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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/vr
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/vr')
-rw-r--r--gfx/vr/VRDisplayClient.cpp143
-rw-r--r--gfx/vr/VRDisplayClient.h61
-rw-r--r--gfx/vr/VRDisplayHost.cpp201
-rw-r--r--gfx/vr/VRDisplayHost.h114
-rw-r--r--gfx/vr/VRDisplayPresentation.cpp112
-rw-r--r--gfx/vr/VRDisplayPresentation.h39
-rw-r--r--gfx/vr/VRManager.cpp393
-rw-r--r--gfx/vr/VRManager.h88
-rw-r--r--gfx/vr/gfxVR.cpp127
-rw-r--r--gfx/vr/gfxVR.h285
-rw-r--r--gfx/vr/gfxVROSVR.cpp529
-rw-r--r--gfx/vr/gfxVROSVR.h107
-rw-r--r--gfx/vr/gfxVROculus.cpp896
-rw-r--r--gfx/vr/gfxVROculus.h111
-rw-r--r--gfx/vr/gfxVROpenVR.cpp749
-rw-r--r--gfx/vr/gfxVROpenVR.h140
-rw-r--r--gfx/vr/ipc/PVRLayer.ipdl27
-rw-r--r--gfx/vr/ipc/PVRManager.ipdl86
-rw-r--r--gfx/vr/ipc/VRLayerChild.cpp86
-rw-r--r--gfx/vr/ipc/VRLayerChild.h53
-rw-r--r--gfx/vr/ipc/VRLayerParent.cpp59
-rw-r--r--gfx/vr/ipc/VRLayerParent.h43
-rw-r--r--gfx/vr/ipc/VRManagerChild.cpp593
-rw-r--r--gfx/vr/ipc/VRManagerChild.h185
-rw-r--r--gfx/vr/ipc/VRManagerParent.cpp332
-rw-r--r--gfx/vr/ipc/VRManagerParent.h118
-rw-r--r--gfx/vr/ipc/VRMessageUtils.h193
-rw-r--r--gfx/vr/moz.build71
-rw-r--r--gfx/vr/openvr/LICENSE27
-rw-r--r--gfx/vr/openvr/README2
-rw-r--r--gfx/vr/openvr/openvr.h3352
-rw-r--r--gfx/vr/osvr/ClientKit/ClientKitC.h37
-rw-r--r--gfx/vr/osvr/ClientKit/ContextC.h96
-rw-r--r--gfx/vr/osvr/ClientKit/DisplayC.h506
-rw-r--r--gfx/vr/osvr/ClientKit/Export.h138
-rw-r--r--gfx/vr/osvr/ClientKit/InterfaceC.h75
-rw-r--r--gfx/vr/osvr/ClientKit/InterfaceCallbackC.h77
-rw-r--r--gfx/vr/osvr/ClientKit/InterfaceStateC.h79
-rw-r--r--gfx/vr/osvr/ClientKit/SystemCallbackC.h47
-rw-r--r--gfx/vr/osvr/ClientKit/TransformsC.h75
-rw-r--r--gfx/vr/osvr/Util/APIBaseC.h50
-rw-r--r--gfx/vr/osvr/Util/AnnotationMacrosC.h232
-rw-r--r--gfx/vr/osvr/Util/BoolC.h59
-rw-r--r--gfx/vr/osvr/Util/ChannelCountC.h57
-rw-r--r--gfx/vr/osvr/Util/ClientCallbackTypesC.h140
-rw-r--r--gfx/vr/osvr/Util/ClientOpaqueTypesC.h69
-rw-r--r--gfx/vr/osvr/Util/ClientReportTypesC.h348
-rw-r--r--gfx/vr/osvr/Util/Export.h138
-rw-r--r--gfx/vr/osvr/Util/ImagingReportTypesC.h91
-rw-r--r--gfx/vr/osvr/Util/MatrixConventionsC.h190
-rw-r--r--gfx/vr/osvr/Util/PlatformConfig.h88
-rw-r--r--gfx/vr/osvr/Util/Pose3C.h70
-rw-r--r--gfx/vr/osvr/Util/QuaternionC.h92
-rw-r--r--gfx/vr/osvr/Util/QuatlibInteropC.h84
-rw-r--r--gfx/vr/osvr/Util/RadialDistortionParametersC.h62
-rw-r--r--gfx/vr/osvr/Util/RenderingTypesC.h134
-rw-r--r--gfx/vr/osvr/Util/ReturnCodesC.h57
-rw-r--r--gfx/vr/osvr/Util/StdInt.h42
-rw-r--r--gfx/vr/osvr/Util/TimeValueC.h271
-rw-r--r--gfx/vr/osvr/Util/Vec2C.h86
-rw-r--r--gfx/vr/osvr/Util/Vec3C.h89
-rw-r--r--gfx/vr/ovr_capi_dynamic.h676
62 files changed, 13577 insertions, 0 deletions
diff --git a/gfx/vr/VRDisplayClient.cpp b/gfx/vr/VRDisplayClient.cpp
new file mode 100644
index 000000000..2f258e987
--- /dev/null
+++ b/gfx/vr/VRDisplayClient.cpp
@@ -0,0 +1,143 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h>
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/Unused.h"
+#include "nsServiceManagerUtils.h"
+#include "nsIScreenManager.h"
+
+#ifdef XP_WIN
+#include "../layers/d3d11/CompositorD3D11.h"
+#endif
+
+#include "VRDisplayClient.h"
+#include "VRDisplayPresentation.h"
+#include "VRManagerChild.h"
+#include "VRLayerChild.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+VRDisplayClient::VRDisplayClient(const VRDisplayInfo& aDisplayInfo)
+ : mDisplayInfo(aDisplayInfo)
+ , bLastEventWasPresenting(false)
+ , mPresentationCount(0)
+{
+ MOZ_COUNT_CTOR(VRDisplayClient);
+}
+
+VRDisplayClient::~VRDisplayClient() {
+ MOZ_COUNT_DTOR(VRDisplayClient);
+}
+
+void
+VRDisplayClient::UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo)
+{
+ mDisplayInfo = aDisplayInfo;
+}
+
+already_AddRefed<VRDisplayPresentation>
+VRDisplayClient::BeginPresentation(const nsTArray<mozilla::dom::VRLayer>& aLayers)
+{
+ ++mPresentationCount;
+ RefPtr<VRDisplayPresentation> presentation = new VRDisplayPresentation(this, aLayers);
+ return presentation.forget();
+}
+
+void
+VRDisplayClient::PresentationDestroyed()
+{
+ --mPresentationCount;
+}
+
+void
+VRDisplayClient::ZeroSensor()
+{
+ VRManagerChild *vm = VRManagerChild::Get();
+ vm->SendResetSensor(mDisplayInfo.mDisplayID);
+}
+
+VRHMDSensorState
+VRDisplayClient::GetSensorState()
+{
+ VRHMDSensorState sensorState;
+ VRManagerChild *vm = VRManagerChild::Get();
+ Unused << vm->SendGetSensorState(mDisplayInfo.mDisplayID, &sensorState);
+ return sensorState;
+}
+
+VRHMDSensorState
+VRDisplayClient::GetImmediateSensorState()
+{
+ VRHMDSensorState sensorState;
+
+ VRManagerChild *vm = VRManagerChild::Get();
+ Unused << vm->SendGetImmediateSensorState(mDisplayInfo.mDisplayID, &sensorState);
+ return sensorState;
+}
+
+const double kVRDisplayRAFMaxDuration = 32; // milliseconds
+
+void
+VRDisplayClient::NotifyVsync()
+{
+ VRManagerChild *vm = VRManagerChild::Get();
+
+ bool isPresenting = GetIsPresenting();
+
+ bool bShouldCallback = !isPresenting;
+ if (mLastVSyncTime.IsNull()) {
+ bShouldCallback = true;
+ } else {
+ TimeDuration duration = TimeStamp::Now() - mLastVSyncTime;
+ if (duration.ToMilliseconds() > kVRDisplayRAFMaxDuration) {
+ bShouldCallback = true;
+ }
+ }
+
+ if (bShouldCallback) {
+ vm->RunFrameRequestCallbacks();
+ mLastVSyncTime = TimeStamp::Now();
+ }
+
+ // Check if we need to trigger onVRDisplayPresentChange event
+ if (bLastEventWasPresenting != isPresenting) {
+ bLastEventWasPresenting = isPresenting;
+ vm->FireDOMVRDisplayPresentChangeEvent();
+ }
+}
+
+void
+VRDisplayClient::NotifyVRVsync()
+{
+ VRManagerChild *vm = VRManagerChild::Get();
+ vm->RunFrameRequestCallbacks();
+ mLastVSyncTime = TimeStamp::Now();
+}
+
+bool
+VRDisplayClient::GetIsConnected() const
+{
+ return mDisplayInfo.GetIsConnected();
+}
+
+bool
+VRDisplayClient::GetIsPresenting() const
+{
+ return mDisplayInfo.GetIsPresenting();
+}
+
+void
+VRDisplayClient::NotifyDisconnected()
+{
+ mDisplayInfo.mIsConnected = false;
+}
diff --git a/gfx/vr/VRDisplayClient.h b/gfx/vr/VRDisplayClient.h
new file mode 100644
index 000000000..0cdd24682
--- /dev/null
+++ b/gfx/vr/VRDisplayClient.h
@@ -0,0 +1,61 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_CLIENT_H
+#define GFX_VR_DISPLAY_CLIENT_H
+
+#include "nsIScreen.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/dom/VRDisplayBinding.h"
+
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace gfx {
+class VRDisplayPresentation;
+class VRManagerChild;
+
+class VRDisplayClient
+{
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayClient)
+
+ explicit VRDisplayClient(const VRDisplayInfo& aDisplayInfo);
+
+ void UpdateDisplayInfo(const VRDisplayInfo& aDisplayInfo);
+
+ const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; }
+ virtual VRHMDSensorState GetSensorState();
+ virtual VRHMDSensorState GetImmediateSensorState();
+
+ virtual void ZeroSensor();
+
+ already_AddRefed<VRDisplayPresentation> BeginPresentation(const nsTArray<dom::VRLayer>& aLayers);
+ void PresentationDestroyed();
+
+ void NotifyVsync();
+ void NotifyVRVsync();
+
+ bool GetIsConnected() const;
+ bool GetIsPresenting() const;
+
+ void NotifyDisconnected();
+
+protected:
+ virtual ~VRDisplayClient();
+
+ VRDisplayInfo mDisplayInfo;
+
+ bool bLastEventWasPresenting;
+
+ TimeStamp mLastVSyncTime;
+ int mPresentationCount;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_CLIENT_H */
diff --git a/gfx/vr/VRDisplayHost.cpp b/gfx/vr/VRDisplayHost.cpp
new file mode 100644
index 000000000..fd2fd6d6a
--- /dev/null
+++ b/gfx/vr/VRDisplayHost.cpp
@@ -0,0 +1,201 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRDisplayHost.h"
+#include "gfxVR.h"
+
+#if defined(XP_WIN)
+
+#include <d3d11.h>
+#include "gfxWindowsPlatform.h"
+#include "../layers/d3d11/CompositorD3D11.h"
+#include "mozilla/layers/TextureD3D11.h"
+
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+VRDisplayHost::VRDisplayHost(VRDeviceType aType)
+ : mInputFrameID(0)
+{
+ MOZ_COUNT_CTOR(VRDisplayHost);
+ mDisplayInfo.mType = aType;
+ mDisplayInfo.mDisplayID = VRDisplayManager::AllocateDisplayID();
+ mDisplayInfo.mIsPresenting = false;
+
+ for (int i = 0; i < kMaxLatencyFrames; i++) {
+ mLastSensorState[i].Clear();
+ }
+}
+
+VRDisplayHost::~VRDisplayHost()
+{
+ MOZ_COUNT_DTOR(VRDisplayHost);
+}
+
+void
+VRDisplayHost::AddLayer(VRLayerParent *aLayer)
+{
+ mLayers.AppendElement(aLayer);
+ if (mLayers.Length() == 1) {
+ StartPresentation();
+ }
+ mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
+
+ // Ensure that the content process receives the change immediately
+ VRManager* vm = VRManager::Get();
+ vm->RefreshVRDisplays();
+}
+
+void
+VRDisplayHost::RemoveLayer(VRLayerParent *aLayer)
+{
+ mLayers.RemoveElement(aLayer);
+ if (mLayers.Length() == 0) {
+ StopPresentation();
+ }
+ mDisplayInfo.mIsPresenting = mLayers.Length() > 0;
+
+ // Ensure that the content process receives the change immediately
+ VRManager* vm = VRManager::Get();
+ vm->RefreshVRDisplays();
+}
+
+#if defined(XP_WIN)
+
+void
+VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+ PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ // aInputFrameID is no longer controlled by content with the WebVR 1.1 API
+ // update; however, we will later use this code to enable asynchronous
+ // submission of multiple layers to be composited. This will enable
+ // us to build browser UX that remains responsive even when content does
+ // not consistently submit frames.
+
+ int32_t inputFrameID = aInputFrameID;
+ if (inputFrameID == 0) {
+ inputFrameID = mInputFrameID;
+ }
+ if (inputFrameID < 0) {
+ // Sanity check to prevent invalid memory access on builds with assertions
+ // disabled.
+ inputFrameID = 0;
+ }
+
+ VRHMDSensorState sensorState = mLastSensorState[inputFrameID % kMaxLatencyFrames];
+ // It is possible to get a cache miss on mLastSensorState if latency is
+ // longer than kMaxLatencyFrames. An optimization would be to find a frame
+ // that is closer than the one selected with the modulus.
+ // If we hit this; however, latency is already so high that the site is
+ // un-viewable and a more accurate pose prediction is not likely to
+ // compensate.
+
+ TextureHost* th = TextureHost::AsTextureHost(aTexture);
+ // WebVR doesn't use the compositor to compose the frame, so use
+ // AutoLockTextureHostWithoutCompositor here.
+ AutoLockTextureHostWithoutCompositor autoLock(th);
+ if (autoLock.Failed()) {
+ NS_WARNING("Failed to lock the VR layer texture");
+ return;
+ }
+
+ CompositableTextureSourceRef source;
+ if (!th->BindTextureSource(source)) {
+ NS_WARNING("The TextureHost was successfully locked but can't provide a TextureSource");
+ return;
+ }
+ MOZ_ASSERT(source);
+
+ IntSize texSize = source->GetSize();
+
+ TextureSourceD3D11* sourceD3D11 = source->AsSourceD3D11();
+ if (!sourceD3D11) {
+ NS_WARNING("WebVR support currently only implemented for D3D11");
+ return;
+ }
+
+ SubmitFrame(sourceD3D11, texSize, sensorState, aLeftEyeRect, aRightEyeRect);
+}
+
+#else
+
+void
+VRDisplayHost::SubmitFrame(VRLayerParent* aLayer, const int32_t& aInputFrameID,
+ PTextureParent* aTexture, const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ NS_WARNING("WebVR only supported in Windows.");
+}
+
+#endif
+
+bool
+VRDisplayHost::CheckClearDisplayInfoDirty()
+{
+ if (mDisplayInfo == mLastUpdateDisplayInfo) {
+ return false;
+ }
+ mLastUpdateDisplayInfo = mDisplayInfo;
+ return true;
+}
+
+VRControllerHost::VRControllerHost(VRDeviceType aType)
+{
+ MOZ_COUNT_CTOR(VRControllerHost);
+ mControllerInfo.mType = aType;
+ mControllerInfo.mControllerID = VRDisplayManager::AllocateDisplayID();
+}
+
+VRControllerHost::~VRControllerHost()
+{
+ MOZ_COUNT_DTOR(VRControllerHost);
+}
+
+const VRControllerInfo&
+VRControllerHost::GetControllerInfo() const
+{
+ return mControllerInfo;
+}
+
+void
+VRControllerHost::SetIndex(uint32_t aIndex)
+{
+ mIndex = aIndex;
+}
+
+uint32_t
+VRControllerHost::GetIndex()
+{
+ return mIndex;
+}
+
+void
+VRControllerHost::SetButtonPressed(uint64_t aBit)
+{
+ mButtonPressed = aBit;
+}
+
+uint64_t
+VRControllerHost::GetButtonPressed()
+{
+ return mButtonPressed;
+}
+
+void
+VRControllerHost::SetPose(const dom::GamepadPoseState& aPose)
+{
+ mPose = aPose;
+}
+
+const dom::GamepadPoseState&
+VRControllerHost::GetPose()
+{
+ return mPose;
+}
+
diff --git a/gfx/vr/VRDisplayHost.h b/gfx/vr/VRDisplayHost.h
new file mode 100644
index 000000000..0e04e4fd2
--- /dev/null
+++ b/gfx/vr/VRDisplayHost.h
@@ -0,0 +1,114 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_HOST_H
+#define GFX_VR_DISPLAY_HOST_H
+
+#include "gfxVR.h"
+#include "nsTArray.h"
+#include "nsString.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/EnumeratedArray.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/TypedEnumBits.h"
+#include "mozilla/dom/GamepadPoseState.h"
+
+namespace mozilla {
+namespace layers {
+class PTextureParent;
+#if defined(XP_WIN)
+class TextureSourceD3D11;
+#endif
+} // namespace layers
+namespace gfx {
+class VRLayerParent;
+
+class VRDisplayHost {
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayHost)
+
+ const VRDisplayInfo& GetDisplayInfo() const { return mDisplayInfo; }
+
+ void AddLayer(VRLayerParent* aLayer);
+ void RemoveLayer(VRLayerParent* aLayer);
+
+ virtual VRHMDSensorState GetSensorState() = 0;
+ virtual VRHMDSensorState GetImmediateSensorState() = 0;
+ virtual void ZeroSensor() = 0;
+ virtual void StartPresentation() = 0;
+ virtual void StopPresentation() = 0;
+ virtual void NotifyVSync() { };
+
+ void SubmitFrame(VRLayerParent* aLayer,
+ const int32_t& aInputFrameID,
+ mozilla::layers::PTextureParent* aTexture,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect);
+
+ bool CheckClearDisplayInfoDirty();
+
+protected:
+ explicit VRDisplayHost(VRDeviceType aType);
+ virtual ~VRDisplayHost();
+
+#if defined(XP_WIN)
+ virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect) = 0;
+#endif
+
+ VRDisplayInfo mDisplayInfo;
+
+ nsTArray<RefPtr<VRLayerParent>> mLayers;
+ // Weak reference to mLayers entries are cleared in VRLayerParent destructor
+
+ // The maximum number of frames of latency that we would expect before we
+ // should give up applying pose prediction.
+ // If latency is greater than one second, then the experience is not likely
+ // to be corrected by pose prediction. Setting this value too
+ // high may result in unnecessary memory allocation.
+ // As the current fastest refresh rate is 90hz, 100 is selected as a
+ // conservative value.
+ static const int kMaxLatencyFrames = 100;
+ VRHMDSensorState mLastSensorState[kMaxLatencyFrames];
+ int32_t mInputFrameID;
+
+private:
+ VRDisplayInfo mLastUpdateDisplayInfo;
+};
+
+class VRControllerHost {
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRControllerHost)
+
+ const VRControllerInfo& GetControllerInfo() const;
+ void SetIndex(uint32_t aIndex);
+ uint32_t GetIndex();
+ void SetButtonPressed(uint64_t aBit);
+ uint64_t GetButtonPressed();
+ void SetPose(const dom::GamepadPoseState& aPose);
+ const dom::GamepadPoseState& GetPose();
+
+protected:
+ explicit VRControllerHost(VRDeviceType aType);
+ virtual ~VRControllerHost();
+
+ VRControllerInfo mControllerInfo;
+ // The controller index in VRControllerManager.
+ uint32_t mIndex;
+ // The current button pressed bit of button mask.
+ uint64_t mButtonPressed;
+ dom::GamepadPoseState mPose;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_HOST_H */
diff --git a/gfx/vr/VRDisplayPresentation.cpp b/gfx/vr/VRDisplayPresentation.cpp
new file mode 100644
index 000000000..ba528ae7c
--- /dev/null
+++ b/gfx/vr/VRDisplayPresentation.cpp
@@ -0,0 +1,112 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRDisplayPresentation.h"
+
+#include "mozilla/Unused.h"
+#include "VRDisplayClient.h"
+#include "VRLayerChild.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+VRDisplayPresentation::VRDisplayPresentation(VRDisplayClient *aDisplayClient,
+ const nsTArray<mozilla::dom::VRLayer>& aLayers)
+ : mDisplayClient(aDisplayClient)
+ , mDOMLayers(aLayers)
+{
+ CreateLayers();
+}
+
+void
+VRDisplayPresentation::CreateLayers()
+{
+ if (mLayers.Length()) {
+ return;
+ }
+
+ for (dom::VRLayer& layer : mDOMLayers) {
+ dom::HTMLCanvasElement* canvasElement = layer.mSource;
+ if (!canvasElement) {
+ /// XXX In the future we will support WebVR in WebWorkers here
+ continue;
+ }
+
+ Rect leftBounds(0.0, 0.0, 0.5, 1.0);
+ if (layer.mLeftBounds.Length() == 4) {
+ leftBounds.x = layer.mLeftBounds[0];
+ leftBounds.y = layer.mLeftBounds[1];
+ leftBounds.width = layer.mLeftBounds[2];
+ leftBounds.height = layer.mLeftBounds[3];
+ } else if (layer.mLeftBounds.Length() != 0) {
+ /**
+ * We ignore layers with an incorrect number of values.
+ * In the future, VRDisplay.requestPresent may throw in
+ * this case. See https://github.com/w3c/webvr/issues/71
+ */
+ continue;
+ }
+
+ Rect rightBounds(0.5, 0.0, 0.5, 1.0);
+ if (layer.mRightBounds.Length() == 4) {
+ rightBounds.x = layer.mRightBounds[0];
+ rightBounds.y = layer.mRightBounds[1];
+ rightBounds.width = layer.mRightBounds[2];
+ rightBounds.height = layer.mRightBounds[3];
+ } else if (layer.mRightBounds.Length() != 0) {
+ /**
+ * We ignore layers with an incorrect number of values.
+ * In the future, VRDisplay.requestPresent may throw in
+ * this case. See https://github.com/w3c/webvr/issues/71
+ */
+ continue;
+ }
+
+ VRManagerChild *manager = VRManagerChild::Get();
+ if (!manager) {
+ NS_WARNING("VRManagerChild::Get returned null!");
+ continue;
+ }
+
+ RefPtr<VRLayerChild> vrLayer = static_cast<VRLayerChild*>(manager->CreateVRLayer(mDisplayClient->GetDisplayInfo().GetDisplayID(), leftBounds, rightBounds));
+ if (!vrLayer) {
+ NS_WARNING("CreateVRLayer returned null!");
+ continue;
+ }
+
+ vrLayer->Initialize(canvasElement);
+
+ mLayers.AppendElement(vrLayer);
+ }
+}
+
+void
+VRDisplayPresentation::DestroyLayers()
+{
+ for (VRLayerChild* layer : mLayers) {
+ Unused << layer->SendDestroy();
+ }
+ mLayers.Clear();
+}
+
+void
+VRDisplayPresentation::GetDOMLayers(nsTArray<dom::VRLayer>& result)
+{
+ result = mDOMLayers;
+}
+
+VRDisplayPresentation::~VRDisplayPresentation()
+{
+ DestroyLayers();
+ mDisplayClient->PresentationDestroyed();
+}
+
+void VRDisplayPresentation::SubmitFrame()
+{
+ for (VRLayerChild *layer : mLayers) {
+ layer->SubmitFrame();
+ break; // Currently only one layer supported, submit only the first
+ }
+}
diff --git a/gfx/vr/VRDisplayPresentation.h b/gfx/vr/VRDisplayPresentation.h
new file mode 100644
index 000000000..28103d8f5
--- /dev/null
+++ b/gfx/vr/VRDisplayPresentation.h
@@ -0,0 +1,39 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_DISPLAY_PRESENTATION_H
+#define GFX_VR_DISPLAY_PRESENTATION_H
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/dom/VRDisplayBinding.h"
+
+namespace mozilla {
+namespace gfx {
+class VRDisplayClient;
+class VRLayerChild;
+
+class VRDisplayPresentation final
+{
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayPresentation)
+
+public:
+ VRDisplayPresentation(VRDisplayClient *aDisplayClient, const nsTArray<dom::VRLayer>& aLayers);
+ void SubmitFrame();
+ void GetDOMLayers(nsTArray<dom::VRLayer>& result);
+
+private:
+ ~VRDisplayPresentation();
+ void CreateLayers();
+ void DestroyLayers();
+
+ RefPtr<VRDisplayClient> mDisplayClient;
+ nsTArray<dom::VRLayer> mDOMLayers;
+ nsTArray<RefPtr<VRLayerChild>> mLayers;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_DISPLAY_PRESENTAITON_H */
diff --git a/gfx/vr/VRManager.cpp b/gfx/vr/VRManager.cpp
new file mode 100644
index 000000000..672e9e3a1
--- /dev/null
+++ b/gfx/vr/VRManager.cpp
@@ -0,0 +1,393 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+
+#include "VRManager.h"
+#include "VRManagerParent.h"
+#include "gfxVR.h"
+#include "gfxVROpenVR.h"
+#include "mozilla/ClearOnShutdown.h"
+#include "mozilla/dom/VRDisplay.h"
+#include "mozilla/dom/GamepadEventTypes.h"
+#include "mozilla/layers/TextureHost.h"
+#include "mozilla/Unused.h"
+
+#include "gfxPrefs.h"
+#include "gfxVR.h"
+#if defined(XP_WIN)
+#include "gfxVROculus.h"
+#endif
+#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
+#include "gfxVROSVR.h"
+#endif
+#include "ipc/VRLayerParent.h"
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+using namespace mozilla::gl;
+
+namespace mozilla {
+namespace gfx {
+
+static StaticRefPtr<VRManager> sVRManagerSingleton;
+
+/*static*/ void
+VRManager::ManagerInit()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (sVRManagerSingleton == nullptr) {
+ sVRManagerSingleton = new VRManager();
+ ClearOnShutdown(&sVRManagerSingleton);
+ }
+}
+
+VRManager::VRManager()
+ : mInitialized(false)
+{
+ MOZ_COUNT_CTOR(VRManager);
+ MOZ_ASSERT(sVRManagerSingleton == nullptr);
+
+ RefPtr<VRDisplayManager> mgr;
+ RefPtr<VRControllerManager> controllerMgr;
+
+ /**
+ * We must add the VRDisplayManager's to mManagers in a careful order to
+ * ensure that we don't detect the same VRDisplay from multiple API's.
+ *
+ * Oculus comes first, as it will only enumerate Oculus HMD's and is the
+ * native interface for Oculus HMD's.
