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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /image/imgFrame.h
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_image_imgFrame_h
+#define mozilla_image_imgFrame_h
+
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/Monitor.h"
+#include "mozilla/Move.h"
+#include "mozilla/VolatileBuffer.h"
+#include "gfxDrawable.h"
+#include "imgIContainer.h"
+#include "MainThreadUtils.h"
+
+namespace mozilla {
+namespace image {
+
+class ImageRegion;
+class DrawableFrameRef;
+class RawAccessFrameRef;
+
+enum class BlendMethod : int8_t {
+ // All color components of the frame, including alpha, overwrite the current
+ // contents of the frame's output buffer region.
+ SOURCE,
+
+ // The frame should be composited onto the output buffer based on its alpha,
+ // using a simple OVER operation.
+ OVER
+};
+
+enum class DisposalMethod : int8_t {
+ CLEAR_ALL = -1, // Clear the whole image, revealing what's underneath.
+ NOT_SPECIFIED, // Leave the frame and let the new frame draw on top.
+ KEEP, // Leave the frame and let the new frame draw on top.
+ CLEAR, // Clear the frame's area, revealing what's underneath.
+ RESTORE_PREVIOUS // Restore the previous (composited) frame.
+};
+
+enum class Opacity : uint8_t {
+ FULLY_OPAQUE,
+ SOME_TRANSPARENCY
+};
+
+/**
+ * FrameTimeout wraps a frame timeout value (measured in milliseconds) after
+ * first normalizing it. This normalization is necessary because some tools
+ * generate incorrect frame timeout values which we nevertheless have to
+ * support. For this reason, code that deals with frame timeouts should always
+ * use a FrameTimeout value rather than the raw value from the image header.
+ */
+struct FrameTimeout
+{
+ /**
+ * @return a FrameTimeout of zero. This should be used only for math
+ * involving FrameTimeout values. You can't obtain a zero FrameTimeout from
+ * FromRawMilliseconds().
+ */
+ static FrameTimeout Zero() { return FrameTimeout(0); }
+
+ /// @return an infinite FrameTimeout.
+ static FrameTimeout Forever() { return FrameTimeout(-1); }
+
+ /// @return a FrameTimeout obtained by normalizing a raw timeout value.
+ static FrameTimeout FromRawMilliseconds(int32_t aRawMilliseconds)
+ {
+ // Normalize all infinite timeouts to the same value.
+ if (aRawMilliseconds < 0) {
+ return FrameTimeout::Forever();
+ }
+
+ // Very small timeout values are problematic for two reasons: we don't want
+ // to burn energy redrawing animated images extremely fast, and broken tools
+ // generate these values when they actually want a "default" value, so such
+ // images won't play back right without normalization. For some context,
+ // see bug 890743, bug 125137, bug 139677, and bug 207059. The historical
+ // behavior of IE and Opera was:
+ // IE 6/Win:
+ // 10 - 50ms is normalized to 100ms.
+ // >50ms is used unnormalized.
+ // Opera 7 final/Win:
+ // 10ms is normalized to 100ms.
+ // >10ms is used unnormalized.
+ if (aRawMilliseconds >= 0 && aRawMilliseconds <= 10 ) {
+ return FrameTimeout(100);
+ }
+
+ // The provided timeout value is OK as-is.
+ return FrameTimeout(aRawMilliseconds);
+ }
+
+ bool operator==(const FrameTimeout& aOther) const
+ {
+ return mTimeout == aOther.mTimeout;
+ }
+
+ bool operator!=(const FrameTimeout& aOther) const { return !(*this == aOther); }
+
+ FrameTimeout operator+(const FrameTimeout& aOther)
+ {
+ if (*this == Forever() || aOther == Forever()) {
+ return Forever();
+ }
+
+ return FrameTimeout(mTimeout + aOther.mTimeout);
+ }
+
+ FrameTimeout& operator+=(const FrameTimeout& aOther)
+ {
+ *this = *this + aOther;
+ return *this;
+ }
+
+ /**
+ * @return this FrameTimeout's value in milliseconds. Illegal to call on a
+ * an infinite FrameTimeout value.
