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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+<?xml version="1.0"?>
+<!-- This Source Code Form is subject to the terms of the Mozilla Public
+ - License, v. 2.0. If a copy of the MPL was not distributed with this
+ - file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
+
+<?xml-stylesheet href="layout.css" type="text/css"?>
+<!DOCTYPE Documentation>
+
+<Documentation xmlns:html="http://www.w3.org/1999/xhtml"
+ xmlns:xlink="http://www.w3.org/1999/xlink">
+
+<Title>Gecko Layout Engine</Title>
+<Author xlink:type="simple" xlink:show="new" xlink:href="mailto:troy@netscape.com">Troy Chevalier</Author>
+<UpdateDate>8 August 1999</UpdateDate>
+
+<SectionHeading>Overview</SectionHeading>
+<Body>Gecko is Mozilla's new layout engine. It is based on the HTML4, CSS1, XML 1.0,
+and DOM Internet standards, and it is built using a modular XPCOM-based
+architecture.</Body>
+
+<Body>When we talk about layout, we're referring to the formatting process that applies
+presentation styles to a source document. The formatting process is controlled
+by the style specification.</Body>
+
+<SectionHeading>Components</SectionHeading>
+<Body>Here are a list of components and terms that will be referenced by this document.</Body>
+
+<Components>
+<Term>Parser</Term>
+<Definition>Either the <A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/parser.html">HTML</A>
+or XML parser. Processes the document and makes calls to the content sink.</Definition>
+
+<Term>Content sink</Term>
+<Definition>Called by the parser. Responsible for building the content model.</Definition>
+
+<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/contentmodel.html">Content model</A></Term>
+<Definition>Consists of document object and a tree of content objects. Changes to the
+content model result in modifications of the frame model.</Definition>
+
+<Term>Frame model</Term>
+<Definition><A xlink:type="simple" xlink:show="replace" xlink:href="#Frames">Frames</A> are formatting
+objects. Each frame defines a particular set of formatting characteristics.</Definition>
+
+<Term><A xlink:type="simple" xlink:show="replace" xlink:href="#Reflow">Reflow</A></Term>
+<Definition>The formatting process. Reflow of the frame model defines the visual appearance
+of the formatted document.</Definition>
+
+<Term><A xlink:type="simple" xlink:show="replace" xlink:href="#FrameConstruction">Frame construction</A></Term>
+<Definition>Initial creation and updating of the frame model in response to changes to the
+content model and changes to the style data.</Definition>
+
+<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/style.html">Style system</A></Term>
+<Definition>Provide the mapping and management of style data onto document content in a given
+presentation. Major components are style set, style sheets, style sheet and
+rules, style context, and style sheet loader.</Definition>
+
+<Term>Presentation shell</Term>
+<Definition>Controlling point for managing the presentation of a document.</Definition>
+
+<Term><A xlink:type="simple" xlink:show="replace" xlink:href="http://www.mozilla.org/newlayout/doc/viewsystem.html">View system</A></Term>
+<Definition>Consists of a view manager and view objects arranged in a tree hierarchy.
+Views support overlapped positioning, z-order sorting, and opacity levels.</Definition>
+</Components>
+
+<SectionHeading>Document Loading</SectionHeading>
+<Body>The basic flow of control is as follows: as the parser encounters tokens it notifies
+the content sink that a new node (or child node) is encountered. The content sink
+creates the appropriate type content object and inserts it into the content model.</Body>
+
+<Body>Whenever the content model changes the document's observers are notified. The presentation
+shell is one of the document observers. The presentation shell forwards the document
+change notification to the style set object</Body>
+
+<Body>The style set passes the notification to the frame construction code, the
+frame construction code creates new frames and inserts them into the frame model. The
+document is reflowed, and the formatted changes are displayed.