+ *
+ * OpenvR comes second, as it is the native interface for HTC Vive
+ * which is the most common HMD at this time.
+ *
+ * OSVR will be used if Oculus SDK and OpenVR don't detect any HMDS,
+ * to support everyone else.
+ */
+
+#if defined(XP_WIN)
+ // The Oculus runtime is supported only on Windows
+ mgr = VRDisplayManagerOculus::Create();
+ if (mgr) {
+ mManagers.AppendElement(mgr);
+ }
+#endif
+
+#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
+ // OpenVR is cross platform compatible
+ mgr = VRDisplayManagerOpenVR::Create();
+ if (mgr) {
+ mManagers.AppendElement(mgr);
+ }
+
+ controllerMgr = VRControllerManagerOpenVR::Create();
+ if (mgr) {
+ mControllerManagers.AppendElement(controllerMgr);
+ }
+
+ // OSVR is cross platform compatible
+ mgr = VRDisplayManagerOSVR::Create();
+ if (mgr) {
+ mManagers.AppendElement(mgr);
+ }
+#endif
+ // Enable gamepad extensions while VR is enabled.
+ if (gfxPrefs::VREnabled()) {
+ Preferences::SetBool("dom.gamepad.extensions.enabled", true);
+ }
+}
+
+VRManager::~VRManager()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!mInitialized);
+ MOZ_COUNT_DTOR(VRManager);
+}
+
+void
+VRManager::Destroy()
+{
+ mVRDisplays.Clear();
+ for (uint32_t i = 0; i < mManagers.Length(); ++i) {
+ mManagers[i]->Destroy();
+ }
+
+ mVRControllers.Clear();
+ for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) {
+ mControllerManagers[i]->Destroy();
+ }
+ mInitialized = false;
+}
+
+void
+VRManager::Init()
+{
+ for (uint32_t i = 0; i < mManagers.Length(); ++i) {
+ mManagers[i]->Init();
+ }
+
+ for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) {
+ mControllerManagers[i]->Init();
+ }
+ mInitialized = true;
+}
+
+/* static */VRManager*
+VRManager::Get()
+{
+ MOZ_ASSERT(sVRManagerSingleton != nullptr);
+
+ return sVRManagerSingleton;
+}
+
+void
+VRManager::AddVRManagerParent(VRManagerParent* aVRManagerParent)
+{
+ if (mVRManagerParents.IsEmpty()) {
+ Init();
+ }
+ mVRManagerParents.PutEntry(aVRManagerParent);
+}
+
+void
+VRManager::RemoveVRManagerParent(VRManagerParent* aVRManagerParent)
+{
+ mVRManagerParents.RemoveEntry(aVRManagerParent);
+ if (mVRManagerParents.IsEmpty()) {
+ Destroy();
+ }
+}
+
+void
+VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp)
+{
+ const double kVRDisplayRefreshMaxDuration = 5000; // milliseconds
+
+ bool bHaveEventListener = false;
+
+ for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+ VRManagerParent *vmp = iter.Get()->GetKey();
+ if (mVRDisplays.Count()) {
+ Unused << vmp->SendNotifyVSync();
+ }
+ bHaveEventListener |= vmp->HaveEventListener();
+ }
+
+ for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
+ gfx::VRDisplayHost* display = iter.UserData();
+ display->NotifyVSync();
+ }
+
+ if (bHaveEventListener) {
+ for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) {
+ mControllerManagers[i]->HandleInput();
+ }
+ // If content has set an EventHandler to be notified of VR display events
+ // we must continually refresh the VR display enumeration to check
+ // for events that we must fire such as Window.onvrdisplayconnect
+ // Note that enumeration itself may activate display hardware, such
+ // as Oculus, so we only do this when we know we are displaying content
+ // that is looking for VR displays.
+ if (mLastRefreshTime.IsNull()) {
+ // This is the first vsync, must refresh VR displays
+ RefreshVRDisplays();
+ RefreshVRControllers();
+ mLastRefreshTime = TimeStamp::Now();
+ } else {
+ // We don't have to do this every frame, so check if we
+ // have refreshed recently.
+ TimeDuration duration = TimeStamp::Now() - mLastRefreshTime;
+ if (duration.ToMilliseconds() > kVRDisplayRefreshMaxDuration) {
+ RefreshVRDisplays();
+ RefreshVRControllers();
+ mLastRefreshTime = TimeStamp::Now();
+ }
+ }
+ }
+}
+
+void
+VRManager::NotifyVRVsync(const uint32_t& aDisplayID)
+{
+ for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+ Unused << iter.Get()->GetKey()->SendNotifyVRVSync(aDisplayID);
+ }
+}
+
+void
+VRManager::RefreshVRDisplays(bool aMustDispatch)
+{
+ nsTArray<RefPtr<gfx::VRDisplayHost> > displays;
+
+ /** We don't wish to enumerate the same display from multiple managers,
+ * so stop as soon as we get a display.
+ * It is still possible to get multiple displays from a single manager,
+ * but do not wish to mix-and-match for risk of reporting a duplicate.
+ *
+ * XXX - Perhaps there will be a better way to detect duplicate displays
+ * in the future.
+ */
+ for (uint32_t i = 0; i < mManagers.Length() && displays.Length() == 0; ++i) {
+ mManagers[i]->GetHMDs(displays);
+ }
+
+ bool displayInfoChanged = false;
+
+ if (displays.Length() != mVRDisplays.Count()) {
+ // Catch cases where a VR display has been removed
+ displayInfoChanged = true;
+ }
+
+ for (const auto& display: displays) {
+ if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) {
+ // This is a new display
+ displayInfoChanged = true;
+ break;
+ }
+
+ if (display->CheckClearDisplayInfoDirty()) {
+ // This display's info has changed
+ displayInfoChanged = true;
+ break;
+ }
+ }
+
+ if (displayInfoChanged) {
+ mVRDisplays.Clear();
+ for (const auto& display: displays) {
+ mVRDisplays.Put(display->GetDisplayInfo().GetDisplayID(), display);
+ }
+ }
+
+ if (displayInfoChanged || aMustDispatch) {
+ DispatchVRDisplayInfoUpdate();
+ }
+}
+
+void
+VRManager::DispatchVRDisplayInfoUpdate()
+{
+ nsTArray<VRDisplayInfo> update;
+ GetVRDisplayInfo(update);
+
+ for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+ Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update);
+ }
+}
+
+
+/**
+ * Get any VR displays that have already been enumerated without
+ * activating any new devices.
+ */
+void
+VRManager::GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo)
+{
+ aDisplayInfo.Clear();
+ for (auto iter = mVRDisplays.Iter(); !iter.Done(); iter.Next()) {
+ gfx::VRDisplayHost* display = iter.UserData();
+ aDisplayInfo.AppendElement(VRDisplayInfo(display->GetDisplayInfo()));
+ }
+}
+
+RefPtr<gfx::VRDisplayHost>
+VRManager::GetDisplay(const uint32_t& aDisplayID)
+{
+ RefPtr<gfx::VRDisplayHost> display;
+ if (mVRDisplays.Get(aDisplayID, getter_AddRefs(display))) {
+ return display;
+ }
+ return nullptr;
+}
+
+void
+VRManager::SubmitFrame(VRLayerParent* aLayer, layers::PTextureParent* aTexture,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ TextureHost* th = TextureHost::AsTextureHost(aTexture);
+ mLastFrame = th;
+ RefPtr<VRDisplayHost> display = GetDisplay(aLayer->GetDisplayID());
+ if (display) {
+ display->SubmitFrame(aLayer, 0, aTexture, aLeftEyeRect, aRightEyeRect);
+ }
+}
+
+RefPtr<gfx::VRControllerHost>
+VRManager::GetController(const uint32_t& aControllerID)
+{
+ RefPtr<gfx::VRControllerHost> controller;
+ if (mVRControllers.Get(aControllerID, getter_AddRefs(controller))) {
+ return controller;
+ }
+ return nullptr;
+}
+
+void
+VRManager::GetVRControllerInfo(nsTArray<VRControllerInfo>& aControllerInfo)
+{
+ aControllerInfo.Clear();
+ for (auto iter = mVRControllers.Iter(); !iter.Done(); iter.Next()) {
+ gfx::VRControllerHost* controller = iter.UserData();
+ aControllerInfo.AppendElement(VRControllerInfo(controller->GetControllerInfo()));
+ }
+}
+
+void
+VRManager::RefreshVRControllers()
+{
+ nsTArray<RefPtr<gfx::VRControllerHost>> controllers;
+
+ for (uint32_t i = 0; i < mControllerManagers.Length()
+ && controllers.Length() == 0; ++i) {
+ mControllerManagers[i]->GetControllers(controllers);
+ }
+
+ bool controllerInfoChanged = false;
+
+ if (controllers.Length() != mVRControllers.Count()) {
+ // Catch cases where VR controllers has been removed
+ controllerInfoChanged = true;
+ }
+
+ for (const auto& controller : controllers) {
+ if (!GetController(controller->GetControllerInfo().GetControllerID())) {
+ // This is a new controller
+ controllerInfoChanged = true;
+ break;
+ }
+ }
+
+ if (controllerInfoChanged) {
+ mVRControllers.Clear();
+ for (const auto& controller : controllers) {
+ mVRControllers.Put(controller->GetControllerInfo().GetControllerID(),
+ controller);
+ }
+ }
+}
+
+void
+VRManager::ScanForDevices()
+{
+ for (uint32_t i = 0; i < mControllerManagers.Length(); ++i) {
+ mControllerManagers[i]->ScanForDevices();
+ }
+}
+
+template<class T>
+void
+VRManager::NotifyGamepadChange(const T& aInfo)
+{
+ dom::GamepadChangeEvent e(aInfo);
+
+ for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
+ Unused << iter.Get()->GetKey()->SendGamepadUpdate(e);
+ }
+}
+
+} // namespace gfx
+} // namespace mozilla
diff --git a/gfx/vr/VRManager.h b/gfx/vr/VRManager.h
new file mode 100644
index 000000000..b46a3b58f
--- /dev/null
+++ b/gfx/vr/VRManager.h
@@ -0,0 +1,88 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_MANAGER_H
+#define GFX_VR_MANAGER_H
+
+#include "nsRefPtrHashtable.h"
+#include "nsTArray.h"
+#include "nsTHashtable.h"
+#include "nsDataHashtable.h"
+#include "mozilla/TimeStamp.h"
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace layers {
+class TextureHost;
+}
+namespace gfx {
+
+class VRLayerParent;
+class VRManagerParent;
+class VRDisplayHost;
+class VRControllerManager;
+
+class VRManager
+{
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRManager)
+
+public:
+ static void ManagerInit();
+ static VRManager* Get();
+
+ void AddVRManagerParent(VRManagerParent* aVRManagerParent);
+ void RemoveVRManagerParent(VRManagerParent* aVRManagerParent);
+
+ void NotifyVsync(const TimeStamp& aVsyncTimestamp);
+ void NotifyVRVsync(const uint32_t& aDisplayID);
+ void RefreshVRDisplays(bool aMustDispatch = false);
+ void ScanForDevices();
+ template<class T> void NotifyGamepadChange(const T& aInfo);
+ RefPtr<gfx::VRDisplayHost> GetDisplay(const uint32_t& aDisplayID);
+ void GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo);
+
+ void SubmitFrame(VRLayerParent* aLayer, layers::PTextureParent* aTexture,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect);
+ RefPtr<gfx::VRControllerHost> GetController(const uint32_t& aControllerID);
+ void GetVRControllerInfo(nsTArray<VRControllerInfo>& aControllerInfo);
+
+protected:
+ VRManager();
+ ~VRManager();
+
+private:
+ RefPtr<layers::TextureHost> mLastFrame;
+
+ void Init();
+ void Destroy();
+
+ void DispatchVRDisplayInfoUpdate();
+ void RefreshVRControllers();
+
+ typedef nsTHashtable<nsRefPtrHashKey<VRManagerParent>> VRManagerParentSet;
+ VRManagerParentSet mVRManagerParents;
+
+ typedef nsTArray<RefPtr<VRDisplayManager>> VRDisplayManagerArray;
+ VRDisplayManagerArray mManagers;
+
+ typedef nsTArray<RefPtr<VRControllerManager>> VRControllerManagerArray;
+ VRControllerManagerArray mControllerManagers;
+
+ typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRDisplayHost> VRDisplayHostHashMap;
+ VRDisplayHostHashMap mVRDisplays;
+
+ typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRControllerHost> VRControllerHostHashMap;
+ VRControllerHostHashMap mVRControllers;
+
+ Atomic<bool> mInitialized;
+
+ TimeStamp mLastRefreshTime;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // GFX_VR_MANAGER_H
diff --git a/gfx/vr/gfxVR.cpp b/gfx/vr/gfxVR.cpp
new file mode 100644
index 000000000..c0babb4f8
--- /dev/null
+++ b/gfx/vr/gfxVR.cpp
@@ -0,0 +1,127 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h>
+
+#include "gfxVR.h"
+#ifdef MOZ_GAMEPAD
+#include "mozilla/dom/GamepadEventTypes.h"
+#include "mozilla/dom/GamepadBinding.h"
+#endif
+
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+
+Atomic<uint32_t> VRDisplayManager::sDisplayBase(0);
+Atomic<uint32_t> VRControllerManager::sControllerBase(0);
+
+/* static */ uint32_t
+VRDisplayManager::AllocateDisplayID()
+{
+ return ++sDisplayBase;
+}
+
+Matrix4x4
+VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar,
+ bool rightHanded) const
+{
+ float upTan = tan(upDegrees * M_PI / 180.0);
+ float downTan = tan(downDegrees * M_PI / 180.0);
+ float leftTan = tan(leftDegrees * M_PI / 180.0);
+ float rightTan = tan(rightDegrees * M_PI / 180.0);
+
+ float handednessScale = rightHanded ? -1.0 : 1.0;
+
+ float pxscale = 2.0f / (leftTan + rightTan);
+ float pxoffset = (leftTan - rightTan) * pxscale * 0.5;
+ float pyscale = 2.0f / (upTan + downTan);
+ float pyoffset = (upTan - downTan) * pyscale * 0.5;
+
+ Matrix4x4 mobj;
+ float *m = &mobj._11;
+
+ m[0*4+0] = pxscale;
+ m[2*4+0] = pxoffset * handednessScale;
+
+ m[1*4+1] = pyscale;
+ m[2*4+1] = -pyoffset * handednessScale;
+
+ m[2*4+2] = zFar / (zNear - zFar) * -handednessScale;
+ m[3*4+2] = (zFar * zNear) / (zNear - zFar);
+
+ m[2*4+3] = handednessScale;
+ m[3*4+3] = 0.0f;
+
+ return mobj;
+}
+
+/* static */ uint32_t
+VRControllerManager::AllocateControllerID()
+{
+ return ++sControllerBase;
+}
+
+void
+VRControllerManager::AddGamepad(const char* aID, uint32_t aMapping,
+ uint32_t aNumButtons, uint32_t aNumAxes)
+{
+ dom::GamepadAdded a(NS_ConvertUTF8toUTF16(nsDependentCString(aID)), mControllerCount,
+ aMapping, dom::GamepadServiceType::VR, aNumButtons,
+ aNumAxes);
+
+ VRManager* vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyGamepadChange<dom::GamepadAdded>(a);
+}
+
+void
+VRControllerManager::RemoveGamepad(uint32_t aIndex)
+{
+ dom::GamepadRemoved a(aIndex, dom::GamepadServiceType::VR);
+
+ VRManager* vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyGamepadChange<dom::GamepadRemoved>(a);
+}
+
+void
+VRControllerManager::NewButtonEvent(uint32_t aIndex, uint32_t aButton,
+ bool aPressed)
+{
+ dom::GamepadButtonInformation a(aIndex, dom::GamepadServiceType::VR,
+ aButton, aPressed, aPressed ? 1.0L : 0.0L);
+
+ VRManager* vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyGamepadChange<dom::GamepadButtonInformation>(a);
+}
+
+void
+VRControllerManager::NewAxisMove(uint32_t aIndex, uint32_t aAxis,
+ double aValue)
+{
+ dom::GamepadAxisInformation a(aIndex, dom::GamepadServiceType::VR,
+ aAxis, aValue);
+
+ VRManager* vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyGamepadChange<dom::GamepadAxisInformation>(a);
+}
+
+void
+VRControllerManager::NewPoseState(uint32_t aIndex,
+ const dom::GamepadPoseState& aPose)
+{
+ dom::GamepadPoseInformation a(aIndex, dom::GamepadServiceType::VR,
+ aPose);
+
+ VRManager* vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyGamepadChange<dom::GamepadPoseInformation>(a);
+}
diff --git a/gfx/vr/gfxVR.h b/gfx/vr/gfxVR.h
new file mode 100644
index 000000000..b46875741
--- /dev/null
+++ b/gfx/vr/gfxVR.h
@@ -0,0 +1,285 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_H
+#define GFX_VR_H
+
+#include "nsTArray.h"
+#include "nsString.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/2D.h"
+#include "mozilla/Atomics.h"
+#include "mozilla/EnumeratedArray.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/TypedEnumBits.h"
+
+namespace mozilla {
+namespace layers {
+class PTextureParent;
+}
+namespace dom {
+enum class GamepadMappingType : uint32_t;
+struct GamepadPoseState;
+}
+namespace gfx {
+class VRLayerParent;
+class VRDisplayHost;
+class VRControllerHost;
+
+enum class VRDeviceType : uint16_t {
+ Oculus,
+ OpenVR,
+ OSVR,
+ NumVRDeviceTypes
+};
+
+enum class VRDisplayCapabilityFlags : uint16_t {
+ Cap_None = 0,
+ /**
+ * Cap_Position is set if the VRDisplay is capable of tracking its position.
+ */
+ Cap_Position = 1 << 1,
+ /**
+ * Cap_Orientation is set if the VRDisplay is capable of tracking its orientation.
+ */
+ Cap_Orientation = 1 << 2,
+ /**
+ * Cap_Present is set if the VRDisplay is capable of presenting content to an
+ * HMD or similar device. Can be used to indicate "magic window" devices that
+ * are capable of 6DoF tracking but for which requestPresent is not meaningful.
+ * If false then calls to requestPresent should always fail, and
+ * getEyeParameters should return null.
+ */
+ Cap_Present = 1 << 3,
+ /**
+ * Cap_External is set if the VRDisplay is separate from the device's
+ * primary display. If presenting VR content will obscure
+ * other content on the device, this should be un-set. When
+ * un-set, the application should not attempt to mirror VR content
+ * or update non-VR UI because that content will not be visible.
+ */
+ Cap_External = 1 << 4,
+ /**
+ * Cap_AngularAcceleration is set if the VRDisplay is capable of tracking its
+ * angular acceleration.
+ */
+ Cap_AngularAcceleration = 1 << 5,
+ /**
+ * Cap_LinearAcceleration is set if the VRDisplay is capable of tracking its
+ * linear acceleration.
+ */
+ Cap_LinearAcceleration = 1 << 6,
+ /**
+ * Cap_StageParameters is set if the VRDisplay is capable of room scale VR
+ * and can report the StageParameters to describe the space.
