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author | Andy <webmaster@RealityRipple.com> | 2020-07-31 13:01:18 -0700 |
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committer | Moonchild <moonchild@palemoon.org> | 2020-08-07 21:27:29 +0000 |
commit | 3266e0976ff055aefa49b664966229bbb89d1009 (patch) | |
tree | 41603b23ec1667a191fe0714d72a2d2649d77125 /layout/generic/nsHTMLCanvasFrame.cpp | |
parent | 4433519ae8b7e1cc14e217c3e20d8bca3f9cf2f2 (diff) | |
download | UXP-3266e0976ff055aefa49b664966229bbb89d1009.tar UXP-3266e0976ff055aefa49b664966229bbb89d1009.tar.gz UXP-3266e0976ff055aefa49b664966229bbb89d1009.tar.lz UXP-3266e0976ff055aefa49b664966229bbb89d1009.tar.xz UXP-3266e0976ff055aefa49b664966229bbb89d1009.zip |
Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792
Aspect Ratio handling simplified by using floating point integers:
- Multiplication of value (or inverse value) to a known side for Scaling
- No unequal equal values such as "4/3" vs "8/6" vs "20/15"
- Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'layout/generic/nsHTMLCanvasFrame.cpp')
-rw-r--r-- | layout/generic/nsHTMLCanvasFrame.cpp | 30 |
1 files changed, 10 insertions, 20 deletions
diff --git a/layout/generic/nsHTMLCanvasFrame.cpp b/layout/generic/nsHTMLCanvasFrame.cpp index f86ec1136..032b95e5b 100644 --- a/layout/generic/nsHTMLCanvasFrame.cpp +++ b/layout/generic/nsHTMLCanvasFrame.cpp @@ -44,21 +44,6 @@ IntrinsicSizeFromCanvasSize(const nsIntSize& aCanvasSizeInPx) return intrinsicSize; } -/* Helper for our nsIFrame::GetIntrinsicRatio() impl. Takes the result of - * "GetCanvasSize()" as a parameter, which may help avoid redundant - * indirect calls to GetCanvasSize(). - * - * @param aCanvasSizeInPx The canvas's size in CSS pixels, as returned - * by GetCanvasSize(). - * @return The canvas's intrinsic ratio, as a nsSize. - */ -static nsSize -IntrinsicRatioFromCanvasSize(const nsIntSize& aCanvasSizeInPx) -{ - return nsSize(nsPresContext::CSSPixelsToAppUnits(aCanvasSizeInPx.width), - nsPresContext::CSSPixelsToAppUnits(aCanvasSizeInPx.height)); -} - class nsDisplayCanvas : public nsDisplayItem { public: nsDisplayCanvas(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) @@ -92,7 +77,7 @@ public: // Need intrinsic size & ratio, for ComputeObjectDestRect: nsIntSize canvasSize = f->GetCanvasSize(); IntrinsicSize intrinsicSize = IntrinsicSizeFromCanvasSize(canvasSize); - nsSize intrinsicRatio = IntrinsicRatioFromCanvasSize(canvasSize); + AspectRatio intrinsicRatio = AspectRatio::FromSize(canvasSize); const nsRect destRect = nsLayoutUtils::ComputeObjectDestRect(constraintRect, @@ -211,10 +196,15 @@ nsHTMLCanvasFrame::GetIntrinsicSize() return IntrinsicSizeFromCanvasSize(GetCanvasSize()); } -/* virtual */ nsSize +/* virtual */ AspectRatio nsHTMLCanvasFrame::GetIntrinsicRatio() { - return IntrinsicRatioFromCanvasSize(GetCanvasSize()); +/* + if (StyleDisplay()->IsContainSize()) { + return AspectRatio(); + } + */ + return AspectRatio::FromSize(GetCanvasSize()); } /* virtual */ @@ -234,7 +224,7 @@ nsHTMLCanvasFrame::ComputeSize(nsRenderingContext *aRenderingContext, intrinsicSize.width.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.width)); intrinsicSize.height.SetCoordValue(nsPresContext::CSSPixelsToAppUnits(size.height)); - nsSize intrinsicRatio = GetIntrinsicRatio(); // won't actually be used + AspectRatio intrinsicRatio = GetIntrinsicRatio(); return ComputeSizeWithIntrinsicDimensions(aRenderingContext, aWM, intrinsicSize, intrinsicRatio, @@ -340,7 +330,7 @@ nsHTMLCanvasFrame::BuildLayer(nsDisplayListBuilder* aBuilder, return nullptr; IntrinsicSize intrinsicSize = IntrinsicSizeFromCanvasSize(canvasSizeInPx); - nsSize intrinsicRatio = IntrinsicRatioFromCanvasSize(canvasSizeInPx); + AspectRatio intrinsicRatio = AspectRatio::FromSize(canvasSizeInPx); nsRect dest = nsLayoutUtils::ComputeObjectDestRect(area, intrinsicSize, intrinsicRatio, |