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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/** @file
+ * This file declares the RasterImage class, which
+ * handles static and animated rasterized images.
+ *
+ * @author Stuart Parmenter <pavlov@netscape.com>
+ * @author Chris Saari <saari@netscape.com>
+ * @author Arron Mogge <paper@animecity.nu>
+ * @author Andrew Smith <asmith15@learn.senecac.on.ca>
+ */
+
+#ifndef mozilla_image_RasterImage_h
+#define mozilla_image_RasterImage_h
+
+#include "Image.h"
+#include "nsCOMPtr.h"
+#include "imgIContainer.h"
+#include "nsIProperties.h"
+#include "nsTArray.h"
+#include "LookupResult.h"
+#include "nsThreadUtils.h"
+#include "DecodePool.h"
+#include "DecoderFactory.h"
+#include "FrameAnimator.h"
+#include "ImageMetadata.h"
+#include "ISurfaceProvider.h"
+#include "Orientation.h"
+#include "nsIObserver.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/NotNull.h"
+#include "mozilla/Pair.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/WeakPtr.h"
+#include "mozilla/UniquePtr.h"
+#include "ImageContainer.h"
+#include "PlaybackType.h"
+#ifdef DEBUG
+ #include "imgIContainerDebug.h"
+#endif
+
+class nsIInputStream;
+class nsIRequest;
+
+#define NS_RASTERIMAGE_CID \
+{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
+ 0x376ff2c1, \
+ 0x9bf6, \
+ 0x418a, \
+ {0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
+}
+
+/**
+ * Handles static and animated image containers.
+ *
+ *
+ * @par A Quick Walk Through
+ * The decoder initializes this class and calls AppendFrame() to add a frame.
+ * Once RasterImage detects more than one frame, it starts the animation
+ * with StartAnimation(). Note that the invalidation events for RasterImage are
+ * generated automatically using nsRefreshDriver.
+ *
+ * @par
+ * StartAnimation() initializes the animation helper object and sets the time
+ * the first frame was displayed to the current clock time.
+ *
+ * @par
+ * When the refresh driver corresponding to the imgIContainer that this image is
+ * a part of notifies the RasterImage that it's time to invalidate,
+ * RequestRefresh() is called with a given TimeStamp to advance to. As long as
+ * the timeout of the given frame (the frame's "delay") plus the time that frame
+ * was first displayed is less than or equal to the TimeStamp given,
+ * RequestRefresh() calls AdvanceFrame().
+ *
+ * @par
+ * AdvanceFrame() is responsible for advancing a single frame of the animation.
+ * It can return true, meaning that the frame advanced, or false, meaning that
+ * the frame failed to advance (usually because the next frame hasn't been
+ * decoded yet). It is also responsible for performing the final animation stop
+ * procedure if the final frame of a non-looping animation is reached.
+ *
+ * @par
+ * Each frame can have a different method of removing itself. These are
+ * listed as imgIContainer::cDispose... constants. Notify() calls
+ * DoComposite() to handle any special frame destruction.
+ *
+ * @par
+ * The basic path through DoComposite() is:
+ * 1) Calculate Area that needs updating, which is at least the area of
+ * aNextFrame.
+ * 2) Dispose of previous frame.
+ * 3) Draw new image onto compositingFrame.
+ * See comments in DoComposite() for more information and optimizations.
+ *
+ * @par
+ * The rest of the RasterImage specific functions are used by DoComposite to
+ * destroy the old frame and build the new one.
+ *
+ * @note
+ * <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
+ * respects to RasterImage.
+ *
+ * @par
+ * <li> GIFs never have more than a 1 bit alpha.
+ * <li> APNGs may have a full alpha channel.
+ *
+ * @par
+ * <li> Background color specified in GIF is ignored by web browsers.
+ *
+ * @par
+ * <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
+ * restore the composition up to and including Frame 2, as well as Frame 2s
+ * disposal. So, in the middle of DoComposite when composing Frame 3, right
+ * after destroying Frame 2's area, we copy compositingFrame to
+ * prevCompositingFrame. When DoComposite gets called to do Frame 4, we
+ * copy prevCompositingFrame back, and then draw Frame 4 on top.
+ *
+ * @par
+ * The mAnim structure has members only needed for animated images, so
+ * it's not allocated until the second frame is added.
