diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/generic/nsFrame.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/generic/nsFrame.cpp')
-rw-r--r-- | layout/generic/nsFrame.cpp | 11380 |
1 files changed, 11380 insertions, 0 deletions
diff --git a/layout/generic/nsFrame.cpp b/layout/generic/nsFrame.cpp new file mode 100644 index 000000000..69791d5c5 --- /dev/null +++ b/layout/generic/nsFrame.cpp @@ -0,0 +1,11380 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +// vim:cindent:ts=2:et:sw=2: +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* base class of all rendering objects */ + +#include "nsFrame.h" + +#include <stdarg.h> +#include <algorithm> + +#include "gfx2DGlue.h" +#include "gfxUtils.h" +#include "mozilla/Attributes.h" +#include "mozilla/DebugOnly.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/PathHelpers.h" +#include "mozilla/Sprintf.h" + +#include "nsCOMPtr.h" +#include "nsFrameList.h" +#include "nsPlaceholderFrame.h" +#include "nsIContent.h" +#include "nsIContentInlines.h" +#include "nsContentUtils.h" +#include "nsCSSPseudoElements.h" +#include "nsIAtom.h" +#include "nsString.h" +#include "nsReadableUtils.h" +#include "nsStyleContext.h" +#include "nsTableWrapperFrame.h" +#include "nsView.h" +#include "nsViewManager.h" +#include "nsIScrollableFrame.h" +#include "nsPresContext.h" +#include "nsStyleConsts.h" +#include "nsIPresShell.h" +#include "mozilla/Logging.h" +#include "mozilla/Sprintf.h" +#include "nsFrameManager.h" +#include "nsLayoutUtils.h" +#include "LayoutLogging.h" +#include "mozilla/RestyleManager.h" +#include "mozilla/RestyleManagerHandle.h" +#include "mozilla/RestyleManagerHandleInlines.h" + +#include "nsIDOMNode.h" +#include "nsISelection.h" +#include "nsISelectionPrivate.h" +#include "nsFrameSelection.h" +#include "nsGkAtoms.h" +#include "nsHtml5Atoms.h" +#include "nsCSSAnonBoxes.h" + +#include "nsFrameTraversal.h" +#include "nsRange.h" +#include "nsITextControlFrame.h" +#include "nsNameSpaceManager.h" +#include "nsIPercentBSizeObserver.h" +#include "nsStyleStructInlines.h" +#include "FrameLayerBuilder.h" +#include "ImageLayers.h" + +#include "nsBidiPresUtils.h" +#include "RubyUtils.h" +#include "nsAnimationManager.h" + +// For triple-click pref +#include "imgIContainer.h" +#include "imgIRequest.h" +#include "nsError.h" +#include "nsContainerFrame.h" +#include "nsBoxLayoutState.h" +#include "nsBlockFrame.h" +#include "nsDisplayList.h" +#include "nsSVGIntegrationUtils.h" +#include "nsSVGEffects.h" +#include "nsChangeHint.h" +#include "nsDeckFrame.h" +#include "nsSubDocumentFrame.h" +#include "SVGTextFrame.h" + +#include "gfxContext.h" +#include "nsRenderingContext.h" +#include "nsAbsoluteContainingBlock.h" +#include "DisplayItemScrollClip.h" +#include "StickyScrollContainer.h" +#include "nsFontInflationData.h" +#include "nsRegion.h" +#include "nsIFrameInlines.h" + +#include "mozilla/AsyncEventDispatcher.h" +#include "mozilla/EffectCompositor.h" +#include "mozilla/EffectSet.h" +#include "mozilla/EventListenerManager.h" +#include "mozilla/EventStateManager.h" +#include "mozilla/EventStates.h" +#include "mozilla/Preferences.h" +#include "mozilla/LookAndFeel.h" +#include "mozilla/MouseEvents.h" +#include "mozilla/css/ImageLoader.h" +#include "mozilla/gfx/Tools.h" +#include "nsPrintfCString.h" +#include "ActiveLayerTracker.h" + +#include "nsITheme.h" +#include "nsThemeConstants.h" + +using namespace mozilla; +using namespace mozilla::css; +using namespace mozilla::dom; +using namespace mozilla::gfx; +using namespace mozilla::layers; +using namespace mozilla::layout; +typedef nsAbsoluteContainingBlock::AbsPosReflowFlags AbsPosReflowFlags; + +// Struct containing cached metrics for box-wrapped frames. +struct nsBoxLayoutMetrics +{ + nsSize mPrefSize; + nsSize mMinSize; + nsSize mMaxSize; + + nsSize mBlockMinSize; + nsSize mBlockPrefSize; + nscoord mBlockAscent; + + nscoord mFlex; + nscoord mAscent; + + nsSize mLastSize; +}; + +struct nsContentAndOffset +{ + nsIContent* mContent; + int32_t mOffset; +}; + +// Some Misc #defines +#define SELECTION_DEBUG 0 +#define FORCE_SELECTION_UPDATE 1 +#define CALC_DEBUG 0 + +// This is faster than nsBidiPresUtils::IsFrameInParagraphDirection, +// because it uses the frame pointer passed in without drilling down to +// the leaf frame. +static bool +IsReversedDirectionFrame(nsIFrame* aFrame) +{ + FrameBidiData bidiData = aFrame->GetBidiData(); + return !IS_SAME_DIRECTION(bidiData.embeddingLevel, bidiData.baseLevel); +} + +#include "nsILineIterator.h" + +//non Hack prototypes +#if 0 +static void RefreshContentFrames(nsPresContext* aPresContext, nsIContent * aStartContent, nsIContent * aEndContent); +#endif + +#include "prenv.h" + +NS_DECLARE_FRAME_PROPERTY_DELETABLE(BoxMetricsProperty, nsBoxLayoutMetrics) + +static void +InitBoxMetrics(nsIFrame* aFrame, bool aClear) +{ + FrameProperties props = aFrame->Properties(); + if (aClear) { + props.Delete(BoxMetricsProperty()); + } + + nsBoxLayoutMetrics* metrics = new nsBoxLayoutMetrics(); + props.Set(BoxMetricsProperty(), metrics); + + static_cast<nsFrame*>(aFrame)->nsFrame::MarkIntrinsicISizesDirty(); + metrics->mBlockAscent = 0; + metrics->mLastSize.SizeTo(0, 0); +} + +static bool +IsXULBoxWrapped(const nsIFrame* aFrame) +{ + return aFrame->GetParent() && + aFrame->GetParent()->IsXULBoxFrame() && + !aFrame->IsXULBoxFrame(); +} + +// Formerly the nsIFrameDebug interface + +#ifdef DEBUG +static bool gShowFrameBorders = false; + +void nsFrame::ShowFrameBorders(bool aEnable) +{ + gShowFrameBorders = aEnable; +} + +bool nsFrame::GetShowFrameBorders() +{ + return gShowFrameBorders; +} + +static bool gShowEventTargetFrameBorder = false; + +void nsFrame::ShowEventTargetFrameBorder(bool aEnable) +{ + gShowEventTargetFrameBorder = aEnable; +} + +bool nsFrame::GetShowEventTargetFrameBorder() +{ + return gShowEventTargetFrameBorder; +} + +/** + * Note: the log module is created during library initialization which + * means that you cannot perform logging before then. + */ +mozilla::LazyLogModule nsFrame::sFrameLogModule("frame"); + +static mozilla::LazyLogModule sStyleVerifyTreeLogModuleInfo("styleverifytree"); + +static uint32_t gStyleVerifyTreeEnable = 0x55; + +bool +nsFrame::GetVerifyStyleTreeEnable() +{ + if (gStyleVerifyTreeEnable == 0x55) { + gStyleVerifyTreeEnable = 0 != (int)((mozilla::LogModule*)sStyleVerifyTreeLogModuleInfo)->Level(); + } + return gStyleVerifyTreeEnable; +} + +void +nsFrame::SetVerifyStyleTreeEnable(bool aEnabled) +{ + gStyleVerifyTreeEnable = aEnabled; +} + +#endif + +NS_DECLARE_FRAME_PROPERTY_DELETABLE(AbsoluteContainingBlockProperty, + nsAbsoluteContainingBlock) + +bool +nsIFrame::HasAbsolutelyPositionedChildren() const { + return IsAbsoluteContainer() && GetAbsoluteContainingBlock()->HasAbsoluteFrames(); +} + +nsAbsoluteContainingBlock* +nsIFrame::GetAbsoluteContainingBlock() const { + NS_ASSERTION(IsAbsoluteContainer(), "The frame is not marked as an abspos container correctly"); + nsAbsoluteContainingBlock* absCB = Properties().Get(AbsoluteContainingBlockProperty()); + NS_ASSERTION(absCB, "The frame is marked as an abspos container but doesn't have the property"); + return absCB; +} + +void +nsIFrame::MarkAsAbsoluteContainingBlock() +{ + MOZ_ASSERT(GetStateBits() & NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN); + NS_ASSERTION(!Properties().Get(AbsoluteContainingBlockProperty()), + "Already has an abs-pos containing block property?"); + NS_ASSERTION(!HasAnyStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN), + "Already has NS_FRAME_HAS_ABSPOS_CHILDREN state bit?"); + AddStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN); + Properties().Set(AbsoluteContainingBlockProperty(), new nsAbsoluteContainingBlock(GetAbsoluteListID())); +} + +void +nsIFrame::MarkAsNotAbsoluteContainingBlock() +{ + NS_ASSERTION(!HasAbsolutelyPositionedChildren(), "Think of the children!"); + NS_ASSERTION(Properties().Get(AbsoluteContainingBlockProperty()), + "Should have an abs-pos containing block property"); + NS_ASSERTION(HasAnyStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN), + "Should have NS_FRAME_HAS_ABSPOS_CHILDREN state bit"); + MOZ_ASSERT(HasAnyStateBits(NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN)); + RemoveStateBits(NS_FRAME_HAS_ABSPOS_CHILDREN); + Properties().Delete(AbsoluteContainingBlockProperty()); +} + +bool +nsIFrame::CheckAndClearPaintedState() +{ + bool result = (GetStateBits() & NS_FRAME_PAINTED_THEBES); + RemoveStateBits(NS_FRAME_PAINTED_THEBES); + + nsIFrame::ChildListIterator lists(this); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* child = childFrames.get(); + if (child->CheckAndClearPaintedState()) { + result = true; + } + } + } + return result; +} + +bool +nsIFrame::IsVisibleConsideringAncestors(uint32_t aFlags) const +{ + if (!StyleVisibility()->IsVisible()) { + return false; + } + + const nsIFrame* frame = this; + while (frame) { + nsView* view = frame->GetView(); + if (view && view->GetVisibility() == nsViewVisibility_kHide) + return false; + + nsIFrame* parent = frame->GetParent(); + nsDeckFrame* deck = do_QueryFrame(parent); + if (deck) { + if (deck->GetSelectedBox() != frame) + return false; + } + + if (parent) { + frame = parent; + } else { + parent = nsLayoutUtils::GetCrossDocParentFrame(frame); + if (!parent) + break; + + if ((aFlags & nsIFrame::VISIBILITY_CROSS_CHROME_CONTENT_BOUNDARY) == 0 && + parent->PresContext()->IsChrome() && !frame->PresContext()->IsChrome()) { + break; + } + + if (!parent->StyleVisibility()->IsVisible()) + return false; + + frame = parent; + } + } + + return true; +} + +void +nsIFrame::FindCloserFrameForSelection( + nsPoint aPoint, + nsIFrame::FrameWithDistance* aCurrentBestFrame) +{ + if (nsLayoutUtils::PointIsCloserToRect(aPoint, mRect, + aCurrentBestFrame->mXDistance, + aCurrentBestFrame->mYDistance)) { + aCurrentBestFrame->mFrame = this; + } +} + +void +nsIFrame::ContentStatesChanged(mozilla::EventStates aStates) +{ +} + +void +NS_MergeReflowStatusInto(nsReflowStatus* aPrimary, nsReflowStatus aSecondary) +{ + *aPrimary |= aSecondary & + (NS_FRAME_NOT_COMPLETE | NS_FRAME_OVERFLOW_INCOMPLETE | + NS_FRAME_TRUNCATED | NS_FRAME_REFLOW_NEXTINFLOW); + if (*aPrimary & NS_FRAME_NOT_COMPLETE) { + *aPrimary &= ~NS_FRAME_OVERFLOW_INCOMPLETE; + } +} + +void +nsWeakFrame::Init(nsIFrame* aFrame) +{ + Clear(mFrame ? mFrame->PresContext()->GetPresShell() : nullptr); + mFrame = aFrame; + if (mFrame) { + nsIPresShell* shell = mFrame->PresContext()->GetPresShell(); + NS_WARNING_ASSERTION(shell, "Null PresShell in nsWeakFrame!"); + if (shell) { + shell->AddWeakFrame(this); + } else { + mFrame = nullptr; + } + } +} + +nsIFrame* +NS_NewEmptyFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsFrame(aContext); +} + +nsFrame::nsFrame(nsStyleContext* aContext) +{ + MOZ_COUNT_CTOR(nsFrame); + + mState = NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY; + mStyleContext = aContext; + mStyleContext->AddRef(); +#ifdef DEBUG + mStyleContext->FrameAddRef(); +#endif +} + +nsFrame::~nsFrame() +{ + MOZ_COUNT_DTOR(nsFrame); + + MOZ_ASSERT(GetVisibility() != Visibility::APPROXIMATELY_VISIBLE, + "Visible nsFrame is being destroyed"); + + NS_IF_RELEASE(mContent); +#ifdef DEBUG + mStyleContext->FrameRelease(); +#endif + mStyleContext->Release(); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsFrame) + +// Dummy operator delete. Will never be called, but must be defined +// to satisfy some C++ ABIs. +void +nsFrame::operator delete(void *, size_t) +{ + NS_RUNTIMEABORT("nsFrame::operator delete should never be called"); +} + +NS_QUERYFRAME_HEAD(nsFrame) + NS_QUERYFRAME_ENTRY(nsIFrame) +NS_QUERYFRAME_TAIL_INHERITANCE_ROOT + +///////////////////////////////////////////////////////////////////////////// +// nsIFrame + +static bool +IsFontSizeInflationContainer(nsIFrame* aFrame, + const nsStyleDisplay* aStyleDisplay) +{ + /* + * Font size inflation is built around the idea that we're inflating + * the fonts for a pan-and-zoom UI so that when the user scales up a + * block or other container to fill the width of the device, the fonts + * will be readable. To do this, we need to pick what counts as a + * container. + * + * From a code perspective, the only hard requirement is that frames + * that are line participants + * (nsIFrame::IsFrameOfType(nsIFrame::eLineParticipant)) are never + * containers, since line layout assumes that the inflation is + * consistent within a line. + * + * This is not an imposition, since we obviously want a bunch of text + * (possibly with inline elements) flowing within a block to count the + * block (or higher) as its container. + * + * We also want form controls, including the text in the anonymous + * content inside of them, to match each other and the text next to + * them, so they and their anonymous content should also not be a + * container. + * + * However, because we can't reliably compute sizes across XUL during + * reflow, any XUL frame with a XUL parent is always a container. + * + * There are contexts where it would be nice if some blocks didn't + * count as a container, so that, for example, an indented quotation + * didn't end up with a smaller font size. However, it's hard to + * distinguish these situations where we really do want the indented + * thing to count as a container, so we don't try, and blocks are + * always containers. + */ + + // The root frame should always be an inflation container. + if (!aFrame->GetParent()) { + return true; + } + + nsIContent *content = aFrame->GetContent(); + nsIAtom* frameType = aFrame->GetType(); + bool isInline = (aFrame->GetDisplay() == StyleDisplay::Inline || + RubyUtils::IsRubyBox(frameType) || + (aFrame->IsFloating() && + frameType == nsGkAtoms::letterFrame) || + // Given multiple frames for the same node, only the + // outer one should be considered a container. + // (Important, e.g., for nsSelectsAreaFrame.) + (aFrame->GetParent()->GetContent() == content) || + (content && (content->IsAnyOfHTMLElements(nsGkAtoms::option, + nsGkAtoms::optgroup, + nsGkAtoms::select) || + content->IsInNativeAnonymousSubtree()))) && + !(aFrame->IsXULBoxFrame() && aFrame->GetParent()->IsXULBoxFrame()); + NS_ASSERTION(!aFrame->IsFrameOfType(nsIFrame::eLineParticipant) || + isInline || + // br frames and mathml frames report being line + // participants even when their position or display is + // set + aFrame->GetType() == nsGkAtoms::brFrame || + aFrame->IsFrameOfType(nsIFrame::eMathML), + "line participants must not be containers"); + NS_ASSERTION(aFrame->GetType() != nsGkAtoms::bulletFrame || isInline, + "bullets should not be containers"); + return !isInline; +} + +void +nsFrame::Init(nsIContent* aContent, + nsContainerFrame* aParent, + nsIFrame* aPrevInFlow) +{ + NS_PRECONDITION(!mContent, "Double-initing a frame?"); + NS_ASSERTION(IsFrameOfType(eDEBUGAllFrames) && + !IsFrameOfType(eDEBUGNoFrames), + "IsFrameOfType implementation that doesn't call base class"); + + mContent = aContent; + mParent = aParent; + + if (aContent) { + NS_ADDREF(aContent); + } + + if (aPrevInFlow) { + // Make sure the general flags bits are the same + nsFrameState state = aPrevInFlow->GetStateBits(); + + // Make bits that are currently off (see constructor) the same: + mState |= state & (NS_FRAME_INDEPENDENT_SELECTION | + NS_FRAME_PART_OF_IBSPLIT | + NS_FRAME_MAY_BE_TRANSFORMED | + NS_FRAME_MAY_HAVE_GENERATED_CONTENT | + NS_FRAME_CAN_HAVE_ABSPOS_CHILDREN); + } else { + PresContext()->ConstructedFrame(); + } + if (GetParent()) { + nsFrameState state = GetParent()->GetStateBits(); + + // Make bits that are currently off (see constructor) the same: + mState |= state & (NS_FRAME_INDEPENDENT_SELECTION | + NS_FRAME_GENERATED_CONTENT | + NS_FRAME_IS_SVG_TEXT | + NS_FRAME_IN_POPUP | + NS_FRAME_IS_NONDISPLAY); + + if (HasAnyStateBits(NS_FRAME_IN_POPUP) && TrackingVisibility()) { + // Assume all frames in popups are visible. + IncApproximateVisibleCount(); + } + } + const nsStyleDisplay *disp = StyleDisplay(); + if (disp->HasTransform(this) || + (IsFrameOfType(eSupportsCSSTransforms) && + nsLayoutUtils::HasAnimationOfProperty(this, eCSSProperty_transform))) { + // The frame gets reconstructed if we toggle the -moz-transform + // property, so we can set this bit here and then ignore it. + mState |= NS_FRAME_MAY_BE_TRANSFORMED; + } + if (disp->mPosition == NS_STYLE_POSITION_STICKY && + !aPrevInFlow && + !(mState & NS_FRAME_IS_NONDISPLAY) && + !disp->IsInnerTableStyle()) { + // Note that we only add first continuations, but we really only + // want to add first continuation-or-ib-split-siblings. But since we + // don't yet know if we're a later part of a block-in-inline split, + // we'll just add later members of a block-in-inline split here, and + // then StickyScrollContainer will remove them later. + // We don't currently support relative positioning of inner table + // elements (bug 35168), so exclude them from sticky positioning too. + StickyScrollContainer* ssc = + StickyScrollContainer::GetStickyScrollContainerForFrame(this); + if (ssc) { + ssc->AddFrame(this); + } + } + + if (nsLayoutUtils::FontSizeInflationEnabled(PresContext()) || !GetParent() +#ifdef DEBUG + // We have assertions that check inflation invariants even when + // font size inflation is not enabled. + || true +#endif + ) { + if (IsFontSizeInflationContainer(this, disp)) { + AddStateBits(NS_FRAME_FONT_INFLATION_CONTAINER); + if (!GetParent() || + // I'd use NS_FRAME_OUT_OF_FLOW, but it's not set yet. + disp->IsFloating(this) || disp->IsAbsolutelyPositioned(this)) { + AddStateBits(NS_FRAME_FONT_INFLATION_FLOW_ROOT); + } + } + NS_ASSERTION(GetParent() || + (GetStateBits() & NS_FRAME_FONT_INFLATION_CONTAINER), + "root frame should always be a container"); + } + + if (PresContext()->PresShell()->AssumeAllFramesVisible() && + TrackingVisibility()) { + IncApproximateVisibleCount(); + } + + DidSetStyleContext(nullptr); + + if (::IsXULBoxWrapped(this)) + ::InitBoxMetrics(this, false); +} + +void +nsFrame::DestroyFrom(nsIFrame* aDestructRoot) +{ + NS_ASSERTION(!nsContentUtils::IsSafeToRunScript(), + "destroy called on frame while scripts not blocked"); + NS_ASSERTION(!GetNextSibling() && !GetPrevSibling(), + "Frames should be removed before destruction."); + NS_ASSERTION(aDestructRoot, "Must specify destruct root"); + MOZ_ASSERT(!HasAbsolutelyPositionedChildren()); + + nsSVGEffects::InvalidateDirectRenderingObservers(this); + + if (StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY) { + StickyScrollContainer* ssc = + StickyScrollContainer::GetStickyScrollContainerForFrame(this); + if (ssc) { + ssc->RemoveFrame(this); + } + } + + // Get the view pointer now before the frame properties disappear + // when we call NotifyDestroyingFrame() + nsView* view = GetView(); + nsPresContext* presContext = PresContext(); + + nsIPresShell *shell = presContext->GetPresShell(); + if (mState & NS_FRAME_OUT_OF_FLOW) { + nsPlaceholderFrame* placeholder = + shell->FrameManager()->GetPlaceholderFrameFor(this); + NS_ASSERTION(!placeholder || (aDestructRoot != this), + "Don't call Destroy() on OOFs, call Destroy() on the placeholder."); + NS_ASSERTION(!placeholder || + nsLayoutUtils::IsProperAncestorFrame(aDestructRoot, placeholder), + "Placeholder relationship should have been torn down already; " + "this might mean we have a stray placeholder in the tree."); + if (placeholder) { + shell->FrameManager()->UnregisterPlaceholderFrame(placeholder); + placeholder->SetOutOfFlowFrame(nullptr); + } + } + + // If we have any IB split siblings, clear their references to us. + // (Note: This has to happen before we call shell->NotifyDestroyingFrame, + // because that clears our Properties() table.) + if (mState & NS_FRAME_PART_OF_IBSPLIT) { + // Delete previous sibling's reference to me. + nsIFrame* prevSib = Properties().Get(nsIFrame::IBSplitPrevSibling()); + if (prevSib) { + NS_WARNING_ASSERTION( + this == prevSib->Properties().Get(nsIFrame::IBSplitSibling()), + "IB sibling chain is inconsistent"); + prevSib->Properties().Delete(nsIFrame::IBSplitSibling()); + } + + // Delete next sibling's reference to me. + nsIFrame* nextSib = Properties().Get(nsIFrame::IBSplitSibling()); + if (nextSib) { + NS_WARNING_ASSERTION( + this == nextSib->Properties().Get(nsIFrame::IBSplitPrevSibling()), + "IB sibling chain is inconsistent"); + nextSib->Properties().Delete(nsIFrame::IBSplitPrevSibling()); + } + } + + bool isPrimaryFrame = (mContent && mContent->GetPrimaryFrame() == this); + if (isPrimaryFrame) { + // This needs to happen before shell->NotifyDestroyingFrame because + // that clears our Properties() table. + ActiveLayerTracker::TransferActivityToContent(this, mContent); + + // Unfortunately, we need to do this for all frames being reframed + // and not only those whose current style involves CSS transitions, + // because what matters is whether the new style (not the old) + // specifies CSS transitions. + if (presContext->RestyleManager()->IsGecko()) { + // stylo: ServoRestyleManager does not handle transitions yet, and when + // it does it probably won't need to track reframed style contexts to + // initiate transitions correctly. + RestyleManager::ReframingStyleContexts* rsc = + presContext->RestyleManager()->AsGecko()->GetReframingStyleContexts(); + if (rsc) { + rsc->Put(mContent, mStyleContext); + } + } + } + + if (HasCSSAnimations() || HasCSSTransitions() || + EffectSet::GetEffectSet(this)) { + // If no new frame for this element is created by the end of the + // restyling process, stop animations and transitions for this frame + if (presContext->RestyleManager()->IsGecko()) { + RestyleManager::AnimationsWithDestroyedFrame* adf = + presContext->RestyleManager()->AsGecko()->GetAnimationsWithDestroyedFrame(); + // AnimationsWithDestroyedFrame only lives during the restyling process. + if (adf) { + adf->Put(mContent, mStyleContext); + } + } else { + NS_ERROR("stylo: ServoRestyleManager does not support animations yet"); + } + } + + // Disable visibility tracking. Note that we have to do this before calling + // NotifyDestroyingFrame(), which will clear frame properties and make us lose + // track of whether we were previously visible or not. + // XXX(seth): It'd be ideal to assert that we're already marked nonvisible + // here, but it's unfortunately tricky to guarantee in the face of things like + // frame reconstruction induced by style changes. + DisableVisibilityTracking(); + + // Ensure that we're not in the approximately visible list anymore. + PresContext()->GetPresShell()->RemoveFrameFromApproximatelyVisibleList(this); + + shell->NotifyDestroyingFrame(this); + + if (mState & NS_FRAME_EXTERNAL_REFERENCE) { + shell->ClearFrameRefs(this); + } + + if (view) { + // Break association between view and frame + view->SetFrame(nullptr); + + // Destroy the view + view->Destroy(); + } + + // Make sure that our deleted frame can't be returned from GetPrimaryFrame() + if (isPrimaryFrame) { + mContent->SetPrimaryFrame(nullptr); + } + + // Must retrieve the object ID before calling destructors, so the + // vtable is still valid. + // + // Note to future tweakers: having the method that returns the + // object size call the destructor will not avoid an indirect call; + // the compiler cannot devirtualize the call to the destructor even + // if it's from a method defined in the same class. + + nsQueryFrame::FrameIID id = GetFrameId(); + this->~nsFrame(); + + // Now that we're totally cleaned out, we need to add ourselves to + // the presshell's recycler. + shell->FreeFrame(id, this); +} + +nsresult +nsFrame::GetOffsets(int32_t &aStart, int32_t &aEnd) const +{ + aStart = 0; + aEnd = 0; + return NS_OK; +} + +static +void +AddAndRemoveImageAssociations(nsFrame* aFrame, + const nsStyleImageLayers* aOldLayers, + const nsStyleImageLayers* aNewLayers) +{ + ImageLoader* imageLoader = + aFrame->PresContext()->Document()->StyleImageLoader(); + + // If the old context had a background-image image, or mask-image image, + // and new context does not have the same image, clear the image load + // notifier (which keeps the image loading, if it still is) for the frame. + // We want to do this conservatively because some frames paint their + // backgrounds from some other frame's style data, and we don't want + // to clear those notifiers unless we have to. (They'll be reset + // when we paint, although we could miss a notification in that + // interval.) + + if (aOldLayers) { + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, (*aOldLayers)) { + // If there is an image in oldBG that's not in newBG, drop it. + if (i >= aNewLayers->mImageCount || + !aOldLayers->mLayers[i].mImage.ImageDataEquals( + aNewLayers->mLayers[i].mImage)) { + const nsStyleImage& oldImage = aOldLayers->mLayers[i].mImage; + if (oldImage.GetType() != eStyleImageType_Image) { + continue; + } + + if (imgRequestProxy* req = oldImage.GetImageData()) { + imageLoader->DisassociateRequestFromFrame(req, aFrame); + } + } + } + } + + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, (*aNewLayers)) { + // If there is an image in newBG that's not in oldBG, add it. + if (!aOldLayers || i >= aOldLayers->mImageCount || + !aNewLayers->mLayers[i].mImage.ImageDataEquals( + aOldLayers->mLayers[i].mImage)) { + const nsStyleImage& newImage = aNewLayers->mLayers[i].mImage; + if (newImage.GetType() != eStyleImageType_Image) { + continue; + } + + if (imgRequestProxy* req = newImage.GetImageData()) { + imageLoader->AssociateRequestToFrame(req, aFrame); + } + } + } +} + +// Subclass hook for style post processing +/* virtual */ void +nsFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext) +{ + if (IsSVGText()) { + SVGTextFrame* svgTextFrame = static_cast<SVGTextFrame*>( + nsLayoutUtils::GetClosestFrameOfType(this, nsGkAtoms::svgTextFrame)); + nsIFrame* anonBlock = svgTextFrame->PrincipalChildList().FirstChild(); + // Just as in SVGTextFrame::DidSetStyleContext, we need to ensure that + // any non-display SVGTextFrames get reflowed when a child text frame + // gets new style. + // + // Note that we must check NS_FRAME_FIRST_REFLOW on our SVGTextFrame's + // anonymous block frame rather than our self, since NS_FRAME_FIRST_REFLOW + // may be set on us if we're a new frame that has been inserted after the + // document's first reflow. (In which case this DidSetStyleContext call may + // be happening under frame construction under a Reflow() call.) + if (anonBlock && !(anonBlock->GetStateBits() & NS_FRAME_FIRST_REFLOW) && + (svgTextFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY) && + !(svgTextFrame->GetStateBits() & NS_STATE_SVG_TEXT_IN_REFLOW)) { + svgTextFrame->ScheduleReflowSVGNonDisplayText(nsIPresShell::eStyleChange); + } + } + + const nsStyleImageLayers *oldLayers = aOldStyleContext ? + &aOldStyleContext->StyleBackground()->mImage : + nullptr; + const nsStyleImageLayers *newLayers = &StyleBackground()->mImage; + AddAndRemoveImageAssociations(this, oldLayers, newLayers); + + oldLayers = aOldStyleContext ? &aOldStyleContext->StyleSVGReset()->mMask : + nullptr; + newLayers = &StyleSVGReset()->mMask; + AddAndRemoveImageAssociations(this, oldLayers, newLayers); + + if (aOldStyleContext) { + // If we detect a change on margin, padding or border, we store the old + // values on the frame itself between now and reflow, so if someone + // calls GetUsed(Margin|Border|Padding)() before the next reflow, we + // can give an accurate answer. + // We don't want to set the property if one already exists. + FrameProperties props = Properties(); + nsMargin oldValue(0, 0, 0, 0); + nsMargin newValue(0, 0, 0, 0); + const nsStyleMargin* oldMargin = aOldStyleContext->PeekStyleMargin(); + if (oldMargin && oldMargin->GetMargin(oldValue)) { + if ((!StyleMargin()->GetMargin(newValue) || oldValue != newValue) && + !props.Get(UsedMarginProperty())) { + props.Set(UsedMarginProperty(), new nsMargin(oldValue)); + } + } + + const nsStylePadding* oldPadding = aOldStyleContext->PeekStylePadding(); + if (oldPadding && oldPadding->GetPadding(oldValue)) { + if ((!StylePadding()->GetPadding(newValue) || oldValue != newValue) && + !props.Get(UsedPaddingProperty())) { + props.Set(UsedPaddingProperty(), new nsMargin(oldValue)); + } + } + + const nsStyleBorder* oldBorder = aOldStyleContext->PeekStyleBorder(); + if (oldBorder) { + oldValue = oldBorder->GetComputedBorder(); + newValue = StyleBorder()->GetComputedBorder(); + if (oldValue != newValue && + !props.Get(UsedBorderProperty())) { + props.Set(UsedBorderProperty(), new nsMargin(oldValue)); + } + } + } + + ImageLoader* imageLoader = PresContext()->Document()->StyleImageLoader(); + imgIRequest *oldBorderImage = aOldStyleContext + ? aOldStyleContext->StyleBorder()->GetBorderImageRequest() + : nullptr; + imgIRequest *newBorderImage = StyleBorder()->GetBorderImageRequest(); + // FIXME (Bug 759996): The following is no longer true. + // For border-images, we can't be as conservative (we need to set the + // new loaders if there has been any change) since the CalcDifference + // call depended on the result of GetComputedBorder() and that result + // depends on whether the image has loaded, start the image load now + // so that we'll get notified when it completes loading and can do a + // restyle. Otherwise, the image might finish loading from the + // network before we start listening to its notifications, and then + // we'll never know that it's finished loading. Likewise, we want to + // do this for freshly-created frames to prevent a similar race if the + // image loads between reflow (which can depend on whether the image + // is loaded) and paint. We also don't really care about any callers + // who try to paint borders with a different style context, because + // they won't have the correct size for the border either. + if (oldBorderImage != newBorderImage) { + // stop and restart the image loading/notification + if (oldBorderImage) { + imageLoader->DisassociateRequestFromFrame(oldBorderImage, this); + } + if (newBorderImage) { + imageLoader->AssociateRequestToFrame(newBorderImage, this); + } + } + + // If the page contains markup that overrides text direction, and + // does not contain any characters that would activate the Unicode + // bidi algorithm, we need to call |SetBidiEnabled| on the pres + // context before reflow starts. See bug 115921. + if (StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL) { + PresContext()->SetBidiEnabled(); + } + + RemoveStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS); +} + +// MSVC fails with link error "one or more multiply defined symbols found", +// gcc fails with "hidden symbol `nsIFrame::kPrincipalList' isn't defined" +// etc if they are not defined. +#ifndef _MSC_VER +// static nsIFrame constants; initialized in the header file. +const nsIFrame::ChildListID nsIFrame::kPrincipalList; +const nsIFrame::ChildListID nsIFrame::kAbsoluteList; +const nsIFrame::ChildListID nsIFrame::kBulletList; +const nsIFrame::ChildListID nsIFrame::kCaptionList; +const nsIFrame::ChildListID nsIFrame::kColGroupList; +const nsIFrame::ChildListID nsIFrame::kExcessOverflowContainersList; +const nsIFrame::ChildListID nsIFrame::kFixedList; +const nsIFrame::ChildListID nsIFrame::kFloatList; +const nsIFrame::ChildListID nsIFrame::kOverflowContainersList; +const nsIFrame::ChildListID nsIFrame::kOverflowList; +const nsIFrame::ChildListID nsIFrame::kOverflowOutOfFlowList; +const nsIFrame::ChildListID nsIFrame::kPopupList; +const nsIFrame::ChildListID nsIFrame::kPushedFloatsList; +const nsIFrame::ChildListID nsIFrame::kSelectPopupList; +const nsIFrame::ChildListID nsIFrame::kNoReflowPrincipalList; +#endif + +/* virtual */ nsMargin +nsIFrame::GetUsedMargin() const +{ + nsMargin margin(0, 0, 0, 0); + if (((mState & NS_FRAME_FIRST_REFLOW) && + !(mState & NS_FRAME_IN_REFLOW)) || + IsSVGText()) + return margin; + + nsMargin *m = Properties().Get(UsedMarginProperty()); + if (m) { + margin = *m; + } else { + if (!StyleMargin()->GetMargin(margin)) { + // If we get here, our caller probably shouldn't be calling us... + NS_ERROR("Returning bogus 0-sized margin, because this margin " + "depends on layout & isn't cached!"); + } + } + return margin; +} + +/* virtual */ nsMargin +nsIFrame::GetUsedBorder() const +{ + nsMargin border(0, 0, 0, 0); + if (((mState & NS_FRAME_FIRST_REFLOW) && + !(mState & NS_FRAME_IN_REFLOW)) || + IsSVGText()) + return border; + + // Theme methods don't use const-ness. + nsIFrame *mutable_this = const_cast<nsIFrame*>(this); + + const nsStyleDisplay *disp = StyleDisplay(); + if (mutable_this->IsThemed(disp)) { + nsIntMargin result; + nsPresContext *presContext = PresContext(); + presContext->GetTheme()->GetWidgetBorder(presContext->DeviceContext(), + mutable_this, disp->mAppearance, + &result); + border.left = presContext->DevPixelsToAppUnits(result.left); + border.top = presContext->DevPixelsToAppUnits(result.top); + border.right = presContext->DevPixelsToAppUnits(result.right); + border.bottom = presContext->DevPixelsToAppUnits(result.bottom); + return border; + } + + nsMargin *b = Properties().Get(UsedBorderProperty()); + if (b) { + border = *b; + } else { + border = StyleBorder()->GetComputedBorder(); + } + return border; +} + +/* virtual */ nsMargin +nsIFrame::GetUsedPadding() const +{ + nsMargin padding(0, 0, 0, 0); + if (((mState & NS_FRAME_FIRST_REFLOW) && + !(mState & NS_FRAME_IN_REFLOW)) || + IsSVGText()) + return padding; + + // Theme methods don't use const-ness. + nsIFrame *mutable_this = const_cast<nsIFrame*>(this); + + const nsStyleDisplay *disp = StyleDisplay(); + if (mutable_this->IsThemed(disp)) { + nsPresContext *presContext = PresContext(); + nsIntMargin widget; + if (presContext->GetTheme()->GetWidgetPadding(presContext->DeviceContext(), + mutable_this, + disp->mAppearance, + &widget)) { + padding.top = presContext->DevPixelsToAppUnits(widget.top); + padding.right = presContext->DevPixelsToAppUnits(widget.right); + padding.bottom = presContext->DevPixelsToAppUnits(widget.bottom); + padding.left = presContext->DevPixelsToAppUnits(widget.left); + return padding; + } + } + + nsMargin *p = Properties().Get(UsedPaddingProperty()); + if (p) { + padding = *p; + } else { + if (!StylePadding()->GetPadding(padding)) { + // If we get here, our caller probably shouldn't be calling us... + NS_ERROR("Returning bogus 0-sized padding, because this padding " + "depends on layout & isn't cached!"); + } + } + return padding; +} + +nsIFrame::Sides +nsIFrame::GetSkipSides(const ReflowInput* aReflowInput) const +{ + if (MOZ_UNLIKELY(StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Clone) && + !(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) { + return Sides(); + } + + // Convert the logical skip sides to physical sides using the frame's + // writing mode + WritingMode writingMode = GetWritingMode(); + LogicalSides logicalSkip = GetLogicalSkipSides(aReflowInput); + Sides skip; + + if (logicalSkip.BStart()) { + if (writingMode.IsVertical()) { + skip |= writingMode.IsVerticalLR() ? eSideBitsLeft : eSideBitsRight; + } else { + skip |= eSideBitsTop; + } + } + + if (logicalSkip.BEnd()) { + if (writingMode.IsVertical()) { + skip |= writingMode.IsVerticalLR() ? eSideBitsRight : eSideBitsLeft; + } else { + skip |= eSideBitsBottom; + } + } + + if (logicalSkip.IStart()) { + if (writingMode.IsVertical()) { + skip |= eSideBitsTop; + } else { + skip |= writingMode.IsBidiLTR() ? eSideBitsLeft : eSideBitsRight; + } + } + + if (logicalSkip.IEnd()) { + if (writingMode.IsVertical()) { + skip |= eSideBitsBottom; + } else { + skip |= writingMode.IsBidiLTR() ? eSideBitsRight : eSideBitsLeft; + } + } + return skip; +} + +nsRect +nsIFrame::GetPaddingRectRelativeToSelf() const +{ + nsMargin border(GetUsedBorder()); + border.ApplySkipSides(GetSkipSides()); + nsRect r(0, 0, mRect.width, mRect.height); + r.Deflate(border); + return r; +} + +nsRect +nsIFrame::GetPaddingRect() const +{ + return GetPaddingRectRelativeToSelf() + GetPosition(); +} + +WritingMode +nsIFrame::GetWritingMode(nsIFrame* aSubFrame) const +{ + WritingMode writingMode = GetWritingMode(); + + if (StyleTextReset()->mUnicodeBidi & NS_STYLE_UNICODE_BIDI_PLAINTEXT) { + nsBidiLevel frameLevel = nsBidiPresUtils::GetFrameBaseLevel(aSubFrame); + writingMode.SetDirectionFromBidiLevel(frameLevel); + } + + return writingMode; +} + +nsRect +nsIFrame::GetMarginRectRelativeToSelf() const +{ + nsMargin m = GetUsedMargin(); + m.ApplySkipSides(GetSkipSides()); + nsRect r(0, 0, mRect.width, mRect.height); + r.Inflate(m); + return r; +} + +bool +nsIFrame::IsTransformed() const +{ + return ((mState & NS_FRAME_MAY_BE_TRANSFORMED) && + (StyleDisplay()->HasTransform(this) || + IsSVGTransformed() || + (mContent && + nsLayoutUtils::HasAnimationOfProperty(this, + eCSSProperty_transform) && + IsFrameOfType(eSupportsCSSTransforms) && + mContent->GetPrimaryFrame() == this))); +} + +bool +nsIFrame::HasOpacityInternal(float aThreshold) const +{ + MOZ_ASSERT(0.0 <= aThreshold && aThreshold <= 1.0, "Invalid argument"); + return StyleEffects()->mOpacity < aThreshold || + (StyleDisplay()->mWillChangeBitField & NS_STYLE_WILL_CHANGE_OPACITY) || + (mContent && + nsLayoutUtils::HasAnimationOfProperty(this, eCSSProperty_opacity) && + mContent->GetPrimaryFrame() == this); +} + +bool +nsIFrame::IsSVGTransformed(gfx::Matrix *aOwnTransforms, + gfx::Matrix *aFromParentTransforms) const +{ + return false; +} + +bool +nsIFrame::Extend3DContext() const +{ + const nsStyleDisplay* disp = StyleDisplay(); + if (disp->mTransformStyle != NS_STYLE_TRANSFORM_STYLE_PRESERVE_3D || + !IsFrameOfType(nsIFrame::eSupportsCSSTransforms)) { + return false; + } + + // If we're all scroll frame, then all descendants will be clipped, so we can't preserve 3d. + if (GetType() == nsGkAtoms::scrollFrame) { + return false; + } + + if (HasOpacity()) { + return false; + } + + const nsStyleEffects* effects = StyleEffects(); + return !nsFrame::ShouldApplyOverflowClipping(this, disp) && + !GetClipPropClipRect(disp, effects, GetSize()) && + !nsSVGIntegrationUtils::UsingEffectsForFrame(this); +} + +bool +nsIFrame::Combines3DTransformWithAncestors() const +{ + if (!GetParent() || !GetParent()->Extend3DContext()) { + return false; + } + return IsTransformed() || BackfaceIsHidden(); +} + +bool +nsIFrame::In3DContextAndBackfaceIsHidden() const +{ + return Combines3DTransformWithAncestors() && BackfaceIsHidden(); +} + +bool +nsIFrame::HasPerspective() const +{ + if (!IsTransformed()) { + return false; + } + nsIFrame* containingBlock = GetContainingBlock(SKIP_SCROLLED_FRAME); + if (!containingBlock) { + return false; + } + return containingBlock->ChildrenHavePerspective(); +} + +bool +nsIFrame::ChildrenHavePerspective() const +{ + return StyleDisplay()->HasPerspectiveStyle(); +} + +nsRect +nsIFrame::GetContentRectRelativeToSelf() const +{ + nsMargin bp(GetUsedBorderAndPadding()); + bp.ApplySkipSides(GetSkipSides()); + nsRect r(0, 0, mRect.width, mRect.height); + r.Deflate(bp); + return r; +} + +nsRect +nsIFrame::GetContentRect() const +{ + return GetContentRectRelativeToSelf() + GetPosition(); +} + +bool +nsIFrame::ComputeBorderRadii(const nsStyleCorners& aBorderRadius, + const nsSize& aFrameSize, + const nsSize& aBorderArea, + Sides aSkipSides, + nscoord aRadii[8]) +{ + // Percentages are relative to whichever side they're on. + NS_FOR_CSS_HALF_CORNERS(i) { + const nsStyleCoord c = aBorderRadius.Get(i); + nscoord axis = + NS_HALF_CORNER_IS_X(i) ? aFrameSize.width : aFrameSize.height; + + if (c.IsCoordPercentCalcUnit()) { + aRadii[i] = nsRuleNode::ComputeCoordPercentCalc(c, axis); + if (aRadii[i] < 0) { + // clamp calc() + aRadii[i] = 0; + } + } else { + NS_NOTREACHED("ComputeBorderRadii: bad unit"); + aRadii[i] = 0; + } + } + + if (aSkipSides.Top()) { + aRadii[NS_CORNER_TOP_LEFT_X] = 0; + aRadii[NS_CORNER_TOP_LEFT_Y] = 0; + aRadii[NS_CORNER_TOP_RIGHT_X] = 0; + aRadii[NS_CORNER_TOP_RIGHT_Y] = 0; + } + + if (aSkipSides.Right()) { + aRadii[NS_CORNER_TOP_RIGHT_X] = 0; + aRadii[NS_CORNER_TOP_RIGHT_Y] = 0; + aRadii[NS_CORNER_BOTTOM_RIGHT_X] = 0; + aRadii[NS_CORNER_BOTTOM_RIGHT_Y] = 0; + } + + if (aSkipSides.Bottom()) { + aRadii[NS_CORNER_BOTTOM_RIGHT_X] = 0; + aRadii[NS_CORNER_BOTTOM_RIGHT_Y] = 0; + aRadii[NS_CORNER_BOTTOM_LEFT_X] = 0; + aRadii[NS_CORNER_BOTTOM_LEFT_Y] = 0; + } + + if (aSkipSides.Left()) { + aRadii[NS_CORNER_BOTTOM_LEFT_X] = 0; + aRadii[NS_CORNER_BOTTOM_LEFT_Y] = 0; + aRadii[NS_CORNER_TOP_LEFT_X] = 0; + aRadii[NS_CORNER_TOP_LEFT_Y] = 0; + } + + // css3-background specifies this algorithm for reducing + // corner radii when they are too big. + bool haveRadius = false; + double ratio = 1.0f; + NS_FOR_CSS_SIDES(side) { + uint32_t hc1 = NS_SIDE_TO_HALF_CORNER(side, false, true); + uint32_t hc2 = NS_SIDE_TO_HALF_CORNER(side, true, true); + nscoord length = + NS_SIDE_IS_VERTICAL(side) ? aBorderArea.height : aBorderArea.width; + nscoord sum = aRadii[hc1] + aRadii[hc2]; + if (sum) + haveRadius = true; + + // avoid floating point division in the normal case + if (length < sum) + ratio = std::min(ratio, double(length)/sum); + } + if (ratio < 1.0) { + NS_FOR_CSS_HALF_CORNERS(corner) { + aRadii[corner] *= ratio; + } + } + + return haveRadius; +} + +/* static */ void +nsIFrame::InsetBorderRadii(nscoord aRadii[8], const nsMargin &aOffsets) +{ + NS_FOR_CSS_SIDES(side) { + nscoord offset = aOffsets.Side(side); + uint32_t hc1 = NS_SIDE_TO_HALF_CORNER(side, false, false); + uint32_t hc2 = NS_SIDE_TO_HALF_CORNER(side, true, false); + aRadii[hc1] = std::max(0, aRadii[hc1] - offset); + aRadii[hc2] = std::max(0, aRadii[hc2] - offset); + } +} + +/* static */ void +nsIFrame::OutsetBorderRadii(nscoord aRadii[8], const nsMargin &aOffsets) +{ + NS_FOR_CSS_SIDES(side) { + nscoord offset = aOffsets.Side(side); + uint32_t hc1 = NS_SIDE_TO_HALF_CORNER(side, false, false); + uint32_t hc2 = NS_SIDE_TO_HALF_CORNER(side, true, false); + if (aRadii[hc1] > 0) + aRadii[hc1] += offset; + if (aRadii[hc2] > 0) + aRadii[hc2] += offset; + } +} + +/* virtual */ bool +nsIFrame::GetBorderRadii(const nsSize& aFrameSize, const nsSize& aBorderArea, + Sides aSkipSides, nscoord aRadii[8]) const +{ + if (IsThemed()) { + // When we're themed, the native theme code draws the border and + // background, and therefore it doesn't make sense to tell other + // code that's interested in border-radius that we have any radii. + // + // In an ideal world, we might have a way for the them to tell us an + // border radius, but since we don't, we're better off assuming + // zero. + NS_FOR_CSS_HALF_CORNERS(corner) { + aRadii[corner] = 0; + } + return false; + } + return ComputeBorderRadii(StyleBorder()->mBorderRadius, + aFrameSize, aBorderArea, + aSkipSides, aRadii); +} + +bool +nsIFrame::GetBorderRadii(nscoord aRadii[8]) const +{ + nsSize sz = GetSize(); + return GetBorderRadii(sz, sz, GetSkipSides(), aRadii); +} + +bool +nsIFrame::GetPaddingBoxBorderRadii(nscoord aRadii[8]) const +{ + if (!GetBorderRadii(aRadii)) + return false; + InsetBorderRadii(aRadii, GetUsedBorder()); + NS_FOR_CSS_HALF_CORNERS(corner) { + if (aRadii[corner]) + return true; + } + return false; +} + +bool +nsIFrame::GetContentBoxBorderRadii(nscoord aRadii[8]) const +{ + if (!GetBorderRadii(aRadii)) + return false; + InsetBorderRadii(aRadii, GetUsedBorderAndPadding()); + NS_FOR_CSS_HALF_CORNERS(corner) { + if (aRadii[corner]) + return true; + } + return false; +} + +nsStyleContext* +nsFrame::GetAdditionalStyleContext(int32_t aIndex) const +{ + NS_PRECONDITION(aIndex >= 0, "invalid index number"); + return nullptr; +} + +void +nsFrame::SetAdditionalStyleContext(int32_t aIndex, + nsStyleContext* aStyleContext) +{ + NS_PRECONDITION(aIndex >= 0, "invalid index number"); +} + +nscoord +nsFrame::GetLogicalBaseline(WritingMode aWritingMode) const +{ + NS_ASSERTION(!NS_SUBTREE_DIRTY(this), + "frame must not be dirty"); + // Baseline for inverted line content is the top (block-start) margin edge, + // as the frame is in effect "flipped" for alignment purposes. + if (aWritingMode.IsLineInverted()) { + return -GetLogicalUsedMargin(aWritingMode).BStart(aWritingMode); + } + // Otherwise, the bottom margin edge, per CSS2.1's definition of the + // 'baseline' value of 'vertical-align'. + return BSize(aWritingMode) + + GetLogicalUsedMargin(aWritingMode).BEnd(aWritingMode); +} + +const nsFrameList& +nsFrame::GetChildList(ChildListID aListID) const +{ + if (IsAbsoluteContainer() && + aListID == GetAbsoluteListID()) { + return GetAbsoluteContainingBlock()->GetChildList(); + } else { + return nsFrameList::EmptyList(); + } +} + +void +nsFrame::GetChildLists(nsTArray<ChildList>* aLists) const +{ + if (IsAbsoluteContainer()) { + nsFrameList absoluteList = GetAbsoluteContainingBlock()->GetChildList(); + absoluteList.AppendIfNonempty(aLists, GetAbsoluteListID()); + } +} + +void +nsIFrame::GetCrossDocChildLists(nsTArray<ChildList>* aLists) +{ + nsSubDocumentFrame* subdocumentFrame = do_QueryFrame(this); + if (subdocumentFrame) { + // Descend into the subdocument + nsIFrame* root = subdocumentFrame->GetSubdocumentRootFrame(); + if (root) { + aLists->AppendElement(nsIFrame::ChildList( + nsFrameList(root, nsLayoutUtils::GetLastSibling(root)), + nsIFrame::kPrincipalList)); + } + } + + GetChildLists(aLists); +} + +Visibility +nsIFrame::GetVisibility() const +{ + if (!