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author | janekptacijarabaci <janekptacijarabaci@seznam.cz> | 2018-03-14 11:45:38 +0100 |
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committer | janekptacijarabaci <janekptacijarabaci@seznam.cz> | 2018-03-14 11:45:38 +0100 |
commit | aade91b13a50ee4f246016fa8d8d1561f58f80ee (patch) | |
tree | 5deac61e124e06478040bedfbb1784b68fc8cc97 /layout/style/nsAnimationManager.cpp | |
parent | dcc00ffadf64270b0ae82431f5b71c527590e91b (diff) | |
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moebius#89: DOM - implement animationcancel event
Issue #55
Diffstat (limited to 'layout/style/nsAnimationManager.cpp')
-rw-r--r-- | layout/style/nsAnimationManager.cpp | 75 |
1 files changed, 46 insertions, 29 deletions
diff --git a/layout/style/nsAnimationManager.cpp b/layout/style/nsAnimationManager.cpp index 8d4e8fcee..aa1b6fe78 100644 --- a/layout/style/nsAnimationManager.cpp +++ b/layout/style/nsAnimationManager.cpp @@ -158,12 +158,8 @@ CSSAnimation::HasLowerCompositeOrderThan(const CSSAnimation& aOther) const } void -CSSAnimation::QueueEvents() +CSSAnimation::QueueEvents(StickyTimeDuration aActiveTime) { - if (!mEffect) { - return; - } - // If the animation is pending, we ignore animation events until we finish // pending. if (mPendingState != PendingState::NotPending) { @@ -198,39 +194,60 @@ CSSAnimation::QueueEvents() } nsAnimationManager* manager = presContext->AnimationManager(); - ComputedTiming computedTiming = mEffect->GetComputedTiming(); - - ComputedTiming::AnimationPhase currentPhase = computedTiming.mPhase; - uint64_t currentIteration = computedTiming.mCurrentIteration; - if (currentPhase == mPreviousPhase && - currentIteration == mPreviousIteration) { - return; - } const StickyTimeDuration zeroDuration; - StickyTimeDuration intervalStartTime = - std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().mDelay), - computedTiming.mActiveDuration), - zeroDuration); - StickyTimeDuration intervalEndTime = - std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().mDelay), - computedTiming.mActiveDuration), - zeroDuration); - - uint64_t iterationBoundary = mPreviousIteration > currentIteration - ? currentIteration + 1 - : currentIteration; - StickyTimeDuration iterationStartTime = - computedTiming.mDuration.MultDouble( - (iterationBoundary - computedTiming.mIterationStart)); + uint64_t currentIteration = 0; + ComputedTiming::AnimationPhase currentPhase; + StickyTimeDuration intervalStartTime; + StickyTimeDuration intervalEndTime; + StickyTimeDuration iterationStartTime; + + if (!mEffect) { + currentPhase = GetAnimationPhaseWithoutEffect + <ComputedTiming::AnimationPhase>(*this); + } else { + ComputedTiming computedTiming = mEffect->GetComputedTiming(); + currentPhase = computedTiming.mPhase; + currentIteration = computedTiming.mCurrentIteration; + if (currentPhase == mPreviousPhase && + currentIteration == mPreviousIteration) { + return; + } + intervalStartTime = + std::max(std::min(StickyTimeDuration(-mEffect->SpecifiedTiming().mDelay), + computedTiming.mActiveDuration), + zeroDuration); + intervalEndTime = + std::max(std::min((EffectEnd() - mEffect->SpecifiedTiming().mDelay), + computedTiming.mActiveDuration), + zeroDuration); + + uint64_t iterationBoundary = mPreviousIteration > currentIteration + ? currentIteration + 1 + : currentIteration; + iterationStartTime = + computedTiming.mDuration.MultDouble( + (iterationBoundary - computedTiming.mIterationStart)); + } TimeStamp startTimeStamp = ElapsedTimeToTimeStamp(intervalStartTime); TimeStamp endTimeStamp = ElapsedTimeToTimeStamp(intervalEndTime); TimeStamp iterationTimeStamp = ElapsedTimeToTimeStamp(iterationStartTime); AutoTArray<AnimationEventParams, 2> events; + + // Handle cancel event first + if ((mPreviousPhase != AnimationPhase::Idle && + mPreviousPhase != AnimationPhase::After) && + currentPhase == AnimationPhase::Idle) { + TimeStamp activeTimeStamp = ElapsedTimeToTimeStamp(aActiveTime); + events.AppendElement(AnimationEventParams{ eAnimationCancel, + aActiveTime, + activeTimeStamp }); + } + switch (mPreviousPhase) { - case AnimationPhase::Null: + case AnimationPhase::Idle: case AnimationPhase::Before: if (currentPhase == AnimationPhase::Active) { events.AppendElement(AnimationEventParams{ eAnimationStart, |