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authorwin7-7 <win7-7@users.noreply.github.com>2020-05-08 01:21:41 +0300
committerMoonchild <moonchild@palemoon.org>2020-05-20 13:49:25 +0000
commitd3d3aad6e52397334844ed80f8db650174937854 (patch)
treeda624662628e938611db00fc64037fd27fb05a37 /layout/tables
parentd8d0538162defbb3e44be475c4781bb71f55c2ba (diff)
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Issue #1355 - Better way to create display items for column backgrounds
Part 1: Remove current table item, as it's never set. Part 2: Get rid of generic table painting code, and handle each class separately. Part 4: Hoist outline skipping into col(group) frame code. Part 5: Skip box-shadow for table column and column groups. Part 6: Store column and column group backgrounds separately, and then append them before the rest of the table contents. Part 7: Pass rects in display list coordinates to AppendBackgroundItemsToTop. Part 8: Create column and column group background display items as part of the cell's BuildDisplayList. Part 9: Used cached values instead of calling nsDisplayListBuilder::ToReferenceFrame when possible, since it can be expensive when the requested frame isn't the builder's current frame. Part 10: Make sure we build display items for table parts where only the normal position is visible, since we may need to create background items for ancestors at that position. Part 11: Create an AutoBuildingDisplayList when we create background items for table columns and column groups, so that we initialize the invalidation state correctly.
Diffstat (limited to 'layout/tables')
-rw-r--r--layout/tables/nsTableCellFrame.cpp51
-rw-r--r--layout/tables/nsTableColFrame.cpp8
-rw-r--r--layout/tables/nsTableColGroupFrame.cpp8
-rw-r--r--layout/tables/nsTableFrame.cpp286
-rw-r--r--layout/tables/nsTableFrame.h95
-rw-r--r--layout/tables/nsTableRowFrame.cpp57
-rw-r--r--layout/tables/nsTableRowFrame.h5
-rw-r--r--layout/tables/nsTableRowGroupFrame.cpp39
8 files changed, 253 insertions, 296 deletions
diff --git a/layout/tables/nsTableCellFrame.cpp b/layout/tables/nsTableCellFrame.cpp
index 64e7d2cfe..9c715d999 100644
--- a/layout/tables/nsTableCellFrame.cpp
+++ b/layout/tables/nsTableCellFrame.cpp
@@ -461,14 +461,14 @@ nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, this));
}
+ nsRect bgRect = GetRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
+
// display background if we need to.
if (aBuilder->IsForEventDelivery() ||
!StyleBackground()->IsTransparent() ||
StyleDisplay()->mAppearance) {
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder,
- this,
- GetRectRelativeToSelf(),
- aLists.BorderBackground());
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
+ aBuilder, this, bgRect, aLists.BorderBackground());
}
// display inset box-shadows if we need to.
@@ -487,16 +487,49 @@ nsTableCellFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
"TableCellSelection",
nsDisplayItem::TYPE_TABLE_CELL_SELECTION));
}
+
+ // This can be null if display list building initiated in the middle
+ // of the table, which can happen with background-clip:text and
+ // -moz-element.
+ nsDisplayTableBackgroundSet* backgrounds =
+ aBuilder->GetTableBackgroundSet();
+ if (backgrounds) {
+ // Compute bgRect relative to reference frame, but using the
+ // normal (without position:relative offsets) positions for the
+ // cell, row and row group.
+ bgRect = GetRectRelativeToSelf() + GetNormalPosition();
+
+ nsTableRowFrame* row = GetTableRowFrame();
+ bgRect += row->GetNormalPosition();
+
+ nsTableRowGroupFrame* rowGroup = row->GetTableRowGroupFrame();
+ bgRect += rowGroup->GetNormalPosition();
+
+ bgRect += backgrounds->TableToReferenceFrame();
+
+ // Create backgrounds items as needed for the column and column
+ // group that this cell occupies.