+ */
+ uint32_t AsMilliseconds() const
+ {
+ if (*this == Forever()) {
+ MOZ_ASSERT_UNREACHABLE("Calling AsMilliseconds() on an infinite FrameTimeout");
+ return 100; // Fail to something sane.
+ }
+
+ return uint32_t(mTimeout);
+ }
+
+ /**
+ * @return this FrameTimeout value encoded so that non-negative values
+ * represent a timeout in milliseconds, and -1 represents an infinite
+ * timeout.
+ *
+ * XXX(seth): This is a backwards compatibility hack that should be removed.
+ */
+ int32_t AsEncodedValueDeprecated() const { return mTimeout; }
+
+private:
+ explicit FrameTimeout(int32_t aTimeout)
+ : mTimeout(aTimeout)
+ { }
+
+ int32_t mTimeout;
+};
+
+/**
+ * AnimationData contains all of the information necessary for using an imgFrame
+ * as part of an animation.
+ *
+ * It includes pointers to the raw image data of the underlying imgFrame, but
+ * does not own that data. A RawAccessFrameRef for the underlying imgFrame must
+ * outlive the AnimationData for it to remain valid.
+ */
+struct AnimationData
+{
+ AnimationData(uint8_t* aRawData, uint32_t aPaletteDataLength,
+ FrameTimeout aTimeout, const nsIntRect& aRect,
+ BlendMethod aBlendMethod, const Maybe<gfx::IntRect>& aBlendRect,
+ DisposalMethod aDisposalMethod, bool aHasAlpha)
+ : mRawData(aRawData)
+ , mPaletteDataLength(aPaletteDataLength)
+ , mTimeout(aTimeout)
+ , mRect(aRect)
+ , mBlendMethod(aBlendMethod)
+ , mBlendRect(aBlendRect)
+ , mDisposalMethod(aDisposalMethod)
+ , mHasAlpha(aHasAlpha)
+ { }
+
+ uint8_t* mRawData;
+ uint32_t mPaletteDataLength;
+ FrameTimeout mTimeout;
+ nsIntRect mRect;
+ BlendMethod mBlendMethod;
+ Maybe<gfx::IntRect> mBlendRect;
+ DisposalMethod mDisposalMethod;
+ bool mHasAlpha;
+};
+
+class imgFrame
+{
+ typedef gfx::Color Color;
+ typedef gfx::DataSourceSurface DataSourceSurface;
+ typedef gfx::DrawTarget DrawTarget;
+ typedef gfx::SamplingFilter SamplingFilter;
+ typedef gfx::IntPoint IntPoint;
+ typedef gfx::IntRect IntRect;
+ typedef gfx::IntSize IntSize;
+ typedef gfx::SourceSurface SourceSurface;
+ typedef gfx::SurfaceFormat SurfaceFormat;
+
+public:
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(imgFrame)
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgFrame)
+
+ imgFrame();
+
+ /**
+ * Initialize this imgFrame with an empty surface and prepare it for being
+ * written to by a decoder.
+ *
+ * This is appropriate for use with decoded images, but it should not be used
+ * when drawing content into an imgFrame, as it may use a different graphics
+ * backend than normal content drawing.
+ */
+ nsresult InitForDecoder(const nsIntSize& aImageSize,
+ const nsIntRect& aRect,
+ SurfaceFormat aFormat,
+ uint8_t aPaletteDepth = 0,
+ bool aNonPremult = false);
+
+ nsresult InitForDecoder(const nsIntSize& aSize,
+ SurfaceFormat aFormat,
+ uint8_t aPaletteDepth = 0)
+ {
+ return InitForDecoder(aSize, nsIntRect(0, 0, aSize.width, aSize.height),
+ aFormat, aPaletteDepth);
+ }
+
+
+ /**
+ * Initialize this imgFrame with a new surface and draw the provided
+ * gfxDrawable into it.