+ */
+ Cap_StageParameters = 1 << 7,
+ /**
+ * Cap_All used for validity checking during IPC serialization
+ */
+ Cap_All = (1 << 8) - 1
+};
+
+MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRDisplayCapabilityFlags)
+
+struct VRFieldOfView {
+ VRFieldOfView() {}
+ VRFieldOfView(double up, double right, double down, double left)
+ : upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
+ {}
+
+ void SetFromTanRadians(double up, double right, double down, double left)
+ {
+ upDegrees = atan(up) * 180.0 / M_PI;
+ rightDegrees = atan(right) * 180.0 / M_PI;
+ downDegrees = atan(down) * 180.0 / M_PI;
+ leftDegrees = atan(left) * 180.0 / M_PI;
+ }
+
+ bool operator==(const VRFieldOfView& other) const {
+ return other.upDegrees == upDegrees &&
+ other.downDegrees == downDegrees &&
+ other.rightDegrees == rightDegrees &&
+ other.leftDegrees == leftDegrees;
+ }
+
+ bool operator!=(const VRFieldOfView& other) const {
+ return !(*this == other);
+ }
+
+ bool IsZero() const {
+ return upDegrees == 0.0 ||
+ rightDegrees == 0.0 ||
+ downDegrees == 0.0 ||
+ leftDegrees == 0.0;
+ }
+
+ Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const;
+
+ double upDegrees;
+ double rightDegrees;
+ double downDegrees;
+ double leftDegrees;
+};
+
+struct VRDisplayInfo
+{
+ VRDeviceType GetType() const { return mType; }
+ uint32_t GetDisplayID() const { return mDisplayID; }
+ const nsCString& GetDisplayName() const { return mDisplayName; }
+ VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
+
+ const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
+ const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
+ const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
+ bool GetIsConnected() const { return mIsConnected; }
+ bool GetIsPresenting() const { return mIsPresenting; }
+ const Size& GetStageSize() const { return mStageSize; }
+ const Matrix4x4& GetSittingToStandingTransform() const { return mSittingToStandingTransform; }
+
+ enum Eye {
+ Eye_Left,
+ Eye_Right,
+ NumEyes
+ };
+
+ uint32_t mDisplayID;
+ VRDeviceType mType;
+ nsCString mDisplayName;
+ VRDisplayCapabilityFlags mCapabilityFlags;
+ VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
+ Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
+ IntSize mEyeResolution;
+ bool mIsConnected;
+ bool mIsPresenting;
+ Size mStageSize;
+ Matrix4x4 mSittingToStandingTransform;
+
+ bool operator==(const VRDisplayInfo& other) const {
+ return mType == other.mType &&
+ mDisplayID == other.mDisplayID &&
+ mDisplayName == other.mDisplayName &&
+ mCapabilityFlags == other.mCapabilityFlags &&
+ mEyeResolution == other.mEyeResolution &&
+ mIsConnected == other.mIsConnected &&
+ mIsPresenting == other.mIsPresenting &&
+ mEyeFOV[0] == other.mEyeFOV[0] &&
+ mEyeFOV[1] == other.mEyeFOV[1] &&
+ mEyeTranslation[0] == other.mEyeTranslation[0] &&
+ mEyeTranslation[1] == other.mEyeTranslation[1] &&
+ mStageSize == other.mStageSize &&
+ mSittingToStandingTransform == other.mSittingToStandingTransform;
+ }
+
+ bool operator!=(const VRDisplayInfo& other) const {
+ return !(*this == other);
+ }
+};
+
+struct VRHMDSensorState {
+ double timestamp;
+ int32_t inputFrameID;
+ VRDisplayCapabilityFlags flags;
+ float orientation[4];
+ float position[3];
+ float angularVelocity[3];
+ float angularAcceleration[3];
+ float linearVelocity[3];
+ float linearAcceleration[3];
+
+ void Clear() {
+ memset(this, 0, sizeof(VRHMDSensorState));
+ }
+};
+
+class VRDisplayManager {
+public:
+ static uint32_t AllocateDisplayID();
+
+protected:
+ static Atomic<uint32_t> sDisplayBase;
+
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRDisplayManager)
+
+ virtual bool Init() = 0;
+ virtual void Destroy() = 0;
+ virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
+
+protected:
+ VRDisplayManager() { }
+ virtual ~VRDisplayManager() { }
+};
+
+struct VRControllerInfo
+{
+ VRDeviceType GetType() const { return mType; }
+ uint32_t GetControllerID() const { return mControllerID; }
+ const nsCString& GetControllerName() const { return mControllerName; }
+ uint32_t GetMappingType() const { return mMappingType; }
+ uint32_t GetNumButtons() const { return mNumButtons; }
+ uint32_t GetNumAxes() const { return mNumAxes; }
+
+ uint32_t mControllerID;
+ VRDeviceType mType;
+ nsCString mControllerName;
+ uint32_t mMappingType;
+ uint32_t mNumButtons;
+ uint32_t mNumAxes;
+
+ bool operator==(const VRControllerInfo& other) const {
+ return mType == other.mType &&
+ mControllerID == other.mControllerID &&
+ mControllerName == other.mControllerName &&
+ mMappingType == other.mMappingType &&
+ mNumButtons == other.mNumButtons &&
+ mNumAxes == other.mNumAxes;
+ }
+
+ bool operator!=(const VRControllerInfo& other) const {
+ return !(*this == other);
+ }
+};
+
+class VRControllerManager {
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRControllerManager)
+
+ static uint32_t AllocateControllerID();
+ virtual bool Init() = 0;
+ virtual void Destroy() = 0;
+ virtual void HandleInput() = 0;
+ virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult) = 0;
+ virtual void ScanForDevices() = 0;
+ void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed);
+ void NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue);
+ void NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose);
+ void AddGamepad(const char* aID, uint32_t aMapping,
+ uint32_t aNumButtons, uint32_t aNumAxes);
+ void RemoveGamepad(uint32_t aIndex);
+
+protected:
+ VRControllerManager() : mInstalled(false), mControllerCount(0) {}
+ virtual ~VRControllerManager() {}
+
+ bool mInstalled;
+ uint32_t mControllerCount;
+ static Atomic<uint32_t> sControllerBase;
+
+private:
+ virtual void HandleButtonPress(uint32_t aControllerIdx,
+ uint64_t aButtonPressed) = 0;
+ virtual void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
+ float aValue) = 0;
+ virtual void HandlePoseTracking(uint32_t aControllerIdx,
+ const dom::GamepadPoseState& aPose,
+ VRControllerHost* aController) = 0;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_H */
diff --git a/gfx/vr/gfxVROSVR.cpp b/gfx/vr/gfxVROSVR.cpp
new file mode 100644
index 000000000..8b275e923
--- /dev/null
+++ b/gfx/vr/gfxVROSVR.cpp
@@ -0,0 +1,529 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h>
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/Preferences.h"
+
+#include "mozilla/gfx/Quaternion.h"
+
+#ifdef XP_WIN
+#include "../layers/d3d11/CompositorD3D11.h"
+#include "../layers/d3d11/TextureD3D11.h"
+#endif
+
+#include "gfxVROSVR.h"
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+using namespace mozilla::layers;
+using namespace mozilla::gfx;
+using namespace mozilla::gfx::impl;
+
+namespace {
+// need to typedef functions that will be used in the code below
+extern "C" {
+typedef OSVR_ClientContext (*pfn_osvrClientInit)(
+ const char applicationIdentifier[], uint32_t flags);
+typedef OSVR_ReturnCode (*pfn_osvrClientShutdown)(OSVR_ClientContext ctx);
+typedef OSVR_ReturnCode (*pfn_osvrClientUpdate)(OSVR_ClientContext ctx);
+typedef OSVR_ReturnCode (*pfn_osvrClientCheckStatus)(OSVR_ClientContext ctx);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetInterface)(
+ OSVR_ClientContext ctx, const char path[], OSVR_ClientInterface* iface);
+typedef OSVR_ReturnCode (*pfn_osvrClientFreeInterface)(
+ OSVR_ClientContext ctx, OSVR_ClientInterface iface);
+typedef OSVR_ReturnCode (*pfn_osvrGetOrientationState)(
+ OSVR_ClientInterface iface, OSVR_TimeValue* timestamp,
+ OSVR_OrientationState* state);
+typedef OSVR_ReturnCode (*pfn_osvrGetPositionState)(OSVR_ClientInterface iface,
+ OSVR_TimeValue* timestamp,
+ OSVR_PositionState* state);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetDisplay)(OSVR_ClientContext ctx,
+ OSVR_DisplayConfig* disp);
+typedef OSVR_ReturnCode (*pfn_osvrClientFreeDisplay)(OSVR_DisplayConfig disp);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetNumEyesForViewer)(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount* eyes);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetViewerEyePose)(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_Pose3* pose);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetDisplayDimensions)(
+ OSVR_DisplayConfig disp, OSVR_DisplayInputCount displayInputIndex,
+ OSVR_DisplayDimension* width, OSVR_DisplayDimension* height);
+typedef OSVR_ReturnCode (
+ *pfn_osvrClientGetViewerEyeSurfaceProjectionClippingPlanes)(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, double* left, double* right, double* bottom,
+ double* top);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetRelativeViewportForViewerEyeSurface)(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, OSVR_ViewportDimension* left,
+ OSVR_ViewportDimension* bottom, OSVR_ViewportDimension* width,
+ OSVR_ViewportDimension* height);
+typedef OSVR_ReturnCode (*pfn_osvrClientGetViewerEyeSurfaceProjectionMatrixf)(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, float near, float far,
+ OSVR_MatrixConventions flags, float* matrix);
+typedef OSVR_ReturnCode (*pfn_osvrClientCheckDisplayStartup)(
+ OSVR_DisplayConfig disp);
+typedef OSVR_ReturnCode (*pfn_osvrClientSetRoomRotationUsingHead)(
+ OSVR_ClientContext ctx);
+}
+
+static pfn_osvrClientInit osvr_ClientInit = nullptr;
+static pfn_osvrClientShutdown osvr_ClientShutdown = nullptr;
+static pfn_osvrClientUpdate osvr_ClientUpdate = nullptr;
+static pfn_osvrClientCheckStatus osvr_ClientCheckStatus = nullptr;
+static pfn_osvrClientGetInterface osvr_ClientGetInterface = nullptr;
+static pfn_osvrClientFreeInterface osvr_ClientFreeInterface = nullptr;
+static pfn_osvrGetOrientationState osvr_GetOrientationState = nullptr;
+static pfn_osvrGetPositionState osvr_GetPositionState = nullptr;
+static pfn_osvrClientGetDisplay osvr_ClientGetDisplay = nullptr;
+static pfn_osvrClientFreeDisplay osvr_ClientFreeDisplay = nullptr;
+static pfn_osvrClientGetNumEyesForViewer osvr_ClientGetNumEyesForViewer =
+ nullptr;
+static pfn_osvrClientGetViewerEyePose osvr_ClientGetViewerEyePose = nullptr;
+static pfn_osvrClientGetDisplayDimensions osvr_ClientGetDisplayDimensions =
+ nullptr;
+static pfn_osvrClientGetViewerEyeSurfaceProjectionClippingPlanes
+ osvr_ClientGetViewerEyeSurfaceProjectionClippingPlanes = nullptr;
+static pfn_osvrClientGetRelativeViewportForViewerEyeSurface
+ osvr_ClientGetRelativeViewportForViewerEyeSurface = nullptr;
+static pfn_osvrClientGetViewerEyeSurfaceProjectionMatrixf
+ osvr_ClientGetViewerEyeSurfaceProjectionMatrixf = nullptr;
+static pfn_osvrClientCheckDisplayStartup osvr_ClientCheckDisplayStartup =
+ nullptr;
+static pfn_osvrClientSetRoomRotationUsingHead
+ osvr_ClientSetRoomRotationUsingHead = nullptr;
+
+bool
+LoadOSVRRuntime()
+{
+ static PRLibrary* osvrUtilLib = nullptr;
+ static PRLibrary* osvrCommonLib = nullptr;
+ static PRLibrary* osvrClientLib = nullptr;
+ static PRLibrary* osvrClientKitLib = nullptr;
+ //this looks up the path in the about:config setting, from greprefs.js or modules\libpref\init\all.js
+ nsAdoptingCString osvrUtilPath =
+ mozilla::Preferences::GetCString("gfx.vr.osvr.utilLibPath");
+ nsAdoptingCString osvrCommonPath =
+ mozilla::Preferences::GetCString("gfx.vr.osvr.commonLibPath");
+ nsAdoptingCString osvrClientPath =
+ mozilla::Preferences::GetCString("gfx.vr.osvr.clientLibPath");
+ nsAdoptingCString osvrClientKitPath =
+ mozilla::Preferences::GetCString("gfx.vr.osvr.clientKitLibPath");
+
+ //we need all the libs to be valid
+ if ((!osvrUtilPath) || (!osvrCommonPath) || (!osvrClientPath) ||
+ (!osvrClientKitPath)) {
+ return false;
+ }
+
+ osvrUtilLib = PR_LoadLibrary(osvrUtilPath.BeginReading());
+ osvrCommonLib = PR_LoadLibrary(osvrCommonPath.BeginReading());
+ osvrClientLib = PR_LoadLibrary(osvrClientPath.BeginReading());
+ osvrClientKitLib = PR_LoadLibrary(osvrClientKitPath.BeginReading());
+
+ if (!osvrUtilLib) {
+ printf_stderr("[OSVR] Failed to load OSVR Util library!\n");
+ return false;
+ }
+ if (!osvrCommonLib) {
+ printf_stderr("[OSVR] Failed to load OSVR Common library!\n");
+ return false;
+ }
+ if (!osvrClientLib) {
+ printf_stderr("[OSVR] Failed to load OSVR Client library!\n");
+ return false;
+ }
+ if (!osvrClientKitLib) {
+ printf_stderr("[OSVR] Failed to load OSVR ClientKit library!\n");
+ return false;
+ }
+
+// make sure all functions that we'll be using are available
+#define REQUIRE_FUNCTION(_x) \
+ do { \
+ *(void**) & osvr_##_x = \
+ (void*)PR_FindSymbol(osvrClientKitLib, "osvr" #_x); \
+ if (!osvr_##_x) { \
+ printf_stderr("osvr" #_x " symbol missing\n"); \
+ goto fail; \
+ } \
+ } while (0)
+
+ REQUIRE_FUNCTION(ClientInit);
+ REQUIRE_FUNCTION(ClientShutdown);
+ REQUIRE_FUNCTION(ClientUpdate);
+ REQUIRE_FUNCTION(ClientCheckStatus);
+ REQUIRE_FUNCTION(ClientGetInterface);
+ REQUIRE_FUNCTION(ClientFreeInterface);
+ REQUIRE_FUNCTION(GetOrientationState);
+ REQUIRE_FUNCTION(GetPositionState);
+ REQUIRE_FUNCTION(ClientGetDisplay);
+ REQUIRE_FUNCTION(ClientFreeDisplay);
+ REQUIRE_FUNCTION(ClientGetNumEyesForViewer);
+ REQUIRE_FUNCTION(ClientGetViewerEyePose);
+ REQUIRE_FUNCTION(ClientGetDisplayDimensions);
+ REQUIRE_FUNCTION(ClientGetViewerEyeSurfaceProjectionClippingPlanes);
+ REQUIRE_FUNCTION(ClientGetRelativeViewportForViewerEyeSurface);
+ REQUIRE_FUNCTION(ClientGetViewerEyeSurfaceProjectionMatrixf);
+ REQUIRE_FUNCTION(ClientCheckDisplayStartup);
+ REQUIRE_FUNCTION(ClientSetRoomRotationUsingHead);
+
+#undef REQUIRE_FUNCTION
+
+ return true;
+
+fail:
+ return false;
+}
+
+} // namespace
+
+mozilla::gfx::VRFieldOfView
+SetFromTanRadians(double left, double right, double bottom, double top)
+{
+ mozilla::gfx::VRFieldOfView fovInfo;
+ fovInfo.leftDegrees = atan(left) * 180.0 / M_PI;
+ fovInfo.rightDegrees = atan(right) * 180.0 / M_PI;
+ fovInfo.upDegrees = atan(top) * 180.0 / M_PI;
+ fovInfo.downDegrees = atan(bottom) * 180.0 / M_PI;
+ return fovInfo;
+}
+
+VRDisplayOSVR::VRDisplayOSVR(OSVR_ClientContext* context,
+ OSVR_ClientInterface* iface,
+ OSVR_DisplayConfig* display)
+ : VRDisplayHost(VRDeviceType::OSVR)
+ , m_ctx(context)
+ , m_iface(iface)
+ , m_display(display)
+{
+
+ MOZ_COUNT_CTOR_INHERITED(VRDisplayOSVR, VRDisplayHost);
+
+ mDisplayInfo.mIsConnected = true;
+ mDisplayInfo.mDisplayName.AssignLiteral("OSVR HMD");
+ mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
+ mDisplayInfo.mCapabilityFlags =
+ VRDisplayCapabilityFlags::Cap_Orientation | VRDisplayCapabilityFlags::Cap_Position;
+
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
+
+ // XXX OSVR display topology allows for more than one viewer
+ // will assume only one viewer for now (most likely stay that way)
+
+ OSVR_EyeCount numEyes;
+ osvr_ClientGetNumEyesForViewer(*m_display, 0, &numEyes);
+
+ for (uint8_t eye = 0; eye < numEyes; eye++) {
+ double left, right, bottom, top;
+ // XXX for now there is only one surface per eye
+ osvr_ClientGetViewerEyeSurfaceProjectionClippingPlanes(
+ *m_display, 0, eye, 0, &left, &right, &bottom, &top);
+ mDisplayInfo.mEyeFOV[eye] =
+ SetFromTanRadians(-left, right, -bottom, top);
+ }
+
+ // XXX Assuming there is only one display input for now
+ // however, it's possible to have more than one (dSight with 2 HDMI inputs)
+ OSVR_DisplayDimension width, height;
+ osvr_ClientGetDisplayDimensions(*m_display, 0, &width, &height);
+
+
+ for (uint8_t eye = 0; eye < numEyes; eye++) {
+
+ OSVR_ViewportDimension l, b, w, h;
+ osvr_ClientGetRelativeViewportForViewerEyeSurface(*m_display, 0, eye, 0, &l,
+ &b, &w, &h);
+ mDisplayInfo.mEyeResolution.width = w;
+ mDisplayInfo.mEyeResolution.height = h;
+ OSVR_Pose3 eyePose;
+ // Viewer eye pose may not be immediately available, update client context until we get it
+ OSVR_ReturnCode ret =
+ osvr_ClientGetViewerEyePose(*m_display, 0, eye, &eyePose);
+ while (ret != OSVR_RETURN_SUCCESS) {
+ osvr_ClientUpdate(*m_ctx);
+ ret = osvr_ClientGetViewerEyePose(*m_display, 0, eye, &eyePose);
+ }
+ mDisplayInfo.mEyeTranslation[eye].x = eyePose.translation.data[0];
+ mDisplayInfo.mEyeTranslation[eye].y = eyePose.translation.data[1];
+ mDisplayInfo.mEyeTranslation[eye].z = eyePose.translation.data[2];
+ }
+}
+
+void
+VRDisplayOSVR::Destroy()
+{
+ // destroy non-owning pointers
+ m_ctx = nullptr;
+ m_iface = nullptr;
+ m_display = nullptr;
+}
+
+void
+VRDisplayOSVR::ZeroSensor()
+{
+ // recenter pose aka reset yaw
+ osvr_ClientSetRoomRotationUsingHead(*m_ctx);
+}
+
+VRHMDSensorState
+VRDisplayOSVR::GetSensorState()
+{
+
+ //update client context before anything
+ //this usually goes into app's mainloop
+ osvr_ClientUpdate(*m_ctx);
+
+ VRHMDSensorState result;
+ OSVR_TimeValue timestamp;
+ result.Clear();
+
+ OSVR_OrientationState orientation;
+
+ OSVR_ReturnCode ret =
+ osvr_GetOrientationState(*m_iface, &timestamp, &orientation);
+
+ result.timestamp = timestamp.seconds;
+
+ if (ret == OSVR_RETURN_SUCCESS) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ result.orientation[0] = orientation.data[1];
+ result.orientation[1] = orientation.data[2];
+ result.orientation[2] = orientation.data[3];
+ result.orientation[3] = orientation.data[0];
+ }
+
+ OSVR_PositionState position;
+ ret = osvr_GetPositionState(*m_iface, &timestamp, &position);
+ if (ret == OSVR_RETURN_SUCCESS) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Position;
+ result.position[0] = position.data[0];
+ result.position[1] = position.data[1];
+ result.position[2] = position.data[2];
+ }
+
+ return result;
+}
+
+VRHMDSensorState
+VRDisplayOSVR::GetImmediateSensorState()
+{
+ return GetSensorState();
+}
+
+#if defined(XP_WIN)
+
+void
+VRDisplayOSVR::SubmitFrame(TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ // XXX Add code to submit frame
+}
+
+#endif
+
+void
+VRDisplayOSVR::StartPresentation()
+{
+ // XXX Add code to start VR Presentation
+}
+
+void
+VRDisplayOSVR::StopPresentation()
+{
+ // XXX Add code to end VR Presentation
+}
+
+already_AddRefed<VRDisplayManagerOSVR>
+VRDisplayManagerOSVR::Create()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (!gfxPrefs::VREnabled() || !gfxPrefs::VROSVREnabled()) {
+ return nullptr;
+ }
+ if (!LoadOSVRRuntime()) {
+ return nullptr;
+ }
+ RefPtr<VRDisplayManagerOSVR> manager = new VRDisplayManagerOSVR();
+ return manager.forget();
+}
+
+void
+VRDisplayManagerOSVR::CheckOSVRStatus()
+{
+ if (mOSVRInitialized) {
+ return;
+ }
+
+ // client context must be initialized first
+ InitializeClientContext();
+
+ // update client context
+ osvr_ClientUpdate(m_ctx);
+
+ // initialize interface and display if they are not initialized yet
+ InitializeInterface();
+ InitializeDisplay();
+
+ // OSVR is fully initialized now
+ if (mClientContextInitialized && mDisplayConfigInitialized &&
+ mInterfaceInitialized) {
+ mOSVRInitialized = true;
+ }
+}
+
+void
+VRDisplayManagerOSVR::InitializeClientContext()
+{
+ // already initialized
+ if (mClientContextInitialized) {
+ return;
+ }
+
+ // first time creating
+ if (!m_ctx) {
+ // get client context
+ m_ctx = osvr_ClientInit("com.osvr.webvr", 0);
+ // update context
+ osvr_ClientUpdate(m_ctx);
+ // verify we are connected
+ if (OSVR_RETURN_SUCCESS == osvr_ClientCheckStatus(m_ctx)) {
+ mClientContextInitialized = true;
+ }
+ }
+ // client context exists but not up and running yet
+ else {
+ // update context
+ osvr_ClientUpdate(m_ctx);
+ if (OSVR_RETURN_SUCCESS == osvr_ClientCheckStatus(m_ctx)) {
+ mClientContextInitialized = true;
+ }
+ }
+}
+
+void
+VRDisplayManagerOSVR::InitializeInterface()
+{
+ // already initialized
+ if (mInterfaceInitialized) {
+ return;
+ }
+ //Client context must be initialized before getting interface
+ if (mClientContextInitialized) {
+ // m_iface will remain nullptr if no interface is returned
+ if (OSVR_RETURN_SUCCESS ==
+ osvr_ClientGetInterface(m_ctx, "/me/head", &m_iface)) {
+ mInterfaceInitialized = true;
+ }
+ }
+}
+
+void
+VRDisplayManagerOSVR::InitializeDisplay()
+{
+ // display is fully configured
+ if (mDisplayConfigInitialized) {
+ return;
+ }
+
+ //Client context must be initialized before getting interface
+ if (mClientContextInitialized) {
+ // first time creating display object
+ if (m_display == nullptr) {
+
+ OSVR_ReturnCode ret = osvr_ClientGetDisplay(m_ctx, &m_display);
+
+ if (ret == OSVR_RETURN_SUCCESS) {
+ osvr_ClientUpdate(m_ctx);
+ // display object may have been created but not fully startup
+ if (OSVR_RETURN_SUCCESS == osvr_ClientCheckDisplayStartup(m_display)) {
+ mDisplayConfigInitialized = true;
+ }
+ }
+
+ // Typically once we get Display object, pose data is available after
+ // clientUpdate but sometimes it takes ~ 200 ms to get
+ // a succesfull connection, so we might have to run a few update cycles
+ } else {
+
+ if (OSVR_RETURN_SUCCESS == osvr_ClientCheckDisplayStartup(m_display)) {
+ mDisplayConfigInitialized = true;
+ }
+ }
+ }
+}
+
+bool
+VRDisplayManagerOSVR::Init()
+{
+
+ // OSVR server should be running in the background
+ // It would load plugins and take care of detecting HMDs
+ if (!mOSVRInitialized) {
+ nsIThread* thread = nullptr;
+ NS_GetCurrentThread(&thread);
+ mOSVRThread = already_AddRefed<nsIThread>(thread);
+
+ // initialize client context
+ InitializeClientContext();
+ // try to initialize interface
+ InitializeInterface();
+ // try to initialize display object
+ InitializeDisplay();
+ // verify all components are initialized
+ CheckOSVRStatus();
+ }
+
+ return mOSVRInitialized;
+}
+
+void
+VRDisplayManagerOSVR::Destroy()
+{
+ if (mOSVRInitialized) {
+ MOZ_ASSERT(NS_GetCurrentThread() == mOSVRThread);
+ mOSVRThread = nullptr;
+ mHMDInfo = nullptr;
+ mOSVRInitialized = false;
+ }
+ // client context may not have been initialized
+ if (m_ctx) {
+ osvr_ClientFreeDisplay(m_display);
+ }
+ // osvr checks that m_ctx or m_iface are not null
+ osvr_ClientFreeInterface(m_ctx, m_iface);
+ osvr_ClientShutdown(m_ctx);
+}
+
+void
+VRDisplayManagerOSVR::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
+{
+ // make sure context, interface and display are initialized
+ CheckOSVRStatus();
+
+ if (!mOSVRInitialized) {
+ return;
+ }
+
+ mHMDInfo = new VRDisplayOSVR(&m_ctx, &m_iface, &m_display);
+
+ if (mHMDInfo) {
+ aHMDResult.AppendElement(mHMDInfo);
+ }
+}
diff --git a/gfx/vr/gfxVROSVR.h b/gfx/vr/gfxVROSVR.h
new file mode 100644
index 000000000..6bd6e93d2
--- /dev/null
+++ b/gfx/vr/gfxVROSVR.h
@@ -0,0 +1,107 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_OSVR_H
+#define GFX_VR_OSVR_H
+
+#include "nsTArray.h"
+#include "mozilla/RefPtr.h"
+#include "nsThreadUtils.h"
+
+#include "mozilla/gfx/2D.h"
+#include "mozilla/EnumeratedArray.h"
+
+#include "VRDisplayHost.h"
+
+#include <osvr/ClientKit/ClientKitC.h>
+#include <osvr/ClientKit/DisplayC.h>
+
+namespace mozilla {
+namespace gfx {
+namespace impl {
+
+class VRDisplayOSVR : public VRDisplayHost
+{
+public:
+ VRHMDSensorState GetSensorState() override;
+ VRHMDSensorState GetImmediateSensorState() override;
+ void ZeroSensor() override;
+
+protected:
+ virtual void StartPresentation() override;
+ virtual void StopPresentation() override;
+
+#if defined(XP_WIN)
+ virtual void SubmitFrame(TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect) override;
+#endif
+
+public:
+ explicit VRDisplayOSVR(OSVR_ClientContext* context,
+ OSVR_ClientInterface* iface,
+ OSVR_DisplayConfig* display);
+
+protected:
+ virtual ~VRDisplayOSVR()
+ {
+ Destroy();
+ MOZ_COUNT_DTOR_INHERITED(VRDisplayOSVR, VRDisplayHost);
+ }
+ void Destroy();
+
+ OSVR_ClientContext* m_ctx;
+ OSVR_ClientInterface* m_iface;
+ OSVR_DisplayConfig* m_display;
+};
+
+} // namespace impl
+
+class VRDisplayManagerOSVR : public VRDisplayManager
+{
+public:
+ static already_AddRefed<VRDisplayManagerOSVR> Create();
+ virtual bool Init() override;
+ virtual void Destroy() override;
+ virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
+
+protected:
+ VRDisplayManagerOSVR()
+ : mOSVRInitialized(false)
+ , mClientContextInitialized(false)
+ , mDisplayConfigInitialized(false)
+ , mInterfaceInitialized(false)
+ , m_ctx(nullptr)
+ , m_iface(nullptr)
+ , m_display(nullptr)
+ {
+ }
+
+ RefPtr<impl::VRDisplayOSVR> mHMDInfo;
+ bool mOSVRInitialized;
+ bool mClientContextInitialized;
+ bool mDisplayConfigInitialized;
+ bool mInterfaceInitialized;
+ RefPtr<nsIThread> mOSVRThread;
+
+ OSVR_ClientContext m_ctx;
+ OSVR_ClientInterface m_iface;
+ OSVR_DisplayConfig m_display;
+
+private:
+ // check if all components are initialized
+ // and if not, it will try to initialize them
+ void CheckOSVRStatus();
+ void InitializeClientContext();
+ void InitializeDisplay();
+ void InitializeInterface();
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_OSVR_H */ \ No newline at end of file
diff --git a/gfx/vr/gfxVROculus.cpp b/gfx/vr/gfxVROculus.cpp
new file mode 100644
index 000000000..c00a22320
--- /dev/null
+++ b/gfx/vr/gfxVROculus.cpp
@@ -0,0 +1,896 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef XP_WIN
+#error "Oculus 1.3 runtime support only available for Windows"
+#endif
+
+#include <math.h>
+
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/DebugOnly.h"
+#include "mozilla/Preferences.h"
+#include "mozilla/TimeStamp.h"
+#include "mozilla/gfx/DeviceManagerDx.h"
+#include "ipc/VRLayerParent.h"
+
+#include "mozilla/gfx/Quaternion.h"
+
+#include <d3d11.h>
+#include "CompositorD3D11.h"
+#include "TextureD3D11.h"
+
+#include "gfxVROculus.h"
+
+/** XXX The DX11 objects and quad blitting could be encapsulated
+ * into a separate object if either Oculus starts supporting
+ * non-Windows platforms or the blit is needed by other HMD\
+ * drivers.
+ * Alternately, we could remove the extra blit for
+ * Oculus as well with some more refactoring.
+ */
+
+// See CompositorD3D11Shaders.h
+struct ShaderBytes { const void* mData; size_t mLength; };
+extern ShaderBytes sRGBShader;
+extern ShaderBytes sLayerQuadVS;
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::gfx::impl;
+using namespace mozilla::layers;
+
+namespace {
+
+#ifdef OVR_CAPI_LIMITED_MOZILLA
+static pfn_ovr_Initialize ovr_Initialize = nullptr;
+static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
+static pfn_ovr_GetLastErrorInfo ovr_GetLastErrorInfo = nullptr;
+static pfn_ovr_GetVersionString ovr_GetVersionString = nullptr;
+static pfn_ovr_TraceMessage ovr_TraceMessage = nullptr;
+static pfn_ovr_GetHmdDesc ovr_GetHmdDesc = nullptr;
+static pfn_ovr_GetTrackerCount ovr_GetTrackerCount = nullptr;
+static pfn_ovr_GetTrackerDesc ovr_GetTrackerDesc = nullptr;
+static pfn_ovr_Create ovr_Create = nullptr;
+static pfn_ovr_Destroy ovr_Destroy = nullptr;
+static pfn_ovr_GetSessionStatus ovr_GetSessionStatus = nullptr;
+static pfn_ovr_SetTrackingOriginType ovr_SetTrackingOriginType = nullptr;
+static pfn_ovr_GetTrackingOriginType ovr_GetTrackingOriginType = nullptr;
+static pfn_ovr_RecenterTrackingOrigin ovr_RecenterTrackingOrigin = nullptr;
+static pfn_ovr_ClearShouldRecenterFlag ovr_ClearShouldRecenterFlag = nullptr;
+static pfn_ovr_GetTrackingState ovr_GetTrackingState = nullptr;
+static pfn_ovr_GetTrackerPose ovr_GetTrackerPose = nullptr;
+static pfn_ovr_GetInputState ovr_GetInputState = nullptr;
+static pfn_ovr_GetConnectedControllerTypes ovr_GetConnectedControllerTypes = nullptr;
+static pfn_ovr_SetControllerVibration ovr_SetControllerVibration = nullptr;
+static pfn_ovr_GetTextureSwapChainLength ovr_GetTextureSwapChainLength = nullptr;
+static pfn_ovr_GetTextureSwapChainCurrentIndex ovr_GetTextureSwapChainCurrentIndex = nullptr;
+static pfn_ovr_GetTextureSwapChainDesc ovr_GetTextureSwapChainDesc = nullptr;
+static pfn_ovr_CommitTextureSwapChain ovr_CommitTextureSwapChain = nullptr;
+static pfn_ovr_DestroyTextureSwapChain ovr_DestroyTextureSwapChain = nullptr;
+static pfn_ovr_DestroyMirrorTexture ovr_DestroyMirrorTexture = nullptr;
+static pfn_ovr_GetFovTextureSize ovr_GetFovTextureSize = nullptr;
+static pfn_ovr_GetRenderDesc ovr_GetRenderDesc = nullptr;
+static pfn_ovr_SubmitFrame ovr_SubmitFrame = nullptr;
+static pfn_ovr_GetPredictedDisplayTime ovr_GetPredictedDisplayTime = nullptr;
+static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
+static pfn_ovr_GetBool ovr_GetBool = nullptr;
+static pfn_ovr_SetBool ovr_SetBool = nullptr;
+static pfn_ovr_GetInt ovr_GetInt = nullptr;
+static pfn_ovr_SetInt ovr_SetInt = nullptr;
+static pfn_ovr_GetFloat ovr_GetFloat = nullptr;
+static pfn_ovr_SetFloat ovr_SetFloat = nullptr;
+static pfn_ovr_GetFloatArray ovr_GetFloatArray = nullptr;
+static pfn_ovr_SetFloatArray ovr_SetFloatArray = nullptr;
+static pfn_ovr_GetString ovr_GetString = nullptr;
+static pfn_ovr_SetString ovr_SetString = nullptr;
+
+#ifdef XP_WIN
+static pfn_ovr_CreateTextureSwapChainDX ovr_CreateTextureSwapChainDX = nullptr;
+static pfn_ovr_GetTextureSwapChainBufferDX ovr_GetTextureSwapChainBufferDX = nullptr;
+static pfn_ovr_CreateMirrorTextureDX ovr_CreateMirrorTextureDX = nullptr;
+static pfn_ovr_GetMirrorTextureBufferDX ovr_GetMirrorTextureBufferDX = nullptr;
+#endif
+
+static pfn_ovr_CreateTextureSwapChainGL ovr_CreateTextureSwapChainGL = nullptr;
+static pfn_ovr_GetTextureSwapChainBufferGL ovr_GetTextureSwapChainBufferGL = nullptr;
+static pfn_ovr_CreateMirrorTextureGL ovr_CreateMirrorTextureGL = nullptr;
+static pfn_ovr_GetMirrorTextureBufferGL ovr_GetMirrorTextureBufferGL = nullptr;
+
+#ifdef HAVE_64BIT_BUILD
+#define BUILD_BITS 64
+#else
+#define BUILD_BITS 32
+#endif
+
+#define OVR_PRODUCT_VERSION 1
+#define OVR_MAJOR_VERSION 3
+#define OVR_MINOR_VERSION 1
+
+static bool
+InitializeOculusCAPI()
+{
+ static PRLibrary *ovrlib = nullptr;
+
+ if (!ovrlib) {
+ nsTArray<nsCString> libSearchPaths;
+ nsCString libName;
+ nsCString searchPath;
+
+#if defined(_WIN32)
+ static const char dirSep = '\\';
+#else
+ static const char dirSep = '/';
+#endif
+
+#if defined(_WIN32)
+ static const int pathLen = 260;
+ searchPath.SetCapacity(pathLen);
+ int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
+ if (realLen != 0 && realLen < pathLen) {
+ searchPath.SetLength(realLen);
+ libSearchPaths.AppendElement(searchPath);
+ }
+ libName.AppendPrintf("LibOVRRT%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION);
+#elif defined(__APPLE__)
+ searchPath.Truncate();
+ searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+ libSearchPaths.AppendElement(searchPath);
+
+ if (PR_GetEnv("HOME")) {
+ searchPath.Truncate();
+ searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+ libSearchPaths.AppendElement(searchPath);
+ }
+ // The following will match the va_list overload of AppendPrintf if the product version is 0
+ // That's bad times.