+ nsTableColFrame* col = backgrounds->GetColForIndex(ColIndex());
+ nsTableColGroupFrame* colGroup = col->GetTableColGroupFrame();
+
+ Maybe<nsDisplayListBuilder::AutoBuildingDisplayList> buildingForColGroup;
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
+ aBuilder, colGroup, bgRect, backgrounds->ColGroupBackgrounds(), false,
+ nullptr, colGroup->GetRect() + backgrounds->TableToReferenceFrame(),
+ this, &buildingForColGroup);
+
+ Maybe<nsDisplayListBuilder::AutoBuildingDisplayList> buildingForCol;
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
+ aBuilder, col, bgRect, backgrounds->ColBackgrounds(), false, nullptr,
+ col->GetRect() + colGroup->GetPosition() +
+ backgrounds->TableToReferenceFrame(),
+ this, &buildingForCol);
+ }
}
// the 'empty-cells' property has no effect on 'outline'
DisplayOutline(aBuilder, aLists);
- // Push a null 'current table item' so that descendant tables can't
- // accidentally mess with our table
- nsAutoPushCurrentTableItem pushTableItem;
- pushTableItem.Push(aBuilder, nullptr);
-
nsIFrame* kid = mFrames.FirstChild();
NS_ASSERTION(kid && !kid->GetNextSibling(), "Table cells should have just one child");
// The child's background will go in our BorderBackground() list.
diff --git a/layout/tables/nsTableColFrame.cpp b/layout/tables/nsTableColFrame.cpp
index 659f0fd35..6723f4701 100644
--- a/layout/tables/nsTableColFrame.cpp
+++ b/layout/tables/nsTableColFrame.cpp
@@ -112,7 +112,13 @@ void
nsTableColFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
- nsTableFrame::DisplayGenericTablePart(aBuilder, this, aLists);
+ // Per https://drafts.csswg.org/css-tables-3/#global-style-overrides:
+ // "All css properties of table-column and table-column-group boxes are
+ // ignored, except when explicitly specified by this specification."
+ // CSS outlines and box-shadows fall into this category, so we skip them
+ // on these boxes.
+
+ MOZ_ASSERT_UNREACHABLE("Cols don't paint themselves");
}
int32_t nsTableColFrame::GetSpan()
diff --git a/layout/tables/nsTableColGroupFrame.cpp b/layout/tables/nsTableColGroupFrame.cpp
index 732783428..be5b71bb2 100644
--- a/layout/tables/nsTableColGroupFrame.cpp
+++ b/layout/tables/nsTableColGroupFrame.cpp
@@ -387,7 +387,13 @@ void
nsTableColGroupFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
- nsTableFrame::DisplayGenericTablePart(aBuilder, this, aLists);
+ // Per https://drafts.csswg.org/css-tables-3/#global-style-overrides:
+ // "All css properties of table-column and table-column-group boxes are
+ // ignored, except when explicitly specified by this specification."
+ // CSS outlines and box-shadows fall into this category, so we skip them
+ // on these boxes.
+
+ MOZ_ASSERT_UNREACHABLE("Colgroups don't paint themselves");
}
nsTableColFrame * nsTableColGroupFrame::GetFirstColumn()
diff --git a/layout/tables/nsTableFrame.cpp b/layout/tables/nsTableFrame.cpp
index 57b249fb3..59a6d0f1a 100644
--- a/layout/tables/nsTableFrame.cpp
+++ b/layout/tables/nsTableFrame.cpp
@@ -1166,113 +1166,7 @@ nsDisplayTableBorderCollapse::Paint(nsDisplayListBuilder* aBuilder,
static_cast<nsTableFrame*>(mFrame)->PaintBCBorders(*drawTarget, mVisibleRect - pt);
}
-/* static */ void
-nsTableFrame::GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
- const nsDisplayListSet& aLists)
-{
- // This is similar to what nsContainerFrame::BuildDisplayListForNonBlockChildren
- // does, except that we allow the children's background and borders to go
- // in our BorderBackground list. This doesn't really affect background
- // painting --- the children won't actually draw their own backgrounds
- // because the nsTableFrame already drew them, unless a child has its own
- // stacking context, in which case the child won't use its passed-in
- // BorderBackground list anyway. It does affect cell borders though; this
- // lets us get cell borders into the nsTableFrame's BorderBackground list.
- for (nsIFrame* kid : aFrame->GetChildList(kColGroupList)) {
- aFrame->BuildDisplayListForChild(aBuilder, kid, aLists);
- }
-
- for (nsIFrame* kid : aFrame->PrincipalChildList()) {
- aFrame->BuildDisplayListForChild(aBuilder, kid, aLists);
- }
-}
-
-static void
-PaintRowBackground(nsTableRowFrame* aRow,
- nsIFrame* aFrame,
- nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists,
- const nsPoint& aOffset = nsPoint())
-{
- // Compute background rect by iterating over all cell frames.