+ *
+ * This is appropriate to use when drawing content into an imgFrame, as it
+ * uses the same graphics backend as normal content drawing. The downside is
+ * that the underlying surface may not be stored in a volatile buffer on all
+ * platforms, and raw access to the surface (using RawAccessRef()) may be much
+ * more expensive than in the InitForDecoder() case.
+ *
+ * aBackend specifies the DrawTarget backend type this imgFrame is supposed
+ * to be drawn to.
+ */
+ nsresult InitWithDrawable(gfxDrawable* aDrawable,
+ const nsIntSize& aSize,
+ const SurfaceFormat aFormat,
+ SamplingFilter aSamplingFilter,
+ uint32_t aImageFlags,
+ gfx::BackendType aBackend);
+
+ DrawableFrameRef DrawableRef();
+ RawAccessFrameRef RawAccessRef();
+
+ /**
+ * Make this imgFrame permanently available for raw access.
+ *
+ * This is irrevocable, and should be avoided whenever possible, since it
+ * prevents this imgFrame from being optimized and makes it impossible for its
+ * volatile buffer to be freed.
+ *
+ * It is an error to call this without already holding a RawAccessFrameRef to
+ * this imgFrame.
+ */
+ void SetRawAccessOnly();
+
+ bool Draw(gfxContext* aContext, const ImageRegion& aRegion,
+ SamplingFilter aSamplingFilter, uint32_t aImageFlags);
+
+ nsresult ImageUpdated(const nsIntRect& aUpdateRect);
+
+ /**
+ * Mark this imgFrame as completely decoded, and set final options.
+ *
+ * You must always call either Finish() or Abort() before releasing the last
+ * RawAccessFrameRef pointing to an imgFrame.
+ *
+ * @param aFrameOpacity Whether this imgFrame is opaque.
+ * @param aDisposalMethod For animation frames, how this imgFrame is cleared
+ * from the compositing frame before the next frame is
+ * displayed.
+ * @param aTimeout For animation frames, the timeout before the next
+ * frame is displayed.
+ * @param aBlendMethod For animation frames, a blending method to be used
+ * when compositing this frame.
+ * @param aBlendRect For animation frames, if present, the subrect in
+ * which @aBlendMethod applies. Outside of this
+ * subrect, BlendMethod::OVER is always used.
+ */
+ void Finish(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
+ DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
+ FrameTimeout aTimeout = FrameTimeout::FromRawMilliseconds(0),
+ BlendMethod aBlendMethod = BlendMethod::OVER,
+ const Maybe<IntRect>& aBlendRect = Nothing());
+
+ /**
+ * Mark this imgFrame as aborted. This informs the imgFrame that if it isn't
+ * completely decoded now, it never will be.
+ *
+ * You must always call either Finish() or Abort() before releasing the last
+ * RawAccessFrameRef pointing to an imgFrame.
+ */
+ void Abort();
+
+ /**
+ * Returns true if this imgFrame has been aborted.
+ */
+ bool IsAborted() const;
+
+ /**
+ * Returns true if this imgFrame is completely decoded.
+ */
+ bool IsFinished() const;
+
+ /**
+ * Blocks until this imgFrame is either completely decoded, or is marked as
+ * aborted.
+ *
+ * Note that calling this on the main thread _blocks the main thread_. Be very
+ * careful in your use of this method to avoid excessive main thread jank or
+ * deadlock.
+ */
+ void WaitUntilFinished() const;
+
+ /**
+ * Returns the number of bytes per pixel this imgFrame requires. This is a
+ * worst-case value that does not take into account the effects of format
+ * changes caused by Optimize(), since an imgFrame is not optimized throughout
+ * its lifetime.