+</Body>
+
+<Body>
+The actual interfaces involved are:
+<Interfaces>
+<Interface>nsIDocument</Interface>
+<Interface>nsIDocumentObserver</Interface>
+<Interface>nsIPresShell</Interface>
+<Interface>nsIStyleSet</Interface>
+<Interface>nsIStyleFrameConstruction</Interface>
+<Interface>nsIFrame</Interface>
+</Interfaces>
+</Body>
+
+<Body>All of the interface files are located in the mozilla/layout/base/public
+directory.</Body>
+
+<SectionHeading>Object Lifetimes</SectionHeading>
+<Body>Gecko supports multiple views of the same document. This means you can print the
+same document that you're viewing on the screen, and there's only one content
+model. Because there's just a single content model, each of the content objects
+is referenced counted. The document holds a reference to the root content object,
+and each content node holds a reference to its child content nodes.</Body>
+
+<Body>Each view of the document has a separate presentation shell, style manager,
+style set, and frame hierarchy. The presentation shell is the controlling point for
+the presentation of a document, and it holds a reference to the document object.</Body>
+
+<Body>Frames and views are not referenced counted. The lifetime of the frame hierarchy
+is bounded by the lifetime of the presentation shell which owns the frames. The
+lifetime of the view hierarchy is bounded by the lifetime of the view manager
+that owns the views.</Body>
+
+<SectionHeading><html:a name="Frames">Frames</html:a></SectionHeading>
+<Body>Each frame defines a particular set of formatting characteristics. Frames have
+the opportunity to:
+<Characteristics>
+<Characteristic>reflow (format) their child frames</Characteristic>
+<Characteristic>render their appearance</Characteristic>
+<Characteristic>handle mouse and keyboard events</Characteristic>
+<Characteristic>display a cursor</Characteristic>
+<Characteristic>have an associated view object</Characteristic>
+</Characteristics>
+</Body>
+
+<Body>Frames can have multiple child lists, the default unnamed child list
+(referred to as the principal child list) and additional named child lists.
+There is an ordering of frames within a child list, but no ordering
+between frames in different child lists of the same parent frame.</Body>
+
+<Body>The principal child list contains the flowed children, and the additional
+child lists are for out-of-flow frames like floated elements and absolutely
+positioned elements.</Body>
+
+<Body>Child frames are linked together in a singly linked list. Each frame
+defines its own local coordinate space. Frame bounding rects are in twips,
+and the origin is relative to the upper-left corner of its parent frame.
+The bounding rect includes the content area, borders, and padding.</Body>
+
+<SectionHeading><html:a name="FrameConstruction">Frame Construction</html:a></SectionHeading>
+<Body>The frame construction process begins with a notification that content
+has been added or removed or that style has changed.</Body>
+
+<Body>The first step is to resolve style information for the content element.
+This process creates a style context that is stored in the frame (see
+nsIStyleContext).</Body>
+
+<Body>Once style is resolved construction rules are used to decide the type of
+frame to create. First we look at the element's tag and special case some
+things like IMG elements. If we don't create a frame that way, then we use
+the 'display' property to dictate what type of frame to create. Typically
+it's a block or inline frame.</Body>
+
+<Body>For a 'display' value of 'none' no frame is created. For elements that are
+out of the flow (for example, a floated element or an absolutely positioned
+element), a placeholder frame is also created. The placeholder frame is inserted
+into the flow exactly where the out-of-flow frame would have been inserted.
+The out-of-flow frame is then inserted as a child of its containing block in
+one of the additional child lists. Floated frames are inserted into the
+"Float-list" and absolutely positioned frames are inserted into the
+"Absolute-list".</Body>
+
+<SectionHeading>Frame Manager</SectionHeading>
+<Body>The frame manager is owned by the presentation shell and used by both the
+presentation shell and the frame construction code. It serves two main
+purposes:
+<Purposes>
+<Purpose>provides a service for mapping from content object to frame and from out-of-flow
+frame to placeholder frame</Purpose>
+<Purpose>coordinates structural modifications to the frame model</Purpose>
+</Purposes>
+</Body>
+
+<Body>In many places in the frame code we need to find the frame associated with
+a particular content object. In order to quickly implement this operation we
+maintain a mapping from content objects to frames. The frame construction adds
+and removes entries from the map as frames are created and destroyed.</Body>
+
+<Body>When creating new frames and removing existing frames, the frame construction
+code doesn't directly modify the frame hierarchy. Instead if informs the frame
+manager and has it coordinate the request. If the frame model lock is available,
+the change is processed immediately; otherwise, the request is queued and
+processed later.</Body>
+
+<Body>The frame manager also coordinates processing of replaced elements that can't