(GetStateBits() & NS_FRAME_VISIBILITY_IS_TRACKED)) { + return Visibility::UNTRACKED; + } + + bool isSet = false; + FrameProperties props = Properties(); + uint32_t visibleCount = props.Get(VisibilityStateProperty(), &isSet); + + MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " + "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); + + return visibleCount > 0 + ? Visibility::APPROXIMATELY_VISIBLE + : Visibility::APPROXIMATELY_NONVISIBLE; +} + +void +nsIFrame::UpdateVisibilitySynchronously() +{ + nsIPresShell* presShell = PresContext()->PresShell(); + if (!presShell) { + return; + } + + if (presShell->AssumeAllFramesVisible()) { + presShell->EnsureFrameInApproximatelyVisibleList(this); + return; + } + + bool visible = true; + nsIFrame* f = GetParent(); + nsRect rect = GetRectRelativeToSelf(); + nsIFrame* rectFrame = this; + while (f) { + nsIScrollableFrame* sf = do_QueryFrame(f); + if (sf) { + nsRect transformedRect = + nsLayoutUtils::TransformFrameRectToAncestor(rectFrame, rect, f); + if (!sf->IsRectNearlyVisible(transformedRect)) { + visible = false; + break; + } + + // In this code we're trying to synchronously update *approximate* + // visibility. (In the future we may update precise visibility here as + // well, which is why the method name does not contain 'approximate'.) The + // IsRectNearlyVisible() check above tells us that the rect we're checking + // is approximately visible within the scrollframe, but we still need to + // ensure that, even if it was scrolled into view, it'd be visible when we + // consider the rest of the document. To do that, we move transformedRect + // to be contained in the scrollport as best we can (it might not fit) to + // pretend that it was scrolled into view. + rect = transformedRect.MoveInsideAndClamp(sf->GetScrollPortRect()); + rectFrame = f; + } + nsIFrame* parent = f->GetParent(); + if (!parent) { + parent = nsLayoutUtils::GetCrossDocParentFrame(f); + if (parent && parent->PresContext()->IsChrome()) { + break; + } + } + f = parent; + } + + if (visible) { + presShell->EnsureFrameInApproximatelyVisibleList(this); + } else { + presShell->RemoveFrameFromApproximatelyVisibleList(this); + } +} + +void +nsIFrame::EnableVisibilityTracking() +{ + if (GetStateBits() & NS_FRAME_VISIBILITY_IS_TRACKED) { + return; // Nothing to do. + } + + FrameProperties props = Properties(); + MOZ_ASSERT(!props.Has(VisibilityStateProperty()), + "Shouldn't have a VisibilityStateProperty value " + "if NS_FRAME_VISIBILITY_IS_TRACKED is not set"); + + // Add the state bit so we know to track visibility for this frame, and + // initialize the frame property. + AddStateBits(NS_FRAME_VISIBILITY_IS_TRACKED); + props.Set(VisibilityStateProperty(), 0); + + nsIPresShell* presShell = PresContext()->PresShell(); + if (!presShell) { + return; + } + + // Schedule a visibility update. This method will virtually always be called + // when layout has changed anyway, so it's very unlikely that any additional + // visibility updates will be triggered by this, but this way we guarantee + // that if this frame is currently visible we'll eventually find out. + presShell->ScheduleApproximateFrameVisibilityUpdateSoon(); +} + +void +nsIFrame::DisableVisibilityTracking() +{ + if (!(GetStateBits() & NS_FRAME_VISIBILITY_IS_TRACKED)) { + return; // Nothing to do. + } + + bool isSet = false; + FrameProperties props = Properties(); + uint32_t visibleCount = props.Remove(VisibilityStateProperty(), &isSet); + + MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " + "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); + + RemoveStateBits(NS_FRAME_VISIBILITY_IS_TRACKED); + + if (visibleCount == 0) { + return; // We were nonvisible. + } + + // We were visible, so send an OnVisibilityChange() notification. + OnVisibilityChange(Visibility::APPROXIMATELY_NONVISIBLE); +} + +void +nsIFrame::DecApproximateVisibleCount(Maybe<OnNonvisible> aNonvisibleAction + /* = Nothing() */) +{ + MOZ_ASSERT(GetStateBits() & NS_FRAME_VISIBILITY_IS_TRACKED); + + bool isSet = false; + FrameProperties props = Properties(); + uint32_t visibleCount = props.Get(VisibilityStateProperty(), &isSet); + + MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " + "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); + MOZ_ASSERT(visibleCount > 0, "Frame is already nonvisible and we're " + "decrementing its visible count?"); + + visibleCount--; + props.Set(VisibilityStateProperty(), visibleCount); + if (visibleCount > 0) { + return; + } + + // We just became nonvisible, so send an OnVisibilityChange() notification. + OnVisibilityChange(Visibility::APPROXIMATELY_NONVISIBLE, aNonvisibleAction); +} + +void +nsIFrame::IncApproximateVisibleCount() +{ + MOZ_ASSERT(GetStateBits() & NS_FRAME_VISIBILITY_IS_TRACKED); + + bool isSet = false; + FrameProperties props = Properties(); + uint32_t visibleCount = props.Get(VisibilityStateProperty(), &isSet); + + MOZ_ASSERT(isSet, "Should have a VisibilityStateProperty value " + "if NS_FRAME_VISIBILITY_IS_TRACKED is set"); + + visibleCount++; + props.Set(VisibilityStateProperty(), visibleCount); + if (visibleCount > 1) { + return; + } + + // We just became visible, so send an OnVisibilityChange() notification. + OnVisibilityChange(Visibility::APPROXIMATELY_VISIBLE); +} + +void +nsIFrame::OnVisibilityChange(Visibility aNewVisibility, + Maybe<OnNonvisible> aNonvisibleAction + /* = Nothing() */) +{ + // XXX(seth): In bug 1218990 we'll implement visibility tracking for CSS + // images here. +} + +static nsIFrame* +GetActiveSelectionFrame(nsPresContext* aPresContext, nsIFrame* aFrame) +{ + nsIContent* capturingContent = nsIPresShell::GetCapturingContent(); + if (capturingContent) { + nsIFrame* activeFrame = aPresContext->GetPrimaryFrameFor(capturingContent); + return activeFrame ? activeFrame : aFrame; + } + + return aFrame; +} + +int16_t +nsFrame::DisplaySelection(nsPresContext* aPresContext, bool isOkToTurnOn) +{ + int16_t selType = nsISelectionController::SELECTION_OFF; + + nsCOMPtr<nsISelectionController> selCon; + nsresult result = GetSelectionController(aPresContext, getter_AddRefs(selCon)); + if (NS_SUCCEEDED(result) && selCon) { + result = selCon->GetDisplaySelection(&selType); + if (NS_SUCCEEDED(result) && (selType != nsISelectionController::SELECTION_OFF)) { + // Check whether style allows selection. + bool selectable; + IsSelectable(&selectable, nullptr); + if (!selectable) { + selType = nsISelectionController::SELECTION_OFF; + isOkToTurnOn = false; + } + } + if (isOkToTurnOn && (selType == nsISelectionController::SELECTION_OFF)) { + selCon->SetDisplaySelection(nsISelectionController::SELECTION_ON); + selType = nsISelectionController::SELECTION_ON; + } + } + return selType; +} + +class nsDisplaySelectionOverlay : public nsDisplayItem { +public: + nsDisplaySelectionOverlay(nsDisplayListBuilder* aBuilder, + nsFrame* aFrame, int16_t aSelectionValue) + : nsDisplayItem(aBuilder, aFrame), mSelectionValue(aSelectionValue) { + MOZ_COUNT_CTOR(nsDisplaySelectionOverlay); + } +#ifdef NS_BUILD_REFCNT_LOGGING + virtual ~nsDisplaySelectionOverlay() { + MOZ_COUNT_DTOR(nsDisplaySelectionOverlay); + } +#endif + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override; + NS_DISPLAY_DECL_NAME("SelectionOverlay", TYPE_SELECTION_OVERLAY) +private: + int16_t mSelectionValue; +}; + +void nsDisplaySelectionOverlay::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + DrawTarget& aDrawTarget = *aCtx->GetDrawTarget(); + + LookAndFeel::ColorID colorID; + if (mSelectionValue == nsISelectionController::SELECTION_ON) { + colorID = LookAndFeel::eColorID_TextSelectBackground; + } else if (mSelectionValue == nsISelectionController::SELECTION_ATTENTION) { + colorID = LookAndFeel::eColorID_TextSelectBackgroundAttention; + } else { + colorID = LookAndFeel::eColorID_TextSelectBackgroundDisabled; + } + + Color c = Color::FromABGR(LookAndFeel::GetColor(colorID, NS_RGB(255, 255, 255))); + c.a = .5; + ColorPattern color(ToDeviceColor(c)); + + nsIntRect pxRect = + mVisibleRect.ToOutsidePixels(mFrame->PresContext()->AppUnitsPerDevPixel()); + Rect rect(pxRect.x, pxRect.y, pxRect.width, pxRect.height); + MaybeSnapToDevicePixels(rect, aDrawTarget, true); + + aDrawTarget.FillRect(rect, color); +} + +/******************************************************** +* Refreshes each content's frame +*********************************************************/ + +void +nsFrame::DisplaySelectionOverlay(nsDisplayListBuilder* aBuilder, + nsDisplayList* aList, + uint16_t aContentType) +{ + if (!IsSelected() || !IsVisibleForPainting(aBuilder)) + return; + + nsPresContext* presContext = PresContext(); + nsIPresShell *shell = presContext->PresShell(); + if (!shell) + return; + + int16_t displaySelection = shell->GetSelectionFlags(); + if (!(displaySelection & aContentType)) + return; + + const nsFrameSelection* frameSelection = GetConstFrameSelection(); + int16_t selectionValue = frameSelection->GetDisplaySelection(); + + if (selectionValue <= nsISelectionController::SELECTION_HIDDEN) + return; // selection is hidden or off + + nsIContent *newContent = mContent->GetParent(); + + //check to see if we are anonymous content + int32_t offset = 0; + if (newContent) { + // XXXbz there has GOT to be a better way of determining this! + offset = newContent->IndexOf(mContent); + } + + SelectionDetails *details; + //look up to see what selection(s) are on this frame + details = frameSelection->LookUpSelection(newContent, offset, 1, false); + if (!details) + return; + + bool normal = false; + while (details) { + if (details->mSelectionType == SelectionType::eNormal) { + normal = true; + } + SelectionDetails *next = details->mNext; + delete details; + details = next; + } + + if (!normal && aContentType == nsISelectionDisplay::DISPLAY_IMAGES) { + // Don't overlay an image if it's not in the primary selection. + return; + } + + aList->AppendNewToTop(new (aBuilder) + nsDisplaySelectionOverlay(aBuilder, this, selectionValue)); +} + +void +nsFrame::DisplayOutlineUnconditional(nsDisplayListBuilder* aBuilder, + const nsDisplayListSet& aLists) +{ + if (StyleOutline()->mOutlineStyle == NS_STYLE_BORDER_STYLE_NONE) { + return; + } + + aLists.Outlines()->AppendNewToTop( + new (aBuilder) nsDisplayOutline(aBuilder, this)); +} + +void +nsFrame::DisplayOutline(nsDisplayListBuilder* aBuilder, + const nsDisplayListSet& aLists) +{ + if (!IsVisibleForPainting(aBuilder)) + return; + + DisplayOutlineUnconditional(aBuilder, aLists); +} + +void +nsIFrame::DisplayCaret(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, nsDisplayList* aList) +{ + if (!IsVisibleForPainting(aBuilder)) + return; + + aList->AppendNewToTop(new (aBuilder) nsDisplayCaret(aBuilder, this)); +} + +nscolor +nsIFrame::GetCaretColorAt(int32_t aOffset) +{ + // Use text color. + return StyleColor()->mColor; +} + +bool +nsFrame::DisplayBackgroundUnconditional(nsDisplayListBuilder* aBuilder, + const nsDisplayListSet& aLists, + bool aForceBackground) +{ + // Here we don't try to detect background propagation. Frames that might + // receive a propagated background should just set aForceBackground to + // true. + if (aBuilder->IsForEventDelivery() || aForceBackground || + !StyleBackground()->IsTransparent() || StyleDisplay()->mAppearance) { + return nsDisplayBackgroundImage::AppendBackgroundItemsToTop( + aBuilder, this, GetRectRelativeToSelf(), aLists.BorderBackground()); + } + return false; +} + +void +nsFrame::DisplayBorderBackgroundOutline(nsDisplayListBuilder* aBuilder, + const nsDisplayListSet& aLists, + bool aForceBackground) +{ + // The visibility check belongs here since child elements have the + // opportunity to override the visibility property and display even if + // their parent is hidden. + if (!IsVisibleForPainting(aBuilder)) { + return; + } + + nsCSSShadowArray* shadows = StyleEffects()->mBoxShadow; + if (shadows && shadows->HasShadowWithInset(false)) { + aLists.BorderBackground()->AppendNewToTop(new (aBuilder) + nsDisplayBoxShadowOuter(aBuilder, this)); + } + + bool bgIsThemed = DisplayBackgroundUnconditional(aBuilder, aLists, + aForceBackground); + + if (shadows && shadows->HasShadowWithInset(true)) { + aLists.BorderBackground()->AppendNewToTop(new (aBuilder) + nsDisplayBoxShadowInner(aBuilder, this)); + } + + // If there's a themed background, we should not create a border item. + // It won't be rendered. + if (!bgIsThemed && StyleBorder()->HasBorder()) { + aLists.BorderBackground()->AppendNewToTop(new (aBuilder) + nsDisplayBorder(aBuilder, this)); + } + + DisplayOutlineUnconditional(aBuilder, aLists); +} + +inline static bool IsSVGContentWithCSSClip(const nsIFrame *aFrame) +{ + // The CSS spec says that the 'clip' property only applies to absolutely + // positioned elements, whereas the SVG spec says that it applies to SVG + // elements regardless of the value of the 'position' property. Here we obey + // the CSS spec for outer-<svg> (since that's what we generally do), but + // obey the SVG spec for other SVG elements to which 'clip' applies. + return (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) && + aFrame->GetContent()->IsAnyOfSVGElements(nsGkAtoms::svg, + nsGkAtoms::foreignObject); +} + +Maybe<nsRect> +nsIFrame::GetClipPropClipRect(const nsStyleDisplay* aDisp, + const nsStyleEffects* aEffects, + const nsSize& aSize) const +{ + if (!(aEffects->mClipFlags & NS_STYLE_CLIP_RECT) || + !(aDisp->IsAbsolutelyPositioned(this) || IsSVGContentWithCSSClip(this))) { + return Nothing(); + } + + nsRect rect = aEffects->mClip; + if (MOZ_LIKELY(StyleBorder()->mBoxDecorationBreak == + StyleBoxDecorationBreak::Slice)) { + // The clip applies to the joined boxes so it's relative the first + // continuation. + nscoord y = 0; + for (nsIFrame* f = GetPrevContinuation(); f; f = f->GetPrevContinuation()) { + y += f->GetRect().height; + } + rect.MoveBy(nsPoint(0, -y)); + } + + if (NS_STYLE_CLIP_RIGHT_AUTO & aEffects->mClipFlags) { + rect.width = aSize.width - rect.x; + } + if (NS_STYLE_CLIP_BOTTOM_AUTO & aEffects->mClipFlags) { + rect.height = aSize.height - rect.y; + } + return Some(rect); +} + +/** + * If the CSS 'overflow' property applies to this frame, and is not + * handled by constructing a dedicated nsHTML/XULScrollFrame, set up clipping + * for that overflow in aBuilder->ClipState() to clip all containing-block + * descendants. + */ +static void +ApplyOverflowClipping(nsDisplayListBuilder* aBuilder, + const nsIFrame* aFrame, + const nsStyleDisplay* aDisp, + DisplayListClipState::AutoClipMultiple& aClipState) +{ + // Only -moz-hidden-unscrollable is handled here (and 'hidden' for table + // frames, and any non-visible value for blocks in a paginated context). + // We allow -moz-hidden-unscrollable to apply to any kind of frame. This + // is required by comboboxes which make their display text (an inline frame) + // have clipping. + if (!nsFrame::ShouldApplyOverflowClipping(aFrame, aDisp)) { + return; + } + nsRect clipRect; + bool haveRadii = false; + nscoord radii[8]; + if (aFrame->StyleDisplay()->mOverflowClipBox == + NS_STYLE_OVERFLOW_CLIP_BOX_PADDING_BOX) { + clipRect = aFrame->GetPaddingRectRelativeToSelf() + + aBuilder->ToReferenceFrame(aFrame); + haveRadii = aFrame->GetPaddingBoxBorderRadii(radii); + } else { + clipRect = aFrame->GetContentRectRelativeToSelf() + + aBuilder->ToReferenceFrame(aFrame); + // XXX border-radius + } + aClipState.ClipContainingBlockDescendantsExtra(clipRect, haveRadii ? radii : nullptr); +} + +#ifdef DEBUG +static void PaintDebugBorder(nsIFrame* aFrame, DrawTarget* aDrawTarget, + const nsRect& aDirtyRect, nsPoint aPt) +{ + nsRect r(aPt, aFrame->GetSize()); + int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel(); + Color blueOrRed(aFrame->HasView() ? Color(0.f, 0.f, 1.f, 1.f) : + Color(1.f, 0.f, 0.f, 1.f)); + aDrawTarget->StrokeRect(NSRectToRect(r, appUnitsPerDevPixel), + ColorPattern(ToDeviceColor(blueOrRed))); +} + +static void PaintEventTargetBorder(nsIFrame* aFrame, DrawTarget* aDrawTarget, + const nsRect& aDirtyRect, nsPoint aPt) +{ + nsRect r(aPt, aFrame->GetSize()); + int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel(); + ColorPattern purple(ToDeviceColor(Color(.5f, 0.f, .5f, 1.f))); + aDrawTarget->StrokeRect(NSRectToRect(r, appUnitsPerDevPixel), purple); +} + +static void +DisplayDebugBorders(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + const nsDisplayListSet& aLists) { + // Draw a border around the child + // REVIEW: From nsContainerFrame::PaintChild + if (nsFrame::GetShowFrameBorders() && !aFrame->GetRect().IsEmpty()) { + aLists.Outlines()->AppendNewToTop(new (aBuilder) + nsDisplayGeneric(aBuilder, aFrame, PaintDebugBorder, "DebugBorder", + nsDisplayItem::TYPE_DEBUG_BORDER)); + } + // Draw a border around the current event target + if (nsFrame::GetShowEventTargetFrameBorder() && + aFrame->PresContext()->PresShell()->GetDrawEventTargetFrame() == aFrame) { + aLists.Outlines()->AppendNewToTop(new (aBuilder) + nsDisplayGeneric(aBuilder, aFrame, PaintEventTargetBorder, "EventTargetBorder", + nsDisplayItem::TYPE_EVENT_TARGET_BORDER)); + } +} +#endif + +static bool +IsScrollFrameActive(nsDisplayListBuilder* aBuilder, nsIScrollableFrame* aScrollableFrame) +{ + return aScrollableFrame && aScrollableFrame->IsScrollingActive(aBuilder); +} + +class AutoSaveRestoreContainsBlendMode +{ + nsDisplayListBuilder& mBuilder; + bool mSavedContainsBlendMode; +public: + explicit AutoSaveRestoreContainsBlendMode(nsDisplayListBuilder& aBuilder) + : mBuilder(aBuilder) + , mSavedContainsBlendMode(aBuilder.ContainsBlendMode()) + { } + + ~AutoSaveRestoreContainsBlendMode() { + mBuilder.SetContainsBlendMode(mSavedContainsBlendMode); + } +}; + +static void +CheckForApzAwareEventHandlers(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame) +{ + nsIContent* content = aFrame->GetContent(); + if (!content) { + return; + } + + if (content->IsNodeApzAware()) { + aBuilder->SetAncestorHasApzAwareEventHandler(true); + } +} + +/** + * True if aDescendant participates the context aAncestor participating. + */ +static bool +FrameParticipatesIn3DContext(nsIFrame* aAncestor, nsIFrame* aDescendant) { + MOZ_ASSERT(aAncestor != aDescendant); + MOZ_ASSERT(aAncestor->Extend3DContext()); + nsIFrame* frame; + for (frame = nsLayoutUtils::GetCrossDocParentFrame(aDescendant); + frame && aAncestor != frame; + frame = nsLayoutUtils::GetCrossDocParentFrame(frame)) { + if (!frame->Extend3DContext()) { + return false; + } + } + MOZ_ASSERT(frame == aAncestor); + return true; +} + +static bool +ItemParticipatesIn3DContext(nsIFrame* aAncestor, nsDisplayItem* aItem) +{ + nsIFrame* transformFrame; + if (aItem->GetType() == nsDisplayItem::TYPE_TRANSFORM) { + transformFrame = aItem->Frame(); + } else if (aItem->GetType() == nsDisplayItem::TYPE_PERSPECTIVE) { + transformFrame = static_cast<nsDisplayPerspective*>(aItem)->TransformFrame(); + } else { + return false; + } + if (aAncestor == transformFrame) { + return true; + } + return FrameParticipatesIn3DContext(aAncestor, transformFrame); +} + +static void +WrapSeparatorTransform(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, + nsRect& aDirtyRect, + nsDisplayList* aSource, nsDisplayList* aTarget, + int aIndex) { + if (!aSource->IsEmpty()) { + nsDisplayTransform *sepIdItem = + new (aBuilder) nsDisplayTransform(aBuilder, aFrame, aSource, + aDirtyRect, Matrix4x4(), aIndex); + sepIdItem->SetNoExtendContext(); + aTarget->AppendToTop(sepIdItem); + } +} + +void +nsIFrame::BuildDisplayListForStackingContext(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + nsDisplayList* aList) { + if (GetStateBits() & NS_FRAME_TOO_DEEP_IN_FRAME_TREE) + return; + + // Replaced elements have their visibility handled here, because + // they're visually atomic + if (IsFrameOfType(eReplaced) && !IsVisibleForPainting(aBuilder)) + return; + + const nsStyleDisplay* disp = StyleDisplay(); + const nsStyleEffects* effects = StyleEffects(); + // We can stop right away if this is a zero-opacity stacking context and + // we're painting, and we're not animating opacity. Don't do this + // if we're going to compute plugin geometry, since opacity-0 plugins + // need to have display items built for them. + bool needEventRegions = + aBuilder->IsBuildingLayerEventRegions() && + StyleUserInterface()->GetEffectivePointerEvents(this) != + NS_STYLE_POINTER_EVENTS_NONE; + bool opacityItemForEventsAndPluginsOnly = false; + if (effects->mOpacity == 0.0 && aBuilder->IsForPainting() && + !(disp->mWillChangeBitField & NS_STYLE_WILL_CHANGE_OPACITY) && + !nsLayoutUtils::HasAnimationOfProperty(this, eCSSProperty_opacity)) { + if (needEventRegions || + aBuilder->WillComputePluginGeometry()) { + opacityItemForEventsAndPluginsOnly = true; + } else { + return; + } + } + + if (disp->mWillChangeBitField != 0) { + aBuilder->AddToWillChangeBudget(this, GetSize()); + } + + bool extend3DContext = Extend3DContext(); + Maybe<nsDisplayListBuilder::AutoPreserves3DContext> autoPreserves3DContext; + if (extend3DContext && !Combines3DTransformWithAncestors()) { + // Start a new preserves3d context to keep informations on + // nsDisplayListBuilder. + autoPreserves3DContext.emplace(aBuilder); + // Save dirty rect on the builder to avoid being distorted for + // multiple transforms along the chain. + aBuilder->SetPreserves3DDirtyRect(aDirtyRect); + } + + // For preserves3d, use the dirty rect already installed on the + // builder, since aDirtyRect maybe distorted for transforms along + // the chain. + nsRect dirtyRect = aDirtyRect; + + bool inTransform = aBuilder->IsInTransform(); + bool isTransformed = IsTransformed(); + bool hasPerspective = HasPerspective(); + // reset blend mode so we can keep track if this stacking context needs have + // a nsDisplayBlendContainer. Set the blend mode back when the routine exits + // so we keep track if the parent stacking context needs a container too. + AutoSaveRestoreContainsBlendMode autoRestoreBlendMode(*aBuilder); + aBuilder->SetContainsBlendMode(false); + + nsRect dirtyRectOutsideTransform = dirtyRect; + if (isTransformed) { + const nsRect overflow = GetVisualOverflowRectRelativeToSelf(); + if (nsDisplayTransform::ShouldPrerenderTransformedContent(aBuilder, + this)) { + dirtyRect = overflow; + } else { + if (overflow.IsEmpty() && !extend3DContext) { + return; + } + + // If we're in preserve-3d then grab the dirty rect that was given to the root + // and transform using the combined transform. + if (Combines3DTransformWithAncestors()) { + dirtyRect = aBuilder->GetPreserves3DDirtyRect(this); + } + + nsRect untransformedDirtyRect; + if (nsDisplayTransform::UntransformRect(dirtyRect, overflow, this, + &untransformedDirtyRect)) { + dirtyRect = untransformedDirtyRect; + } else { + NS_WARNING("Unable to untransform dirty rect!"); + // This should only happen if the transform is singular, in which case nothing is visible anyway + dirtyRect.SetEmpty(); + } + } + inTransform = true; + } + bool usingFilter = StyleEffects()->HasFilters(); + bool usingMask = nsSVGIntegrationUtils::UsingMaskOrClipPathForFrame(this); + bool usingSVGEffects = usingFilter || usingMask; + + nsRect dirtyRectOutsideSVGEffects = dirtyRect; + nsDisplayList hoistedScrollInfoItemsStorage; + if (usingSVGEffects) { + dirtyRect = + nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(this, dirtyRect); + aBuilder->EnterSVGEffectsContents(&hoistedScrollInfoItemsStorage); + } + + // We build an opacity item if it's not going to be drawn by SVG content, or + // SVG effects. SVG effects won't handle the opacity if we want an active + // layer (for async animations), see + // nsSVGIntegrationsUtils::PaintMaskAndClipPath or + // nsSVGIntegrationsUtils::PaintFilter. + bool useOpacity = HasVisualOpacity() && !nsSVGUtils::CanOptimizeOpacity(this) && + (!usingSVGEffects || nsDisplayOpacity::NeedsActiveLayer(aBuilder, this)); + bool useBlendMode = effects->mMixBlendMode != NS_STYLE_BLEND_NORMAL; + bool useStickyPosition = disp->mPosition == NS_STYLE_POSITION_STICKY && + IsScrollFrameActive(aBuilder, + nsLayoutUtils::GetNearestScrollableFrame(GetParent(), + nsLayoutUtils::SCROLLABLE_SAME_DOC | + nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN)); + bool useFixedPosition = nsLayoutUtils::IsFixedPosFrameInDisplayPort(this); + + nsDisplayListBuilder::AutoBuildingDisplayList + buildingDisplayList(aBuilder, this, dirtyRect, true); + + // Depending on the effects that are applied to this frame, we can create + // multiple container display items and wrap them around our contents. + // This enum lists all the potential container display items, in the order + // outside to inside. + enum class ContainerItemType : uint8_t { + eNone = 0, + eOwnLayerIfNeeded, + eBlendMode, + eFixedPosition, + eStickyPosition, + eOwnLayerForTransformWithRoundedClip, + ePerspective, + eTransform, + eSeparatorTransforms, + eOpacity, + eFilter, + eBlendContainer + }; + + DisplayListClipState::AutoSaveRestore clipState(aBuilder); + + // If there is a current clip, then depending on the container items we + // create, different things can happen to it. Some container items simply + // propagate the clip to their children and aren't clipped themselves. + // But other container items, especially those that establish a different + // geometry for their contents (e.g. transforms), capture the clip on + // themselves and unset the clip for their contents. If we create more than + // one of those container items, the clip will be captured on the outermost + // one and the inner container items will be unclipped. + ContainerItemType clipCapturedBy = ContainerItemType::eNone; + if (useFixedPosition) { + clipCapturedBy = ContainerItemType::eFixedPosition; + } else if (useStickyPosition) { + clipCapturedBy = ContainerItemType::eStickyPosition; + } else if (isTransformed) { + if ((hasPerspective || extend3DContext) && clipState.SavedStateHasRoundedCorners()) { + // If we're creating an nsDisplayTransform item that is going to combine + // its transform with its children (preserve-3d or perspective), then we + // can't have an intermediate surface. Mask layers force an intermediate + // surface, so if we're going to need both then create a separate + // wrapping layer for the mask. + clipCapturedBy = ContainerItemType::eOwnLayerForTransformWithRoundedClip; + } else if (hasPerspective) { + clipCapturedBy = ContainerItemType::ePerspective; + } else { + clipCapturedBy = ContainerItemType::eTransform; + } + } else if (usingFilter) { + clipCapturedBy = ContainerItemType::eFilter; + } + + bool clearClip = false; + if (clipCapturedBy != ContainerItemType::eNone) { + // We don't need to pass ancestor clipping down to our children; + // everything goes inside a display item's child list, and the display + // item itself will be clipped. + // For transforms we also need to clear ancestor clipping because it's + // relative to the wrong display item reference frame anyway. + clearClip = true; + } + + clipState.EnterStackingContextContents(clearClip); + + nsDisplayListCollection set; + { + DisplayListClipState::AutoSaveRestore nestedClipState(aBuilder); + nsDisplayListBuilder::AutoInTransformSetter + inTransformSetter(aBuilder, inTransform); + nsDisplayListBuilder::AutoSaveRestorePerspectiveIndex + perspectiveIndex(aBuilder, this); + + CheckForApzAwareEventHandlers(aBuilder, this); + + Maybe<nsRect> clipPropClip = GetClipPropClipRect(disp, effects, GetSize()); + if (clipPropClip) { + dirtyRect.IntersectRect(dirtyRect, *clipPropClip); + nestedClipState.ClipContentDescendants( + *clipPropClip + aBuilder->ToReferenceFrame(this)); + } + + // extend3DContext also guarantees that applyAbsPosClipping and usingSVGEffects are false + // We only modify the preserve-3d rect if we are the top of a preserve-3d heirarchy + if (extend3DContext) { + // Mark these first so MarkAbsoluteFramesForDisplayList knows if we are + // going to be forced to descend into frames. + aBuilder->MarkPreserve3DFramesForDisplayList(this); + } + + MarkAbsoluteFramesForDisplayList(aBuilder, dirtyRect); + + nsDisplayLayerEventRegions* eventRegions = nullptr; + if (aBuilder->IsBuildingLayerEventRegions()) { + eventRegions = new (aBuilder) nsDisplayLayerEventRegions(aBuilder, this); + eventRegions->AddFrame(aBuilder, this); + aBuilder->SetLayerEventRegions(eventRegions); + } + aBuilder->AdjustWindowDraggingRegion(this); + BuildDisplayList(aBuilder, dirtyRect, set); + if (eventRegions) { + // If the event regions item ended up empty, throw it away rather than + // adding it to the display list. + if (!eventRegions->IsEmpty()) { + set.BorderBackground()->AppendToBottom(eventRegions); + } else { + aBuilder->SetLayerEventRegions(nullptr); + eventRegions->~nsDisplayLayerEventRegions(); + eventRegions = nullptr; + } + } + } + + if (aBuilder->IsBackgroundOnly()) { + set.BlockBorderBackgrounds()->DeleteAll(); + set.Floats()->DeleteAll(); + set.Content()->DeleteAll(); + set.PositionedDescendants()->DeleteAll(); + set.Outlines()->DeleteAll(); + } + + // Sort PositionedDescendants() in CSS 'z-order' order. The list is already + // in content document order and SortByZOrder is a stable sort which + // guarantees that boxes produced by the same element are placed together + // in the sort. Consider a position:relative inline element that breaks + // across lines and has absolutely positioned children; all the abs-pos + // children should be z-ordered after all the boxes for the position:relative + // element itself. + set.PositionedDescendants()->SortByZOrder(); + + nsDisplayList resultList; + // Now follow the rules of http://www.w3.org/TR/CSS21/zindex.html + // 1,2: backgrounds and borders + resultList.AppendToTop(set.BorderBackground()); + // 3: negative z-index children. + for (;;) { + nsDisplayItem* item = set.PositionedDescendants()->GetBottom(); + if (item && item->ZIndex() < 0) { + set.PositionedDescendants()->RemoveBottom(); + resultList.AppendToTop(item); + continue; + } + break; + } + // 4: block backgrounds + resultList.AppendToTop(set.BlockBorderBackgrounds()); + // 5: floats + resultList.AppendToTop(set.Floats()); + // 7: general content + resultList.AppendToTop(set.Content()); + // 7.5: outlines, in content tree order. We need to sort by content order + // because an element with outline that breaks and has children with outline + // might have placed child outline items between its own outline items. + // The element's outline items need to all come before any child outline + // items. + nsIContent* content = GetContent(); + if (!content) { + content = PresContext()->Document()->GetRootElement(); + } + if (content) { + set.Outlines()->SortByContentOrder(content); + } +#ifdef DEBUG + DisplayDebugBorders(aBuilder, this, set); +#endif + resultList.AppendToTop(set.Outlines()); + // 8, 9: non-negative z-index children + resultList.AppendToTop(set.PositionedDescendants()); + + // Get the scroll clip to use for the container items that we create here. + // If we cleared the clip, and we create multiple container items, then the + // items we create before we restore the clip will have a different scroll + // clip from the items we create after we restore the clip. + const DisplayItemScrollClip* containerItemScrollClip = + aBuilder->ClipState().CurrentAncestorScrollClipForStackingContextContents(); + + /* If adding both a nsDisplayBlendContainer and a nsDisplayBlendMode to the + * same list, the nsDisplayBlendContainer should be added first. This only + * happens when the element creating this stacking context has mix-blend-mode + * and also contains a child which has mix-blend-mode. + * The nsDisplayBlendContainer must be added to the list first, so it does not + * isolate the containing element blending as well. + */ + + if (aBuilder->ContainsBlendMode()) { + DisplayListClipState::AutoSaveRestore blendContainerClipState(aBuilder); + blendContainerClipState.Clear(); + resultList.AppendNewToTop( + nsDisplayBlendContainer::CreateForMixBlendMode(aBuilder, this, &resultList, + containerItemScrollClip)); + } + + /* If there are any SVG effects, wrap the list up in an SVG effects item + * (which also handles CSS group opacity). Note that we create an SVG effects + * item even if resultList is empty, since a filter can produce graphical + * output even if the element being filtered wouldn't otherwise do so. + */ + if (usingSVGEffects) { + MOZ_ASSERT(usingFilter ||usingMask, + "Beside filter & mask/clip-path, what else effect do we have?"); + + if (clipCapturedBy == ContainerItemType::eFilter) { + clipState.ExitStackingContextContents(&containerItemScrollClip); + } + // Revert to the post-filter dirty rect. + buildingDisplayList.SetDirtyRect(dirtyRectOutsideSVGEffects); + + // Skip all filter effects while generating glyph mask. + if (usingFilter && !aBuilder->IsForGenerateGlyphMask()) { + // If we are going to create a mask display item, handle opacity effect + // in that mask display item; Otherwise, take care of opacity in this + // filter display item. + bool handleOpacity = !usingMask && !useOpacity; + + /* List now emptied, so add the new list to the top. */ + resultList.AppendNewToTop( + new (aBuilder) nsDisplayFilter(aBuilder, this, &resultList, + handleOpacity)); + } + + if (usingMask) { + DisplayListClipState::AutoSaveRestore maskClipState(aBuilder); + maskClipState.Clear(); + /* List now emptied, so add the new list to the top. */ + resultList.AppendNewToTop( + new (aBuilder) nsDisplayMask(aBuilder, this, &resultList, + !useOpacity, containerItemScrollClip)); + } + + // Also add the hoisted scroll info items. We need those for APZ scrolling + // because nsDisplayMask items can't build active layers. + aBuilder->ExitSVGEffectsContents(); + resultList.AppendToTop(&hoistedScrollInfoItemsStorage); + } + + /* If the list is non-empty and there is CSS group opacity without SVG + * effects, wrap it up in an opacity item. + */ + if (useOpacity && !resultList.IsEmpty()) { + // Don't clip nsDisplayOpacity items. We clip their descendants instead. + // The clip we would set on an element with opacity would clip + // all descendant content, but some should not be clipped. + DisplayListClipState::AutoSaveRestore opacityClipState(aBuilder); + opacityClipState.Clear(); + resultList.AppendNewToTop( + new (aBuilder) nsDisplayOpacity(aBuilder, this, &resultList, + containerItemScrollClip, opacityItemForEventsAndPluginsOnly)); + } + + /* If we're going to apply a transformation and don't have preserve-3d set, wrap + * everything in an nsDisplayTransform. If there's nothing in the list, don't add + * anything. + * + * For the preserve-3d case we want to individually wrap every child in the list with + * a separate nsDisplayTransform instead. When the child is already an nsDisplayTransform, + * we can skip this step, as the computed transform will already include our own. + * + * We also traverse into sublists created by nsDisplayWrapList, so that we find all the + * correct children. + */ + if (isTransformed && !resultList.IsEmpty() && extend3DContext) { + // Install dummy nsDisplayTransform as a leaf containing + // descendants not participating this 3D rendering context. + nsDisplayList nonparticipants; + nsDisplayList participants; + int index = 1; + + while (nsDisplayItem* item = resultList.RemoveBottom()) { + if (ItemParticipatesIn3DContext(this, item) && !item->GetClip().HasClip()) { + // The frame of this item participates the same 3D context. + WrapSeparatorTransform(aBuilder, this, dirtyRect, + &nonparticipants, &participants, index++); + participants.AppendToTop(item); + } else { + // The frame of the item doesn't participate the current + // context, or has no transform. + // + // For items participating but not transformed, they are add + // to nonparticipants to get a separator layer for handling + // clips, if there is, on an intermediate surface. + // \see ContainerLayer::DefaultComputeEffectiveTransforms(). + nonparticipants.AppendToTop(item); + } + } + WrapSeparatorTransform(aBuilder, this, dirtyRect, + &nonparticipants, &participants, index++); + resultList.AppendToTop(&participants); + } + + if (isTransformed && !resultList.IsEmpty()) { + if (clipCapturedBy == ContainerItemType::eTransform) { + // Restore clip state now so nsDisplayTransform is clipped properly. + clipState.ExitStackingContextContents(&containerItemScrollClip); + } + // Revert to the dirtyrect coming in from the parent, without our transform + // taken into account. + buildingDisplayList.SetDirtyRect(dirtyRectOutsideTransform); + // Revert to the outer reference frame and offset because all display + // items we create from now on are outside the transform. + nsPoint toOuterReferenceFrame; + const nsIFrame* outerReferenceFrame = this; + if (this != aBuilder->RootReferenceFrame()) { + outerReferenceFrame = + aBuilder->FindReferenceFrameFor(GetParent(), &toOuterReferenceFrame); + } + buildingDisplayList.SetReferenceFrameAndCurrentOffset(outerReferenceFrame, + GetOffsetToCrossDoc(outerReferenceFrame)); + + bool isFullyVisible = + dirtyRectOutsideSVGEffects.Contains(GetVisualOverflowRectRelativeToSelf()); + nsDisplayTransform *transformItem = + new (aBuilder) nsDisplayTransform(aBuilder, this, + &resultList, dirtyRect, 0, + isFullyVisible); + resultList.AppendNewToTop(transformItem); + + if (hasPerspective) { + if (clipCapturedBy == ContainerItemType::ePerspective) { + clipState.ExitStackingContextContents(&containerItemScrollClip); + } + resultList.AppendNewToTop( + new (aBuilder) nsDisplayPerspective( + aBuilder, this, + GetContainingBlock()->GetContent()->GetPrimaryFrame(), &resultList)); + } + } + + if (clipCapturedBy == ContainerItemType::eOwnLayerForTransformWithRoundedClip) { + clipState.ExitStackingContextContents(&containerItemScrollClip); + resultList.AppendNewToTop( + new (aBuilder) nsDisplayOwnLayer(aBuilder, this, &resultList, 0, + mozilla::layers::FrameMetrics::NULL_SCROLL_ID, + 0.0f, /* aForceActive = */ false)); + } + + /* If we have sticky positioning, wrap it in a sticky position item. + */ + if (useFixedPosition) { + if (clipCapturedBy == ContainerItemType::eFixedPosition) { + clipState.ExitStackingContextContents(&containerItemScrollClip); + } + resultList.AppendNewToTop( + new (aBuilder) nsDisplayFixedPosition(aBuilder, this, &resultList)); + } else if (useStickyPosition) { + if (clipCapturedBy == ContainerItemType::eStickyPosition) { + clipState.ExitStackingContextContents(&containerItemScrollClip); + } + resultList.AppendNewToTop( + new (aBuilder) nsDisplayStickyPosition(aBuilder, this, &resultList)); + } + + /* If there's blending, wrap up the list in a blend-mode item. Note + * that opacity can be applied before blending as the blend color is + * not affected by foreground opacity (only background alpha). + */ + + if (useBlendMode && !resultList.IsEmpty()) { + DisplayListClipState::AutoSaveRestore mixBlendClipState(aBuilder); + mixBlendClipState.Clear(); + resultList.AppendNewToTop( + new (aBuilder) nsDisplayBlendMode(aBuilder, this, &resultList, + effects->mMixBlendMode, + containerItemScrollClip)); + } + + CreateOwnLayerIfNeeded(aBuilder, &resultList); + + aList->AppendToTop(&resultList); +} + +static nsDisplayItem* +WrapInWrapList(nsDisplayListBuilder* aBuilder, + nsIFrame* aFrame, nsDisplayList* aList, + const DisplayItemScrollClip* aScrollClip) +{ + nsDisplayItem* item = aList->GetBottom(); + if (!item) { + return nullptr; + } + + // For perspective items we want to treat the 'frame' as being the transform + // frame that created it. This stops the transform frame from wrapping another + // nsDisplayWrapList around it (with mismatching reference frames), but still + // makes the perspective frame create one (so we have an atomic entry for z-index + // sorting). + nsIFrame *itemFrame = item->Frame(); + if (item->GetType() == nsDisplayItem::TYPE_PERSPECTIVE) { + itemFrame = static_cast<nsDisplayPerspective*>(item)->TransformFrame(); + } + + if (item->GetAbove() || itemFrame != aFrame) { + return new (aBuilder) nsDisplayWrapList(aBuilder, aFrame, aList, aScrollClip); + } + aList->RemoveBottom(); + return item; +} + +void +nsIFrame::BuildDisplayListForChild(nsDisplayListBuilder* aBuilder, + nsIFrame* aChild, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists, + uint32_t aFlags) { + // If painting is restricted to just the background of the top level frame, + // then we have nothing to do here. + if (aBuilder->IsBackgroundOnly()) + return; + + if (aBuilder->IsForGenerateGlyphMask() || + aBuilder->IsForPaintingSelectionBG()) { + if (nsGkAtoms::textFrame != aChild->GetType() && aChild->IsLeaf()) { + return; + } + } + + nsIFrame* child = aChild; + if (child->GetStateBits() & NS_FRAME_TOO_DEEP_IN_FRAME_TREE) + return; + + bool isSVG = (child->GetStateBits() & NS_FRAME_SVG_LAYOUT); + + // true if this is a real or pseudo stacking context + bool pseudoStackingContext = + (aFlags & DISPLAY_CHILD_FORCE_PSEUDO_STACKING_CONTEXT) != 0; + if (!isSVG && + (aFlags & DISPLAY_CHILD_INLINE) && + !child->IsFrameOfType(eLineParticipant)) { + // child is a non-inline frame in an inline context, i.e., + // it acts like inline-block or inline-table. Therefore it is a + // pseudo-stacking-context. + pseudoStackingContext = true; + } + + // dirty rect in child-relative coordinates + nsRect dirty = aDirtyRect - child->GetOffsetTo(this); + + nsIAtom* childType = child->GetType(); + nsDisplayListBuilder::OutOfFlowDisplayData* savedOutOfFlowData = nullptr; + bool isPlaceholder = false; + if (childType == nsGkAtoms::placeholderFrame) { + isPlaceholder = true; + nsPlaceholderFrame* placeholder = static_cast<nsPlaceholderFrame*>(child); + child = placeholder->GetOutOfFlowFrame(); + NS_ASSERTION(child, "No out of flow frame?"); + // If 'child' is a pushed float then it's owned by a block that's not an + // ancestor of the placeholder, and it will be painted by that block and + // should not be painted through the placeholder. + if (!child || nsLayoutUtils::IsPopup(child) || + (child->GetStateBits() & NS_FRAME_IS_PUSHED_FLOAT)) + return; + MOZ_ASSERT(child->GetStateBits() & NS_FRAME_OUT_OF_FLOW); + // If the out-of-flow frame is in the top layer, the viewport frame + // will paint it. Skip it here. Note that, only out-of-flow frames + // with this property should be skipped, because non-HTML elements + // may stop their children from being out-of-flow. Those frames + // should still be handled in the normal in-flow path. + if (placeholder->GetStateBits() & PLACEHOLDER_FOR_TOPLAYER) { + return; + } + // Make sure that any attempt to use childType below is disappointed. We + // could call GetType again but since we don't currently need it, let's + // avoid the virtual call. + childType = nullptr; + // Recheck NS_FRAME_TOO_DEEP_IN_FRAME_TREE + if (child->GetStateBits() & NS_FRAME_TOO_DEEP_IN_FRAME_TREE) + return; + savedOutOfFlowData = nsDisplayListBuilder::GetOutOfFlowData(child); + if (savedOutOfFlowData) { + dirty = savedOutOfFlowData->mDirtyRect; + } else { + // The out-of-flow frame did not intersect the dirty area. We may still + // need to traverse into it, since it may contain placeholders we need + // to enter to reach other out-of-flow frames that are visible. + dirty.SetEmpty(); + } + pseudoStackingContext = true; + } + + NS_ASSERTION(childType != nsGkAtoms::placeholderFrame, + "Should have dealt with placeholders already"); + if (aBuilder->GetSelectedFramesOnly() && + child->IsLeaf() && + !aChild->IsSelected()) { + return; + } + + if (aBuilder->GetIncludeAllOutOfFlows() && + (child->GetStateBits() & NS_FRAME_OUT_OF_FLOW)) { + dirty = child->GetVisualOverflowRect(); + } else if (!