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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /layout/generic/nsCanvasFrame.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'layout/generic/nsCanvasFrame.cpp')
-rw-r--r-- | layout/generic/nsCanvasFrame.cpp | 744 |
1 files changed, 744 insertions, 0 deletions
diff --git a/layout/generic/nsCanvasFrame.cpp b/layout/generic/nsCanvasFrame.cpp new file mode 100644 index 000000000..70a2117cf --- /dev/null +++ b/layout/generic/nsCanvasFrame.cpp @@ -0,0 +1,744 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* rendering object that goes directly inside the document's scrollbars */ + +#include "nsCanvasFrame.h" + +#include "AccessibleCaretEventHub.h" +#include "gfxUtils.h" +#include "nsContainerFrame.h" +#include "nsCSSRendering.h" +#include "nsPresContext.h" +#include "nsStyleContext.h" +#include "nsRenderingContext.h" +#include "nsGkAtoms.h" +#include "nsPresShell.h" +#include "nsIPresShell.h" +#include "nsDisplayList.h" +#include "nsCSSFrameConstructor.h" +#include "nsFrameManager.h" +#include "gfxPlatform.h" +#include "nsPrintfCString.h" +#include "mozilla/dom/AnonymousContent.h" +// for focus +#include "nsIScrollableFrame.h" +#ifdef DEBUG_CANVAS_FOCUS +#include "nsIDocShell.h" +#endif + +//#define DEBUG_CANVAS_FOCUS + +using namespace mozilla; +using namespace mozilla::dom; +using namespace mozilla::layout; +using namespace mozilla::gfx; + +nsCanvasFrame* +NS_NewCanvasFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) +{ + return new (aPresShell) nsCanvasFrame(aContext); +} + +NS_IMPL_FRAMEARENA_HELPERS(nsCanvasFrame) + +NS_QUERYFRAME_HEAD(nsCanvasFrame) + NS_QUERYFRAME_ENTRY(nsCanvasFrame) + NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator) +NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame) + +void +nsCanvasFrame::ShowCustomContentContainer() +{ + if (mCustomContentContainer) { + mCustomContentContainer->UnsetAttr(kNameSpaceID_None, nsGkAtoms::hidden, true); + } +} + +void +nsCanvasFrame::HideCustomContentContainer() +{ + if (mCustomContentContainer) { + mCustomContentContainer->SetAttr(kNameSpaceID_None, nsGkAtoms::hidden, + NS_LITERAL_STRING("true"), + true); + } +} + +nsresult +nsCanvasFrame::CreateAnonymousContent(nsTArray<ContentInfo>& aElements) +{ + if (!mContent) { + return NS_OK; + } + + nsCOMPtr<nsIDocument> doc = mContent->OwnerDoc(); + nsresult rv = NS_OK; + + // Create the custom content container. + mCustomContentContainer = doc->CreateHTMLElement(nsGkAtoms::div); +#ifdef DEBUG + // We restyle our mCustomContentContainer, even though it's root anonymous + // content. Normally that's not OK because the frame constructor doesn't know + // how to order the frame tree in such cases, but we make this work for this + // particular case, so it's OK. + mCustomContentContainer->SetProperty(nsGkAtoms::restylableAnonymousNode, + reinterpret_cast<void*>(true)); +#endif // DEBUG + + aElements.AppendElement(mCustomContentContainer); + + // XXX add :moz-native-anonymous or will that be automatically set? + rv = mCustomContentContainer->SetAttr(kNameSpaceID_None, nsGkAtoms::_class, + NS_LITERAL_STRING("moz-custom-content-container"), + true); + NS_ENSURE_SUCCESS(rv, rv); + + // Append all existing AnonymousContent nodes stored at document level if any. + size_t len = doc->GetAnonymousContents().Length(); + for (size_t i = 0; i < len; ++i) { + nsCOMPtr<Element> node = doc->GetAnonymousContents()[i]->GetContentNode(); + mCustomContentContainer->AppendChildTo(node->AsContent(), true); + } + + // Only create a frame for mCustomContentContainer if it has some children. + if (len == 0) { + HideCustomContentContainer(); + } + + RefPtr<AccessibleCaretEventHub> eventHub = + PresContext()->GetPresShell()->GetAccessibleCaretEventHub(); + if (eventHub) { + // AccessibleCaret will insert anonymous caret elements. + eventHub->Init(); + } + + return NS_OK; +} + +void +nsCanvasFrame::AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements, uint32_t