+ //libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
+ libName.Append("LibOVRRT_");
+ libName.AppendInt(OVR_PRODUCT_VERSION);
+#else
+ libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
+ libSearchPaths.AppendElement(nsCString("/usr/lib"));
+ libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
+#endif
+
+ // If the pref is present, we override libName
+ nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
+ if (prefLibPath && prefLibPath.get()) {
+ libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
+ }
+
+ nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
+ if (prefLibName && prefLibName.get()) {
+ libName.Assign(prefLibName);
+ }
+
+ // search the path/module dir
+ libSearchPaths.InsertElementsAt(0, 1, nsCString());
+
+ // If the env var is present, we override libName
+ if (PR_GetEnv("OVR_LIB_PATH")) {
+ searchPath = PR_GetEnv("OVR_LIB_PATH");
+ libSearchPaths.InsertElementsAt(0, 1, searchPath);
+ }
+
+ if (PR_GetEnv("OVR_LIB_NAME")) {
+ libName = PR_GetEnv("OVR_LIB_NAME");
+ }
+
+ for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
+ nsCString& libPath = libSearchPaths[i];
+ nsCString fullName;
+ if (libPath.Length() == 0) {
+ fullName.Assign(libName);
+ } else {
+ fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
+ }
+
+ ovrlib = PR_LoadLibrary(fullName.BeginReading());
+ if (ovrlib)
+ break;
+ }
+
+ if (!ovrlib) {
+ return false;
+ }
+ }
+
+ // was it already initialized?
+ if (ovr_Initialize)
+ return true;
+
+#define REQUIRE_FUNCTION(_x) do { \
+ *(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
+ if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
+ } while (0)
+
+ REQUIRE_FUNCTION(ovr_Initialize);
+ REQUIRE_FUNCTION(ovr_Shutdown);
+ REQUIRE_FUNCTION(ovr_GetLastErrorInfo);
+ REQUIRE_FUNCTION(ovr_GetVersionString);
+ REQUIRE_FUNCTION(ovr_TraceMessage);
+ REQUIRE_FUNCTION(ovr_GetHmdDesc);
+ REQUIRE_FUNCTION(ovr_GetTrackerCount);
+ REQUIRE_FUNCTION(ovr_GetTrackerDesc);
+ REQUIRE_FUNCTION(ovr_Create);
+ REQUIRE_FUNCTION(ovr_Destroy);
+ REQUIRE_FUNCTION(ovr_GetSessionStatus);
+ REQUIRE_FUNCTION(ovr_SetTrackingOriginType);
+ REQUIRE_FUNCTION(ovr_GetTrackingOriginType);
+ REQUIRE_FUNCTION(ovr_RecenterTrackingOrigin);
+ REQUIRE_FUNCTION(ovr_ClearShouldRecenterFlag);
+ REQUIRE_FUNCTION(ovr_GetTrackingState);
+ REQUIRE_FUNCTION(ovr_GetTrackerPose);
+ REQUIRE_FUNCTION(ovr_GetInputState);
+ REQUIRE_FUNCTION(ovr_GetConnectedControllerTypes);
+ REQUIRE_FUNCTION(ovr_SetControllerVibration);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainLength);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainCurrentIndex);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainDesc);
+ REQUIRE_FUNCTION(ovr_CommitTextureSwapChain);
+ REQUIRE_FUNCTION(ovr_DestroyTextureSwapChain);
+ REQUIRE_FUNCTION(ovr_DestroyMirrorTexture);
+ REQUIRE_FUNCTION(ovr_GetFovTextureSize);
+ REQUIRE_FUNCTION(ovr_GetRenderDesc);
+ REQUIRE_FUNCTION(ovr_SubmitFrame);
+ REQUIRE_FUNCTION(ovr_GetPredictedDisplayTime);
+ REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
+ REQUIRE_FUNCTION(ovr_GetBool);
+ REQUIRE_FUNCTION(ovr_SetBool);
+ REQUIRE_FUNCTION(ovr_GetInt);
+ REQUIRE_FUNCTION(ovr_SetInt);
+ REQUIRE_FUNCTION(ovr_GetFloat);
+ REQUIRE_FUNCTION(ovr_SetFloat);
+ REQUIRE_FUNCTION(ovr_GetFloatArray);
+ REQUIRE_FUNCTION(ovr_SetFloatArray);
+ REQUIRE_FUNCTION(ovr_GetString);
+ REQUIRE_FUNCTION(ovr_SetString);
+
+#ifdef XP_WIN
+
+ REQUIRE_FUNCTION(ovr_CreateTextureSwapChainDX);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferDX);
+ REQUIRE_FUNCTION(ovr_CreateMirrorTextureDX);
+ REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferDX);
+
+#endif
+
+ REQUIRE_FUNCTION(ovr_CreateTextureSwapChainGL);
+ REQUIRE_FUNCTION(ovr_GetTextureSwapChainBufferGL);
+ REQUIRE_FUNCTION(ovr_CreateMirrorTextureGL);
+ REQUIRE_FUNCTION(ovr_GetMirrorTextureBufferGL);
+
+#undef REQUIRE_FUNCTION
+
+ return true;
+
+ fail:
+ ovr_Initialize = nullptr;
+ return false;
+}
+
+#else
+#include <OVR_Version.h>
+// we're statically linked; it's available
+static bool InitializeOculusCAPI()
+{
+ return true;
+}
+
+#endif
+
+ovrFovPort
+ToFovPort(const VRFieldOfView& aFOV)
+{
+ ovrFovPort fovPort;
+ fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
+ fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
+ fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
+ fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
+ return fovPort;
+}
+
+VRFieldOfView
+FromFovPort(const ovrFovPort& aFOV)
+{
+ VRFieldOfView fovInfo;
+ fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
+ fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
+ fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
+ fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
+ return fovInfo;
+}
+
+} // namespace
+
+VRDisplayOculus::VRDisplayOculus(ovrSession aSession)
+ : VRDisplayHost(VRDeviceType::Oculus)
+ , mSession(aSession)
+ , mTextureSet(nullptr)
+ , mQuadVS(nullptr)
+ , mQuadPS(nullptr)
+ , mLinearSamplerState(nullptr)
+ , mVSConstantBuffer(nullptr)
+ , mPSConstantBuffer(nullptr)
+ , mVertexBuffer(nullptr)
+ , mInputLayout(nullptr)
+ , mIsPresenting(false)
+{
+ MOZ_COUNT_CTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
+
+ mDisplayInfo.mDisplayName.AssignLiteral("Oculus VR HMD");
+ mDisplayInfo.mIsConnected = true;
+
+ mDesc = ovr_GetHmdDesc(aSession);
+
+ mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None;
+ if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+ }
+ if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Position;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+ }
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_External;
+ mDisplayInfo.mCapabilityFlags |= VRDisplayCapabilityFlags::Cap_Present;
+
+ mFOVPort[VRDisplayInfo::Eye_Left] = mDesc.DefaultEyeFov[ovrEye_Left];
+ mFOVPort[VRDisplayInfo::Eye_Right] = mDesc.DefaultEyeFov[ovrEye_Right];
+
+ mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Left] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Left]);
+ mDisplayInfo.mEyeFOV[VRDisplayInfo::Eye_Right] = FromFovPort(mFOVPort[VRDisplayInfo::Eye_Right]);
+
+ float pixelsPerDisplayPixel = 1.0;
+ ovrSizei texSize[2];
+
+ // get eye parameters and create the mesh
+ for (uint32_t eye = 0; eye < VRDisplayInfo::NumEyes; eye++) {
+
+ ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
+
+ // As of Oculus 0.6.0, the HmdToEyeOffset values are correct and don't need to be negated.
+ mDisplayInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeOffset.x, renderDesc.HmdToEyeOffset.y, renderDesc.HmdToEyeOffset.z);
+
+ texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
+ }
+
+ // take the max of both for eye resolution
+ mDisplayInfo.mEyeResolution.width = std::max(texSize[VRDisplayInfo::Eye_Left].w, texSize[VRDisplayInfo::Eye_Right].w);
+ mDisplayInfo.mEyeResolution.height = std::max(texSize[VRDisplayInfo::Eye_Left].h, texSize[VRDisplayInfo::Eye_Right].h);
+}
+
+VRDisplayOculus::~VRDisplayOculus() {
+ StopPresentation();
+ Destroy();
+ MOZ_COUNT_DTOR_INHERITED(VRDisplayOculus, VRDisplayHost);
+}
+
+void
+VRDisplayOculus::Destroy()
+{
+ if (mSession) {
+ ovr_Destroy(mSession);
+ mSession = nullptr;
+ }
+}
+
+void
+VRDisplayOculus::ZeroSensor()
+{
+ ovr_RecenterTrackingOrigin(mSession);
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetSensorState()
+{
+ mInputFrameID++;
+
+ VRHMDSensorState result;
+ double frameDelta = 0.0f;
+ if (gfxPrefs::VRPosePredictionEnabled()) {
+ // XXX We might need to call ovr_GetPredictedDisplayTime even if we don't use the result.
+ // If we don't call it, the Oculus driver will spew out many warnings...
+ double predictedFrameTime = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
+ frameDelta = predictedFrameTime - ovr_GetTimeInSeconds();
+ }
+ result = GetSensorState(frameDelta);
+ result.inputFrameID = mInputFrameID;
+ mLastSensorState[result.inputFrameID % kMaxLatencyFrames] = result;
+ return result;
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetImmediateSensorState()
+{
+ return GetSensorState(0.0);
+}
+
+VRHMDSensorState
+VRDisplayOculus::GetSensorState(double timeOffset)
+{
+ VRHMDSensorState result;
+ result.Clear();
+
+ ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
+ ovrPoseStatef& pose(state.HeadPose);
+
+ result.timestamp = pose.TimeInSeconds;
+
+ if (state.StatusFlags & ovrStatus_OrientationTracked) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+
+ result.orientation[0] = pose.ThePose.Orientation.x;
+ result.orientation[1] = pose.ThePose.Orientation.y;
+ result.orientation[2] = pose.ThePose.Orientation.z;
+ result.orientation[3] = pose.ThePose.Orientation.w;
+
+ result.angularVelocity[0] = pose.AngularVelocity.x;
+ result.angularVelocity[1] = pose.AngularVelocity.y;
+ result.angularVelocity[2] = pose.AngularVelocity.z;
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_AngularAcceleration;
+
+ result.angularAcceleration[0] = pose.AngularAcceleration.x;
+ result.angularAcceleration[1] = pose.AngularAcceleration.y;
+ result.angularAcceleration[2] = pose.AngularAcceleration.z;
+ }
+
+ if (state.StatusFlags & ovrStatus_PositionTracked) {
+ result.flags |= VRDisplayCapabilityFlags::Cap_Position;
+
+ result.position[0] = pose.ThePose.Position.x;
+ result.position[1] = pose.ThePose.Position.y;
+ result.position[2] = pose.ThePose.Position.z;
+
+ result.linearVelocity[0] = pose.LinearVelocity.x;
+ result.linearVelocity[1] = pose.LinearVelocity.y;
+ result.linearVelocity[2] = pose.LinearVelocity.z;
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_LinearAcceleration;
+
+ result.linearAcceleration[0] = pose.LinearAcceleration.x;
+ result.linearAcceleration[1] = pose.LinearAcceleration.y;
+ result.linearAcceleration[2] = pose.LinearAcceleration.z;
+ }
+ result.flags |= VRDisplayCapabilityFlags::Cap_External;
+ result.flags |= VRDisplayCapabilityFlags::Cap_Present;
+
+ return result;
+}
+
+void
+VRDisplayOculus::StartPresentation()
+{
+ if (mIsPresenting) {
+ return;
+ }
+ mIsPresenting = true;
+
+ /**
+ * The presentation format is determined by content, which describes the
+ * left and right eye rectangles in the VRLayer. The default, if no
+ * coordinates are passed is to place the left and right eye textures
+ * side-by-side within the buffer.
+ *
+ * XXX - An optimization would be to dynamically resize this buffer
+ * to accomodate sites that are choosing to render in a lower
+ * resolution or are using space outside of the left and right
+ * eye textures for other purposes. (Bug 1291443)
+ */
+ ovrTextureSwapChainDesc desc;
+ memset(&desc, 0, sizeof(desc));
+ desc.Type = ovrTexture_2D;
+ desc.ArraySize = 1;
+ desc.Format = OVR_FORMAT_B8G8R8A8_UNORM_SRGB;
+ desc.Width = mDisplayInfo.mEyeResolution.width * 2;
+ desc.Height = mDisplayInfo.mEyeResolution.height;
+ desc.MipLevels = 1;
+ desc.SampleCount = 1;
+ desc.StaticImage = false;
+ desc.MiscFlags = ovrTextureMisc_DX_Typeless;
+ desc.BindFlags = ovrTextureBind_DX_RenderTarget;
+
+ if (!mDevice) {
+ mDevice = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
+ if (!mDevice) {
+ NS_WARNING("Failed to get a D3D11Device for Oculus");
+ return;
+ }
+ }
+
+ mDevice->GetImmediateContext(getter_AddRefs(mContext));
+ if (!mContext) {
+ NS_WARNING("Failed to get immediate context for Oculus");
+ return;
+ }
+
+ if (FAILED(mDevice->CreateVertexShader(sLayerQuadVS.mData, sLayerQuadVS.mLength, nullptr, &mQuadVS))) {
+ NS_WARNING("Failed to create vertex shader for Oculus");
+ return;
+ }
+
+ if (FAILED(mDevice->CreatePixelShader(sRGBShader.mData, sRGBShader.mLength, nullptr, &mQuadPS))) {
+ NS_WARNING("Failed to create pixel shader for Oculus");
+ return;
+ }
+
+ CD3D11_BUFFER_DESC cBufferDesc(sizeof(layers::VertexShaderConstants),
+ D3D11_BIND_CONSTANT_BUFFER,
+ D3D11_USAGE_DYNAMIC,
+ D3D11_CPU_ACCESS_WRITE);
+
+ if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mVSConstantBuffer)))) {
+ NS_WARNING("Failed to vertex shader constant buffer for Oculus");
+ return;
+ }
+
+ cBufferDesc.ByteWidth = sizeof(layers::PixelShaderConstants);
+ if (FAILED(mDevice->CreateBuffer(&cBufferDesc, nullptr, getter_AddRefs(mPSConstantBuffer)))) {
+ NS_WARNING("Failed to pixel shader constant buffer for Oculus");
+ return;
+ }
+
+ CD3D11_SAMPLER_DESC samplerDesc(D3D11_DEFAULT);
+ if (FAILED(mDevice->CreateSamplerState(&samplerDesc, getter_AddRefs(mLinearSamplerState)))) {
+ NS_WARNING("Failed to create sampler state for Oculus");
+ return;
+ }
+
+ D3D11_INPUT_ELEMENT_DESC layout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ if (FAILED(mDevice->CreateInputLayout(layout,
+ sizeof(layout) / sizeof(D3D11_INPUT_ELEMENT_DESC),
+ sLayerQuadVS.mData,
+ sLayerQuadVS.mLength,
+ getter_AddRefs(mInputLayout)))) {
+ NS_WARNING("Failed to create input layout for Oculus");
+ return;
+ }
+
+ ovrResult orv = ovr_CreateTextureSwapChainDX(mSession, mDevice, &desc, &mTextureSet);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_CreateTextureSwapChainDX failed");
+ return;
+ }
+
+ int textureCount = 0;
+ orv = ovr_GetTextureSwapChainLength(mSession, mTextureSet, &textureCount);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_GetTextureSwapChainLength failed");
+ return;
+ }
+
+ Vertex vertices[] = { { { 0.0, 0.0 } },{ { 1.0, 0.0 } },{ { 0.0, 1.0 } },{ { 1.0, 1.0 } } };
+ CD3D11_BUFFER_DESC bufferDesc(sizeof(vertices), D3D11_BIND_VERTEX_BUFFER);
+ D3D11_SUBRESOURCE_DATA data;
+ data.pSysMem = (void*)vertices;
+
+ if (FAILED(mDevice->CreateBuffer(&bufferDesc, &data, getter_AddRefs(mVertexBuffer)))) {
+ NS_WARNING("Failed to create vertex buffer for Oculus");
+ return;
+ }
+
+ mRenderTargets.SetLength(textureCount);
+
+ memset(&mVSConstants, 0, sizeof(mVSConstants));
+ memset(&mPSConstants, 0, sizeof(mPSConstants));
+
+ for (int i = 0; i < textureCount; ++i) {
+ RefPtr<CompositingRenderTargetD3D11> rt;
+ ID3D11Texture2D* texture = nullptr;
+ orv = ovr_GetTextureSwapChainBufferDX(mSession, mTextureSet, i, IID_PPV_ARGS(&texture));
+ MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainBufferDX failed.");
+ rt = new CompositingRenderTargetD3D11(texture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
+ rt->SetSize(IntSize(mDisplayInfo.mEyeResolution.width * 2, mDisplayInfo.mEyeResolution.height));
+ mRenderTargets[i] = rt;
+ texture->Release();
+ }
+}
+
+void
+VRDisplayOculus::StopPresentation()
+{
+ if (!mIsPresenting) {
+ return;
+ }
+ mIsPresenting = false;
+
+ ovr_SubmitFrame(mSession, 0, nullptr, nullptr, 0);
+
+ if (mTextureSet) {
+ ovr_DestroyTextureSwapChain(mSession, mTextureSet);
+ mTextureSet = nullptr;
+ }
+}
+
+/*static*/ already_AddRefed<VRDisplayManagerOculus>
+VRDisplayManagerOculus::Create()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
+ {
+ return nullptr;
+ }
+
+ if (!InitializeOculusCAPI()) {
+ return nullptr;
+ }
+
+ RefPtr<VRDisplayManagerOculus> manager = new VRDisplayManagerOculus();
+ return manager.forget();
+}
+
+bool
+VRDisplayManagerOculus::Init()
+{
+ if (!mOculusInitialized) {
+ nsIThread* thread = nullptr;
+ NS_GetCurrentThread(&thread);
+ mOculusThread = already_AddRefed<nsIThread>(thread);
+
+ ovrInitParams params;
+ memset(&params, 0, sizeof(params));
+ params.Flags = ovrInit_RequestVersion;
+ params.RequestedMinorVersion = OVR_MINOR_VERSION;
+ params.LogCallback = nullptr;
+ params.ConnectionTimeoutMS = 0;
+
+ ovrResult orv = ovr_Initialize(&params);
+
+ if (orv == ovrSuccess) {
+ mOculusInitialized = true;
+ }
+ }
+
+ return mOculusInitialized;
+}
+
+void
+VRDisplayManagerOculus::Destroy()
+{
+ if (mOculusInitialized) {
+ MOZ_ASSERT(NS_GetCurrentThread() == mOculusThread);
+ mOculusThread = nullptr;
+
+ mHMDInfo = nullptr;
+
+ ovr_Shutdown();
+ mOculusInitialized = false;
+ }
+}
+
+void
+VRDisplayManagerOculus::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
+{
+ if (!mOculusInitialized) {
+ return;
+ }
+
+ // ovr_Create can be slow when no HMD is present and we wish
+ // to keep the same oculus session when possible, so we detect
+ // presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
+ ovrHmdDesc desc = ovr_GetHmdDesc(NULL);
+ if (desc.Type == ovrHmd_None) {
+ // No HMD connected.
+ mHMDInfo = nullptr;
+ } else if (mHMDInfo == nullptr) {
+ // HMD Detected
+ ovrSession session;
+ ovrGraphicsLuid luid;
+ ovrResult orv = ovr_Create(&session, &luid);
+ if (orv == ovrSuccess) {
+ mHMDInfo = new VRDisplayOculus(session);
+ }
+ }
+
+ if (mHMDInfo) {
+ aHMDResult.AppendElement(mHMDInfo);
+ }
+}
+
+already_AddRefed<CompositingRenderTargetD3D11>
+VRDisplayOculus::GetNextRenderTarget()
+{
+ int currentRenderTarget = 0;
+ DebugOnly<ovrResult> orv = ovr_GetTextureSwapChainCurrentIndex(mSession, mTextureSet, &currentRenderTarget);
+ MOZ_ASSERT(orv == ovrSuccess, "ovr_GetTextureSwapChainCurrentIndex failed.");
+
+ mRenderTargets[currentRenderTarget]->ClearOnBind();
+ RefPtr<CompositingRenderTargetD3D11> rt = mRenderTargets[currentRenderTarget];
+ return rt.forget();
+}
+
+bool
+VRDisplayOculus::UpdateConstantBuffers()
+{
+ HRESULT hr;
+ D3D11_MAPPED_SUBRESOURCE resource;
+ resource.pData = nullptr;
+
+ hr = mContext->Map(mVSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+ if (FAILED(hr) || !resource.pData) {
+ return false;
+ }
+ *(VertexShaderConstants*)resource.pData = mVSConstants;
+ mContext->Unmap(mVSConstantBuffer, 0);
+ resource.pData = nullptr;
+
+ hr = mContext->Map(mPSConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &resource);
+ if (FAILED(hr) || !resource.pData) {
+ return false;
+ }
+ *(PixelShaderConstants*)resource.pData = mPSConstants;
+ mContext->Unmap(mPSConstantBuffer, 0);
+
+ ID3D11Buffer *buffer = mVSConstantBuffer;
+ mContext->VSSetConstantBuffers(0, 1, &buffer);
+ buffer = mPSConstantBuffer;
+ mContext->PSSetConstantBuffers(0, 1, &buffer);
+ return true;
+}
+
+void
+VRDisplayOculus::SubmitFrame(TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ if (!mIsPresenting) {
+ return;
+ }
+ if (mRenderTargets.IsEmpty()) {
+ /**
+ * XXX - We should resolve fail the promise returned by
+ * VRDisplay.requestPresent() when the DX11 resources fail allocation
+ * in VRDisplayOculus::StartPresentation().
+ * Bailing out here prevents the crash but content should be aware
+ * that frames are not being presented.
+ * See Bug 1299309.
+ **/
+ return;
+ }
+ MOZ_ASSERT(mDevice);
+ MOZ_ASSERT(mContext);
+
+ RefPtr<CompositingRenderTargetD3D11> surface = GetNextRenderTarget();
+
+ surface->BindRenderTarget(mContext);
+
+ Matrix viewMatrix = Matrix::Translation(-1.0, 1.0);
+ viewMatrix.PreScale(2.0f / float(aSize.width), 2.0f / float(aSize.height));
+ viewMatrix.PreScale(1.0f, -1.0f);
+ Matrix4x4 projection = Matrix4x4::From2D(viewMatrix);
+ projection._33 = 0.0f;
+
+ Matrix transform2d;
+ gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
+
+ D3D11_VIEWPORT viewport;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ viewport.Width = aSize.width;
+ viewport.Height = aSize.height;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+
+ D3D11_RECT scissor;
+ scissor.left = 0;
+ scissor.right = aSize.width;
+ scissor.top = 0;
+ scissor.bottom = aSize.height;
+
+ memcpy(&mVSConstants.layerTransform, &transform._11, sizeof(mVSConstants.layerTransform));
+ memcpy(&mVSConstants.projection, &projection._11, sizeof(mVSConstants.projection));
+ mVSConstants.renderTargetOffset[0] = 0.0f;
+ mVSConstants.renderTargetOffset[1] = 0.0f;
+ mVSConstants.layerQuad = Rect(0.0f, 0.0f, aSize.width, aSize.height);
+ mVSConstants.textureCoords = Rect(0.0f, 1.0f, 1.0f, -1.0f);
+
+ mPSConstants.layerOpacity[0] = 1.0f;
+
+ ID3D11Buffer* vbuffer = mVertexBuffer;
+ UINT vsize = sizeof(Vertex);
+ UINT voffset = 0;
+ mContext->IASetVertexBuffers(0, 1, &vbuffer, &vsize, &voffset);
+ mContext->IASetIndexBuffer(nullptr, DXGI_FORMAT_R16_UINT, 0);
+ mContext->IASetInputLayout(mInputLayout);
+ mContext->RSSetViewports(1, &viewport);
+ mContext->RSSetScissorRects(1, &scissor);
+ mContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ mContext->VSSetShader(mQuadVS, nullptr, 0);
+ mContext->PSSetShader(mQuadPS, nullptr, 0);
+ ID3D11ShaderResourceView* srView = aSource->GetShaderResourceView();
+ mContext->PSSetShaderResources(0 /* 0 == TexSlot::RGB */, 1, &srView);
+ // XXX Use Constant from TexSlot in CompositorD3D11.cpp?
