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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<html xmlns="http://www.w3.org/1999/xhtml" class="reftest-wait">
+ <head>
+ <title>Valid, invalid, valid</title>
+ <!--
+ PURPOSE: When manipulating the DOM tree it is quite likely that at some
+ instant the document will be invalid such as during a chain of
+ operations. SVG 1.1, section F.2 states:
+
+ "Because of situations where a block of scripting changes might cause
+ a given SVG document fragment to go into and out of error, error
+ processing shall occur only at times when document presentation (e.g.,
+ rendering to the display device) is updated"
+
+ A similar requirement exists regarding unsuspend / suspend redraw.
+ This test checks that behaviour.
+
+ OPERATION: There is a box and a circle. Initially the circle is animated and
+ should move to the right. The animation element is moved to the rectangle.
+ At this point the animation points to an invalid attribute. This attribute
+ is then updated to be valid again.
+
+ EXPECTED RESULTS: The circle is moved and then the rectangle is moved. There
+ should not be any errors reported in the Javascript console or assertions
+ etc.
+
+ After the animation is removed from the circle it should reset (I think).
+
+ Currently this hasn't been implemented (we need to make use of
+ mLastCompositors table in nsSMILAnimationController), so this test is
+ disabled for now. As the code stands now you'll normally get the correct
+ result but under other conditions the circle moves a fraction before the
+ call to pauseAnimations and this effect is not then cleared.
+ -->
+ <script>
+ function moveAnimation()
+ {
+ var svg = document.getElementsByTagName('svg')[0];
+ svg.pauseAnimations();
+ svg.setCurrentTime(0.5);
+ doMove();
+ svg.setCurrentTime(1.0);
+ setTimeout('document.documentElement.removeAttribute("class")', 0);
+ }
+
+ function doMove()
+ {
+ var anim = document.getElementById('animation-to-move');
+ anim.parentNode.removeChild(anim);
+ var rect = document.getElementById('target');
+ rect.appendChild(anim);
+ // The animation is now in error
+ anim.setAttribute('attributeName', 'x');
+ // Now it's fixed
+ }
+ </script>
+ </head>
+
+ <body onload="moveAnimation()">
+ <svg xmlns="http://www.w3.org/2000/svg" width="200px" height="200px">
+ <rect x="0" y="0" width="199" height="199"
+ style="fill: none; stroke: black"/>
+ <!-- rect to be animated second -->
+ <rect x="-20" y="80" width="40" height="40" fill="royalblue"
+ stroke="black" stroke-width="1" id="target"/>
+ <!-- circle to be animated first -->
+ <circle cx="0" cy="100" r="15" fill="skyblue" stroke="black"
+ stroke-width="1">
+ <animate attributeName="cx" from="0" to="200" begin="0s" dur="2s"
+ fill="freeze" id="animation-to-move"/>
+ </circle>
+ </svg>
+ </body>
+</html>