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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /layout/svg/SVGContextPaint.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/svg/SVGContextPaint.cpp')
-rw-r--r--layout/svg/SVGContextPaint.cpp266
1 files changed, 266 insertions, 0 deletions
diff --git a/layout/svg/SVGContextPaint.cpp b/layout/svg/SVGContextPaint.cpp
new file mode 100644
index 000000000..23b9b99dc
--- /dev/null
+++ b/layout/svg/SVGContextPaint.cpp
@@ -0,0 +1,266 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SVGContextPaint.h"
+
+#include "gfxContext.h"
+#include "mozilla/gfx/2D.h"
+#include "nsIDocument.h"
+#include "nsSVGPaintServerFrame.h"
+#include "nsSVGEffects.h"
+#include "nsSVGPaintServerFrame.h"
+
+using namespace mozilla::gfx;
+
+namespace mozilla {
+
+/**
+ * Stores in |aTargetPaint| information on how to reconstruct the current
+ * fill or stroke pattern. Will also set the paint opacity to transparent if
+ * the paint is set to "none".
+ * @param aOuterContextPaint pattern information from the outer text context
+ * @param aTargetPaint where to store the current pattern information
+ * @param aFillOrStroke member pointer to the paint we are setting up
+ * @param aProperty the frame property descriptor of the fill or stroke paint
+ * server frame
+ */
+static void
+SetupInheritablePaint(const DrawTarget* aDrawTarget,
+ const gfxMatrix& aContextMatrix,
+ nsIFrame* aFrame,
+ float& aOpacity,
+ SVGContextPaint* aOuterContextPaint,
+ SVGContextPaintImpl::Paint& aTargetPaint,
+ nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
+ nsSVGEffects::PaintingPropertyDescriptor aProperty)
+{
+ const nsStyleSVG *style = aFrame->StyleSVG();
+ nsSVGPaintServerFrame *ps =
+ nsSVGEffects::GetPaintServer(aFrame, aFillOrStroke, aProperty);
+
+ if (ps) {
+ RefPtr<gfxPattern> pattern =
+ ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix,
+ aFillOrStroke, aOpacity);
+ if (pattern) {
+ aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps);
+ return;
+ }
+ }
+ if (aOuterContextPaint) {
+ RefPtr<gfxPattern> pattern;
+ switch ((style->*aFillOrStroke).Type()) {
+ case eStyleSVGPaintType_ContextFill:
+ pattern = aOuterContextPaint->GetFillPattern(aDrawTarget, aOpacity,
+ aContextMatrix);
+ break;
+ case eStyleSVGPaintType_ContextStroke:
+ pattern = aOuterContextPaint->GetStrokePattern(aDrawTarget, aOpacity,
+ aContextMatrix);
+ break;
+ default:
+ ;
+ }
+ if (pattern) {
+ aTargetPaint.SetContextPaint(aOuterContextPaint, (style->*aFillOrStroke).Type());
+ return;
+ }
+ }
+ nscolor color =
+ nsSVGUtils::GetFallbackOrPaintColor(aFrame->StyleContext(), aFillOrStroke);
+ aTargetPaint.SetColor(color);
+}
+
+DrawMode
+SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget,
+ const gfxMatrix& aContextMatrix,
+ nsIFrame* aFrame,
+ SVGContextPaint* aOuterContextPaint)
+{
+ DrawMode toDraw = DrawMode(0);
+
+ const nsStyleSVG *style = aFrame->StyleSVG();
+
+ // fill:
+ if (style->mFill.Type() == eStyleSVGPaintType_None) {
+ SetFillOpacity(0.0f);
+ } else {
+ float opacity = nsSVGUtils::GetOpacity(style->FillOpacitySource(),
+ style->mFillOpacity,
+ aOuterContextPaint);
+
+ SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame,
+ opacity, aOuterContextPaint,
+ mFillPaint, &nsStyleSVG::mFill,
+ nsSVGEffects::FillProperty());
+
+ SetFillOpacity(opacity);
+
+ toDraw |= DrawMode::GLYPH_FILL;
+ }
+
+ // stroke:
+ if (style->mStroke.Type() == eStyleSVGPaintType_None) {
+ SetStrokeOpacity(0.0f);
+ } else {
+ float opacity = nsSVGUtils::GetOpacity(style->StrokeOpacitySource(),
+ style->mStrokeOpacity,
+ aOuterContextPaint);
+
+ SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame,
+ opacity, aOuterContextPaint,
+ mStrokePaint, &nsStyleSVG::mStroke,
+ nsSVGEffects::StrokeProperty());
+
+ SetStrokeOpacity(opacity);
+
+ toDraw |= DrawMode::GLYPH_STROKE;
+ }
+
+ return toDraw;
+}
+
+void
+SVGContextPaint::InitStrokeGeometry(gfxContext* aContext,
+ float devUnitsPerSVGUnit)
+{
+ mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit;
+ aContext->CurrentDash(mDashes, &mDashOffset);
+ for (uint32_t i = 0; i < mDashes.Length(); i++) {
+ mDashes[i] /= devUnitsPerSVGUnit;
+ }
+ mDashOffset /= devUnitsPerSVGUnit;
+}
+
+/* static */ SVGContextPaint*
+SVGContextPaint::GetContextPaint(nsIContent* aContent)
+{
+ nsIDocument* ownerDoc = aContent->OwnerDoc();
+
+ if (!ownerDoc->IsBeingUsedAsImage()) {
+ return nullptr;
+ }
+
+ return static_cast<SVGContextPaint*>(
+ ownerDoc->GetProperty(nsGkAtoms::svgContextPaint));
+}
+
+already_AddRefed<gfxPattern>
+SVGContextPaintImpl::GetFillPattern(const DrawTarget* aDrawTarget,
+ float aOpacity,
+ const gfxMatrix& aCTM)
+{
+ return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM);
+}
+
+already_AddRefed<gfxPattern>
+SVGContextPaintImpl::GetStrokePattern(const DrawTarget* aDrawTarget,
+ float aOpacity,
+ const gfxMatrix& aCTM)
+{
+ return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke, aCTM);
+}
+
+already_AddRefed<gfxPattern>
+SVGContextPaintImpl::Paint::GetPattern(const DrawTarget* aDrawTarget,
+ float aOpacity,
+ nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
+ const gfxMatrix& aCTM)
+{
+ RefPtr<gfxPattern> pattern;
+ if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) {
+ // Set the pattern matrix just in case it was messed with by a previous
+ // caller. We should get the same matrix each time a pattern is constructed
+ // so this should be fine.
