their 'normal' position. That
- // means that we must consider the overflow rects at both positions. For
- // example, if we use relative positioning to move a row-spanning cell, we
- // will still paint the row background for that cell at its normal position,
- // which will overflow the row.
- // XXX(seth): This probably isn't correct in the presence of transforms.
+ // Relative positioning can cause table parts to move, which can cause issues
+ // with the cursor position to know which rows can be skipped.
+ // To make this work, use the max difference between the frame's rect and the
+ // union of the frame's "normal" position and the overflow rect to cover the
+ // area of relatively positioned elements even if they are out of order.
nsRect positionedOverflowRect = aFrame->GetVisualOverflowRect();
nsPoint positionedToNormal = aFrame->GetNormalPosition() - aFrame->GetPosition();
nsRect normalOverflowRect = positionedOverflowRect + positionedToNormal;