+be rendered (for example, an IMG or OBJECT element), and it allows client to
+register to be notified when a particular frame is being destroyed. This is
+needed because frames are not reference counted. It's used by the event manager
+and other clients to ensure that any outstanding references to the frame are
+cleaned up.</Body>
+
+<SectionHeading><html:a name="Reflow">Reflow</html:a> Process</SectionHeading>
+<Note>The fact that are two reflow interfaces reflects an early
+goal of having core layout and HTML specific layout. The core reflow process would
+be the same for all frames, and each class of formatting objects (for
+example, CSS and DSSSL) would have their own reflow additions.</Note>
+
+<Body>The reflow process is a top-down protocol where a frame is given some
+available space and asked to reflow its child frames and return a desired
+size.</Body>
+
+<Body>The reflow process is not part of the nsIFrame interface. The generic reflow
+interface is defined in the nsIFrameReflow interface, and the HTML/CSS specific
+reflow interface is defined in the nsIHTMLReflow interface.</Body>
+
+<Body>An important part of the reflow process is the calculation of the computed
+values for the CSS properties. This includes things like 'width', 'height',
+and 'margin', and involves calculation of the containing block width and height
+and percentage based values and properties whose value is inherited.</Body>
+
+<Body>This process is encapsulated in the HTML specific reflow state struct
+(struct nsHTMLReflowState) that is passed in as part of reflow. The reflow
+states are linked together with the reflow state for a child frame pointing
+to its parent frame's reflow state. This allows us to walk up the reflow state
+structures and calculate containing block width and height and percentage
+based values.</Body>
+
+<Body>In addition to the computed values for the CSS box model properties, the
+following items are also included:
+<Items>
+<Item>reflow reason that indicates why the frame is being reflowed</Item>
+<Item>a rendering context that can be used to measure text</Item>
+<Item>reflow command (only used for incremental reflow)</Item>
+<Item>space manager</Item>
+</Items>
+</Body>
+
+<Body>The most common reflow reasons are 'eReflowReason_Resize' (the viewport
+has changed size) and 'eReflowReason_Incremental' (processing of an incremental
+reflow command).</Body>
+
+<Body>Reflow commands (see nsHTMLReflowCommand in mozilla/layout/html/base/src) are used
+to kick off an incremental reflow. They're generated either by the style system
+(in response to a style change) or by a frame itself (for example, if a frame has
+dirty child frames that need to be reflowed it will generate a reflow command).</Body>
+
+<Body>Reflow commands are queued by the presentation shell and then dispatched. Reflow
+commands have a target frame, which is the frame for which the reflow command
+is destined. In the example above the target frame is the frame with dirty child
+frames that need to be reflowed. Reflow command processing follows a path from
+the root frame down to the target frame.</Body>
+
+<Body>The space manager (see nsISpaceManager in mozilla/layout/base/public) is used
+when flowing text around floated elements. It has an API for managing bands of
+unavailable space (space that is reserved for a floated element). Internally it
+organizes the band data similar to how a region data structure works.</Body>
+
+<SectionHeading>Frame Classes</SectionHeading>
+<Body>There are four main categories of frame classes, all of which are located
+in mozilla/layout/html/src:
+
+<Categories>
+<Category>core frame classes</Category>
+<Category>table frame classes</Category>
+<Category>form frame classes</Category>
+<Category>frameset frame classes</Category>
+</Categories>
+</Body>
+
+<Body><RunIn>The core frame classes</RunIn> implement the CSS viewport abstraction, scrolling,
+block and inline display of flowed elements, floats, and absolute positioning.</Body>
+
+<Body>For more information on block layout, click
+<A xlink:type="simple" xlink:show="replace" xlink:href="block.html">here</A>. For more information about
+line layout, click <A xlink:type="simple" xlink:show="replace" xlink:href="line-layout.html">here</A>.</Body>
+
+<Body><RunIn>The table frame classes</RunIn> correspond to the HTML4 table spec, and in addition
+to the table frame there are row group frames, row frames, column group frames,
+column frames, and cell frames. There is an "outer" table frame as well that's
+really an anonymous frame that contains the caption frame and the table frame
+itself.</Body>
+
+<Body>Table layout is determined in a 3-step process. In the first step, the table
+is flowed into an infinitely wide and tall space. This gives us the minimum and
+desired sizes for every cell in the table. In the second step, the table constraints
+are factored in and widths are assigned to every cell. In the third step, heights are
+assigned to every cell based on the computed width constraint. The results of the first
+step are cached and only need to be recomputed when content or constraints are changed.</Body>
+
+<SectionHeading>Event Manager</SectionHeading>
+<Body>To be written</Body>
+
+</Documentation>