(child->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)) { + // No need to descend into child to catch placeholders for visible + // positioned stuff. So see if we can short-circuit frame traversal here. + + // We can stop if child's frame subtree's intersection with the + // dirty area is empty. + // If the child is a scrollframe that we want to ignore, then we need + // to descend into it because its scrolled child may intersect the dirty + // area even if the scrollframe itself doesn't. + // There are cases where the "ignore scroll frame" on the builder is not set + // correctly, and so we additionally want to catch cases where the child is + // a root scrollframe and we are ignoring scrolling on the viewport. + nsIPresShell* shell = PresContext()->PresShell(); + bool keepDescending = child == aBuilder->GetIgnoreScrollFrame() || + (shell->IgnoringViewportScrolling() && child == shell->GetRootScrollFrame()); + if (!keepDescending) { + nsRect childDirty; + if (!childDirty.IntersectRect(dirty, child->GetVisualOverflowRect())) + return; + // Usually we could set dirty to childDirty now but there's no + // benefit, and it can be confusing. It can especially confuse + // situations where we're going to ignore a scrollframe's clipping; + // we wouldn't want to clip the dirty area to the scrollframe's + // bounds in that case. + } + } + + // XXX need to have inline-block and inline-table set pseudoStackingContext + + const nsStyleDisplay* ourDisp = StyleDisplay(); + // REVIEW: Taken from nsBoxFrame::Paint + // Don't paint our children if the theme object is a leaf. + if (IsThemed(ourDisp) && + !PresContext()->GetTheme()->WidgetIsContainer(ourDisp->mAppearance)) + return; + + // Since we're now sure that we're adding this frame to the display list + // (which means we're painting it, modulo occlusion), mark it as visible + // within the displayport. + if (aBuilder->IsPaintingToWindow() && child->TrackingVisibility()) { + child->PresContext()->PresShell()->EnsureFrameInApproximatelyVisibleList(child); + } + + // Child is composited if it's transformed, partially transparent, or has + // SVG effects or a blend mode.. + const nsStyleDisplay* disp = child->StyleDisplay(); + const nsStyleEffects* effects = child->StyleEffects(); + const nsStylePosition* pos = child->StylePosition(); + bool isVisuallyAtomic = child->HasOpacity() + || child->IsTransformed() + // strictly speaking, 'perspective' doesn't require visual atomicity, + // but the spec says it acts like the rest of these + || disp->mChildPerspective.GetUnit() == eStyleUnit_Coord + || effects->mMixBlendMode != NS_STYLE_BLEND_NORMAL + || nsSVGIntegrationUtils::UsingEffectsForFrame(child); + + bool isPositioned = disp->IsAbsPosContainingBlock(child); + bool isStackingContext = + (isPositioned && (disp->IsPositionForcingStackingContext() || + pos->mZIndex.GetUnit() == eStyleUnit_Integer)) || + (disp->mWillChangeBitField & NS_STYLE_WILL_CHANGE_STACKING_CONTEXT) || + disp->mIsolation != NS_STYLE_ISOLATION_AUTO || + isVisuallyAtomic || (aFlags & DISPLAY_CHILD_FORCE_STACKING_CONTEXT); + + if (isVisuallyAtomic || isPositioned || (!isSVG && disp->IsFloating(child)) || + ((effects->mClipFlags & NS_STYLE_CLIP_RECT) && + IsSVGContentWithCSSClip(child)) || + disp->mIsolation != NS_STYLE_ISOLATION_AUTO || + (disp->mWillChangeBitField & NS_STYLE_WILL_CHANGE_STACKING_CONTEXT) || + (aFlags & DISPLAY_CHILD_FORCE_STACKING_CONTEXT)) { + // If you change this, also change IsPseudoStackingContextFromStyle() + pseudoStackingContext = true; + } + NS_ASSERTION(!isStackingContext || pseudoStackingContext, + "Stacking contexts must also be pseudo-stacking-contexts"); + + nsDisplayListBuilder::AutoBuildingDisplayList + buildingForChild(aBuilder, child, dirty, pseudoStackingContext); + DisplayListClipState::AutoClipMultiple clipState(aBuilder); + CheckForApzAwareEventHandlers(aBuilder, child); + + if (savedOutOfFlowData) { + aBuilder->SetBuildingInvisibleItems(false); + + clipState.SetClipForContainingBlockDescendants( + &savedOutOfFlowData->mContainingBlockClip); + clipState.SetScrollClipForContainingBlockDescendants(aBuilder, + savedOutOfFlowData->mContainingBlockScrollClip); + } else if (GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO && + isPlaceholder) { + NS_ASSERTION(dirty.IsEmpty(), "should have empty dirty rect"); + // Every item we build from now until we descent into an out of flow that + // does have saved out of flow data should be invisible. This state gets + // restored when AutoBuildingDisplayList gets out of scope. + aBuilder->SetBuildingInvisibleItems(true); + + // If we have nested out-of-flow frames and the outer one isn't visible + // then we won't have stored clip data for it. We can just clear the clip + // instead since we know we won't render anything, and the inner out-of-flow + // frame will setup the correct clip for itself. + clipState.SetClipForContainingBlockDescendants(nullptr); + clipState.SetScrollClipForContainingBlockDescendants(aBuilder, nullptr); + } + + // Setup clipping for the parent's overflow:-moz-hidden-unscrollable, + // or overflow:hidden on elements that don't support scrolling (and therefore + // don't create nsHTML/XULScrollFrame). This clipping needs to not clip + // anything directly rendered by the parent, only the rendering of its + // children. + // Don't use overflowClip to restrict the dirty rect, since some of the + // descendants may not be clipped by it. Even if we end up with unnecessary + // display items, they'll be pruned during ComputeVisibility. + nsIFrame* parent = child->GetParent(); + const nsStyleDisplay* parentDisp = + parent == this ? ourDisp : parent->StyleDisplay(); + ApplyOverflowClipping(aBuilder, parent, parentDisp, clipState); + + nsDisplayList list; + nsDisplayList extraPositionedDescendants; + if (isStackingContext) { + if (effects->mMixBlendMode != NS_STYLE_BLEND_NORMAL) { + aBuilder->SetContainsBlendMode(true); + } + // True stacking context. + // For stacking contexts, BuildDisplayListForStackingContext handles + // clipping and MarkAbsoluteFramesForDisplayList. + child->BuildDisplayListForStackingContext(aBuilder, dirty, &list); + aBuilder->DisplayCaret(child, dirty, &list); + } else { + Maybe<nsRect> clipPropClip = + child->GetClipPropClipRect(disp, effects, child->GetSize()); + if (clipPropClip) { + dirty.IntersectRect(dirty, *clipPropClip); + clipState.ClipContentDescendants( + *clipPropClip + aBuilder->ToReferenceFrame(child)); + } + + child->MarkAbsoluteFramesForDisplayList(aBuilder, dirty); + + if (aBuilder->IsBuildingLayerEventRegions()) { + // If this frame has a different animated geometry root than its parent, + // make sure we accumulate event regions for its layer. + if (buildingForChild.IsAnimatedGeometryRoot() || isPositioned) { + nsDisplayLayerEventRegions* eventRegions = + new (aBuilder) nsDisplayLayerEventRegions(aBuilder, child); + eventRegions->AddFrame(aBuilder, child); + aBuilder->SetLayerEventRegions(eventRegions); + + if (isPositioned) { + // We need this nsDisplayLayerEventRegions to be sorted with the positioned + // elements as positioned elements will be sorted on top of normal elements + list.AppendNewToTop(eventRegions); + } else { + aLists.BorderBackground()->AppendNewToTop(eventRegions); + } + } else { + nsDisplayLayerEventRegions* eventRegions = aBuilder->GetLayerEventRegions(); + if (eventRegions) { + eventRegions->AddFrame(aBuilder, child); + } + } + } + + if (!pseudoStackingContext) { + // THIS IS THE COMMON CASE. + // Not a pseudo or real stacking context. Do the simple thing and + // return early. + + aBuilder->AdjustWindowDraggingRegion(child); + child->BuildDisplayList(aBuilder, dirty, aLists); + aBuilder->DisplayCaret(child, dirty, aLists.Content()); +#ifdef DEBUG + DisplayDebugBorders(aBuilder, child, aLists); +#endif + return; + } + + // A pseudo-stacking context (e.g., a positioned element with z-index auto). + // We allow positioned descendants of the child to escape to our parent + // stacking context's positioned descendant list, because they might be + // z-index:non-auto + nsDisplayListCollection pseudoStack; + aBuilder->AdjustWindowDraggingRegion(child); + child->BuildDisplayList(aBuilder, dirty, pseudoStack); + aBuilder->DisplayCaret(child, dirty, pseudoStack.Content()); + + list.AppendToTop(pseudoStack.BorderBackground()); + list.AppendToTop(pseudoStack.BlockBorderBackgrounds()); + list.AppendToTop(pseudoStack.Floats()); + list.AppendToTop(pseudoStack.Content()); + list.AppendToTop(pseudoStack.Outlines()); + extraPositionedDescendants.AppendToTop(pseudoStack.PositionedDescendants()); +#ifdef DEBUG + DisplayDebugBorders(aBuilder, child, aLists); +#endif + } + + buildingForChild.RestoreBuildingInvisibleItemsValue(); + + // Clear clip rect for the construction of the items below. Since we're + // clipping all their contents, they themselves don't need to be clipped. + clipState.Clear(); + + const DisplayItemScrollClip* containerItemScrollClip = + aBuilder->ClipState().CurrentAncestorScrollClipForStackingContextContents(); + + if (isPositioned || isVisuallyAtomic || + (aFlags & DISPLAY_CHILD_FORCE_STACKING_CONTEXT)) { + // Genuine stacking contexts, and positioned pseudo-stacking-contexts, + // go in this level. + if (!list.IsEmpty()) { + nsDisplayItem* item = WrapInWrapList(aBuilder, child, &list, containerItemScrollClip); + if (isSVG) { + aLists.Content()->AppendNewToTop(item); + } else { + aLists.PositionedDescendants()->AppendNewToTop(item); + } + } + } else if (!isSVG && disp->IsFloating(child)) { + if (!list.IsEmpty()) { + aLists.Floats()->AppendNewToTop(WrapInWrapList(aBuilder, child, &list, containerItemScrollClip)); + } + } else { + aLists.Content()->AppendToTop(&list); + } + // We delay placing the positioned descendants of positioned frames to here, + // because in the absence of z-index this is the correct order for them. + // This doesn't affect correctness because the positioned descendants list + // is sorted by z-order and content in BuildDisplayListForStackingContext, + // but it means that sort routine needs to do less work. + aLists.PositionedDescendants()->AppendToTop(&extraPositionedDescendants); +} + +void +nsIFrame::MarkAbsoluteFramesForDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect) +{ + if (IsAbsoluteContainer()) { + aBuilder->MarkFramesForDisplayList(this, GetAbsoluteContainingBlock()->GetChildList(), aDirtyRect); + } +} + +nsresult +nsFrame::GetContentForEvent(WidgetEvent* aEvent, + nsIContent** aContent) +{ + nsIFrame* f = nsLayoutUtils::GetNonGeneratedAncestor(this); + *aContent = f->GetContent(); + NS_IF_ADDREF(*aContent); + return NS_OK; +} + +void +nsFrame::FireDOMEvent(const nsAString& aDOMEventName, nsIContent *aContent) +{ + nsIContent* target = aContent ? aContent : mContent; + + if (target) { + RefPtr<AsyncEventDispatcher> asyncDispatcher = + new AsyncEventDispatcher(target, aDOMEventName, true, false); + DebugOnly<nsresult> rv = asyncDispatcher->PostDOMEvent(); + NS_ASSERTION(NS_SUCCEEDED(rv), "AsyncEventDispatcher failed to dispatch"); + } +} + +nsresult +nsFrame::HandleEvent(nsPresContext* aPresContext, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) +{ + + if (aEvent->mMessage == eMouseMove) { + // XXX If the second argument of HandleDrag() is WidgetMouseEvent, + // the implementation becomes simpler. + return HandleDrag(aPresContext, aEvent, aEventStatus); + } + + if ((aEvent->mClass == eMouseEventClass && + aEvent->AsMouseEvent()->button == WidgetMouseEvent::eLeftButton) || + aEvent->mClass == eTouchEventClass) { + if (aEvent->mMessage == eMouseDown || aEvent->mMessage == eTouchStart) { + HandlePress(aPresContext, aEvent, aEventStatus); + } else if (aEvent->mMessage == eMouseUp || aEvent->mMessage == eTouchEnd) { + HandleRelease(aPresContext, aEvent, aEventStatus); + } + } + return NS_OK; +} + +NS_IMETHODIMP +nsFrame::GetDataForTableSelection(const nsFrameSelection* aFrameSelection, + nsIPresShell* aPresShell, + WidgetMouseEvent* aMouseEvent, + nsIContent** aParentContent, + int32_t* aContentOffset, + int32_t* aTarget) +{ + if (!aFrameSelection || !aPresShell || !aMouseEvent || !aParentContent || !aContentOffset || !aTarget) + return NS_ERROR_NULL_POINTER; + + *aParentContent = nullptr; + *aContentOffset = 0; + *aTarget = 0; + + int16_t displaySelection = aPresShell->GetSelectionFlags(); + + bool selectingTableCells = aFrameSelection->GetTableCellSelection(); + + // DISPLAY_ALL means we're in an editor. + // If already in cell selection mode, + // continue selecting with mouse drag or end on mouse up, + // or when using shift key to extend block of cells + // (Mouse down does normal selection unless Ctrl/Cmd is pressed) + bool doTableSelection = + displaySelection == nsISelectionDisplay::DISPLAY_ALL && selectingTableCells && + (aMouseEvent->mMessage == eMouseMove || + (aMouseEvent->mMessage == eMouseUp && + aMouseEvent->button == WidgetMouseEvent::eLeftButton) || + aMouseEvent->IsShift()); + + if (!doTableSelection) + { + // In Browser, special 'table selection' key must be pressed for table selection + // or when just Shift is pressed and we're already in table/cell selection mode +#ifdef XP_MACOSX + doTableSelection = aMouseEvent->IsMeta() || (aMouseEvent->IsShift() && selectingTableCells); +#else + doTableSelection = aMouseEvent->IsControl() || (aMouseEvent->IsShift() && selectingTableCells); +#endif + } + if (!doTableSelection) + return NS_OK; + + // Get the cell frame or table frame (or parent) of the current content node + nsIFrame *frame = this; + bool foundCell = false; + bool foundTable = false; + + // Get the limiting node to stop parent frame search + nsIContent* limiter = aFrameSelection->GetLimiter(); + + // If our content node is an ancestor of the limiting node, + // we should stop the search right now. + if (limiter && nsContentUtils::ContentIsDescendantOf(limiter, GetContent())) + return NS_OK; + + //We don't initiate row/col selection from here now, + // but we may in future + //bool selectColumn = false; + //bool selectRow = false; + + while (frame) + { + // Check for a table cell by querying to a known CellFrame interface + nsITableCellLayout *cellElement = do_QueryFrame(frame); + if (cellElement) + { + foundCell = true; + //TODO: If we want to use proximity to top or left border + // for row and column selection, this is the place to do it + break; + } + else + { + // If not a cell, check for table + // This will happen when starting frame is the table or child of a table, + // such as a row (we were inbetween cells or in table border) + nsTableWrapperFrame *tableFrame = do_QueryFrame(frame); + if (tableFrame) + { + foundTable = true; + //TODO: How can we select row when along left table edge + // or select column when along top edge? + break; + } else { + frame = frame->GetParent(); + // Stop if we have hit the selection's limiting content node + if (frame && frame->GetContent() == limiter) + break; + } + } + } + // We aren't in a cell or table + if (!foundCell && !foundTable) return NS_OK; + + nsIContent* tableOrCellContent = frame->GetContent(); + if (!tableOrCellContent) return NS_ERROR_FAILURE; + + nsCOMPtr<nsIContent> parentContent = tableOrCellContent->GetParent(); + if (!parentContent) return NS_ERROR_FAILURE; + + int32_t offset = parentContent->IndexOf(tableOrCellContent); + // Not likely? + if (offset < 0) return NS_ERROR_FAILURE; + + // Everything is OK -- set the return values + parentContent.forget(aParentContent); + + *aContentOffset = offset; + +#if 0 + if (selectRow) + *aTarget = nsISelectionPrivate::TABLESELECTION_ROW; + else if (selectColumn) + *aTarget = nsISelectionPrivate::TABLESELECTION_COLUMN; + else +#endif + if (foundCell) + *aTarget = nsISelectionPrivate::TABLESELECTION_CELL; + else if (foundTable) + *aTarget = nsISelectionPrivate::TABLESELECTION_TABLE; + + return NS_OK; +} + +nsresult +nsFrame::IsSelectable(bool* aSelectable, StyleUserSelect* aSelectStyle) const +{ + if (!aSelectable) //it's ok if aSelectStyle is null + return NS_ERROR_NULL_POINTER; + + // Like 'visibility', we must check all the parents: if a parent + // is not selectable, none of its children is selectable. + // + // The -moz-all value acts similarly: if a frame has 'user-select:-moz-all', + // all its children are selectable, even those with 'user-select:none'. + // + // As a result, if 'none' and '-moz-all' are not present in the frame hierarchy, + // aSelectStyle returns the first style that is not AUTO. If these values + // are present in the frame hierarchy, aSelectStyle returns the style of the + // topmost parent that has either 'none' or '-moz-all'. + // + // The -moz-text value acts as a way to override an ancestor's all/-moz-all value. + // + // For instance, if the frame hierarchy is: + // AUTO -> _MOZ_ALL -> NONE -> TEXT, the returned value is ALL + // AUTO -> _MOZ_ALL -> NONE -> _MOZ_TEXT, the returned value is TEXT. + // TEXT -> NONE -> AUTO -> _MOZ_ALL, the returned value is TEXT + // _MOZ_ALL -> TEXT -> AUTO -> AUTO, the returned value is ALL + // _MOZ_ALL -> _MOZ_TEXT -> AUTO -> AUTO, the returned value is TEXT. + // AUTO -> CELL -> TEXT -> AUTO, the returned value is TEXT + // + StyleUserSelect selectStyle = StyleUserSelect::Auto; + nsIFrame* frame = const_cast<nsFrame*>(this); + bool containsEditable = false; + + while (frame) { + const nsStyleUIReset* userinterface = frame->StyleUIReset(); + switch (userinterface->mUserSelect) { + case StyleUserSelect::All: + case StyleUserSelect::MozAll: + { + // override the previous values + if (selectStyle != StyleUserSelect::MozText) { + selectStyle = userinterface->mUserSelect; + } + nsIContent* frameContent = frame->GetContent(); + containsEditable = frameContent && + frameContent->EditableDescendantCount() > 0; + break; + } + default: + // otherwise return the first value which is not 'auto' + if (selectStyle == StyleUserSelect::Auto) { + selectStyle = userinterface->mUserSelect; + } + break; + } + frame = nsLayoutUtils::GetParentOrPlaceholderFor(frame); + } + + // convert internal values to standard values + if (selectStyle == StyleUserSelect::Auto || + selectStyle == StyleUserSelect::MozText) { + selectStyle = StyleUserSelect::Text; + } else if (selectStyle == StyleUserSelect::MozAll) { + selectStyle = StyleUserSelect::All; + } + + // If user tries to select all of a non-editable content, + // prevent selection if it contains editable content. + bool allowSelection = true; + if (selectStyle == StyleUserSelect::All) { + allowSelection = !containsEditable; + } + + // return stuff + if (aSelectStyle) { + *aSelectStyle = selectStyle; + } + + if (mState & NS_FRAME_GENERATED_CONTENT) { + *aSelectable = false; + } else { + *aSelectable = allowSelection && (selectStyle != StyleUserSelect::None); + } + + return NS_OK; +} + +/** + * Handles the Mouse Press Event for the frame + */ +NS_IMETHODIMP +nsFrame::HandlePress(nsPresContext* aPresContext, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) +{ + NS_ENSURE_ARG_POINTER(aEventStatus); + if (nsEventStatus_eConsumeNoDefault == *aEventStatus) { + return NS_OK; + } + + NS_ENSURE_ARG_POINTER(aEvent); + if (aEvent->mClass == eTouchEventClass) { + return NS_OK; + } + + //We often get out of sync state issues with mousedown events that + //get interrupted by alerts/dialogs. + //Check with the ESM to see if we should process this one + if (!aPresContext->EventStateManager()->EventStatusOK(aEvent)) + return NS_OK; + + nsresult rv; + nsIPresShell *shell = aPresContext->GetPresShell(); + if (!shell) + return NS_ERROR_FAILURE; + + // if we are in Navigator and the click is in a draggable node, we don't want + // to start selection because we don't want to interfere with a potential + // drag of said node and steal all its glory. + int16_t isEditor = shell->GetSelectionFlags(); + //weaaak. only the editor can display frame selection not just text and images + isEditor = isEditor == nsISelectionDisplay::DISPLAY_ALL; + + WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); + + if (!mouseEvent->IsAlt()) { + for (nsIContent* content = mContent; content; + content = content->GetParent()) { + if (nsContentUtils::ContentIsDraggable(content) && + !content->IsEditable()) { + // coordinate stuff is the fix for bug #55921 + if ((mRect - GetPosition()).Contains( + nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, this))) { + return NS_OK; + } + } + } + } + + // check whether style allows selection + // if not, don't tell selection the mouse event even occurred. + bool selectable; + StyleUserSelect selectStyle; + rv = IsSelectable(&selectable, &selectStyle); + if (NS_FAILED(rv)) return rv; + + // check for select: none + if (!selectable) + return NS_OK; + + // When implementing StyleUserSelect::Element, StyleUserSelect::Elements and + // StyleUserSelect::Toggle, need to change this logic + bool useFrameSelection = (selectStyle == StyleUserSelect::Text); + + // If the mouse is dragged outside the nearest enclosing scrollable area + // while making a selection, the area will be scrolled. To do this, capture + // the mouse on the nearest scrollable frame. If there isn't a scrollable + // frame, or something else is already capturing the mouse, there's no + // reason to capture. + bool hasCapturedContent = false; + if (!nsIPresShell::GetCapturingContent()) { + nsIScrollableFrame* scrollFrame = + nsLayoutUtils::GetNearestScrollableFrame(this, + nsLayoutUtils::SCROLLABLE_SAME_DOC | + nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); + if (scrollFrame) { + nsIFrame* capturingFrame = do_QueryFrame(scrollFrame); + nsIPresShell::SetCapturingContent(capturingFrame->GetContent(), + CAPTURE_IGNOREALLOWED); + hasCapturedContent = true; + } + } + + // XXX This is screwy; it really should use the selection frame, not the + // event frame + const nsFrameSelection* frameselection = nullptr; + if (useFrameSelection) + frameselection = GetConstFrameSelection(); + else + frameselection = shell->ConstFrameSelection(); + + if (!frameselection || frameselection->GetDisplaySelection() == nsISelectionController::SELECTION_OFF) + return NS_OK;//nothing to do we cannot affect selection from here + +#ifdef XP_MACOSX + if (mouseEvent->IsControl()) + return NS_OK;//short circuit. hard coded for mac due to time restraints. + bool control = mouseEvent->IsMeta(); +#else + bool control = mouseEvent->IsControl(); +#endif + + RefPtr<nsFrameSelection> fc = const_cast<nsFrameSelection*>(frameselection); + if (mouseEvent->mClickCount > 1) { + // These methods aren't const but can't actually delete anything, + // so no need for nsWeakFrame. + fc->SetDragState(true); + fc->SetMouseDoubleDown(true); + return HandleMultiplePress(aPresContext, mouseEvent, aEventStatus, control); + } + + nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, this); + ContentOffsets offsets = GetContentOffsetsFromPoint(pt, SKIP_HIDDEN); + + if (!offsets.content) + return NS_ERROR_FAILURE; + + // On touchables devices, touch the screen is usually a pan action, + // so let's reposition the caret if needed but do not select text + // if the touch did not happen over an editable element. Otherwise, + // let the user move the caret by tapping and dragging. + if (!offsets.content->IsEditable() && + Preferences::GetBool("browser.ignoreNativeFrameTextSelection", false)) { + // On touchables devices, mouse events are generated if the gesture is a tap. + // Such events are never going to generate a drag action, so let's release + // captured content if any. + if (hasCapturedContent) { + nsIPresShell::SetCapturingContent(nullptr, 0); + } + + return fc->HandleClick(offsets.content, offsets.StartOffset(), + offsets.EndOffset(), false, false, + offsets.associate); + } + + // Let Ctrl/Cmd+mouse down do table selection instead of drag initiation + nsCOMPtr<nsIContent>parentContent; + int32_t contentOffset; + int32_t target; + rv = GetDataForTableSelection(frameselection, shell, mouseEvent, + getter_AddRefs(parentContent), &contentOffset, + &target); + if (NS_SUCCEEDED(rv) && parentContent) + { + fc->SetDragState(true); + return fc->HandleTableSelection(parentContent, contentOffset, target, + mouseEvent); + } + + fc->SetDelayedCaretData(0); + + // Check if any part of this frame is selected, and if the + // user clicked inside the selected region. If so, we delay + // starting a new selection since the user may be trying to + // drag the selected region to some other app. + + SelectionDetails *details = 0; + if (GetContent()->IsSelectionDescendant()) + { + bool inSelection = false; + details = frameselection->LookUpSelection(offsets.content, 0, + offsets.EndOffset(), false); + + // + // If there are any details, check to see if the user clicked + // within any selected region of the frame. + // + + SelectionDetails *curDetail = details; + + while (curDetail) + { + // + // If the user clicked inside a selection, then just + // return without doing anything. We will handle placing + // the caret later on when the mouse is released. We ignore + // the spellcheck, find and url formatting selections. + // + if (curDetail->mSelectionType != SelectionType::eSpellCheck && + curDetail->mSelectionType != SelectionType::eFind && + curDetail->mSelectionType != SelectionType::eURLSecondary && + curDetail->mSelectionType != SelectionType::eURLStrikeout && + curDetail->mStart <= offsets.StartOffset() && + offsets.EndOffset() <= curDetail->mEnd) + { + inSelection = true; + } + + SelectionDetails *nextDetail = curDetail->mNext; + delete curDetail; + curDetail = nextDetail; + } + + if (inSelection) { + fc->SetDragState(false); + fc->SetDelayedCaretData(mouseEvent); + return NS_OK; + } + } + + fc->SetDragState(true); + + // Do not touch any nsFrame members after this point without adding + // weakFrame checks. + rv = fc->HandleClick(offsets.content, offsets.StartOffset(), + offsets.EndOffset(), mouseEvent->IsShift(), control, + offsets.associate); + + if (NS_FAILED(rv)) + return rv; + + if (offsets.offset != offsets.secondaryOffset) + fc->MaintainSelection(); + + if (isEditor && !mouseEvent->IsShift() && + (offsets.EndOffset() - offsets.StartOffset()) == 1) + { + // A single node is selected and we aren't extending an existing + // selection, which means the user clicked directly on an object (either + // -moz-user-select: all or a non-text node without children). + // Therefore, disable selection extension during mouse moves. + // XXX This is a bit hacky; shouldn't editor be able to deal with this? + fc->SetDragState(false); + } + + return rv; +} + +/* + * SelectByTypeAtPoint + * + * Search for selectable content at point and attempt to select + * based on the start and end selection behaviours. + * + * @param aPresContext Presentation context + * @param aPoint Point at which selection will occur. Coordinates + * should be relaitve to this frame. + * @param aBeginAmountType, aEndAmountType Selection behavior, see + * nsIFrame for definitions. + * @param aSelectFlags Selection flags defined in nsFame.h. + * @return success or failure at finding suitable content to select. + */ +nsresult +nsFrame::SelectByTypeAtPoint(nsPresContext* aPresContext, + const nsPoint& aPoint, + nsSelectionAmount aBeginAmountType, + nsSelectionAmount aEndAmountType, + uint32_t aSelectFlags) +{ + NS_ENSURE_ARG_POINTER(aPresContext); + + // No point in selecting if selection is turned off + if (DisplaySelection(aPresContext) == nsISelectionController::SELECTION_OFF) + return NS_OK; + + ContentOffsets offsets = GetContentOffsetsFromPoint(aPoint, SKIP_HIDDEN); + if (!offsets.content) + return NS_ERROR_FAILURE; + + int32_t offset; + const nsFrameSelection* frameSelection = + PresContext()->GetPresShell()->ConstFrameSelection(); + nsIFrame* theFrame = frameSelection-> + GetFrameForNodeOffset(offsets.content, offsets.offset, + offsets.associate, &offset); + if (!theFrame) + return NS_ERROR_FAILURE; + + nsFrame* frame = static_cast<nsFrame*>(theFrame); + return frame->PeekBackwardAndForward(aBeginAmountType, aEndAmountType, offset, + aBeginAmountType != eSelectWord, + aSelectFlags); +} + +/** + * Multiple Mouse Press -- line or paragraph selection -- for the frame. + * Wouldn't it be nice if this didn't have to be hardwired into Frame code? + */ +NS_IMETHODIMP +nsFrame::HandleMultiplePress(nsPresContext* aPresContext, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus, + bool aControlHeld) +{ + NS_ENSURE_ARG_POINTER(aEvent); + NS_ENSURE_ARG_POINTER(aEventStatus); + + if (nsEventStatus_eConsumeNoDefault == *aEventStatus || + DisplaySelection(aPresContext) == nsISelectionController::SELECTION_OFF) { + return NS_OK; + } + + // Find out whether we're doing line or paragraph selection. + // If browser.triple_click_selects_paragraph is true, triple-click selects paragraph. + // Otherwise, triple-click selects line, and quadruple-click selects paragraph + // (on platforms that support quadruple-click). + nsSelectionAmount beginAmount, endAmount; + WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); + if (!mouseEvent) { + return NS_OK; + } + + if (mouseEvent->mClickCount == 4) { + beginAmount = endAmount = eSelectParagraph; + } else if (mouseEvent->mClickCount == 3) { + if (Preferences::GetBool("browser.triple_click_selects_paragraph")) { + beginAmount = endAmount = eSelectParagraph; + } else { + beginAmount = eSelectBeginLine; + endAmount = eSelectEndLine; + } + } else if (mouseEvent->mClickCount == 2) { + // We only want inline frames; PeekBackwardAndForward dislikes blocks + beginAmount = endAmount = eSelectWord; + } else { + return NS_OK; + } + + nsPoint relPoint = + nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, this); + return SelectByTypeAtPoint(aPresContext, relPoint, beginAmount, endAmount, + (aControlHeld ? SELECT_ACCUMULATE : 0)); +} + +nsresult +nsFrame::PeekBackwardAndForward(nsSelectionAmount aAmountBack, + nsSelectionAmount aAmountForward, + int32_t aStartPos, + bool aJumpLines, + uint32_t aSelectFlags) +{ + nsIFrame* baseFrame = this; + int32_t baseOffset = aStartPos; + nsresult rv; + + if (aAmountBack == eSelectWord) { + // To avoid selecting the previous word when at start of word, + // first move one character forward. + nsPeekOffsetStruct pos(eSelectCharacter, + eDirNext, + aStartPos, + nsPoint(0, 0), + aJumpLines, + true, //limit on scrolled views + false, + false, + false); + rv = PeekOffset(&pos); + if (NS_SUCCEEDED(rv)) { + baseFrame = pos.mResultFrame; + baseOffset = pos.mContentOffset; + } + } + + // Use peek offset one way then the other: + nsPeekOffsetStruct startpos(aAmountBack, + eDirPrevious, + baseOffset, + nsPoint(0, 0), + aJumpLines, + true, //limit on scrolled views + false, + false, + false); + rv = baseFrame->PeekOffset(&startpos); + if (NS_FAILED(rv)) + return rv; + + nsPeekOffsetStruct endpos(aAmountForward, + eDirNext, + aStartPos, + nsPoint(0, 0), + aJumpLines, + true, //limit on scrolled views + false, + false, + false); + rv = PeekOffset(&endpos); + if (NS_FAILED(rv)) + return rv; + + // Keep frameSelection alive. + RefPtr<nsFrameSelection> frameSelection = GetFrameSelection(); + + rv = frameSelection->HandleClick(startpos.mResultContent, + startpos.mContentOffset, startpos.mContentOffset, + false, (aSelectFlags & SELECT_ACCUMULATE), + CARET_ASSOCIATE_AFTER); + if (NS_FAILED(rv)) + return rv; + + rv = frameSelection->HandleClick(endpos.mResultContent, + endpos.mContentOffset, endpos.mContentOffset, + true, false, + CARET_ASSOCIATE_BEFORE); + if (NS_FAILED(rv)) + return rv; + + // maintain selection + return frameSelection->MaintainSelection(aAmountBack); +} + +NS_IMETHODIMP nsFrame::HandleDrag(nsPresContext* aPresContext, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) +{ + MOZ_ASSERT(aEvent->mClass == eMouseEventClass, + "HandleDrag can only handle mouse event"); + + RefPtr<nsFrameSelection> frameselection = GetFrameSelection(); + bool mouseDown = frameselection->GetDragState(); + if (!mouseDown) { + return NS_OK; + } + + nsIFrame* scrollbar = + nsLayoutUtils::GetClosestFrameOfType(this, nsGkAtoms::scrollbarFrame); + if (!scrollbar) { + // XXX Do we really need to exclude non-selectable content here? + // GetContentOffsetsFromPoint can handle it just fine, although some + // other stuff might not like it. + // NOTE: DisplaySelection() returns SELECTION_OFF for non-selectable frames. + if (DisplaySelection(aPresContext) == nsISelectionController::SELECTION_OFF) { + return NS_OK; + } + } + + frameselection->StopAutoScrollTimer(); + + // Check if we are dragging in a table cell + nsCOMPtr<nsIContent> parentContent; + int32_t contentOffset; + int32_t target; + WidgetMouseEvent* mouseEvent = aEvent->AsMouseEvent(); + nsCOMPtr<nsIPresShell> presShell = aPresContext->PresShell(); + nsresult result; + result = GetDataForTableSelection(frameselection, presShell, mouseEvent, + getter_AddRefs(parentContent), + &contentOffset, &target); + + nsWeakFrame weakThis = this; + if (NS_SUCCEEDED(result) && parentContent) { + frameselection->HandleTableSelection(parentContent, contentOffset, target, + mouseEvent); + } else { + nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, this); + frameselection->HandleDrag(this, pt); + } + + // The frameselection object notifies selection listeners synchronously above + // which might have killed us. + if (!weakThis.IsAlive()) { + return NS_OK; + } + + // get the nearest scrollframe + nsIScrollableFrame* scrollFrame = + nsLayoutUtils::GetNearestScrollableFrame(this, + nsLayoutUtils::SCROLLABLE_SAME_DOC | + nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); + + if (scrollFrame) { + nsIFrame* capturingFrame = scrollFrame->GetScrolledFrame(); + if (capturingFrame) { + nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo(mouseEvent, + capturingFrame); + frameselection->StartAutoScrollTimer(capturingFrame, pt, 30); + } + } + + return NS_OK; +} + +/** + * This static method handles part of the nsFrame::HandleRelease in a way + * which doesn't rely on the nsFrame object to stay alive. + */ +static nsresult +HandleFrameSelection(nsFrameSelection* aFrameSelection, + nsIFrame::ContentOffsets& aOffsets, + bool aHandleTableSel, + int32_t aContentOffsetForTableSel, + int32_t aTargetForTableSel, + nsIContent* aParentContentForTableSel, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) +{ + if (!aFrameSelection) { + return NS_OK; + } + + nsresult rv = NS_OK; + + if (nsEventStatus_eConsumeNoDefault != *aEventStatus) { + if (!aHandleTableSel) { + if (!aOffsets.content || !aFrameSelection->HasDelayedCaretData()) { + return NS_ERROR_FAILURE; + } + + // We are doing this to simulate what we would have done on HandlePress. + // We didn't do it there to give the user an opportunity to drag + // the text, but since they didn't drag, we want to place the + // caret. + // However, we'll use the mouse position from the release, since: + // * it's easier + // * that's the normal click position to use (although really, in + // the normal case, small movements that don't count as a drag + // can do selection) + aFrameSelection->SetDragState(true); + + rv = aFrameSelection->HandleClick(aOffsets.content, + aOffsets.StartOffset(), + aOffsets.EndOffset(), + aFrameSelection->IsShiftDownInDelayedCaretData(), + false, + aOffsets.associate); + if (NS_FAILED(rv)) { + return rv; + } + } else if (aParentContentForTableSel) { + aFrameSelection->SetDragState(false); + rv = aFrameSelection->HandleTableSelection( + aParentContentForTableSel, + aContentOffsetForTableSel, + aTargetForTableSel, + aEvent->AsMouseEvent()); + if (NS_FAILED(rv)) { + return rv; + } + } + aFrameSelection->SetDelayedCaretData(0); + } + + aFrameSelection->SetDragState(false); + aFrameSelection->StopAutoScrollTimer(); + + return NS_OK; +} + +NS_IMETHODIMP nsFrame::HandleRelease(nsPresContext* aPresContext, + WidgetGUIEvent* aEvent, + nsEventStatus* aEventStatus) +{ + if (aEvent->mClass != eMouseEventClass) { + return NS_OK; + } + + nsIFrame* activeFrame = GetActiveSelectionFrame(aPresContext, this); + + nsCOMPtr<nsIContent> captureContent = nsIPresShell::GetCapturingContent(); + + // We can unconditionally stop capturing because + // we should never be capturing when the mouse button is up + nsIPresShell::SetCapturingContent(nullptr, 0); + + bool selectionOff = + (DisplaySelection(aPresContext) == nsISelectionController::SELECTION_OFF); + + RefPtr<nsFrameSelection> frameselection; + ContentOffsets offsets; + nsCOMPtr<nsIContent> parentContent; + int32_t contentOffsetForTableSel = 0; + int32_t targetForTableSel = 0; + bool handleTableSelection = true; + + if (!selectionOff) { + frameselection = GetFrameSelection(); + if (nsEventStatus_eConsumeNoDefault != *aEventStatus && frameselection) { + // Check if the frameselection recorded the mouse going down. + // If not, the user must have clicked in a part of the selection. + // Place the caret before continuing! + + if (frameselection->MouseDownRecorded()) { + nsPoint pt = nsLayoutUtils::GetEventCoordinatesRelativeTo(aEvent, this); + offsets = GetContentOffsetsFromPoint(pt, SKIP_HIDDEN); + handleTableSelection = false; + } else { + GetDataForTableSelection(frameselection, PresContext()->PresShell(), + aEvent->AsMouseEvent(), + getter_AddRefs(parentContent), + &contentOffsetForTableSel, + &targetForTableSel); + } + } + } + + // We might be capturing in some other document and the event just happened to + // trickle down here. Make sure that document's frame selection is notified. + // Note, this may cause the current nsFrame object to be deleted, bug 336592. + RefPtr<nsFrameSelection> frameSelection; + if (activeFrame != this && + static_cast<nsFrame*>(activeFrame)->DisplaySelection(activeFrame->PresContext()) + != nsISelectionController::SELECTION_OFF) { + frameSelection = activeFrame->GetFrameSelection(); + } + + // Also check the selection of the capturing content which might be in a + // different document. + if (!frameSelection && captureContent) { + nsIDocument* doc = captureContent->GetUncomposedDoc(); + if (doc) { + nsIPresShell* capturingShell = doc->GetShell(); + if (capturingShell && capturingShell != PresContext()->GetPresShell()) { + frameSelection = capturingShell->FrameSelection(); + } + } + } + + if (frameSelection) { + frameSelection->SetDragState(false); + frameSelection->StopAutoScrollTimer(); + nsIScrollableFrame* scrollFrame = + nsLayoutUtils::GetNearestScrollableFrame(this, + nsLayoutUtils::SCROLLABLE_SAME_DOC | + nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); + if (scrollFrame) { + // Perform any additional scrolling needed to maintain CSS snap point + // requirements when autoscrolling is over. + scrollFrame->ScrollSnap(); + } + } + + // Do not call any methods of the current object after this point!!! + // The object is perhaps dead! + + return selectionOff + ? NS_OK + : HandleFrameSelection(frameselection, offsets, handleTableSelection, + contentOffsetForTableSel, targetForTableSel, + parentContent, aEvent, aEventStatus); +} + +struct MOZ_STACK_CLASS FrameContentRange { + FrameContentRange(nsIContent* aContent, int32_t aStart, int32_t aEnd) : + content(aContent), start(aStart), end(aEnd) { } + nsCOMPtr<nsIContent> content; + int32_t start; + int32_t end; +}; + +// Retrieve the content offsets of a frame +static FrameContentRange GetRangeForFrame(nsIFrame* aFrame) { + nsCOMPtr<nsIContent> content, parent; + content = aFrame->GetContent(); + if (!content) { + NS_WARNING("Frame has no content"); + return FrameContentRange(nullptr, -1, -1); + } + nsIAtom* type = aFrame->GetType(); + if (type == nsGkAtoms::textFrame) { + int32_t offset, offsetEnd; + aFrame->GetOffsets(offset, offsetEnd); + return FrameContentRange(content, offset, offsetEnd); + } + if (type == nsGkAtoms::brFrame) { + parent = content->GetParent(); + int32_t beginOffset = parent->IndexOf(content); + return FrameContentRange(parent, beginOffset, beginOffset); + } + // Loop to deal with anonymous content, which has no index; this loop + // probably won't run more than twice under normal conditions + do { + parent = content->GetParent(); + if (parent) { + int32_t beginOffset = parent->IndexOf(content); + if (beginOffset >= 0) + return FrameContentRange(parent, beginOffset, beginOffset + 1); + content = parent; + } + } while (parent); + + // The root content node must act differently + return FrameContentRange(content, 0, content->GetChildCount()); +} + +// The FrameTarget represents the closest frame to a point that can be selected +// The frame is the frame represented, frameEdge says whether one end of the +// frame is the result (in which case different handling is needed), and +// afterFrame says which end is repersented if frameEdge is true +struct FrameTarget { + FrameTarget(nsIFrame* aFrame, bool aFrameEdge, bool aAfterFrame, + bool aEmptyBlock = false) : + frame(aFrame), frameEdge(aFrameEdge), afterFrame(aAfterFrame), + emptyBlock(aEmptyBlock) { } + static FrameTarget Null() { + return FrameTarget(nullptr, false, false); + } + bool IsNull() { + return !frame; + } + nsIFrame* frame; + bool frameEdge; + bool afterFrame; + bool emptyBlock; +}; + +// See function implementation for information +static FrameTarget GetSelectionClosestFrame(nsIFrame* aFrame, nsPoint aPoint, + uint32_t aFlags); + +static bool SelfIsSelectable(nsIFrame* aFrame, uint32_t aFlags) +{ + if ((aFlags & nsIFrame::SKIP_HIDDEN) && + !aFrame->StyleVisibility()->IsVisible()) { + return false; + } + return !aFrame->IsGeneratedContentFrame() && + aFrame->StyleUIReset()->mUserSelect != StyleUserSelect::None; +} + +static bool SelectionDescendToKids(nsIFrame* aFrame) { + StyleUserSelect style = aFrame->StyleUIReset()->mUserSelect; + nsIFrame* parent = aFrame->GetParent(); + // If we are only near (not directly over) then don't traverse + // frames with independent selection (e.g. text and list controls) + // unless we're already inside such a frame (see bug 268497). Note that this + // prevents any of the users of this method from entering form controls. + // XXX We might want some way to allow using the up-arrow to go into a form + // control, but the focus didn't work right anyway; it'd probably be enough + // if the left and right arrows could enter textboxes (which I don't believe + // they can at the moment) + return !aFrame->IsGeneratedContentFrame() && + style != StyleUserSelect::All && + style != StyleUserSelect::None && + ((parent->GetStateBits() & NS_FRAME_INDEPENDENT_SELECTION) || + !