+ */
+ uint32_t GetBytesPerPixel() const { return GetIsPaletted() ? 1 : 4; }
+
+ IntSize GetImageSize() const { return mImageSize; }
+ IntRect GetRect() const { return mFrameRect; }
+ IntSize GetSize() const { return mFrameRect.Size(); }
+ void GetImageData(uint8_t** aData, uint32_t* length) const;
+ uint8_t* GetImageData() const;
+
+ bool GetIsPaletted() const;
+ void GetPaletteData(uint32_t** aPalette, uint32_t* length) const;
+ uint32_t* GetPaletteData() const;
+ uint8_t GetPaletteDepth() const { return mPaletteDepth; }
+
+ AnimationData GetAnimationData() const;
+
+ bool GetCompositingFailed() const;
+ void SetCompositingFailed(bool val);
+
+ void SetOptimizable();
+
+ already_AddRefed<SourceSurface> GetSourceSurface();
+
+ void AddSizeOfExcludingThis(MallocSizeOf aMallocSizeOf, size_t& aHeapSizeOut,
+ size_t& aNonHeapSizeOut) const;
+
+private: // methods
+
+ ~imgFrame();
+
+ nsresult LockImageData();
+ nsresult UnlockImageData();
+ bool CanOptimizeOpaqueImage();
+ nsresult Optimize(gfx::DrawTarget* aTarget);
+
+ void AssertImageDataLocked() const;
+
+ bool AreAllPixelsWritten() const;
+ nsresult ImageUpdatedInternal(const nsIntRect& aUpdateRect);
+ void GetImageDataInternal(uint8_t** aData, uint32_t* length) const;
+ uint32_t GetImageBytesPerRow() const;
+ uint32_t GetImageDataLength() const;
+ already_AddRefed<SourceSurface> GetSourceSurfaceInternal();
+
+ uint32_t PaletteDataLength() const
+ {
+ return mPaletteDepth ? (size_t(1) << mPaletteDepth) * sizeof(uint32_t)
+ : 0;
+ }
+
+ struct SurfaceWithFormat {
+ RefPtr<gfxDrawable> mDrawable;
+ SurfaceFormat mFormat;
+ SurfaceWithFormat() { }
+ SurfaceWithFormat(gfxDrawable* aDrawable, SurfaceFormat aFormat)
+ : mDrawable(aDrawable), mFormat(aFormat)
+ { }
+ bool IsValid() { return !!mDrawable; }
+ };
+
+ SurfaceWithFormat SurfaceForDrawing(bool aDoPartialDecode,
+ bool aDoTile,
+ ImageRegion& aRegion,
+ SourceSurface* aSurface);
+
+private: // data
+ friend class DrawableFrameRef;
+ friend class RawAccessFrameRef;
+ friend class UnlockImageDataRunnable;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Thread-safe mutable data, protected by mMonitor.
+ //////////////////////////////////////////////////////////////////////////////
+
+ mutable Monitor mMonitor;
+
+ RefPtr<DataSourceSurface> mImageSurface;
+ RefPtr<SourceSurface> mOptSurface;
+
+ RefPtr<VolatileBuffer> mVBuf;
+ VolatileBufferPtr<uint8_t> mVBufPtr;
+
+ nsIntRect mDecoded;
+
+ //! Number of RawAccessFrameRefs currently alive for this imgFrame.
+ int32_t mLockCount;
+
+ //! The timeout for this frame.
+ FrameTimeout mTimeout;
+
+ DisposalMethod mDisposalMethod;
+ BlendMethod mBlendMethod;
+ Maybe<IntRect> mBlendRect;
+ SurfaceFormat mFormat;
+
+ bool mHasNoAlpha;
+ bool mAborted;
+ bool mFinished;
+ bool mOptimizable;
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Effectively const data, only mutated in the Init methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ IntSize mImageSize;
+ IntRect mFrameRect;
+
+ // The palette and image data for images that are paletted, since Cairo
+ // doesn't support these images.
+ // The paletted data comes first, then the image data itself.
+ // Total length is PaletteDataLength() + GetImageDataLength().
+ uint8_t* mPalettedImageData;
+ uint8_t mPaletteDepth;
+
+ bool mNonPremult;
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Main-thread-only mutable data.
+ //////////////////////////////////////////////////////////////////////////////
+
+ bool mCompositingFailed;
+};
+
+/**
+ * A reference to an imgFrame that holds the imgFrame's surface in memory,
+ * allowing drawing. If you have a DrawableFrameRef |ref| and |if (ref)| returns
+ * true, then calls to Draw() and GetSourceSurface() are guaranteed to succeed.
