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author | win7-7 <win7-7@users.noreply.github.com> | 2020-02-25 00:17:54 +0200 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-04-14 12:58:11 +0200 |
commit | cbb61ab832508e9c231a256fb161d38d35faeabf (patch) | |
tree | fe4ffc233045d9b461460e19d31fcfbe64cae59f /layout/generic/nsGfxScrollFrame.h | |
parent | cf288a1847afc0f101ff64afc29d8a2c3f7ffb03 (diff) | |
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Issue #1355 - Better way to create display items for column backgrounds
Part 1: Remove current table item, as it's never set.
Part 2: Get rid of generic table painting code, and handle each class separately.
Part 4: Hoist outline skipping into col(group) frame code.
Part 5: Skip box-shadow for table column and column groups.
Part 6: Store column and column group backgrounds separately, and then append them before the rest of the table contents.
Part 7: Pass rects in display list coordinates to AppendBackgroundItemsToTop.
Part 8: Create column and column group background display items as part of the cell's BuildDisplayList.
Part 9: Used cached values instead of calling nsDisplayListBuilder::ToReferenceFrame when possible, since it can be expensive when the requested frame isn't the builder's current frame.
Part 10: Make sure we build display items for table parts where only the normal position is visible, since we may need to create background items for ancestors at that position.
Part 11: Create an AutoBuildingDisplayList when we create background items for table columns and column groups, so that we initialize the invalidation state correctly.
Diffstat (limited to 'layout/generic/nsGfxScrollFrame.h')
-rw-r--r-- | layout/generic/nsGfxScrollFrame.h | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/layout/generic/nsGfxScrollFrame.h b/layout/generic/nsGfxScrollFrame.h index 81bbb358f..8ad510d65 100644 --- a/layout/generic/nsGfxScrollFrame.h +++ b/layout/generic/nsGfxScrollFrame.h @@ -70,11 +70,9 @@ public: void Destroy(); void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists); void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists, bool aCreateLayer, bool aPositioned); @@ -404,6 +402,7 @@ public: ScrollSnapInfo GetScrollSnapInfo() const; bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder, + nsRect* aVisibleRect, nsRect* aDirtyRect, bool aAllowCreateDisplayPort); void NotifyApproximateFrameVisibilityUpdate(); @@ -687,9 +686,8 @@ public: } virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override { - mHelper.BuildDisplayList(aBuilder, aDirtyRect, aLists); + mHelper.BuildDisplayList(aBuilder, aLists); } bool TryLayout(ScrollReflowInput* aState, @@ -947,9 +945,10 @@ public: return mHelper.UsesContainerScrolling(); } virtual bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder, + nsRect* aVisibleRect, nsRect* aDirtyRect, bool aAllowCreateDisplayPort) override { - return mHelper.DecideScrollableLayer(aBuilder, aDirtyRect, aAllowCreateDisplayPort); + return mHelper.DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aAllowCreateDisplayPort); } virtual void NotifyApproximateFrameVisibilityUpdate() override { mHelper.NotifyApproximateFrameVisibilityUpdate(); @@ -1105,9 +1104,8 @@ public: bool aClipAllDescendants); virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, - const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override { - mHelper.BuildDisplayList(aBuilder, aDirtyRect, aLists); + mHelper.BuildDisplayList(aBuilder, aLists); } // XXXldb Is this actually used? @@ -1453,9 +1451,10 @@ public: mHelper.SetScrollsClipOnUnscrolledOutOfFlow(); } virtual bool DecideScrollableLayer(nsDisplayListBuilder* aBuilder, + nsRect* aVisibleRect, nsRect* aDirtyRect, bool aAllowCreateDisplayPort) override { - return mHelper.DecideScrollableLayer(aBuilder, aDirtyRect, aAllowCreateDisplayPort); + return mHelper.DecideScrollableLayer(aBuilder, aVisibleRect, aDirtyRect, aAllowCreateDisplayPort); } virtual void NotifyApproximateFrameVisibilityUpdate() override { mHelper.NotifyApproximateFrameVisibilityUpdate(); |