- for (nsTableCellFrame* cell = aRow->GetFirstCell(); cell; cell = cell->GetNextCell()) {
- if (!cell->ShouldPaintBackground(aBuilder)) {
- continue;
- }
-
- auto cellRect = cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset;
- if (!aBuilder->GetDirtyRect().Intersects(cellRect)) {
- continue;
- }
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect,
- aLists.BorderBackground(),
- true, nullptr,
- aFrame->GetRectRelativeToSelf(),
- cell);
- }
-}
-
-static void
-PaintRowGroupBackground(nsTableRowGroupFrame* aRowGroup,
- nsIFrame* aFrame,
- nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists)
-{
- for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
- if (!aBuilder->GetDirtyRect().Intersects(nsRect(row->GetNormalPosition(),
- row->GetSize()))) {
- continue;
- }
- PaintRowBackground(row, aFrame, aBuilder, aLists, row->GetNormalPosition());
- }
-}
-
-static void
-PaintRowGroupBackgroundByColIdx(nsTableRowGroupFrame* aRowGroup,
- nsIFrame* aFrame,
- nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists,
- const nsTArray<uint32_t>& aColIdx,
- const nsPoint& aOffset)
-{
- MOZ_DIAGNOSTIC_ASSERT(!aColIdx.IsEmpty(),
- "Must be painting backgrounds for something");
- for (nsTableRowFrame* row = aRowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
- auto rowPos = row->GetNormalPosition() + aOffset;
- if (!aBuilder->GetDirtyRect().Intersects(nsRect(rowPos, row->GetSize()))) {
- continue;
- }
- for (nsTableCellFrame* cell = row->GetFirstCell(); cell; cell = cell->GetNextCell()) {
-
- uint32_t curColIdx = cell->ColIndex();
- if (!aColIdx.Contains(curColIdx)) {
- if (curColIdx > aColIdx.LastElement()) {
- // We can just stop looking at this row.
- break;
- }
- continue;
- }
-
- if (!cell->ShouldPaintBackground(aBuilder)) {
- continue;
- }
-
- auto cellPos = cell->GetNormalPosition() + rowPos;
- auto cellRect = nsRect(cellPos, cell->GetSize());
- if (!aBuilder->GetDirtyRect().Intersects(cellRect)) {
- continue;
- }
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame, cellRect,
- aLists.BorderBackground(),
- true, nullptr,
- aFrame->GetRectRelativeToSelf(),
- cell);
- }
- }
-}
-
-static inline bool FrameHasBorder(nsIFrame* f)
-{
+static inline bool FrameHasBorder(nsIFrame* f) {
if (!f->StyleVisibility()->IsVisible()) {
return false;
}
@@ -1284,8 +1178,7 @@ static inline bool FrameHasBorder(nsIFrame* f)
return false;
}
-void nsTableFrame::CalcHasBCBorders()
-{
+void nsTableFrame::CalcHasBCBorders() {
if (!IsBorderCollapse()) {
SetHasBCBorders(false);
return;
@@ -1303,8 +1196,9 @@ void nsTableFrame::CalcHasBCBorders()
return;
}
- nsTableColGroupFrame *colGroup = static_cast<nsTableColGroupFrame*>(f);
- for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) {
+ nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(f);
+ for (nsTableColFrame* col = colGroup->GetFirstColumn(); col;
+ col = col->GetNextCol()) {
if (FrameHasBorder(col)) {
SetHasBCBorders(true);
return;
@@ -1321,13 +1215,15 @@ void nsTableFrame::CalcHasBCBorders()
return;
}
- for (nsTableRowFrame* row = rowGroup->GetFirstRow(); row; row = row->GetNextRow()) {
+ for (nsTableRowFrame* row = rowGroup->GetFirstRow(); row;
+ row = row->GetNextRow()) {
if (FrameHasBorder(row)) {
SetHasBCBorders(true);
return;
}
- for (nsTableCellFrame* cell = row->GetFirstCell(); cell; cell = cell->GetNextCell()) {
+ for (nsTableCellFrame* cell = row->GetFirstCell(); cell;
+ cell = cell->GetNextCell()) {
if (FrameHasBorder(cell)) {
SetHasBCBorders(true);
return;
@@ -1339,138 +1235,58 @@ void nsTableFrame::CalcHasBCBorders()
SetHasBCBorders(false);
}
-/* static */ void
-nsTableFrame::DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
- nsFrame* aFrame,
- const nsDisplayListSet& aLists,
- DisplayGenericTablePartTraversal aTraversal)
-{
- bool isVisible = aFrame->IsVisibleForPainting(aBuilder);
- bool isTable = (aFrame->GetType() == nsGkAtoms::tableFrame);
-
- if (isVisible || !isTable) {
- nsDisplayTableItem* currentItem = aBuilder->GetCurrentTableItem();
- // currentItem may be null, when none of the table parts have a
- // background or border
- if (currentItem) {
- currentItem->UpdateForFrameBackground(aFrame);
- }
- }
-
- if (isVisible) {
- // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
-
- // Paint the outset box-shadows for the table frames
- if (aFrame->StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, aFrame));
- }
- }
-
- // Background visibility for rows, rowgroups, columns, colgroups depends on
- // the visibility of the _cell_, not of the row/col(group).