(aFrame->GetStateBits() & NS_FRAME_INDEPENDENT_SELECTION)); +} + +static FrameTarget GetSelectionClosestFrameForChild(nsIFrame* aChild, + nsPoint aPoint, + uint32_t aFlags) +{ + nsIFrame* parent = aChild->GetParent(); + if (SelectionDescendToKids(aChild)) { + nsPoint pt = aPoint - aChild->GetOffsetTo(parent); + return GetSelectionClosestFrame(aChild, pt, aFlags); + } + return FrameTarget(aChild, false, false); +} + +// When the cursor needs to be at the beginning of a block, it shouldn't be +// before the first child. A click on a block whose first child is a block +// should put the cursor in the child. The cursor shouldn't be between the +// blocks, because that's not where it's expected. +// Note that this method is guaranteed to succeed. +static FrameTarget DrillDownToSelectionFrame(nsIFrame* aFrame, + bool aEndFrame, uint32_t aFlags) { + if (SelectionDescendToKids(aFrame)) { + nsIFrame* result = nullptr; + nsIFrame *frame = aFrame->PrincipalChildList().FirstChild(); + if (!aEndFrame) { + while (frame && (!SelfIsSelectable(frame, aFlags) || + frame->IsEmpty())) + frame = frame->GetNextSibling(); + if (frame) + result = frame; + } else { + // Because the frame tree is singly linked, to find the last frame, + // we have to iterate through all the frames + // XXX I have a feeling this could be slow for long blocks, although + // I can't find any slowdowns + while (frame) { + if (!frame->IsEmpty() && SelfIsSelectable(frame, aFlags)) + result = frame; + frame = frame->GetNextSibling(); + } + } + if (result) + return DrillDownToSelectionFrame(result, aEndFrame, aFlags); + } + // If the current frame has no targetable children, target the current frame + return FrameTarget(aFrame, true, aEndFrame); +} + +// This method finds the closest valid FrameTarget on a given line; if there is +// no valid FrameTarget on the line, it returns a null FrameTarget +static FrameTarget GetSelectionClosestFrameForLine( + nsBlockFrame* aParent, + nsBlockFrame::LineIterator aLine, + nsPoint aPoint, + uint32_t aFlags) +{ + nsIFrame *frame = aLine->mFirstChild; + // Account for end of lines (any iterator from the block is valid) + if (aLine == aParent->LinesEnd()) + return DrillDownToSelectionFrame(aParent, true, aFlags); + nsIFrame *closestFromIStart = nullptr, *closestFromIEnd = nullptr; + nscoord closestIStart = aLine->IStart(), closestIEnd = aLine->IEnd(); + WritingMode wm = aLine->mWritingMode; + LogicalPoint pt(wm, aPoint, aLine->mContainerSize); + bool canSkipBr = false; + for (int32_t n = aLine->GetChildCount(); n; + --n, frame = frame->GetNextSibling()) { + // Skip brFrames. Can only skip if the line contains at least + // one selectable and non-empty frame before + if (!SelfIsSelectable(frame, aFlags) || frame->IsEmpty() || + (canSkipBr && frame->GetType() == nsGkAtoms::brFrame)) { + continue; + } + canSkipBr = true; + LogicalRect frameRect = LogicalRect(wm, frame->GetRect(), + aLine->mContainerSize); + if (pt.I(wm) >= frameRect.IStart(wm)) { + if (pt.I(wm) < frameRect.IEnd(wm)) { + return GetSelectionClosestFrameForChild(frame, aPoint, aFlags); + } + if (frameRect.IEnd(wm) >= closestIStart) { + closestFromIStart = frame; + closestIStart = frameRect.IEnd(wm); + } + } else { + if (frameRect.IStart(wm) <= closestIEnd) { + closestFromIEnd = frame; + closestIEnd = frameRect.IStart(wm); + } + } + } + if (!closestFromIStart && !closestFromIEnd) { + // We should only get here if there are no selectable frames on a line + // XXX Do we need more elaborate handling here? + return FrameTarget::Null(); + } + if (closestFromIStart && + (!closestFromIEnd || + (abs(pt.I(wm) - closestIStart) <= abs(pt.I(wm) - closestIEnd)))) { + return GetSelectionClosestFrameForChild(closestFromIStart, aPoint, + aFlags); + } + return GetSelectionClosestFrameForChild(closestFromIEnd, aPoint, aFlags); +} + +// This method is for the special handling we do for block frames; they're +// special because they represent paragraphs and because they are organized +// into lines, which have bounds that are not stored elsewhere in the +// frame tree. Returns a null FrameTarget for frames which are not +// blocks or blocks with no lines except editable one. +static FrameTarget GetSelectionClosestFrameForBlock(nsIFrame* aFrame, + nsPoint aPoint, + uint32_t aFlags) +{ + nsBlockFrame* bf = nsLayoutUtils::GetAsBlock(aFrame); // used only for QI + if (!bf) + return FrameTarget::Null(); + + // This code searches for the correct line + nsBlockFrame::LineIterator firstLine = bf->LinesBegin(); + nsBlockFrame::LineIterator end = bf->LinesEnd(); + if (firstLine == end) { + nsIContent *blockContent = aFrame->GetContent(); + if (blockContent) { + // Return with empty flag true. + return FrameTarget(aFrame, false, false, true); + } + return FrameTarget::Null(); + } + nsBlockFrame::LineIterator curLine = firstLine; + nsBlockFrame::LineIterator closestLine = end; + // Convert aPoint into a LogicalPoint in the writing-mode of this block + WritingMode wm = curLine->mWritingMode; + LogicalPoint pt(wm, aPoint, curLine->mContainerSize); + while (curLine != end) { + // Check to see if our point lies within the line's block-direction bounds + nscoord BCoord = pt.B(wm) - curLine->BStart(); + nscoord BSize = curLine->BSize(); + if (BCoord >= 0 && BCoord < BSize) { + closestLine = curLine; + break; // We found the line; stop looking + } + if (BCoord < 0) + break; + ++curLine; + } + + if (closestLine == end) { + nsBlockFrame::LineIterator prevLine = curLine.prev(); + nsBlockFrame::LineIterator nextLine = curLine; + // Avoid empty lines + while (nextLine != end && nextLine->IsEmpty()) + ++nextLine; + while (prevLine != end && prevLine->IsEmpty()) + --prevLine; + + // This hidden pref dictates whether a point above or below all lines comes + // up with a line or the beginning or end of the frame; 0 on Windows, + // 1 on other platforms by default at the writing of this code + int32_t dragOutOfFrame = + Preferences::GetInt("browser.drag_out_of_frame_style"); + + if (prevLine == end) { + if (dragOutOfFrame == 1 || nextLine == end) + return DrillDownToSelectionFrame(aFrame, false, aFlags); + closestLine = nextLine; + } else if (nextLine == end) { + if (dragOutOfFrame == 1) + return DrillDownToSelectionFrame(aFrame, true, aFlags); + closestLine = prevLine; + } else { // Figure out which line is closer + if (pt.B(wm) - prevLine->BEnd() < nextLine->BStart() - pt.B(wm)) + closestLine = prevLine; + else + closestLine = nextLine; + } + } + + do { + FrameTarget target = GetSelectionClosestFrameForLine(bf, closestLine, + aPoint, aFlags); + if (!target.IsNull()) + return target; + ++closestLine; + } while (closestLine != end); + // Fall back to just targeting the last targetable place + return DrillDownToSelectionFrame(aFrame, true, aFlags); +} + +// GetSelectionClosestFrame is the helper function that calculates the closest +// frame to the given point. +// It doesn't completely account for offset styles, so needs to be used in +// restricted environments. +// Cannot handle overlapping frames correctly, so it should receive the output +// of GetFrameForPoint +// Guaranteed to return a valid FrameTarget +static FrameTarget GetSelectionClosestFrame(nsIFrame* aFrame, nsPoint aPoint, + uint32_t aFlags) +{ + { + // Handle blocks; if the frame isn't a block, the method fails + FrameTarget target = GetSelectionClosestFrameForBlock(aFrame, aPoint, aFlags); + if (!target.IsNull()) + return target; + } + + nsIFrame *kid = aFrame->PrincipalChildList().FirstChild(); + + if (kid) { + // Go through all the child frames to find the closest one + nsIFrame::FrameWithDistance closest = { nullptr, nscoord_MAX, nscoord_MAX }; + for (; kid; kid = kid->GetNextSibling()) { + if (!SelfIsSelectable(kid, aFlags) || kid->IsEmpty()) + continue; + + kid->FindCloserFrameForSelection(aPoint, &closest); + } + if (closest.mFrame) { + if (closest.mFrame->IsSVGText()) + return FrameTarget(closest.mFrame, false, false); + return GetSelectionClosestFrameForChild(closest.mFrame, aPoint, aFlags); + } + } + return FrameTarget(aFrame, false, false); +} + +nsIFrame::ContentOffsets OffsetsForSingleFrame(nsIFrame* aFrame, nsPoint aPoint) +{ + nsIFrame::ContentOffsets offsets; + FrameContentRange range = GetRangeForFrame(aFrame); + offsets.content = range.content; + // If there are continuations (meaning it's not one rectangle), this is the + // best this function can do + if (aFrame->GetNextContinuation() || aFrame->GetPrevContinuation()) { + offsets.offset = range.start; + offsets.secondaryOffset = range.end; + offsets.associate = CARET_ASSOCIATE_AFTER; + return offsets; + } + + // Figure out whether the offsets should be over, after, or before the frame + nsRect rect(nsPoint(0, 0), aFrame->GetSize()); + + bool isBlock = aFrame->GetDisplay() != StyleDisplay::Inline; + bool isRtl = (aFrame->StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL); + if ((isBlock && rect.y < aPoint.y) || + (!isBlock && ((isRtl && rect.x + rect.width / 2 > aPoint.x) || + (!isRtl && rect.x + rect.width / 2 < aPoint.x)))) { + offsets.offset = range.end; + if (rect.Contains(aPoint)) + offsets.secondaryOffset = range.start; + else + offsets.secondaryOffset = range.end; + } else { + offsets.offset = range.start; + if (rect.Contains(aPoint)) + offsets.secondaryOffset = range.end; + else + offsets.secondaryOffset = range.start; + } + offsets.associate = + offsets.offset == range.start ? CARET_ASSOCIATE_AFTER : CARET_ASSOCIATE_BEFORE; + return offsets; +} + +static nsIFrame* AdjustFrameForSelectionStyles(nsIFrame* aFrame) { + nsIFrame* adjustedFrame = aFrame; + for (nsIFrame* frame = aFrame; frame; frame = frame->GetParent()) + { + // These are the conditions that make all children not able to handle + // a cursor. + StyleUserSelect userSelect = frame->StyleUIReset()->mUserSelect; + if (userSelect == StyleUserSelect::MozText) { + // If we see a -moz-text element, we shouldn't look further up the parent + // chain! + break; + } + if (userSelect == StyleUserSelect::All || + frame->IsGeneratedContentFrame()) { + adjustedFrame = frame; + } + } + return adjustedFrame; +} + +nsIFrame::ContentOffsets nsIFrame::GetContentOffsetsFromPoint(nsPoint aPoint, + uint32_t aFlags) +{ + nsIFrame *adjustedFrame; + if (aFlags & IGNORE_SELECTION_STYLE) { + adjustedFrame = this; + } + else { + // This section of code deals with special selection styles. Note that + // -moz-all exists, even though it doesn't need to be explicitly handled. + // + // The offset is forced not to end up in generated content; content offsets + // cannot represent content outside of the document's content tree. + + adjustedFrame = AdjustFrameForSelectionStyles(this); + + // -moz-user-select: all needs special handling, because clicking on it + // should lead to the whole frame being selected + if (adjustedFrame && adjustedFrame->StyleUIReset()->mUserSelect == + StyleUserSelect::All) { + nsPoint adjustedPoint = aPoint + this->GetOffsetTo(adjustedFrame); + return OffsetsForSingleFrame(adjustedFrame, adjustedPoint); + } + + // For other cases, try to find a closest frame starting from the parent of + // the unselectable frame + if (adjustedFrame != this) + adjustedFrame = adjustedFrame->GetParent(); + } + + nsPoint adjustedPoint = aPoint + this->GetOffsetTo(adjustedFrame); + + FrameTarget closest = + GetSelectionClosestFrame(adjustedFrame, adjustedPoint, aFlags); + + if (closest.emptyBlock) { + ContentOffsets offsets; + NS_ASSERTION(closest.frame, + "closest.frame must not be null when it's empty"); + offsets.content = closest.frame->GetContent(); + offsets.offset = 0; + offsets.secondaryOffset = 0; + offsets.associate = CARET_ASSOCIATE_AFTER; + return offsets; + } + + // If the correct offset is at one end of a frame, use offset-based + // calculation method + if (closest.frameEdge) { + ContentOffsets offsets; + FrameContentRange range = GetRangeForFrame(closest.frame); + offsets.content = range.content; + if (closest.afterFrame) + offsets.offset = range.end; + else + offsets.offset = range.start; + offsets.secondaryOffset = offsets.offset; + offsets.associate = offsets.offset == range.start ? + CARET_ASSOCIATE_AFTER : CARET_ASSOCIATE_BEFORE; + return offsets; + } + + nsPoint pt; + if (closest.frame != this) { + if (closest.frame->IsSVGText()) { + pt = nsLayoutUtils::TransformAncestorPointToFrame(closest.frame, + aPoint, this); + } else { + pt = aPoint - closest.frame->GetOffsetTo(this); + } + } else { + pt = aPoint; + } + return static_cast<nsFrame*>(closest.frame)->CalcContentOffsetsFromFramePoint(pt); + + // XXX should I add some kind of offset standardization? + // consider <b>xxxxx</b><i>zzzzz</i>; should any click between the last + // x and first z put the cursor in the same logical position in addition + // to the same visual position? +} + +nsIFrame::ContentOffsets nsFrame::CalcContentOffsetsFromFramePoint(nsPoint aPoint) +{ + return OffsetsForSingleFrame(this, aPoint); +} + +void +nsIFrame::AssociateImage(const nsStyleImage& aImage, nsPresContext* aPresContext) +{ + if (aImage.GetType() != eStyleImageType_Image) { + return; + } + + imgRequestProxy* req = aImage.GetImageData(); + if (!req) { + return; + } + + mozilla::css::ImageLoader* loader = + aPresContext->Document()->StyleImageLoader(); + + // If this fails there's not much we can do ... + loader->AssociateRequestToFrame(req, this); +} + +nsresult +nsFrame::GetCursor(const nsPoint& aPoint, + nsIFrame::Cursor& aCursor) +{ + FillCursorInformationFromStyle(StyleUserInterface(), aCursor); + if (NS_STYLE_CURSOR_AUTO == aCursor.mCursor) { + // If this is editable, I-beam cursor is better for most elements. + aCursor.mCursor = + (mContent && mContent->IsEditable()) + ? NS_STYLE_CURSOR_TEXT : NS_STYLE_CURSOR_DEFAULT; + } + if (NS_STYLE_CURSOR_TEXT == aCursor.mCursor && + GetWritingMode().IsVertical()) { + // Per CSS UI spec, UA may treat value 'text' as + // 'vertical-text' for vertical text. + aCursor.mCursor = NS_STYLE_CURSOR_VERTICAL_TEXT; + } + + return NS_OK; +} + +// Resize and incremental reflow + +/* virtual */ void +nsFrame::MarkIntrinsicISizesDirty() +{ + // This version is meant only for what used to be box-to-block adaptors. + // It should not be called by other derived classes. + if (::IsXULBoxWrapped(this)) { + nsBoxLayoutMetrics *metrics = BoxMetrics(); + + SizeNeedsRecalc(metrics->mPrefSize); + SizeNeedsRecalc(metrics->mMinSize); + SizeNeedsRecalc(metrics->mMaxSize); + SizeNeedsRecalc(metrics->mBlockPrefSize); + SizeNeedsRecalc(metrics->mBlockMinSize); + CoordNeedsRecalc(metrics->mFlex); + CoordNeedsRecalc(metrics->mAscent); + } + + if (GetStateBits() & NS_FRAME_FONT_INFLATION_FLOW_ROOT) { + nsFontInflationData::MarkFontInflationDataTextDirty(this); + } +} + +/* virtual */ nscoord +nsFrame::GetMinISize(nsRenderingContext *aRenderingContext) +{ + nscoord result = 0; + DISPLAY_MIN_WIDTH(this, result); + return result; +} + +/* virtual */ nscoord +nsFrame::GetPrefISize(nsRenderingContext *aRenderingContext) +{ + nscoord result = 0; + DISPLAY_PREF_WIDTH(this, result); + return result; +} + +/* virtual */ void +nsFrame::AddInlineMinISize(nsRenderingContext* aRenderingContext, + nsIFrame::InlineMinISizeData* aData) +{ + nscoord isize = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, + this, nsLayoutUtils::MIN_ISIZE); + aData->DefaultAddInlineMinISize(this, isize); +} + +/* virtual */ void +nsFrame::AddInlinePrefISize(nsRenderingContext* aRenderingContext, + nsIFrame::InlinePrefISizeData* aData) +{ + nscoord isize = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, + this, nsLayoutUtils::PREF_ISIZE); + aData->DefaultAddInlinePrefISize(isize); +} + +void +nsIFrame::InlineMinISizeData::DefaultAddInlineMinISize(nsIFrame* aFrame, + nscoord aISize, + bool aAllowBreak) +{ + auto parent = aFrame->GetParent(); + MOZ_ASSERT(parent, "Must have a parent if we get here!"); + const bool mayBreak = aAllowBreak && + !aFrame->CanContinueTextRun() && + !parent->StyleContext()->ShouldSuppressLineBreak() && + parent->StyleText()->WhiteSpaceCanWrap(parent); + if (mayBreak) { + OptionallyBreak(); + } + mTrailingWhitespace = 0; + mSkipWhitespace = false; + mCurrentLine += aISize; + mAtStartOfLine = false; + if (mayBreak) { + OptionallyBreak(); + } +} + +void +nsIFrame::InlinePrefISizeData::DefaultAddInlinePrefISize(nscoord aISize) +{ + mCurrentLine = NSCoordSaturatingAdd(mCurrentLine, aISize); + mTrailingWhitespace = 0; + mSkipWhitespace = false; +} + +void +nsIFrame::InlineMinISizeData::ForceBreak() +{ + mCurrentLine -= mTrailingWhitespace; + mPrevLines = std::max(mPrevLines, mCurrentLine); + mCurrentLine = mTrailingWhitespace = 0; + + for (uint32_t i = 0, i_end = mFloats.Length(); i != i_end; ++i) { + nscoord float_min = mFloats[i].Width(); + if (float_min > mPrevLines) + mPrevLines = float_min; + } + mFloats.Clear(); + mSkipWhitespace = true; +} + +void +nsIFrame::InlineMinISizeData::OptionallyBreak(nscoord aHyphenWidth) +{ + // If we can fit more content into a smaller width by staying on this + // line (because we're still at a negative offset due to negative + // text-indent or negative margin), don't break. Otherwise, do the + // same as ForceBreak. it doesn't really matter when we accumulate + // floats. + if (mCurrentLine + aHyphenWidth < 0 || mAtStartOfLine) + return; + mCurrentLine += aHyphenWidth; + ForceBreak(); +} + +void +nsIFrame::InlinePrefISizeData::ForceBreak() +{ + if (mFloats.Length() != 0) { + // preferred widths accumulated for floats that have already + // been cleared past + nscoord floats_done = 0, + // preferred widths accumulated for floats that have not yet + // been cleared past + floats_cur_left = 0, + floats_cur_right = 0; + + for (uint32_t i = 0, i_end = mFloats.Length(); i != i_end; ++i) { + const FloatInfo& floatInfo = mFloats[i]; + const nsStyleDisplay* floatDisp = floatInfo.Frame()->StyleDisplay(); + StyleClear breakType = floatDisp->PhysicalBreakType(mLineContainerWM); + if (breakType == StyleClear::Left || + breakType == StyleClear::Right || + breakType == StyleClear::Both) { + nscoord floats_cur = NSCoordSaturatingAdd(floats_cur_left, + floats_cur_right); + if (floats_cur > floats_done) { + floats_done = floats_cur; + } + if (breakType != StyleClear::Right) { + floats_cur_left = 0; + } + if (breakType != StyleClear::Left) { + floats_cur_right = 0; + } + } + + StyleFloat floatStyle = floatDisp->PhysicalFloats(mLineContainerWM); + nscoord& floats_cur = + floatStyle == StyleFloat::Left ? floats_cur_left : floats_cur_right; + nscoord floatWidth = floatInfo.Width(); + // Negative-width floats don't change the available space so they + // shouldn't change our intrinsic line width either. + floats_cur = + NSCoordSaturatingAdd(floats_cur, std::max(0, floatWidth)); + } + + nscoord floats_cur = + NSCoordSaturatingAdd(floats_cur_left, floats_cur_right); + if (floats_cur > floats_done) + floats_done = floats_cur; + + mCurrentLine = NSCoordSaturatingAdd(mCurrentLine, floats_done); + + mFloats.Clear(); + } + + mCurrentLine = + NSCoordSaturatingSubtract(mCurrentLine, mTrailingWhitespace, nscoord_MAX); + mPrevLines = std::max(mPrevLines, mCurrentLine); + mCurrentLine = mTrailingWhitespace = 0; + mSkipWhitespace = true; +} + +static void +AddCoord(const nsStyleCoord& aStyle, + nsIFrame* aFrame, + nscoord* aCoord, float* aPercent, + bool aClampNegativeToZero) +{ + switch (aStyle.GetUnit()) { + case eStyleUnit_Coord: { + NS_ASSERTION(!aClampNegativeToZero || aStyle.GetCoordValue() >= 0, + "unexpected negative value"); + *aCoord += aStyle.GetCoordValue(); + return; + } + case eStyleUnit_Percent: { + NS_ASSERTION(!aClampNegativeToZero || aStyle.GetPercentValue() >= 0.0f, + "unexpected negative value"); + *aPercent += aStyle.GetPercentValue(); + return; + } + case eStyleUnit_Calc: { + const nsStyleCoord::Calc *calc = aStyle.GetCalcValue(); + if (aClampNegativeToZero) { + // This is far from ideal when one is negative and one is positive. + *aCoord += std::max(calc->mLength, 0); + *aPercent += std::max(calc->mPercent, 0.0f); + } else { + *aCoord += calc->mLength; + *aPercent += calc->mPercent; + } + return; + } + default: { + return; + } + } +} + +static nsIFrame::IntrinsicISizeOffsetData +IntrinsicSizeOffsets(nsIFrame* aFrame, bool aForISize) +{ + nsIFrame::IntrinsicISizeOffsetData result; + WritingMode wm = aFrame->GetWritingMode(); + const nsStyleMargin* styleMargin = aFrame->StyleMargin(); + bool verticalAxis = aForISize == wm.IsVertical(); + AddCoord(verticalAxis ? styleMargin->mMargin.GetTop() + : styleMargin->mMargin.GetLeft(), + aFrame, &result.hMargin, &result.hPctMargin, + false); + AddCoord(verticalAxis ? styleMargin->mMargin.GetBottom() + : styleMargin->mMargin.GetRight(), + aFrame, &result.hMargin, &result.hPctMargin, + false); + + const nsStylePadding* stylePadding = aFrame->StylePadding(); + AddCoord(verticalAxis ? stylePadding->mPadding.GetTop() + : stylePadding->mPadding.GetLeft(), + aFrame, &result.hPadding, &result.hPctPadding, + true); + AddCoord(verticalAxis ? stylePadding->mPadding.GetBottom() + : stylePadding->mPadding.GetRight(), + aFrame, &result.hPadding, &result.hPctPadding, + true); + + const nsStyleBorder* styleBorder = aFrame->StyleBorder(); + if (verticalAxis) { + result.hBorder += styleBorder->GetComputedBorderWidth(NS_SIDE_TOP); + result.hBorder += styleBorder->GetComputedBorderWidth(NS_SIDE_BOTTOM); + } else { + result.hBorder += styleBorder->GetComputedBorderWidth(NS_SIDE_LEFT); + result.hBorder += styleBorder->GetComputedBorderWidth(NS_SIDE_RIGHT); + } + + const nsStyleDisplay* disp = aFrame->StyleDisplay(); + if (aFrame->IsThemed(disp)) { + nsPresContext* presContext = aFrame->PresContext(); + + nsIntMargin border; + presContext->GetTheme()->GetWidgetBorder(presContext->DeviceContext(), + aFrame, disp->mAppearance, + &border); + result.hBorder = + presContext->DevPixelsToAppUnits(verticalAxis ? border.TopBottom() + : border.LeftRight()); + + nsIntMargin padding; + if (presContext->GetTheme()->GetWidgetPadding(presContext->DeviceContext(), + aFrame, disp->mAppearance, + &padding)) { + result.hPadding = + presContext->DevPixelsToAppUnits(verticalAxis ? padding.TopBottom() + : padding.LeftRight()); + result.hPctPadding = 0; + } + } + return result; +} + +/* virtual */ nsIFrame::IntrinsicISizeOffsetData +nsFrame::IntrinsicISizeOffsets() +{ + return IntrinsicSizeOffsets(this, true); +} + +nsIFrame::IntrinsicISizeOffsetData +nsIFrame::IntrinsicBSizeOffsets() +{ + return IntrinsicSizeOffsets(this, false); +} + +/* virtual */ IntrinsicSize +nsFrame::GetIntrinsicSize() +{ + return IntrinsicSize(); // default is width/height set to eStyleUnit_None +} + +/* virtual */ nsSize +nsFrame::GetIntrinsicRatio() +{ + return nsSize(0, 0); +} + +/* virtual */ +LogicalSize +nsFrame::ComputeSize(nsRenderingContext* aRenderingContext, + WritingMode aWM, + const LogicalSize& aCBSize, + nscoord aAvailableISize, + const LogicalSize& aMargin, + const LogicalSize& aBorder, + const LogicalSize& aPadding, + ComputeSizeFlags aFlags) +{ + MOZ_ASSERT(GetIntrinsicRatio() == nsSize(0,0), + "Please override this method and call " + "nsFrame::ComputeSizeWithIntrinsicDimensions instead."); + LogicalSize result = ComputeAutoSize(aRenderingContext, aWM, + aCBSize, aAvailableISize, + aMargin, aBorder, aPadding, + aFlags); + const nsStylePosition *stylePos = StylePosition(); + + LogicalSize boxSizingAdjust(aWM); + if (stylePos->mBoxSizing == StyleBoxSizing::Border) { + boxSizingAdjust = aBorder + aPadding; + } + nscoord boxSizingToMarginEdgeISize = + aMargin.ISize(aWM) + aBorder.ISize(aWM) + aPadding.ISize(aWM) - + boxSizingAdjust.ISize(aWM); + + const nsStyleCoord* inlineStyleCoord = &stylePos->ISize(aWM); + const nsStyleCoord* blockStyleCoord = &stylePos->BSize(aWM); + + nsIAtom* parentFrameType = GetParent() ? GetParent()->GetType() : nullptr; + auto alignCB = GetParent(); + bool isGridItem = (parentFrameType == nsGkAtoms::gridContainerFrame && + !(GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + if (parentFrameType == nsGkAtoms::tableWrapperFrame && + GetType() == nsGkAtoms::tableFrame) { + // An inner table frame is sized as a grid item if its table wrapper is, + // because they actually have the same CB (the wrapper's CB). + // @see ReflowInput::InitCBReflowInput + auto tableWrapper = GetParent(); + auto grandParent = tableWrapper->GetParent(); + isGridItem = (grandParent->GetType() == nsGkAtoms::gridContainerFrame && + !(tableWrapper->GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + if (isGridItem) { + // When resolving justify/align-self below, we want to use the grid + // container's justify/align-items value and WritingMode. + alignCB = grandParent; + } + } + bool isFlexItem = (parentFrameType == nsGkAtoms::flexContainerFrame && + !(GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + bool isInlineFlexItem = false; + if (isFlexItem) { + // Flex items use their "flex-basis" property in place of their main-size + // property (e.g. "width") for sizing purposes, *unless* they have + // "flex-basis:auto", in which case they use their main-size property after + // all. + uint32_t flexDirection = GetParent()->StylePosition()->mFlexDirection; + isInlineFlexItem = + flexDirection == NS_STYLE_FLEX_DIRECTION_ROW || + flexDirection == NS_STYLE_FLEX_DIRECTION_ROW_REVERSE; + + // NOTE: The logic here should match the similar chunk for determining + // inlineStyleCoord and blockStyleCoord in + // nsFrame::ComputeSizeWithIntrinsicDimensions(). + const nsStyleCoord* flexBasis = &(stylePos->mFlexBasis); + if (flexBasis->GetUnit() != eStyleUnit_Auto) { + if (isInlineFlexItem) { + inlineStyleCoord = flexBasis; + } else { + // One caveat for vertical flex items: We don't support enumerated + // values (e.g. "max-content") for height properties yet. So, if our + // computed flex-basis is an enumerated value, we'll just behave as if + // it were "auto", which means "use the main-size property after all" + // (which is "height", in this case). + // NOTE: Once we support intrinsic sizing keywords for "height", + // we should remove this check. + if (flexBasis->GetUnit() != eStyleUnit_Enumerated) { + blockStyleCoord = flexBasis; + } + } + } + } + + // Compute inline-axis size + + if (inlineStyleCoord->GetUnit() != eStyleUnit_Auto) { + result.ISize(aWM) = + ComputeISizeValue(aRenderingContext, aCBSize.ISize(aWM), + boxSizingAdjust.ISize(aWM), boxSizingToMarginEdgeISize, + *inlineStyleCoord, aFlags); + } else if (MOZ_UNLIKELY(isGridItem) && + !IS_TRUE_OVERFLOW_CONTAINER(this)) { + // 'auto' inline-size for grid-level box - fill the CB for 'stretch' / + // 'normal' and clamp it to the CB if requested: + bool stretch = false; + if (!(aFlags & nsIFrame::eShrinkWrap) && + !StyleMargin()->HasInlineAxisAuto(aWM)) { + auto inlineAxisAlignment = + aWM.IsOrthogonalTo(alignCB->GetWritingMode()) ? + StylePosition()->UsedAlignSelf(alignCB->StyleContext()) : + StylePosition()->UsedJustifySelf(alignCB->StyleContext()); + stretch = inlineAxisAlignment == NS_STYLE_ALIGN_NORMAL || + inlineAxisAlignment == NS_STYLE_ALIGN_STRETCH; + } + if (stretch || (aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize)) { + auto iSizeToFillCB = std::max(nscoord(0), aCBSize.ISize(aWM) - + aPadding.ISize(aWM) - + aBorder.ISize(aWM) - + aMargin.ISize(aWM)); + if (stretch || result.ISize(aWM) > iSizeToFillCB) { + result.ISize(aWM) = iSizeToFillCB; + } + } + } + + // Flex items ignore their min & max sizing properties in their + // flex container's main-axis. (Those properties get applied later in + // the flexbox algorithm.) + const nsStyleCoord& maxISizeCoord = stylePos->MaxISize(aWM); + nscoord maxISize = NS_UNCONSTRAINEDSIZE; + if (maxISizeCoord.GetUnit() != eStyleUnit_None && + !(isFlexItem && isInlineFlexItem)) { + maxISize = + ComputeISizeValue(aRenderingContext, aCBSize.ISize(aWM), + boxSizingAdjust.ISize(aWM), boxSizingToMarginEdgeISize, + maxISizeCoord, aFlags); + result.ISize(aWM) = std::min(maxISize, result.ISize(aWM)); + } + + const nsStyleCoord& minISizeCoord = stylePos->MinISize(aWM); + nscoord minISize; + if (minISizeCoord.GetUnit() != eStyleUnit_Auto && + !(isFlexItem && isInlineFlexItem)) { + minISize = + ComputeISizeValue(aRenderingContext, aCBSize.ISize(aWM), + boxSizingAdjust.ISize(aWM), boxSizingToMarginEdgeISize, + minISizeCoord, aFlags); + } else if (MOZ_UNLIKELY(isGridItem)) { + // This implements "Implied Minimum Size of Grid Items". + // https://drafts.csswg.org/css-grid/#min-size-auto + minISize = std::min(maxISize, GetMinISize(aRenderingContext)); + if (inlineStyleCoord->IsCoordPercentCalcUnit()) { + minISize = std::min(minISize, result.ISize(aWM)); + } else if (aFlags & eIClampMarginBoxMinSize) { + // "if the grid item spans only grid tracks that have a fixed max track + // sizing function, its automatic minimum size in that dimension is + // further clamped to less than or equal to the size necessary to fit + // its margin box within the resulting grid area (flooring at zero)" + // https://drafts.csswg.org/css-grid/#min-size-auto + auto maxMinISize = std::max(nscoord(0), aCBSize.ISize(aWM) - + aPadding.ISize(aWM) - + aBorder.ISize(aWM) - + aMargin.ISize(aWM)); + minISize = std::min(minISize, maxMinISize); + } + } else { + // Treat "min-width: auto" as 0. + // NOTE: Technically, "auto" is supposed to behave like "min-content" on + // flex items. However, we don't need to worry about that here, because + // flex items' min-sizes are intentionally ignored until the flex + // container explicitly considers them during space distribution. + minISize = 0; + } + result.ISize(aWM) = std::max(minISize, result.ISize(aWM)); + + // Compute block-axis size + // (but not if we have auto bsize or if we recieved the "eUseAutoBSize" + // flag -- then, we'll just stick with the bsize that we already calculated + // in the initial ComputeAutoSize() call.) + if (!(aFlags & nsIFrame::eUseAutoBSize)) { + if (!nsLayoutUtils::IsAutoBSize(*blockStyleCoord, aCBSize.BSize(aWM))) { + result.BSize(aWM) = + nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), + *blockStyleCoord); + } else if (MOZ_UNLIKELY(isGridItem) && + blockStyleCoord->GetUnit() == eStyleUnit_Auto && + !IS_TRUE_OVERFLOW_CONTAINER(this)) { + auto cbSize = aCBSize.BSize(aWM); + if (cbSize != NS_AUTOHEIGHT) { + // 'auto' block-size for grid-level box - fill the CB for 'stretch' / + // 'normal' and clamp it to the CB if requested: + bool stretch = false; + if (!StyleMargin()->HasBlockAxisAuto(aWM)) { + auto blockAxisAlignment = + !aWM.IsOrthogonalTo(alignCB->GetWritingMode()) ? + StylePosition()->UsedAlignSelf(alignCB->StyleContext()) : + StylePosition()->UsedJustifySelf(alignCB->StyleContext()); + stretch = blockAxisAlignment == NS_STYLE_ALIGN_NORMAL || + blockAxisAlignment == NS_STYLE_ALIGN_STRETCH; + } + if (stretch || (aFlags & ComputeSizeFlags::eBClampMarginBoxMinSize)) { + auto bSizeToFillCB = std::max(nscoord(0), cbSize - + aPadding.BSize(aWM) - + aBorder.BSize(aWM) - + aMargin.BSize(aWM)); + if (stretch || (result.BSize(aWM) != NS_AUTOHEIGHT && + result.BSize(aWM) > bSizeToFillCB)) { + result.BSize(aWM) = bSizeToFillCB; + } + } + } + } + } + + const nsStyleCoord& maxBSizeCoord = stylePos->MaxBSize(aWM); + + if (result.BSize(aWM) != NS_UNCONSTRAINEDSIZE) { + if (!nsLayoutUtils::IsAutoBSize(maxBSizeCoord, aCBSize.BSize(aWM)) && + !(isFlexItem && !isInlineFlexItem)) { + nscoord maxBSize = + nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), + maxBSizeCoord); + result.BSize(aWM) = std::min(maxBSize, result.BSize(aWM)); + } + + const nsStyleCoord& minBSizeCoord = stylePos->MinBSize(aWM); + + if (!nsLayoutUtils::IsAutoBSize(minBSizeCoord, aCBSize.BSize(aWM)) && + !(isFlexItem && !isInlineFlexItem)) { + nscoord minBSize = + nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), + minBSizeCoord); + result.BSize(aWM) = std::max(minBSize, result.BSize(aWM)); + } + } + + const nsStyleDisplay *disp = StyleDisplay(); + if (IsThemed(disp)) { + LayoutDeviceIntSize widget; + bool canOverride = true; + nsPresContext *presContext = PresContext(); + presContext->GetTheme()-> + GetMinimumWidgetSize(presContext, this, disp->mAppearance, + &widget, &canOverride); + + // Convert themed widget's physical dimensions to logical coords + LogicalSize size(aWM, + nsSize(presContext->DevPixelsToAppUnits(widget.width), + presContext->DevPixelsToAppUnits(widget.height))); + + // GMWS() returns border-box; we need content-box + size.ISize(aWM) -= aBorder.ISize(aWM) + aPadding.ISize(aWM); + size.BSize(aWM) -= aBorder.BSize(aWM) + aPadding.BSize(aWM); + + if (size.BSize(aWM) > result.BSize(aWM) || !canOverride) { + result.BSize(aWM) = size.BSize(aWM); + } + if (size.ISize(aWM) > result.ISize(aWM) || !canOverride) { + result.ISize(aWM) = size.ISize(aWM); + } + } + + result.ISize(aWM) = std::max(0, result.ISize(aWM)); + result.BSize(aWM) = std::max(0, result.BSize(aWM)); + + return result; +} + +LogicalSize +nsFrame::ComputeSizeWithIntrinsicDimensions(nsRenderingContext* aRenderingContext, + WritingMode aWM, + const IntrinsicSize& aIntrinsicSize, + nsSize aIntrinsicRatio, + const LogicalSize& aCBSize, + const LogicalSize& aMargin, + const LogicalSize& aBorder, + const LogicalSize& aPadding, + ComputeSizeFlags aFlags) +{ + const nsStylePosition* stylePos = StylePosition(); + const nsStyleCoord* inlineStyleCoord = &stylePos->ISize(aWM); + const nsStyleCoord* blockStyleCoord = &stylePos->BSize(aWM); + const nsIAtom* parentFrameType = + GetParent() ? GetParent()->GetType() : nullptr; + const bool isGridItem = (parentFrameType == nsGkAtoms::gridContainerFrame && + !(GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + const bool isFlexItem = (parentFrameType == nsGkAtoms::flexContainerFrame && + !(GetStateBits() & NS_FRAME_OUT_OF_FLOW)); + bool isInlineFlexItem = false; + Maybe<nsStyleCoord> imposedMainSizeStyleCoord; + + // If this is a flex item, and we're measuring its cross size after flexing + // to resolve its main size, then we need to use the resolved main size + // that the container provides to us *instead of* the main-size coordinate + // from our style struct. (Otherwise, we'll be using an irrelevant value in + // the aspect-ratio calculations below.) + if (isFlexItem) { + uint32_t flexDirection = + GetParent()->StylePosition()->mFlexDirection; + isInlineFlexItem = + flexDirection == NS_STYLE_FLEX_DIRECTION_ROW || + flexDirection == NS_STYLE_FLEX_DIRECTION_ROW_REVERSE; + + // If FlexItemMainSizeOverride frame-property is set, then that means the + // flex container is imposing a main-size on this flex item for it to use + // as its size in the container's main axis. + FrameProperties props = Properties(); + bool didImposeMainSize; + nscoord imposedMainSize = + props.Get(nsIFrame::FlexItemMainSizeOverride(), &didImposeMainSize); + if (didImposeMainSize) { + imposedMainSizeStyleCoord.emplace(imposedMainSize, + nsStyleCoord::CoordConstructor); + if (isInlineFlexItem) { + inlineStyleCoord = imposedMainSizeStyleCoord.ptr(); + } else { + blockStyleCoord = imposedMainSizeStyleCoord.ptr(); + } + + } else { + // Flex items use their "flex-basis" property in place of their main-size + // property (e.g. "width") for sizing purposes, *unless* they have + // "flex-basis:auto", in which case they use their main-size property + // after all. + // NOTE: The logic here should match the similar chunk for determining + // inlineStyleCoord and blockStyleCoord in nsFrame::ComputeSize(). + const nsStyleCoord* flexBasis = &(stylePos->mFlexBasis); + if (flexBasis->GetUnit() != eStyleUnit_Auto) { + if (isInlineFlexItem) { + inlineStyleCoord = flexBasis; + } else { + // One caveat for vertical flex items: We don't support enumerated + // values (e.g. "max-content") for height properties yet. So, if our + // computed flex-basis is an enumerated value, we'll just behave as if + // it were "auto", which means "use the main-size property after all" + // (which is "height", in this case). + // NOTE: Once we support intrinsic sizing keywords for "height", + // we should remove this check. + if (flexBasis->GetUnit() != eStyleUnit_Enumerated) { + blockStyleCoord = flexBasis; + } + } + } + } + } + + // Handle intrinsic sizes and their interaction with + // {min-,max-,}{width,height} according to the rules in + // http://www.w3.org/TR/CSS21/visudet.html#min-max-widths + + // Note: throughout the following section of the function, I avoid + // a * (b / c) because of its reduced accuracy relative to a * b / c + // or (a * b) / c (which are equivalent). + + const bool isAutoISize = inlineStyleCoord->GetUnit() == eStyleUnit_Auto; + const bool isAutoBSize = + nsLayoutUtils::IsAutoBSize(*blockStyleCoord, aCBSize.BSize(aWM)); + + LogicalSize boxSizingAdjust(aWM); + if (stylePos->mBoxSizing == StyleBoxSizing::Border) { + boxSizingAdjust = aBorder + aPadding; + } + nscoord boxSizingToMarginEdgeISize = + aMargin.ISize(aWM) + aBorder.ISize(aWM) + aPadding.ISize(aWM) - + boxSizingAdjust.ISize(aWM); + + nscoord iSize, minISize, maxISize, bSize, minBSize, maxBSize; + enum class Stretch { + // stretch to fill the CB (preserving intrinsic ratio) in the relevant axis + eStretchPreservingRatio, + // stretch to fill the CB in the relevant axis + eStretch, + // no stretching in the relevant axis + eNoStretch, + }; + // just to avoid having to type these out everywhere: + const auto eStretchPreservingRatio = Stretch::eStretchPreservingRatio; + const auto eStretch = Stretch::eStretch; + const auto eNoStretch = Stretch::eNoStretch; + + Stretch stretchI = eNoStretch; // stretch behavior in the inline axis + Stretch stretchB = eNoStretch; // stretch behavior in the block axis + + if (!isAutoISize) { + iSize = ComputeISizeValue(aRenderingContext, + aCBSize.ISize(aWM), boxSizingAdjust.ISize(aWM), + boxSizingToMarginEdgeISize, *inlineStyleCoord, aFlags); + } else if (MOZ_UNLIKELY(isGridItem)) { + MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(this)); + // 'auto' inline-size for grid-level box - apply 'stretch' as needed: + auto cbSize = aCBSize.ISize(aWM); + if (cbSize != NS_UNCONSTRAINEDSIZE) { + if (!StyleMargin()->HasInlineAxisAuto(aWM)) { + auto inlineAxisAlignment = + aWM.IsOrthogonalTo(GetParent()->GetWritingMode()) ? + stylePos->UsedAlignSelf(GetParent()->StyleContext()) : + stylePos->UsedJustifySelf(GetParent()->StyleContext()); + if (inlineAxisAlignment == NS_STYLE_ALIGN_NORMAL) { + stretchI = eStretchPreservingRatio; + } else if (inlineAxisAlignment == NS_STYLE_ALIGN_STRETCH) { + stretchI = eStretch; + } + } + if (stretchI != eNoStretch || + (aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize)) { + iSize = std::max(nscoord(0), cbSize - + aPadding.ISize(aWM) - + aBorder.ISize(aWM) - + aMargin.ISize(aWM)); + } + } else { + // Reset this flag to avoid applying the clamping below. + aFlags = ComputeSizeFlags(aFlags & + ~ComputeSizeFlags::eIClampMarginBoxMinSize); + } + } + + const nsStyleCoord& maxISizeCoord = stylePos->MaxISize(aWM); + + if (maxISizeCoord.GetUnit() != eStyleUnit_None && + !(isFlexItem && isInlineFlexItem)) { + maxISize = ComputeISizeValue(aRenderingContext, + aCBSize.ISize(aWM), boxSizingAdjust.ISize(aWM), + boxSizingToMarginEdgeISize, maxISizeCoord, aFlags); + } else { + maxISize = nscoord_MAX; + } + + // NOTE: Flex items ignore their min & max sizing properties in their + // flex container's main-axis. (Those properties get applied later in + // the flexbox algorithm.) + + const nsStyleCoord& minISizeCoord = stylePos->MinISize(aWM); + + if (minISizeCoord.GetUnit() != eStyleUnit_Auto && + !(isFlexItem && isInlineFlexItem)) { + minISize = ComputeISizeValue(aRenderingContext, + aCBSize.ISize(aWM), boxSizingAdjust.ISize(aWM), + boxSizingToMarginEdgeISize, minISizeCoord, aFlags); + } else { + // Treat "min-width: auto" as 0. + // NOTE: Technically, "auto" is supposed to behave like "min-content" on + // flex items. However, we don't need to worry about that here, because + // flex items' min-sizes are intentionally ignored until the flex + // container explicitly considers them during space distribution. + minISize = 0; + } + + if (!isAutoBSize) { + bSize = nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), + *blockStyleCoord); + } else if (MOZ_UNLIKELY(isGridItem)) { + MOZ_ASSERT(!IS_TRUE_OVERFLOW_CONTAINER(this)); + // 'auto' block-size for grid-level box - apply 'stretch' as needed: + auto cbSize = aCBSize.BSize(aWM); + if (cbSize != NS_AUTOHEIGHT) { + if (!StyleMargin()->HasBlockAxisAuto(aWM)) { + auto blockAxisAlignment = + !aWM.IsOrthogonalTo(GetParent()->GetWritingMode()) ? + stylePos->UsedAlignSelf(GetParent()->StyleContext()) : + stylePos->UsedJustifySelf(GetParent()->StyleContext()); + if (blockAxisAlignment == NS_STYLE_ALIGN_NORMAL) { + stretchB = eStretchPreservingRatio; + } else if (blockAxisAlignment == NS_STYLE_ALIGN_STRETCH) { + stretchB = eStretch; + } + } + if (stretchB != eNoStretch || + (aFlags & ComputeSizeFlags::eBClampMarginBoxMinSize)) { + bSize = std::max(nscoord(0), cbSize - + aPadding.BSize(aWM) - + aBorder.BSize(aWM) - + aMargin.BSize(aWM)); + } + } else { + // Reset this flag to avoid applying the clamping below. + aFlags = ComputeSizeFlags(aFlags & + ~ComputeSizeFlags::eBClampMarginBoxMinSize); + } + } + + const nsStyleCoord& maxBSizeCoord = stylePos->MaxBSize(aWM); + + if (!nsLayoutUtils::IsAutoBSize(maxBSizeCoord, aCBSize.BSize(aWM)) && + !(isFlexItem && !isInlineFlexItem)) { + maxBSize = nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), maxBSizeCoord); + } else { + maxBSize = nscoord_MAX; + } + + const nsStyleCoord& minBSizeCoord = stylePos->MinBSize(aWM); + + if (!nsLayoutUtils::IsAutoBSize(minBSizeCoord, aCBSize.BSize(aWM)) && + !(isFlexItem && !isInlineFlexItem)) { + minBSize = nsLayoutUtils::ComputeBSizeValue(aCBSize.BSize(aWM), + boxSizingAdjust.BSize(aWM), minBSizeCoord); + } else { + minBSize = 0; + } + + // Resolve percentage intrinsic iSize/bSize as necessary: + + NS_ASSERTION(aCBSize.ISize(aWM) != NS_UNCONSTRAINEDSIZE, + "Our containing block must not have unconstrained inline-size!"); + + const bool isVertical = aWM.IsVertical(); + const nsStyleCoord& isizeCoord = + isVertical ? aIntrinsicSize.height : aIntrinsicSize.width; + const nsStyleCoord& bsizeCoord = + isVertical ? aIntrinsicSize.width : aIntrinsicSize.height; + + bool hasIntrinsicISize, hasIntrinsicBSize; + nscoord intrinsicISize, intrinsicBSize; + + if (isizeCoord.GetUnit() == eStyleUnit_Coord) { + hasIntrinsicISize = true; + intrinsicISize = isizeCoord.GetCoordValue(); + if (intrinsicISize < 0) + intrinsicISize = 0; + } else { + NS_ASSERTION(isizeCoord.GetUnit() == eStyleUnit_None, + "unexpected unit"); + hasIntrinsicISize = false; + intrinsicISize = 0; + } + + if (bsizeCoord.GetUnit() == eStyleUnit_Coord) { + hasIntrinsicBSize = true; + intrinsicBSize = bsizeCoord.GetCoordValue(); + if (intrinsicBSize < 0) + intrinsicBSize = 0; + } else { + NS_ASSERTION(bsizeCoord.GetUnit() == eStyleUnit_None, + "unexpected unit"); + hasIntrinsicBSize = false; + intrinsicBSize = 0; + } + + NS_ASSERTION(aIntrinsicRatio.width >= 0 && aIntrinsicRatio.height >= 0, + "Intrinsic ratio has a negative component!"); + LogicalSize logicalRatio(aWM, aIntrinsicRatio); + + // Now calculate the used values for iSize and bSize: + + if (isAutoISize) { + if (isAutoBSize) { + + // 'auto' iSize, 'auto' bSize + + // Get tentative values - CSS 2.1 sections 10.3.2 and 10.6.2: + + nscoord tentISize, tentBSize; + + if (hasIntrinsicISize) { + tentISize = intrinsicISize; + } else if (hasIntrinsicBSize && logicalRatio.BSize(aWM) > 0) { + tentISize = NSCoordMulDiv(intrinsicBSize, logicalRatio.ISize(aWM), logicalRatio.BSize(aWM)); + } else if (logicalRatio.ISize(aWM) > 0) { + tentISize = aCBSize.ISize(aWM) - boxSizingToMarginEdgeISize; // XXX scrollbar? + if (tentISize < 0) tentISize = 0; + } else { + tentISize = nsPresContext::CSSPixelsToAppUnits(300); + } + + // If we need to clamp the inline size to fit the CB, we use the 'stretch' + // or 'normal' codepath. We use the ratio-preserving 'normal' codepath + // unless we have 'stretch' in the other axis. + if ((aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize) && + stretchI != eStretch && tentISize > iSize) { + stretchI = (stretchB == eStretch ? eStretch : eStretchPreservingRatio); + } + + if (hasIntrinsicBSize) { + tentBSize = intrinsicBSize; + } else if (logicalRatio.ISize(aWM) > 0) { + tentBSize = NSCoordMulDiv(tentISize, logicalRatio.BSize(aWM), logicalRatio.ISize(aWM)); + } else { + tentBSize = nsPresContext::CSSPixelsToAppUnits(150); + } + + // (ditto the comment about clamping the inline size above) + if ((aFlags & ComputeSizeFlags::eBClampMarginBoxMinSize) && + stretchB != eStretch && tentBSize > bSize) { + stretchB = (stretchI == eStretch ? eStretch : eStretchPreservingRatio); + } + + if (aIntrinsicRatio != nsSize(0, 0)) { + if (stretchI == eStretch) { + tentISize = iSize; // * / 'stretch' + if (stretchB == eStretch) { + tentBSize = bSize; // 'stretch' / 'stretch' + } else if (stretchB == eStretchPreservingRatio && logicalRatio.ISize(aWM) > 0) { + // 'normal' / 'stretch' + tentBSize = NSCoordMulDiv(iSize, logicalRatio.BSize(aWM), logicalRatio.ISize(aWM)); + } + } else if (stretchB == eStretch) { + tentBSize = bSize; // 'stretch' / * (except 'stretch') + if (stretchI == eStretchPreservingRatio && logicalRatio.BSize(aWM) > 0) { + // 'stretch' / 'normal' + tentISize = NSCoordMulDiv(bSize, logicalRatio.ISize(aWM), logicalRatio.BSize(aWM)); + } + } else if (stretchI == eStretchPreservingRatio) { + tentISize = iSize; // * (except 'stretch') / 'normal' + if (logicalRatio.ISize(aWM) > 0) { + tentBSize = NSCoordMulDiv(iSize, logicalRatio.BSize(aWM), logicalRatio.ISize(aWM)); + } + if (stretchB == eStretchPreservingRatio && tentBSize > bSize) { + // Stretch within the CB size with preserved intrinsic ratio. + tentBSize = bSize; // 'normal' / 'normal' + if (logicalRatio.BSize(aWM) > 0) { + tentISize = NSCoordMulDiv(bSize, logicalRatio.ISize(aWM), logicalRatio.BSize(aWM)); + } + } + } else if (stretchB == eStretchPreservingRatio) { + tentBSize = bSize; // 'normal' / * (except 'normal' and 'stretch') + if (logicalRatio.BSize(aWM) > 0) { + tentISize = NSCoordMulDiv(bSize, logicalRatio.ISize(aWM), logicalRatio.BSize(aWM)); + } + } + } + + // ComputeAutoSizeWithIntrinsicDimensions preserves the ratio when applying + // the min/max-size. We don't want that when we have 'stretch' in either + // axis because tentISize/tentBSize is likely not according to ratio now. + if (aIntrinsicRatio != nsSize(0, 0) && + stretchI != eStretch && stretchB != eStretch) { + nsSize autoSize = nsLayoutUtils:: + ComputeAutoSizeWithIntrinsicDimensions(minISize, minBSize, + maxISize, maxBSize, + tentISize, tentBSize); + // The nsSize that ComputeAutoSizeWithIntrinsicDimensions returns will + // actually contain logical values if the parameters passed to it were + // logical coordinates, so we do NOT perform a physical-to-logical + // conversion here, but just assign the fields directly to our result. + iSize = autoSize.width; + bSize = autoSize.height; + } else { + // Not honoring an intrinsic ratio: clamp the dimensions independently. + iSize = NS_CSS_MINMAX(tentISize, minISize, maxISize); + bSize = NS_CSS_MINMAX(tentBSize, minBSize, maxBSize); + } + } else { + + // 'auto' iSize, non-'auto' bSize + bSize = NS_CSS_MINMAX(bSize, minBSize, maxBSize); + if (stretchI != eStretch) { + if (logicalRatio.BSize(aWM) > 0) { + iSize = NSCoordMulDiv(bSize, logicalRatio.ISize(aWM), logicalRatio.BSize(aWM)); + } else if (hasIntrinsicISize) { + if (!((aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize) && + intrinsicISize > iSize)) { + iSize = intrinsicISize; + } // else - leave iSize as is to fill the CB + } else { + iSize = nsPresContext::CSSPixelsToAppUnits(300); + } + } // else - leave iSize as is to fill the CB + iSize = NS_CSS_MINMAX(iSize, minISize, maxISize); + + } + } else { + if (isAutoBSize) { + + // non-'auto' iSize, 'auto' bSize + iSize = NS_CSS_MINMAX(iSize, minISize, maxISize); + if (stretchB != eStretch) { + if (logicalRatio.ISize(aWM) > 0) { + bSize = NSCoordMulDiv(iSize, logicalRatio.BSize(aWM), logicalRatio.ISize(aWM)); + } else if (hasIntrinsicBSize) { + if (!