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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /intl/icu/source/common/uvectr32.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'intl/icu/source/common/uvectr32.h')
-rw-r--r-- | intl/icu/source/common/uvectr32.h | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/intl/icu/source/common/uvectr32.h b/intl/icu/source/common/uvectr32.h new file mode 100644 index 000000000..e3a0577ce --- /dev/null +++ b/intl/icu/source/common/uvectr32.h @@ -0,0 +1,306 @@ +// Copyright (C) 2016 and later: Unicode, Inc. and others. +// License & terms of use: http://www.unicode.org/copyright.html +/* +********************************************************************** +* Copyright (C) 1999-2011, International Business Machines +* Corporation and others. All Rights Reserved. +********************************************************************** +*/ + +// +// UVector32 is a class implementing a vector of 32 bit integers. +// It is similar to UVector, but holds int32_t values rather than pointers. +// Most of the code is unchanged from UVector. +// + +#ifndef UVECTOR32_H +#define UVECTOR32_H + +#include "unicode/utypes.h" +#include "unicode/uobject.h" +#include "uhash.h" +#include "uassert.h" + +U_NAMESPACE_BEGIN + + + +/** + * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector + * that is (mostly) compatible with java.util.Vector. + * + * <p>This is a very simple implementation, written to satisfy an + * immediate porting need. As such, it is not completely fleshed out, + * and it aims for simplicity and conformity. Nonetheless, it serves + * its purpose (porting code from java that uses java.util.Vector) + * well, and it could be easily made into a more robust vector class. + * + * <p><b>Design notes</b> + * + * <p>There is index bounds checking, but little is done about it. If + * indices are out of bounds, either nothing happens, or zero is + * returned. We <em>do</em> avoid indexing off into the weeds. + * + * <p>There is detection of out of memory, but the handling is very + * coarse-grained -- similar to UnicodeString's protocol, but even + * coarser. The class contains <em>one static flag</em> that is set + * when any call to <tt>new</tt> returns zero. This allows the caller + * to use several vectors and make just one check at the end to see if + * a memory failure occurred. This is more efficient than making a + * check after each call on each vector when doing many operations on + * multiple vectors. The single static flag works best when memory + * failures are infrequent, and when recovery options are limited or + * nonexistent. + * + * <p><b>To do</b> + * + * <p>Improve the handling of index out of bounds errors. + * + * @author Alan Liu + */ +class U_COMMON_API UVector32 : public UObject { +private: + int32_t count; + + int32_t capacity; + + int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. + + int32_t* elements; + +public: + UVector32(UErrorCode &status); + + UVector32(int32_t initialCapacity, UErrorCode &status); + + virtual ~UVector32(); + + /** + * Assign this object to another (make this a copy of 'other'). + * Use the 'assign' function to assign each element. + */ + void assign(const UVector32& other, UErrorCode &ec); + + /** + * Compare this vector with another. They will be considered + * equal if they are of the same size and all elements are equal, + * as compared using this object's comparer. + */ + UBool operator==(const UVector32& other); + + /** + * Equivalent to !operator==() + */ + inline UBool operator!=(const UVector32& other); + + //------------------------------------------------------------ + // java.util.Vector API + //------------------------------------------------------------ + + void addElement(int32_t elem, UErrorCode &status); + + void setElementAt(int32_t elem, int32_t index); + + void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); + + int32_t elementAti(int32_t index) const; + + UBool equals(const UVector32 &other) const; + + int32_t lastElementi(void) const; + + int32_t indexOf(int32_t elem, int32_t startIndex = 0) const; + + UBool contains(int32_t elem) const; + + UBool containsAll(const UVector32& other) const; + + UBool removeAll(const UVector32& other); + + UBool retainAll(const UVector32& other); + + void removeElementAt(int32_t index); + + void removeAllElements(); + + int32_t size(void) const; + + UBool isEmpty(void) const; + + // Inline. Use this one for speedy size check. + inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); + + // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. + UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); + + /** + * Change the size of this vector as follows: If newSize is + * smaller, then truncate the array, possibly deleting held + * elements for i >= newSize. If newSize is larger, grow the + * array, filling in new slows with zero. + */ + void setSize(int32_t newSize); + + //------------------------------------------------------------ + // New API + //------------------------------------------------------------ + + /** + * Returns true if this vector contains none of the elements + * of the given vector. + * @param other vector to be checked for containment + * @return true if the test condition is met + */ + UBool containsNone(const UVector32& other) const; + + + /** + * Insert the given integer into this vector at its sorted position. + * The current elements are assumed to be sorted already. + */ + void sortedInsert(int32_t elem, UErrorCode& ec); + + /** + * Returns a pointer to the internal array holding the vector. + */ + int32_t *getBuffer() const; + + /** + * Set the maximum allowed buffer capacity for this vector/stack. + * Default with no limit set is unlimited, go until malloc() fails. + * A Limit of zero means unlimited capacity. + * Units are vector elements (32 bits each), not bytes. + */ + void setMaxCapacity(int32_t limit); + + /** + * ICU "poor man's RTTI", returns a UClassID for this class. + */ + static UClassID U_EXPORT2 getStaticClassID(); + + /** + * ICU "poor man's RTTI", returns a UClassID for the actual class. + */ + virtual UClassID getDynamicClassID() const; + +private: + void _init(int32_t initialCapacity, UErrorCode &status); + + // Disallow + UVector32(const UVector32&); + + // Disallow + UVector32& operator=(const UVector32&); + + + // API Functions for Stack operations. + // In the original UVector, these were in a separate derived class, UStack. + // Here in UVector32, they are all together. +public: + UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? + + int32_t peeki(void) const; + + int32_t popi(void); + + int32_t push(int32_t i, UErrorCode &status); + + int32_t *reserveBlock(int32_t size, UErrorCode &status); + int32_t *popFrame(int32_t size); +}; + + +// UVector32 inlines + +inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { + if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { + return TRUE; + } else { + return expandCapacity(minimumCapacity, status); + } +} + +inline int32_t UVector32::elementAti(int32_t index) const { + return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0; +} + + +inline void UVector32::addElement(int32_t elem, UErrorCode &status) { + if (ensureCapacity(count + 1, status)) { + elements[count] = elem; + count++; + } +} + +inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) { + if (ensureCapacity(count+size, status) == FALSE) { + return NULL; + } + int32_t *rp = elements+count; + count += size; + return rp; +} + +inline int32_t *UVector32::popFrame(int32_t size) { + U_ASSERT(count >= size); + count -= size; + if (count < 0) { + count = 0; + } + return elements+count-size; +} + + + +inline int32_t UVector32::size(void) const { + return count; +} + +inline UBool UVector32::isEmpty(void) const { + return count == 0; +} + +inline UBool UVector32::contains(int32_t obj) const { + return indexOf(obj) >= 0; +} + +inline int32_t UVector32::lastElementi(void) const { + return elementAti(count-1); +} + +inline UBool UVector32::operator!=(const UVector32& other) { + return !operator==(other); +} + +inline int32_t *UVector32::getBuffer() const { + return elements; +} + + +// UStack inlines + +inline UBool UVector32::empty(void) const { + return isEmpty(); +} + +inline int32_t UVector32::peeki(void) const { + return lastElementi(); +} + +inline int32_t UVector32::push(int32_t i, UErrorCode &status) { + addElement(i, status); + return i; +} + +inline int32_t UVector32::popi(void) { + int32_t result = 0; + if (count > 0) { + count--; + result = elements[count]; + } + return result; +} + +U_NAMESPACE_END + +#endif |