- // See spec at https://drafts.csswg.org/css-tables-3/#drawing-cell-backgrounds
- if (aFrame->GetType() == nsGkAtoms::tableRowGroupFrame) {
- nsTableRowGroupFrame* rowGroup = static_cast<nsTableRowGroupFrame*>(aFrame);
- PaintRowGroupBackground(rowGroup, aFrame, aBuilder, aLists);
- } else if (aFrame->GetType() == nsGkAtoms::tableRowFrame) {
- nsTableRowFrame* row = static_cast<nsTableRowFrame*>(aFrame);
- PaintRowBackground(row, aFrame, aBuilder, aLists);
- } else if (aFrame->GetType() == nsGkAtoms::tableColGroupFrame) {
- // Compute background rect by iterating all cell frame.
- nsTableColGroupFrame* colGroup = static_cast<nsTableColGroupFrame*>(aFrame);
- // Collecting column index.
- AutoTArray<uint32_t, 1> colIdx;
- for (nsTableColFrame* col = colGroup->GetFirstColumn(); col; col = col->GetNextCol()) {
- MOZ_ASSERT(colIdx.IsEmpty() ||
- static_cast<uint32_t>(col->GetColIndex()) > colIdx.LastElement());
- colIdx.AppendElement(col->GetColIndex());
- }
-
- if (!colIdx.IsEmpty()) {
- // We have some actual cells that live inside this rowgroup.
- nsTableFrame* table = colGroup->GetTableFrame();
- RowGroupArray rowGroups;
- table->OrderRowGroups(rowGroups);
- for (nsTableRowGroupFrame* rowGroup : rowGroups) {
- auto offset = rowGroup->GetNormalPosition() - colGroup->GetNormalPosition();
- if (!aBuilder->GetDirtyRect().Intersects(nsRect(offset, rowGroup->GetSize()))) {
- continue;
- }
- PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
- }
- }
- } else if (aFrame->GetType() == nsGkAtoms::tableColFrame) {
- // Compute background rect by iterating all cell frame.
- nsTableColFrame* col = static_cast<nsTableColFrame*>(aFrame);
- AutoTArray<uint32_t, 1> colIdx;
- colIdx.AppendElement(col->GetColIndex());
+// table paint code is concerned primarily with borders and bg color
+// SEC: TODO: adjust the rect for captions
+void
+nsTableFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists)
+{
+ DO_GLOBAL_REFLOW_COUNT_DSP_COLOR("nsTableFrame", NS_RGB(255,128,255));
- nsTableFrame* table = col->GetTableFrame();
- RowGroupArray rowGroups;
- table->OrderRowGroups(rowGroups);
- for (nsTableRowGroupFrame* rowGroup : rowGroups) {
- auto offset = rowGroup->GetNormalPosition() -
- col->GetNormalPosition() -
- col->GetTableColGroupFrame()->GetNormalPosition();
- if (!aBuilder->GetDirtyRect().Intersects(nsRect(offset, rowGroup->GetSize()))) {
- continue;
- }
- PaintRowGroupBackgroundByColIdx(rowGroup, aFrame, aBuilder, aLists, colIdx, offset);
- }
- } else if (isVisible) {
- nsDisplayBackgroundImage::AppendBackgroundItemsToTop(aBuilder, aFrame,
- aFrame->GetRectRelativeToSelf(),
- aLists.BorderBackground());
- }
+ DisplayBorderBackgroundOutline(aBuilder, aLists);
- if (isVisible) {
- // XXX: should box-shadow for rows/rowgroups/columns/colgroups get painted
- // just because we're visible? Or should it depend on the cell visibility
- // when we're not the whole table?