((aFlags & ComputeSizeFlags::eBClampMarginBoxMinSize) && + intrinsicBSize > bSize)) { + bSize = intrinsicBSize; + } // else - leave bSize as is to fill the CB + } else { + bSize = nsPresContext::CSSPixelsToAppUnits(150); + } + } // else - leave bSize as is to fill the CB + bSize = NS_CSS_MINMAX(bSize, minBSize, maxBSize); + + } else { + + // non-'auto' iSize, non-'auto' bSize + iSize = NS_CSS_MINMAX(iSize, minISize, maxISize); + bSize = NS_CSS_MINMAX(bSize, minBSize, maxBSize); + + } + } + + return LogicalSize(aWM, iSize, bSize); +} + +nsRect +nsIFrame::ComputeTightBounds(DrawTarget* aDrawTarget) const +{ + return GetVisualOverflowRect(); +} + +nsRect +nsFrame::ComputeSimpleTightBounds(DrawTarget* aDrawTarget) const +{ + if (StyleOutline()->mOutlineStyle != NS_STYLE_BORDER_STYLE_NONE || + StyleBorder()->HasBorder() || !StyleBackground()->IsTransparent() || + StyleDisplay()->mAppearance) { + // Not necessarily tight, due to clipping, negative + // outline-offset, and lots of other issues, but that's OK + return GetVisualOverflowRect(); + } + + nsRect r(0, 0, 0, 0); + ChildListIterator lists(this); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* child = childFrames.get(); + r.UnionRect(r, child->ComputeTightBounds(aDrawTarget) + child->GetPosition()); + } + } + return r; +} + +/* virtual */ nsresult +nsIFrame::GetPrefWidthTightBounds(nsRenderingContext* aContext, + nscoord* aX, + nscoord* aXMost) +{ + return NS_ERROR_NOT_IMPLEMENTED; +} + +/* virtual */ +LogicalSize +nsFrame::ComputeAutoSize(nsRenderingContext* aRenderingContext, + WritingMode aWM, + const mozilla::LogicalSize& aCBSize, + nscoord aAvailableISize, + const mozilla::LogicalSize& aMargin, + const mozilla::LogicalSize& aBorder, + const mozilla::LogicalSize& aPadding, + ComputeSizeFlags aFlags) +{ + // Use basic shrink-wrapping as a default implementation. + LogicalSize result(aWM, 0xdeadbeef, NS_UNCONSTRAINEDSIZE); + + // don't bother setting it if the result won't be used + if (StylePosition()->ISize(aWM).GetUnit() == eStyleUnit_Auto) { + nscoord availBased = aAvailableISize - aMargin.ISize(aWM) - + aBorder.ISize(aWM) - aPadding.ISize(aWM); + result.ISize(aWM) = ShrinkWidthToFit(aRenderingContext, availBased, aFlags); + } + return result; +} + +nscoord +nsFrame::ShrinkWidthToFit(nsRenderingContext* aRenderingContext, + nscoord aISizeInCB, + ComputeSizeFlags aFlags) +{ + // If we're a container for font size inflation, then shrink + // wrapping inside of us should not apply font size inflation. + AutoMaybeDisableFontInflation an(this); + + nscoord result; + nscoord minISize = GetMinISize(aRenderingContext); + if (minISize > aISizeInCB) { + const bool clamp = aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize; + result = MOZ_UNLIKELY(clamp) ? aISizeInCB : minISize; + } else { + nscoord prefISize = GetPrefISize(aRenderingContext); + if (prefISize > aISizeInCB) { + result = aISizeInCB; + } else { + result = prefISize; + } + } + return result; +} + +nscoord +nsIFrame::ComputeISizeValue(nsRenderingContext* aRenderingContext, + nscoord aContainingBlockISize, + nscoord aContentEdgeToBoxSizing, + nscoord aBoxSizingToMarginEdge, + const nsStyleCoord& aCoord, + ComputeSizeFlags aFlags) +{ + NS_PRECONDITION(aRenderingContext, "non-null rendering context expected"); + LAYOUT_WARN_IF_FALSE(aContainingBlockISize != NS_UNCONSTRAINEDSIZE, + "have unconstrained inline-size; this should only result from " + "very large sizes, not attempts at intrinsic inline-size " + "calculation"); + NS_PRECONDITION(aContainingBlockISize >= 0, + "inline-size less than zero"); + + nscoord result; + if (aCoord.IsCoordPercentCalcUnit()) { + result = nsRuleNode::ComputeCoordPercentCalc(aCoord, + aContainingBlockISize); + // The result of a calc() expression might be less than 0; we + // should clamp at runtime (below). (Percentages and coords that + // are less than 0 have already been dropped by the parser.) + result -= aContentEdgeToBoxSizing; + } else { + MOZ_ASSERT(eStyleUnit_Enumerated == aCoord.GetUnit()); + // If 'this' is a container for font size inflation, then shrink + // wrapping inside of it should not apply font size inflation. + AutoMaybeDisableFontInflation an(this); + + int32_t val = aCoord.GetIntValue(); + switch (val) { + case NS_STYLE_WIDTH_MAX_CONTENT: + result = GetPrefISize(aRenderingContext); + NS_ASSERTION(result >= 0, "inline-size less than zero"); + break; + case NS_STYLE_WIDTH_MIN_CONTENT: + result = GetMinISize(aRenderingContext); + NS_ASSERTION(result >= 0, "inline-size less than zero"); + if (MOZ_UNLIKELY(aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize)) { + auto available = aContainingBlockISize - + (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing); + result = std::min(available, result); + } + break; + case NS_STYLE_WIDTH_FIT_CONTENT: + { + nscoord pref = GetPrefISize(aRenderingContext), + min = GetMinISize(aRenderingContext), + fill = aContainingBlockISize - + (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing); + if (MOZ_UNLIKELY(aFlags & ComputeSizeFlags::eIClampMarginBoxMinSize)) { + min = std::min(min, fill); + } + result = std::max(min, std::min(pref, fill)); + NS_ASSERTION(result >= 0, "inline-size less than zero"); + } + break; + case NS_STYLE_WIDTH_AVAILABLE: + result = aContainingBlockISize - + (aBoxSizingToMarginEdge + aContentEdgeToBoxSizing); + } + } + + return std::max(0, result); +} + +void +nsFrame::DidReflow(nsPresContext* aPresContext, + const ReflowInput* aReflowInput, + nsDidReflowStatus aStatus) +{ + NS_FRAME_TRACE_MSG(NS_FRAME_TRACE_CALLS, + ("nsFrame::DidReflow: aStatus=%d", static_cast<uint32_t>(aStatus))); + + nsSVGEffects::InvalidateDirectRenderingObservers(this, nsSVGEffects::INVALIDATE_REFLOW); + + if (nsDidReflowStatus::FINISHED == aStatus) { + mState &= ~(NS_FRAME_IN_REFLOW | NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | + NS_FRAME_HAS_DIRTY_CHILDREN); + } + + // Notify the percent bsize observer if there is a percent bsize. + // The observer may be able to initiate another reflow with a computed + // bsize. This happens in the case where a table cell has no computed + // bsize but can fabricate one when the cell bsize is known. + if (aReflowInput && aReflowInput->mPercentBSizeObserver && + !GetPrevInFlow()) { + const nsStyleCoord &bsize = + aReflowInput->mStylePosition->BSize(aReflowInput->GetWritingMode()); + if (bsize.HasPercent()) { + aReflowInput->mPercentBSizeObserver->NotifyPercentBSize(*aReflowInput); + } + } + + aPresContext->ReflowedFrame(); +} + +void +nsFrame::FinishReflowWithAbsoluteFrames(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus, + bool aConstrainBSize) +{ + ReflowAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus, aConstrainBSize); + + FinishAndStoreOverflow(&aDesiredSize); +} + +void +nsFrame::ReflowAbsoluteFrames(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus, + bool aConstrainBSize) +{ + if (HasAbsolutelyPositionedChildren()) { + nsAbsoluteContainingBlock* absoluteContainer = GetAbsoluteContainingBlock(); + + // Let the absolutely positioned container reflow any absolutely positioned + // child frames that need to be reflowed + + // The containing block for the abs pos kids is formed by our padding edge. + nsMargin usedBorder = GetUsedBorder(); + nscoord containingBlockWidth = + std::max(0, aDesiredSize.Width() - usedBorder.LeftRight()); + nscoord containingBlockHeight = + std::max(0, aDesiredSize.Height() - usedBorder.TopBottom()); + nsContainerFrame* container = do_QueryFrame(this); + NS_ASSERTION(container, "Abs-pos children only supported on container frames for now"); + + nsRect containingBlock(0, 0, containingBlockWidth, containingBlockHeight); + AbsPosReflowFlags flags = + AbsPosReflowFlags::eCBWidthAndHeightChanged; // XXX could be optimized + if (aConstrainBSize) { + flags |= AbsPosReflowFlags::eConstrainHeight; + } + absoluteContainer->Reflow(container, aPresContext, aReflowInput, aStatus, + containingBlock, flags, + &aDesiredSize.mOverflowAreas); + } +} + +void +nsFrame::PushDirtyBitToAbsoluteFrames() +{ + if (!(GetStateBits() & NS_FRAME_IS_DIRTY)) { + return; // No dirty bit to push. + } + if (!HasAbsolutelyPositionedChildren()) { + return; // No absolute children to push to. + } + GetAbsoluteContainingBlock()->MarkAllFramesDirty(); +} + +/* virtual */ bool +nsFrame::CanContinueTextRun() const +{ + // By default, a frame will *not* allow a text run to be continued + // through it. + return false; +} + +void +nsFrame::Reflow(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus) +{ + MarkInReflow(); + DO_GLOBAL_REFLOW_COUNT("nsFrame"); + aDesiredSize.ClearSize(); + aStatus = NS_FRAME_COMPLETE; + NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); +} + +nsresult +nsFrame::CharacterDataChanged(CharacterDataChangeInfo* aInfo) +{ + NS_NOTREACHED("should only be called for text frames"); + return NS_OK; +} + +nsresult +nsFrame::AttributeChanged(int32_t aNameSpaceID, + nsIAtom* aAttribute, + int32_t aModType) +{ + return NS_OK; +} + +// Flow member functions + +nsSplittableType +nsFrame::GetSplittableType() const +{ + return NS_FRAME_NOT_SPLITTABLE; +} + +nsIFrame* nsFrame::GetPrevContinuation() const +{ + return nullptr; +} + +void +nsFrame::SetPrevContinuation(nsIFrame* aPrevContinuation) +{ + MOZ_ASSERT(false, "not splittable"); +} + +nsIFrame* nsFrame::GetNextContinuation() const +{ + return nullptr; +} + +void +nsFrame::SetNextContinuation(nsIFrame*) +{ + MOZ_ASSERT(false, "not splittable"); +} + +nsIFrame* nsFrame::GetPrevInFlowVirtual() const +{ + return nullptr; +} + +void +nsFrame::SetPrevInFlow(nsIFrame* aPrevInFlow) +{ + MOZ_ASSERT(false, "not splittable"); +} + +nsIFrame* nsFrame::GetNextInFlowVirtual() const +{ + return nullptr; +} + +void +nsFrame::SetNextInFlow(nsIFrame*) +{ + MOZ_ASSERT(false, "not splittable"); +} + +nsIFrame* nsIFrame::GetTailContinuation() +{ + nsIFrame* frame = this; + while (frame->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) { + frame = frame->GetPrevContinuation(); + NS_ASSERTION(frame, "first continuation can't be overflow container"); + } + for (nsIFrame* next = frame->GetNextContinuation(); + next && !(next->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER); + next = frame->GetNextContinuation()) { + frame = next; + } + NS_POSTCONDITION(frame, "illegal state in continuation chain."); + return frame; +} + +NS_DECLARE_FRAME_PROPERTY_WITHOUT_DTOR(ViewProperty, nsView) + +// Associated view object +nsView* +nsIFrame::GetView() const +{ + // Check the frame state bit and see if the frame has a view + if (!(GetStateBits() & NS_FRAME_HAS_VIEW)) + return nullptr; + + // Check for a property on the frame + nsView* value = Properties().Get(ViewProperty()); + NS_ASSERTION(value, "frame state bit was set but frame has no view"); + return value; +} + +nsresult +nsIFrame::SetView(nsView* aView) +{ + if (aView) { + aView->SetFrame(this); + +#ifdef DEBUG + nsIAtom* frameType = GetType(); + NS_ASSERTION(frameType == nsGkAtoms::scrollFrame || + frameType == nsGkAtoms::subDocumentFrame || + frameType == nsGkAtoms::listControlFrame || + frameType == nsGkAtoms::objectFrame || + frameType == nsGkAtoms::viewportFrame || + frameType == nsGkAtoms::menuPopupFrame, + "Only specific frame types can have an nsView"); +#endif + + // Set a property on the frame + Properties().Set(ViewProperty(), aView); + + // Set the frame state bit that says the frame has a view + AddStateBits(NS_FRAME_HAS_VIEW); + + // Let all of the ancestors know they have a descendant with a view. + for (nsIFrame* f = GetParent(); + f && !(f->GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW); + f = f->GetParent()) + f->AddStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); + } + + return NS_OK; +} + +// Find the first geometric parent that has a view +nsIFrame* nsIFrame::GetAncestorWithView() const +{ + for (nsIFrame* f = GetParent(); nullptr != f; f = f->GetParent()) { + if (f->HasView()) { + return f; + } + } + return nullptr; +} + +nsPoint nsIFrame::GetOffsetTo(const nsIFrame* aOther) const +{ + NS_PRECONDITION(aOther, + "Must have frame for destination coordinate system!"); + + NS_ASSERTION(PresContext() == aOther->PresContext(), + "GetOffsetTo called on frames in different documents"); + + nsPoint offset(0, 0); + const nsIFrame* f; + for (f = this; f != aOther && f; f = f->GetParent()) { + offset += f->GetPosition(); + } + + if (f != aOther) { + // Looks like aOther wasn't an ancestor of |this|. So now we have + // the root-frame-relative position of |this| in |offset|. Convert back + // to the coordinates of aOther + while (aOther) { + offset -= aOther->GetPosition(); + aOther = aOther->GetParent(); + } + } + + return offset; +} + +nsPoint nsIFrame::GetOffsetToCrossDoc(const nsIFrame* aOther) const +{ + return GetOffsetToCrossDoc(aOther, PresContext()->AppUnitsPerDevPixel()); +} + +nsPoint +nsIFrame::GetOffsetToCrossDoc(const nsIFrame* aOther, const int32_t aAPD) const +{ + NS_PRECONDITION(aOther, + "Must have frame for destination coordinate system!"); + NS_ASSERTION(PresContext()->GetRootPresContext() == + aOther->PresContext()->GetRootPresContext(), + "trying to get the offset between frames in different document " + "hierarchies?"); + if (PresContext()->GetRootPresContext() != + aOther->PresContext()->GetRootPresContext()) { + // crash right away, we are almost certainly going to crash anyway. + NS_RUNTIMEABORT("trying to get the offset between frames in different " + "document hierarchies?"); + } + + const nsIFrame* root = nullptr; + // offset will hold the final offset + // docOffset holds the currently accumulated offset at the current APD, it + // will be converted and added to offset when the current APD changes. + nsPoint offset(0, 0), docOffset(0, 0); + const nsIFrame* f = this; + int32_t currAPD = PresContext()->AppUnitsPerDevPixel(); + while (f && f != aOther) { + docOffset += f->GetPosition(); + nsIFrame* parent = f->GetParent(); + if (parent) { + f = parent; + } else { + nsPoint newOffset(0, 0); + root = f; + f = nsLayoutUtils::GetCrossDocParentFrame(f, &newOffset); + int32_t newAPD = f ? f->PresContext()->AppUnitsPerDevPixel() : 0; + if (!f || newAPD != currAPD) { + // Convert docOffset to the right APD and add it to offset. + offset += docOffset.ScaleToOtherAppUnits(currAPD, aAPD); + docOffset.x = docOffset.y = 0; + } + currAPD = newAPD; + docOffset += newOffset; + } + } + if (f == aOther) { + offset += docOffset.ScaleToOtherAppUnits(currAPD, aAPD); + } else { + // Looks like aOther wasn't an ancestor of |this|. So now we have + // the root-document-relative position of |this| in |offset|. Subtract the + // root-document-relative position of |aOther| from |offset|. + // This call won't try to recurse again because root is an ancestor of + // aOther. + nsPoint negOffset = aOther->GetOffsetToCrossDoc(root, aAPD); + offset -= negOffset; + } + + return offset; +} + +nsIntRect nsIFrame::GetScreenRect() const +{ + return GetScreenRectInAppUnits().ToNearestPixels(PresContext()->AppUnitsPerCSSPixel()); +} + +nsRect nsIFrame::GetScreenRectInAppUnits() const +{ + nsPresContext* presContext = PresContext(); + nsIFrame* rootFrame = + presContext->PresShell()->FrameManager()->GetRootFrame(); + nsPoint rootScreenPos(0, 0); + nsPoint rootFrameOffsetInParent(0, 0); + nsIFrame* rootFrameParent = + nsLayoutUtils::GetCrossDocParentFrame(rootFrame, &rootFrameOffsetInParent); + if (rootFrameParent) { + nsRect parentScreenRectAppUnits = rootFrameParent->GetScreenRectInAppUnits(); + nsPresContext* parentPresContext = rootFrameParent->PresContext(); + double parentScale = double(presContext->AppUnitsPerDevPixel())/ + parentPresContext->AppUnitsPerDevPixel(); + nsPoint rootPt = parentScreenRectAppUnits.TopLeft() + rootFrameOffsetInParent; + rootScreenPos.x = NS_round(parentScale*rootPt.x); + rootScreenPos.y = NS_round(parentScale*rootPt.y); + } else { + nsCOMPtr<nsIWidget> rootWidget; + presContext->PresShell()->GetViewManager()->GetRootWidget(getter_AddRefs(rootWidget)); + if (rootWidget) { + LayoutDeviceIntPoint rootDevPx = rootWidget->WidgetToScreenOffset(); + rootScreenPos.x = presContext->DevPixelsToAppUnits(rootDevPx.x); + rootScreenPos.y = presContext->DevPixelsToAppUnits(rootDevPx.y); + } + } + + return nsRect(rootScreenPos + GetOffsetTo(rootFrame), GetSize()); +} + +// Returns the offset from this frame to the closest geometric parent that +// has a view. Also returns the containing view or null in case of error +void +nsIFrame::GetOffsetFromView(nsPoint& aOffset, nsView** aView) const +{ + NS_PRECONDITION(nullptr != aView, "null OUT parameter pointer"); + nsIFrame* frame = const_cast<nsIFrame*>(this); + + *aView = nullptr; + aOffset.MoveTo(0, 0); + do { + aOffset += frame->GetPosition(); + frame = frame->GetParent(); + } while (frame && !frame->HasView()); + + if (frame) { + *aView = frame->GetView(); + } +} + +nsIWidget* +nsIFrame::GetNearestWidget() const +{ + return GetClosestView()->GetNearestWidget(nullptr); +} + +nsIWidget* +nsIFrame::GetNearestWidget(nsPoint& aOffset) const +{ + nsPoint offsetToView; + nsPoint offsetToWidget; + nsIWidget* widget = + GetClosestView(&offsetToView)->GetNearestWidget(&offsetToWidget); + aOffset = offsetToView + offsetToWidget; + return widget; +} + +nsIAtom* +nsFrame::GetType() const +{ + return nullptr; +} + +bool +nsIFrame::IsLeaf() const +{ + return true; +} + +Matrix4x4 +nsIFrame::GetTransformMatrix(const nsIFrame* aStopAtAncestor, + nsIFrame** aOutAncestor) +{ + NS_PRECONDITION(aOutAncestor, "Need a place to put the ancestor!"); + + /* If we're transformed, we want to hand back the combination + * transform/translate matrix that will apply our current transform, then + * shift us to our parent. + */ + if (IsTransformed()) { + /* Compute the delta to the parent, which we need because we are converting + * coordinates to our parent. + */ + NS_ASSERTION(nsLayoutUtils::GetCrossDocParentFrame(this), + "Cannot transform the viewport frame!"); + int32_t scaleFactor = PresContext()->AppUnitsPerDevPixel(); + + Matrix4x4 result = nsDisplayTransform::GetResultingTransformMatrix(this, + nsPoint(0,0), scaleFactor, + nsDisplayTransform::INCLUDE_PERSPECTIVE|nsDisplayTransform::OFFSET_BY_ORIGIN, + nullptr); + *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(this); + nsPoint delta = GetOffsetToCrossDoc(*aOutAncestor); + /* Combine the raw transform with a translation to our parent. */ + result.PostTranslate(NSAppUnitsToFloatPixels(delta.x, scaleFactor), + NSAppUnitsToFloatPixels(delta.y, scaleFactor), + 0.0f); + + return result; + } + + if (nsLayoutUtils::IsPopup(this) && + GetType() == nsGkAtoms::listControlFrame) { + nsPresContext* presContext = PresContext(); + nsIFrame* docRootFrame = presContext->PresShell()->GetRootFrame(); + + // Compute a matrix that transforms from the popup widget to the toplevel + // widget. We use the widgets because they're the simplest and most + // accurate approach --- this should work no matter how the widget position + // was chosen. + nsIWidget* widget = GetView()->GetWidget(); + nsPresContext* rootPresContext = PresContext()->GetRootPresContext(); + // Maybe the widget hasn't been created yet? Popups without widgets are + // treated as regular frames. That should work since they'll be rendered + // as part of the page if they're rendered at all. + if (widget && rootPresContext) { + nsIWidget* toplevel = rootPresContext->GetNearestWidget(); + if (toplevel) { + LayoutDeviceIntRect screenBounds = widget->GetClientBounds(); + LayoutDeviceIntRect toplevelScreenBounds = toplevel->GetClientBounds(); + LayoutDeviceIntPoint translation = + screenBounds.TopLeft() - toplevelScreenBounds.TopLeft(); + + Matrix4x4 transformToTop; + transformToTop._41 = translation.x; + transformToTop._42 = translation.y; + + *aOutAncestor = docRootFrame; + Matrix4x4 docRootTransformToTop = + nsLayoutUtils::GetTransformToAncestor(docRootFrame, nullptr); + if (docRootTransformToTop.IsSingular()) { + NS_WARNING("Containing document is invisible, we can't compute a valid transform"); + } else { + docRootTransformToTop.Invert(); + return transformToTop * docRootTransformToTop; + } + } + } + } + + *aOutAncestor = nsLayoutUtils::GetCrossDocParentFrame(this); + + /* Otherwise, we're not transformed. In that case, we'll walk up the frame + * tree until we either hit the root frame or something that may be + * transformed. We'll then change coordinates into that frame, since we're + * guaranteed that nothing in-between can be transformed. First, however, + * we have to check to see if we have a parent. If not, we'll set the + * outparam to null (indicating that there's nothing left) and will hand back + * the identity matrix. + */ + if (!*aOutAncestor) + return Matrix4x4(); + + /* Keep iterating while the frame can't possibly be transformed. */ + while (!(*aOutAncestor)->IsTransformed() && + !nsLayoutUtils::IsPopup(*aOutAncestor) && + *aOutAncestor != aStopAtAncestor) { + /* If no parent, stop iterating. Otherwise, update the ancestor. */ + nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(*aOutAncestor); + if (!parent) + break; + + *aOutAncestor = parent; + } + + NS_ASSERTION(*aOutAncestor, "Somehow ended up with a null ancestor...?"); + + /* Translate from this frame to our ancestor, if it exists. That's the + * entire transform, so we're done. + */ + nsPoint delta = GetOffsetToCrossDoc(*aOutAncestor); + int32_t scaleFactor = PresContext()->AppUnitsPerDevPixel(); + return Matrix4x4::Translation(NSAppUnitsToFloatPixels(delta.x, scaleFactor), + NSAppUnitsToFloatPixels(delta.y, scaleFactor), + 0.0f); +} + +static void InvalidateRenderingObservers(nsIFrame* aFrame) +{ + nsSVGEffects::InvalidateDirectRenderingObservers(aFrame); + nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); + nsIFrame* parent = aFrame; + while (parent != displayRoot && + (parent = nsLayoutUtils::GetCrossDocParentFrame(parent)) && + !parent->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { + nsSVGEffects::InvalidateDirectRenderingObservers(parent); + } +} + +void +SchedulePaintInternal(nsIFrame* aFrame, nsIFrame::PaintType aType = nsIFrame::PAINT_DEFAULT) +{ + nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame); + nsPresContext* pres = displayRoot->PresContext()->GetRootPresContext(); + + // No need to schedule a paint for an external document since they aren't + // painted directly. + if (!pres || (pres->Document() && pres->Document()->IsResourceDoc())) { + return; + } + if (!pres->GetContainerWeak()) { + NS_WARNING("Shouldn't call SchedulePaint in a detached pres context"); + return; + } + + pres->PresShell()->ScheduleViewManagerFlush(aType == nsIFrame::PAINT_DELAYED_COMPRESS ? + nsIPresShell::PAINT_DELAYED_COMPRESS : + nsIPresShell::PAINT_DEFAULT); + + if (aType == nsIFrame::PAINT_DELAYED_COMPRESS) { + return; + } + + if (aType == nsIFrame::PAINT_DEFAULT) { + displayRoot->AddStateBits(NS_FRAME_UPDATE_LAYER_TREE); + } + nsIPresShell* shell = aFrame->PresContext()->PresShell(); + if (shell) { + shell->AddInvalidateHiddenPresShellObserver(pres->RefreshDriver()); + } +} + +static void InvalidateFrameInternal(nsIFrame *aFrame, bool aHasDisplayItem = true) +{ + if (aHasDisplayItem) { + aFrame->AddStateBits(NS_FRAME_NEEDS_PAINT); + } + nsSVGEffects::InvalidateDirectRenderingObservers(aFrame); + bool needsSchedulePaint = false; + if (nsLayoutUtils::IsPopup(aFrame)) { + needsSchedulePaint = true; + } else { + nsIFrame *parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame); + while (parent && !parent->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { + if (aHasDisplayItem && !parent->HasAnyStateBits(NS_FRAME_IS_NONDISPLAY)) { + parent->AddStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT); + } + nsSVGEffects::InvalidateDirectRenderingObservers(parent); + + // If we're inside a popup, then we need to make sure that we + // call schedule paint so that the NS_FRAME_UPDATE_LAYER_TREE + // flag gets added to the popup display root frame. + if (nsLayoutUtils::IsPopup(parent)) { + needsSchedulePaint = true; + break; + } + parent = nsLayoutUtils::GetCrossDocParentFrame(parent); + } + if (!parent) { + needsSchedulePaint = true; + } + } + if (!aHasDisplayItem) { + return; + } + if (needsSchedulePaint) { + SchedulePaintInternal(aFrame); + } + if (aFrame->HasAnyStateBits(NS_FRAME_HAS_INVALID_RECT)) { + aFrame->Properties().Delete(nsIFrame::InvalidationRect()); + aFrame->RemoveStateBits(NS_FRAME_HAS_INVALID_RECT); + } +} + +void +nsIFrame::InvalidateFrameSubtree(uint32_t aDisplayItemKey) +{ + bool hasDisplayItem = + !aDisplayItemKey || FrameLayerBuilder::HasRetainedDataFor(this, aDisplayItemKey); + InvalidateFrame(aDisplayItemKey); + + if (HasAnyStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT) || !hasDisplayItem) { + return; + } + + AddStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT); + + AutoTArray<nsIFrame::ChildList,4> childListArray; + GetCrossDocChildLists(&childListArray); + + nsIFrame::ChildListArrayIterator lists(childListArray); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + childFrames.get()->InvalidateFrameSubtree(); + } + } +} + +void +nsIFrame::ClearInvalidationStateBits() +{ + if (HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT)) { + AutoTArray<nsIFrame::ChildList,4> childListArray; + GetCrossDocChildLists(&childListArray); + + nsIFrame::ChildListArrayIterator lists(childListArray); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + childFrames.get()->ClearInvalidationStateBits(); + } + } + } + + RemoveStateBits(NS_FRAME_NEEDS_PAINT | + NS_FRAME_DESCENDANT_NEEDS_PAINT | + NS_FRAME_ALL_DESCENDANTS_NEED_PAINT); +} + +void +nsIFrame::InvalidateFrame(uint32_t aDisplayItemKey) +{ + bool hasDisplayItem = + !aDisplayItemKey || FrameLayerBuilder::HasRetainedDataFor(this, aDisplayItemKey); + InvalidateFrameInternal(this, hasDisplayItem); +} + +void +nsIFrame::InvalidateFrameWithRect(const nsRect& aRect, uint32_t aDisplayItemKey) +{ + bool hasDisplayItem = + !aDisplayItemKey || FrameLayerBuilder::HasRetainedDataFor(this, aDisplayItemKey); + bool alreadyInvalid = false; + if (!HasAnyStateBits(NS_FRAME_NEEDS_PAINT)) { + InvalidateFrameInternal(this, hasDisplayItem); + } else { + alreadyInvalid = true; + } + + if (!hasDisplayItem) { + return; + } + + nsRect* rect = Properties().Get(InvalidationRect()); + if (!rect) { + if (alreadyInvalid) { + return; + } + rect = new nsRect(); + Properties().Set(InvalidationRect(), rect); + AddStateBits(NS_FRAME_HAS_INVALID_RECT); + } + + *rect = rect->Union(aRect); +} + +/*static*/ uint8_t nsIFrame::sLayerIsPrerenderedDataKey; + +static bool +DoesLayerHaveOutOfDateFrameMetrics(Layer* aLayer) +{ + for (uint32_t i = 0; i < aLayer->GetScrollMetadataCount(); i++) { + const FrameMetrics& metrics = aLayer->GetFrameMetrics(i); + if (!metrics.IsScrollable()) { + continue; + } + nsIScrollableFrame* scrollableFrame = + nsLayoutUtils::FindScrollableFrameFor(metrics.GetScrollId()); + if (!scrollableFrame) { + // This shouldn't happen, so let's do the safe thing and trigger a full + // paint if it does. + return true; + } + nsPoint scrollPosition = scrollableFrame->GetScrollPosition(); + if (metrics.GetScrollOffset() != CSSPoint::FromAppUnits(scrollPosition)) { + return true; + } + } + return false; +} + +static bool +DoesLayerOrAncestorsHaveOutOfDateFrameMetrics(Layer* aLayer) +{ + for (Layer* layer = aLayer; layer; layer = layer->GetParent()) { + if (DoesLayerHaveOutOfDateFrameMetrics(layer)) { + return true; + } + } + return false; +} + +bool +nsIFrame::TryUpdateTransformOnly(Layer** aLayerResult) +{ + Layer* layer = FrameLayerBuilder::GetDedicatedLayer( + this, nsDisplayItem::TYPE_TRANSFORM); + if (!layer || !layer->HasUserData(LayerIsPrerenderedDataKey())) { + // If this layer isn't prerendered or we clip composites to our OS + // window, then we can't correctly optimize to an empty + // transaction in general. + return false; + } + + if (DoesLayerOrAncestorsHaveOutOfDateFrameMetrics(layer)) { + // At least one scroll frame that can affect the position of this layer + // has changed its scroll offset since the last paint. Schedule a full + // paint to make sure that this layer's transform and all the frame + // metrics that affect it are in sync. + return false; + } + + gfx::Matrix4x4 transform3d; + if (!nsLayoutUtils::GetLayerTransformForFrame(this, &transform3d)) { + // We're not able to compute a layer transform that we know would + // be used at the next layers transaction, so we can't only update + // the transform and will need to schedule an invalidating paint. + return false; + } + gfx::Matrix transform; + gfx::Matrix previousTransform; + // FIXME/bug 796690 and 796705: in general, changes to 3D + // transforms, or transform changes to properties other than + // translation, may lead us to choose a different rendering + // resolution for our layer. So if the transform is 3D or has a + // non-translation change, bail and schedule an invalidating paint. + // (We can often do better than this, for example for scale-down + // changes.) + static const gfx::Float kError = 0.0001f; + if (!transform3d.Is2D(&transform) || + !layer->GetBaseTransform().Is2D(&previousTransform) || + !gfx::FuzzyEqual(transform._11, previousTransform._11, kError) || + !gfx::FuzzyEqual(transform._22, previousTransform._22, kError) || + !gfx::FuzzyEqual(transform._21, previousTransform._21, kError) || + !gfx::FuzzyEqual(transform._12, previousTransform._12, kError)) { + return false; + } + layer->SetBaseTransformForNextTransaction(transform3d); + *aLayerResult = layer; + return true; +} + +bool +nsIFrame::IsInvalid(nsRect& aRect) +{ + if (!HasAnyStateBits(NS_FRAME_NEEDS_PAINT)) { + return false; + } + + if (HasAnyStateBits(NS_FRAME_HAS_INVALID_RECT)) { + nsRect* rect = Properties().Get(InvalidationRect()); + NS_ASSERTION(rect, "Must have an invalid rect if NS_FRAME_HAS_INVALID_RECT is set!"); + aRect = *rect; + } else { + aRect.SetEmpty(); + } + return true; +} + +void +nsIFrame::SchedulePaint(PaintType aType) +{ + InvalidateRenderingObservers(this); + SchedulePaintInternal(this, aType); +} + +Layer* +nsIFrame::InvalidateLayer(uint32_t aDisplayItemKey, + const nsIntRect* aDamageRect, + const nsRect* aFrameDamageRect, + uint32_t aFlags /* = 0 */) +{ + NS_ASSERTION(aDisplayItemKey > 0, "Need a key"); + + Layer* layer = FrameLayerBuilder::GetDedicatedLayer(this, aDisplayItemKey); + + InvalidateRenderingObservers(this); + + // If the layer is being updated asynchronously, and it's being forwarded + // to a compositor, then we don't need to invalidate. + if ((aFlags & UPDATE_IS_ASYNC) && layer && + layer->Manager()->GetBackendType() == LayersBackend::LAYERS_CLIENT) { + return layer; + } + + if (!layer) { + if (aFrameDamageRect && aFrameDamageRect->IsEmpty()) { + return nullptr; + } + + // Plugins can transition from not rendering anything to rendering, + // and still only call this. So always invalidate, with specifying + // the display item type just in case. + // + // In the bug 930056, dialer app startup but not shown on the + // screen because sometimes we don't have any retainned data + // for remote type displayitem and thus Repaint event is not + // triggered. So, always invalidate here as well. + uint32_t displayItemKey = aDisplayItemKey; + if (aDisplayItemKey == nsDisplayItem::TYPE_PLUGIN || + aDisplayItemKey == nsDisplayItem::TYPE_REMOTE) { + displayItemKey = 0; + } + + if (aFrameDamageRect) { + InvalidateFrameWithRect(*aFrameDamageRect, displayItemKey); + } else { + InvalidateFrame(displayItemKey); + } + + return nullptr; + } + + if (aDamageRect && aDamageRect->IsEmpty()) { + return layer; + } + + if (aDamageRect) { + layer->AddInvalidRect(*aDamageRect); + } else { + layer->SetInvalidRectToVisibleRegion(); + } + + SchedulePaintInternal(this, PAINT_COMPOSITE_ONLY); + return layer; +} + +static nsRect +ComputeEffectsRect(nsIFrame* aFrame, const nsRect& aOverflowRect, + const nsSize& aNewSize) +{ + nsRect r = aOverflowRect; + + if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) { + // For SVG frames, we only need to account for filters. + // TODO: We could also take account of clipPath and mask to reduce the + // visual overflow, but that's not essential. + if (aFrame->StyleEffects()->HasFilters()) { + aFrame->Properties(). + Set(nsIFrame::PreEffectsBBoxProperty(), new nsRect(r)); + r = nsSVGUtils::GetPostFilterVisualOverflowRect(aFrame, aOverflowRect); + } + return r; + } + + // box-shadow + r.UnionRect(r, nsLayoutUtils::GetBoxShadowRectForFrame(aFrame, aNewSize)); + + // border-image-outset. + // We need to include border-image-outset because it can cause the + // border image to be drawn beyond the border box. + + // (1) It's important we not check whether there's a border-image + // since the style hint for a change in border image doesn't cause + // reflow, and that's probably more important than optimizing the + // overflow areas for the silly case of border-image-outset without + // border-image + // (2) It's important that we not check whether the border-image + // is actually loaded, since that would require us to reflow when + // the image loads. + const nsStyleBorder* styleBorder = aFrame->StyleBorder(); + nsMargin outsetMargin = styleBorder->GetImageOutset(); + + if (outsetMargin != nsMargin(0, 0, 0, 0)) { + nsRect outsetRect(nsPoint(0, 0), aNewSize); + outsetRect.Inflate(outsetMargin); + r.UnionRect(r, outsetRect); + } + + // Note that we don't remove the outlineInnerRect if a frame loses outline + // style. That would require an extra property lookup for every frame, + // or a new frame state bit to track whether a property had been stored, + // or something like that. It's not worth doing that here. At most it's + // only one heap-allocated rect per frame and it will be cleaned up when + // the frame dies. + + if (nsSVGIntegrationUtils::UsingEffectsForFrame(aFrame)) { + aFrame->Properties(). + Set(nsIFrame::PreEffectsBBoxProperty(), new nsRect(r)); + r = nsSVGIntegrationUtils::ComputePostEffectsVisualOverflowRect(aFrame, r); + } + + return r; +} + +void +nsIFrame::MovePositionBy(const nsPoint& aTranslation) +{ + nsPoint position = GetNormalPosition() + aTranslation; + + const nsMargin* computedOffsets = nullptr; + if (IsRelativelyPositioned()) { + computedOffsets = Properties().Get(nsIFrame::ComputedOffsetProperty()); + } + ReflowInput::ApplyRelativePositioning(this, computedOffsets ? + *computedOffsets : nsMargin(), + &position); + SetPosition(position); +} + +nsRect +nsIFrame::GetNormalRect() const +{ + // It might be faster to first check + // StyleDisplay()->IsRelativelyPositionedStyle(). + nsPoint* normalPosition = Properties().Get(NormalPositionProperty()); + if (normalPosition) { + return nsRect(*normalPosition, GetSize()); + } + return GetRect(); +} + +nsPoint +nsIFrame::GetNormalPosition() const +{ + // It might be faster to first check + // StyleDisplay()->IsRelativelyPositionedStyle(). + nsPoint* normalPosition = Properties().Get(NormalPositionProperty()); + if (normalPosition) { + return *normalPosition; + } + return GetPosition(); +} + +nsPoint +nsIFrame::GetPositionIgnoringScrolling() +{ + return GetParent() ? GetParent()->GetPositionOfChildIgnoringScrolling(this) + : GetPosition(); +} + +nsRect +nsIFrame::GetOverflowRect(nsOverflowType aType) const +{ + MOZ_ASSERT(aType == eVisualOverflow || aType == eScrollableOverflow, + "unexpected type"); + + // Note that in some cases the overflow area might not have been + // updated (yet) to reflect any outline set on the frame or the area + // of child frames. That's OK because any reflow that updates these + // areas will invalidate the appropriate area, so any (mis)uses of + // this method will be fixed up. + + if (mOverflow.mType == NS_FRAME_OVERFLOW_LARGE) { + // there is an overflow rect, and it's not stored as deltas but as + // a separately-allocated rect + return static_cast<nsOverflowAreas*>(const_cast<nsIFrame*>(this)-> + GetOverflowAreasProperty())->Overflow(aType); + } + + if (aType == eVisualOverflow && + mOverflow.mType != NS_FRAME_OVERFLOW_NONE) { + return GetVisualOverflowFromDeltas(); + } + + return nsRect(nsPoint(0, 0), GetSize()); +} + +nsOverflowAreas +nsIFrame::GetOverflowAreas() const +{ + if (mOverflow.mType == NS_FRAME_OVERFLOW_LARGE) { + // there is an overflow rect, and it's not stored as deltas but as + // a separately-allocated rect + return *const_cast<nsIFrame*>(this)->GetOverflowAreasProperty(); + } + + return nsOverflowAreas(GetVisualOverflowFromDeltas(), + nsRect(nsPoint(0, 0), GetSize())); +} + +nsOverflowAreas +nsIFrame::GetOverflowAreasRelativeToSelf() const +{ + if (IsTransformed()) { + nsOverflowAreas* preTransformOverflows = + Properties().Get(PreTransformOverflowAreasProperty()); + if (preTransformOverflows) { + return nsOverflowAreas(preTransformOverflows->VisualOverflow(), + preTransformOverflows->ScrollableOverflow()); + } + } + return nsOverflowAreas(GetVisualOverflowRect(), + GetScrollableOverflowRect()); +} + +nsRect +nsIFrame::GetScrollableOverflowRectRelativeToParent() const +{ + return GetScrollableOverflowRect() + mRect.TopLeft(); +} + +nsRect +nsIFrame::GetVisualOverflowRectRelativeToParent() const +{ + return GetVisualOverflowRect() + mRect.TopLeft(); +} + +nsRect +nsIFrame::GetScrollableOverflowRectRelativeToSelf() const +{ + if (IsTransformed()) { + nsOverflowAreas* preTransformOverflows = + Properties().Get(PreTransformOverflowAreasProperty()); + if (preTransformOverflows) + return preTransformOverflows->ScrollableOverflow(); + } + return GetScrollableOverflowRect(); +} + +nsRect +nsIFrame::GetVisualOverflowRectRelativeToSelf() const +{ + if (IsTransformed()) { + nsOverflowAreas* preTransformOverflows = + Properties().Get(PreTransformOverflowAreasProperty()); + if (preTransformOverflows) + return preTransformOverflows->VisualOverflow(); + } + return GetVisualOverflowRect(); +} + +nsRect +nsIFrame::GetPreEffectsVisualOverflowRect() const +{ + nsRect* r = Properties().Get(nsIFrame::PreEffectsBBoxProperty()); + return r ? *r : GetVisualOverflowRectRelativeToSelf(); +} + +bool +nsIFrame::UpdateOverflow() +{ + MOZ_ASSERT(FrameMaintainsOverflow(), + "Non-display SVG do not maintain visual overflow rects"); + + nsRect rect(nsPoint(0, 0), GetSize()); + nsOverflowAreas overflowAreas(rect, rect); + + if (!ComputeCustomOverflow(overflowAreas)) { + return false; + } + + UnionChildOverflow(overflowAreas); + + if (FinishAndStoreOverflow(overflowAreas, GetSize())) { + nsView* view = GetView(); + if (view) { + uint32_t flags = GetXULLayoutFlags(); + + if ((flags & NS_FRAME_NO_SIZE_VIEW) == 0) { + // Make sure the frame's view is properly sized. + nsViewManager* vm = view->GetViewManager(); + vm->ResizeView(view, overflowAreas.VisualOverflow(), true); + } + } + + return true; + } + + return false; +} + +/* virtual */ bool +nsFrame::ComputeCustomOverflow(nsOverflowAreas& aOverflowAreas) +{ + return true; +} + +/* virtual */ void +nsFrame::UnionChildOverflow(nsOverflowAreas& aOverflowAreas) +{ + if (!DoesClipChildren() && + !(IsXULCollapsed() && (IsXULBoxFrame() || ::IsXULBoxWrapped(this)))) { + nsLayoutUtils::UnionChildOverflow(this, aOverflowAreas); + } +} + + +// Define the MAX_FRAME_DEPTH to be the ContentSink's MAX_REFLOW_DEPTH plus +// 4 for the frames above the document's frames: +// the Viewport, GFXScroll, ScrollPort, and Canvas +#define MAX_FRAME_DEPTH (MAX_REFLOW_DEPTH+4) + +bool +nsFrame::IsFrameTreeTooDeep(const ReflowInput& aReflowInput, + ReflowOutput& aMetrics, + nsReflowStatus& aStatus) +{ + if (aReflowInput.mReflowDepth > MAX_FRAME_DEPTH) { + NS_WARNING("frame tree too deep; setting zero size and returning"); + mState |= NS_FRAME_TOO_DEEP_IN_FRAME_TREE; + ClearOverflowRects(); + aMetrics.ClearSize(); + aMetrics.SetBlockStartAscent(0); + aMetrics.mCarriedOutBEndMargin.Zero(); + aMetrics.mOverflowAreas.Clear(); + + if (GetNextInFlow()) { + // Reflow depth might vary between reflows, so we might have + // successfully reflowed and split this frame before. If so, we + // shouldn't delete its continuations. + aStatus = NS_FRAME_NOT_COMPLETE; + } else { + aStatus = NS_FRAME_COMPLETE; + } + + return true; + } + mState &= ~NS_FRAME_TOO_DEEP_IN_FRAME_TREE; + return false; +} + +bool +nsIFrame::IsBlockWrapper() const +{ + nsIAtom *pseudoType = StyleContext()->GetPseudo(); + return (pseudoType == nsCSSAnonBoxes::mozAnonymousBlock || + pseudoType == nsCSSAnonBoxes::mozAnonymousPositionedBlock || + pseudoType == nsCSSAnonBoxes::buttonContent || + pseudoType == nsCSSAnonBoxes::cellContent); +} + +static nsIFrame* +GetNearestBlockContainer(nsIFrame* frame) +{ + // The block wrappers we use to wrap blocks inside inlines aren't + // described in the CSS spec. We need to make them not be containing + // blocks. + // Since the parent of such a block is either a normal block or + // another such pseudo, this shouldn't cause anything bad to happen. + // Also the anonymous blocks inside table cells are not containing blocks. + while (frame->IsFrameOfType(nsIFrame::eLineParticipant) || + frame->IsBlockWrapper() || + // Table rows are not containing blocks either + frame->GetType() == nsGkAtoms::tableRowFrame) { + frame = frame->GetParent(); + NS_ASSERTION(frame, "How come we got to the root frame without seeing a containing block?"); + } + return frame; +} + +nsIFrame* +nsIFrame::GetContainingBlock(uint32_t aFlags) const +{ + if (!GetParent()) { + return nullptr; + } + // MathML frames might have absolute positioning style, but they would + // still be in-flow. So we have to check to make sure that the frame + // is really out-of-flow too. + nsIFrame* f; + if (IsAbsolutelyPositioned() && + (GetStateBits() & NS_FRAME_OUT_OF_FLOW)) { + f = GetParent(); // the parent is always the containing block + } else { + f = GetNearestBlockContainer(GetParent()); + } + + if (aFlags & SKIP_SCROLLED_FRAME && f && + f->StyleContext()->GetPseudo() == nsCSSAnonBoxes::scrolledContent) { + f = f->GetParent(); + } + return f; +} + +#ifdef DEBUG_FRAME_DUMP + +int32_t nsFrame::ContentIndexInContainer(const nsIFrame* aFrame) +{ + int32_t result = -1; + + nsIContent* content = aFrame->GetContent(); + if (content) { + nsIContent* parentContent = content->GetParent(); + if (parentContent) { + result = parentContent->IndexOf(content); + } + } + + return result; +} + +/** + * List a frame tree to stderr. Meant to be called from gdb. + */ +void +DebugListFrameTree(nsIFrame* aFrame) +{ + ((nsFrame*)aFrame)->List(stderr); +} + +void +nsIFrame::ListTag(nsACString& aTo) const +{ + ListTag(aTo, this); +} + +/* static */ +void +nsIFrame::ListTag(nsACString& aTo, const nsIFrame* aFrame) { + nsAutoString tmp; + aFrame->GetFrameName(tmp); + aTo += NS_ConvertUTF16toUTF8(tmp).get(); + aTo += nsPrintfCString("@%p", static_cast<const void*>(aFrame)); +} + +// Debugging +void +nsIFrame::ListGeneric(nsACString& aTo, const char* aPrefix, uint32_t aFlags) const +{ + aTo =+ aPrefix; + ListTag(aTo); + if (HasView()) { + aTo += nsPrintfCString(" [view=%p]", static_cast<void*>(GetView())); + } + if (GetNextSibling()) { + aTo += nsPrintfCString(" next=%p", static_cast<void*>(GetNextSibling())); + } + if (GetPrevContinuation()) { + bool fluid = GetPrevInFlow() == GetPrevContinuation(); + aTo += nsPrintfCString(" prev-%s=%p", fluid?"in-flow":"continuation", + static_cast<void*>(GetPrevContinuation())); + } + if (GetNextContinuation()) { + bool fluid = GetNextInFlow() == GetNextContinuation(); + aTo += nsPrintfCString(" next-%s=%p", fluid?"in-flow":"continuation", + static_cast<void*>(GetNextContinuation())); + } + void* IBsibling = Properties().Get(IBSplitSibling()); + if (IBsibling) { + aTo += nsPrintfCString(" IBSplitSibling=%p", IBsibling); + } + void* IBprevsibling = Properties().Get(IBSplitPrevSibling()); + if (IBprevsibling) { + aTo += nsPrintfCString(" IBSplitPrevSibling=%p", IBprevsibling); + } + aTo += nsPrintfCString(" {%d,%d,%d,%d}", mRect.x, mRect.y, mRect.width, mRect.height); + + mozilla::WritingMode wm = GetWritingMode(); + if (wm.IsVertical() || !wm.IsBidiLTR()) { + aTo += nsPrintfCString(" wm=%s: logical size={%d,%d}", wm.DebugString(), + ISize(), BSize()); + } + + nsIFrame* parent = GetParent(); + if (parent) { + WritingMode pWM = parent->GetWritingMode(); + if (pWM.IsVertical() || !pWM.IsBidiLTR()) { + nsSize containerSize = parent->mRect.Size(); + LogicalRect lr(pWM, mRect, containerSize); + aTo += nsPrintfCString(" parent wm=%s, cs={%d,%d}, " + " logicalRect={%d,%d,%d,%d}", + pWM.DebugString(), + containerSize.width, containerSize.height, + lr.IStart(pWM), lr.BStart(pWM), + lr.ISize(pWM), lr.BSize(pWM)); + } + } + nsIFrame* f = const_cast<nsIFrame*>(this); + if (f->HasOverflowAreas()) { + nsRect vo = f->GetVisualOverflowRect(); + if (!vo.IsEqualEdges(mRect)) { + aTo += nsPrintfCString(" vis-overflow=%d,%d,%d,%d", vo.x, vo.y, vo.width, vo.height); + } + nsRect so = f->GetScrollableOverflowRect(); + if (!so.IsEqualEdges(mRect)) { + aTo += nsPrintfCString(" scr-overflow=%d,%d,%d,%d", so.x, so.y, so.width, so.height); + } + } + if (0 != mState) { + aTo += nsPrintfCString(" [state=%016llx]", (unsigned long long)mState); + } + if (IsTransformed()) { + aTo += nsPrintfCString(" transformed"); + } + if (ChildrenHavePerspective()) { + aTo += nsPrintfCString(" perspective"); + } + if (Extend3DContext()) { + aTo += nsPrintfCString(" preserves-3d-children"); + } + if (Combines3DTransformWithAncestors()) { + aTo += nsPrintfCString(" preserves-3d"); + } + if (mContent) { + aTo += nsPrintfCString(" [content=%p]", static_cast<void*>(mContent)); + } + aTo += nsPrintfCString(" [sc=%p", static_cast<void*>(mStyleContext)); + if (mStyleContext) { + nsIAtom* pseudoTag = mStyleContext->GetPseudo(); + if (pseudoTag) { + nsAutoString atomString; + pseudoTag->ToString(atomString); + aTo += nsPrintfCString("%s", NS_LossyConvertUTF16toASCII(atomString).get()); + } + if (!mStyleContext->GetParent() || + (GetParent() && GetParent()->StyleContext() != mStyleContext->GetParent())) { + aTo += nsPrintfCString("^%p", mStyleContext->GetParent()); + if (mStyleContext->GetParent()) { + aTo += nsPrintfCString("^%p", mStyleContext->GetParent()->GetParent()); + if (mStyleContext->GetParent()->GetParent()) { + aTo += nsPrintfCString("^%p", mStyleContext->GetParent()->GetParent()->GetParent()); + } + } + } + } + aTo += "]"; +} + +void +nsIFrame::List(FILE* out, const char* aPrefix, uint32_t aFlags) const +{ + nsCString str; + ListGeneric(str, aPrefix, aFlags); + fprintf_stderr(out, "%s\n", str.get()); +} + +nsresult +nsFrame::GetFrameName(nsAString& aResult) const +{ + return MakeFrameName(NS_LITERAL_STRING("Frame"), aResult); +} + +nsresult +nsFrame::MakeFrameName(const nsAString& aType, nsAString& aResult) const +{ + aResult = aType; + if (mContent && !mContent->IsNodeOfType(nsINode::eTEXT)) { + nsAutoString buf; + mContent->NodeInfo()->NameAtom()->ToString(buf); + if (GetType() == nsGkAtoms::subDocumentFrame) { + nsAutoString src; + mContent->GetAttr(kNameSpaceID_None, nsGkAtoms::src, src); + buf.AppendLiteral(" src="); + buf.Append(src); + } + aResult.Append('('); + aResult.Append(buf); + aResult.Append(')'); + } + char buf[40]; + SprintfLiteral(buf, "(%d)", ContentIndexInContainer(this)); + AppendASCIItoUTF16(buf, aResult); + return NS_OK; +} + +void +nsIFrame::DumpFrameTree() const +{ + RootFrameList(PresContext(), stderr); +} + +void +nsIFrame::DumpFrameTreeLimited() const +{ + List(stderr); +} + +void +nsIFrame::RootFrameList(nsPresContext* aPresContext, FILE* out, const char* aPrefix) +{ + if (!aPresContext || !out) + return; + + nsIPresShell *shell = aPresContext->GetPresShell(); + if (shell) { + nsIFrame* frame = shell->FrameManager()->GetRootFrame(); + if(frame) { + frame->List(out, aPrefix); + } + } +} +#endif + +#ifdef DEBUG +nsFrameState +nsFrame::GetDebugStateBits() const +{ + // We'll ignore these flags for the purposes of comparing frame state: + // + // NS_FRAME_EXTERNAL_REFERENCE + // because this is set by the event state manager or the + // caret code when a frame is focused. Depending on whether + // or not the regression tests are run as the focused window + // will make this value vary randomly. +#define IRRELEVANT_FRAME_STATE_FLAGS NS_FRAME_EXTERNAL_REFERENCE + +#define FRAME_STATE_MASK (~(IRRELEVANT_FRAME_STATE_FLAGS)) + + return GetStateBits() & FRAME_STATE_MASK; +} + +void +nsFrame::XMLQuote(nsString& aString) +{ + int32_t i, len = aString.Length(); + for (i = 0; i < len; i++) { + char16_t ch = aString.CharAt(i); + if (ch == '<') { + nsAutoString tmp(NS_LITERAL_STRING("<")); + aString.Cut(i, 1); + aString.Insert(tmp, i); + len += 3; + i += 3; + } + else if (ch == '>') { + nsAutoString tmp(NS_LITERAL_STRING(">")); + aString.Cut(i, 1); + aString.Insert(tmp, i); + len += 3; + i += 3; + } + else if (ch == '\"') { + nsAutoString tmp(NS_LITERAL_STRING(""")); + aString.Cut(i, 1); + aString.Insert(tmp, i); + len += 5; + i += 5; + } + } +} +#endif + +bool +nsIFrame::IsVisibleForPainting(nsDisplayListBuilder* aBuilder) { + if (!StyleVisibility()->IsVisible()) + return false; + nsISelection* sel = aBuilder->GetBoundingSelection(); + return !sel || IsVisibleInSelection(sel); +} + +bool +nsIFrame::IsVisibleForPainting() { + if (!StyleVisibility()->IsVisible()) + return false; + + nsPresContext* pc = PresContext(); + if (!pc->IsRenderingOnlySelection()) + return true; + + nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(pc->PresShell())); + if (selcon) { + nsCOMPtr<nsISelection> sel; + selcon->GetSelection(nsISelectionController::SELECTION_NORMAL, + getter_AddRefs(sel)); + if (sel) + return IsVisibleInSelection(sel); + } + return true; +} + +bool +nsIFrame::IsVisibleInSelection(nsDisplayListBuilder* aBuilder) { + nsISelection* sel = aBuilder->GetBoundingSelection(); + return !sel || IsVisibleInSelection(sel); +} + +bool +nsIFrame::IsVisibleOrCollapsedForPainting(nsDisplayListBuilder* aBuilder) { + if (!StyleVisibility()->IsVisibleOrCollapsed()) + return false; + nsISelection* sel = aBuilder->GetBoundingSelection(); + return !sel || IsVisibleInSelection(sel); +} + +bool +nsIFrame::IsVisibleInSelection(nsISelection* aSelection) +{ + if (!GetContent() || !GetContent()->IsSelectionDescendant()) { + return false; + } + + nsCOMPtr<nsIDOMNode> node(do_QueryInterface(mContent)); + bool vis; + nsresult rv = aSelection->ContainsNode(node, true, &vis); + return NS_FAILED(rv) || vis; +} + +/* virtual */ bool +nsFrame::IsEmpty() +{ + return false; +} + +bool +nsIFrame::CachedIsEmpty() +{ + NS_PRECONDITION(!