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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+// Copyright (C) 2016 and later: Unicode, Inc. and others.
+// License & terms of use: http://www.unicode.org/copyright.html
+/*
+**********************************************************************
+* Copyright (C) 1999-2007, International Business Machines Corporation
+* and others. All Rights Reserved.
+**********************************************************************
+* Date Name Description
+* 11/17/99 aliu Creation.
+**********************************************************************
+*/
+#ifndef RBT_SET_H
+#define RBT_SET_H
+
+#include "unicode/utypes.h"
+
+#if !UCONFIG_NO_TRANSLITERATION
+
+#include "unicode/uobject.h"
+#include "unicode/utrans.h"
+#include "uvector.h"
+
+U_NAMESPACE_BEGIN
+
+class Replaceable;
+class TransliterationRule;
+class TransliterationRuleData;
+class UnicodeFilter;
+class UnicodeString;
+class UnicodeSet;
+
+/**
+ * A set of rules for a <code>RuleBasedTransliterator</code>.
+ * @author Alan Liu
+ */
+class TransliterationRuleSet : public UMemory {
+ /**
+ * Vector of rules, in the order added. This is used while the
+ * rule set is getting built. After that, freeze() reorders and
+ * indexes the rules into rules[]. Any given rule is stored once
+ * in ruleVector, and one or more times in rules[]. ruleVector
+ * owns and deletes the rules.
+ */
+ UVector* ruleVector;
+
+ /**
+ * Sorted and indexed table of rules. This is created by freeze()
+ * from the rules in ruleVector. It contains alias pointers to
+ * the rules in ruleVector. It is zero before freeze() is called
+ * and non-zero thereafter.
+ */
+ TransliterationRule** rules;
+
+ /**
+ * Index table. For text having a first character c, compute x = c&0xFF.
+ * Now use rules[index[x]..index[x+1]-1]. This index table is created by
+ * freeze(). Before freeze() is called it contains garbage.
+ */
+ int32_t index[257];
+
+ /**
+ * Length of the longest preceding context
+ */
+ int32_t maxContextLength;
+
+public:
+
+ /**
+ * Construct a new empty rule set.
+ * @param status Output parameter filled in with success or failure status.
+ */
+ TransliterationRuleSet(UErrorCode& status);
+
+ /**
+ * Copy constructor.
+ */
+ TransliterationRuleSet(const TransliterationRuleSet&);
+
+ /**
+ * Destructor.
+ */
+ virtual ~TransliterationRuleSet();
+
+ /**
+ * Change the data object that this rule belongs to. Used
+ * internally by the TransliterationRuleData copy constructor.
+ * @param data the new data value to be set.
+ */
+ void setData(const TransliterationRuleData* data);
+
+ /**
+ * Return the maximum context length.
+ * @return the length of the longest preceding context.
+ */
+ virtual int32_t getMaximumContextLength(void) const;
+
+ /**
+ * Add a rule to this set. Rules are added in order, and order is
+ * significant. The last call to this method must be followed by
+ * a call to <code>freeze()</code> before the rule set is used.
+ * This method must <em>not</em> be called after freeze() has been
+ * called.
+ *
+ * @param adoptedRule the rule to add
+ */
+ virtual void addRule(TransliterationRule* adoptedRule,
+ UErrorCode& status);
+
+ /**
+ * Check this for masked rules and index it to optimize performance.
+ * The sequence of operations is: (1) add rules to a set using
+ * <code>addRule()</code>; (2) freeze the set using
+ * <code>freeze()</code>; (3) use the rule set. If
+ * <code>addRule()</code> is called after calling this method, it
+ * invalidates this object, and this method must be called again.
+ * That is, <code>freeze()</code> may be called multiple times,
+ * although for optimal performance it shouldn't be.
+ * @param parseError A pointer to UParseError to receive information about errors
+ * occurred.
+ * @param status Output parameter filled in with success or failure status.
+ */
+ virtual void freeze(UParseError& parseError, UErrorCode& status);
+
+ /**
+ * Transliterate the given text with the given UTransPosition
+ * indices. Return TRUE if the transliteration should continue
+ * or FALSE if it should halt (because of a U_PARTIAL_MATCH match).
+ * Note that FALSE is only ever returned if isIncremental is TRUE.
+ * @param text the text to be transliterated
+ * @param index the position indices, which will be updated
+ * @param isIncremental if TRUE, assume new text may be inserted
+ * at index.limit, and return FALSE if thre is a partial match.
+ * @return TRUE unless a U_PARTIAL_MATCH has been obtained,
+ * indicating that transliteration should stop until more text
+ * arrives.
+ */
+ UBool transliterate(Replaceable& text,
+ UTransPosition& index,
+ UBool isIncremental);
+
+ /**
+ * Create rule strings that represents this rule set.
+ * @param result string to receive the rule strings. Current
+ * contents will be deleted.
+ * @param escapeUnprintable True, will escape the unprintable characters
+ * @return A reference to 'result'.
+ */
+ virtual UnicodeString& toRules(UnicodeString& result,
+ UBool escapeUnprintable) const;
+
+ /**
+ * Return the set of all characters that may be modified
+ * (getTarget=false) or emitted (getTarget=true) by this set.
+ */
+ UnicodeSet& getSourceTargetSet(UnicodeSet& result,
+ UBool getTarget) const;
+
+private:
+
+ TransliterationRuleSet &operator=(const TransliterationRuleSet &other); // forbid copying of this class
+};
+
+U_NAMESPACE_END
+
+#endif /* #if !UCONFIG_NO_TRANSLITERATION */
+
+#endif