+
+ ID3D11SamplerState *sampler = mLinearSamplerState;
+ mContext->PSSetSamplers(0, 1, &sampler);
+
+ if (!UpdateConstantBuffers()) {
+ NS_WARNING("Failed to update constant buffers for Oculus");
+ return;
+ }
+
+ mContext->Draw(4, 0);
+
+ ovrResult orv = ovr_CommitTextureSwapChain(mSession, mTextureSet);
+ if (orv != ovrSuccess) {
+ NS_WARNING("ovr_CommitTextureSwapChain failed.\n");
+ return;
+ }
+
+ ovrLayerEyeFov layer;
+ memset(&layer, 0, sizeof(layer));
+ layer.Header.Type = ovrLayerType_EyeFov;
+ layer.Header.Flags = 0;
+ layer.ColorTexture[0] = mTextureSet;
+ layer.ColorTexture[1] = nullptr;
+ layer.Fov[0] = mFOVPort[0];
+ layer.Fov[1] = mFOVPort[1];
+ layer.Viewport[0].Pos.x = aSize.width * aLeftEyeRect.x;
+ layer.Viewport[0].Pos.y = aSize.height * aLeftEyeRect.y;
+ layer.Viewport[0].Size.w = aSize.width * aLeftEyeRect.width;
+ layer.Viewport[0].Size.h = aSize.height * aLeftEyeRect.height;
+ layer.Viewport[1].Pos.x = aSize.width * aRightEyeRect.x;
+ layer.Viewport[1].Pos.y = aSize.height * aRightEyeRect.y;
+ layer.Viewport[1].Size.w = aSize.width * aRightEyeRect.width;
+ layer.Viewport[1].Size.h = aSize.height * aRightEyeRect.height;
+
+ const Point3D& l = mDisplayInfo.mEyeTranslation[0];
+ const Point3D& r = mDisplayInfo.mEyeTranslation[1];
+ const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
+ { r.x, r.y, r.z } };
+
+ for (uint32_t i = 0; i < 2; ++i) {
+ Quaternion o(aSensorState.orientation[0],
+ aSensorState.orientation[1],
+ aSensorState.orientation[2],
+ aSensorState.orientation[3]);
+ Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
+ Point3D p = o.RotatePoint(vo);
+ layer.RenderPose[i].Orientation.x = o.x;
+ layer.RenderPose[i].Orientation.y = o.y;
+ layer.RenderPose[i].Orientation.z = o.z;
+ layer.RenderPose[i].Orientation.w = o.w;
+ layer.RenderPose[i].Position.x = p.x + aSensorState.position[0];
+ layer.RenderPose[i].Position.y = p.y + aSensorState.position[1];
+ layer.RenderPose[i].Position.z = p.z + aSensorState.position[2];
+ }
+
+ ovrLayerHeader *layers = &layer.Header;
+ orv = ovr_SubmitFrame(mSession, aSensorState.inputFrameID, nullptr, &layers, 1);
+
+ if (orv != ovrSuccess) {
+ printf_stderr("ovr_SubmitFrame failed.\n");
+ }
+
+ // Trigger the next VSync immediately
+ VRManager *vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyVRVsync(mDisplayInfo.mDisplayID);
+}
+
+void
+VRDisplayOculus::NotifyVSync()
+{
+ ovrSessionStatus sessionStatus;
+ ovrResult ovr = ovr_GetSessionStatus(mSession, &sessionStatus);
+ mDisplayInfo.mIsConnected = (ovr == ovrSuccess && sessionStatus.HmdPresent);
+}
diff --git a/gfx/vr/gfxVROculus.h b/gfx/vr/gfxVROculus.h
new file mode 100644
index 000000000..ff00cb1df
--- /dev/null
+++ b/gfx/vr/gfxVROculus.h
@@ -0,0 +1,111 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_OCULUS_H
+#define GFX_VR_OCULUS_H
+
+#include "nsTArray.h"
+#include "mozilla/RefPtr.h"
+
+#include "mozilla/gfx/2D.h"
+#include "mozilla/EnumeratedArray.h"
+
+#include "gfxVR.h"
+#include "VRDisplayHost.h"
+#include "ovr_capi_dynamic.h"
+
+struct ID3D11Device;
+
+namespace mozilla {
+namespace layers {
+class CompositingRenderTargetD3D11;
+struct VertexShaderConstants;
+struct PixelShaderConstants;
+}
+namespace gfx {
+namespace impl {
+
+class VRDisplayOculus : public VRDisplayHost
+{
+public:
+ virtual void NotifyVSync() override;
+ virtual VRHMDSensorState GetSensorState() override;
+ virtual VRHMDSensorState GetImmediateSensorState() override;
+ void ZeroSensor() override;
+
+protected:
+ virtual void StartPresentation() override;
+ virtual void StopPresentation() override;
+ virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect) override;
+
+public:
+ explicit VRDisplayOculus(ovrSession aSession);
+
+protected:
+ virtual ~VRDisplayOculus();
+ void Destroy();
+
+ bool RequireSession();
+ const ovrHmdDesc& GetHmdDesc();
+
+ already_AddRefed<layers::CompositingRenderTargetD3D11> GetNextRenderTarget();
+
+ VRHMDSensorState GetSensorState(double timeOffset);
+
+ ovrHmdDesc mDesc;
+ ovrSession mSession;
+ ovrFovPort mFOVPort[2];
+ ovrTextureSwapChain mTextureSet;
+ nsTArray<RefPtr<layers::CompositingRenderTargetD3D11>> mRenderTargets;
+
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<ID3D11DeviceContext> mContext;
+ ID3D11VertexShader* mQuadVS;
+ ID3D11PixelShader* mQuadPS;
+ RefPtr<ID3D11SamplerState> mLinearSamplerState;
+ layers::VertexShaderConstants mVSConstants;
+ layers::PixelShaderConstants mPSConstants;
+ RefPtr<ID3D11Buffer> mVSConstantBuffer;
+ RefPtr<ID3D11Buffer> mPSConstantBuffer;
+ RefPtr<ID3D11Buffer> mVertexBuffer;
+ RefPtr<ID3D11InputLayout> mInputLayout;
+
+ bool mIsPresenting;
+
+ bool UpdateConstantBuffers();
+
+ struct Vertex
+ {
+ float position[2];
+ };
+};
+
+} // namespace impl
+
+class VRDisplayManagerOculus : public VRDisplayManager
+{
+public:
+ static already_AddRefed<VRDisplayManagerOculus> Create();
+ virtual bool Init() override;
+ virtual void Destroy() override;
+ virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
+protected:
+ VRDisplayManagerOculus()
+ : mOculusInitialized(false)
+ { }
+
+ RefPtr<impl::VRDisplayOculus> mHMDInfo;
+ bool mOculusInitialized;
+ RefPtr<nsIThread> mOculusThread;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* GFX_VR_OCULUS_H */
diff --git a/gfx/vr/gfxVROpenVR.cpp b/gfx/vr/gfxVROpenVR.cpp
new file mode 100644
index 000000000..01149c983
--- /dev/null
+++ b/gfx/vr/gfxVROpenVR.cpp
@@ -0,0 +1,749 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h>
+
+#include "prlink.h"
+#include "prmem.h"
+#include "prenv.h"
+#include "gfxPrefs.h"
+#include "nsString.h"
+#include "mozilla/Preferences.h"
+
+#include "mozilla/gfx/Quaternion.h"
+
+#ifdef XP_WIN
+#include "CompositorD3D11.h"
+#include "TextureD3D11.h"
+#endif // XP_WIN
+
+#include "gfxVROpenVR.h"
+
+#include "nsServiceManagerUtils.h"
+#include "nsIScreenManager.h"
+#include "openvr/openvr.h"
+
+#ifdef MOZ_GAMEPAD
+#include "mozilla/dom/GamepadEventTypes.h"
+#include "mozilla/dom/GamepadBinding.h"
+#endif
+
+#ifndef M_PI
+# define M_PI 3.14159265358979323846
+#endif
+
+using namespace mozilla;
+using namespace mozilla::gfx;
+using namespace mozilla::gfx::impl;
+using namespace mozilla::layers;
+using namespace mozilla::dom;
+
+namespace {
+extern "C" {
+typedef uint32_t (VR_CALLTYPE * pfn_VR_InitInternal)(::vr::HmdError *peError, ::vr::EVRApplicationType eApplicationType);
+typedef void (VR_CALLTYPE * pfn_VR_ShutdownInternal)();
+typedef bool (VR_CALLTYPE * pfn_VR_IsHmdPresent)();
+typedef bool (VR_CALLTYPE * pfn_VR_IsRuntimeInstalled)();
+typedef const char * (VR_CALLTYPE * pfn_VR_GetStringForHmdError)(::vr::HmdError error);
+typedef void * (VR_CALLTYPE * pfn_VR_GetGenericInterface)(const char *pchInterfaceVersion, ::vr::HmdError *peError);
+} // extern "C"
+} // namespace
+
+static pfn_VR_InitInternal vr_InitInternal = nullptr;
+static pfn_VR_ShutdownInternal vr_ShutdownInternal = nullptr;
+static pfn_VR_IsHmdPresent vr_IsHmdPresent = nullptr;
+static pfn_VR_IsRuntimeInstalled vr_IsRuntimeInstalled = nullptr;
+static pfn_VR_GetStringForHmdError vr_GetStringForHmdError = nullptr;
+static pfn_VR_GetGenericInterface vr_GetGenericInterface = nullptr;
+
+// EButton_System, EButton_DPad_xx, and EButton_A
+// can not be triggered in Steam Vive in OpenVR SDK 1.0.3.
+const uint64_t gOpenVRButtonMask[] = {
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_System),
+ vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_ApplicationMenu),
+ vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_Grip),
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_DPad_Left),
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_DPad_Up),
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_DPad_Right),
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_DPad_Down),
+ // vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_A),
+ vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_SteamVR_Touchpad),
+ vr::ButtonMaskFromId(vr::EVRButtonId::k_EButton_SteamVR_Trigger)
+};
+
+const uint32_t gNumOpenVRButtonMask = sizeof(gOpenVRButtonMask) /
+ sizeof(uint64_t);
+
+enum class VRControllerAxisType : uint16_t {
+ TrackpadXAxis,
+ TrackpadYAxis,
+ Trigger,
+ NumVRControllerAxisType
+};
+
+#define VRControllerAxis(aButtonId) (aButtonId - vr::EVRButtonId::k_EButton_Axis0)
+
+const uint32_t gOpenVRAxes[] = {
+ VRControllerAxis(vr::EVRButtonId::k_EButton_Axis0),
+ VRControllerAxis(vr::EVRButtonId::k_EButton_Axis0),
+ VRControllerAxis(vr::EVRButtonId::k_EButton_Axis1)
+};
+
+const uint32_t gNumOpenVRAxis = sizeof(gOpenVRAxes) /
+ sizeof(uint32_t);
+
+
+bool
+LoadOpenVRRuntime()
+{
+ static PRLibrary *openvrLib = nullptr;
+
+ nsAdoptingCString openvrPath = Preferences::GetCString("gfx.vr.openvr-runtime");
+ if (!openvrPath)
+ return false;
+
+ openvrLib = PR_LoadLibrary(openvrPath.BeginReading());
+ if (!openvrLib)
+ return false;
+
+#define REQUIRE_FUNCTION(_x) do { \
+ *(void **)&vr_##_x = (void *) PR_FindSymbol(openvrLib, "VR_" #_x); \
+ if (!vr_##_x) { printf_stderr("VR_" #_x " symbol missing\n"); return false; } \
+ } while (0)
+
+ REQUIRE_FUNCTION(InitInternal);
+ REQUIRE_FUNCTION(ShutdownInternal);
+ REQUIRE_FUNCTION(IsHmdPresent);
+ REQUIRE_FUNCTION(IsRuntimeInstalled);
+ REQUIRE_FUNCTION(GetStringForHmdError);
+ REQUIRE_FUNCTION(GetGenericInterface);
+
+#undef REQUIRE_FUNCTION
+
+ return true;
+}
+
+VRDisplayOpenVR::VRDisplayOpenVR(::vr::IVRSystem *aVRSystem,
+ ::vr::IVRChaperone *aVRChaperone,
+ ::vr::IVRCompositor *aVRCompositor)
+ : VRDisplayHost(VRDeviceType::OpenVR)
+ , mVRSystem(aVRSystem)
+ , mVRChaperone(aVRChaperone)
+ , mVRCompositor(aVRCompositor)
+ , mIsPresenting(false)
+{
+ MOZ_COUNT_CTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost);
+
+ mDisplayInfo.mDisplayName.AssignLiteral("OpenVR HMD");
+ mDisplayInfo.mIsConnected = true;
+ mDisplayInfo.mCapabilityFlags = VRDisplayCapabilityFlags::Cap_None |
+ VRDisplayCapabilityFlags::Cap_Orientation |
+ VRDisplayCapabilityFlags::Cap_Position |
+ VRDisplayCapabilityFlags::Cap_External |
+ VRDisplayCapabilityFlags::Cap_Present |
+ VRDisplayCapabilityFlags::Cap_StageParameters;
+
+ mVRCompositor->SetTrackingSpace(::vr::TrackingUniverseSeated);
+
+ uint32_t w, h;
+ mVRSystem->GetRecommendedRenderTargetSize(&w, &h);
+ mDisplayInfo.mEyeResolution.width = w;
+ mDisplayInfo.mEyeResolution.height = h;
+
+ // SteamVR gives the application a single FOV to use; it's not configurable as with Oculus
+ for (uint32_t eye = 0; eye < 2; ++eye) {
+ // get l/r/t/b clip plane coordinates
+ float l, r, t, b;
+ mVRSystem->GetProjectionRaw(static_cast<::vr::Hmd_Eye>(eye), &l, &r, &t, &b);
+ mDisplayInfo.mEyeFOV[eye].SetFromTanRadians(-t, r, b, -l);
+
+ ::vr::HmdMatrix34_t eyeToHead = mVRSystem->GetEyeToHeadTransform(static_cast<::vr::Hmd_Eye>(eye));
+
+ mDisplayInfo.mEyeTranslation[eye].x = eyeToHead.m[0][3];
+ mDisplayInfo.mEyeTranslation[eye].y = eyeToHead.m[1][3];
+ mDisplayInfo.mEyeTranslation[eye].z = eyeToHead.m[2][3];
+ }
+
+ UpdateStageParameters();
+}
+
+VRDisplayOpenVR::~VRDisplayOpenVR()
+{
+ Destroy();
+ MOZ_COUNT_DTOR_INHERITED(VRDisplayOpenVR, VRDisplayHost);
+}
+
+void
+VRDisplayOpenVR::Destroy()
+{
+ StopPresentation();
+ vr_ShutdownInternal();
+}
+
+void
+VRDisplayOpenVR::UpdateStageParameters()
+{
+ float sizeX = 0.0f;
+ float sizeZ = 0.0f;
+ if (mVRChaperone->GetPlayAreaSize(&sizeX, &sizeZ)) {
+ ::vr::HmdMatrix34_t t = mVRSystem->GetSeatedZeroPoseToStandingAbsoluteTrackingPose();
+ mDisplayInfo.mStageSize.width = sizeX;
+ mDisplayInfo.mStageSize.height = sizeZ;
+
+ mDisplayInfo.mSittingToStandingTransform._11 = t.m[0][0];
+ mDisplayInfo.mSittingToStandingTransform._12 = t.m[1][0];
+ mDisplayInfo.mSittingToStandingTransform._13 = t.m[2][0];
+ mDisplayInfo.mSittingToStandingTransform._14 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._21 = t.m[0][1];
+ mDisplayInfo.mSittingToStandingTransform._22 = t.m[1][1];
+ mDisplayInfo.mSittingToStandingTransform._23 = t.m[2][1];
+ mDisplayInfo.mSittingToStandingTransform._24 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._31 = t.m[0][2];
+ mDisplayInfo.mSittingToStandingTransform._32 = t.m[1][2];
+ mDisplayInfo.mSittingToStandingTransform._33 = t.m[2][2];
+ mDisplayInfo.mSittingToStandingTransform._34 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._41 = t.m[0][3];
+ mDisplayInfo.mSittingToStandingTransform._42 = t.m[1][3];
+ mDisplayInfo.mSittingToStandingTransform._43 = t.m[2][3];
+ mDisplayInfo.mSittingToStandingTransform._44 = 1.0f;
+ } else {
+ // If we fail, fall back to reasonable defaults.
+ // 1m x 1m space, 0.75m high in seated position
+
+ mDisplayInfo.mStageSize.width = 1.0f;
+ mDisplayInfo.mStageSize.height = 1.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._11 = 1.0f;
+ mDisplayInfo.mSittingToStandingTransform._12 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._13 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._14 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._21 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._22 = 1.0f;
+ mDisplayInfo.mSittingToStandingTransform._23 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._24 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._31 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._32 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._33 = 1.0f;
+ mDisplayInfo.mSittingToStandingTransform._34 = 0.0f;
+
+ mDisplayInfo.mSittingToStandingTransform._41 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._42 = 0.75f;
+ mDisplayInfo.mSittingToStandingTransform._43 = 0.0f;
+ mDisplayInfo.mSittingToStandingTransform._44 = 1.0f;
+ }
+}
+
+void
+VRDisplayOpenVR::ZeroSensor()
+{
+ mVRSystem->ResetSeatedZeroPose();
+ UpdateStageParameters();
+}
+
+VRHMDSensorState
+VRDisplayOpenVR::GetSensorState()
+{
+ return GetSensorState(0.0f);
+}
+
+VRHMDSensorState
+VRDisplayOpenVR::GetImmediateSensorState()
+{
+ return GetSensorState(0.0f);
+}
+
+VRHMDSensorState
+VRDisplayOpenVR::GetSensorState(double timeOffset)
+{
+ {
+ ::vr::VREvent_t event;
+ while (mVRSystem->PollNextEvent(&event, sizeof(event))) {
+ // ignore
+ }
+ }
+
+ ::vr::TrackedDevicePose_t poses[::vr::k_unMaxTrackedDeviceCount];
+ // Note: We *must* call WaitGetPoses in order for any rendering to happen at all
+ mVRCompositor->WaitGetPoses(poses, ::vr::k_unMaxTrackedDeviceCount, nullptr, 0);
+
+ VRHMDSensorState result;
+ result.Clear();
+ result.timestamp = PR_Now();
+
+ if (poses[::vr::k_unTrackedDeviceIndex_Hmd].bDeviceIsConnected &&
+ poses[::vr::k_unTrackedDeviceIndex_Hmd].bPoseIsValid &&
+ poses[::vr::k_unTrackedDeviceIndex_Hmd].eTrackingResult == ::vr::TrackingResult_Running_OK)
+ {
+ const ::vr::TrackedDevicePose_t& pose = poses[::vr::k_unTrackedDeviceIndex_Hmd];
+
+ gfx::Matrix4x4 m;
+ // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But
+ // because of its arrangement, we can copy the 12 elements in and
+ // then transpose them to the right place. We do this so we can
+ // pull out a Quaternion.
+ memcpy(&m._11, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12);
+ m.Transpose();
+
+ gfx::Quaternion rot;
+ rot.SetFromRotationMatrix(m);
+ rot.Invert();
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_Orientation;
+ result.orientation[0] = rot.x;
+ result.orientation[1] = rot.y;
+ result.orientation[2] = rot.z;
+ result.orientation[3] = rot.w;
+ result.angularVelocity[0] = pose.vAngularVelocity.v[0];
+ result.angularVelocity[1] = pose.vAngularVelocity.v[1];
+ result.angularVelocity[2] = pose.vAngularVelocity.v[2];
+
+ result.flags |= VRDisplayCapabilityFlags::Cap_Position;
+ result.position[0] = m._41;
+ result.position[1] = m._42;
+ result.position[2] = m._43;
+ result.linearVelocity[0] = pose.vVelocity.v[0];
+ result.linearVelocity[1] = pose.vVelocity.v[1];
+ result.linearVelocity[2] = pose.vVelocity.v[2];
+ }
+
+ return result;
+}
+
+void
+VRDisplayOpenVR::StartPresentation()
+{
+ if (mIsPresenting) {
+ return;
+ }
+ mIsPresenting = true;
+}
+
+void
+VRDisplayOpenVR::StopPresentation()
+{
+ if (!mIsPresenting) {
+ return;
+ }
+
+ mVRCompositor->ClearLastSubmittedFrame();
+
+ mIsPresenting = false;
+}
+
+
+#if defined(XP_WIN)
+
+void
+VRDisplayOpenVR::SubmitFrame(TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect)
+{
+ if (!mIsPresenting) {
+ return;
+ }
+
+ ::vr::Texture_t tex;
+ tex.handle = (void *)aSource->GetD3D11Texture();
+ tex.eType = ::vr::EGraphicsAPIConvention::API_DirectX;
+ tex.eColorSpace = ::vr::EColorSpace::ColorSpace_Auto;
+
+ ::vr::VRTextureBounds_t bounds;
+ bounds.uMin = aLeftEyeRect.x;
+ bounds.vMin = 1.0 - aLeftEyeRect.y;
+ bounds.uMax = aLeftEyeRect.x + aLeftEyeRect.width;
+ bounds.vMax = 1.0 - aLeftEyeRect.y - aLeftEyeRect.height;
+
+ ::vr::EVRCompositorError err;
+ err = mVRCompositor->Submit(::vr::EVREye::Eye_Left, &tex, &bounds);
+ if (err != ::vr::EVRCompositorError::VRCompositorError_None) {
+ printf_stderr("OpenVR Compositor Submit() failed.\n");
+ }
+
+ bounds.uMin = aRightEyeRect.x;
+ bounds.vMin = 1.0 - aRightEyeRect.y;
+ bounds.uMax = aRightEyeRect.x + aRightEyeRect.width;
+ bounds.vMax = 1.0 - aRightEyeRect.y - aRightEyeRect.height;
+
+ err = mVRCompositor->Submit(::vr::EVREye::Eye_Right, &tex, &bounds);
+ if (err != ::vr::EVRCompositorError::VRCompositorError_None) {
+ printf_stderr("OpenVR Compositor Submit() failed.\n");
+ }
+
+ mVRCompositor->PostPresentHandoff();
+
+ // Trigger the next VSync immediately
+ VRManager *vm = VRManager::Get();
+ MOZ_ASSERT(vm);
+ vm->NotifyVRVsync(mDisplayInfo.mDisplayID);
+}
+
+#endif
+
+void
+VRDisplayOpenVR::NotifyVSync()
+{
+ // We update mIsConneced once per frame.