(GetStateBits() & NS_FRAME_IS_DIRTY), + "Must only be called on reflowed lines"); + return IsEmpty(); +} + +/* virtual */ bool +nsFrame::IsSelfEmpty() +{ + return false; +} + +nsresult +nsFrame::GetSelectionController(nsPresContext *aPresContext, nsISelectionController **aSelCon) +{ + if (!aPresContext || !aSelCon) + return NS_ERROR_INVALID_ARG; + + nsIFrame *frame = this; + while (frame && (frame->GetStateBits() & NS_FRAME_INDEPENDENT_SELECTION)) { + nsITextControlFrame *tcf = do_QueryFrame(frame); + if (tcf) { + return tcf->GetOwnedSelectionController(aSelCon); + } + frame = frame->GetParent(); + } + + return CallQueryInterface(aPresContext->GetPresShell(), aSelCon); +} + +already_AddRefed<nsFrameSelection> +nsIFrame::GetFrameSelection() +{ + RefPtr<nsFrameSelection> fs = + const_cast<nsFrameSelection*>(GetConstFrameSelection()); + return fs.forget(); +} + +const nsFrameSelection* +nsIFrame::GetConstFrameSelection() const +{ + nsIFrame* frame = const_cast<nsIFrame*>(this); + while (frame && (frame->GetStateBits() & NS_FRAME_INDEPENDENT_SELECTION)) { + nsITextControlFrame* tcf = do_QueryFrame(frame); + if (tcf) { + return tcf->GetOwnedFrameSelection(); + } + frame = frame->GetParent(); + } + + return PresContext()->PresShell()->ConstFrameSelection(); +} + +#ifdef DEBUG +nsresult +nsFrame::DumpRegressionData(nsPresContext* aPresContext, FILE* out, int32_t aIndent) +{ + IndentBy(out, aIndent); + fprintf(out, "<frame va=\"%p\" type=\"", (void*)this); + nsAutoString name; + GetFrameName(name); + XMLQuote(name); + fputs(NS_LossyConvertUTF16toASCII(name).get(), out); + fprintf(out, "\" state=\"%016llx\" parent=\"%p\">\n", + (unsigned long long)GetDebugStateBits(), (void*)GetParent()); + + aIndent++; + DumpBaseRegressionData(aPresContext, out, aIndent); + aIndent--; + + IndentBy(out, aIndent); + fprintf(out, "</frame>\n"); + + return NS_OK; +} + +void +nsFrame::DumpBaseRegressionData(nsPresContext* aPresContext, FILE* out, int32_t aIndent) +{ + if (GetNextSibling()) { + IndentBy(out, aIndent); + fprintf(out, "<next-sibling va=\"%p\"/>\n", (void*)GetNextSibling()); + } + + if (HasView()) { + IndentBy(out, aIndent); + fprintf(out, "<view va=\"%p\">\n", (void*)GetView()); + aIndent++; + // XXX add in code to dump out view state too... + aIndent--; + IndentBy(out, aIndent); + fprintf(out, "</view>\n"); + } + + IndentBy(out, aIndent); + fprintf(out, "<bbox x=\"%d\" y=\"%d\" w=\"%d\" h=\"%d\"/>\n", + mRect.x, mRect.y, mRect.width, mRect.height); + + // Now dump all of the children on all of the child lists + ChildListIterator lists(this); + for (; !lists.IsDone(); lists.Next()) { + IndentBy(out, aIndent); + if (lists.CurrentID() != kPrincipalList) { + fprintf(out, "<child-list name=\"%s\">\n", mozilla::layout::ChildListName(lists.CurrentID())); + } + else { + fprintf(out, "<child-list>\n"); + } + aIndent++; + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* kid = childFrames.get(); + kid->DumpRegressionData(aPresContext, out, aIndent); + } + aIndent--; + IndentBy(out, aIndent); + fprintf(out, "</child-list>\n"); + } +} +#endif + +bool +nsIFrame::IsFrameSelected() const +{ + NS_ASSERTION(!GetContent() || GetContent()->IsSelectionDescendant(), + "use the public IsSelected() instead"); + return nsRange::IsNodeSelected(GetContent(), 0, + GetContent()->GetChildCount()); +} + +nsresult +nsFrame::GetPointFromOffset(int32_t inOffset, nsPoint* outPoint) +{ + NS_PRECONDITION(outPoint != nullptr, "Null parameter"); + nsRect contentRect = GetContentRectRelativeToSelf(); + nsPoint pt = contentRect.TopLeft(); + if (mContent) + { + nsIContent* newContent = mContent->GetParent(); + if (newContent){ + int32_t newOffset = newContent->IndexOf(mContent); + + // Find the direction of the frame from the EmbeddingLevelProperty, + // which is the resolved bidi level set in + // nsBidiPresUtils::ResolveParagraph (odd levels = right-to-left). + // If the embedding level isn't set, just use the CSS direction + // property. + bool hasBidiData; + FrameBidiData bidiData = + Properties().Get(BidiDataProperty(), &hasBidiData); + bool isRTL = hasBidiData + ? IS_LEVEL_RTL(bidiData.embeddingLevel) + : StyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL; + if ((!isRTL && inOffset > newOffset) || + (isRTL && inOffset <= newOffset)) { + pt = contentRect.TopRight(); + } + } + } + *outPoint = pt; + return NS_OK; +} + +nsresult +nsFrame::GetCharacterRectsInRange(int32_t aInOffset, int32_t aLength, + nsTArray<nsRect>& aOutRect) +{ + /* no text */ + return NS_ERROR_FAILURE; +} + +nsresult +nsFrame::GetChildFrameContainingOffset(int32_t inContentOffset, bool inHint, int32_t* outFrameContentOffset, nsIFrame **outChildFrame) +{ + NS_PRECONDITION(outChildFrame && outFrameContentOffset, "Null parameter"); + *outFrameContentOffset = (int32_t)inHint; + //the best frame to reflect any given offset would be a visible frame if possible + //i.e. we are looking for a valid frame to place the blinking caret + nsRect rect = GetRect(); + if (!rect.width || !rect.height) + { + //if we have a 0 width or height then lets look for another frame that possibly has + //the same content. If we have no frames in flow then just let us return 'this' frame + nsIFrame* nextFlow = GetNextInFlow(); + if (nextFlow) + return nextFlow->GetChildFrameContainingOffset(inContentOffset, inHint, outFrameContentOffset, outChildFrame); + } + *outChildFrame = this; + return NS_OK; +} + +// +// What I've pieced together about this routine: +// Starting with a block frame (from which a line frame can be gotten) +// and a line number, drill down and get the first/last selectable +// frame on that line, depending on aPos->mDirection. +// aOutSideLimit != 0 means ignore aLineStart, instead work from +// the end (if > 0) or beginning (if < 0). +// +nsresult +nsFrame::GetNextPrevLineFromeBlockFrame(nsPresContext* aPresContext, + nsPeekOffsetStruct *aPos, + nsIFrame *aBlockFrame, + int32_t aLineStart, + int8_t aOutSideLimit + ) +{ + //magic numbers aLineStart will be -1 for end of block 0 will be start of block + if (!aBlockFrame || !aPos) + return NS_ERROR_NULL_POINTER; + + aPos->mResultFrame = nullptr; + aPos->mResultContent = nullptr; + aPos->mAttach = + aPos->mDirection == eDirNext ? CARET_ASSOCIATE_AFTER : CARET_ASSOCIATE_BEFORE; + + nsAutoLineIterator it = aBlockFrame->GetLineIterator(); + if (!it) + return NS_ERROR_FAILURE; + int32_t searchingLine = aLineStart; + int32_t countLines = it->GetNumLines(); + if (aOutSideLimit > 0) //start at end + searchingLine = countLines; + else if (aOutSideLimit <0)//start at beginning + searchingLine = -1;//"next" will be 0 + else + if ((aPos->mDirection == eDirPrevious && searchingLine == 0) || + (aPos->mDirection == eDirNext && searchingLine >= (countLines -1) )){ + //we need to jump to new block frame. + return NS_ERROR_FAILURE; + } + int32_t lineFrameCount; + nsIFrame *resultFrame = nullptr; + nsIFrame *farStoppingFrame = nullptr; //we keep searching until we find a "this" frame then we go to next line + nsIFrame *nearStoppingFrame = nullptr; //if we are backing up from edge, stop here + nsIFrame *firstFrame; + nsIFrame *lastFrame; + nsRect rect; + bool isBeforeFirstFrame, isAfterLastFrame; + bool found = false; + + nsresult result = NS_OK; + while (!found) + { + if (aPos->mDirection == eDirPrevious) + searchingLine --; + else + searchingLine ++; + if ((aPos->mDirection == eDirPrevious && searchingLine < 0) || + (aPos->mDirection == eDirNext && searchingLine >= countLines )) + { + //we need to jump to new block frame. + return NS_ERROR_FAILURE; + } + result = it->GetLine(searchingLine, &firstFrame, &lineFrameCount, + rect); + if (!lineFrameCount) + continue; + if (NS_SUCCEEDED(result)){ + lastFrame = firstFrame; + for (;lineFrameCount > 1;lineFrameCount --){ + //result = lastFrame->GetNextSibling(&lastFrame, searchingLine); + result = it->GetNextSiblingOnLine(lastFrame, searchingLine); + if (NS_FAILED(result) || !lastFrame){ + NS_ERROR("GetLine promised more frames than could be found"); + return NS_ERROR_FAILURE; + } + } + GetLastLeaf(aPresContext, &lastFrame); + + if (aPos->mDirection == eDirNext){ + nearStoppingFrame = firstFrame; + farStoppingFrame = lastFrame; + } + else{ + nearStoppingFrame = lastFrame; + farStoppingFrame = firstFrame; + } + nsPoint offset; + nsView * view; //used for call of get offset from view + aBlockFrame->GetOffsetFromView(offset,&view); + nsPoint newDesiredPos = + aPos->mDesiredPos - offset; //get desired position into blockframe coords + result = it->FindFrameAt(searchingLine, newDesiredPos, &resultFrame, + &isBeforeFirstFrame, &isAfterLastFrame); + if(NS_FAILED(result)) + continue; + } + + if (NS_SUCCEEDED(result) && resultFrame) + { + //check to see if this is ANOTHER blockframe inside the other one if so then call into its lines + nsAutoLineIterator newIt = resultFrame->GetLineIterator(); + if (newIt) + { + aPos->mResultFrame = resultFrame; + return NS_OK; + } + //resultFrame is not a block frame + result = NS_ERROR_FAILURE; + + nsCOMPtr<nsIFrameEnumerator> frameTraversal; + result = NS_NewFrameTraversal(getter_AddRefs(frameTraversal), + aPresContext, resultFrame, + ePostOrder, + false, // aVisual + aPos->mScrollViewStop, + false, // aFollowOOFs + false // aSkipPopupChecks + ); + if (NS_FAILED(result)) + return result; + + nsIFrame *storeOldResultFrame = resultFrame; + while ( !found ){ + nsPoint point; + nsRect tempRect = resultFrame->GetRect(); + nsPoint offset; + nsView * view; //used for call of get offset from view + resultFrame->GetOffsetFromView(offset, &view); + if (!view) { + return NS_ERROR_FAILURE; + } + if (resultFrame->GetWritingMode().IsVertical()) { + point.y = aPos->mDesiredPos.y; + point.x = tempRect.width + offset.x; + } else { + point.y = tempRect.height + offset.y; + point.x = aPos->mDesiredPos.x; + } + + //special check. if we allow non-text selection then we can allow a hit location to fall before a table. + //otherwise there is no way to get and click signal to fall before a table (it being a line iterator itself) + nsIPresShell *shell = aPresContext->GetPresShell(); + if (!shell) + return NS_ERROR_FAILURE; + int16_t isEditor = shell->GetSelectionFlags(); + isEditor = isEditor == nsISelectionDisplay::DISPLAY_ALL; + if ( isEditor ) + { + if (resultFrame->GetType() == nsGkAtoms::tableWrapperFrame) + { + if (((point.x - offset.x + tempRect.x)<0) || ((point.x - offset.x+ tempRect.x)>tempRect.width))//off left/right side + { + nsIContent* content = resultFrame->GetContent(); + if (content) + { + nsIContent* parent = content->GetParent(); + if (parent) + { + aPos->mResultContent = parent; + aPos->mContentOffset = parent->IndexOf(content); + aPos->mAttach = CARET_ASSOCIATE_BEFORE; + if ((point.x - offset.x+ tempRect.x)>tempRect.width) + { + aPos->mContentOffset++;//go to end of this frame + aPos->mAttach = CARET_ASSOCIATE_AFTER; + } + //result frame is the result frames parent. + aPos->mResultFrame = resultFrame->GetParent(); + return NS_POSITION_BEFORE_TABLE; + } + } + } + } + } + + if (!resultFrame->HasView()) + { + nsView* view; + nsPoint offset; + resultFrame->GetOffsetFromView(offset, &view); + ContentOffsets offsets = + resultFrame->GetContentOffsetsFromPoint(point - offset); + aPos->mResultContent = offsets.content; + aPos->mContentOffset = offsets.offset; + aPos->mAttach = offsets.associate; + if (offsets.content) + { + bool selectable; + resultFrame->IsSelectable(&selectable, nullptr); + if (selectable) + { + found = true; + break; + } + } + } + + if (aPos->mDirection == eDirPrevious && (resultFrame == farStoppingFrame)) + break; + if (aPos->mDirection == eDirNext && (resultFrame == nearStoppingFrame)) + break; + //always try previous on THAT line if that fails go the other way + frameTraversal->Prev(); + resultFrame = frameTraversal->CurrentItem(); + if (!resultFrame) + return NS_ERROR_FAILURE; + } + + if (!found){ + resultFrame = storeOldResultFrame; + + result = NS_NewFrameTraversal(getter_AddRefs(frameTraversal), + aPresContext, resultFrame, + eLeaf, + false, // aVisual + aPos->mScrollViewStop, + false, // aFollowOOFs + false // aSkipPopupChecks + ); + } + while ( !found ){ + nsPoint point = aPos->mDesiredPos; + nsView* view; + nsPoint offset; + resultFrame->GetOffsetFromView(offset, &view); + ContentOffsets offsets = + resultFrame->GetContentOffsetsFromPoint(point - offset); + aPos->mResultContent = offsets.content; + aPos->mContentOffset = offsets.offset; + aPos->mAttach = offsets.associate; + if (offsets.content) + { + bool selectable; + resultFrame->IsSelectable(&selectable, nullptr); + if (selectable) + { + found = true; + if (resultFrame == farStoppingFrame) + aPos->mAttach = CARET_ASSOCIATE_BEFORE; + else + aPos->mAttach = CARET_ASSOCIATE_AFTER; + break; + } + } + if (aPos->mDirection == eDirPrevious && (resultFrame == nearStoppingFrame)) + break; + if (aPos->mDirection == eDirNext && (resultFrame == farStoppingFrame)) + break; + //previous didnt work now we try "next" + frameTraversal->Next(); + nsIFrame *tempFrame = frameTraversal->CurrentItem(); + if (!tempFrame) + break; + resultFrame = tempFrame; + } + aPos->mResultFrame = resultFrame; + } + else { + //we need to jump to new block frame. + aPos->mAmount = eSelectLine; + aPos->mStartOffset = 0; + aPos->mAttach = aPos->mDirection == eDirNext ? + CARET_ASSOCIATE_BEFORE : CARET_ASSOCIATE_AFTER; + if (aPos->mDirection == eDirPrevious) + aPos->mStartOffset = -1;//start from end + return aBlockFrame->PeekOffset(aPos); + } + } + return NS_OK; +} + +nsIFrame::CaretPosition +nsIFrame::GetExtremeCaretPosition(bool aStart) +{ + CaretPosition result; + + FrameTarget targetFrame = DrillDownToSelectionFrame(this, !aStart, 0); + FrameContentRange range = GetRangeForFrame(targetFrame.frame); + result.mResultContent = range.content; + result.mContentOffset = aStart ? range.start : range.end; + return result; +} + +// Find the first (or last) descendant of the given frame +// which is either a block frame or a BRFrame. +static nsContentAndOffset +FindBlockFrameOrBR(nsIFrame* aFrame, nsDirection aDirection) +{ + nsContentAndOffset result; + result.mContent = nullptr; + result.mOffset = 0; + + if (aFrame->IsGeneratedContentFrame()) + return result; + + // Treat form controls as inline leaves + // XXX we really need a way to determine whether a frame is inline-level + nsIFormControlFrame* fcf = do_QueryFrame(aFrame); + if (fcf) + return result; + + // Check the frame itself + // Fall through block-in-inline split frames because their mContent is + // the content of the inline frames they were created from. The + // first/last child of such frames is the real block frame we're + // looking for. + if ((nsLayoutUtils::GetAsBlock(aFrame) && + !(aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT)) || + aFrame->GetType() == nsGkAtoms::brFrame) { + nsIContent* content = aFrame->GetContent(); + result.mContent = content->GetParent(); + // In some cases (bug 310589, bug 370174) we end up here with a null content. + // This probably shouldn't ever happen, but since it sometimes does, we want + // to avoid crashing here. + NS_ASSERTION(result.mContent, "Unexpected orphan content"); + if (result.mContent) + result.mOffset = result.mContent->IndexOf(content) + + (aDirection == eDirPrevious ? 1 : 0); + return result; + } + + // If this is a preformatted text frame, see if it ends with a newline + if (aFrame->HasSignificantTerminalNewline()) { + int32_t startOffset, endOffset; + aFrame->GetOffsets(startOffset, endOffset); + result.mContent = aFrame->GetContent(); + result.mOffset = endOffset - (aDirection == eDirPrevious ? 0 : 1); + return result; + } + + // Iterate over children and call ourselves recursively + if (aDirection == eDirPrevious) { + nsIFrame* child = aFrame->GetChildList(nsIFrame::kPrincipalList).LastChild(); + while(child && !result.mContent) { + result = FindBlockFrameOrBR(child, aDirection); + child = child->GetPrevSibling(); + } + } else { // eDirNext + nsIFrame* child = aFrame->PrincipalChildList().FirstChild(); + while(child && !result.mContent) { + result = FindBlockFrameOrBR(child, aDirection); + child = child->GetNextSibling(); + } + } + return result; +} + +nsresult +nsIFrame::PeekOffsetParagraph(nsPeekOffsetStruct *aPos) +{ + nsIFrame* frame = this; + nsContentAndOffset blockFrameOrBR; + blockFrameOrBR.mContent = nullptr; + bool reachedBlockAncestor = false; + + // Go through containing frames until reaching a block frame. + // In each step, search the previous (or next) siblings for the closest + // "stop frame" (a block frame or a BRFrame). + // If found, set it to be the selection boundray and abort. + + if (aPos->mDirection == eDirPrevious) { + while (!reachedBlockAncestor) { + nsIFrame* parent = frame->GetParent(); + // Treat a frame associated with the root content as if it were a block frame. + if (!frame->mContent || !frame->mContent->GetParent()) { + reachedBlockAncestor = true; + break; + } + nsIFrame* sibling = frame->GetPrevSibling(); + while (sibling && !blockFrameOrBR.mContent) { + blockFrameOrBR = FindBlockFrameOrBR(sibling, eDirPrevious); + sibling = sibling->GetPrevSibling(); + } + if (blockFrameOrBR.mContent) { + aPos->mResultContent = blockFrameOrBR.mContent; + aPos->mContentOffset = blockFrameOrBR.mOffset; + break; + } + frame = parent; + reachedBlockAncestor = (nsLayoutUtils::GetAsBlock(frame) != nullptr); + } + if (reachedBlockAncestor) { // no "stop frame" found + aPos->mResultContent = frame->GetContent(); + aPos->mContentOffset = 0; + } + } else { // eDirNext + while (!reachedBlockAncestor) { + nsIFrame* parent = frame->GetParent(); + // Treat a frame associated with the root content as if it were a block frame. + if (!frame->mContent || !frame->mContent->GetParent()) { + reachedBlockAncestor = true; + break; + } + nsIFrame* sibling = frame; + while (sibling && !blockFrameOrBR.mContent) { + blockFrameOrBR = FindBlockFrameOrBR(sibling, eDirNext); + sibling = sibling->GetNextSibling(); + } + if (blockFrameOrBR.mContent) { + aPos->mResultContent = blockFrameOrBR.mContent; + aPos->mContentOffset = blockFrameOrBR.mOffset; + break; + } + frame = parent; + reachedBlockAncestor = (nsLayoutUtils::GetAsBlock(frame) != nullptr); + } + if (reachedBlockAncestor) { // no "stop frame" found + aPos->mResultContent = frame->GetContent(); + if (aPos->mResultContent) + aPos->mContentOffset = aPos->mResultContent->GetChildCount(); + } + } + return NS_OK; +} + +// Determine movement direction relative to frame +static bool IsMovingInFrameDirection(nsIFrame* frame, nsDirection aDirection, bool aVisual) +{ + bool isReverseDirection = aVisual && IsReversedDirectionFrame(frame); + return aDirection == (isReverseDirection ? eDirPrevious : eDirNext); +} + +nsresult +nsIFrame::PeekOffset(nsPeekOffsetStruct* aPos) +{ + if (!aPos) + return NS_ERROR_NULL_POINTER; + nsresult result = NS_ERROR_FAILURE; + + if (mState & NS_FRAME_IS_DIRTY) + return NS_ERROR_UNEXPECTED; + + // Translate content offset to be relative to frame + FrameContentRange range = GetRangeForFrame(this); + int32_t offset = aPos->mStartOffset - range.start; + nsIFrame* current = this; + + switch (aPos->mAmount) { + case eSelectCharacter: + case eSelectCluster: + { + bool eatingNonRenderableWS = false; + nsIFrame::FrameSearchResult peekSearchState = CONTINUE; + bool jumpedLine = false; + bool movedOverNonSelectableText = false; + + while (peekSearchState != FOUND) { + bool movingInFrameDirection = + IsMovingInFrameDirection(current, aPos->mDirection, aPos->mVisual); + + if (eatingNonRenderableWS) + peekSearchState = current->PeekOffsetNoAmount(movingInFrameDirection, &offset); + else + peekSearchState = current->PeekOffsetCharacter(movingInFrameDirection, &offset, + aPos->mAmount == eSelectCluster); + + movedOverNonSelectableText |= (peekSearchState == CONTINUE_UNSELECTABLE); + + if (peekSearchState != FOUND) { + bool movedOverNonSelectable = false; + result = + current->GetFrameFromDirection(aPos->mDirection, aPos->mVisual, + aPos->mJumpLines, aPos->mScrollViewStop, + ¤t, &offset, &jumpedLine, + &movedOverNonSelectable); + if (NS_FAILED(result)) + return result; + + // If we jumped lines, it's as if we found a character, but we still need + // to eat non-renderable content on the new line. + if (jumpedLine) + eatingNonRenderableWS = true; + + // Remember if we moved over non-selectable text when finding another frame. + if (movedOverNonSelectable) { + movedOverNonSelectableText = true; + } + } + + // Found frame, but because we moved over non selectable text we want the offset + // to be at the frame edge. Note that if we are extending the selection, this + // doesn't matter. + if (peekSearchState == FOUND && movedOverNonSelectableText && + !aPos->mExtend) + { + int32_t start, end; + current->GetOffsets(start, end); + offset = aPos->mDirection == eDirNext ? 0 : end - start; + } + } + + // Set outputs + range = GetRangeForFrame(current); + aPos->mResultFrame = current; + aPos->mResultContent = range.content; + // Output offset is relative to content, not frame + aPos->mContentOffset = offset < 0 ? range.end : range.start + offset; + // If we're dealing with a text frame and moving backward positions us at + // the end of that line, decrease the offset by one to make sure that + // we're placed before the linefeed character on the previous line. + if (offset < 0 && jumpedLine && + aPos->mDirection == eDirPrevious && + current->HasSignificantTerminalNewline()) { + --aPos->mContentOffset; + } + + break; + } + case eSelectWordNoSpace: + // eSelectWordNoSpace means that we should not be eating any whitespace when + // moving to the adjacent word. This means that we should set aPos-> + // mWordMovementType to eEndWord if we're moving forwards, and to eStartWord + // if we're moving backwards. + if (aPos->mDirection == eDirPrevious) { + aPos->mWordMovementType = eStartWord; + } else { + aPos->mWordMovementType = eEndWord; + } + // Intentionally fall through the eSelectWord case. + MOZ_FALLTHROUGH; + case eSelectWord: + { + // wordSelectEatSpace means "are we looking for a boundary between whitespace + // and non-whitespace (in the direction we're moving in)". + // It is true when moving forward and looking for a beginning of a word, or + // when moving backwards and looking for an end of a word. + bool wordSelectEatSpace; + if (aPos->mWordMovementType != eDefaultBehavior) { + // aPos->mWordMovementType possible values: + // eEndWord: eat the space if we're moving backwards + // eStartWord: eat the space if we're moving forwards + wordSelectEatSpace = ((aPos->mWordMovementType == eEndWord) == (aPos->mDirection == eDirPrevious)); + } + else { + // Use the hidden preference which is based on operating system behavior. + // This pref only affects whether moving forward by word should go to the end of this word or start of the next word. + // When going backwards, the start of the word is always used, on every operating system. + wordSelectEatSpace = aPos->mDirection == eDirNext && + Preferences::GetBool("layout.word_select.eat_space_to_next_word"); + } + + // mSawBeforeType means "we already saw characters of the type + // before the boundary we're looking for". Examples: + // 1. If we're moving forward, looking for a word beginning (i.e. a boundary + // between whitespace and non-whitespace), then eatingWS==true means + // "we already saw some whitespace". + // 2. If we're moving backward, looking for a word beginning (i.e. a boundary + // between non-whitespace and whitespace), then eatingWS==true means + // "we already saw some non-whitespace". + PeekWordState state; + int32_t offsetAdjustment = 0; + bool done = false; + while (!done) { + bool movingInFrameDirection = + IsMovingInFrameDirection(current, aPos->mDirection, aPos->mVisual); + + done = current->PeekOffsetWord(movingInFrameDirection, wordSelectEatSpace, + aPos->mIsKeyboardSelect, &offset, &state) == FOUND; + + if (!done) { + nsIFrame* nextFrame; + int32_t nextFrameOffset; + bool jumpedLine, movedOverNonSelectableText; + result = + current->GetFrameFromDirection(aPos->mDirection, aPos->mVisual, + aPos->mJumpLines, aPos->mScrollViewStop, + &nextFrame, &nextFrameOffset, &jumpedLine, + &movedOverNonSelectableText); + // We can't jump lines if we're looking for whitespace following + // non-whitespace, and we already encountered non-whitespace. + if (NS_FAILED(result) || + (jumpedLine && !wordSelectEatSpace && state.mSawBeforeType)) { + done = true; + // If we've crossed the line boundary, check to make sure that we + // have not consumed a trailing newline as whitesapce if it's significant. + if (jumpedLine && wordSelectEatSpace && + current->HasSignificantTerminalNewline()) { + offsetAdjustment = -1; + } + } else { + if (jumpedLine) { + state.mContext.Truncate(); + } + current = nextFrame; + offset = nextFrameOffset; + // Jumping a line is equivalent to encountering whitespace + if (wordSelectEatSpace && jumpedLine) + state.SetSawBeforeType(); + } + } + } + + // Set outputs + range = GetRangeForFrame(current); + aPos->mResultFrame = current; + aPos->mResultContent = range.content; + // Output offset is relative to content, not frame + aPos->mContentOffset = (offset < 0 ? range.end : range.start + offset) + offsetAdjustment; + break; + } + case eSelectLine : + { + nsAutoLineIterator iter; + nsIFrame *blockFrame = this; + + while (NS_FAILED(result)){ + int32_t thisLine = nsFrame::GetLineNumber(blockFrame, aPos->mScrollViewStop, &blockFrame); + if (thisLine < 0) + return NS_ERROR_FAILURE; + iter = blockFrame->GetLineIterator(); + NS_ASSERTION(iter, "GetLineNumber() succeeded but no block frame?"); + result = NS_OK; + + int edgeCase = 0; // no edge case. this should look at thisLine + + bool doneLooping = false; // tells us when no more block frames hit. + // this part will find a frame or a block frame. if it's a block frame + // it will "drill down" to find a viable frame or it will return an error. + nsIFrame *lastFrame = this; + do { + result = nsFrame::GetNextPrevLineFromeBlockFrame(PresContext(), + aPos, + blockFrame, + thisLine, + edgeCase); // start from thisLine + + // we came back to same spot! keep going + if (NS_SUCCEEDED(result) && + (!aPos->mResultFrame || aPos->mResultFrame == lastFrame)) { + aPos->mResultFrame = nullptr; + if (aPos->mDirection == eDirPrevious) + thisLine--; + else + thisLine++; + } else // if failure or success with different frame. + doneLooping = true; // do not continue with while loop + + lastFrame = aPos->mResultFrame; // set last frame + + // make sure block element is not the same as the one we had before + if (NS_SUCCEEDED(result) && + aPos->mResultFrame && + blockFrame != aPos->mResultFrame) { + /* SPECIAL CHECK FOR TABLE NAVIGATION + tables need to navigate also and the frame that supports it is + nsTableRowGroupFrame which is INSIDE nsTableWrapperFrame. + If we have stumbled onto an nsTableWrapperFrame we need to drill + into nsTableRowGroup if we hit a header or footer that's ok just + go into them. + */ + bool searchTableBool = false; + if (aPos->mResultFrame->GetType() == nsGkAtoms::tableWrapperFrame || + aPos->mResultFrame->GetType() == nsGkAtoms::tableCellFrame) { + nsIFrame* frame = aPos->mResultFrame->PrincipalChildList().FirstChild(); + // got the table frame now + // ok time to drill down to find iterator + while (frame) { + iter = frame->GetLineIterator(); + if (iter) { + aPos->mResultFrame = frame; + searchTableBool = true; + result = NS_OK; + break; // while(frame) + } + result = NS_ERROR_FAILURE; + frame = frame->PrincipalChildList().FirstChild(); + } + } + + if (!searchTableBool) { + iter = aPos->mResultFrame->GetLineIterator(); + result = iter ? NS_OK : NS_ERROR_FAILURE; + } + + // we've struck another block element! + if (NS_SUCCEEDED(result) && iter) { + doneLooping = false; + if (aPos->mDirection == eDirPrevious) + edgeCase = 1; // far edge, search from end backwards + else + edgeCase = -1; // near edge search from beginning onwards + thisLine = 0; // this line means nothing now. + // everything else means something so keep looking "inside" the block + blockFrame = aPos->mResultFrame; + } else { + // THIS is to mean that everything is ok to the containing while loop + result = NS_OK; + break; + } + } + } while (!doneLooping); + } + return result; + } + + case eSelectParagraph: + return PeekOffsetParagraph(aPos); + + case eSelectBeginLine: + case eSelectEndLine: + { + // Adjusted so that the caret can't get confused when content changes + nsIFrame* blockFrame = AdjustFrameForSelectionStyles(this); + int32_t thisLine = nsFrame::GetLineNumber(blockFrame, aPos->mScrollViewStop, &blockFrame); + if (thisLine < 0) + return NS_ERROR_FAILURE; + nsAutoLineIterator it = blockFrame->GetLineIterator(); + NS_ASSERTION(it, "GetLineNumber() succeeded but no block frame?"); + + int32_t lineFrameCount; + nsIFrame *firstFrame; + nsRect usedRect; + nsIFrame* baseFrame = nullptr; + bool endOfLine = (eSelectEndLine == aPos->mAmount); + + if (aPos->mVisual && PresContext()->BidiEnabled()) { + bool lineIsRTL = it->GetDirection(); + bool isReordered; + nsIFrame *lastFrame; + result = it->CheckLineOrder(thisLine, &isReordered, &firstFrame, &lastFrame); + baseFrame = endOfLine ? lastFrame : firstFrame; + if (baseFrame) { + bool frameIsRTL = + (nsBidiPresUtils::FrameDirection(baseFrame) == NSBIDI_RTL); + // If the direction of the frame on the edge is opposite to + // that of the line, we'll need to drill down to its opposite + // end, so reverse endOfLine. + if (frameIsRTL != lineIsRTL) { + endOfLine = !endOfLine; + } + } + } else { + it->GetLine(thisLine, &firstFrame, &lineFrameCount, usedRect); + + nsIFrame* frame = firstFrame; + for (int32_t count = lineFrameCount; count; + --count, frame = frame->GetNextSibling()) { + if (!frame->IsGeneratedContentFrame()) { + // When jumping to the end of the line with the "end" key, + // skip over brFrames + if (endOfLine && lineFrameCount > 1 && + frame->GetType() == nsGkAtoms::brFrame) { + continue; + } + baseFrame = frame; + if (!endOfLine) + break; + } + } + } + if (!baseFrame) + return NS_ERROR_FAILURE; + FrameTarget targetFrame = DrillDownToSelectionFrame(baseFrame, + endOfLine, 0); + FrameContentRange range = GetRangeForFrame(targetFrame.frame); + aPos->mResultContent = range.content; + aPos->mContentOffset = endOfLine ? range.end : range.start; + if (endOfLine && targetFrame.frame->HasSignificantTerminalNewline()) { + // Do not position the caret after the terminating newline if we're + // trying to move to the end of line (see bug 596506) + --aPos->mContentOffset; + } + aPos->mResultFrame = targetFrame.frame; + aPos->mAttach = aPos->mContentOffset == range.start ? + CARET_ASSOCIATE_AFTER : CARET_ASSOCIATE_BEFORE; + if (!range.content) + return NS_ERROR_FAILURE; + return NS_OK; + } + + default: + { + NS_ASSERTION(false, "Invalid amount"); + return NS_ERROR_FAILURE; + } + } + return NS_OK; +} + +nsIFrame::FrameSearchResult +nsFrame::PeekOffsetNoAmount(bool aForward, int32_t* aOffset) +{ + NS_ASSERTION (aOffset && *aOffset <= 1, "aOffset out of range"); + // Sure, we can stop right here. + return FOUND; +} + +nsIFrame::FrameSearchResult +nsFrame::PeekOffsetCharacter(bool aForward, int32_t* aOffset, + bool aRespectClusters) +{ + NS_ASSERTION (aOffset && *aOffset <= 1, "aOffset out of range"); + int32_t startOffset = *aOffset; + // A negative offset means "end of frame", which in our case means offset 1. + if (startOffset < 0) + startOffset = 1; + if (aForward == (startOffset == 0)) { + // We're before the frame and moving forward, or after it and moving backwards: + // skip to the other side and we're done. + *aOffset = 1 - startOffset; + return FOUND; + } + return CONTINUE; +} + +nsIFrame::FrameSearchResult +nsFrame::PeekOffsetWord(bool aForward, + bool aWordSelectEatSpace, + bool aIsKeyboardSelect, + int32_t* aOffset, + PeekWordState* aState) +{ + NS_ASSERTION (aOffset && *aOffset <= 1, "aOffset out of range"); + int32_t startOffset = *aOffset; + // This isn't text, so truncate the context + aState->mContext.Truncate(); + if (startOffset < 0) + startOffset = 1; + if (aForward == (startOffset == 0)) { + // We're before the frame and moving forward, or after it and moving backwards. + // If we're looking for non-whitespace, we found it (without skipping this frame). + if (!aState->mAtStart) { + if (aState->mLastCharWasPunctuation) { + // We're not punctuation, so this is a punctuation boundary. + if (BreakWordBetweenPunctuation(aState, aForward, false, false, aIsKeyboardSelect)) + return FOUND; + } else { + // This is not a punctuation boundary. + if (aWordSelectEatSpace && aState->mSawBeforeType) + return FOUND; + } + } + // Otherwise skip to the other side and note that we encountered non-whitespace. + *aOffset = 1 - startOffset; + aState->Update(false, // not punctuation + false // not whitespace + ); + if (!aWordSelectEatSpace) + aState->SetSawBeforeType(); + } + return CONTINUE; +} + +bool +nsFrame::BreakWordBetweenPunctuation(const PeekWordState* aState, + bool aForward, + bool aPunctAfter, bool aWhitespaceAfter, + bool aIsKeyboardSelect) +{ + NS_ASSERTION(aPunctAfter != aState->mLastCharWasPunctuation, + "Call this only at punctuation boundaries"); + if (aState->mLastCharWasWhitespace) { + // We always stop between whitespace and punctuation + return true; + } + if (!Preferences::GetBool("layout.word_select.stop_at_punctuation")) { + // When this pref is false, we never stop at a punctuation boundary unless + // it's followed by whitespace (in the relevant direction). + return aWhitespaceAfter; + } + if (!aIsKeyboardSelect) { + // mouse caret movement (e.g. word selection) always stops at every punctuation boundary + return true; + } + bool afterPunct = aForward ? aState->mLastCharWasPunctuation : aPunctAfter; + if (!afterPunct) { + // keyboard caret movement only stops after punctuation (in content order) + return false; + } + // Stop only if we've seen some non-punctuation since the last whitespace; + // don't stop after punctuation that follows whitespace. + return aState->mSeenNonPunctuationSinceWhitespace; +} + +nsresult +nsFrame::CheckVisibility(nsPresContext* , int32_t , int32_t , bool , bool *, bool *) +{ + return NS_ERROR_NOT_IMPLEMENTED; +} + + +int32_t +nsFrame::GetLineNumber(nsIFrame *aFrame, bool aLockScroll, nsIFrame** aContainingBlock) +{ + NS_ASSERTION(aFrame, "null aFrame"); + nsFrameManager* frameManager = aFrame->PresContext()->FrameManager(); + nsIFrame *blockFrame = aFrame; + nsIFrame *thisBlock; + nsAutoLineIterator it; + nsresult result = NS_ERROR_FAILURE; + while (NS_FAILED(result) && blockFrame) + { + thisBlock = blockFrame; + if (thisBlock->GetStateBits() & NS_FRAME_OUT_OF_FLOW) { + //if we are searching for a frame that is not in flow we will not find it. + //we must instead look for its placeholder + if (thisBlock->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) { + // abspos continuations don't have placeholders, get the fif + thisBlock = thisBlock->FirstInFlow(); + } + thisBlock = frameManager->GetPlaceholderFrameFor(thisBlock); + if (!thisBlock) + return -1; + } + blockFrame = thisBlock->GetParent(); + result = NS_OK; + if (blockFrame) { + if (aLockScroll && blockFrame->GetType() == nsGkAtoms::scrollFrame) + return -1; + it = blockFrame->GetLineIterator(); + if (!it) + result = NS_ERROR_FAILURE; + } + } + if (!blockFrame || !it) + return -1; + + if (aContainingBlock) + *aContainingBlock = blockFrame; + return it->FindLineContaining(thisBlock); +} + +nsresult +nsIFrame::GetFrameFromDirection(nsDirection aDirection, bool aVisual, + bool aJumpLines, bool aScrollViewStop, + nsIFrame** aOutFrame, int32_t* aOutOffset, + bool* aOutJumpedLine, bool* aOutMovedOverNonSelectableText) +{ + nsresult result; + + if (!aOutFrame || !aOutOffset || !aOutJumpedLine) + return NS_ERROR_NULL_POINTER; + + nsPresContext* presContext = PresContext(); + *aOutFrame = nullptr; + *aOutOffset = 0; + *aOutJumpedLine = false; + *aOutMovedOverNonSelectableText = false; + + // Find the prev/next selectable frame + bool selectable = false; + nsIFrame *traversedFrame = this; + while (!selectable) { + nsIFrame *blockFrame; + + int32_t thisLine = nsFrame::GetLineNumber(traversedFrame, aScrollViewStop, &blockFrame); + if (thisLine < 0) + return NS_ERROR_FAILURE; + + nsAutoLineIterator it = blockFrame->GetLineIterator(); + NS_ASSERTION(it, "GetLineNumber() succeeded but no block frame?"); + + bool atLineEdge; + nsIFrame *firstFrame; + nsIFrame *lastFrame; + if (aVisual && presContext->BidiEnabled()) { + bool lineIsRTL = it->GetDirection(); + bool isReordered; + result = it->CheckLineOrder(thisLine, &isReordered, &firstFrame, &lastFrame); + nsIFrame** framePtr = aDirection == eDirPrevious ? &firstFrame : &lastFrame; + if (*framePtr) { + bool frameIsRTL = + (nsBidiPresUtils::FrameDirection(*framePtr) == NSBIDI_RTL); + if ((frameIsRTL == lineIsRTL) == (aDirection == eDirPrevious)) { + nsFrame::GetFirstLeaf(presContext, framePtr); + } else { + nsFrame::GetLastLeaf(presContext, framePtr); + } + atLineEdge = *framePtr == traversedFrame; + } else { + atLineEdge = true; + } + } else { + nsRect nonUsedRect; + int32_t lineFrameCount; + result = it->GetLine(thisLine, &firstFrame, &lineFrameCount, + nonUsedRect); + if (NS_FAILED(result)) + return result; + + if (aDirection == eDirPrevious) { + nsFrame::GetFirstLeaf(presContext, &firstFrame); + atLineEdge = firstFrame == traversedFrame; + } else { // eDirNext + lastFrame = firstFrame; + for (;lineFrameCount > 1;lineFrameCount --){ + result = it->GetNextSiblingOnLine(lastFrame, thisLine); + if (NS_FAILED(result) || !lastFrame){ + NS_ERROR("should not be reached nsFrame"); + return NS_ERROR_FAILURE; + } + } + nsFrame::GetLastLeaf(presContext, &lastFrame); + atLineEdge = lastFrame == traversedFrame; + } + } + + if (atLineEdge) { + *aOutJumpedLine = true; + if (!aJumpLines) + return NS_ERROR_FAILURE; //we are done. cannot jump lines + } + + nsCOMPtr<nsIFrameEnumerator> frameTraversal; + result = NS_NewFrameTraversal(getter_AddRefs(frameTraversal), + presContext, traversedFrame, + eLeaf, + aVisual && presContext->BidiEnabled(), + aScrollViewStop, + true, // aFollowOOFs + false // aSkipPopupChecks + ); + if (NS_FAILED(result)) + return result; + + if (aDirection == eDirNext) + frameTraversal->Next(); + else + frameTraversal->Prev(); + + traversedFrame = frameTraversal->CurrentItem(); + + // Skip anonymous elements, but watch out for generated content + if (!traversedFrame || + (!traversedFrame->IsGeneratedContentFrame() && + traversedFrame->GetContent()->IsRootOfNativeAnonymousSubtree())) { + return NS_ERROR_FAILURE; + } + + // Skip brFrames, but only if they are not the only frame in the line + if (atLineEdge && aDirection == eDirPrevious && + traversedFrame->GetType() == nsGkAtoms::brFrame) { + int32_t lineFrameCount; + nsIFrame *currentBlockFrame, *currentFirstFrame; + nsRect usedRect; + int32_t currentLine = nsFrame::GetLineNumber(traversedFrame, aScrollViewStop, ¤tBlockFrame); + nsAutoLineIterator iter = currentBlockFrame->GetLineIterator(); + result = iter->GetLine(currentLine, ¤tFirstFrame, &lineFrameCount, usedRect); + if (NS_FAILED(result)) { + return result; + } + if (lineFrameCount > 1) { + continue; + } + } + + traversedFrame->IsSelectable(&selectable, nullptr); + if (!selectable) { + *aOutMovedOverNonSelectableText = true; + } + } // while (!selectable) + + *aOutOffset = (aDirection == eDirNext) ? 