aFilter) +{ + aElements.AppendElement(mCustomContentContainer); +} + +void +nsCanvasFrame::DestroyFrom(nsIFrame* aDestructRoot) +{ + nsIScrollableFrame* sf = + PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable(); + if (sf) { + sf->RemoveScrollPositionListener(this); + } + + // Elements inserted in the custom content container have the same lifetime as + // the document, so before destroying the container, make sure to keep a clone + // of each of them at document level so they can be re-appended on reframe. + if (mCustomContentContainer) { + nsCOMPtr<nsIDocument> doc = mContent->OwnerDoc(); + ErrorResult rv; + + nsTArray<RefPtr<mozilla::dom::AnonymousContent>>& docAnonContents = + doc->GetAnonymousContents(); + for (size_t i = 0, len = docAnonContents.Length(); i < len; ++i) { + AnonymousContent* content = docAnonContents[i]; + nsCOMPtr<nsINode> clonedElement = content->GetContentNode()->CloneNode(true, rv); + content->SetContentNode(clonedElement->AsElement()); + } + } + nsContentUtils::DestroyAnonymousContent(&mCustomContentContainer); + + nsContainerFrame::DestroyFrom(aDestructRoot); +} + +void +nsCanvasFrame::ScrollPositionWillChange(nscoord aX, nscoord aY) +{ + if (mDoPaintFocus) { + mDoPaintFocus = false; + PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree(); + } +} + +NS_IMETHODIMP +nsCanvasFrame::SetHasFocus(bool aHasFocus) +{ + if (mDoPaintFocus != aHasFocus) { + mDoPaintFocus = aHasFocus; + PresContext()->FrameManager()->GetRootFrame()->InvalidateFrameSubtree(); + + if (!mAddedScrollPositionListener) { + nsIScrollableFrame* sf = + PresContext()->GetPresShell()->GetRootScrollFrameAsScrollable(); + if (sf) { + sf->AddScrollPositionListener(this); + mAddedScrollPositionListener = true; + } + } + } + return NS_OK; +} + +#ifdef DEBUG +void +nsCanvasFrame::SetInitialChildList(ChildListID aListID, + nsFrameList& aChildList) +{ + NS_ASSERTION(aListID != kPrincipalList || + aChildList.IsEmpty() || aChildList.OnlyChild(), + "Primary child list can have at most one frame in it"); + nsContainerFrame::SetInitialChildList(aListID, aChildList); +} + +void +nsCanvasFrame::AppendFrames(ChildListID aListID, + nsFrameList& aFrameList) +{ + MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list"); + if (!mFrames.IsEmpty()) { + for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) { + // We only allow native anonymous child frames to be in principal child + // list in canvas frame. + MOZ_ASSERT(e.get()->GetContent()->IsInNativeAnonymousSubtree(), + "invalid child list"); + } + } + nsFrame::VerifyDirtyBitSet(aFrameList); + nsContainerFrame::AppendFrames(aListID, aFrameList); +} + +void +nsCanvasFrame::InsertFrames(ChildListID aListID, + nsIFrame* aPrevFrame, + nsFrameList& aFrameList) +{ + // Because we only support a single child frame inserting is the same + // as appending + MOZ_ASSERT(!aPrevFrame, "unexpected previous sibling frame"); + AppendFrames(aListID, aFrameList); +} + +void +nsCanvasFrame::RemoveFrame(ChildListID aListID, + nsIFrame* aOldFrame) +{ + MOZ_ASSERT(aListID == kPrincipalList, "unexpected child list"); + nsContainerFrame::RemoveFrame(aListID, aOldFrame); +} +#endif + +nsRect nsCanvasFrame::CanvasArea() const +{ + // Not clear which overflow rect we want here, but it probably doesn't + // matter. + nsRect result(GetVisualOverflowRect()); + + nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent()); + if (scrollableFrame) { + nsRect portRect = scrollableFrame->GetScrollPortRect(); + result.UnionRect(result, nsRect(nsPoint(0, 0), portRect.Size())); + } + return result; +} + +void +nsDisplayCanvasBackgroundColor::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + nsPoint offset = ToReferenceFrame(); + nsRect bgClipRect = frame->CanvasArea() + offset; + if (NS_GET_A(mColor) > 0) { + DrawTarget* drawTarget = aCtx->GetDrawTarget(); + int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel(); + Rect devPxRect = + NSRectToSnappedRect(bgClipRect, appUnitsPerDevPixel, *drawTarget); + drawTarget->FillRect(devPxRect, ColorPattern(ToDeviceColor(mColor))); + } +} + +#ifdef MOZ_DUMP_PAINTING +void +nsDisplayCanvasBackgroundColor::WriteDebugInfo(std::stringstream& aStream) +{ + aStream << " (rgba " + << (int)NS_GET_R(mColor) << "," + << (int)NS_GET_G(mColor) << "," + << (int)NS_GET_B(mColor) << "," + << (int)NS_GET_A(mColor) << ")"; +} +#endif + +#ifndef MOZ_GFX_OPTIMIZE_MOBILE +static void BlitSurface(DrawTarget* aDest, const gfxRect& aRect, DrawTarget* aSource) +{ + RefPtr<SourceSurface> source = aSource->Snapshot(); + aDest->DrawSurface(source, + Rect(aRect.x, aRect.y, aRect.width, aRect.height), + Rect(0, 0, aRect.width, aRect.height)); +} +#endif + +void +nsDisplayCanvasBackgroundImage::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + nsPoint offset = ToReferenceFrame(); + nsRect bgClipRect = frame->CanvasArea() + offset; + +#ifndef MOZ_GFX_OPTIMIZE_MOBILE + RefPtr<gfxContext> dest = aCtx->ThebesContext(); + gfxRect destRect; + if (IsSingleFixedPositionImage(aBuilder, bgClipRect, &destRect) && + aBuilder->IsPaintingToWindow() && !aBuilder->IsCompositingCheap() && + !dest->CurrentMatrix().HasNonIntegerTranslation()) { + // Snap image rectangle to nearest pixel boundaries. This is the right way + // to snap for this context, because we checked HasNonIntegerTranslation + // above. + destRect.Round(); + RefPtr<DrawTarget> dt = + Frame()->Properties().Get(nsIFrame::CachedBackgroundImageDT()); + DrawTarget* destDT = dest->GetDrawTarget(); + if (dt) { + BlitSurface(destDT, destRect, dt); + return; + } + + dt = destDT->CreateSimilarDrawTarget(IntSize::Ceil(destRect.width, + destRect.height), + SurfaceFormat::B8G8R8A8); + if (dt && dt->IsValid()) { + RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(ctx); // already checked draw target above + ctx->SetMatrix(ctx->CurrentMatrix().Translate(-destRect.x, -destRect.y)); + nsRenderingContext context(ctx); + PaintInternal(aBuilder, &context, bgClipRect, &bgClipRect); + BlitSurface(dest->GetDrawTarget(), destRect, dt); + frame->Properties().Set(nsIFrame::CachedBackgroundImageDT(), + dt.forget().take()); + return; + } + } +#endif + PaintInternal(aBuilder, aCtx, mVisibleRect, &bgClipRect); +} + +bool +nsDisplayCanvasBackgroundImage::IsSingleFixedPositionImage(nsDisplayListBuilder* aBuilder, + const nsRect& aClipRect, + gfxRect* aDestRect) +{ + if (!mBackgroundStyle) + return false; + + if (mBackgroundStyle->mImage.mLayers.Length() != 1) + return false; + + + nsPresContext* presContext = mFrame->PresContext(); + uint32_t flags = aBuilder->GetBackgroundPaintFlags(); + nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize()); + const nsStyleImageLayers::Layer &layer = mBackgroundStyle->mImage.mLayers[mLayer]; + + if (layer.mAttachment != NS_STYLE_IMAGELAYER_ATTACHMENT_FIXED) + return false; + + nsBackgroundLayerState state = + nsCSSRendering::PrepareImageLayer(presContext, mFrame, flags, + borderArea, aClipRect, layer); + + + // We only care about images here, not gradients. + if (!mIsRasterImage) + return false; + + int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel(); + *aDestRect = nsLayoutUtils::RectToGfxRect(state.mFillArea, appUnitsPerDevPixel); + + return true; +} + + +void +nsDisplayCanvasThemedBackground::Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) +{ + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + nsPoint offset = ToReferenceFrame(); + nsRect bgClipRect = frame->CanvasArea() + offset; + + PaintInternal(aBuilder, aCtx, mVisibleRect, &bgClipRect); +} + +/** + * A display item to paint the focus ring for the document. + * + * The only reason this can't use nsDisplayGeneric is overriding GetBounds. + */ +class nsDisplayCanvasFocus : public nsDisplayItem { +public: + nsDisplayCanvasFocus(nsDisplayListBuilder* aBuilder, nsCanvasFrame *aFrame) + : nsDisplayItem(aBuilder, aFrame) + { + MOZ_COUNT_CTOR(nsDisplayCanvasFocus); + } + virtual ~nsDisplayCanvasFocus() { + MOZ_COUNT_DTOR(nsDisplayCanvasFocus); + } + + virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, + bool* aSnap) override + { + *aSnap = false; + // This is an overestimate, but that's not a problem. + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + return frame->CanvasArea() + ToReferenceFrame(); + } + + virtual void Paint(nsDisplayListBuilder* aBuilder, + nsRenderingContext* aCtx) override + { + nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame); + frame->PaintFocus(aCtx->GetDrawTarget(), ToReferenceFrame()); + } + + NS_DISPLAY_DECL_NAME("CanvasFocus", TYPE_CANVAS_FOCUS) +}; + +void +nsCanvasFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, + const nsRect& aDirtyRect, + const nsDisplayListSet& aLists) +{ + if (GetPrevInFlow()) { + DisplayOverflowContainers(aBuilder, aDirtyRect, aLists); + } + + // Force a background to be shown. We may have a background propagated to us, + // in which case StyleBackground wouldn't have the right background + // and the code in nsFrame::DisplayBorderBackgroundOutline might not give us + // a background. + // We don't have any border or outline, and our background draws over + // the overflow area, so just add nsDisplayCanvasBackground instead of + // calling DisplayBorderBackgroundOutline. + if (IsVisibleForPainting(aBuilder)) { + nsStyleContext* bgSC; + const nsStyleBackground* bg = nullptr; + bool isThemed = IsThemed(); + if (!isThemed && nsCSSRendering::FindBackground(this, &bgSC)) { + bg = bgSC->StyleBackground(); + } + aLists.BorderBackground()->AppendNewToTop( + new (aBuilder) nsDisplayCanvasBackgroundColor(aBuilder, this)); + + if (isThemed) { + aLists.BorderBackground()->AppendNewToTop( + new (aBuilder) nsDisplayCanvasThemedBackground(aBuilder, this)); + return; + } + + if (!bg) { + return; + } + + const DisplayItemScrollClip* scrollClip = + aBuilder->ClipState().GetCurrentInnermostScrollClip(); + + bool needBlendContainer = false; + + // Create separate items for each background layer. + const nsStyleImageLayers& layers = bg->mImage; + NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, layers) { + if (layers.mLayers[i].mImage.IsEmpty()) { + continue; + } + if (layers.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) { + needBlendContainer = true; + } + + nsDisplayList thisItemList; + nsDisplayCanvasBackgroundImage* bgItem = + new (aBuilder) nsDisplayCanvasBackgroundImage(aBuilder, this, i, bg); + if (bgItem->ShouldFixToViewport(aBuilder)) { + thisItemList.AppendNewToTop( + nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, this, bgItem, i)); + } else { + thisItemList.AppendNewToTop(bgItem); + } + + if (layers.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) { + thisItemList.AppendNewToTop( + new (aBuilder) nsDisplayBlendMode(aBuilder, this, &thisItemList, + layers.mLayers[i].mBlendMode, + scrollClip, i + 1)); + } + aLists.BorderBackground()->AppendToTop(&thisItemList); + } + + if (needBlendContainer) { + aLists.BorderBackground()->AppendNewToTop( + nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, this, + aLists.BorderBackground(), + scrollClip)); + } + } + + for (nsIFrame* kid : PrincipalChildList()) { + // Put our child into its own pseudo-stack. + BuildDisplayListForChild(aBuilder, kid, aDirtyRect, aLists); + } + +#ifdef DEBUG_CANVAS_FOCUS + nsCOMPtr<nsIContent> focusContent; + aPresContext->EventStateManager()-> + GetFocusedContent(getter_AddRefs(focusContent)); + + bool hasFocus = false; + nsCOMPtr<nsISupports> container; + aPresContext->GetContainer(getter_AddRefs(container)); + nsCOMPtr<nsIDocShell> docShell(do_QueryInterface(container)); + if (docShell) { + docShell->GetHasFocus(&hasFocus); + printf("%p - nsCanvasFrame::Paint R:%d,%d,%d,%d DR: %d,%d,%d,%d\n", this, + mRect.x, mRect.y, mRect.width, mRect.height, + aDirtyRect.x, aDirtyRect.y, aDirtyRect.width, aDirtyRect.height); + } + printf("%p - Focus: %s c: %p DoPaint:%s\n", docShell.get(), hasFocus?"Y":"N", + focusContent.get(), mDoPaintFocus?"Y":"N"); +#endif + + if (!mDoPaintFocus) + return; + // Only paint the focus if we're visible + if (!StyleVisibility()->IsVisible()) + return; + + aLists.Outlines()->AppendNewToTop(new (aBuilder) + nsDisplayCanvasFocus(aBuilder, this)); +} + +void +nsCanvasFrame::PaintFocus(DrawTarget* aDrawTarget, nsPoint aPt) +{ + nsRect focusRect(aPt, GetSize()); + + nsIScrollableFrame *scrollableFrame = do_QueryFrame(GetParent()); + if (scrollableFrame) { + nsRect portRect = scrollableFrame->GetScrollPortRect(); + focusRect.width = portRect.width; + focusRect.height = portRect.height; + focusRect.MoveBy(scrollableFrame->GetScrollPosition()); + } + + // XXX use the root frame foreground color, but should we find BODY frame + // for HTML documents? + nsIFrame* root = mFrames.FirstChild(); + const nsStyleColor* color = root ? root->StyleColor() : StyleColor(); + if (!color) { + NS_ERROR("current color cannot be found"); + return; + } + + nsCSSRendering::PaintFocus(PresContext(), aDrawTarget, + focusRect, color->mColor); +} + +/* virtual */ nscoord +nsCanvasFrame::GetMinISize(nsRenderingContext *aRenderingContext) +{ + nscoord result; + DISPLAY_MIN_WIDTH(this, result); + if (mFrames.IsEmpty()) + result = 0; + else + result = mFrames.FirstChild()->GetMinISize(aRenderingContext); + return result; +} + +/* virtual */ nscoord +nsCanvasFrame::GetPrefISize(nsRenderingContext *aRenderingContext) +{ + nscoord result; + DISPLAY_PREF_WIDTH(this, result); + if (mFrames.IsEmpty()) + result = 0; + else + result = mFrames.FirstChild()->GetPrefISize(aRenderingContext); + return result; +} + +void +nsCanvasFrame::Reflow(nsPresContext* aPresContext, + ReflowOutput& aDesiredSize, + const ReflowInput& aReflowInput, + nsReflowStatus& aStatus) +{ + MarkInReflow(); + DO_GLOBAL_REFLOW_COUNT("nsCanvasFrame"); + DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus); + NS_FRAME_TRACE_REFLOW_IN("nsCanvasFrame::Reflow"); + + // Initialize OUT parameter + aStatus = NS_FRAME_COMPLETE; + + nsCanvasFrame* prevCanvasFrame = static_cast<nsCanvasFrame*> + (GetPrevInFlow()); + if (prevCanvasFrame) { + AutoFrameListPtr overflow(aPresContext, + prevCanvasFrame->StealOverflowFrames()); + if (overflow) { + NS_ASSERTION(overflow->OnlyChild(), + "must have doc root as canvas frame's only child"); + nsContainerFrame::ReparentFrameViewList(*overflow, prevCanvasFrame, this); + // Prepend overflow to the our child list. There may already be + // children placeholders for fixed-pos elements, which don't get + // reflowed but must not be lost until the canvas frame is destroyed. + mFrames.InsertFrames(this, nullptr, *overflow); + } + } + + // Set our size up front, since some parts of reflow depend on it + // being already set. Note that the computed height may be + // unconstrained; that's ok. Consumers should watch out for that. + SetSize(nsSize(aReflowInput.ComputedWidth(), aReflowInput.ComputedHeight())); + + // Reflow our one and only normal child frame. It's either the root + // element's frame or a placeholder for that frame, if the root element + // is abs-pos or fixed-pos. We may have additional children which + // are placeholders for continuations of fixed-pos content, but those + // don't need to be reflowed. The normal child is always comes before + // the fixed-pos placeholders, because we insert it at the start + // of the child list, above. + ReflowOutput kidDesiredSize(aReflowInput); + if (mFrames.IsEmpty()) { + // We have no child frame, so return an empty size + aDesiredSize.Width() = aDesiredSize.Height() = 0; + } else { + nsIFrame* kidFrame = mFrames.FirstChild(); + bool kidDirty = (kidFrame->GetStateBits() & NS_FRAME_IS_DIRTY) != 0; + + ReflowInput + kidReflowInput(aPresContext, aReflowInput, kidFrame, + aReflowInput.AvailableSize(kidFrame->GetWritingMode())); + + if (aReflowInput.IsBResizeForWM(kidReflowInput.GetWritingMode()) && + (kidFrame->GetStateBits() & NS_FRAME_CONTAINS_RELATIVE_BSIZE)) { + // Tell our kid it's being