+ nsDisplayTableBackgroundSet tableBGs(aBuilder, this);
+ nsDisplayListCollection lists(aBuilder);
- // Paint the inset box-shadows for the table frames
- if (aFrame->StyleEffects()->mBoxShadow) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBoxShadowInner(aBuilder, aFrame));
+// This is similar to what
+ // nsContainerFrame::BuildDisplayListForNonBlockChildren does, except that we
+ // allow the children's background and borders to go in our BorderBackground
+ // list. This doesn't really affect background painting --- the children won't
+ // actually draw their own backgrounds because the nsTableFrame already drew
+ // them, unless a child has its own stacking context, in which case the child
+ // won't use its passed-in BorderBackground list anyway. It does affect cell
+ // borders though; this lets us get cell borders into the nsTableFrame's
+ // BorderBackground list.
+ for (nsIFrame* colGroup : FirstContinuation()->GetChildList(kColGroupList)) {
+ for (nsIFrame* col : colGroup->PrincipalChildList()) {
+ tableBGs.AddColumn((nsTableColFrame*)col);
}
}
- aTraversal(aBuilder, aFrame, aLists);
+ for (nsIFrame* kid : PrincipalChildList()) {
+ BuildDisplayListForChild(aBuilder, kid, lists);
+ }
- if (isVisible) {
- if (isTable) {
- nsTableFrame* table = static_cast<nsTableFrame*>(aFrame);
- // In the collapsed border model, overlay all collapsed borders.
- if (table->IsBorderCollapse()) {
- if (table->HasBCBorders()) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayTableBorderCollapse(aBuilder, table));
- }
- } else {
- const nsStyleBorder* borderStyle = aFrame->StyleBorder();
- if (borderStyle->HasBorder()) {
- aLists.BorderBackground()->AppendNewToTop(
- new (aBuilder) nsDisplayBorder(aBuilder, table));
- }
+ tableBGs.MoveTo(aLists);
+ lists.MoveTo(aLists);
+
+ if (IsVisibleForPainting(aBuilder)) {
+ // In the collapsed border model, overlay all collapsed borders.
+ if (IsBorderCollapse()) {
+ if (HasBCBorders()) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayTableBorderCollapse
+ (aBuilder, this));
+ }
+ } else {
+ const nsStyleBorder* borderStyle = StyleBorder();
+ if (borderStyle->HasBorder()) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBorder
+ (aBuilder, this));
}
}
}
-
- aFrame->DisplayOutline(aBuilder, aLists);
-}
-
-// table paint code is concerned primarily with borders and bg color
-// SEC: TODO: adjust the rect for captions
-void
-nsTableFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
- const nsDisplayListSet& aLists)
-{
- DO_GLOBAL_REFLOW_COUNT_DSP_COLOR("nsTableFrame", NS_RGB(255,128,255));
-
- DisplayGenericTablePart(aBuilder, this, aLists);
}
nsMargin
diff --git a/layout/tables/nsTableFrame.h b/layout/tables/nsTableFrame.h
index 8a2384134..7fcdcb9d8 100644
--- a/layout/tables/nsTableFrame.h
+++ b/layout/tables/nsTableFrame.h
@@ -72,36 +72,59 @@ private:
bool mDrawsBackground;
};
-class nsAutoPushCurrentTableItem
-{
-public:
- nsAutoPushCurrentTableItem() : mBuilder(nullptr) {}
+class nsDisplayTableBackgroundSet {
+ public:
+ nsDisplayList* ColGroupBackgrounds() { return &mColGroupBackgrounds; }
+
+ nsDisplayList* ColBackgrounds() { return &mColBackgrounds; }
+
+ nsDisplayTableBackgroundSet(nsDisplayListBuilder* aBuilder, nsIFrame* aTable)
+ : mBuilder(aBuilder) {
+ mPrevTableBackgroundSet = mBuilder->SetTableBackgroundSet(this);
+ mozilla::DebugOnly<const nsIFrame*> reference =
+ mBuilder->FindReferenceFrameFor(aTable, &mToReferenceFrame);
+ MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(reference, aTable));
+ mDirtyRect = mBuilder->GetDirtyRect();
+ }
- void Push(nsDisplayListBuilder* aBuilder, nsDisplayTableItem* aPushItem)
- {
- mBuilder = aBuilder;
- mOldCurrentItem = aBuilder->GetCurrentTableItem();
- aBuilder->SetCurrentTableItem(aPushItem);
-#ifdef DEBUG
- mPushedItem = aPushItem;
-#endif
+ ~nsDisplayTableBackgroundSet() {
+ mozilla::DebugOnly<nsDisplayTableBackgroundSet*> result =
+ mBuilder->SetTableBackgroundSet(mPrevTableBackgroundSet);
+ MOZ_ASSERT(result == this);
}
- ~nsAutoPushCurrentTableItem() {
- if (!mBuilder)
- return;
-#ifdef DEBUG
- NS_ASSERTION(mBuilder->GetCurrentTableItem() == mPushedItem,
- "Someone messed with the current table item behind our back!");
-#endif
- mBuilder->SetCurrentTableItem(mOldCurrentItem);
+
+ /**
+ * Move all display items in our lists to top of the corresponding lists in
+ * the destination.