0 : -1; + + if (aVisual && IsReversedDirectionFrame(traversedFrame)) { + // The new frame is reverse-direction, go to the other end + *aOutOffset = -1 - *aOutOffset; + } + *aOutFrame = traversedFrame; + return NS_OK; +} + +nsView* nsIFrame::GetClosestView(nsPoint* aOffset) const +{ + nsPoint offset(0,0); + for (const nsIFrame *f = this; f; f = f->GetParent()) { + if (f->HasView()) { + if (aOffset) + *aOffset = offset; + return f->GetView(); + } + offset += f->GetPosition(); + } + + NS_NOTREACHED("No view on any parent? How did that happen?"); + return nullptr; +} + + +/* virtual */ void +nsFrame::ChildIsDirty(nsIFrame* aChild) +{ + NS_NOTREACHED("should never be called on a frame that doesn't inherit from " + "nsContainerFrame"); +} + + +#ifdef ACCESSIBILITY +a11y::AccType +nsFrame::AccessibleType() +{ + if (IsTableCaption() && !GetRect().IsEmpty()) { + return a11y::eHTMLCaptionType; + } + return a11y::eNoType; +} +#endif + +NS_DECLARE_FRAME_PROPERTY_DELETABLE(OverflowAreasProperty, nsOverflowAreas) + +bool +nsIFrame::ClearOverflowRects() +{ + if (mOverflow.mType == NS_FRAME_OVERFLOW_NONE) { + return false; + } + if (mOverflow.mType == NS_FRAME_OVERFLOW_LARGE) { + Properties().Delete(OverflowAreasProperty()); + } + mOverflow.mType = NS_FRAME_OVERFLOW_NONE; + return true; +} + +/** Create or retrieve the previously stored overflow area, if the frame does + * not overflow and no creation is required return nullptr. + * @return pointer to the overflow area rectangle + */ +nsOverflowAreas* +nsIFrame::GetOverflowAreasProperty() +{ + FrameProperties props = Properties(); + nsOverflowAreas* overflow = props.Get(OverflowAreasProperty()); + + if (overflow) { + return overflow; // the property already exists + } + + // The property isn't set yet, so allocate a new rect, set the property, + // and return the newly allocated rect + overflow = new nsOverflowAreas; + props.Set(OverflowAreasProperty(), overflow); + return overflow; +} + +/** Set the overflowArea rect, storing it as deltas or a separate rect + * depending on its size in relation to the primary frame rect. + */ +bool +nsIFrame::SetOverflowAreas(const nsOverflowAreas& aOverflowAreas) +{ + if (mOverflow.mType == NS_FRAME_OVERFLOW_LARGE) { + nsOverflowAreas* overflow = Properties().Get(OverflowAreasProperty()); + bool changed = *overflow != aOverflowAreas; + *overflow = aOverflowAreas; + + // Don't bother with converting to the deltas form if we already + // have a property. + return changed; + } + + const nsRect& vis = aOverflowAreas.VisualOverflow(); + uint32_t l = -vis.x, // left edge: positive delta is leftwards + t = -vis.y, // top: positive is upwards + r = vis.XMost() - mRect.width, // right: positive is rightwards + b = vis.YMost() - mRect.height; // bottom: positive is downwards + if (aOverflowAreas.ScrollableOverflow().IsEqualEdges(nsRect(nsPoint(0, 0), GetSize())) && + l <= NS_FRAME_OVERFLOW_DELTA_MAX && + t <= NS_FRAME_OVERFLOW_DELTA_MAX && + r <= NS_FRAME_OVERFLOW_DELTA_MAX && + b <= NS_FRAME_OVERFLOW_DELTA_MAX && + // we have to check these against zero because we *never* want to + // set a frame as having no overflow in this function. This is + // because FinishAndStoreOverflow calls this function prior to + // SetRect based on whether the overflow areas match aNewSize. + // In the case where the overflow areas exactly match mRect but + // do not match aNewSize, we need to store overflow in a property + // so that our eventual SetRect/SetSize will know that it has to + // reset our overflow areas. + (l | t | r | b) != 0) { + VisualDeltas oldDeltas = mOverflow.mVisualDeltas; + // It's a "small" overflow area so we store the deltas for each edge + // directly in the frame, rather than allocating a separate rect. + // If they're all zero, that's fine; we're setting things to + // no-overflow. + mOverflow.mVisualDeltas.mLeft = l; + mOverflow.mVisualDeltas.mTop = t; + mOverflow.mVisualDeltas.mRight = r; + mOverflow.mVisualDeltas.mBottom = b; + // There was no scrollable overflow before, and there isn't now. + return oldDeltas != mOverflow.mVisualDeltas; + } else { + bool changed = !aOverflowAreas.ScrollableOverflow().IsEqualEdges(nsRect(nsPoint(0, 0), GetSize())) || + !aOverflowAreas.VisualOverflow().IsEqualEdges(GetVisualOverflowFromDeltas()); + + // it's a large overflow area that we need to store as a property + mOverflow.mType = NS_FRAME_OVERFLOW_LARGE; + nsOverflowAreas* overflow = GetOverflowAreasProperty(); + NS_ASSERTION(overflow, "should have created areas"); + *overflow = aOverflowAreas; + return changed; + } +} + +inline bool +IsInlineFrame(nsIFrame *aFrame) +{ + nsIAtom *type = aFrame->GetType(); + return type == nsGkAtoms::inlineFrame; +} + +/** + * Compute the union of the border boxes of aFrame and its descendants, + * in aFrame's coordinate space (if aApplyTransform is false) or its + * post-transform coordinate space (if aApplyTransform is true). + */ +static nsRect +UnionBorderBoxes(nsIFrame* aFrame, bool aApplyTransform, + bool& aOutValid, + const nsSize* aSizeOverride = nullptr, + const nsOverflowAreas* aOverflowOverride = nullptr) +{ + const nsRect bounds(nsPoint(0, 0), + aSizeOverride ? *aSizeOverride : aFrame->GetSize()); + + // The SVG container frames do not maintain an accurate mRect. + // It will make the outline be larger than we expect, we need + // to make them narrow to their children's outline. + // aOutValid is set to false if the returned nsRect is not valid + // and should not be included in the outline rectangle. + aOutValid = !aFrame->IsFrameOfType(nsIFrame::eSVGContainer); + + // Start from our border-box, transformed. See comment below about + // transform of children. + nsRect u; + bool doTransform = aApplyTransform && aFrame->IsTransformed(); + if (doTransform) { + u = nsDisplayTransform::TransformRect(bounds, aFrame, &bounds); + } else { + u = bounds; + } + + // Only iterate through the children if the overflow areas suggest + // that we might need to, and if the frame doesn't clip its overflow + // anyway. + if (aOverflowOverride) { + if (!doTransform && + bounds.IsEqualEdges(aOverflowOverride->VisualOverflow()) && + bounds.IsEqualEdges(aOverflowOverride->ScrollableOverflow())) { + return u; + } + } else { + if (!doTransform && + bounds.IsEqualEdges(aFrame->GetVisualOverflowRect()) && + bounds.IsEqualEdges(aFrame->GetScrollableOverflowRect())) { + return u; + } + } + const nsStyleDisplay* disp = aFrame->StyleDisplay(); + nsIAtom* fType = aFrame->GetType(); + if (nsFrame::ShouldApplyOverflowClipping(aFrame, disp) || + fType == nsGkAtoms::scrollFrame || + fType == nsGkAtoms::listControlFrame || + fType == nsGkAtoms::svgOuterSVGFrame) { + return u; + } + + const nsStyleEffects* effects = aFrame->StyleEffects(); + Maybe<nsRect> clipPropClipRect = + aFrame->GetClipPropClipRect(disp, effects, bounds.Size()); + + // Iterate over all children except pop-ups. + const nsIFrame::ChildListIDs skip(nsIFrame::kPopupList | + nsIFrame::kSelectPopupList); + for (nsIFrame::ChildListIterator childLists(aFrame); + !childLists.IsDone(); childLists.Next()) { + if (skip.Contains(childLists.CurrentID())) { + continue; + } + + nsFrameList children = childLists.CurrentList(); + for (nsFrameList::Enumerator e(children); !e.AtEnd(); e.Next()) { + nsIFrame* child = e.get(); + // Note that passing |true| for aApplyTransform when + // child->Combines3DTransformWithAncestors() is incorrect if our + // aApplyTransform is false... but the opposite would be as + // well. This is because elements within a preserve-3d scene + // are always transformed up to the top of the scene. This + // means we don't have a mechanism for getting a transform up to + // an intermediate point within the scene. We choose to + // over-transform rather than under-transform because this is + // consistent with other overflow areas. + bool validRect = true; + nsRect childRect = UnionBorderBoxes(child, true, validRect) + + child->GetPosition(); + + if (!validRect) { + continue; + } + + if (clipPropClipRect) { + // Intersect with the clip before transforming. + childRect.IntersectRect(childRect, *clipPropClipRect); + } + + // Note that we transform each child separately according to + // aFrame's transform, and then union, which gives a different + // (smaller) result from unioning and then transforming the + // union. This doesn't match the way we handle overflow areas + // with 2-D transforms, though it does match the way we handle + // overflow areas in preserve-3d 3-D scenes. + if (doTransform && !child->Combines3DTransformWithAncestors()) { + childRect = nsDisplayTransform::TransformRect(childRect, aFrame, &bounds); + } + + // If a SVGContainer has a non-SVGContainer child, we assign + // its child's outline to this SVGContainer directly. + if (!aOutValid && validRect) { + u = childRect; + aOutValid = true; + } else { + u.UnionRectEdges(u, childRect); + } + } + } + + return u; +} + +static void +ComputeAndIncludeOutlineArea(nsIFrame* aFrame, nsOverflowAreas& aOverflowAreas, + const nsSize& aNewSize) +{ + const nsStyleOutline* outline = aFrame->StyleOutline(); + const uint8_t outlineStyle = outline->mOutlineStyle; + if (outlineStyle == NS_STYLE_BORDER_STYLE_NONE) { + return; + } + + nscoord width = outline->GetOutlineWidth(); + if (width <= 0 && outlineStyle != NS_STYLE_BORDER_STYLE_AUTO) { + return; + } + + // When the outline property is set on :-moz-anonymous-block or + // :-moz-anonymous-positioned-block pseudo-elements, it inherited + // that outline from the inline that was broken because it + // contained a block. In that case, we don't want a really wide + // outline if the block inside the inline is narrow, so union the + // actual contents of the anonymous blocks. + nsIFrame *frameForArea = aFrame; + do { + nsIAtom *pseudoType = frameForArea->StyleContext()->GetPseudo(); + if (pseudoType != nsCSSAnonBoxes::mozAnonymousBlock && + pseudoType != nsCSSAnonBoxes::mozAnonymousPositionedBlock) + break; + // If we're done, we really want it and all its later siblings. + frameForArea = frameForArea->PrincipalChildList().FirstChild(); + NS_ASSERTION(frameForArea, "anonymous block with no children?"); + } while (frameForArea); + + // Find the union of the border boxes of all descendants, or in + // the block-in-inline case, all descendants we care about. + // + // Note that the interesting perspective-related cases are taken + // care of by the code that handles those issues for overflow + // calling FinishAndStoreOverflow again, which in turn calls this + // function again. We still need to deal with preserve-3d a bit. + nsRect innerRect; + bool validRect; + if (frameForArea == aFrame) { + innerRect = UnionBorderBoxes(aFrame, false, validRect, &aNewSize, &aOverflowAreas); + } else { + for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) { + nsRect r(UnionBorderBoxes(frameForArea, true, validRect)); + + // Adjust for offsets transforms up to aFrame's pre-transform + // (i.e., normal) coordinate space; see comments in + // UnionBorderBoxes for some of the subtlety here. + for (nsIFrame *f = frameForArea, *parent = f->GetParent(); + /* see middle of loop */; + f = parent, parent = f->GetParent()) { + r += f->GetPosition(); + if (parent == aFrame) { + break; + } + if (parent->IsTransformed() && !f->Combines3DTransformWithAncestors()) { + r = nsDisplayTransform::TransformRect(r, parent); + } + } + + innerRect.UnionRect(innerRect, r); + } + } + + // Keep this code in sync with GetOutlineInnerRect in nsCSSRendering.cpp. + aFrame->Properties().Set(nsIFrame::OutlineInnerRectProperty(), + new nsRect(innerRect)); + const nscoord offset = outline->mOutlineOffset; + nsRect outerRect(innerRect); + bool useOutlineAuto = false; + if (nsLayoutUtils::IsOutlineStyleAutoEnabled()) { + useOutlineAuto = outlineStyle == NS_STYLE_BORDER_STYLE_AUTO; + if (MOZ_UNLIKELY(useOutlineAuto)) { + nsPresContext* presContext = aFrame->PresContext(); + nsITheme* theme = presContext->GetTheme(); + if (theme && theme->ThemeSupportsWidget(presContext, aFrame, + NS_THEME_FOCUS_OUTLINE)) { + outerRect.Inflate(offset); + theme->GetWidgetOverflow(presContext->DeviceContext(), aFrame, + NS_THEME_FOCUS_OUTLINE, &outerRect); + } else { + useOutlineAuto = false; + } + } + } + if (MOZ_LIKELY(!useOutlineAuto)) { + outerRect.Inflate(width + offset); + } + + nsRect& vo = aOverflowAreas.VisualOverflow(); + vo.UnionRectEdges(vo, innerRect.Union(outerRect)); +} + +bool +nsIFrame::FinishAndStoreOverflow(nsOverflowAreas& aOverflowAreas, + nsSize aNewSize, nsSize* aOldSize) +{ + NS_ASSERTION(FrameMaintainsOverflow(), + "Don't call - overflow rects not maintained on these SVG frames"); + + nsRect bounds(nsPoint(0, 0), aNewSize); + // Store the passed in overflow area if we are a preserve-3d frame or we have + // a transform, and it's not just the frame bounds. + if (Combines3DTransformWithAncestors() || IsTransformed()) { + if (!aOverflowAreas.VisualOverflow().IsEqualEdges(bounds) || + !aOverflowAreas.ScrollableOverflow().IsEqualEdges(bounds)) { + nsOverflowAreas* initial = + Properties().Get(nsIFrame::InitialOverflowProperty()); + if (!initial) { + Properties().Set(nsIFrame::InitialOverflowProperty(), + new nsOverflowAreas(aOverflowAreas)); + } else if (initial != &aOverflowAreas) { + *initial = aOverflowAreas; + } + } else { + Properties().Delete(nsIFrame::InitialOverflowProperty()); + } +#ifdef DEBUG + Properties().Set(nsIFrame::DebugInitialOverflowPropertyApplied(), true); +#endif + } else { +#ifdef DEBUG + Properties().Delete(nsIFrame::DebugInitialOverflowPropertyApplied()); +#endif + } + + // This is now called FinishAndStoreOverflow() instead of + // StoreOverflow() because frame-generic ways of adding overflow + // can happen here, e.g. CSS2 outline and native theme. + // If the overflow area width or height is nscoord_MAX, then a + // saturating union may have encounted an overflow, so the overflow may not + // contain the frame border-box. Don't warn in that case. + // Don't warn for SVG either, since SVG doesn't need the overflow area + // to contain the frame bounds. + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + DebugOnly<nsRect*> r = &aOverflowAreas.Overflow(otype); + NS_ASSERTION(aNewSize.width == 0 || aNewSize.height == 0 || + r->width == nscoord_MAX || r->height == nscoord_MAX || + (mState & NS_FRAME_SVG_LAYOUT) || + r->Contains(nsRect(nsPoint(0,0), aNewSize)), + "Computed overflow area must contain frame bounds"); + } + + // If we clip our children, clear accumulated overflow area. The + // children are actually clipped to the padding-box, but since the + // overflow area should include the entire border-box, just set it to + // the border-box here. + const nsStyleDisplay* disp = StyleDisplay(); + NS_ASSERTION((disp->mOverflowY == NS_STYLE_OVERFLOW_CLIP) == + (disp->mOverflowX == NS_STYLE_OVERFLOW_CLIP), + "If one overflow is clip, the other should be too"); + if (nsFrame::ShouldApplyOverflowClipping(this, disp)) { + // The contents are actually clipped to the padding area + aOverflowAreas.SetAllTo(bounds); + } + + // Overflow area must always include the frame's top-left and bottom-right, + // even if the frame rect is empty (so we can scroll to those positions). + // Pending a real fix for bug 426879, don't do this for inline frames + // with zero width. + // Do not do this for SVG either, since it will usually massively increase + // the area unnecessarily. + if ((aNewSize.width != 0 || !IsInlineFrame(this)) && + !(GetStateBits() & NS_FRAME_SVG_LAYOUT)) { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + o.UnionRectEdges(o, bounds); + } + } + + // Note that NS_STYLE_OVERFLOW_CLIP doesn't clip the frame background, + // so we add theme background overflow here so it's not clipped. + if (!::IsXULBoxWrapped(this) && IsThemed(disp)) { + nsRect r(bounds); + nsPresContext *presContext = PresContext(); + if (presContext->GetTheme()-> + GetWidgetOverflow(presContext->DeviceContext(), this, + disp->mAppearance, &r)) { + nsRect& vo = aOverflowAreas.VisualOverflow(); + vo.UnionRectEdges(vo, r); + } + } + + ComputeAndIncludeOutlineArea(this, aOverflowAreas, aNewSize); + + // Nothing in here should affect scrollable overflow. + aOverflowAreas.VisualOverflow() = + ComputeEffectsRect(this, aOverflowAreas.VisualOverflow(), aNewSize); + + // Absolute position clipping + const nsStyleEffects* effects = StyleEffects(); + Maybe<nsRect> clipPropClipRect = + GetClipPropClipRect(disp, effects, aNewSize); + if (clipPropClipRect) { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + o.IntersectRect(o, *clipPropClipRect); + } + } + + /* If we're transformed, transform the overflow rect by the current transformation. */ + bool hasTransform = IsTransformed(); + nsSize oldSize = mRect.Size(); + bool sizeChanged = ((aOldSize ? *aOldSize : oldSize) != aNewSize); + + /* Since our size might not actually have been computed yet, we need to make sure that we use the + * correct dimensions by overriding the stored bounding rectangle with the value the caller has + * ensured us we'll use. + */ + SetSize(aNewSize); + + if (ChildrenHavePerspective() && sizeChanged) { + nsRect newBounds(nsPoint(0, 0), aNewSize); + RecomputePerspectiveChildrenOverflow(this); + } + + if (hasTransform) { + Properties().Set(nsIFrame::PreTransformOverflowAreasProperty(), + new nsOverflowAreas(aOverflowAreas)); + + if (Combines3DTransformWithAncestors()) { + /* If we're a preserve-3d leaf frame, then our pre-transform overflow should be correct. Our + * post-transform overflow is empty though, because we only contribute to the overflow area + * of the preserve-3d root frame. + * If we're an intermediate frame then the pre-transform overflow should contain all our + * non-preserve-3d children, which is what we want. Again we have no post-transform overflow. + */ + aOverflowAreas.SetAllTo(nsRect()); + } else { + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = aOverflowAreas.Overflow(otype); + o = nsDisplayTransform::TransformRect(o, this); + } + + /* If we're the root of the 3d context, then we want to include the overflow areas of all + * the participants. This won't have happened yet as the code above set their overflow + * area to empty. Manually collect these overflow areas now. + */ + if (Extend3DContext()) { + ComputePreserve3DChildrenOverflow(aOverflowAreas); + } + } + } else { + Properties().Delete(nsIFrame::PreTransformOverflowAreasProperty()); + } + + /* Revert the size change in case some caller is depending on this. */ + SetSize(oldSize); + + bool anyOverflowChanged; + if (aOverflowAreas != nsOverflowAreas(bounds, bounds)) { + anyOverflowChanged = SetOverflowAreas(aOverflowAreas); + } else { + anyOverflowChanged = ClearOverflowRects(); + } + + if (anyOverflowChanged) { + nsSVGEffects::InvalidateDirectRenderingObservers(this); + } + return anyOverflowChanged; +} + +void +nsIFrame::RecomputePerspectiveChildrenOverflow(const nsIFrame* aStartFrame) +{ + nsIFrame::ChildListIterator lists(this); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* child = childFrames.get(); + if (!child->FrameMaintainsOverflow()) { + continue; // frame does not maintain overflow rects + } + if (child->HasPerspective()) { + nsOverflowAreas* overflow = + child->Properties().Get(nsIFrame::InitialOverflowProperty()); + nsRect bounds(nsPoint(0, 0), child->GetSize()); + if (overflow) { + nsOverflowAreas overflowCopy = *overflow; + child->FinishAndStoreOverflow(overflowCopy, bounds.Size()); + } else { + nsOverflowAreas boundsOverflow; + boundsOverflow.SetAllTo(bounds); + child->FinishAndStoreOverflow(boundsOverflow, bounds.Size()); + } + } else if (child->GetContainingBlock(SKIP_SCROLLED_FRAME) == aStartFrame) { + // If a frame is using perspective, then the size used to compute + // perspective-origin is the size of the frame belonging to its parent + // style context. We must find any descendant frames using our size + // (by recursing into frames that have the same containing block) + // to update their overflow rects too. + child->RecomputePerspectiveChildrenOverflow(aStartFrame); + } + } + } +} + +void +nsIFrame::ComputePreserve3DChildrenOverflow(nsOverflowAreas& aOverflowAreas) +{ + // Find all descendants that participate in the 3d context, and include their overflow. + // These descendants have an empty overflow, so won't have been included in the normal + // overflow calculation. Any children that don't participate have normal overflow, + // so will have been included already. + + nsRect childVisual; + nsRect childScrollable; + nsIFrame::ChildListIterator lists(this); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + nsIFrame* child = childFrames.get(); + + // If this child participates in the 3d context, then take the pre-transform + // region (which contains all descendants that aren't participating in the 3d context) + // and transform it into the 3d context root coordinate space. + if (child->Combines3DTransformWithAncestors()) { + nsOverflowAreas childOverflow = child->GetOverflowAreasRelativeToSelf(); + + NS_FOR_FRAME_OVERFLOW_TYPES(otype) { + nsRect& o = childOverflow.Overflow(otype); + o = nsDisplayTransform::TransformRect(o, child); + } + + aOverflowAreas.UnionWith(childOverflow); + + // If this child also extends the 3d context, then recurse into it + // looking for more participants. + if (child->Extend3DContext()) { + child->ComputePreserve3DChildrenOverflow(aOverflowAreas); + } + } + } + } +} + +uint32_t +nsIFrame::GetDepthInFrameTree() const +{ + uint32_t result = 0; + for (nsContainerFrame* ancestor = GetParent(); ancestor; + ancestor = ancestor->GetParent()) { + result++; + } + return result; +} + +void +nsFrame::ConsiderChildOverflow(nsOverflowAreas& aOverflowAreas, + nsIFrame* aChildFrame) +{ + aOverflowAreas.UnionWith(aChildFrame->GetOverflowAreas() + + aChildFrame->GetPosition()); +} + +/** + * This function takes a frame that is part of a block-in-inline split, + * and _if_ that frame is an anonymous block created by an ib split it + * returns the block's preceding inline. This is needed because the + * split inline's style context is the parent of the anonymous block's + * style context. + * + * If aFrame is not an anonymous block, null is returned. + */ +static nsIFrame* +GetIBSplitSiblingForAnonymousBlock(const nsIFrame* aFrame) +{ + NS_PRECONDITION(aFrame, "Must have a non-null frame!"); + NS_ASSERTION(aFrame->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT, + "GetIBSplitSibling should only be called on ib-split frames"); + + nsIAtom* type = aFrame->StyleContext()->GetPseudo(); + if (type != nsCSSAnonBoxes::mozAnonymousBlock && + type != nsCSSAnonBoxes::mozAnonymousPositionedBlock) { + // it's not an anonymous block + return nullptr; + } + + // Find the first continuation of the frame. (Ugh. This ends up + // being O(N^2) when it is called O(N) times.) + aFrame = aFrame->FirstContinuation(); + + /* + * Now look up the nsGkAtoms::IBSplitPrevSibling + * property. + */ + nsIFrame *ibSplitSibling = + aFrame->Properties().Get(nsIFrame::IBSplitPrevSibling()); + NS_ASSERTION(ibSplitSibling, "Broken frame tree?"); + return ibSplitSibling; +} + +/** + * Get the parent, corrected for the mangled frame tree resulting from + * having a block within an inline. The result only differs from the + * result of |GetParent| when |GetParent| returns an anonymous block + * that was created for an element that was 'display: inline' because + * that element contained a block. + * + * Also skip anonymous scrolled-content parents; inherit directly from the + * outer scroll frame. + */ +static nsIFrame* +GetCorrectedParent(const nsIFrame* aFrame) +{ + nsIFrame* parent = aFrame->GetParent(); + if (!parent) { + return nullptr; + } + + // For a table caption we want the _inner_ table frame (unless it's anonymous) + // as the style parent. + if (aFrame->IsTableCaption()) { + nsIFrame* innerTable = parent->PrincipalChildList().FirstChild(); + if (!innerTable->StyleContext()->GetPseudo()) { + return innerTable; + } + } + + // Table wrappers are always anon boxes; if we're in here for an outer + // table, that actually means its the _inner_ table that wants to + // know its parent. So get the pseudo of the inner in that case. + nsIAtom* pseudo = aFrame->StyleContext()->GetPseudo(); + if (pseudo == nsCSSAnonBoxes::tableWrapper) { + pseudo = aFrame->PrincipalChildList().FirstChild()->StyleContext()->GetPseudo(); + } + return nsFrame::CorrectStyleParentFrame(parent, pseudo); +} + +/* static */ +nsIFrame* +nsFrame::CorrectStyleParentFrame(nsIFrame* aProspectiveParent, + nsIAtom* aChildPseudo) +{ + NS_PRECONDITION(aProspectiveParent, "Must have a prospective parent"); + + // Anon boxes are parented to their actual parent already, except + // for non-elements. Those should not be treated as an anon box. + if (aChildPseudo && !nsCSSAnonBoxes::IsNonElement(aChildPseudo) && + nsCSSAnonBoxes::IsAnonBox(aChildPseudo)) { + NS_ASSERTION(aChildPseudo != nsCSSAnonBoxes::mozAnonymousBlock && + aChildPseudo != nsCSSAnonBoxes::mozAnonymousPositionedBlock, + "Should have dealt with kids that have " + "NS_FRAME_PART_OF_IBSPLIT elsewhere"); + return aProspectiveParent; + } + + // Otherwise, walk up out of all anon boxes. For placeholder frames, walk out + // of all pseudo-elements as well. Otherwise ReparentStyleContext could cause + // style data to be out of sync with the frame tree. + nsIFrame* parent = aProspectiveParent; + do { + if (parent->GetStateBits() & NS_FRAME_PART_OF_IBSPLIT) { + nsIFrame* sibling = GetIBSplitSiblingForAnonymousBlock(parent); + + if (sibling) { + // |parent| was a block in an {ib} split; use the inline as + // |the style parent. + parent = sibling; + } + } + + nsIAtom* parentPseudo = parent->StyleContext()->GetPseudo(); + if (!parentPseudo || + (!nsCSSAnonBoxes::IsAnonBox(parentPseudo) && + // nsPlaceholderFrame pases in nsGkAtoms::placeholderFrame for + // aChildPseudo (even though that's not a valid pseudo-type) just to + // trigger this behavior of walking up to the nearest non-pseudo + // ancestor. + aChildPseudo != nsGkAtoms::placeholderFrame)) { + return parent; + } + + parent = parent->GetParent(); + } while (parent); + + if (aProspectiveParent->StyleContext()->GetPseudo() == + nsCSSAnonBoxes::viewportScroll) { + // aProspectiveParent is the scrollframe for a viewport + // and the kids are the anonymous scrollbars + return aProspectiveParent; + } + + // We can get here if the root element is absolutely positioned. + // We can't test for this very accurately, but it can only happen + // when the prospective parent is a canvas frame. + NS_ASSERTION(aProspectiveParent->GetType() == nsGkAtoms::canvasFrame, + "Should have found a parent before this"); + return nullptr; +} + +nsStyleContext* +nsFrame::DoGetParentStyleContext(nsIFrame** aProviderFrame) const +{ + *aProviderFrame = nullptr; + nsFrameManager* fm = PresContext()->FrameManager(); + if (MOZ_LIKELY(mContent)) { + nsIContent* parentContent = mContent->GetFlattenedTreeParent(); + if (MOZ_LIKELY(parentContent)) { + nsIAtom* pseudo = StyleContext()->GetPseudo(); + if (!pseudo || !mContent->IsElement() || + (!nsCSSAnonBoxes::IsAnonBox(pseudo) && + // Ensure that we don't return the display:contents style + // of the parent content for pseudos that have the same content + // as their primary frame (like -moz-list-bullets do): + mContent->GetPrimaryFrame() == this) || + /* if next is true then it's really a request for the table frame's + parent context, see nsTable[Outer]Frame::GetParentStyleContext. */ + pseudo == nsCSSAnonBoxes::tableWrapper) { + nsStyleContext* sc = fm->GetDisplayContentsStyleFor(parentContent); + if (MOZ_UNLIKELY(sc)) { + return sc; + } + } + } else { + if (!StyleContext()->GetPseudo()) { + // we're a frame for the root. We have no style context parent. + return nullptr; + } + } + } + + if (!(mState & NS_FRAME_OUT_OF_FLOW)) { + /* + * If this frame is an anonymous block created when an inline with a block + * inside it got split, then the parent style context is on its preceding + * inline. We can get to it using GetIBSplitSiblingForAnonymousBlock. + */ + if (mState & NS_FRAME_PART_OF_IBSPLIT) { + nsIFrame* ibSplitSibling = GetIBSplitSiblingForAnonymousBlock(this); + if (ibSplitSibling) { + return (*aProviderFrame = ibSplitSibling)->StyleContext(); + } + } + + // If this frame is one of the blocks that split an inline, we must + // return the "special" inline parent, i.e., the parent that this + // frame would have if we didn't mangle the frame structure. + *aProviderFrame = GetCorrectedParent(this); + return *aProviderFrame ? (*aProviderFrame)->StyleContext() : nullptr; + } + + // We're an out-of-flow frame. For out-of-flow frames, we must + // resolve underneath the placeholder's parent. The placeholder is + // reached from the first-in-flow. + nsIFrame* placeholder = fm->GetPlaceholderFrameFor(FirstInFlow()); + if (!placeholder) { + NS_NOTREACHED("no placeholder frame for out-of-flow frame"); + *aProviderFrame = GetCorrectedParent(this); + return *aProviderFrame ? (*aProviderFrame)->StyleContext() : nullptr; + } + return placeholder->GetParentStyleContext(aProviderFrame); +} + +void +nsFrame::GetLastLeaf(nsPresContext* aPresContext, nsIFrame **aFrame) +{ + if (!aFrame || !*aFrame) + return; + nsIFrame *child = *aFrame; + //if we are a block frame then go for the last line of 'this' + while (1){ + child = child->PrincipalChildList().FirstChild(); + if (!child) + return;//nothing to do + nsIFrame* siblingFrame; + nsIContent* content; + //ignore anonymous elements, e.g. mozTableAdd* mozTableRemove* + //see bug 278197 comment #12 #13 for details + while ((siblingFrame = child->GetNextSibling()) && + (content = siblingFrame->GetContent()) && + !content->IsRootOfNativeAnonymousSubtree()) + child = siblingFrame; + *aFrame = child; + } +} + +void +nsFrame::GetFirstLeaf(nsPresContext* aPresContext, nsIFrame **aFrame) +{ + if (!aFrame || !*aFrame) + return; + nsIFrame *child = *aFrame; + while (1){ + child = child->PrincipalChildList().FirstChild(); + if (!child) + return;//nothing to do + *aFrame = child; + } +} + +/* virtual */ bool +nsIFrame::IsFocusable(int32_t *aTabIndex, bool aWithMouse) +{ + int32_t tabIndex = -1; + if (aTabIndex) { + *aTabIndex = -1; // Default for early return is not focusable + } + bool isFocusable = false; + + if (mContent && mContent->IsElement() && IsVisibleConsideringAncestors() && + StyleContext()->GetPseudo() != nsCSSAnonBoxes::anonymousFlexItem && + StyleContext()->GetPseudo() != nsCSSAnonBoxes::anonymousGridItem) { + const nsStyleUserInterface* ui = StyleUserInterface(); + if (ui->mUserFocus != StyleUserFocus::Ignore && + ui->mUserFocus != StyleUserFocus::None) { + // Pass in default tabindex of -1 for nonfocusable and 0 for focusable + tabIndex = 0; + } + isFocusable = mContent->IsFocusable(&tabIndex, aWithMouse); + if (!isFocusable && !aWithMouse && + GetType() == nsGkAtoms::scrollFrame && + mContent->IsHTMLElement() && + !mContent->IsRootOfNativeAnonymousSubtree() && + mContent->GetParent() && + !mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::tabindex)) { + // Elements with scrollable view are focusable with script & tabbable + // Otherwise you couldn't scroll them with keyboard, which is + // an accessibility issue (e.g. Section 508 rules) + // However, we don't make them to be focusable with the mouse, + // because the extra focus outlines are considered unnecessarily ugly. + // When clicked on, the selection position within the element + // will be enough to make them keyboard scrollable. + nsIScrollableFrame *scrollFrame = do_QueryFrame(this); + if (scrollFrame && + !scrollFrame->GetScrollbarStyles().IsHiddenInBothDirections() && + !scrollFrame->GetScrollRange().IsEqualEdges(nsRect(0, 0, 0, 0))) { + // Scroll bars will be used for overflow + isFocusable = true; + tabIndex = 0; + } + } + } + + if (aTabIndex) { + *aTabIndex = tabIndex; + } + return isFocusable; +} + +/** + * @return true if this text frame ends with a newline character which is + * treated as preformatted. It should return false if this is not a text frame. + */ +bool +nsIFrame::HasSignificantTerminalNewline() const +{ + return false; +} + +static uint8_t +ConvertSVGDominantBaselineToVerticalAlign(uint8_t aDominantBaseline) +{ + // Most of these are approximate mappings. + switch (aDominantBaseline) { + case NS_STYLE_DOMINANT_BASELINE_HANGING: + case NS_STYLE_DOMINANT_BASELINE_TEXT_BEFORE_EDGE: + return NS_STYLE_VERTICAL_ALIGN_TEXT_TOP; + case NS_STYLE_DOMINANT_BASELINE_TEXT_AFTER_EDGE: + case NS_STYLE_DOMINANT_BASELINE_IDEOGRAPHIC: + return NS_STYLE_VERTICAL_ALIGN_TEXT_BOTTOM; + case NS_STYLE_DOMINANT_BASELINE_CENTRAL: + case NS_STYLE_DOMINANT_BASELINE_MIDDLE: + case NS_STYLE_DOMINANT_BASELINE_MATHEMATICAL: + return NS_STYLE_VERTICAL_ALIGN_MIDDLE; + case NS_STYLE_DOMINANT_BASELINE_AUTO: + case NS_STYLE_DOMINANT_BASELINE_ALPHABETIC: + return NS_STYLE_VERTICAL_ALIGN_BASELINE; + case NS_STYLE_DOMINANT_BASELINE_USE_SCRIPT: + case NS_STYLE_DOMINANT_BASELINE_NO_CHANGE: + case NS_STYLE_DOMINANT_BASELINE_RESET_SIZE: + // These three should not simply map to 'baseline', but we don't + // support the complex baseline model that SVG 1.1 has and which + // css3-linebox now defines. + return NS_STYLE_VERTICAL_ALIGN_BASELINE; + default: + NS_NOTREACHED("unexpected aDominantBaseline value"); + return NS_STYLE_VERTICAL_ALIGN_BASELINE; + } +} + +uint8_t +nsIFrame::VerticalAlignEnum() const +{ + if (IsSVGText()) { + uint8_t dominantBaseline; + for (const nsIFrame* frame = this; frame; frame = frame->GetParent()) { + dominantBaseline = frame->StyleSVGReset()->mDominantBaseline; + if (dominantBaseline != NS_STYLE_DOMINANT_BASELINE_AUTO || + frame->GetType() == nsGkAtoms::svgTextFrame) { + break; + } + } + return ConvertSVGDominantBaselineToVerticalAlign(dominantBaseline); + } + + const nsStyleCoord& verticalAlign = StyleDisplay()->mVerticalAlign; + if (verticalAlign.GetUnit() == eStyleUnit_Enumerated) { + return verticalAlign.GetIntValue(); + } + + return eInvalidVerticalAlign; +} + +/* static */ +void nsFrame::FillCursorInformationFromStyle(const nsStyleUserInterface* ui, + nsIFrame::Cursor& aCursor) +{ + aCursor.mCursor = ui->mCursor; + aCursor.mHaveHotspot = false; + aCursor.mLoading = false; + aCursor.mHotspotX = aCursor.mHotspotY = 0.0f; + + for (const nsCursorImage& item : ui->mCursorImages) { + uint32_t status; + nsresult rv = item.GetImage()->GetImageStatus(&status); + if (NS_SUCCEEDED(rv)) { + if (!(status & imgIRequest::STATUS_LOAD_COMPLETE)) { + // If we are falling back because any cursor before is loading, + // let the consumer know. + aCursor.mLoading = true; + } else if (!(status & imgIRequest::STATUS_ERROR)) { + // This is the one we want + item.GetImage()->GetImage(getter_AddRefs(aCursor.mContainer)); + aCursor.mHaveHotspot = item.mHaveHotspot; + aCursor.mHotspotX = item.mHotspotX; + aCursor.mHotspotY = item.mHotspotY; + break; + } + } + } +} + +NS_IMETHODIMP +nsFrame::RefreshSizeCache(nsBoxLayoutState& aState) +{ + // XXXbz this comment needs some rewriting to make sense in the + // post-reflow-branch world. + + // Ok we need to compute our minimum, preferred, and maximum sizes. + // 1) Maximum size. This is easy. Its infinite unless it is overloaded by CSS. + // 2) Preferred size. This is a little harder. This is the size the block would be + // if it were laid out on an infinite canvas. So we can get this by reflowing + // the block with and INTRINSIC width and height. We can also do a nice optimization + // for incremental reflow. If the reflow is incremental then we can pass a flag to + // have the block compute the preferred width for us! Preferred height can just be + // the minimum height; + // 3) Minimum size. This is a toughy. We can pass the block a flag asking for the max element + // size. That would give us the width. Unfortunately you can only ask for a maxElementSize + // during an incremental reflow. So on other reflows we will just have to use 0. + // The min height on the other hand is fairly easy we need to get the largest + // line height. This can be done with the line iterator. + + // if we do have a rendering context + nsRenderingContext* rendContext = aState.GetRenderingContext(); + if (rendContext) { + nsPresContext* presContext = aState.PresContext(); + + // If we don't have any HTML constraints and it's a resize, then nothing in the block + // could have changed, so no refresh is necessary. + nsBoxLayoutMetrics* metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mBlockPrefSize)) + return NS_OK; + + // the rect we plan to size to. + nsRect rect = GetRect(); + + nsMargin bp(0,0,0,0); + GetXULBorderAndPadding(bp); + + { + // If we're a container for font size inflation, then shrink + // wrapping inside of us should not apply font size inflation. + AutoMaybeDisableFontInflation an(this); + + metrics->mBlockPrefSize.width = + GetPrefISize(rendContext) + bp.LeftRight(); + metrics->mBlockMinSize.width = + GetMinISize(rendContext) + bp.LeftRight(); + } + + // do the nasty. + const WritingMode wm = aState.OuterReflowInput() ? + aState.OuterReflowInput()->GetWritingMode() : GetWritingMode(); + ReflowOutput desiredSize(wm); + BoxReflow(aState, presContext, desiredSize, rendContext, + rect.x, rect.y, + metrics->mBlockPrefSize.width, NS_UNCONSTRAINEDSIZE); + + metrics->mBlockMinSize.height = 0; + // ok we need the max ascent of the items on the line. So to do this + // ask the block for its line iterator. Get the max ascent. + nsAutoLineIterator lines = GetLineIterator(); + if (lines) + { + metrics->mBlockMinSize.height = 0; + int count = 0; + nsIFrame* firstFrame = nullptr; + int32_t framesOnLine; + nsRect lineBounds; + + do { + lines->GetLine(count, &firstFrame, &framesOnLine, lineBounds); + + if (lineBounds.height > metrics->mBlockMinSize.height) + metrics->mBlockMinSize.height = lineBounds.height; + + count++; + } while(firstFrame); + } else { + metrics->mBlockMinSize.height = desiredSize.Height(); + } + + metrics->mBlockPrefSize.height = metrics->mBlockMinSize.height; + + if (desiredSize.BlockStartAscent() == + ReflowOutput::ASK_FOR_BASELINE) { + if (!nsLayoutUtils::GetFirstLineBaseline(wm, this, + &metrics->mBlockAscent)) + metrics->mBlockAscent = GetLogicalBaseline(wm); + } else { + metrics->mBlockAscent = desiredSize.BlockStartAscent(); + } + +#ifdef DEBUG_adaptor + printf("min=(%d,%d), pref=(%d,%d), ascent=%d\n", metrics->mBlockMinSize.width, + metrics->mBlockMinSize.height, + metrics->mBlockPrefSize.width, + metrics->mBlockPrefSize.height, + metrics->mBlockAscent); +#endif + } + + return NS_OK; +} + +/* virtual */ nsILineIterator* +nsFrame::GetLineIterator() +{ + return nullptr; +} + +nsSize +nsFrame::GetXULPrefSize(nsBoxLayoutState& aState) +{ + nsSize size(0,0); + DISPLAY_PREF_SIZE(this, size); + // If the size is cached, and there are no HTML constraints that we might + // be depending on, then we just return the cached size. + nsBoxLayoutMetrics *metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mPrefSize)) { + return metrics->mPrefSize; + } + + if (IsXULCollapsed()) + return size; + + // get our size in CSS. + bool widthSet, heightSet; + bool completelyRedefined = nsIFrame::AddXULPrefSize(this, size, widthSet, heightSet); + + // Refresh our caches with new sizes. + if (!completelyRedefined) { + RefreshSizeCache(aState); + nsSize blockSize = metrics->mBlockPrefSize; + + // notice we don't need to add our borders or padding + // in. That's because the block did it for us. + if (!widthSet) + size.width = blockSize.width; + if (!heightSet) + size.height = blockSize.height; + } + + metrics->mPrefSize = size; + return size; +} + +nsSize +nsFrame::GetXULMinSize(nsBoxLayoutState& aState) +{ + nsSize size(0,0); + DISPLAY_MIN_SIZE(this, size); + // Don't use the cache if we have HTMLReflowInput constraints --- they might have changed + nsBoxLayoutMetrics *metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mMinSize)) { + size = metrics->mMinSize; + return size; + } + + if (IsXULCollapsed()) + return size; + + // get our size in CSS. + bool widthSet, heightSet; + bool completelyRedefined = + nsIFrame::AddXULMinSize(aState, this, size, widthSet, heightSet); + + // Refresh our caches with new sizes. + if (!completelyRedefined) { + RefreshSizeCache(aState); + nsSize blockSize = metrics->mBlockMinSize; + + if (!widthSet) + size.width = blockSize.width; + if (!heightSet) + size.height = blockSize.height; + } + + metrics->mMinSize = size; + return size; +} + +nsSize +nsFrame::GetXULMaxSize(nsBoxLayoutState& aState) +{ + nsSize size(NS_INTRINSICSIZE, NS_INTRINSICSIZE); + DISPLAY_MAX_SIZE(this, size); + // Don't use the cache if we have HTMLReflowInput constraints --- they might have changed + nsBoxLayoutMetrics *metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mMaxSize)) { + size = metrics->mMaxSize; + return size; + } + + if (IsXULCollapsed()) + return size; + + size = nsBox::GetXULMaxSize(aState); + metrics->mMaxSize = size; + + return size; +} + +nscoord +nsFrame::GetXULFlex() +{ + nsBoxLayoutMetrics *metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mFlex)) + return metrics->mFlex; + + metrics->mFlex = nsBox::GetXULFlex(); + + return metrics->mFlex; +} + +nscoord +nsFrame::GetXULBoxAscent(nsBoxLayoutState& aState) +{ + nsBoxLayoutMetrics *metrics = BoxMetrics(); + if (!DoesNeedRecalc(metrics->mAscent)) + return metrics->mAscent; + + if (IsXULCollapsed()) { + metrics->mAscent = 0; + } else { + // Refresh our caches with new sizes. + RefreshSizeCache(aState); + metrics->mAscent = metrics->mBlockAscent; + } + + return metrics->mAscent; +} + +nsresult +nsFrame::DoXULLayout(nsBoxLayoutState& aState) +{ + nsRect ourRect(mRect); + + nsRenderingContext* rendContext = aState.GetRenderingContext(); + nsPresContext* presContext = aState.PresContext(); + WritingMode ourWM = GetWritingMode(); + const WritingMode outerWM = aState.OuterReflowInput() ? + aState.OuterReflowInput()->GetWritingMode() : ourWM; + ReflowOutput desiredSize(outerWM); + LogicalSize ourSize = GetLogicalSize(outerWM); + + if (rendContext) { + + BoxReflow(aState, presContext, desiredSize, rendContext, + ourRect.x, ourRect.y, ourRect.width, ourRect.height); + + if (IsXULCollapsed()) { + SetSize(nsSize(0, 0)); + } else { + + // if our child needs to be bigger. This might happend with + // wrapping text. There is no way to predict its height until we + // reflow it. Now that we know the height reshuffle upward. + if (desiredSize.ISize(outerWM) > ourSize.ISize(outerWM) || + desiredSize.BSize(outerWM) > ourSize.BSize(outerWM)) { + +#ifdef DEBUG_GROW + XULDumpBox(stdout); + printf(" GREW from (%d,%d) -> (%d,%d)\n", + ourSize.ISize(outerWM), ourSize.BSize(outerWM), + desiredSize.ISize(outerWM), desiredSize.BSize(outerWM)); +#endif + + if (desiredSize.ISize(outerWM) > ourSize.ISize(outerWM)) { + ourSize.ISize(outerWM) = desiredSize.ISize(outerWM); + } + + if (desiredSize.BSize(outerWM) > ourSize.BSize(outerWM)) { + ourSize.BSize(outerWM) = desiredSize.BSize(outerWM); + } + } + + // ensure our size is what we think is should be. Someone could have + // reset the frame to be smaller or something dumb like that. + SetSize(ourSize.ConvertTo(ourWM, outerWM)); + } + } + + // Should we do this if IsXULCollapsed() is true? + LogicalSize size(GetLogicalSize(outerWM)); + desiredSize.ISize(outerWM) = size.ISize(outerWM); + desiredSize.BSize(outerWM) = size.BSize(outerWM); + desiredSize.UnionOverflowAreasWithDesiredBounds(); + + if (HasAbsolutelyPositionedChildren()) { + // Set up a |reflowInput| to pass into ReflowAbsoluteFrames + ReflowInput reflowInput(aState.PresContext(), this, + aState.GetRenderingContext(), + LogicalSize(ourWM, ISize(), + NS_UNCONSTRAINEDSIZE), + ReflowInput::DUMMY_PARENT_REFLOW_STATE); + + AddStateBits(NS_FRAME_IN_REFLOW); + // Set up a |reflowStatus| to pass into ReflowAbsoluteFrames + // (just a dummy value; hopefully that's OK) + nsReflowStatus reflowStatus = NS_FRAME_COMPLETE; + ReflowAbsoluteFrames(aState.PresContext(), desiredSize, + reflowInput, reflowStatus); + RemoveStateBits(NS_FRAME_IN_REFLOW); + } + + nsSize oldSize(ourRect.Size()); + FinishAndStoreOverflow(desiredSize.mOverflowAreas, + size.GetPhysicalSize(outerWM), &oldSize); + + SyncLayout(aState); + + return NS_OK; +} + +void +nsFrame::BoxReflow(nsBoxLayoutState& aState, + nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + nsRenderingContext* aRenderingContext, + nscoord aX, + nscoord aY, + nscoord aWidth, + nscoord aHeight, + bool aMoveFrame) +{ + DO_GLOBAL_REFLOW_COUNT("nsBoxToBlockAdaptor"); + +#ifdef DEBUG_REFLOW + nsAdaptorAddIndents(); + printf("Reflowing: "); + nsFrame::ListTag(stdout, mFrame); + printf("\n"); + gIndent2++; +#endif + + nsBoxLayoutMetrics *metrics = BoxMetrics(); + nsReflowStatus status = NS_FRAME_COMPLETE; + WritingMode wm = aDesiredSize.GetWritingMode(); + + bool needsReflow = NS_SUBTREE_DIRTY(this); + + // if we don't need a reflow then + // lets see if we are already that size. Yes? then don't even reflow. We are done. + if (!needsReflow) { + + if (aWidth != NS_INTRINSICSIZE && aHeight != NS_INTRINSICSIZE) { + + // if the new calculated size has a 0 width or a 0 height + if ((metrics->mLastSize.width == 0 || metrics->mLastSize.height == 0) && (aWidth == 0 || aHeight == 0)) { + needsReflow = false; + aDesiredSize.Width() = aWidth; + aDesiredSize.Height() = aHeight; + SetSize(aDesiredSize.Size(wm).ConvertTo(GetWritingMode(), wm)); + } else { + aDesiredSize.Width() = metrics->mLastSize.width; + aDesiredSize.Height() = metrics->mLastSize.height; + + // remove the margin. The rect of our child does not include it but our calculated size does. + // don't reflow if we are already the right size + if (metrics->mLastSize.width == aWidth && metrics->mLastSize.height == aHeight) + needsReflow = false; + else + needsReflow = true; + + } + } else { + // if the width or height are intrinsic alway reflow because + // we don't know what it should be. + needsReflow = true; + } + } + + // ok now reflow the child into the spacers calculated space + if (needsReflow) { + + aDesiredSize.ClearSize(); + + // create a reflow state to tell our child to flow at the given size. + + // Construct a bogus parent reflow state so that there's a usable + // containing block reflow state. + nsMargin margin(0,0,0,0); + GetXULMargin(margin); + + nsSize parentSize(aWidth, aHeight); + if (parentSize.height != NS_INTRINSICSIZE) + parentSize.height += margin.TopBottom(); + if (parentSize.width != NS_INTRINSICSIZE) + parentSize.width += margin.LeftRight(); + + nsIFrame *parentFrame = GetParent(); + nsFrameState savedState = parentFrame->GetStateBits(); + WritingMode parentWM = parentFrame->GetWritingMode(); + ReflowInput + parentReflowInput(aPresContext, parentFrame, aRenderingContext, + LogicalSize(parentWM, parentSize), + ReflowInput::DUMMY_PARENT_REFLOW_STATE); + parentFrame->RemoveStateBits(~nsFrameState(0)); + parentFrame->AddStateBits(savedState); + + // This may not do very much useful, but it's probably worth trying. + if (parentSize.width != NS_INTRINSICSIZE) + parentReflowInput.SetComputedWidth(std::max(parentSize.width, 0)); + if (parentSize.height != NS_INTRINSICSIZE) + parentReflowInput.SetComputedHeight(std::max(parentSize.height, 0)); + parentReflowInput.ComputedPhysicalMargin().SizeTo(0, 0, 0, 0); + // XXX use box methods + parentFrame->GetXULPadding(parentReflowInput.ComputedPhysicalPadding()); + parentFrame->GetXULBorder(parentReflowInput.ComputedPhysicalBorderPadding()); + parentReflowInput.ComputedPhysicalBorderPadding() += + parentReflowInput.ComputedPhysicalPadding(); + + // Construct the parent chain manually since constructing it normally + // messes up dimensions. + const ReflowInput *outerReflowInput = aState.OuterReflowInput(); + NS_ASSERTION(!outerReflowInput || outerReflowInput->mFrame != this, + "in and out of XUL on a single frame?"); + const ReflowInput* parentRI; + if (outerReflowInput && outerReflowInput->mFrame == parentFrame) { + // We're a frame (such as a text control frame) that jumps into + // box reflow and then straight out of it on the child frame. + // This means we actually have a real parent reflow state. + // nsLayoutUtils::InflationMinFontSizeFor used to need this to be + // linked up correctly for text control frames, so do so here). + parentRI = outerReflowInput; + } else { + parentRI = &parentReflowInput; + } + + // XXX Is it OK that this reflow state has only one ancestor? + // (It used to have a bogus parent, skipping all the boxes). + WritingMode wm = GetWritingMode(); + LogicalSize logicalSize(wm, nsSize(aWidth, aHeight)); + logicalSize.BSize(wm) = NS_INTRINSICSIZE; + ReflowInput reflowInput(aPresContext, *parentRI, this, + logicalSize, nullptr, + ReflowInput::DUMMY_PARENT_REFLOW_STATE); + + // XXX_jwir3: This is somewhat fishy. If this is actually changing the value + // here (which it might be), then we should make sure that it's + // correct the first time around, rather than changing it later. + reflowInput.mCBReflowInput = parentRI; + + reflowInput.mReflowDepth = aState.GetReflowDepth(); + + // mComputedWidth and mComputedHeight are content-box, not + // border-box + if (aWidth != NS_INTRINSICSIZE) { + nscoord computedWidth = + aWidth - reflowInput.ComputedPhysicalBorderPadding().LeftRight(); + computedWidth = std::max(computedWidth, 0); + reflowInput.SetComputedWidth(computedWidth); + } + + // Most child frames of box frames (e.g. subdocument or scroll frames) + // need to be constrained to the provided size and overflow as necessary. + // The one exception are block frames, because we need to know their + // natural height excluding any overflow area which may be caused by + // various CSS effects such as shadow or outline. + if (!IsFrameOfType(eBlockFrame)) { + if (aHeight != NS_INTRINSICSIZE) { + nscoord computedHeight = + aHeight - reflowInput.ComputedPhysicalBorderPadding().TopBottom(); + computedHeight = std::max(computedHeight, 0); + reflowInput.SetComputedHeight(computedHeight); + } else { + reflowInput.SetComputedHeight( + ComputeSize(aRenderingContext, wm, + logicalSize, + logicalSize.ISize(wm), + reflowInput.ComputedLogicalMargin().Size(wm), + reflowInput.ComputedLogicalBorderPadding().Size(wm) - + reflowInput.ComputedLogicalPadding().Size(wm), + reflowInput.ComputedLogicalPadding().Size(wm), + ComputeSizeFlags::eDefault).Height(wm)); + } + } + + // Box layout calls SetRect before XULLayout, whereas non-box layout + // calls SetRect after Reflow. + // XXX Perhaps we should be doing this by twiddling the rect back to + // mLastSize before calling Reflow and then switching it back, but + // However, mLastSize can also be the size passed to BoxReflow by + // RefreshSizeCache, so that doesn't really make sense. + if (metrics->mLastSize.width != aWidth) { + reflowInput.SetHResize(true); + + // When font size inflation is enabled, a horizontal resize + // requires a full reflow. See ReflowInput::InitResizeFlags + // for more details. + if (nsLayoutUtils::FontSizeInflationEnabled(aPresContext)) { + AddStateBits(NS_FRAME_IS_DIRTY); + } + } + if (metrics->mLastSize.height != aHeight) { + reflowInput.SetVResize(true); + } + + #ifdef DEBUG_REFLOW + nsAdaptorAddIndents(); + printf("Size=(%d,%d)\n",reflowInput.ComputedWidth(), + reflowInput.ComputedHeight()); + nsAdaptorAddIndents(); + nsAdaptorPrintReason(reflowInput); + printf("\n"); + #endif + + // place the child and reflow + + Reflow(aPresContext, aDesiredSize, reflowInput, status); + + NS_ASSERTION(NS_FRAME_IS_COMPLETE(status), "bad status"); + + uint32_t layoutFlags = aState.LayoutFlags(); + nsContainerFrame::FinishReflowChild(this, aPresContext, aDesiredSize, + &reflowInput, aX, aY, layoutFlags | NS_FRAME_NO_MOVE_FRAME); + + // Save the ascent. (bug 103925) + if (IsXULCollapsed()) { + metrics->mAscent = 0; + } else { + if (aDesiredSize.BlockStartAscent() == + ReflowOutput::ASK_FOR_BASELINE) { + if (!nsLayoutUtils::GetFirstLineBaseline(wm, this, &metrics->mAscent)) + metrics->mAscent = GetLogicalBaseline(wm); + } else + metrics->mAscent = aDesiredSize.BlockStartAscent(); + } + + } else { + aDesiredSize.SetBlockStartAscent(metrics->mBlockAscent); + } + +#ifdef DEBUG_REFLOW + if (aHeight != NS_INTRINSICSIZE && aDesiredSize.Height() != aHeight) + { + nsAdaptorAddIndents(); + printf("*****got taller!