+ mDisplayInfo.mIsConnected = vr_IsHmdPresent();
+}
+
+VRDisplayManagerOpenVR::VRDisplayManagerOpenVR()
+ : mOpenVRInstalled(false)
+{
+}
+
+/*static*/ already_AddRefed<VRDisplayManagerOpenVR>
+VRDisplayManagerOpenVR::Create()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ if (!gfxPrefs::VREnabled() || !gfxPrefs::VROpenVREnabled()) {
+ return nullptr;
+ }
+
+ if (!LoadOpenVRRuntime()) {
+ return nullptr;
+ }
+
+ RefPtr<VRDisplayManagerOpenVR> manager = new VRDisplayManagerOpenVR();
+ return manager.forget();
+}
+
+bool
+VRDisplayManagerOpenVR::Init()
+{
+ if (mOpenVRInstalled)
+ return true;
+
+ if (!vr_IsRuntimeInstalled())
+ return false;
+
+ mOpenVRInstalled = true;
+ return true;
+}
+
+void
+VRDisplayManagerOpenVR::Destroy()
+{
+ if (mOpenVRInstalled) {
+ if (mOpenVRHMD) {
+ mOpenVRHMD = nullptr;
+ }
+ mOpenVRInstalled = false;
+ }
+}
+
+void
+VRDisplayManagerOpenVR::GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult)
+{
+ if (!mOpenVRInstalled) {
+ return;
+ }
+
+ if (!vr_IsHmdPresent()) {
+ if (mOpenVRHMD) {
+ mOpenVRHMD = nullptr;
+ }
+ } else if (mOpenVRHMD == nullptr) {
+ ::vr::HmdError err;
+
+ vr_InitInternal(&err, ::vr::EVRApplicationType::VRApplication_Scene);
+ if (err) {
+ return;
+ }
+
+ ::vr::IVRSystem *system = (::vr::IVRSystem *)vr_GetGenericInterface(::vr::IVRSystem_Version, &err);
+ if (err || !system) {
+ vr_ShutdownInternal();
+ return;
+ }
+ ::vr::IVRChaperone *chaperone = (::vr::IVRChaperone *)vr_GetGenericInterface(::vr::IVRChaperone_Version, &err);
+ if (err || !chaperone) {
+ vr_ShutdownInternal();
+ return;
+ }
+ ::vr::IVRCompositor *compositor = (::vr::IVRCompositor*)vr_GetGenericInterface(::vr::IVRCompositor_Version, &err);
+ if (err || !compositor) {
+ vr_ShutdownInternal();
+ return;
+ }
+
+ mOpenVRHMD = new VRDisplayOpenVR(system, chaperone, compositor);
+ }
+
+ if (mOpenVRHMD) {
+ aHMDResult.AppendElement(mOpenVRHMD);
+ }
+}
+
+VRControllerOpenVR::VRControllerOpenVR()
+ : VRControllerHost(VRDeviceType::OpenVR)
+{
+ MOZ_COUNT_CTOR_INHERITED(VRControllerOpenVR, VRControllerHost);
+ mControllerInfo.mControllerName.AssignLiteral("OpenVR HMD");
+#ifdef MOZ_GAMEPAD
+ mControllerInfo.mMappingType = static_cast<uint32_t>(GamepadMappingType::_empty);
+#else
+ mControllerInfo.mMappingType = 0;
+#endif
+ mControllerInfo.mNumButtons = gNumOpenVRButtonMask;
+ mControllerInfo.mNumAxes = gNumOpenVRAxis;
+}
+
+VRControllerOpenVR::~VRControllerOpenVR()
+{
+ MOZ_COUNT_DTOR_INHERITED(VRControllerOpenVR, VRControllerHost);
+}
+
+void
+VRControllerOpenVR::SetTrackedIndex(uint32_t aTrackedIndex)
+{
+ mTrackedIndex = aTrackedIndex;
+}
+
+uint32_t
+VRControllerOpenVR::GetTrackedIndex()
+{
+ return mTrackedIndex;
+}
+
+VRControllerManagerOpenVR::VRControllerManagerOpenVR()
+ : mOpenVRInstalled(false), mVRSystem(nullptr)
+{
+}
+
+VRControllerManagerOpenVR::~VRControllerManagerOpenVR()
+{
+ Destroy();
+}
+
+/*static*/ already_AddRefed<VRControllerManagerOpenVR>
+VRControllerManagerOpenVR::Create()
+{
+ if (!gfxPrefs::VREnabled() || !gfxPrefs::VROpenVREnabled()) {
+ return nullptr;
+ }
+
+ RefPtr<VRControllerManagerOpenVR> manager = new VRControllerManagerOpenVR();
+ return manager.forget();
+}
+
+bool
+VRControllerManagerOpenVR::Init()
+{
+ if (mOpenVRInstalled)
+ return true;
+
+ if (!vr_IsRuntimeInstalled())
+ return false;
+
+ // Loading the OpenVR Runtime
+ vr::EVRInitError err = vr::VRInitError_None;
+
+ vr_InitInternal(&err, vr::VRApplication_Scene);
+ if (err != vr::VRInitError_None) {
+ return false;
+ }
+
+ mVRSystem = (vr::IVRSystem *)vr_GetGenericInterface(vr::IVRSystem_Version, &err);
+ if ((err != vr::VRInitError_None) || !mVRSystem) {
+ vr_ShutdownInternal();
+ return false;
+ }
+
+ mOpenVRInstalled = true;
+ return true;
+}
+
+void
+VRControllerManagerOpenVR::Destroy()
+{
+ mOpenVRController.Clear();
+ mOpenVRInstalled = false;
+}
+
+void
+VRControllerManagerOpenVR::HandleInput()
+{
+ RefPtr<impl::VRControllerOpenVR> controller;
+ vr::VRControllerState_t state;
+ uint32_t axis = 0;
+
+ if (!mOpenVRInstalled) {
+ return;
+ }
+
+ MOZ_ASSERT(mVRSystem);
+
+ vr::TrackedDevicePose_t poses[vr::k_unMaxTrackedDeviceCount];
+ mVRSystem->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseSeated, 0.0f,
+ poses, vr::k_unMaxTrackedDeviceCount);
+ // Process OpenVR controller state
+ for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) {
+ controller = mOpenVRController[i];
+
+ MOZ_ASSERT(mVRSystem->GetTrackedDeviceClass(controller->GetTrackedIndex())
+ == vr::TrackedDeviceClass_Controller);
+
+ if (mVRSystem->GetControllerState(controller->GetTrackedIndex(), &state)) {
+ HandleButtonPress(controller->GetIndex(), state.ulButtonPressed);
+
+ axis = static_cast<uint32_t>(VRControllerAxisType::TrackpadXAxis);
+ HandleAxisMove(controller->GetIndex(), axis,
+ state.rAxis[gOpenVRAxes[axis]].x);
+
+ axis = static_cast<uint32_t>(VRControllerAxisType::TrackpadYAxis);
+ HandleAxisMove(controller->GetIndex(), axis,
+ state.rAxis[gOpenVRAxes[axis]].y);
+
+ axis = static_cast<uint32_t>(VRControllerAxisType::Trigger);
+ HandleAxisMove(controller->GetIndex(), axis,
+ state.rAxis[gOpenVRAxes[axis]].x);
+ }
+
+ // Start to process pose
+ const ::vr::TrackedDevicePose_t& pose = poses[controller->GetTrackedIndex()];
+
+ if (pose.bDeviceIsConnected && pose.bPoseIsValid &&
+ pose.eTrackingResult == vr::TrackingResult_Running_OK) {
+ gfx::Matrix4x4 m;
+
+ // NOTE! mDeviceToAbsoluteTracking is a 3x4 matrix, not 4x4. But
+ // because of its arrangement, we can copy the 12 elements in and
+ // then transpose them to the right place. We do this so we can
+ // pull out a Quaternion.
+ memcpy(&m.components, &pose.mDeviceToAbsoluteTracking, sizeof(float) * 12);
+ m.Transpose();
+
+ gfx::Quaternion rot;
+ rot.SetFromRotationMatrix(m);
+ rot.Invert();
+
+ GamepadPoseState poseState;
+ poseState.flags |= GamepadCapabilityFlags::Cap_Orientation;
+ poseState.orientation[0] = rot.x;
+ poseState.orientation[1] = rot.y;
+ poseState.orientation[2] = rot.z;
+ poseState.orientation[3] = rot.w;
+ poseState.angularVelocity[0] = pose.vAngularVelocity.v[0];
+ poseState.angularVelocity[1] = pose.vAngularVelocity.v[1];
+ poseState.angularVelocity[2] = pose.vAngularVelocity.v[2];
+
+ poseState.flags |= GamepadCapabilityFlags::Cap_Position;
+ poseState.position[0] = m._41;
+ poseState.position[1] = m._42;
+ poseState.position[2] = m._43;
+ poseState.linearVelocity[0] = pose.vVelocity.v[0];
+ poseState.linearVelocity[1] = pose.vVelocity.v[1];
+ poseState.linearVelocity[2] = pose.vVelocity.v[2];
+ HandlePoseTracking(controller->GetIndex(), poseState, controller);
+ }
+ }
+}
+
+void
+VRControllerManagerOpenVR::HandleButtonPress(uint32_t aControllerIdx,
+ uint64_t aButtonPressed)
+{
+ uint64_t buttonMask = 0;
+ RefPtr<impl::VRControllerOpenVR> controller;
+ controller = mOpenVRController[aControllerIdx];
+ uint64_t diff = (controller->GetButtonPressed() ^ aButtonPressed);
+
+ if (!diff) {
+ return;
+ }
+
+ for (uint32_t i = 0; i < gNumOpenVRButtonMask; ++i) {
+ buttonMask = gOpenVRButtonMask[i];
+
+ if (diff & buttonMask) {
+ // diff & aButtonPressed would be true while a new button press
+ // event, otherwise it is an old press event and needs to notify
+ // the button has been released.
+ NewButtonEvent(aControllerIdx, i, diff & aButtonPressed);
+ }
+ }
+
+ controller->SetButtonPressed(aButtonPressed);
+}
+
+void
+VRControllerManagerOpenVR::HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
+ float aValue)
+{
+ if (aValue != 0.0f) {
+ NewAxisMove(aControllerIdx, aAxis, aValue);
+ }
+}
+
+void
+VRControllerManagerOpenVR::HandlePoseTracking(uint32_t aControllerIdx,
+ const GamepadPoseState& aPose,
+ VRControllerHost* aController)
+{
+ if (aPose != aController->GetPose()) {
+ aController->SetPose(aPose);
+ NewPoseState(aControllerIdx, aPose);
+ }
+}
+
+void
+VRControllerManagerOpenVR::GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult)
+{
+ if (!mOpenVRInstalled) {
+ return;
+ }
+
+ aControllerResult.Clear();
+ for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) {
+ aControllerResult.AppendElement(mOpenVRController[i]);
+ }
+}
+
+void
+VRControllerManagerOpenVR::ScanForDevices()
+{
+ // Remove the existing gamepads
+ for (uint32_t i = 0; i < mOpenVRController.Length(); ++i) {
+ RemoveGamepad(mOpenVRController[i]->GetIndex());
+ }
+ mControllerCount = 0;
+ mOpenVRController.Clear();
+
+ if (!mVRSystem)
+ return;
+
+ // Basically, we would have HMDs in the tracked devices, but we are just interested in the controllers.
+ for ( vr::TrackedDeviceIndex_t trackedDevice = vr::k_unTrackedDeviceIndex_Hmd + 1;
+ trackedDevice < vr::k_unMaxTrackedDeviceCount; ++trackedDevice ) {
+ if (!mVRSystem->IsTrackedDeviceConnected(trackedDevice)) {
+ continue;
+ }
+
+ if (mVRSystem->GetTrackedDeviceClass(trackedDevice) != vr::TrackedDeviceClass_Controller) {
+ continue;
+ }
+
+ RefPtr<VRControllerOpenVR> openVRController = new VRControllerOpenVR();
+ openVRController->SetIndex(mControllerCount);
+ openVRController->SetTrackedIndex(trackedDevice);
+ mOpenVRController.AppendElement(openVRController);
+
+// Only in MOZ_GAMEPAD platform, We add gamepads.
+#ifdef MOZ_GAMEPAD
+ // Not already present, add it.
+ AddGamepad("OpenVR Gamepad", static_cast<uint32_t>(GamepadMappingType::_empty),
+ gNumOpenVRButtonMask, gNumOpenVRAxis);
+ ++mControllerCount;
+#endif
+ }
+} \ No newline at end of file
diff --git a/gfx/vr/gfxVROpenVR.h b/gfx/vr/gfxVROpenVR.h
new file mode 100644
index 000000000..829f88253
--- /dev/null
+++ b/gfx/vr/gfxVROpenVR.h
@@ -0,0 +1,140 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_OPENVR_H
+#define GFX_VR_OPENVR_H
+
+#include "nsTArray.h"
+#include "nsIScreen.h"
+#include "nsCOMPtr.h"
+#include "mozilla/RefPtr.h"
+
+#include "mozilla/gfx/2D.h"
+#include "mozilla/EnumeratedArray.h"
+
+#include "gfxVR.h"
+
+// OpenVR Interfaces
+namespace vr {
+class IVRChaperone;
+class IVRCompositor;
+class IVRSystem;
+struct TrackedDevicePose_t;
+}
+
+namespace mozilla {
+namespace gfx {
+namespace impl {
+
+class VRDisplayOpenVR : public VRDisplayHost
+{
+public:
+ virtual void NotifyVSync() override;
+ virtual VRHMDSensorState GetSensorState() override;
+ virtual VRHMDSensorState GetImmediateSensorState() override;
+ void ZeroSensor() override;
+
+protected:
+ virtual void StartPresentation() override;
+ virtual void StopPresentation() override;
+#if defined(XP_WIN)
+ virtual void SubmitFrame(mozilla::layers::TextureSourceD3D11* aSource,
+ const IntSize& aSize,
+ const VRHMDSensorState& aSensorState,
+ const gfx::Rect& aLeftEyeRect,
+ const gfx::Rect& aRightEyeRect) override;
+#endif
+
+public:
+ explicit VRDisplayOpenVR(::vr::IVRSystem *aVRSystem,
+ ::vr::IVRChaperone *aVRChaperone,
+ ::vr::IVRCompositor *aVRCompositor);
+
+protected:
+ virtual ~VRDisplayOpenVR();
+ void Destroy();
+
+ VRHMDSensorState GetSensorState(double timeOffset);
+
+ // not owned by us; global from OpenVR
+ ::vr::IVRSystem *mVRSystem;
+ ::vr::IVRChaperone *mVRChaperone;
+ ::vr::IVRCompositor *mVRCompositor;
+
+ bool mIsPresenting;
+
+ void UpdateStageParameters();
+};
+
+} // namespace impl
+
+class VRDisplayManagerOpenVR : public VRDisplayManager
+{
+public:
+ static already_AddRefed<VRDisplayManagerOpenVR> Create();
+
+ virtual bool Init() override;
+ virtual void Destroy() override;
+ virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost> >& aHMDResult) override;
+protected:
+ VRDisplayManagerOpenVR();
+
+ // there can only be one
+ RefPtr<impl::VRDisplayOpenVR> mOpenVRHMD;
+ bool mOpenVRInstalled;
+};
+
+namespace impl {
+
+class VRControllerOpenVR : public VRControllerHost
+{
+public:
+ explicit VRControllerOpenVR();
+ void SetTrackedIndex(uint32_t aTrackedIndex);
+ uint32_t GetTrackedIndex();
+
+protected:
+ virtual ~VRControllerOpenVR();
+
+ // The index of tracked devices from vr::IVRSystem.
+ uint32_t mTrackedIndex;
+};
+
+} // namespace impl
+
+class VRControllerManagerOpenVR : public VRControllerManager
+{
+public:
+ static already_AddRefed<VRControllerManagerOpenVR> Create();
+
+ virtual bool Init() override;
+ virtual void Destroy() override;
+ virtual void HandleInput() override;
+ virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
+ aControllerResult) override;
+ virtual void ScanForDevices() override;
+
+private:
+ VRControllerManagerOpenVR();
+ ~VRControllerManagerOpenVR();
+
+ virtual void HandleButtonPress(uint32_t aControllerIdx,
+ uint64_t aButtonPressed) override;
+ virtual void HandleAxisMove(uint32_t aControllerIdx, uint32_t aAxis,
+ float aValue) override;
+ virtual void HandlePoseTracking(uint32_t aControllerIdx,
+ const dom::GamepadPoseState& aPose,
+ VRControllerHost* aController) override;
+
+ bool mOpenVRInstalled;
+ nsTArray<RefPtr<impl::VRControllerOpenVR>> mOpenVRController;
+ vr::IVRSystem *mVRSystem;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+
+#endif /* GFX_VR_OPENVR_H */
diff --git a/gfx/vr/ipc/PVRLayer.ipdl b/gfx/vr/ipc/PVRLayer.ipdl
new file mode 100644
index 000000000..593fccdd4
--- /dev/null
+++ b/gfx/vr/ipc/PVRLayer.ipdl
@@ -0,0 +1,27 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+include protocol PVRManager;
+include protocol PTexture;
+
+namespace mozilla {
+namespace gfx {
+
+async protocol PVRLayer
+{
+ manager PVRManager;
+
+parent:
+ async SubmitFrame(PTexture aTexture);
+ async Destroy();
+
+child:
+ async __delete__();
+};
+
+} // gfx
+} // mozilla
diff --git a/gfx/vr/ipc/PVRManager.ipdl b/gfx/vr/ipc/PVRManager.ipdl
new file mode 100644
index 000000000..65f114fba
--- /dev/null
+++ b/gfx/vr/ipc/PVRManager.ipdl
@@ -0,0 +1,86 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+include LayersSurfaces;
+include protocol PLayer;
+include protocol PTexture;
+include protocol PVRLayer;
+include LayersMessages;
+include GamepadEventTypes;
+
+include "VRMessageUtils.h";
+
+using struct mozilla::gfx::VRFieldOfView from "gfxVR.h";
+using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h";
+using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h";
+using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h";
+using struct mozilla::gfx::VRControllerInfo from "gfxVR.h";
+using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h";
+using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h";
+
+
+namespace mozilla {
+namespace gfx {
+
+/**
+ * The PVRManager protocol is used to enable communication of VR display
+ * enumeration and sensor state between the compositor thread and
+ * content threads/processes.
+ */
+sync protocol PVRManager
+{
+ manages PTexture;
+ manages PVRLayer;
+
+parent:
+ async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend,
+ TextureFlags aTextureFlags, uint64_t aSerial);
+
+ async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY, float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX, float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight);
+
+ // (Re)Enumerate VR Displays. An updated list of VR displays will be returned
+ // asynchronously to children via UpdateDisplayInfo.
+ async RefreshDisplays();
+
+ // GetDisplays synchronously returns the VR displays that have already been
+ // enumerated by RefreshDisplays() but does not enumerate new ones.
+ sync GetDisplays() returns(VRDisplayInfo[] aDisplayInfo);
+
+ // Reset the sensor of the display identified by aDisplayID so that the current
+ // sensor state is the "Zero" position.
+ async ResetSensor(uint32_t aDisplayID);
+
+ sync GetSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
+ sync GetImmediateSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState);
+ sync SetHaveEventListener(bool aHaveEventListener);
+
+ async ControllerListenerAdded();
+ async ControllerListenerRemoved();
+ // GetControllers synchronously returns the VR controllers that have already been
+ // enumerated by RefreshVRControllers() but does not enumerate new ones.
+ sync GetControllers() returns(VRControllerInfo[] aControllerInfo);
+
+child:
+
+ async ParentAsyncMessages(AsyncParentMessageData[] aMessages);
+
+ // Notify children of updated VR display enumeration and details. This will
+ // be sent to all children when the parent receives RefreshDisplays, even
+ // if no changes have been detected. This ensures that Promises exposed
+ // through DOM calls are always resolved.
+ async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates);
+
+ async NotifyVSync();
+ async NotifyVRVSync(uint32_t aDisplayID);
+ async GamepadUpdate(GamepadChangeEvent aGamepadEvent);
+
+ async __delete__();
+
+};
+
+} // gfx
+} // mozilla
diff --git a/gfx/vr/ipc/VRLayerChild.cpp b/gfx/vr/ipc/VRLayerChild.cpp
new file mode 100644
index 000000000..cffe9c1f1
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerChild.cpp
@@ -0,0 +1,86 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRLayerChild.h"
+#include "GLScreenBuffer.h"
+#include "mozilla/layers/TextureClientSharedSurface.h"
+#include "SharedSurface.h" // for SharedSurface
+#include "SharedSurfaceGL.h" // for SharedSurface
+#include "mozilla/layers/LayersMessages.h" // for TimedTexture
+#include "nsICanvasRenderingContextInternal.h"
+#include "mozilla/dom/HTMLCanvasElement.h"
+
+namespace mozilla {
+namespace gfx {
+
+VRLayerChild::VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild)
+ : mVRDisplayID(aVRDisplayID)
+ , mCanvasElement(nullptr)
+ , mShSurfClient(nullptr)
+ , mFront(nullptr)
+{
+ MOZ_COUNT_CTOR(VRLayerChild);
+}
+
+VRLayerChild::~VRLayerChild()
+{
+ if (mCanvasElement) {
+ mCanvasElement->StopVRPresentation();
+ }
+
+ ClearSurfaces();
+
+ MOZ_COUNT_DTOR(VRLayerChild);
+}
+
+void
+VRLayerChild::Initialize(dom::HTMLCanvasElement* aCanvasElement)
+{
+ MOZ_ASSERT(aCanvasElement);
+ mCanvasElement = aCanvasElement;
+ mCanvasElement->StartVRPresentation();
+
+ VRManagerChild *vrmc = VRManagerChild::Get();
+ vrmc->RunFrameRequestCallbacks();
+}
+
+void
+VRLayerChild::SubmitFrame()
+{
+ if (!mCanvasElement) {
+ return;
+ }
+
+ mShSurfClient = mCanvasElement->GetVRFrame();
+ if (!mShSurfClient) {
+ return;
+ }
+
+ gl::SharedSurface* surf = mShSurfClient->Surf();
+ if (surf->mType == gl::SharedSurfaceType::Basic) {
+ gfxCriticalError() << "SharedSurfaceType::Basic not supported for WebVR";
+ return;
+ }
+
+ mFront = mShSurfClient;
+ mShSurfClient = nullptr;
+
+ mFront->SetAddedToCompositableClient();
+ VRManagerChild* vrmc = VRManagerChild::Get();
+ mFront->SyncWithObject(vrmc->GetSyncObject());
+ MOZ_ALWAYS_TRUE(mFront->InitIPDLActor(vrmc));
+
+ SendSubmitFrame(mFront->GetIPDLActor());
+}
+
+void
+VRLayerChild::ClearSurfaces()
+{
+ mFront = nullptr;
+ mShSurfClient = nullptr;
+}
+
+} // namespace gfx
+} // namespace mozilla
diff --git a/gfx/vr/ipc/VRLayerChild.h b/gfx/vr/ipc/VRLayerChild.h
new file mode 100644
index 000000000..df42dddac
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerChild.h
@@ -0,0 +1,53 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_LAYERCHILD_H
+#define GFX_VR_LAYERCHILD_H
+
+#include "VRManagerChild.h"
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/PVRLayerChild.h"
+#include "GLContext.h"
+#include "gfxVR.h"
+
+class nsICanvasRenderingContextInternal;
+
+namespace mozilla {
+class WebGLContext;
+namespace dom {
+class HTMLCanvasElement;
+}
+namespace layers {
+class SharedSurfaceTextureClient;
+}
+namespace gl {
+class SurfaceFactory;
+}
+namespace gfx {
+
+class VRLayerChild : public PVRLayerChild {
+ NS_INLINE_DECL_REFCOUNTING(VRLayerChild)
+
+public:
+ VRLayerChild(uint32_t aVRDisplayID, VRManagerChild* aVRManagerChild);
+ void Initialize(dom::HTMLCanvasElement* aCanvasElement);
+ void SubmitFrame();
+
+protected:
+ virtual ~VRLayerChild();
+ void ClearSurfaces();
+
+ uint32_t mVRDisplayID;
+
+ RefPtr<dom::HTMLCanvasElement> mCanvasElement;
+ RefPtr<layers::SharedSurfaceTextureClient> mShSurfClient;
+ RefPtr<layers::TextureClient> mFront;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif
diff --git a/gfx/vr/ipc/VRLayerParent.cpp b/gfx/vr/ipc/VRLayerParent.cpp
new file mode 100644
index 000000000..6c6980817
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerParent.cpp
@@ -0,0 +1,59 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+
+#include "VRLayerParent.h"
+#include "mozilla/Unused.h"
+
+namespace mozilla {
+namespace gfx {
+
+VRLayerParent::VRLayerParent(uint32_t aVRDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect)
+ : mIPCOpen(true)
+ , mVRDisplayID(aVRDisplayID)
+ , mLeftEyeRect(aLeftEyeRect)
+ , mRightEyeRect(aRightEyeRect)
+{
+ MOZ_COUNT_CTOR(VRLayerParent);
+}
+
+VRLayerParent::~VRLayerParent()
+{
+ MOZ_COUNT_DTOR(VRLayerParent);
+}
+
+bool
+VRLayerParent::RecvDestroy()
+{
+ Destroy();
+ return true;
+}
+
+void
+VRLayerParent::ActorDestroy(ActorDestroyReason aWhy)
+{
+ mIPCOpen = false;
+}
+
+void
+VRLayerParent::Destroy()
+{
+ if (mIPCOpen) {
+ Unused << PVRLayerParent::Send__delete__(this);
+ }
+}
+
+bool
+VRLayerParent::RecvSubmitFrame(PTextureParent* texture)
+{
+ VRManager* vm = VRManager::Get();
+ vm->SubmitFrame(this, texture, mLeftEyeRect, mRightEyeRect);
+
+ return true;
+}
+
+
+} // namespace gfx
+} // namespace mozilla
diff --git a/gfx/vr/ipc/VRLayerParent.h b/gfx/vr/ipc/VRLayerParent.h
new file mode 100644
index 000000000..bd69c9546
--- /dev/null
+++ b/gfx/vr/ipc/VRLayerParent.h
@@ -0,0 +1,43 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_VR_LAYERPARENT_H
+#define GFX_VR_LAYERPARENT_H
+
+#include "VRManager.h"
+
+#include "mozilla/RefPtr.h"
+#include "mozilla/gfx/PVRLayerParent.h"
+#include "gfxVR.h"
+
+namespace mozilla {
+namespace gfx {
+
+class VRLayerParent : public PVRLayerParent {
+ NS_INLINE_DECL_REFCOUNTING(VRLayerParent)
+
+public:
+ VRLayerParent(uint32_t aVRDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect);
+ virtual bool RecvSubmitFrame(PTextureParent* texture) override;
+ virtual bool RecvDestroy() override;
+ uint32_t GetDisplayID() const { return mVRDisplayID; }
+protected:
+ virtual void ActorDestroy(ActorDestroyReason aWhy) override;
+
+ virtual ~VRLayerParent();
+ void Destroy();
+
+ bool mIPCOpen;
+
+ uint32_t mVRDisplayID;
+ gfx::IntSize mSize;
+ gfx::Rect mLeftEyeRect;
+ gfx::Rect mRightEyeRect;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif
diff --git a/gfx/vr/ipc/VRManagerChild.cpp b/gfx/vr/ipc/VRManagerChild.cpp
new file mode 100644
index 000000000..70ced86c3
--- /dev/null
+++ b/gfx/vr/ipc/VRManagerChild.cpp
@@ -0,0 +1,593 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRManagerChild.h"
+#include "VRManagerParent.h"
+#include "VRDisplayClient.h"
+#include "nsGlobalWindow.h"
+#include "mozilla/StaticPtr.h"
+#include "mozilla/layers/CompositorThread.h" // for CompositorThread
+#include "mozilla/dom/Navigator.h"
+#include "mozilla/dom/VREventObserver.h"
+#include "mozilla/dom/WindowBinding.h" // for FrameRequestCallback
+#include "mozilla/dom/ContentChild.h"
+#include "mozilla/layers/TextureClient.h"
+#include "nsContentUtils.h"
+
+#ifdef MOZ_GAMEPAD
+#include "mozilla/dom/GamepadManager.h"
+#endif
+
+using layers::TextureClient;
+
+namespace {
+const nsTArray<RefPtr<dom::VREventObserver>>::index_type kNoIndex =
+ nsTArray<RefPtr<dom::VREventObserver> >::NoIndex;
+} // namespace
+
+namespace mozilla {
+namespace gfx {
+
+static StaticRefPtr<VRManagerChild> sVRManagerChildSingleton;
+static StaticRefPtr<VRManagerParent> sVRManagerParentSingleton;
+
+void ReleaseVRManagerParentSingleton() {
+ sVRManagerParentSingleton = nullptr;
+}
+
+VRManagerChild::VRManagerChild()
+ : TextureForwarder()
+ , mDisplaysInitialized(false)
+ , mInputFrameID(-1)
+ , mMessageLoop(MessageLoop::current())
+ , mFrameRequestCallbackCounter(0)
+ , mBackend(layers::LayersBackend::LAYERS_NONE)
+{
+ MOZ_COUNT_CTOR(VRManagerChild);
+ MOZ_ASSERT(NS_IsMainThread());
+
+ mStartTimeStamp = TimeStamp::Now();
+}
+
+VRManagerChild::~VRManagerChild()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_COUNT_DTOR(VRManagerChild);
+}
+
+/*static*/ void
+VRManagerChild::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier)
+{
+ if (sVRManagerChildSingleton) {
+ sVRManagerChildSingleton->mBackend = aIdentifier.mParentBackend;
+ sVRManagerChildSingleton->mSyncObject = SyncObject::CreateSyncObject(aIdentifier.mSyncHandle);
+ }
+}
+
+layers::LayersBackend
+VRManagerChild::GetBackendType() const
+{
+ return mBackend;
+}
+
+/*static*/ VRManagerChild*
+VRManagerChild::Get()
+{
+ MOZ_ASSERT(sVRManagerChildSingleton);
+ return sVRManagerChildSingleton;
+}
+
+/* static */ bool
+VRManagerChild::IsCreated()
+{
+ return !!sVRManagerChildSingleton;
+}
+
+/* static */ bool
+VRManagerChild::InitForContent(Endpoint<PVRManagerChild>&& aEndpoint)
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sVRManagerChildSingleton);
+
+ RefPtr<VRManagerChild> child(new VRManagerChild());
+ if (!aEndpoint.Bind(child)) {
+ NS_RUNTIMEABORT("Couldn't Open() Compositor channel.");
+ return false;
+ }
+ sVRManagerChildSingleton = child;
+ return true;
+}
+
+/* static */ bool
+VRManagerChild::ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint)
+{
+ MOZ_ASSERT(NS_IsMainThread());
+
+ ShutDown();
+
+ return InitForContent(Move(aEndpoint));
+}
+
+/*static*/ void
+VRManagerChild::InitSameProcess()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sVRManagerChildSingleton);
+
+ sVRManagerChildSingleton = new VRManagerChild();
+ sVRManagerParentSingleton = VRManagerParent::CreateSameProcess();
+ sVRManagerChildSingleton->Open(sVRManagerParentSingleton->GetIPCChannel(),
+ mozilla::layers::CompositorThreadHolder::Loop(),
+ mozilla::ipc::ChildSide);
+}
+
+/* static */ void
+VRManagerChild::InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint)
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sVRManagerChildSingleton);
+
+ sVRManagerChildSingleton = new VRManagerChild();
+ if (!aEndpoint.Bind(sVRManagerChildSingleton)) {
+ NS_RUNTIMEABORT("Couldn't Open() Compositor channel.");
+ return;
+ }
+}
+
+/*static*/ void
+VRManagerChild::ShutDown()
+{
+ MOZ_ASSERT(NS_IsMainThread());
+ if (sVRManagerChildSingleton) {
+ sVRManagerChildSingleton->Destroy();
+ sVRManagerChildSingleton = nullptr;
+ }
+}
+
+/*static*/ void
+VRManagerChild::DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild)
+{
+ aVRManagerChild->Close();
+}
+
+void
+VRManagerChild::Destroy()
+{
+ mTexturesWaitingRecycled.Clear();
+
+ // Keep ourselves alive until everything has been shut down
+ RefPtr<VRManagerChild> selfRef = this;
+
+ // The DeferredDestroyVRManager task takes ownership of
+ // the VRManagerChild and will release it when it runs.