+ */
+ void MoveTo(const nsDisplayListSet& aDestination) {
+ aDestination.BorderBackground()->AppendToTop(ColGroupBackgrounds());
+ aDestination.BorderBackground()->AppendToTop(ColBackgrounds());
}
-private:
+ void AddColumn(nsTableColFrame* aFrame) { mColumns.AppendElement(aFrame); }
+
+ nsTableColFrame* GetColForIndex(int32_t aIndex) { return mColumns[aIndex]; }
+
+ const nsPoint& TableToReferenceFrame() { return mToReferenceFrame; }
+
+ const nsRect& GetDirtyRect() { return mDirtyRect; }
+
+ private:
+ // This class is only used on stack, so we don't have to worry about leaking
+ // it. Don't let us be heap-allocated!
+ void* operator new(size_t sz) CPP_THROW_NEW;
+
+ protected:
nsDisplayListBuilder* mBuilder;
- nsDisplayTableItem* mOldCurrentItem;
-#ifdef DEBUG
- nsDisplayTableItem* mPushedItem;
-#endif
+ nsDisplayTableBackgroundSet* mPrevTableBackgroundSet;
+
+ nsDisplayList mColGroupBackgrounds;
+ nsDisplayList mColBackgrounds;
+
+ nsTArray<nsTableColFrame*> mColumns;
+ nsPoint mToReferenceFrame;
+ nsRect mDirtyRect;
};
/* ============================================================================ */
@@ -229,28 +252,6 @@ public:
nsIFrame* aSourceFrame,
bool* aDidPassThrough);
- typedef void (* DisplayGenericTablePartTraversal)
- (nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
- const nsDisplayListSet& aLists);
- static void GenericTraversal(nsDisplayListBuilder* aBuilder, nsFrame* aFrame,
- const nsDisplayListSet& aLists);
-
- /**
- * Helper method to handle display common to table frames, rowgroup frames
- * and row frames. It creates a background display item for handling events
- * if necessary, an outline display item if necessary, and displays
- * all the the frame's children.
- * @param aDisplayItem the display item created for this part, or null
- * if this part's border/background painting is delegated to an ancestor
- * @param aTraversal a function that gets called to traverse the table
- * part's child frames and add their display list items to a
- * display list set.
- */
- static void DisplayGenericTablePart(nsDisplayListBuilder* aBuilder,
- nsFrame* aFrame,
- const nsDisplayListSet& aLists,
- DisplayGenericTablePartTraversal aTraversal = GenericTraversal);
-
// Return the closest sibling of aPriorChildFrame (including aPriroChildFrame)
// of type aChildType.
static nsIFrame* GetFrameAtOrBefore(nsIFrame* aParentFrame,
diff --git a/layout/tables/nsTableRowFrame.cpp b/layout/tables/nsTableRowFrame.cpp
index 685f4fdea..18f11f876 100644
--- a/layout/tables/nsTableRowFrame.cpp
+++ b/layout/tables/nsTableRowFrame.cpp
@@ -549,11 +549,66 @@ nsTableRowFrame::CalcBSize(const ReflowInput& aReflowInput)
return GetInitialBSize();
}
+void nsTableRowFrame::PaintCellBackgroundsForFrame(
+ nsIFrame* aFrame, nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists, const nsPoint& aOffset) {
+ // Compute background rect by iterating all cell frame.