*****\n"); + + } + if (aWidth != NS_INTRINSICSIZE && aDesiredSize.Width() != aWidth) + { + nsAdaptorAddIndents(); + printf("*****got wider!******\n"); + + } +#endif + + if (aWidth == NS_INTRINSICSIZE) + aWidth = aDesiredSize.Width(); + + if (aHeight == NS_INTRINSICSIZE) + aHeight = aDesiredSize.Height(); + + metrics->mLastSize.width = aDesiredSize.Width(); + metrics->mLastSize.height = aDesiredSize.Height(); + +#ifdef DEBUG_REFLOW + gIndent2--; +#endif +} + +nsBoxLayoutMetrics* +nsFrame::BoxMetrics() const +{ + nsBoxLayoutMetrics* metrics = Properties().Get(BoxMetricsProperty()); + NS_ASSERTION(metrics, "A box layout method was called but InitBoxMetrics was never called"); + return metrics; +} + +/* static */ void +nsIFrame::AddInPopupStateBitToDescendants(nsIFrame* aFrame) +{ + if (!aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP) && + aFrame->TrackingVisibility()) { + // Assume all frames in popups are visible. + aFrame->IncApproximateVisibleCount(); + } + + aFrame->AddStateBits(NS_FRAME_IN_POPUP); + + AutoTArray<nsIFrame::ChildList,4> childListArray; + aFrame->GetCrossDocChildLists(&childListArray); + + nsIFrame::ChildListArrayIterator lists(childListArray); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + AddInPopupStateBitToDescendants(childFrames.get()); + } + } +} + +/* static */ void +nsIFrame::RemoveInPopupStateBitFromDescendants(nsIFrame* aFrame) +{ + if (!aFrame->HasAnyStateBits(NS_FRAME_IN_POPUP) || + nsLayoutUtils::IsPopup(aFrame)) { + return; + } + + aFrame->RemoveStateBits(NS_FRAME_IN_POPUP); + + if (aFrame->TrackingVisibility()) { + // We assume all frames in popups are visible, so this decrement balances + // out the increment in AddInPopupStateBitToDescendants above. + aFrame->DecApproximateVisibleCount(); + } + + AutoTArray<nsIFrame::ChildList,4> childListArray; + aFrame->GetCrossDocChildLists(&childListArray); + + nsIFrame::ChildListArrayIterator lists(childListArray); + for (; !lists.IsDone(); lists.Next()) { + nsFrameList::Enumerator childFrames(lists.CurrentList()); + for (; !childFrames.AtEnd(); childFrames.Next()) { + RemoveInPopupStateBitFromDescendants(childFrames.get()); + } + } +} + +void +nsIFrame::SetParent(nsContainerFrame* aParent) +{ + // Note that the current mParent may already be destroyed at this point. + mParent = aParent; + if (::IsXULBoxWrapped(this)) { + ::InitBoxMetrics(this, true); + } else { + // We could call Properties().Delete(BoxMetricsProperty()); here but + // that's kind of slow and re-parenting in such a way that we were + // IsXULBoxWrapped() before but not now should be very rare, so we'll just + // keep this unused frame property until this frame dies instead. + } + + if (GetStateBits() & (NS_FRAME_HAS_VIEW | NS_FRAME_HAS_CHILD_WITH_VIEW)) { + for (nsIFrame* f = aParent; + f && !(f->GetStateBits() & NS_FRAME_HAS_CHILD_WITH_VIEW); + f = f->GetParent()) { + f->AddStateBits(NS_FRAME_HAS_CHILD_WITH_VIEW); + } + } + + if (HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { + for (nsIFrame* f = aParent; f; f = f->GetParent()) { + if (f->HasAnyStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { + break; + } + f->AddStateBits(NS_FRAME_CONTAINS_RELATIVE_BSIZE); + } + } + + if (HasAnyStateBits(NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE)) { + for (nsIFrame* f = aParent; f; f = f->GetParent()) { + if (f->HasAnyStateBits(NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE)) { + break; + } + f->AddStateBits(NS_FRAME_DESCENDANT_INTRINSIC_ISIZE_DEPENDS_ON_BSIZE); + } + } + + if (HasInvalidFrameInSubtree()) { + for (nsIFrame* f = aParent; + f && !f->HasAnyStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT | NS_FRAME_IS_NONDISPLAY); + f = nsLayoutUtils::GetCrossDocParentFrame(f)) { + f->AddStateBits(NS_FRAME_DESCENDANT_NEEDS_PAINT); + } + } + + if (aParent->HasAnyStateBits(NS_FRAME_IN_POPUP)) { + AddInPopupStateBitToDescendants(this); + } else { + RemoveInPopupStateBitFromDescendants(this); + } + + // If our new parent only has invalid children, then we just invalidate + // ourselves too. This is probably faster than clearing the flag all + // the way up the frame tree. + if (aParent->HasAnyStateBits(NS_FRAME_ALL_DESCENDANTS_NEED_PAINT)) { + InvalidateFrame(); + } +} + +void +nsIFrame::CreateOwnLayerIfNeeded(nsDisplayListBuilder* aBuilder, + nsDisplayList* aList) +{ + if (GetContent() && + GetContent()->IsXULElement() && + GetContent()->HasAttr(kNameSpaceID_None, nsGkAtoms::layer)) { + aList->AppendNewToTop(new (aBuilder) + nsDisplayOwnLayer(aBuilder, this, aList)); + } +} + +bool +nsIFrame::IsSelected() const +{ + return (GetContent() && GetContent()->IsSelectionDescendant()) ? + IsFrameSelected() : false; +} + +/*static*/ void +nsIFrame::DestroyContentArray(ContentArray* aArray) +{ + for (nsIContent* content : *aArray) { + content->UnbindFromTree(); + NS_RELEASE(content); + } + delete aArray; +} + +bool +nsIFrame::IsPseudoStackingContextFromStyle() { + // If you change this, also change the computation of pseudoStackingContext + // in BuildDisplayListForChild() + if (StyleEffects()->mOpacity != 1.0f) { + return true; + } + const nsStyleDisplay* disp = StyleDisplay(); + return disp->IsAbsPosContainingBlock(this) || + disp->IsFloating(this) || + (disp->mWillChangeBitField & NS_STYLE_WILL_CHANGE_STACKING_CONTEXT); +} + +Element* +nsIFrame::GetPseudoElement(CSSPseudoElementType aType) +{ + nsIFrame* frame = nullptr; + + if (aType == CSSPseudoElementType::before) { + frame = nsLayoutUtils::GetBeforeFrame(this); + } else if (aType == CSSPseudoElementType::after) { + frame = nsLayoutUtils::GetAfterFrame(this); + } + + if (frame) { + nsIContent* content = frame->GetContent(); + if (content->IsElement()) { + return content->AsElement(); + } + } + + return nullptr; +} + +static bool +IsFrameScrolledOutOfView(nsIFrame *aFrame) +{ + nsIScrollableFrame* scrollableFrame = + nsLayoutUtils::GetNearestScrollableFrame(aFrame, + nsLayoutUtils::SCROLLABLE_SAME_DOC | + nsLayoutUtils::SCROLLABLE_INCLUDE_HIDDEN); + if (!scrollableFrame) { + return false; + } + + nsIFrame *scrollableParent = do_QueryFrame(scrollableFrame); + nsRect rect = aFrame->GetVisualOverflowRect(); + + nsRect transformedRect = + nsLayoutUtils::TransformFrameRectToAncestor(aFrame, + rect, + scrollableParent); + + nsRect scrollableRect = scrollableParent->GetVisualOverflowRect(); + if (!transformedRect.Intersects(scrollableRect)) { + return true; + } + + nsIFrame* parent = scrollableParent->GetParent(); + if (!parent) { + return false; + } + + return IsFrameScrolledOutOfView(parent); +} + +bool +nsIFrame::IsScrolledOutOfView() +{ + return IsFrameScrolledOutOfView(this); +} + +nsIFrame::CaretPosition::CaretPosition() + : mContentOffset(0) +{ +} + +nsIFrame::CaretPosition::~CaretPosition() +{ +} + +bool +nsFrame::HasCSSAnimations() +{ + auto collection = + AnimationCollection<CSSAnimation>::GetAnimationCollection(this); + return collection && collection->mAnimations.Length() > 0; +} + +bool +nsFrame::HasCSSTransitions() +{ + auto collection = + AnimationCollection<CSSTransition>::GetAnimationCollection(this); + return collection && collection->mAnimations.Length() > 0; +} + +// Box layout debugging +#ifdef DEBUG_REFLOW +int32_t gIndent2 = 0; + +void +nsAdaptorAddIndents() +{ + for(int32_t i=0; i < gIndent2; i++) + { + printf(" "); + } +} + +void +nsAdaptorPrintReason(ReflowInput& aReflowInput) +{ + char* reflowReasonString; + + switch(aReflowInput.reason) + { + case eReflowReason_Initial: + reflowReasonString = "initial"; + break; + + case eReflowReason_Resize: + reflowReasonString = "resize"; + break; + case eReflowReason_Dirty: + reflowReasonString = "dirty"; + break; + case eReflowReason_StyleChange: + reflowReasonString = "stylechange"; + break; + case eReflowReason_Incremental: + { + switch (aReflowInput.reflowCommand->Type()) { + case eReflowType_StyleChanged: + reflowReasonString = "incremental (StyleChanged)"; + break; + case eReflowType_ReflowDirty: + reflowReasonString = "incremental (ReflowDirty)"; + break; + default: + reflowReasonString = "incremental (Unknown)"; + } + } + break; + default: + reflowReasonString = "unknown"; + break; + } + + printf("%s",reflowReasonString); +} + +#endif +#ifdef DEBUG_LAYOUT +void +nsFrame::GetBoxName(nsAutoString& aName) +{ + GetFrameName(aName); +} +#endif + +#ifdef DEBUG +static void +GetTagName(nsFrame* aFrame, nsIContent* aContent, int aResultSize, + char* aResult) +{ + if (aContent) { + snprintf(aResult, aResultSize, "%s@%p", + nsAtomCString(aContent->NodeInfo()->NameAtom()).get(), aFrame); + } + else { + snprintf(aResult, aResultSize, "@%p", aFrame); + } +} + +void +nsFrame::Trace(const char* aMethod, bool aEnter) +{ + if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { + char tagbuf[40]; + GetTagName(this, mContent, sizeof(tagbuf), tagbuf); + PR_LogPrint("%s: %s %s", tagbuf, aEnter ? "enter" : "exit", aMethod); + } +} + +void +nsFrame::Trace(const char* aMethod, bool aEnter, nsReflowStatus aStatus) +{ + if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { + char tagbuf[40]; + GetTagName(this, mContent, sizeof(tagbuf), tagbuf); + PR_LogPrint("%s: %s %s, status=%scomplete%s", + tagbuf, aEnter ? "enter" : "exit", aMethod, + NS_FRAME_IS_NOT_COMPLETE(aStatus) ? "not" : "", + (NS_FRAME_REFLOW_NEXTINFLOW & aStatus) ? "+reflow" : ""); + } +} + +void +nsFrame::TraceMsg(const char* aFormatString, ...) +{ + if (NS_FRAME_LOG_TEST(sFrameLogModule, NS_FRAME_TRACE_CALLS)) { + // Format arguments into a buffer + char argbuf[200]; + va_list ap; + va_start(ap, aFormatString); + PR_vsnprintf(argbuf, sizeof(argbuf), aFormatString, ap); + va_end(ap); + + char tagbuf[40]; + GetTagName(this, mContent, sizeof(tagbuf), tagbuf); + PR_LogPrint("%s: %s", tagbuf, argbuf); + } +} + +void +nsFrame::VerifyDirtyBitSet(const nsFrameList& aFrameList) +{ + for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) { + NS_ASSERTION(e.get()->GetStateBits() & NS_FRAME_IS_DIRTY, + "dirty bit not set"); + } +} + +// Start Display Reflow +#ifdef DEBUG + +DR_cookie::DR_cookie(nsPresContext* aPresContext, + nsIFrame* aFrame, + const ReflowInput& aReflowInput, + ReflowOutput& aMetrics, + nsReflowStatus& aStatus) + :mPresContext(aPresContext), mFrame(aFrame), mReflowInput(aReflowInput), mMetrics(aMetrics), mStatus(aStatus) +{ + MOZ_COUNT_CTOR(DR_cookie); + mValue = nsFrame::DisplayReflowEnter(aPresContext, mFrame, mReflowInput); +} + +DR_cookie::~DR_cookie() +{ + MOZ_COUNT_DTOR(DR_cookie); + nsFrame::DisplayReflowExit(mPresContext, mFrame, mMetrics, mStatus, mValue); +} + +DR_layout_cookie::DR_layout_cookie(nsIFrame* aFrame) + : mFrame(aFrame) +{ + MOZ_COUNT_CTOR(DR_layout_cookie); + mValue = nsFrame::DisplayLayoutEnter(mFrame); +} + +DR_layout_cookie::~DR_layout_cookie() +{ + MOZ_COUNT_DTOR(DR_layout_cookie); + nsFrame::DisplayLayoutExit(mFrame, mValue); +} + +DR_intrinsic_width_cookie::DR_intrinsic_width_cookie( + nsIFrame* aFrame, + const char* aType, + nscoord& aResult) + : mFrame(aFrame) + , mType(aType) + , mResult(aResult) +{ + MOZ_COUNT_CTOR(DR_intrinsic_width_cookie); + mValue = nsFrame::DisplayIntrinsicISizeEnter(mFrame, mType); +} + +DR_intrinsic_width_cookie::~DR_intrinsic_width_cookie() +{ + MOZ_COUNT_DTOR(DR_intrinsic_width_cookie); + nsFrame::DisplayIntrinsicISizeExit(mFrame, mType, mResult, mValue); +} + +DR_intrinsic_size_cookie::DR_intrinsic_size_cookie( + nsIFrame* aFrame, + const char* aType, + nsSize& aResult) + : mFrame(aFrame) + , mType(aType) + , mResult(aResult) +{ + MOZ_COUNT_CTOR(DR_intrinsic_size_cookie); + mValue = nsFrame::DisplayIntrinsicSizeEnter(mFrame, mType); +} + +DR_intrinsic_size_cookie::~DR_intrinsic_size_cookie() +{ + MOZ_COUNT_DTOR(DR_intrinsic_size_cookie); + nsFrame::DisplayIntrinsicSizeExit(mFrame, mType, mResult, mValue); +} + +DR_init_constraints_cookie::DR_init_constraints_cookie( + nsIFrame* aFrame, + ReflowInput* aState, + nscoord aCBWidth, + nscoord aCBHeight, + const nsMargin* aMargin, + const nsMargin* aPadding) + : mFrame(aFrame) + , mState(aState) +{ + MOZ_COUNT_CTOR(DR_init_constraints_cookie); + mValue = ReflowInput::DisplayInitConstraintsEnter(mFrame, mState, + aCBWidth, aCBHeight, + aMargin, aPadding); +} + +DR_init_constraints_cookie::~DR_init_constraints_cookie() +{ + MOZ_COUNT_DTOR(DR_init_constraints_cookie); + ReflowInput::DisplayInitConstraintsExit(mFrame, mState, mValue); +} + +DR_init_offsets_cookie::DR_init_offsets_cookie( + nsIFrame* aFrame, + SizeComputationInput* aState, + const LogicalSize& aPercentBasis, + const nsMargin* aMargin, + const nsMargin* aPadding) + : mFrame(aFrame) + , mState(aState) +{ + MOZ_COUNT_CTOR(DR_init_offsets_cookie); + mValue = SizeComputationInput::DisplayInitOffsetsEnter(mFrame, mState, + aPercentBasis, + aMargin, aPadding); +} + +DR_init_offsets_cookie::~DR_init_offsets_cookie() +{ + MOZ_COUNT_DTOR(DR_init_offsets_cookie); + SizeComputationInput::DisplayInitOffsetsExit(mFrame, mState, mValue); +} + +DR_init_type_cookie::DR_init_type_cookie( + nsIFrame* aFrame, + ReflowInput* aState) + : mFrame(aFrame) + , mState(aState) +{ + MOZ_COUNT_CTOR(DR_init_type_cookie); + mValue = ReflowInput::DisplayInitFrameTypeEnter(mFrame, mState); +} + +DR_init_type_cookie::~DR_init_type_cookie() +{ + MOZ_COUNT_DTOR(DR_init_type_cookie); + ReflowInput::DisplayInitFrameTypeExit(mFrame, mState, mValue); +} + +struct DR_FrameTypeInfo; +struct DR_FrameTreeNode; +struct DR_Rule; + +struct DR_State +{ + DR_State(); + ~DR_State(); + void Init(); + void AddFrameTypeInfo(nsIAtom* aFrameType, + const char* aFrameNameAbbrev, + const char* aFrameName); + DR_FrameTypeInfo* GetFrameTypeInfo(nsIAtom* aFrameType); + DR_FrameTypeInfo* GetFrameTypeInfo(char* aFrameName); + void InitFrameTypeTable(); + DR_FrameTreeNode* CreateTreeNode(nsIFrame* aFrame, + const ReflowInput* aReflowInput); + void FindMatchingRule(DR_FrameTreeNode& aNode); + bool RuleMatches(DR_Rule& aRule, + DR_FrameTreeNode& aNode); + bool GetToken(FILE* aFile, + char* aBuf, + size_t aBufSize); + DR_Rule* ParseRule(FILE* aFile); + void ParseRulesFile(); + void AddRule(nsTArray<DR_Rule*>& aRules, + DR_Rule& aRule); + bool IsWhiteSpace(int c); + bool GetNumber(char* aBuf, + int32_t& aNumber); + void PrettyUC(nscoord aSize, + char* aBuf, + int aBufSize); + void PrintMargin(const char* tag, const nsMargin* aMargin); + void DisplayFrameTypeInfo(nsIFrame* aFrame, + int32_t aIndent); + void DeleteTreeNode(DR_FrameTreeNode& aNode); + + bool mInited; + bool mActive; + int32_t mCount; + int32_t mAssert; + int32_t mIndent; + bool mIndentUndisplayedFrames; + bool mDisplayPixelErrors; + nsTArray<DR_Rule*> mWildRules; + nsTArray<DR_FrameTypeInfo> mFrameTypeTable; + // reflow specific state + nsTArray<DR_FrameTreeNode*> mFrameTreeLeaves; +}; + +static DR_State *DR_state; // the one and only DR_State + +struct DR_RulePart +{ + explicit DR_RulePart(nsIAtom* aFrameType) : mFrameType(aFrameType), mNext(0) {} + void Destroy(); + + nsIAtom* mFrameType; + DR_RulePart* mNext; +}; + +void DR_RulePart::Destroy() +{ + if (mNext) { + mNext->Destroy(); + } + delete this; +} + +struct DR_Rule +{ + DR_Rule() : mLength(0), mTarget(nullptr), mDisplay(false) { + MOZ_COUNT_CTOR(DR_Rule); + } + ~DR_Rule() { + if (mTarget) mTarget->Destroy(); + MOZ_COUNT_DTOR(DR_Rule); + } + void AddPart(nsIAtom* aFrameType); + + uint32_t mLength; + DR_RulePart* mTarget; + bool mDisplay; +}; + +void DR_Rule::AddPart(nsIAtom* aFrameType) +{ + DR_RulePart* newPart = new DR_RulePart(aFrameType); + newPart->mNext = mTarget; + mTarget = newPart; + mLength++; +} + +struct DR_FrameTypeInfo +{ + DR_FrameTypeInfo(nsIAtom* aFrmeType, const char* aFrameNameAbbrev, const char* aFrameName); + ~DR_FrameTypeInfo() { + int32_t numElements; + numElements = mRules.Length(); + for (int32_t i = numElements - 1; i >= 0; i--) { + delete mRules.ElementAt(i); + } + } + + nsIAtom* mType; + char mNameAbbrev[16]; + char mName[32]; + nsTArray<DR_Rule*> mRules; +private: + DR_FrameTypeInfo& operator=(const DR_FrameTypeInfo&) = delete; +}; + +DR_FrameTypeInfo::DR_FrameTypeInfo(nsIAtom* aFrameType, + const char* aFrameNameAbbrev, + const char* aFrameName) +{ + mType = aFrameType; + PL_strncpyz(mNameAbbrev, aFrameNameAbbrev, sizeof(mNameAbbrev)); + PL_strncpyz(mName, aFrameName, sizeof(mName)); +} + +struct DR_FrameTreeNode +{ + DR_FrameTreeNode(nsIFrame* aFrame, DR_FrameTreeNode* aParent) : mFrame(aFrame), mParent(aParent), mDisplay(0), mIndent(0) + { + MOZ_COUNT_CTOR(DR_FrameTreeNode); + } + + ~DR_FrameTreeNode() + { + MOZ_COUNT_DTOR(DR_FrameTreeNode); + } + + nsIFrame* mFrame; + DR_FrameTreeNode* mParent; + bool mDisplay; + uint32_t mIndent; +}; + +// DR_State implementation + +DR_State::DR_State() +: mInited(false), mActive(false), mCount(0), mAssert(-1), mIndent(0), + mIndentUndisplayedFrames(false), mDisplayPixelErrors(false) +{ + MOZ_COUNT_CTOR(DR_State); +} + +void DR_State::Init() +{ + char* env = PR_GetEnv("GECKO_DISPLAY_REFLOW_ASSERT"); + int32_t num; + if (env) { + if (GetNumber(env, num)) + mAssert = num; + else + printf("GECKO_DISPLAY_REFLOW_ASSERT - invalid value = %s", env); + } + + env = PR_GetEnv("GECKO_DISPLAY_REFLOW_INDENT_START"); + if (env) { + if (GetNumber(env, num)) + mIndent = num; + else + printf("GECKO_DISPLAY_REFLOW_INDENT_START - invalid value = %s", env); + } + + env = PR_GetEnv("GECKO_DISPLAY_REFLOW_INDENT_UNDISPLAYED_FRAMES"); + if (env) { + if (GetNumber(env, num)) + mIndentUndisplayedFrames = num; + else + printf("GECKO_DISPLAY_REFLOW_INDENT_UNDISPLAYED_FRAMES - invalid value = %s", env); + } + + env = PR_GetEnv("GECKO_DISPLAY_REFLOW_FLAG_PIXEL_ERRORS"); + if (env) { + if (GetNumber(env, num)) + mDisplayPixelErrors = num; + else + printf("GECKO_DISPLAY_REFLOW_FLAG_PIXEL_ERRORS - invalid value = %s", env); + } + + InitFrameTypeTable(); + ParseRulesFile(); + mInited = true; +} + +DR_State::~DR_State() +{ + MOZ_COUNT_DTOR(DR_State); + int32_t numElements, i; + numElements = mWildRules.Length(); + for (i = numElements - 1; i >= 0; i--) { + delete mWildRules.ElementAt(i); + } + numElements = mFrameTreeLeaves.Length(); + for (i = numElements - 1; i >= 0; i--) { + delete mFrameTreeLeaves.ElementAt(i); + } +} + +bool DR_State::GetNumber(char* aBuf, + int32_t& aNumber) +{ + if (sscanf(aBuf, "%d", &aNumber) > 0) + return true; + else + return false; +} + +bool DR_State::IsWhiteSpace(int c) { + return (c == ' ') || (c == '\t') || (c == '\n') || (c == '\r'); +} + +bool DR_State::GetToken(FILE* aFile, + char* aBuf, + size_t aBufSize) +{ + bool haveToken = false; + aBuf[0] = 0; + // get the 1st non whitespace char + int c = -1; + for (c = getc(aFile); (c > 0) && IsWhiteSpace(c); c = getc(aFile)) { + } + + if (c > 0) { + haveToken = true; + aBuf[0] = c; + // get everything up to the next whitespace char + size_t cX; + for (cX = 1; cX + 1 < aBufSize ; cX++) { + c = getc(aFile); + if (c < 0) { // EOF + ungetc(' ', aFile); + break; + } + else { + if (IsWhiteSpace(c)) { + break; + } + else { + aBuf[cX] = c; + } + } + } + aBuf[cX] = 0; + } + return haveToken; +} + +DR_Rule* DR_State::ParseRule(FILE* aFile) +{ + char buf[128]; + int32_t doDisplay; + DR_Rule* rule = nullptr; + while (GetToken(aFile, buf, sizeof(buf))) { + if (GetNumber(buf, doDisplay)) { + if (rule) { + rule->mDisplay = !!doDisplay; + break; + } + else { + printf("unexpected token - %s \n", buf); + } + } + else { + if (!rule) { + rule = new DR_Rule; + } + if (strcmp(buf, "*") == 0) { + rule->AddPart(nullptr); + } + else { + DR_FrameTypeInfo* info = GetFrameTypeInfo(buf); + if (info) { + rule->AddPart(info->mType); + } + else { + printf("invalid frame type - %s \n", buf); + } + } + } + } + return rule; +} + +void DR_State::AddRule(nsTArray<DR_Rule*>& aRules, + DR_Rule& aRule) +{ + int32_t numRules = aRules.Length(); + for (int32_t ruleX = 0; ruleX < numRules; ruleX++) { + DR_Rule* rule = aRules.ElementAt(ruleX); + NS_ASSERTION(rule, "program error"); + if (aRule.mLength > rule->mLength) { + aRules.InsertElementAt(ruleX, &aRule); + return; + } + } + aRules.AppendElement(&aRule); +} + +void DR_State::ParseRulesFile() +{ + char* path = PR_GetEnv("GECKO_DISPLAY_REFLOW_RULES_FILE"); + if (path) { + FILE* inFile = fopen(path, "r"); + if (inFile) { + for (DR_Rule* rule = ParseRule(inFile); rule; rule = ParseRule(inFile)) { + if (rule->mTarget) { + nsIAtom* fType = rule->mTarget->mFrameType; + if (fType) { + DR_FrameTypeInfo* info = GetFrameTypeInfo(fType); + if (info) { + AddRule(info->mRules, *rule); + } + } + else { + AddRule(mWildRules, *rule); + } + mActive = true; + } + } + + fclose(inFile); + } + } +} + + +void DR_State::AddFrameTypeInfo(nsIAtom* aFrameType, + const char* aFrameNameAbbrev, + const char* aFrameName) +{ + mFrameTypeTable.AppendElement(DR_FrameTypeInfo(aFrameType, aFrameNameAbbrev, aFrameName)); +} + +DR_FrameTypeInfo* DR_State::GetFrameTypeInfo(nsIAtom* aFrameType) +{ + int32_t numEntries = mFrameTypeTable.Length(); + NS_ASSERTION(numEntries != 0, "empty FrameTypeTable"); + for (int32_t i = 0; i < numEntries; i++) { + DR_FrameTypeInfo& info = mFrameTypeTable.ElementAt(i); + if (info.mType == aFrameType) { + return &info; + } + } + return &mFrameTypeTable.ElementAt(numEntries - 1); // return unknown frame type +} + +DR_FrameTypeInfo* DR_State::GetFrameTypeInfo(char* aFrameName) +{ + int32_t numEntries = mFrameTypeTable.Length(); + NS_ASSERTION(numEntries != 0, "empty FrameTypeTable"); + for (int32_t i = 0; i < numEntries; i++) { + DR_FrameTypeInfo& info = mFrameTypeTable.ElementAt(i); + if ((strcmp(aFrameName, info.mName) == 0) || (strcmp(aFrameName, info.mNameAbbrev) == 0)) { + return &info; + } + } + return &mFrameTypeTable.ElementAt(numEntries - 1); // return unknown frame type +} + +void DR_State::InitFrameTypeTable() +{ + AddFrameTypeInfo(nsGkAtoms::blockFrame, "block", "block"); + AddFrameTypeInfo(nsGkAtoms::brFrame, "br", "br"); + AddFrameTypeInfo(nsGkAtoms::bulletFrame, "bullet", "bullet"); + AddFrameTypeInfo(nsGkAtoms::colorControlFrame, "color", "colorControl"); + AddFrameTypeInfo(nsGkAtoms::gfxButtonControlFrame, "button", "gfxButtonControl"); + AddFrameTypeInfo(nsGkAtoms::HTMLButtonControlFrame, "HTMLbutton", "HTMLButtonControl"); + AddFrameTypeInfo(nsGkAtoms::HTMLCanvasFrame, "HTMLCanvas","HTMLCanvas"); + AddFrameTypeInfo(nsGkAtoms::subDocumentFrame, "subdoc", "subDocument"); + AddFrameTypeInfo(nsGkAtoms::imageFrame, "img", "image"); + AddFrameTypeInfo(nsGkAtoms::inlineFrame, "inline", "inline"); + AddFrameTypeInfo(nsGkAtoms::letterFrame, "letter", "letter"); + AddFrameTypeInfo(nsGkAtoms::lineFrame, "line", "line"); + AddFrameTypeInfo(nsGkAtoms::listControlFrame, "select", "select"); + AddFrameTypeInfo(nsGkAtoms::objectFrame, "obj", "object"); + AddFrameTypeInfo(nsGkAtoms::pageFrame, "page", "page"); + AddFrameTypeInfo(nsGkAtoms::placeholderFrame, "place", "placeholder"); + AddFrameTypeInfo(nsGkAtoms::canvasFrame, "canvas", "canvas"); + AddFrameTypeInfo(nsGkAtoms::rootFrame, "root", "root"); + AddFrameTypeInfo(nsGkAtoms::scrollFrame, "scroll", "scroll"); + AddFrameTypeInfo(nsGkAtoms::tableCellFrame, "cell", "tableCell"); + AddFrameTypeInfo(nsGkAtoms::bcTableCellFrame, "bcCell", "bcTableCell"); + AddFrameTypeInfo(nsGkAtoms::tableColFrame, "col", "tableCol"); + AddFrameTypeInfo(nsGkAtoms::tableColGroupFrame, "colG", "tableColGroup"); + AddFrameTypeInfo(nsGkAtoms::tableFrame, "tbl", "table"); + AddFrameTypeInfo(nsGkAtoms::tableWrapperFrame, "tblW", "tableWrapper"); + AddFrameTypeInfo(nsGkAtoms::tableRowGroupFrame, "rowG", "tableRowGroup"); + AddFrameTypeInfo(nsGkAtoms::tableRowFrame, "row", "tableRow"); + AddFrameTypeInfo(nsGkAtoms::textInputFrame, "textCtl", "textInput"); + AddFrameTypeInfo(nsGkAtoms::textFrame, "text", "text"); + AddFrameTypeInfo(nsGkAtoms::viewportFrame, "VP", "viewport"); +#ifdef MOZ_XUL + AddFrameTypeInfo(nsGkAtoms::XULLabelFrame, "XULLabel", "XULLabel"); + AddFrameTypeInfo(nsGkAtoms::boxFrame, "Box", "Box"); + AddFrameTypeInfo(nsGkAtoms::sliderFrame, "Slider", "Slider"); + AddFrameTypeInfo(nsGkAtoms::popupSetFrame, "PopupSet", "PopupSet"); +#endif + AddFrameTypeInfo(nullptr, "unknown", "unknown"); +} + + +void DR_State::DisplayFrameTypeInfo(nsIFrame* aFrame, + int32_t aIndent) +{ + DR_FrameTypeInfo* frameTypeInfo = GetFrameTypeInfo(aFrame->GetType()); + if (frameTypeInfo) { + for (int32_t i = 0; i < aIndent; i++) { + printf(" "); + } + if(!strcmp(frameTypeInfo->mNameAbbrev, "unknown")) { + if (aFrame) { + nsAutoString name; + aFrame->GetFrameName(name); + printf("%s %p ", NS_LossyConvertUTF16toASCII(name).get(), (void*)aFrame); + } + else { + printf("%s %p ", frameTypeInfo->mNameAbbrev, (void*)aFrame); + } + } + else { + printf("%s %p ", frameTypeInfo->mNameAbbrev, (void*)aFrame); + } + } +} + +bool DR_State::RuleMatches(DR_Rule& aRule, + DR_FrameTreeNode& aNode) +{ + NS_ASSERTION(aRule.mTarget, "program error"); + + DR_RulePart* rulePart; + DR_FrameTreeNode* parentNode; + for (rulePart = aRule.mTarget->mNext, parentNode = aNode.mParent; + rulePart && parentNode; + rulePart = rulePart->mNext, parentNode = parentNode->mParent) { + if (rulePart->mFrameType) { + if (parentNode->mFrame) { + if (rulePart->mFrameType != parentNode->mFrame->GetType()) { + return false; + } + } + else NS_ASSERTION(false, "program error"); + } + // else wild card match + } + return true; +} + +void DR_State::FindMatchingRule(DR_FrameTreeNode& aNode) +{ + if (!aNode.mFrame) { + NS_ASSERTION(false, "invalid DR_FrameTreeNode \n"); + return; + } + + bool matchingRule = false; + + DR_FrameTypeInfo* info = GetFrameTypeInfo(aNode.mFrame->GetType()); + NS_ASSERTION(info, "program error"); + int32_t numRules = info->mRules.Length(); + for (int32_t ruleX = 0; ruleX < numRules; ruleX++) { + DR_Rule* rule = info->mRules.ElementAt(ruleX); + if (rule && RuleMatches(*rule, aNode)) { + aNode.mDisplay = rule->mDisplay; + matchingRule = true; + break; + } + } + if (!matchingRule) { + int32_t numWildRules = mWildRules.Length(); + for (int32_t ruleX = 0; ruleX < numWildRules; ruleX++) { + DR_Rule* rule = mWildRules.ElementAt(ruleX); + if (rule && RuleMatches(*rule, aNode)) { + aNode.mDisplay = rule->mDisplay; + break; + } + } + } +} + +DR_FrameTreeNode* DR_State::CreateTreeNode(nsIFrame* aFrame, + const ReflowInput* aReflowInput) +{ + // find the frame of the parent reflow state (usually just the parent of aFrame) + nsIFrame* parentFrame; + if (aReflowInput) { + const ReflowInput* parentRI = aReflowInput->mParentReflowInput; + parentFrame = (parentRI) ? parentRI->mFrame : nullptr; + } else { + parentFrame = aFrame->GetParent(); + } + + // find the parent tree node leaf + DR_FrameTreeNode* parentNode = nullptr; + + DR_FrameTreeNode* lastLeaf = nullptr; + if(mFrameTreeLeaves.Length()) + lastLeaf = mFrameTreeLeaves.ElementAt(mFrameTreeLeaves.Length() - 1); + if (lastLeaf) { + for (parentNode = lastLeaf; parentNode && (parentNode->mFrame != parentFrame); parentNode = parentNode->mParent) { + } + } + DR_FrameTreeNode* newNode = new DR_FrameTreeNode(aFrame, parentNode); + FindMatchingRule(*newNode); + + newNode->mIndent = mIndent; + if (newNode->mDisplay || mIndentUndisplayedFrames) { + ++mIndent; + } + + if (lastLeaf && (lastLeaf == parentNode)) { + mFrameTreeLeaves.RemoveElementAt(mFrameTreeLeaves.Length() - 1); + } + mFrameTreeLeaves.AppendElement(newNode); + mCount++; + + return newNode; +} + +void DR_State::PrettyUC(nscoord aSize, + char* aBuf, + int aBufSize) +{ + if (NS_UNCONSTRAINEDSIZE == aSize) { + strcpy(aBuf, "UC"); + } + else { + if ((nscoord)0xdeadbeefU == aSize) + { + strcpy(aBuf, "deadbeef"); + } + else { + snprintf(aBuf, aBufSize, "%d", aSize); + } + } +} + +void DR_State::PrintMargin(const char *tag, const nsMargin* aMargin) +{ + if (aMargin) { + char t[16], r[16], b[16], l[16]; + PrettyUC(aMargin->top, t, 16); + PrettyUC(aMargin->right, r, 16); + PrettyUC(aMargin->bottom, b, 16); + PrettyUC(aMargin->left, l, 16); + printf(" %s=%s,%s,%s,%s", tag, t, r, b, l); + } else { + // use %p here for consistency with other null-pointer printouts + printf(" %s=%p", tag, (void*)aMargin); + } +} + +void DR_State::DeleteTreeNode(DR_FrameTreeNode& aNode) +{ + mFrameTreeLeaves.RemoveElement(&aNode); + int32_t numLeaves = mFrameTreeLeaves.Length(); + if ((0 == numLeaves) || (aNode.mParent != mFrameTreeLeaves.ElementAt(numLeaves - 1))) { + mFrameTreeLeaves.AppendElement(aNode.mParent); + } + + if (aNode.mDisplay || mIndentUndisplayedFrames) { + --mIndent; + } + // delete the tree node + delete &aNode; +} + +static void +CheckPixelError(nscoord aSize, + int32_t aPixelToTwips) +{ + if (NS_UNCONSTRAINEDSIZE != aSize) { + if ((aSize % aPixelToTwips) > 0) { + printf("VALUE %d is not a whole pixel \n", aSize); + } + } +} + +static void DisplayReflowEnterPrint(nsPresContext* aPresContext, + nsIFrame* aFrame, + const ReflowInput& aReflowInput, + DR_FrameTreeNode& aTreeNode, + bool aChanged) +{ + if (aTreeNode.mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, aTreeNode.mIndent); + + char width[16]; + char height[16]; + + DR_state->PrettyUC(aReflowInput.AvailableWidth(), width, 16); + DR_state->PrettyUC(aReflowInput.AvailableHeight(), height, 16); + printf("Reflow a=%s,%s ", width, height); + + DR_state->PrettyUC(aReflowInput.ComputedWidth(), width, 16); + DR_state->PrettyUC(aReflowInput.ComputedHeight(), height, 16); + printf("c=%s,%s ", width, height); + + if (aFrame->GetStateBits() & NS_FRAME_IS_DIRTY) + printf("dirty "); + + if (aFrame->GetStateBits() & NS_FRAME_HAS_DIRTY_CHILDREN) + printf("dirty-children "); + + if (aReflowInput.mFlags.mSpecialBSizeReflow) + printf("special-bsize "); + + if (aReflowInput.IsHResize()) + printf("h-resize "); + + if (aReflowInput.IsVResize()) + printf("v-resize "); + + nsIFrame* inFlow = aFrame->GetPrevInFlow(); + if (inFlow) { + printf("pif=%p ", (void*)inFlow); + } + inFlow = aFrame->GetNextInFlow(); + if (inFlow) { + printf("nif=%p ", (void*)inFlow); + } + if (aChanged) + printf("CHANGED \n"); + else + printf("cnt=%d \n", DR_state->mCount); + if (DR_state->mDisplayPixelErrors) { + int32_t p2t = aPresContext->AppUnitsPerDevPixel(); + CheckPixelError(aReflowInput.AvailableWidth(), p2t); + CheckPixelError(aReflowInput.AvailableHeight(), p2t); + CheckPixelError(aReflowInput.ComputedWidth(), p2t); + CheckPixelError(aReflowInput.ComputedHeight(), p2t); + } + } +} + +void* nsFrame::DisplayReflowEnter(nsPresContext* aPresContext, + nsIFrame* aFrame, + const ReflowInput& aReflowInput) +{ + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + NS_ASSERTION(aFrame, "invalid call"); + + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, &aReflowInput); + if (treeNode) { + DisplayReflowEnterPrint(aPresContext, aFrame, aReflowInput, *treeNode, false); + } + return treeNode; +} + +void* nsFrame::DisplayLayoutEnter(nsIFrame* aFrame) +{ + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + NS_ASSERTION(aFrame, "invalid call"); + + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); + if (treeNode && treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + printf("XULLayout\n"); + } + return treeNode; +} + +void* nsFrame::DisplayIntrinsicISizeEnter(nsIFrame* aFrame, + const char* aType) +{ + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + NS_ASSERTION(aFrame, "invalid call"); + + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); + if (treeNode && treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + printf("Get%sWidth\n", aType); + } + return treeNode; +} + +void* nsFrame::DisplayIntrinsicSizeEnter(nsIFrame* aFrame, + const char* aType) +{ + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + NS_ASSERTION(aFrame, "invalid call"); + + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); + if (treeNode && treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + printf("Get%sSize\n", aType); + } + return treeNode; +} + +void nsFrame::DisplayReflowExit(nsPresContext* aPresContext, + nsIFrame* aFrame, + ReflowOutput& aMetrics, + nsReflowStatus aStatus, + void* aFrameTreeNode) +{ + if (!DR_state->mActive) return; + + NS_ASSERTION(aFrame, "DisplayReflowExit - invalid call"); + if (!aFrameTreeNode) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + + char width[16]; + char height[16]; + char x[16]; + char y[16]; + DR_state->PrettyUC(aMetrics.Width(), width, 16); + DR_state->PrettyUC(aMetrics.Height(), height, 16); + printf("Reflow d=%s,%s", width, height); + + if (!NS_FRAME_IS_FULLY_COMPLETE(aStatus)) { + printf(" status=0x%x", aStatus); + } + if (aFrame->HasOverflowAreas()) { + DR_state->PrettyUC(aMetrics.VisualOverflow().x, x, 16); + DR_state->PrettyUC(aMetrics.VisualOverflow().y, y, 16); + DR_state->PrettyUC(aMetrics.VisualOverflow().width, width, 16); + DR_state->PrettyUC(aMetrics.VisualOverflow().height, height, 16); + printf(" vis-o=(%s,%s) %s x %s", x, y, width, height); + + nsRect storedOverflow = aFrame->GetVisualOverflowRect(); + DR_state->PrettyUC(storedOverflow.x, x, 16); + DR_state->PrettyUC(storedOverflow.y, y, 16); + DR_state->PrettyUC(storedOverflow.width, width, 16); + DR_state->PrettyUC(storedOverflow.height, height, 16); + printf(" vis-sto=(%s,%s) %s x %s", x, y, width, height); + + DR_state->PrettyUC(aMetrics.ScrollableOverflow().x, x, 16); + DR_state->PrettyUC(aMetrics.ScrollableOverflow().y, y, 16); + DR_state->PrettyUC(aMetrics.ScrollableOverflow().width, width, 16); + DR_state->PrettyUC(aMetrics.ScrollableOverflow().height, height, 16); + printf(" scr-o=(%s,%s) %s x %s", x, y, width, height); + + storedOverflow = aFrame->GetScrollableOverflowRect(); + DR_state->PrettyUC(storedOverflow.x, x, 16); + DR_state->PrettyUC(storedOverflow.y, y, 16); + DR_state->PrettyUC(storedOverflow.width, width, 16); + DR_state->PrettyUC(storedOverflow.height, height, 16); + printf(" scr-sto=(%s,%s) %s x %s", x, y, width, height); + } + printf("\n"); + if (DR_state->mDisplayPixelErrors) { + int32_t p2t = aPresContext->AppUnitsPerDevPixel(); + CheckPixelError(aMetrics.Width(), p2t); + CheckPixelError(aMetrics.Height(), p2t); + } + } + DR_state->DeleteTreeNode(*treeNode); +} + +void nsFrame::DisplayLayoutExit(nsIFrame* aFrame, + void* aFrameTreeNode) +{ + if (!DR_state->mActive) return; + + NS_ASSERTION(aFrame, "non-null frame required"); + if (!aFrameTreeNode) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + nsRect rect = aFrame->GetRect(); + printf("XULLayout=%d,%d,%d,%d\n", rect.x, rect.y, rect.width, rect.height); + } + DR_state->DeleteTreeNode(*treeNode); +} + +void nsFrame::DisplayIntrinsicISizeExit(nsIFrame* aFrame, + const char* aType, + nscoord aResult, + void* aFrameTreeNode) +{ + if (!DR_state->mActive) return; + + NS_ASSERTION(aFrame, "non-null frame required"); + if (!aFrameTreeNode) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + char width[16]; + DR_state->PrettyUC(aResult, width, 16); + printf("Get%sWidth=%s\n", aType, width); + } + DR_state->DeleteTreeNode(*treeNode); +} + +void nsFrame::DisplayIntrinsicSizeExit(nsIFrame* aFrame, + const char* aType, + nsSize aResult, + void* aFrameTreeNode) +{ + if (!DR_state->mActive) return; + + NS_ASSERTION(aFrame, "non-null frame required"); + if (!aFrameTreeNode) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aFrameTreeNode; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + + char width[16]; + char height[16]; + DR_state->PrettyUC(aResult.width, width, 16); + DR_state->PrettyUC(aResult.height, height, 16); + printf("Get%sSize=%s,%s\n", aType, width, height); + } + DR_state->DeleteTreeNode(*treeNode); +} + +/* static */ void +nsFrame::DisplayReflowStartup() +{ + DR_state = new DR_State(); +} + +/* static */ void +nsFrame::DisplayReflowShutdown() +{ + delete DR_state; + DR_state = nullptr; +} + +void DR_cookie::Change() const +{ + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)mValue; + if (treeNode && treeNode->mDisplay) { + DisplayReflowEnterPrint(mPresContext, mFrame, mReflowInput, *treeNode, true); + } +} + +/* static */ void* +ReflowInput::DisplayInitConstraintsEnter(nsIFrame* aFrame, + ReflowInput* aState, + nscoord aContainingBlockWidth, + nscoord aContainingBlockHeight, + const nsMargin* aBorder, + const nsMargin* aPadding) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, aState); + if (treeNode && treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + + printf("InitConstraints parent=%p", + (void*)aState->mParentReflowInput); + + char width[16]; + char height[16]; + + DR_state->PrettyUC(aContainingBlockWidth, width, 16); + DR_state->PrettyUC(aContainingBlockHeight, height, 16); + printf(" cb=%s,%s", width, height); + + DR_state->PrettyUC(aState->AvailableWidth(), width, 16); + DR_state->PrettyUC(aState->AvailableHeight(), height, 16); + printf(" as=%s,%s", width, height); + + DR_state->PrintMargin("b", aBorder); + DR_state->PrintMargin("p", aPadding); + putchar('\n'); + } + return treeNode; +} + +/* static */ void +ReflowInput::DisplayInitConstraintsExit(nsIFrame* aFrame, + ReflowInput* aState, + void* aValue) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mActive) return; + if (!aValue) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aValue; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + char cmiw[16], cw[16], cmxw[16], cmih[16], ch[16], cmxh[16]; + DR_state->PrettyUC(aState->ComputedMinWidth(), cmiw, 16); + DR_state->PrettyUC(aState->ComputedWidth(), cw, 16); + DR_state->PrettyUC(aState->ComputedMaxWidth(), cmxw, 16); + DR_state->PrettyUC(aState->ComputedMinHeight(), cmih, 16); + DR_state->PrettyUC(aState->ComputedHeight(), ch, 16); + DR_state->PrettyUC(aState->ComputedMaxHeight(), cmxh, 16); + printf("InitConstraints= cw=(%s <= %s <= %s) ch=(%s <= %s <= %s)", + cmiw, cw, cmxw, cmih, ch, cmxh); + DR_state->PrintMargin("co", &aState->ComputedPhysicalOffsets()); + putchar('\n'); + } + DR_state->DeleteTreeNode(*treeNode); +} + + +/* static */ void* +SizeComputationInput::DisplayInitOffsetsEnter(nsIFrame* aFrame, + SizeComputationInput* aState, + const LogicalSize& aPercentBasis, + const nsMargin* aBorder, + const nsMargin* aPadding) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + // aState is not necessarily a ReflowInput + DR_FrameTreeNode* treeNode = DR_state->CreateTreeNode(aFrame, nullptr); + if (treeNode && treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + + char horizPctBasisStr[16]; + char vertPctBasisStr[16]; + WritingMode wm = aState->GetWritingMode(); + DR_state->PrettyUC(aPercentBasis.ISize(wm), horizPctBasisStr, 16); + DR_state->PrettyUC(aPercentBasis.BSize(wm), vertPctBasisStr, 16); + printf("InitOffsets pct_basis=%s,%s", horizPctBasisStr, vertPctBasisStr); + + DR_state->PrintMargin("b", aBorder); + DR_state->PrintMargin("p", aPadding); + putchar('\n'); + } + return treeNode; +} + +/* static */ void +SizeComputationInput::DisplayInitOffsetsExit(nsIFrame* aFrame, + SizeComputationInput* aState, + void* aValue) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mActive) return; + if (!aValue) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aValue; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + printf("InitOffsets="); + DR_state->PrintMargin("m", &aState->ComputedPhysicalMargin()); + DR_state->PrintMargin("p", &aState->ComputedPhysicalPadding()); + DR_state->PrintMargin("p+b", &aState->ComputedPhysicalBorderPadding()); + putchar('\n'); + } + DR_state->DeleteTreeNode(*treeNode); +} + +/* static */ void* +ReflowInput::DisplayInitFrameTypeEnter(nsIFrame* aFrame, + ReflowInput* aState) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mInited) DR_state->Init(); + if (!DR_state->mActive) return nullptr; + + // we don't print anything here + return DR_state->CreateTreeNode(aFrame, aState); +} + +/* static */ void +ReflowInput::DisplayInitFrameTypeExit(nsIFrame* aFrame, + ReflowInput* aState, + void* aValue) +{ + NS_PRECONDITION(aFrame, "non-null frame required"); + NS_PRECONDITION(aState, "non-null state required"); + + if (!DR_state->mActive) return; + if (!aValue) return; + + DR_FrameTreeNode* treeNode = (DR_FrameTreeNode*)aValue; + if (treeNode->mDisplay) { + DR_state->DisplayFrameTypeInfo(aFrame, treeNode->mIndent); + printf("InitFrameType"); + + const nsStyleDisplay *disp = aState->mStyleDisplay; + + if (aFrame->GetStateBits() & NS_FRAME_OUT_OF_FLOW) + printf(" out-of-flow"); + if (aFrame->GetPrevInFlow()) + printf(" prev-in-flow"); + if (aFrame->IsAbsolutelyPositioned()) + printf(" abspos"); + if (aFrame->IsFloating()) + printf(" float"); + + // This array must exactly match the StyleDisplay enum. + const char *const displayTypes[] = { + "none", "block", "inline", "inline-block", "list-item", "table", + "inline-table", "table-row-group", "table-column", "table-column", + "table-column-group", "table-header-group", "table-footer-group", + "table-row", "table-cell", "table-caption", "flex", "inline-flex", + "grid", "inline-grid", "ruby", "ruby-base", "ruby-base-container", + "ruby-text", "ruby-text-container", "contents", "-webkit-box", + "-webkit-inline-box", "box", "inline-box", +#ifdef MOZ_XUL + "grid", "inline-grid", "grid-group", "grid-line", "stack", + "inline-stack", "deck", "groupbox", "popup", +#endif + }; + const uint32_t display = static_cast<uint32_t>(disp->mDisplay); + if (display >= ArrayLength(displayTypes)) + printf(" display=%u", display); + else + printf(" display=%s", displayTypes[display]); + + // This array must exactly match the NS_CSS_FRAME_TYPE constants. + const char *const cssFrameTypes[] = { + "unknown", "inline", "block", "floating", "absolute", "internal-table" + }; + nsCSSFrameType bareType = NS_FRAME_GET_TYPE(aState->mFrameType); + bool repNoBlock = NS_FRAME_IS_REPLACED_NOBLOCK(aState->mFrameType); + bool repBlock = NS_FRAME_IS_REPLACED_CONTAINS_BLOCK(aState->mFrameType); + + if (bareType >= ArrayLength(cssFrameTypes)) { + printf(" result=type %u", bareType); + } else { + printf(" result=%s", cssFrameTypes[bareType]); + } + printf("%s%s\n", repNoBlock ? " +rep" : "", repBlock ? " +repBlk" : ""); + } + DR_state->DeleteTreeNode(*treeNode); +} + +#endif +// End Display Reflow + +#endif |