+ */
+class DrawableFrameRef final
+{
+public:
+ DrawableFrameRef() { }
+
+ explicit DrawableFrameRef(imgFrame* aFrame)
+ : mFrame(aFrame)
+ , mRef(aFrame->mVBuf)
+ {
+ if (mRef.WasBufferPurged()) {
+ mFrame = nullptr;
+ mRef = nullptr;
+ }
+ }
+
+ DrawableFrameRef(DrawableFrameRef&& aOther)
+ : mFrame(aOther.mFrame.forget())
+ , mRef(Move(aOther.mRef))
+ { }
+
+ DrawableFrameRef& operator=(DrawableFrameRef&& aOther)
+ {
+ MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
+ mFrame = aOther.mFrame.forget();
+ mRef = Move(aOther.mRef);
+ return *this;
+ }
+
+ explicit operator bool() const { return bool(mFrame); }
+
+ imgFrame* operator->()
+ {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ const imgFrame* operator->() const
+ {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ imgFrame* get() { return mFrame; }
+ const imgFrame* get() const { return mFrame; }
+
+ void reset()
+ {
+ mFrame = nullptr;
+ mRef = nullptr;
+ }
+
+private:
+ DrawableFrameRef(const DrawableFrameRef& aOther) = delete;
+
+ RefPtr<imgFrame> mFrame;
+ VolatileBufferPtr<uint8_t> mRef;
+};
+
+/**
+ * A reference to an imgFrame that holds the imgFrame's surface in memory in a
+ * format appropriate for access as raw data. If you have a RawAccessFrameRef
+ * |ref| and |if (ref)| is true, then calls to GetImageData() and
+ * GetPaletteData() are guaranteed to succeed. This guarantee is stronger than
+ * DrawableFrameRef, so everything that a valid DrawableFrameRef guarantees is
+ * also guaranteed by a valid RawAccessFrameRef.
+ *
+ * This may be considerably more expensive than is necessary just for drawing,
+ * so only use this when you need to read or write the raw underlying image data
+ * that the imgFrame holds.
+ *
+ * Once all an imgFrame's RawAccessFrameRefs go out of scope, new
+ * RawAccessFrameRefs cannot be created.
+ */
+class RawAccessFrameRef final
+{
+public:
+ RawAccessFrameRef() { }
+
+ explicit RawAccessFrameRef(imgFrame* aFrame)
+ : mFrame(aFrame)
+ {
+ MOZ_ASSERT(mFrame, "Need a frame");
+
+ if (NS_FAILED(mFrame->LockImageData())) {
+ mFrame->UnlockImageData();
+ mFrame = nullptr;
+ }
+ }
+
+ RawAccessFrameRef(RawAccessFrameRef&& aOther)
+ : mFrame(aOther.mFrame.forget())
+ { }
+
+ ~RawAccessFrameRef()
+ {
+ if (mFrame) {
+ mFrame->UnlockImageData();
+ }
+ }
+
+ RawAccessFrameRef& operator=(RawAccessFrameRef&& aOther)
+ {
+ MOZ_ASSERT(this != &aOther, "Self-moves are prohibited");
+
+ if (mFrame) {
+ mFrame->UnlockImageData();
+ }
+
+ mFrame = aOther.mFrame.forget();
+
+ return *this;
+ }
+
+ explicit operator bool() const { return bool(mFrame); }
+
+ imgFrame* operator->()
+ {
+ MOZ_ASSERT(mFrame);
+ return mFrame.get();
+ }
+
+ const imgFrame* operator->() const
+ {
+ MOZ_ASSERT(mFrame);
+ return mFrame;
+ }
+
+ imgFrame* get() { return mFrame; }
+ const imgFrame* get() const { return mFrame; }
+
+ void reset()
+ {
+ if (mFrame) {
+ mFrame->UnlockImageData();
+ }
+ mFrame = nullptr;
+ }
+
+private:
+ RawAccessFrameRef(const RawAccessFrameRef& aOther) = delete;
+
+ RefPtr<imgFrame> mFrame;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_imgFrame_h