+ MessageLoop::current()->PostTask(
+ NewRunnableFunction(DeferredDestroy, selfRef));
+}
+
+layers::PTextureChild*
+VRManagerChild::AllocPTextureChild(const SurfaceDescriptor&,
+ const LayersBackend&,
+ const TextureFlags&,
+ const uint64_t&)
+{
+ return TextureClient::CreateIPDLActor();
+}
+
+bool
+VRManagerChild::DeallocPTextureChild(PTextureChild* actor)
+{
+ return TextureClient::DestroyIPDLActor(actor);
+}
+
+PVRLayerChild*
+VRManagerChild::AllocPVRLayerChild(const uint32_t& aDisplayID,
+ const float& aLeftEyeX,
+ const float& aLeftEyeY,
+ const float& aLeftEyeWidth,
+ const float& aLeftEyeHeight,
+ const float& aRightEyeX,
+ const float& aRightEyeY,
+ const float& aRightEyeWidth,
+ const float& aRightEyeHeight)
+{
+ RefPtr<VRLayerChild> layer = new VRLayerChild(aDisplayID, this);
+ return layer.forget().take();
+}
+
+bool
+VRManagerChild::DeallocPVRLayerChild(PVRLayerChild* actor)
+{
+ delete actor;
+ return true;
+}
+
+void
+VRManagerChild::UpdateDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayUpdates)
+{
+ bool bDisplayConnected = false;
+ bool bDisplayDisconnected = false;
+
+ // Check if any displays have been disconnected
+ for (auto& display : mDisplays) {
+ bool found = false;
+ for (auto& displayUpdate : aDisplayUpdates) {
+ if (display->GetDisplayInfo().GetDisplayID() == displayUpdate.GetDisplayID()) {
+ found = true;
+ break;
+ }
+ }
+ if (!found) {
+ display->NotifyDisconnected();
+ bDisplayDisconnected = true;
+ }
+ }
+
+ // mDisplays could be a hashed container for more scalability, but not worth
+ // it now as we expect < 10 entries.
+ nsTArray<RefPtr<VRDisplayClient>> displays;
+ for (VRDisplayInfo& displayUpdate : aDisplayUpdates) {
+ bool isNewDisplay = true;
+ for (auto& display : mDisplays) {
+ const VRDisplayInfo& prevInfo = display->GetDisplayInfo();
+ if (prevInfo.GetDisplayID() == displayUpdate.GetDisplayID()) {
+ if (displayUpdate.GetIsConnected() && !prevInfo.GetIsConnected()) {
+ bDisplayConnected = true;
+ }
+ if (!displayUpdate.GetIsConnected() && prevInfo.GetIsConnected()) {
+ bDisplayDisconnected = true;
+ }
+ display->UpdateDisplayInfo(displayUpdate);
+ displays.AppendElement(display);
+ isNewDisplay = false;
+ break;
+ }
+ }
+ if (isNewDisplay) {
+ displays.AppendElement(new VRDisplayClient(displayUpdate));
+ bDisplayConnected = true;
+ }
+ }
+
+ mDisplays = displays;
+
+ if (bDisplayConnected) {
+ FireDOMVRDisplayConnectEvent();
+ }
+ if (bDisplayDisconnected) {
+ FireDOMVRDisplayDisconnectEvent();
+ }
+
+ mDisplaysInitialized = true;
+}
+
+bool
+VRManagerChild::RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates)
+{
+ UpdateDisplayInfo(aDisplayUpdates);
+ for (auto& windowId : mNavigatorCallbacks) {
+ /** We must call NotifyVRDisplaysUpdated for every
+ * window's Navigator in mNavigatorCallbacks to ensure that
+ * the promise returned by Navigator.GetVRDevices
+ * can resolve. This must happen even if no changes
+ * to VRDisplays have been detected here.
+ */
+ nsGlobalWindow* window = nsGlobalWindow::GetInnerWindowWithId(windowId);
+ if (!window) {
+ continue;
+ }
+ ErrorResult result;
+ dom::Navigator* nav = window->GetNavigator(result);
+ if (NS_WARN_IF(result.Failed())) {
+ continue;
+ }
+ nav->NotifyVRDisplaysUpdated();
+ }
+ mNavigatorCallbacks.Clear();
+ return true;
+}
+
+bool
+VRManagerChild::GetVRDisplays(nsTArray<RefPtr<VRDisplayClient>>& aDisplays)
+{
+ if (!mDisplaysInitialized) {
+ /**
+ * If we haven't received any asynchronous callback after requesting
+ * display enumeration with RefreshDisplays, get the existing displays
+ * that have already been enumerated by other VRManagerChild instances.
+ */
+ nsTArray<VRDisplayInfo> displays;
+ Unused << SendGetDisplays(&displays);
+ UpdateDisplayInfo(displays);
+ }
+ aDisplays = mDisplays;
+ return true;
+}
+
+bool
+VRManagerChild::RefreshVRDisplaysWithCallback(uint64_t aWindowId)
+{
+ bool success = SendRefreshDisplays();
+ if (success) {
+ mNavigatorCallbacks.AppendElement(aWindowId);
+ }
+ return success;
+}
+
+int
+VRManagerChild::GetInputFrameID()
+{
+ return mInputFrameID;
+}
+
+bool
+VRManagerChild::RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages)
+{
+ for (InfallibleTArray<AsyncParentMessageData>::index_type i = 0; i < aMessages.Length(); ++i) {
+ const AsyncParentMessageData& message = aMessages[i];
+
+ switch (message.type()) {
+ case AsyncParentMessageData::TOpNotifyNotUsed: {
+ const OpNotifyNotUsed& op = message.get_OpNotifyNotUsed();
+ NotifyNotUsed(op.TextureId(), op.fwdTransactionId());
+ break;
+ }
+ default:
+ NS_ERROR("unknown AsyncParentMessageData type");
+ return false;
+ }
+ }
+ return true;
+}
+
+PTextureChild*
+VRManagerChild::CreateTexture(const SurfaceDescriptor& aSharedData,
+ LayersBackend aLayersBackend,
+ TextureFlags aFlags,
+ uint64_t aSerial)
+{
+ return SendPTextureConstructor(aSharedData, aLayersBackend, aFlags, aSerial);
+}
+
+void
+VRManagerChild::CancelWaitForRecycle(uint64_t aTextureId)
+{
+ RefPtr<TextureClient> client = mTexturesWaitingRecycled.Get(aTextureId);
+ if (!client) {
+ return;
+ }
+ mTexturesWaitingRecycled.Remove(aTextureId);
+}
+
+void
+VRManagerChild::NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId)
+{
+ RefPtr<TextureClient> client = mTexturesWaitingRecycled.Get(aTextureId);
+ if (!client) {
+ return;
+ }
+ mTexturesWaitingRecycled.Remove(aTextureId);
+}
+
+bool
+VRManagerChild::AllocShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem)
+{
+ return PVRManagerChild::AllocShmem(aSize, aType, aShmem);
+}
+
+bool
+VRManagerChild::AllocUnsafeShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem)
+{
+ return PVRManagerChild::AllocUnsafeShmem(aSize, aType, aShmem);
+}
+
+bool
+VRManagerChild::DeallocShmem(ipc::Shmem& aShmem)
+{
+ return PVRManagerChild::DeallocShmem(aShmem);
+}
+
+PVRLayerChild*
+VRManagerChild::CreateVRLayer(uint32_t aDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect)
+{
+ return SendPVRLayerConstructor(aDisplayID,
+ aLeftEyeRect.x, aLeftEyeRect.y, aLeftEyeRect.width, aLeftEyeRect.height,
+ aRightEyeRect.x, aRightEyeRect.y, aRightEyeRect.width, aRightEyeRect.height);
+}
+
+
+// XXX TODO - VRManagerChild::FrameRequest is the same as nsIDocument::FrameRequest, should we consolodate these?
+struct VRManagerChild::FrameRequest
+{
+ FrameRequest(mozilla::dom::FrameRequestCallback& aCallback,
+ int32_t aHandle) :
+ mCallback(&aCallback),
+ mHandle(aHandle)
+ {}
+
+ // Conversion operator so that we can append these to a
+ // FrameRequestCallbackList
+ operator const RefPtr<mozilla::dom::FrameRequestCallback>& () const {
+ return mCallback;
+ }
+
+ // Comparator operators to allow RemoveElementSorted with an
+ // integer argument on arrays of FrameRequest
+ bool operator==(int32_t aHandle) const {
+ return mHandle == aHandle;
+ }
+ bool operator<(int32_t aHandle) const {
+ return mHandle < aHandle;
+ }
+
+ RefPtr<mozilla::dom::FrameRequestCallback> mCallback;
+ int32_t mHandle;
+};
+
+nsresult
+VRManagerChild::ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
+ int32_t *aHandle)
+{
+ if (mFrameRequestCallbackCounter == INT32_MAX) {
+ // Can't increment without overflowing; bail out
+ return NS_ERROR_NOT_AVAILABLE;
+ }
+ int32_t newHandle = ++mFrameRequestCallbackCounter;
+
+ DebugOnly<FrameRequest*> request =
+ mFrameRequestCallbacks.AppendElement(FrameRequest(aCallback, newHandle));
+ NS_ASSERTION(request, "This is supposed to be infallible!");
+
+ *aHandle = newHandle;
+ return NS_OK;
+}
+
+void
+VRManagerChild::CancelFrameRequestCallback(int32_t aHandle)
+{
+ // mFrameRequestCallbacks is stored sorted by handle
+ mFrameRequestCallbacks.RemoveElementSorted(aHandle);
+}
+
+bool
+VRManagerChild::RecvNotifyVSync()
+{
+ for (auto& display : mDisplays) {
+ display->NotifyVsync();
+ }
+
+ return true;
+}
+
+bool
+VRManagerChild::RecvNotifyVRVSync(const uint32_t& aDisplayID)
+{
+ for (auto& display : mDisplays) {
+ if (display->GetDisplayInfo().GetDisplayID() == aDisplayID) {
+ display->NotifyVRVsync();
+ }
+ }
+
+ return true;
+}
+
+bool
+VRManagerChild::RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent)
+{
+#ifdef MOZ_GAMEPAD
+ // VRManagerChild could be at other processes, but GamepadManager
+ // only exists at the content process or the same process
+ // in non-e10s mode.
+ MOZ_ASSERT(XRE_IsContentProcess() || IsSameProcess());
+
+ RefPtr<GamepadManager> gamepadManager(GamepadManager::GetService());
+ if (gamepadManager) {
+ gamepadManager->Update(aGamepadEvent);
+ }
+#endif
+
+ return true;
+}
+
+void
+VRManagerChild::RunFrameRequestCallbacks()
+{
+ TimeStamp nowTime = TimeStamp::Now();
+ mozilla::TimeDuration duration = nowTime - mStartTimeStamp;
+ DOMHighResTimeStamp timeStamp = duration.ToMilliseconds();
+
+
+ nsTArray<FrameRequest> callbacks;
+ callbacks.AppendElements(mFrameRequestCallbacks);
+ mFrameRequestCallbacks.Clear();
+ for (auto& callback : callbacks) {
+ callback.mCallback->Call(timeStamp);
+ }
+}
+
+void
+VRManagerChild::FireDOMVRDisplayConnectEvent()
+{
+ nsContentUtils::AddScriptRunner(NewRunnableMethod(this,
+ &VRManagerChild::FireDOMVRDisplayConnectEventInternal));
+}
+
+void
+VRManagerChild::FireDOMVRDisplayDisconnectEvent()
+{
+ nsContentUtils::AddScriptRunner(NewRunnableMethod(this,
+ &VRManagerChild::FireDOMVRDisplayDisconnectEventInternal));
+}
+
+void
+VRManagerChild::FireDOMVRDisplayPresentChangeEvent()
+{
+ nsContentUtils::AddScriptRunner(NewRunnableMethod(this,
+ &VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal));
+}
+
+void
+VRManagerChild::FireDOMVRDisplayConnectEventInternal()
+{
+ for (auto& listener : mListeners) {
+ listener->NotifyVRDisplayConnect();
+ }
+}
+
+void
+VRManagerChild::FireDOMVRDisplayDisconnectEventInternal()
+{
+ for (auto& listener : mListeners) {
+ listener->NotifyVRDisplayDisconnect();
+ }
+}
+
+void
+VRManagerChild::FireDOMVRDisplayPresentChangeEventInternal()
+{
+ for (auto& listener : mListeners) {
+ listener->NotifyVRDisplayPresentChange();
+ }
+}
+
+void
+VRManagerChild::AddListener(dom::VREventObserver* aObserver)
+{
+ MOZ_ASSERT(aObserver);
+
+ if (mListeners.IndexOf(aObserver) != kNoIndex) {
+ return; // already exists
+ }
+
+ mListeners.AppendElement(aObserver);
+ if (mListeners.Length() == 1) {
+ Unused << SendSetHaveEventListener(true);
+ }
+}
+
+void
+VRManagerChild::RemoveListener(dom::VREventObserver* aObserver)
+{
+ MOZ_ASSERT(aObserver);
+
+ mListeners.RemoveElement(aObserver);
+ if (mListeners.IsEmpty()) {
+ Unused << SendSetHaveEventListener(false);
+ }
+}
+
+void
+VRManagerChild::HandleFatalError(const char* aName, const char* aMsg) const
+{
+ dom::ContentChild::FatalErrorIfNotUsingGPUProcess(aName, aMsg, OtherPid());
+}
+
+} // namespace gfx
+} // namespace mozilla
diff --git a/gfx/vr/ipc/VRManagerChild.h b/gfx/vr/ipc/VRManagerChild.h
new file mode 100644
index 000000000..c898cd2f8
--- /dev/null
+++ b/gfx/vr/ipc/VRManagerChild.h
@@ -0,0 +1,185 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_VR_VRMANAGERCHILD_H
+#define MOZILLA_GFX_VR_VRMANAGERCHILD_H
+
+#include "mozilla/gfx/PVRManagerChild.h"
+#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
+#include "ThreadSafeRefcountingWithMainThreadDestruction.h"
+#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
+#include "mozilla/layers/LayersTypes.h" // for LayersBackend
+#include "mozilla/layers/TextureForwarder.h"
+
+namespace mozilla {
+namespace dom {
+class GamepadManager;
+class Navigator;
+class VRDisplay;
+class VREventObserver;
+} // namespace dom
+namespace layers {
+class PCompositableChild;
+class TextureClient;
+}
+namespace gfx {
+class VRLayerChild;
+class VRDisplayClient;
+
+class VRManagerChild : public PVRManagerChild
+ , public layers::TextureForwarder
+ , public layers::KnowsCompositor
+{
+public:
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerChild, override);
+
+ TextureForwarder* GetTextureForwarder() override { return this; }
+ LayersIPCActor* GetLayersIPCActor() override { return this; }
+
+ static VRManagerChild* Get();
+
+ // Indicate that an observer wants to receive VR events.
+ void AddListener(dom::VREventObserver* aObserver);
+ // Indicate that an observer should no longer receive VR events.
+ void RemoveListener(dom::VREventObserver* aObserver);
+
+ int GetInputFrameID();
+ bool GetVRDisplays(nsTArray<RefPtr<VRDisplayClient> >& aDisplays);
+ bool RefreshVRDisplaysWithCallback(uint64_t aWindowId);
+
+ static void InitSameProcess();
+ static void InitWithGPUProcess(Endpoint<PVRManagerChild>&& aEndpoint);
+ static bool InitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
+ static bool ReinitForContent(Endpoint<PVRManagerChild>&& aEndpoint);
+ static void ShutDown();
+
+ static bool IsCreated();
+
+ virtual PTextureChild* CreateTexture(const SurfaceDescriptor& aSharedData,
+ layers::LayersBackend aLayersBackend,
+ TextureFlags aFlags,
+ uint64_t aSerial) override;
+ virtual void CancelWaitForRecycle(uint64_t aTextureId) override;
+
+ PVRLayerChild* CreateVRLayer(uint32_t aDisplayID, const Rect& aLeftEyeRect, const Rect& aRightEyeRect);
+
+ static void IdentifyTextureHost(const layers::TextureFactoryIdentifier& aIdentifier);
+ layers::LayersBackend GetBackendType() const;
+ layers::SyncObject* GetSyncObject() { return mSyncObject; }
+
+ virtual MessageLoop* GetMessageLoop() const override { return mMessageLoop; }
+ virtual base::ProcessId GetParentPid() const override { return OtherPid(); }
+
+ nsresult ScheduleFrameRequestCallback(mozilla::dom::FrameRequestCallback& aCallback,
+ int32_t *aHandle);
+ void CancelFrameRequestCallback(int32_t aHandle);
+ void RunFrameRequestCallbacks();
+
+ void UpdateDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayUpdates);
+ void FireDOMVRDisplayConnectEvent();
+ void FireDOMVRDisplayDisconnectEvent();
+ void FireDOMVRDisplayPresentChangeEvent();
+
+ virtual void HandleFatalError(const char* aName, const char* aMsg) const override;
+
+protected:
+ explicit VRManagerChild();
+ ~VRManagerChild();
+ void Destroy();
+ static void DeferredDestroy(RefPtr<VRManagerChild> aVRManagerChild);
+
+ virtual PTextureChild* AllocPTextureChild(const SurfaceDescriptor& aSharedData,
+ const layers::LayersBackend& aLayersBackend,
+ const TextureFlags& aFlags,
+ const uint64_t& aSerial) override;
+ virtual bool DeallocPTextureChild(PTextureChild* actor) override;
+
+ virtual PVRLayerChild* AllocPVRLayerChild(const uint32_t& aDisplayID,
+ const float& aLeftEyeX,
+ const float& aLeftEyeY,
+ const float& aLeftEyeWidth,
+ const float& aLeftEyeHeight,
+ const float& aRightEyeX,
+ const float& aRightEyeY,
+ const float& aRightEyeWidth,
+ const float& aRightEyeHeight) override;
+ virtual bool DeallocPVRLayerChild(PVRLayerChild* actor) override;
+
+ virtual bool RecvUpdateDisplayInfo(nsTArray<VRDisplayInfo>&& aDisplayUpdates) override;
+
+ virtual bool RecvParentAsyncMessages(InfallibleTArray<AsyncParentMessageData>&& aMessages) override;
+
+ virtual bool RecvNotifyVSync() override;
+ virtual bool RecvNotifyVRVSync(const uint32_t& aDisplayID) override;
+ virtual bool RecvGamepadUpdate(const GamepadChangeEvent& aGamepadEvent) override;
+
+ // ShmemAllocator
+
+ virtual bool AllocShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual bool AllocUnsafeShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual bool DeallocShmem(ipc::Shmem& aShmem) override;
+
+ virtual bool IsSameProcess() const override
+ {
+ return OtherPid() == base::GetCurrentProcId();
+ }
+
+ friend class layers::CompositorBridgeChild;
+
+private:
+
+ void FireDOMVRDisplayConnectEventInternal();
+ void FireDOMVRDisplayDisconnectEventInternal();
+ void FireDOMVRDisplayPresentChangeEventInternal();
+ /**
+ * Notify id of Texture When host side end its use. Transaction id is used to
+ * make sure if there is no newer usage.
+ */
+ void NotifyNotUsed(uint64_t aTextureId, uint64_t aFwdTransactionId);
+
+ nsTArray<RefPtr<VRDisplayClient> > mDisplays;
+ bool mDisplaysInitialized;
+ nsTArray<uint64_t> mNavigatorCallbacks;
+
+ int32_t mInputFrameID;
+
+ MessageLoop* mMessageLoop;
+
+ struct FrameRequest;
+
+ nsTArray<FrameRequest> mFrameRequestCallbacks;
+ /**
+ * The current frame request callback handle
+ */
+ int32_t mFrameRequestCallbackCounter;
+ mozilla::TimeStamp mStartTimeStamp;
+
+ // Array of Weak pointers, instance is owned by nsGlobalWindow::mVREventObserver.
+ nsTArray<dom::VREventObserver*> mListeners;
+
+ /**
+ * Hold TextureClients refs until end of their usages on host side.
+ * It defer calling of TextureClient recycle callback.
+ */
+ nsDataHashtable<nsUint64HashKey, RefPtr<layers::TextureClient> > mTexturesWaitingRecycled;
+
+ layers::LayersBackend mBackend;
+ RefPtr<layers::SyncObject> mSyncObject;
+
+ DISALLOW_COPY_AND_ASSIGN(VRManagerChild);
+};
+
+} // namespace mozilla
+} // namespace gfx
+
+#endif // MOZILLA_GFX_VR_VRMANAGERCHILD_H
diff --git a/gfx/vr/ipc/VRManagerParent.cpp b/gfx/vr/ipc/VRManagerParent.cpp
new file mode 100644
index 000000000..725d7dd1d
--- /dev/null
+++ b/gfx/vr/ipc/VRManagerParent.cpp
@@ -0,0 +1,332 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "VRManagerParent.h"
+#include "ipc/VRLayerParent.h"
+#include "mozilla/gfx/PVRManagerParent.h"
+#include "mozilla/ipc/ProtocolTypes.h"
+#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
+#include "mozilla/TimeStamp.h" // for TimeStamp
+#include "mozilla/layers/CompositorThread.h"
+#include "mozilla/Unused.h"
+#include "VRManager.h"
+
+namespace mozilla {
+using namespace layers;
+namespace gfx {
+
+VRManagerParent::VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild)
+ : HostIPCAllocator()
+ , mHaveEventListener(false)
+ , mIsContentChild(aIsContentChild)
+{
+ MOZ_COUNT_CTOR(VRManagerParent);
+ MOZ_ASSERT(NS_IsMainThread());
+
+ SetOtherProcessId(aChildProcessId);
+}
+
+VRManagerParent::~VRManagerParent()
+{
+ MOZ_ASSERT(!mVRManagerHolder);
+
+ MOZ_COUNT_DTOR(VRManagerParent);
+}
+
+PTextureParent*
+VRManagerParent::AllocPTextureParent(const SurfaceDescriptor& aSharedData,
+ const LayersBackend& aLayersBackend,
+ const TextureFlags& aFlags,
+ const uint64_t& aSerial)
+{
+ return layers::TextureHost::CreateIPDLActor(this, aSharedData, aLayersBackend, aFlags, aSerial);
+}
+
+bool
+VRManagerParent::DeallocPTextureParent(PTextureParent* actor)
+{
+ return layers::TextureHost::DestroyIPDLActor(actor);
+}
+
+PVRLayerParent*
+VRManagerParent::AllocPVRLayerParent(const uint32_t& aDisplayID,
+ const float& aLeftEyeX,
+ const float& aLeftEyeY,
+ const float& aLeftEyeWidth,
+ const float& aLeftEyeHeight,
+ const float& aRightEyeX,
+ const float& aRightEyeY,
+ const float& aRightEyeWidth,
+ const float& aRightEyeHeight)
+{
+ RefPtr<VRLayerParent> layer;
+ layer = new VRLayerParent(aDisplayID,
+ Rect(aLeftEyeX, aLeftEyeY, aLeftEyeWidth, aLeftEyeHeight),
+ Rect(aRightEyeX, aRightEyeY, aRightEyeWidth, aRightEyeHeight));
+ VRManager* vm = VRManager::Get();
+ RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+ if (display) {
+ display->AddLayer(layer);
+ }
+ return layer.forget().take();
+}
+
+bool
+VRManagerParent::DeallocPVRLayerParent(PVRLayerParent* actor)
+{
+ gfx::VRLayerParent* layer = static_cast<gfx::VRLayerParent*>(actor);
+
+ VRManager* vm = VRManager::Get();
+ RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(layer->GetDisplayID());
+ if (display) {
+ display->RemoveLayer(layer);
+ }
+
+ delete actor;
+ return true;
+}
+
+bool
+VRManagerParent::AllocShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem)
+{
+ return PVRManagerParent::AllocShmem(aSize, aType, aShmem);
+}
+
+bool
+VRManagerParent::AllocUnsafeShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem)
+{
+ return PVRManagerParent::AllocUnsafeShmem(aSize, aType, aShmem);
+}
+
+void
+VRManagerParent::DeallocShmem(ipc::Shmem& aShmem)
+{
+ PVRManagerParent::DeallocShmem(aShmem);
+}
+
+bool
+VRManagerParent::IsSameProcess() const
+{
+ return OtherPid() == base::GetCurrentProcId();
+}
+
+void
+VRManagerParent::NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId)
+{
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+}
+
+void
+VRManagerParent::SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage)
+{
+ MOZ_ASSERT_UNREACHABLE("unexpected to be called");
+}
+
+base::ProcessId
+VRManagerParent::GetChildProcessId()
+{
+ return OtherPid();
+}
+
+void
+VRManagerParent::RegisterWithManager()
+{
+ VRManager* vm = VRManager::Get();
+ vm->AddVRManagerParent(this);
+ mVRManagerHolder = vm;
+}
+
+void
+VRManagerParent::UnregisterFromManager()
+{
+ VRManager* vm = VRManager::Get();
+ vm->RemoveVRManagerParent(this);
+ mVRManagerHolder = nullptr;
+}
+
+/* static */ bool
+VRManagerParent::CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint)
+{
+ MessageLoop* loop = layers::CompositorThreadHolder::Loop();
+
+ RefPtr<VRManagerParent> vmp = new VRManagerParent(aEndpoint.OtherPid(), true);
+ loop->PostTask(NewRunnableMethod<Endpoint<PVRManagerParent>&&>(
+ vmp, &VRManagerParent::Bind, Move(aEndpoint)));
+
+ return true;
+}
+
+void
+VRManagerParent::Bind(Endpoint<PVRManagerParent>&& aEndpoint)
+{
+ if (!aEndpoint.Bind(this)) {
+ return;
+ }
+ mSelfRef = this;
+
+ RegisterWithManager();
+}
+
+/*static*/ void
+VRManagerParent::RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager)
+{
+ aVRManager->RegisterWithManager();
+}
+
+/*static*/ VRManagerParent*
+VRManagerParent::CreateSameProcess()
+{
+ MessageLoop* loop = mozilla::layers::CompositorThreadHolder::Loop();
+ RefPtr<VRManagerParent> vmp = new VRManagerParent(base::GetCurrentProcId(), false);
+ vmp->mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
+ vmp->mSelfRef = vmp;
+ loop->PostTask(NewRunnableFunction(RegisterVRManagerInCompositorThread, vmp.get()));
+ return vmp.get();
+}
+
+bool
+VRManagerParent::CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint)
+{
+ MessageLoop* loop = mozilla::layers::CompositorThreadHolder::Loop();
+
+ RefPtr<VRManagerParent> vmp = new VRManagerParent(aEndpoint.OtherPid(), false);
+ vmp->mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
+ loop->PostTask(NewRunnableMethod<Endpoint<PVRManagerParent>&&>(
+ vmp, &VRManagerParent::Bind, Move(aEndpoint)));
+ return true;
+}
+
+void
+VRManagerParent::DeferredDestroy()
+{
+ mCompositorThreadHolder = nullptr;
+ mSelfRef = nullptr;
+}
+
+void
+VRManagerParent::ActorDestroy(ActorDestroyReason why)
+{
+ UnregisterFromManager();
+ MessageLoop::current()->PostTask(NewRunnableMethod(this, &VRManagerParent::DeferredDestroy));
+}
+
+void
+VRManagerParent::OnChannelConnected(int32_t aPid)
+{
+ mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
+}
+
+bool
+VRManagerParent::RecvRefreshDisplays()
+{
+ // This is called to refresh the VR Displays for Navigator.GetVRDevices().
