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author | Andrew McCreight <continuation@gmail.com> | 2019-01-29 13:36:19 +0100 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-01-29 13:36:19 +0100 |
commit | 888fbacfe0b1c71e2d7cbd1552aca6f424dc0d93 (patch) | |
tree | 777c35c81122f36cc1c025f0f5d336680b4c8657 /layout/style/IncrementalClearCOMRuleArray.cpp | |
parent | babedf6c696f88734e59b63d0c6614962cc57519 (diff) | |
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Increase slice time for longer running CCs.
If a CC takes too long (around 50 slices) or gets interrupted by a GC,
we have to finish it synchronously, which can cause a big pause.
This patch tries to avoid that by eagerly increasing the slice budget
the longer a CC goes on. It linearly increases the slice time from 5ms
to 40ms as we approach the halfway point of a CC (1 second), matching
GC pauses, and then leaves it at 40ms.
Diffstat (limited to 'layout/style/IncrementalClearCOMRuleArray.cpp')
0 files changed, 0 insertions, 0 deletions