+ */
+
+namespace mozilla {
+
+namespace layers {
+class ImageContainer;
+class Image;
+} // namespace layers
+
+namespace image {
+
+class Decoder;
+struct DecoderFinalStatus;
+struct DecoderTelemetry;
+class ImageMetadata;
+class SourceBuffer;
+
+class RasterImage final : public ImageResource
+ , public nsIProperties
+ , public SupportsWeakPtr<RasterImage>
+#ifdef DEBUG
+ , public imgIContainerDebug
+#endif
+{
+ // (no public constructor - use ImageFactory)
+ virtual ~RasterImage();
+
+public:
+ MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage)
+ NS_DECL_THREADSAFE_ISUPPORTS
+ NS_DECL_NSIPROPERTIES
+ NS_DECL_IMGICONTAINER
+#ifdef DEBUG
+ NS_DECL_IMGICONTAINERDEBUG
+#endif
+
+ virtual nsresult StartAnimation() override;
+ virtual nsresult StopAnimation() override;
+
+ // Methods inherited from Image
+ virtual void OnSurfaceDiscarded() override;
+
+ virtual size_t SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf)
+ const override;
+ virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
+ MallocSizeOf aMallocSizeOf) const override;
+
+ /* Triggers discarding. */
+ void Discard();
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Decoder callbacks.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * Sends the provided progress notifications to ProgressTracker.
+ *
+ * Main-thread only.
+ *
+ * @param aProgress The progress notifications to send.
+ * @param aInvalidRect An invalidation rect to send.
+ * @param aFrameCount If Some(), an updated count of the number of frames of
+ * animation the decoder has finished decoding so far. This
+ * is a lower bound for the total number of animation
+ * frames this image has.
+ * @param aDecoderFlags The decoder flags used by the decoder that generated
+ * these notifications, or DefaultDecoderFlags() if the
+ * notifications don't come from a decoder.
+ * @param aSurfaceFlags The surface flags used by the decoder that generated
+ * these notifications, or DefaultSurfaceFlags() if the
+ * notifications don't come from a decoder.
+ */
+ void NotifyProgress(Progress aProgress,
+ const gfx::IntRect& aInvalidRect = nsIntRect(),
+ const Maybe<uint32_t>& aFrameCount = Nothing(),
+ DecoderFlags aDecoderFlags = DefaultDecoderFlags(),
+ SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags());
+
+ /**
+ * Records decoding results, sends out any final notifications, updates the
+ * state of this image, and records telemetry.
+ *
+ * Main-thread only.
+ *
+ * @param aStatus Final status information about the decoder. (Whether it
+ * encountered an error, etc.)
+ * @param aMetadata Metadata about this image that the decoder gathered.
+ * @param aTelemetry Telemetry data about the decoder.
+ * @param aProgress Any final progress notifications to send.
+ * @param aInvalidRect Any final invalidation rect to send.
+ * @param aFrameCount If Some(), a final updated count of the number of frames
+ * of animation the decoder has finished decoding so far.
+ * This is a lower bound for the total number of animation
+ * frames this image has.
+ * @param aDecoderFlags The decoder flags used by the decoder.
+ * @param aSurfaceFlags The surface flags used by the decoder.
+ */
+ void NotifyDecodeComplete(const DecoderFinalStatus& aStatus,
+ const ImageMetadata& aMetadata,
+ const DecoderTelemetry& aTelemetry,
+ Progress aProgress,
+ const gfx::IntRect& aInvalidRect,
+ const Maybe<uint32_t>& aFrameCount,
+ DecoderFlags aDecoderFlags,
+ SurfaceFlags aSurfaceFlags);
+
+ // Helper method for NotifyDecodeComplete.
+ void ReportDecoderError();
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Network callbacks.
+ //////////////////////////////////////////////////////////////////////////////
+
+ virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
+ nsISupports* aContext,
+ nsIInputStream* aInStr,
+ uint64_t aSourceOffset,
+ uint32_t aCount) override;
+ virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
+ nsISupports* aContext,
+ nsresult aStatus,
+ bool aLastPart) override;
+
+ void NotifyForLoadEvent(Progress aProgress);
+
+ /**
+ * A hint of the number of bytes of source data that the image contains. If
+ * called early on, this can help reduce copying and reallocations by
+ * appropriately preallocating the source data buffer.
+ *
+ * We take this approach rather than having the source data management code do
+ * something more complicated (like chunklisting) because HTTP is by far the
+ * dominant source of images, and the Content-Length header is quite reliable.
