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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+<svg xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ class="reftest-wait"
+ onload="setTimeAndSnapshot(3, true)">
+ <title>Test animation of the "numOctaves" &lt;integer&gt; attribute on the "feTurbulence" element</title>
+ <script xlink:href="smil-util.js" type="text/javascript"/>
+
+ <!-- This is an unfinished and unused testcase that would not pass given the
+ current implementation strategy. This testcase assumes that the
+ strategy should be to give each value an equal slice of the simple
+ duration. In other words if animating from 1 to 4 in 4 seconds, then
+ each of the values 1, 2, 3 and 4 would get 1 second each.
+
+ See the comment in anim-feTurbulence-numOctaves-01.svg for more on
+ implementation strategy.
+ -->
+
+
+
+ <!-- Animation of integers is actually more complicated than lengths. It's
+ necessary to "jump" from value to value since you're dealing with
+ discrete integers rather than continuous real numbers.
+
+ The spec doesn't say exactly how to behave, but we assume that the each
+ of the values in a from-to animation gets an equal slice of the simple
+ duration. We also assume that at times that are exactly midway between
+ two integers, we should jump to the "next" integer. In other words, when
+ animating from 0 to 1 in 1 second, at 0.5 seconds the value changes to
+ 1; but when animating from 1 to 0 in 1 second, at 0.5 seconds the value
+ changes to 0. This is different from floor(), round() or ceil()
+ behavior, and we test that by animating both "up" and "down" below.
+ -->
+
+
+ <!-- Some tests animating *up* to higher values. -->
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 3.25s - so at 3s the animated value should still be 1. -->
+ <filter id="filter_1" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="13s"
+ to="4"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect width="20" height="20" filter="url(#filter_1)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 3s - so at exactly 3s the animated value should become 2. -->
+ <filter id="filter_2" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="12s"
+ to="4"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="20" width="20" height="20" filter="url(#filter_2)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1.25s - so at 3s the animated value should still be 3. -->
+ <filter id="filter_3" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="5s"
+ to="4"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="40" width="20" height="20" filter="url(#filter_3)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1s - so at exactly 3s the animated value should become 4. -->
+ <filter id="filter_4" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="4s"
+ to="4"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="60" width="20" height="20" filter="url(#filter_4)"/>
+
+
+ <!-- Some tests animating *down* to lower values. -->
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 3.25s - so at 3s the animated value should still be 4. -->
+ <filter id="filter_5" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="13s"
+ to="1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect y="20" width="20" height="20" filter="url(#filter_5)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 3s - so at exactly 3s the animated value should become 3. -->
+ <filter id="filter_6" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="12s"
+ to="1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="20" y="20" width="20" height="20" filter="url(#filter_6)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1.25s - so at 3s the animated value should still be 2. -->
+ <filter id="filter_7" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="5s"
+ to="1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="40" y="20" width="20" height="20" filter="url(#filter_7)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1s - so at exactly 3s the animated value should become 1. -->
+ <filter id="filter_8" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="4s"
+ to="1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="60" y="20" width="20" height="20" filter="url(#filter_8)"/>
+
+
+ <!-- Some 'by' animation tests -->
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1.25s - so at 3s the animated value should still be 3. -->
+ <filter id="filter_9" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="5s"
+ by="3"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect y="40" width="20" height="20" filter="url(#filter_9)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1s - so at exactly 3s the animated value should become 4. -->
+ <filter id="filter_10" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="1">
+ <animate attributeName="numOctaves"
+ calcMode="linear"
+ begin="0s" dur="4s"
+ by="3"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="20" y="40" width="20" height="20" filter="url(#filter_10)"/>
+
+
+ <!-- calcMode="paced" tests -->
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1.25s - so at 3s the animated value should still be 2. -->
+ <filter id="filter_11" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="paced"
+ begin="0s" dur="5s"
+ values="4; 3; 1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect y="60" width="20" height="20" filter="url(#filter_11)"/>
+
+ <!-- Each of the four values should get an equal slice of the duration -
+ that is 1s - so at exactly 3s the animated value should become 1. -->
+ <filter id="filter_12" x="0%" y="0%" width="100%" height="100%">
+ <feTurbulence type="turbulence" baseFrequency="0.01" numOctaves="4">
+ <animate attributeName="numOctaves"
+ calcMode="paced"
+ begin="0s" dur="4s"
+ values="4; 3; 1"
+ fill="freeze"/>
+ </feTurbulence>
+ </filter>
+ <rect x="20" y="60" width="20" height="20" filter="url(#filter_12)"/>
+
+</svg>