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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /layout/reftests/svg/as-image/canvas-drawImage-scale-1c.html
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Add m-esr52 at 52.6.0
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diff --git a/layout/reftests/svg/as-image/canvas-drawImage-scale-1c.html b/layout/reftests/svg/as-image/canvas-drawImage-scale-1c.html
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+++ b/layout/reftests/svg/as-image/canvas-drawImage-scale-1c.html
@@ -0,0 +1,26 @@
+<html class="reftest-wait">
+ <head>
+ <script type="text/javascript">
+ function go() {
+ var canvas = document.getElementById("canvas");
+ var ctx = canvas.getContext("2d");
+
+ // Draw some orange
+ ctx.fillStyle = "orange";
+ ctx.fillRect(0, 0, 100, 100);
+
+ // Instantiate an image. Once it has loaded, draw it & take snapshot.
+ var image = new Image();
+ image.onload = function() {
+ ctx.scale(2, 2); // Scale our image-drawing by 2
+ ctx.drawImage(image, 0, 0);
+ document.documentElement.removeAttribute("class");
+ }
+ image.src ="lime50x50.svg";
+ }
+ </script>
+ </head>
+ <body onload="go()">
+ <canvas id="canvas" width="200" height="200"></canvas>
+</body>
+</html>