+ * Thus, pre-allocation simplifies code and reduces the total number of
+ * allocations.
+ */
+ nsresult SetSourceSizeHint(uint32_t aSizeHint);
+
+ /* Provide a hint for the requested dimension of the resulting image. */
+ void SetRequestedSampleSize(int requestedSampleSize) {
+ mRequestedSampleSize = requestedSampleSize;
+ }
+
+ nsCString GetURIString() {
+ nsCString spec;
+ if (GetURI()) {
+ GetURI()->GetSpec(spec);
+ }
+ return spec;
+ }
+
+private:
+ nsresult Init(const char* aMimeType, uint32_t aFlags);
+
+ /**
+ * Tries to retrieve a surface for this image with size @aSize, surface flags
+ * matching @aFlags, and a playback type of @aPlaybackType.
+ *
+ * If @aFlags specifies FLAG_SYNC_DECODE and we already have all the image
+ * data, we'll attempt a sync decode if no matching surface is found. If
+ * FLAG_SYNC_DECODE was not specified and no matching surface was found, we'll
+ * kick off an async decode so that the surface is (hopefully) available next
+ * time it's requested.
+ *
+ * @return a drawable surface, which may be empty if the requested surface
+ * could not be found.
+ */
+ DrawableSurface LookupFrame(const gfx::IntSize& aSize,
+ uint32_t aFlags,
+ PlaybackType aPlaybackType);
+
+ /// Helper method for LookupFrame().
+ LookupResult LookupFrameInternal(const gfx::IntSize& aSize,
+ uint32_t aFlags,
+ PlaybackType aPlaybackType);
+
+ DrawResult DrawInternal(DrawableSurface&& aFrameRef,
+ gfxContext* aContext,
+ const nsIntSize& aSize,
+ const ImageRegion& aRegion,
+ gfx::SamplingFilter aSamplingFilter,
+ uint32_t aFlags);
+
+ Pair<DrawResult, RefPtr<gfx::SourceSurface>>
+ GetFrameInternal(const gfx::IntSize& aSize,
+ uint32_t aWhichFrame,
+ uint32_t aFlags);
+
+ Pair<DrawResult, RefPtr<layers::Image>>
+ GetCurrentImage(layers::ImageContainer* aContainer, uint32_t aFlags);
+
+ void UpdateImageContainer();
+
+ // We would like to just check if we have a zero lock count, but we can't do
+ // that for animated images because in EnsureAnimExists we lock the image and
+ // never unlock so that animated images always have their lock count >= 1. In
+ // that case we use our animation consumers count as a proxy for lock count.
+ bool IsUnlocked() {
+ return (mLockCount == 0 || (mAnimationState && mAnimationConsumers == 0));
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Decoding.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * Creates and runs a decoder, either synchronously or asynchronously
+ * according to @aFlags. Decodes at the provided target size @aSize, using
+ * decode flags @aFlags. Performs a single-frame decode of this image unless
+ * we know the image is animated *and* @aPlaybackType is
+ * PlaybackType::eAnimated.
+ *
+ * It's an error to call Decode() before this image's intrinsic size is
+ * available. A metadata decode must successfully complete first.
+ */
+ NS_IMETHOD Decode(const gfx::IntSize& aSize,
+ uint32_t aFlags,
+ PlaybackType aPlaybackType);
+
+ /**
+ * Creates and runs a metadata decoder, either synchronously or
+ * asynchronously according to @aFlags.
+ */
+ NS_IMETHOD DecodeMetadata(uint32_t aFlags);
+
+ /**
+ * Sets the size, inherent orientation, animation metadata, and other
+ * information about the image gathered during decoding.
+ *
+ * This function may be called multiple times, but will throw an error if
+ * subsequent calls do not match the first.
+ *
+ * @param aMetadata The metadata to set on this image.
+ * @param aFromMetadataDecode True if this metadata came from a metadata
+ * decode; false if it came from a full decode.
+ * @return |true| unless a catastrophic failure was discovered. If |false| is
+ * returned, it indicates that the image is corrupt in a way that requires all
+ * surfaces to be discarded to recover.
+ */
+ bool SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode);
+
+ /**
+ * In catastrophic circumstances like a GPU driver crash, the contents of our
+ * frames may become invalid. If the information we gathered during the
+ * metadata decode proves to be wrong due to image corruption, the frames we
+ * have may violate this class's invariants. Either way, we need to
+ * immediately discard the invalid frames and redecode so that callers don't
+ * perceive that we've entered an invalid state.