block-dir resized too. Bit of a + // hack for framesets. + kidReflowInput.SetBResize(true); + } + + WritingMode wm = aReflowInput.GetWritingMode(); + WritingMode kidWM = kidReflowInput.GetWritingMode(); + nsSize containerSize = aReflowInput.ComputedPhysicalSize(); + + LogicalMargin margin = kidReflowInput.ComputedLogicalMargin(); + LogicalPoint kidPt(kidWM, margin.IStart(kidWM), margin.BStart(kidWM)); + + kidReflowInput.ApplyRelativePositioning(&kidPt, containerSize); + + // Reflow the frame + ReflowChild(kidFrame, aPresContext, kidDesiredSize, kidReflowInput, + kidWM, kidPt, containerSize, 0, aStatus); + + // Complete the reflow and position and size the child frame + FinishReflowChild(kidFrame, aPresContext, kidDesiredSize, &kidReflowInput, + kidWM, kidPt, containerSize, 0); + + if (!NS_FRAME_IS_FULLY_COMPLETE(aStatus)) { + nsIFrame* nextFrame = kidFrame->GetNextInFlow(); + NS_ASSERTION(nextFrame || aStatus & NS_FRAME_REFLOW_NEXTINFLOW, + "If it's incomplete and has no nif yet, it must flag a nif reflow."); + if (!nextFrame) { + nextFrame = aPresContext->PresShell()->FrameConstructor()-> + CreateContinuingFrame(aPresContext, kidFrame, this); + SetOverflowFrames(nsFrameList(nextFrame, nextFrame)); + // Root overflow containers will be normal children of + // the canvas frame, but that's ok because there + // aren't any other frames we need to isolate them from + // during reflow. + } + if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) { + nextFrame->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER); + } + } + + // If the child frame was just inserted, then we're responsible for making sure + // it repaints + if (kidDirty) { + // But we have a new child, which will affect our background, so + // invalidate our whole rect. + // Note: Even though we request to be sized to our child's size, our + // scroll frame ensures that we are always the size of the viewport. + // Also note: GetPosition() on a CanvasFrame is always going to return + // (0, 0). We only want to invalidate GetRect() since Get*OverflowRect() + // could also include overflow to our top and left (out of the viewport) + // which doesn't need to be painted. + nsIFrame* viewport = PresContext()->GetPresShell()->GetRootFrame(); + viewport->InvalidateFrame(); + } + + // Return our desired size. Normally it's what we're told, but + // sometimes we can be given an unconstrained height (when a window + // is sizing-to-content), and we should compute our desired height. + LogicalSize finalSize(wm); + finalSize.ISize(wm) = aReflowInput.ComputedISize(); + if (aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE) { + finalSize.BSize(wm) = kidFrame->GetLogicalSize(wm).BSize(wm) + + kidReflowInput.ComputedLogicalMargin().BStartEnd(wm); + } else { + finalSize.BSize(wm) = aReflowInput.ComputedBSize(); + } + + aDesiredSize.SetSize(wm, finalSize); + aDesiredSize.SetOverflowAreasToDesiredBounds(); + aDesiredSize.mOverflowAreas.UnionWith( + kidDesiredSize.mOverflowAreas + kidFrame->GetPosition()); + } + + if (prevCanvasFrame) { + ReflowOverflowContainerChildren(aPresContext, aReflowInput, + aDesiredSize.mOverflowAreas, 0, + aStatus); + } + + FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput, aStatus); + + NS_FRAME_TRACE_REFLOW_OUT("nsCanvasFrame::Reflow", aStatus); + NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize); +} + +nsIAtom* +nsCanvasFrame::GetType() const +{ + return nsGkAtoms::canvasFrame; +} + +nsresult +nsCanvasFrame::GetContentForEvent(WidgetEvent* aEvent, + nsIContent** aContent) +{ + NS_ENSURE_ARG_POINTER(aContent); + nsresult rv = nsFrame::GetContentForEvent(aEvent, + aContent); + if (NS_FAILED(rv) || !*aContent) { + nsIFrame* kid = mFrames.FirstChild(); + if (kid) { + rv = kid->GetContentForEvent(aEvent, + aContent); + } + } + + return rv; +} + +#ifdef DEBUG_FRAME_DUMP +nsresult +nsCanvasFrame::GetFrameName(nsAString& aResult) const +{ + return MakeFrameName(NS_LITERAL_STRING("Canvas"), aResult); +} +#endif |