+ pattern->SetMatrix(aCTM * mPatternMatrix);
+ return pattern.forget();
+ }
+
+ switch (mPaintType) {
+ case eStyleSVGPaintType_None:
+ pattern = new gfxPattern(Color());
+ mPatternMatrix = gfxMatrix();
+ break;
+ case eStyleSVGPaintType_Color: {
+ Color color = Color::FromABGR(mPaintDefinition.mColor);
+ color.a *= aOpacity;
+ pattern = new gfxPattern(color);
+ mPatternMatrix = gfxMatrix();
+ break;
+ }
+ case eStyleSVGPaintType_Server:
+ pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(mFrame,
+ aDrawTarget,
+ mContextMatrix,
+ aFillOrStroke,
+ aOpacity);
+ {
+ // m maps original-user-space to pattern space
+ gfxMatrix m = pattern->GetMatrix();
+ gfxMatrix deviceToOriginalUserSpace = mContextMatrix;
+ if (!deviceToOriginalUserSpace.Invert()) {
+ return nullptr;
+ }
+ // mPatternMatrix maps device space to pattern space via original user space
+ mPatternMatrix = deviceToOriginalUserSpace * m;
+ }
+ pattern->SetMatrix(aCTM * mPatternMatrix);
+ break;
+ case eStyleSVGPaintType_ContextFill:
+ pattern = mPaintDefinition.mContextPaint->GetFillPattern(aDrawTarget,
+ aOpacity, aCTM);
+ // Don't cache this. mContextPaint will have cached it anyway. If we
+ // cache it, we'll have to compute mPatternMatrix, which is annoying.
+ return pattern.forget();
+ case eStyleSVGPaintType_ContextStroke:
+ pattern = mPaintDefinition.mContextPaint->GetStrokePattern(aDrawTarget,
+ aOpacity, aCTM);
+ // Don't cache this. mContextPaint will have cached it anyway. If we
+ // cache it, we'll have to compute mPatternMatrix, which is annoying.
+ return pattern.forget();
+ default:
+ MOZ_ASSERT(false, "invalid paint type");
+ return nullptr;
+ }
+
+ mPatternCache.Put(aOpacity, pattern);
+ return pattern.forget();
+}
+
+AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint(
+ SVGContextPaint* aContextPaint,
+ nsIDocument* aSVGDocument)
+ : mSVGDocument(aSVGDocument)
+ , mOuterContextPaint(aSVGDocument->GetProperty(nsGkAtoms::svgContextPaint))
+{
+ // The way that we supply context paint is to temporarily set the context
+ // paint on the owner document of the SVG that we're painting while it's
+ // being painted.
+
+ MOZ_ASSERT(aContextPaint);
+ MOZ_ASSERT(aSVGDocument->IsBeingUsedAsImage(),
+ "SVGContextPaint::GetContextPaint assumes this");
+
+ if (mOuterContextPaint) {
+ mSVGDocument->UnsetProperty(nsGkAtoms::svgContextPaint);
+ }
+
+ DebugOnly<nsresult> res =
+ mSVGDocument->SetProperty(nsGkAtoms::svgContextPaint, aContextPaint);
+
+ NS_WARNING_ASSERTION(NS_SUCCEEDED(res), "Failed to set context paint");
+}
+
+AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint()
+{
+ mSVGDocument->UnsetProperty(nsGkAtoms::svgContextPaint);
+ if (mOuterContextPaint) {
+ DebugOnly<nsresult> res =
+ mSVGDocument->SetProperty(nsGkAtoms::svgContextPaint, mOuterContextPaint);
+
+ NS_WARNING_ASSERTION(NS_SUCCEEDED(res), "Failed to restore context paint");
+ }
+}
+
+} // namespace mozilla