+ *
+ * RecoverFromInvalidFrames discards all existing frames and redecodes using
+ * the provided @aSize and @aFlags.
+ */
+ void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags);
+
+private: // data
+ nsIntSize mSize;
+ Orientation mOrientation;
+
+ /// If this has a value, we're waiting for SetSize() to send the load event.
+ Maybe<Progress> mLoadProgress;
+
+ nsCOMPtr<nsIProperties> mProperties;
+
+ /// If this image is animated, a FrameAnimator which manages its animation.
+ UniquePtr<FrameAnimator> mFrameAnimator;
+
+ /// Animation timeline and other state for animation images.
+ Maybe<AnimationState> mAnimationState;
+
+ // Image locking.
+ uint32_t mLockCount;
+
+ // The type of decoder this image needs. Computed from the MIME type in Init().
+ DecoderType mDecoderType;
+
+ // How many times we've decoded this image.
+ // This is currently only used for statistics
+ int32_t mDecodeCount;
+
+ // A hint for image decoder that directly scale the image to smaller buffer
+ int mRequestedSampleSize;
+
+ // A weak pointer to our ImageContainer, which stays alive only as long as
+ // the layer system needs it.
+ WeakPtr<layers::ImageContainer> mImageContainer;
+
+ layers::ImageContainer::ProducerID mImageProducerID;
+ layers::ImageContainer::FrameID mLastFrameID;
+
+ // If mImageContainer is non-null, this contains the DrawResult we obtained
+ // the last time we updated it.
+ DrawResult mLastImageContainerDrawResult;
+
+#ifdef DEBUG
+ uint32_t mFramesNotified;
+#endif
+
+ // The source data for this image.
+ NotNull<RefPtr<SourceBuffer>> mSourceBuffer;
+
+ // Boolean flags (clustered together to conserve space):
+ bool mHasSize:1; // Has SetSize() been called?
+ bool mTransient:1; // Is the image short-lived?
+ bool mSyncLoad:1; // Are we loading synchronously?
+ bool mDiscardable:1; // Is container discardable?
+ bool mHasSourceData:1; // Do we have source data?
+ bool mHasBeenDecoded:1; // Decoded at least once?
+
+ // Whether we're waiting to start animation. If we get a StartAnimation() call
+ // but we don't yet have more than one frame, mPendingAnimation is set so that
+ // we know to start animation later if/when we have more frames.
+ bool mPendingAnimation:1;
+
+ // Whether the animation can stop, due to running out
+ // of frames, or no more owning request
+ bool mAnimationFinished:1;
+
+ // Whether, once we are done doing a metadata decode, we should immediately
+ // kick off a full decode.
+ bool mWantFullDecode:1;
+
+ TimeStamp mDrawStartTime;
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Scaling.
+ //////////////////////////////////////////////////////////////////////////////
+
+ // Determines whether we can downscale during decode with the given
+ // parameters.
+ bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags);
+
+
+ // Error handling.
+ void DoError();
+
+ class HandleErrorWorker : public Runnable
+ {
+ public:
+ /**
+ * Called from decoder threads when DoError() is called, since errors can't
+ * be handled safely off-main-thread. Dispatches an event which reinvokes
+ * DoError on the main thread if there isn't one already pending.
+ */
+ static void DispatchIfNeeded(RasterImage* aImage);
+
+ NS_IMETHOD Run();
+
+ private:
+ explicit HandleErrorWorker(RasterImage* aImage);
+
+ RefPtr<RasterImage> mImage;
+ };
+
+ // Helpers
+ bool CanDiscard();
+
+ bool IsOpaque();
+
+protected:
+ explicit RasterImage(ImageURL* aURI = nullptr);
+
+ bool ShouldAnimate() override;
+
+ friend class ImageFactory;
+};
+
+inline NS_IMETHODIMP
+RasterImage::GetAnimationMode(uint16_t* aAnimationMode) {
+ return GetAnimationModeInternal(aAnimationMode);
+}
+
+} // namespace image
+} // namespace mozilla
+
+/**
+ * Casting RasterImage to nsISupports is ambiguous. This method handles that.
+ */
+inline nsISupports*
+ToSupports(mozilla::image::RasterImage* p)
+{
+ return NS_ISUPPORTS_CAST(mozilla::image::ImageResource*, p);
+}
+
+#endif /* mozilla_image_RasterImage_h */