+ const nsPoint toReferenceFrame = aBuilder->ToReferenceFrame(aFrame);
+ for (nsTableCellFrame* cell = GetFirstCell(); cell;
+ cell = cell->GetNextCell()) {
+ if (!cell->ShouldPaintBackground(aBuilder)) {
+ continue;
+ }
+
+ auto cellRect =
+ cell->GetRectRelativeToSelf() + cell->GetNormalPosition() + aOffset;
+ if (!aBuilder->GetDirtyRect().Intersects(cellRect)) {
+ continue;
+ }
+ cellRect += toReferenceFrame;
+ nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
+ aBuilder, aFrame, cellRect, aLists.BorderBackground(), true, nullptr,
+ aFrame->GetRectRelativeToSelf() + toReferenceFrame, cell);
+ }
+}
+
void
nsTableRowFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
- nsTableFrame::DisplayGenericTablePart(aBuilder, this, aLists);
+ if (IsVisibleForPainting(aBuilder)) {
+ // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the outset box-shadows for the table frames
+ if (StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowOuter
+ (aBuilder, this));
+ }
+ }
+
+ PaintCellBackgroundsForFrame(this, aBuilder, aLists);
+
+ if (IsVisibleForPainting(aBuilder)) {
+ // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the inset box-shadows for the table frames
+ if (StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowInner
+ (aBuilder, this));
+ }
+ }
+
+ DisplayOutline(aBuilder, aLists);
+
+ for (nsIFrame* kid : PrincipalChildList()) {
+ BuildDisplayListForChild(aBuilder, kid, aLists);
+ }
}
nsIFrame::LogicalSides
diff --git a/layout/tables/nsTableRowFrame.h b/layout/tables/nsTableRowFrame.h
index 350b4f6f7..4b6dd2628 100644
--- a/layout/tables/nsTableRowFrame.h
+++ b/layout/tables/nsTableRowFrame.h
@@ -81,6 +81,11 @@ public:
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists) override;
+ void PaintCellBackgroundsForFrame(nsIFrame* aFrame,
+ nsDisplayListBuilder* aBuilder,
+ const nsDisplayListSet& aLists,
+ const nsPoint& aOffset = nsPoint());
+
// Implemented in nsTableCellFrame.h, because it needs to know about the
// nsTableCellFrame class, but we can't include nsTableCellFrame.h here.
inline nsTableCellFrame* GetFirstCell() const;
diff --git a/layout/tables/nsTableRowGroupFrame.cpp b/layout/tables/nsTableRowGroupFrame.cpp
index 1b7f029c8..b6d8a4364 100644
--- a/layout/tables/nsTableRowGroupFrame.cpp
+++ b/layout/tables/nsTableRowGroupFrame.cpp
@@ -207,8 +207,43 @@ void
nsTableRowGroupFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsDisplayListSet& aLists)
{
- nsTableFrame::DisplayGenericTablePart(aBuilder, this,
- aLists, DisplayRows);
+ if (IsVisibleForPainting(aBuilder)) {
+ // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the outset box-shadows for the table frames
+ if (StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowOuter
+ (aBuilder, this));
+ }
+ }
+
+ for (nsTableRowFrame* row = GetFirstRow(); row; row = row->GetNextRow()) {
+ if (!aBuilder->GetDirtyRect().Intersects(row->GetVisualOverflowRect() + row->GetNormalPosition())) {
+ continue;
+ }
+ row->PaintCellBackgroundsForFrame(this, aBuilder, aLists,
+ row->GetNormalPosition());
+ }
+
+ if (IsVisibleForPainting(aBuilder)) {
+ // XXXbz should box-shadow for rows/rowgroups/columns/colgroups get painted
+ // just because we're visible? Or should it depend on the cell visibility
+ // when we're not the whole table?
+
+ // Paint the inset box-shadows for the table frames
+ if (StyleEffects()->mBoxShadow) {
+ aLists.BorderBackground()->AppendNewToTop(
+ new (aBuilder) nsDisplayBoxShadowInner
+ (aBuilder, this));
+ }
+ }
+
+ DisplayOutline(aBuilder, aLists);
+
+ DisplayRows(aBuilder, this, aLists);
}
nsIFrame::LogicalSides