+ // We must pass "true" to VRManager::RefreshVRDisplays()
+ // to ensure that the promise returned by Navigator.GetVRDevices
+ // can resolve even if there are no changes to the VR Displays.
+ VRManager* vm = VRManager::Get();
+ vm->RefreshVRDisplays(true);
+
+ return true;
+}
+
+bool
+VRManagerParent::RecvGetDisplays(nsTArray<VRDisplayInfo> *aDisplays)
+{
+ VRManager* vm = VRManager::Get();
+ vm->GetVRDisplayInfo(*aDisplays);
+ return true;
+}
+
+bool
+VRManagerParent::RecvResetSensor(const uint32_t& aDisplayID)
+{
+ VRManager* vm = VRManager::Get();
+ RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+ if (display != nullptr) {
+ display->ZeroSensor();
+ }
+
+ return true;
+}
+
+bool
+VRManagerParent::RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
+{
+ VRManager* vm = VRManager::Get();
+ RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+ if (display != nullptr) {
+ *aState = display->GetSensorState();
+ }
+ return true;
+}
+
+bool
+VRManagerParent::RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
+{
+ VRManager* vm = VRManager::Get();
+ RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
+ if (display != nullptr) {
+ *aState = display->GetImmediateSensorState();
+ }
+ return true;
+}
+
+bool
+VRManagerParent::HaveEventListener()
+{
+ return mHaveEventListener;
+}
+
+bool
+VRManagerParent::RecvSetHaveEventListener(const bool& aHaveEventListener)
+{
+ mHaveEventListener = aHaveEventListener;
+ return true;
+}
+
+bool
+VRManagerParent::RecvControllerListenerAdded()
+{
+ VRManager* vm = VRManager::Get();
+ // Ask the connected gamepads to be added to GamepadManager
+ vm->ScanForDevices();
+
+ return true;
+}
+
+bool
+VRManagerParent::RecvControllerListenerRemoved()
+{
+ return true;
+}
+
+bool
+VRManagerParent::RecvGetControllers(nsTArray<VRControllerInfo> *aControllers)
+{
+ VRManager* vm = VRManager::Get();
+ vm->GetVRControllerInfo(*aControllers);
+ return true;
+}
+
+bool
+VRManagerParent::SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent)
+{
+ // GamepadManager only exists at the content process
+ // or the same process in non-e10s mode.
+ if (mIsContentChild || IsSameProcess()) {
+ return PVRManagerParent::SendGamepadUpdate(aGamepadEvent);
+ } else {
+ return true;
+ }
+}
+
+} // namespace gfx
+} // namespace mozilla
diff --git a/gfx/vr/ipc/VRManagerParent.h b/gfx/vr/ipc/VRManagerParent.h
new file mode 100644
index 000000000..d4611c187
--- /dev/null
+++ b/gfx/vr/ipc/VRManagerParent.h
@@ -0,0 +1,118 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * vim: sw=2 ts=8 et :
+ */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
+#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
+
+#include "mozilla/layers/CompositableTransactionParent.h"
+#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
+#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
+#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
+#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
+#include "mozilla/TimeStamp.h" // for TimeStamp
+#include "gfxVR.h" // for VRFieldOfView
+
+namespace mozilla {
+using namespace layers;
+namespace gfx {
+
+class VRManager;
+
+class VRManagerParent final : public PVRManagerParent
+ , public HostIPCAllocator
+ , public ShmemAllocator
+{
+public:
+ explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild);
+
+ static VRManagerParent* CreateSameProcess();
+ static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
+ static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
+
+ virtual base::ProcessId GetChildProcessId() override;
+
+ // ShmemAllocator
+
+ virtual ShmemAllocator* AsShmemAllocator() override { return this; }
+
+ virtual bool AllocShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual bool AllocUnsafeShmem(size_t aSize,
+ ipc::SharedMemory::SharedMemoryType aType,
+ ipc::Shmem* aShmem) override;
+
+ virtual void DeallocShmem(ipc::Shmem& aShmem) override;
+
+ virtual bool IsSameProcess() const override;
+ bool HaveEventListener();
+
+ virtual void NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId) override;
+ virtual void SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage) override;
+ bool SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent);
+
+protected:
+ ~VRManagerParent();
+
+ virtual PTextureParent* AllocPTextureParent(const SurfaceDescriptor& aSharedData,
+ const LayersBackend& aLayersBackend,
+ const TextureFlags& aFlags,
+ const uint64_t& aSerial) override;
+ virtual bool DeallocPTextureParent(PTextureParent* actor) override;
+
+ virtual PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
+ const float& aLeftEyeX,
+ const float& aLeftEyeY,
+ const float& aLeftEyeWidth,
+ const float& aLeftEyeHeight,
+ const float& aRightEyeX,
+ const float& aRightEyeY,
+ const float& aRightEyeWidth,
+ const float& aRightEyeHeight) override;
+ virtual bool DeallocPVRLayerParent(PVRLayerParent* actor) override;
+
+ virtual void ActorDestroy(ActorDestroyReason why) override;
+ void OnChannelConnected(int32_t pid) override;
+
+ virtual bool RecvRefreshDisplays() override;
+ virtual bool RecvGetDisplays(nsTArray<VRDisplayInfo> *aDisplays) override;
+ virtual bool RecvResetSensor(const uint32_t& aDisplayID) override;
+ virtual bool RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+ virtual bool RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState) override;
+ virtual bool RecvSetHaveEventListener(const bool& aHaveEventListener) override;
+ virtual bool RecvControllerListenerAdded() override;
+ virtual bool RecvControllerListenerRemoved() override;
+ virtual bool RecvGetControllers(nsTArray<VRControllerInfo> *aControllers) override;
+
+private:
+ void RegisterWithManager();
+ void UnregisterFromManager();
+
+ void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
+
+ static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
+
+ void DeferredDestroy();
+
+ // This keeps us alive until ActorDestroy(), at which point we do a
+ // deferred destruction of ourselves.
+ RefPtr<VRManagerParent> mSelfRef;
+
+ // Keep the compositor thread alive, until we have destroyed ourselves.
+ RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
+
+ // Keep the VRManager alive, until we have destroyed ourselves.
+ RefPtr<VRManager> mVRManagerHolder;
+ bool mHaveEventListener;
+ bool mIsContentChild;
+};
+
+} // namespace mozilla
+} // namespace gfx
+
+#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H
diff --git a/gfx/vr/ipc/VRMessageUtils.h b/gfx/vr/ipc/VRMessageUtils.h
new file mode 100644
index 000000000..c066047db
--- /dev/null
+++ b/gfx/vr/ipc/VRMessageUtils.h
@@ -0,0 +1,193 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set sw=2 ts=8 et tw=80 : */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_gfx_vr_VRMessageUtils_h
+#define mozilla_gfx_vr_VRMessageUtils_h
+
+#include "ipc/IPCMessageUtils.h"
+#include "mozilla/GfxMessageUtils.h"
+#include "VRManager.h"
+
+#include "gfxVR.h"
+
+namespace IPC {
+
+template<>
+struct ParamTraits<mozilla::gfx::VRDeviceType> :
+ public ContiguousEnumSerializer<mozilla::gfx::VRDeviceType,
+ mozilla::gfx::VRDeviceType(0),
+ mozilla::gfx::VRDeviceType(mozilla::gfx::VRDeviceType::NumVRDeviceTypes)> {};
+
+template<>
+struct ParamTraits<mozilla::gfx::VRDisplayCapabilityFlags> :
+ public BitFlagsEnumSerializer<mozilla::gfx::VRDisplayCapabilityFlags,
+ mozilla::gfx::VRDisplayCapabilityFlags::Cap_All> {};
+
+template <>
+struct ParamTraits<mozilla::gfx::VRDisplayInfo>
+{
+ typedef mozilla::gfx::VRDisplayInfo paramType;
+
+ static void Write(Message* aMsg, const paramType& aParam)
+ {
+ WriteParam(aMsg, aParam.mType);
+ WriteParam(aMsg, aParam.mDisplayID);
+ WriteParam(aMsg, aParam.mDisplayName);
+ WriteParam(aMsg, aParam.mCapabilityFlags);
+ WriteParam(aMsg, aParam.mEyeResolution);
+ WriteParam(aMsg, aParam.mIsConnected);
+ WriteParam(aMsg, aParam.mIsPresenting);
+ WriteParam(aMsg, aParam.mStageSize);
+ WriteParam(aMsg, aParam.mSittingToStandingTransform);
+ for (int i = 0; i < mozilla::gfx::VRDisplayInfo::NumEyes; i++) {
+ WriteParam(aMsg, aParam.mEyeFOV[i]);
+ WriteParam(aMsg, aParam.mEyeTranslation[i]);
+ }
+ }
+
+ static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
+ {
+ if (!ReadParam(aMsg, aIter, &(aResult->mType)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mDisplayID)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mDisplayName)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mCapabilityFlags)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mEyeResolution)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mIsConnected)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mIsPresenting)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mStageSize)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mSittingToStandingTransform))) {
+ return false;
+ }
+ for (int i = 0; i < mozilla::gfx::VRDisplayInfo::NumEyes; i++) {
+ if (!ReadParam(aMsg, aIter, &(aResult->mEyeFOV[i])) ||
+ !ReadParam(aMsg, aIter, &(aResult->mEyeTranslation[i]))) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+};
+
+template <>
+struct ParamTraits<mozilla::gfx::VRHMDSensorState>
+{
+ typedef mozilla::gfx::VRHMDSensorState paramType;
+
+ static void Write(Message* aMsg, const paramType& aParam)
+ {
+ WriteParam(aMsg, aParam.timestamp);
+ WriteParam(aMsg, aParam.inputFrameID);
+ WriteParam(aMsg, aParam.flags);
+ WriteParam(aMsg, aParam.orientation[0]);
+ WriteParam(aMsg, aParam.orientation[1]);
+ WriteParam(aMsg, aParam.orientation[2]);
+ WriteParam(aMsg, aParam.orientation[3]);
+ WriteParam(aMsg, aParam.position[0]);
+ WriteParam(aMsg, aParam.position[1]);
+ WriteParam(aMsg, aParam.position[2]);
+ WriteParam(aMsg, aParam.angularVelocity[0]);
+ WriteParam(aMsg, aParam.angularVelocity[1]);
+ WriteParam(aMsg, aParam.angularVelocity[2]);
+ WriteParam(aMsg, aParam.angularAcceleration[0]);
+ WriteParam(aMsg, aParam.angularAcceleration[1]);
+ WriteParam(aMsg, aParam.angularAcceleration[2]);
+ WriteParam(aMsg, aParam.linearVelocity[0]);
+ WriteParam(aMsg, aParam.linearVelocity[1]);
+ WriteParam(aMsg, aParam.linearVelocity[2]);
+ WriteParam(aMsg, aParam.linearAcceleration[0]);
+ WriteParam(aMsg, aParam.linearAcceleration[1]);
+ WriteParam(aMsg, aParam.linearAcceleration[2]);
+ }
+
+ static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
+ {
+ if (!ReadParam(aMsg, aIter, &(aResult->timestamp)) ||
+ !ReadParam(aMsg, aIter, &(aResult->inputFrameID)) ||
+ !ReadParam(aMsg, aIter, &(aResult->flags)) ||
+ !ReadParam(aMsg, aIter, &(aResult->orientation[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->orientation[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->orientation[2])) ||
+ !ReadParam(aMsg, aIter, &(aResult->orientation[3])) ||
+ !ReadParam(aMsg, aIter, &(aResult->position[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->position[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->position[2])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) ||
+ !ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2]))) {
+ return false;
+ }
+ return true;
+ }
+};
+
+template <>
+struct ParamTraits<mozilla::gfx::VRFieldOfView>
+{
+ typedef mozilla::gfx::VRFieldOfView paramType;
+
+ static void Write(Message* aMsg, const paramType& aParam)
+ {
+ WriteParam(aMsg, aParam.upDegrees);
+ WriteParam(aMsg, aParam.rightDegrees);
+ WriteParam(aMsg, aParam.downDegrees);
+ WriteParam(aMsg, aParam.leftDegrees);
+ }
+
+ static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
+ {
+ if (!ReadParam(aMsg, aIter, &(aResult->upDegrees)) ||
+ !ReadParam(aMsg, aIter, &(aResult->rightDegrees)) ||
+ !ReadParam(aMsg, aIter, &(aResult->downDegrees)) ||
+ !ReadParam(aMsg, aIter, &(aResult->leftDegrees))) {
+ return false;
+ }
+
+ return true;
+ }
+};
+
+template <>
+struct ParamTraits<mozilla::gfx::VRControllerInfo>
+{
+ typedef mozilla::gfx::VRControllerInfo paramType;
+
+ static void Write(Message* aMsg, const paramType& aParam)
+ {
+ WriteParam(aMsg, aParam.mType);
+ WriteParam(aMsg, aParam.mControllerID);
+ WriteParam(aMsg, aParam.mControllerName);
+ WriteParam(aMsg, aParam.mMappingType);
+ WriteParam(aMsg, aParam.mNumButtons);
+ WriteParam(aMsg, aParam.mNumAxes);
+ }
+
+ static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
+ {
+ if (!ReadParam(aMsg, aIter, &(aResult->mType)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mControllerID)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mControllerName)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mMappingType)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mNumButtons)) ||
+ !ReadParam(aMsg, aIter, &(aResult->mNumAxes))) {
+ return false;
+ }
+
+ return true;
+ }
+};
+} // namespace IPC
+
+#endif // mozilla_gfx_vr_VRMessageUtils_h
diff --git a/gfx/vr/moz.build b/gfx/vr/moz.build
new file mode 100644
index 000000000..5ab724d4a
--- /dev/null
+++ b/gfx/vr/moz.build
@@ -0,0 +1,71 @@
+# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
+# vim: set filetype=python:
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+EXPORTS += [
+ 'gfxVR.h',
+ 'ipc/VRLayerChild.h',
+ 'ipc/VRManagerChild.h',
+ 'ipc/VRManagerParent.h',
+ 'ipc/VRMessageUtils.h',
+ 'VRDisplayClient.h',
+ 'VRDisplayPresentation.h',
+ 'VRManager.h',
+]
+
+LOCAL_INCLUDES += [
+ '/dom/base',
+ '/gfx/layers/d3d11',
+ '/gfx/thebes',
+]
+
+UNIFIED_SOURCES += [
+ 'gfxVR.cpp',
+ 'gfxVROpenVR.cpp',
+ 'gfxVROSVR.cpp',
+ 'ipc/VRLayerChild.cpp',
+ 'ipc/VRLayerParent.cpp',
+ 'ipc/VRManagerChild.cpp',
+ 'ipc/VRManagerParent.cpp',
+ 'VRDisplayClient.cpp',
+ 'VRDisplayHost.cpp',
+ 'VRDisplayPresentation.cpp',
+ 'VRManager.cpp',
+]
+
+if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
+ SOURCES += [
+ 'gfxVROculus.cpp',
+ ]
+
+IPDL_SOURCES = [
+ 'ipc/PVRLayer.ipdl',
+ 'ipc/PVRManager.ipdl',
+]
+
+# For building with the real SDK instead of our local hack
+#SOURCES += [
+# 'OVR_CAPI_Util.cpp',
+# 'OVR_CAPIShim.c',
+# 'OVR_StereoProjection.cpp',
+#]
+#
+#CXXFLAGS += ["-Ic:/proj/ovr/OculusSDK-0.6.0-beta/LibOVR/Include"]
+#CFLAGS += ["-Ic:/proj/ovr/OculusSDK-0.6.0-beta/LibOVR/Include"]
+
+CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS']
+CXXFLAGS += CONFIG['TK_CFLAGS']
+CFLAGS += CONFIG['MOZ_CAIRO_CFLAGS']
+CFLAGS += CONFIG['TK_CFLAGS']
+
+include('/ipc/chromium/chromium-config.mozbuild')
+
+FINAL_LIBRARY = 'xul'
+
+# This is intended as a temporary hack to enable VS2015 builds.
+if CONFIG['_MSC_VER']:
+ # ovr_capi_dynamic.h '<unnamed-tag>': Alignment specifier is less than
+ # actual alignment (8), and will be ignored
+ CXXFLAGS += ['-wd4359']
diff --git a/gfx/vr/openvr/LICENSE b/gfx/vr/openvr/LICENSE
new file mode 100644
index 000000000..ee83337d7
--- /dev/null
+++ b/gfx/vr/openvr/LICENSE
@@ -0,0 +1,27 @@
+Copyright (c) 2015, Valve Corporation
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this
+list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice,
+this list of conditions and the following disclaimer in the documentation and/or
+other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors
+may be used to endorse or promote products derived from this software without
+specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
+ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/gfx/vr/openvr/README b/gfx/vr/openvr/README
new file mode 100644
index 000000000..5e67e5a3a
--- /dev/null
+++ b/gfx/vr/openvr/README
@@ -0,0 +1,2 @@
+See https://github.com/ValveSoftware/openvr/
+
diff --git a/gfx/vr/openvr/openvr.h b/gfx/vr/openvr/openvr.h
new file mode 100644
index 000000000..deb3142fd
--- /dev/null
+++ b/gfx/vr/openvr/openvr.h
@@ -0,0 +1,3352 @@
+#pragma once
+
+// openvr.h
+//========= Copyright Valve Corporation ============//
+// Dynamically generated file. Do not modify this file directly.
+
+#ifndef _OPENVR_API
+#define _OPENVR_API
+
+#include <stdint.h>
+
+
+
+// vrtypes.h
+#ifndef _INCLUDE_VRTYPES_H
+#define _INCLUDE_VRTYPES_H
+
+namespace vr
+{
+
+#if defined(__linux__) || defined(__APPLE__)
+ // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+ // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+ // The 64-bit version of gcc has the alignment requirement for these types set to
+ // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+ // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+ #pragma pack( push, 4 )
+#else
+ #pragma pack( push, 8 )
+#endif
+
+typedef void* glSharedTextureHandle_t;
+typedef int32_t glInt_t;
+typedef uint32_t glUInt_t;
+
+// right-handed system
+// +y is up
+// +x is to the right
+// -z is going away from you
+// Distance unit is meters
+struct HmdMatrix34_t
+{
+ float m[3][4];
+};
+
+struct HmdMatrix44_t
+{
+ float m[4][4];
+};
+
+struct HmdVector3_t
+{
+ float v[3];
+};
+
+struct HmdVector4_t
+{
+ float v[4];
+};
+
+struct HmdVector3d_t
+{
+ double v[3];
+};
+
+struct HmdVector2_t
+{
+ float v[2];
+};
+
+struct HmdQuaternion_t
+{
+ double w, x, y, z;
+};
+
+struct HmdColor_t
+{
+ float r, g, b, a;
+};
+
+struct HmdQuad_t
+{
+ HmdVector3_t vCorners[ 4 ];
+};
+
+struct HmdRect2_t
+{
+ HmdVector2_t vTopLeft;
+ HmdVector2_t vBottomRight;
+};
+
+/** Used to return the post-distortion UVs for each color channel.
+* UVs range from 0 to 1 with 0,0 in the upper left corner of the
+* source render target. The 0,0 to 1,1 range covers a single eye. */
+struct DistortionCoordinates_t
+{
+ float rfRed[2];
+ float rfGreen[2];
+ float rfBlue[2];
+};
+
+enum EVREye
+{
+ Eye_Left = 0,
+ Eye_Right = 1
+};
+
+enum EGraphicsAPIConvention
+{
+ API_DirectX = 0, // Normalized Z goes from 0 at the viewer to 1 at the far clip plane
+ API_OpenGL = 1, // Normalized Z goes from 1 at the viewer to -1 at the far clip plane
+};
+
+enum EColorSpace
+{
+ ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
+ ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
+ ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
+};
+
+struct Texture_t
+{
+ void* handle; // Native d3d texture pointer or GL texture id.
+ EGraphicsAPIConvention eType;
+ EColorSpace eColorSpace;
+};
+
+enum ETrackingResult
+{
+ TrackingResult_Uninitialized = 1,
+
+ TrackingResult_Calibrating_InProgress = 100,
+ TrackingResult_Calibrating_OutOfRange = 101,
+
+ TrackingResult_Running_OK = 200,
+ TrackingResult_Running_OutOfRange = 201,
+};
+
+static const uint32_t k_unTrackingStringSize = 32;
+static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
+
+/** Used to pass device IDs to API calls */
+typedef uint32_t TrackedDeviceIndex_t;
+static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
+static const uint32_t k_unMaxTrackedDeviceCount = 16;
+static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
+static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
+
+/** Describes what kind of object is being tracked at a given ID */
+enum ETrackedDeviceClass
+{
+ TrackedDeviceClass_Invalid = 0, // the ID was not valid.
+ TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
+ TrackedDeviceClass_Controller = 2, // Tracked controllers
+ TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
+
+ TrackedDeviceClass_Other = 1000,
+};
+
+
+/** Describes what specific role associated with a tracked device */
+enum ETrackedControllerRole
+{
+ TrackedControllerRole_Invalid = 0, // Invalid value for controller type
+ TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
+ TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
+};
+
+
+/** describes a single pose for a tracked object */
+struct TrackedDevicePose_t
+{
+ HmdMatrix34_t mDeviceToAbsoluteTracking;
+ HmdVector3_t vVelocity; // velocity in tracker space in m/s
+ HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
+ ETrackingResult eTrackingResult;
+ bool bPoseIsValid;
+
+ // This indicates that there is a device connected for this spot in the pose array.
+ // It could go from true to false if the user unplugs the device.
+ bool bDeviceIsConnected;
+};
+
+/** Identifies which style of tracking origin the application wants to use
+* for the poses it is requesting */
+enum ETrackingUniverseOrigin
+{
+ TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
+ TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
+ TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. You probably don't want this one.
+};
+
+
+/** Each entry in this enum represents a property that can be retrieved about a
+* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
+enum ETrackedDeviceProperty
+{
+ // general properties that apply to all device classes
+ Prop_TrackingSystemName_String = 1000,
+ Prop_ModelNumber_String = 1001,
+ Prop_SerialNumber_String = 1002,
+ Prop_RenderModelName_String = 1003,
+ Prop_WillDriftInYaw_Bool = 1004,
+ Prop_ManufacturerName_String = 1005,
+ Prop_TrackingFirmwareVersion_String = 1006,
+ Prop_HardwareRevision_String = 1007,
+ Prop_AllWirelessDongleDescriptions_String = 1008,
+ Prop_ConnectedWirelessDongle_String = 1009,
+ Prop_DeviceIsWireless_Bool = 1010,
+ Prop_DeviceIsCharging_Bool = 1011,
+ Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
+ Prop_StatusDisplayTransform_Matrix34 = 1013,
+ Prop_Firmware_UpdateAvailable_Bool = 1014,
+ Prop_Firmware_ManualUpdate_Bool = 1015,
+ Prop_Firmware_ManualUpdateURL_String = 1016,
+ Prop_HardwareRevision_Uint64 = 1017,
+ Prop_FirmwareVersion_Uint64 = 1018,
+ Prop_FPGAVersion_Uint64 = 1019,
+ Prop_VRCVersion_Uint64 = 1020,
+ Prop_RadioVersion_Uint64 = 1021,
+ Prop_DongleVersion_Uint64 = 1022,
+ Prop_BlockServerShutdown_Bool = 1023,
+ Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
+ Prop_ContainsProximitySensor_Bool = 1025,
+ Prop_DeviceProvidesBatteryStatus_Bool = 1026,
+ Prop_DeviceCanPowerOff_Bool = 1027,
+ Prop_Firmware_ProgrammingTarget_String = 1028,
+ Prop_DeviceClass_Int32 = 1029,
+ Prop_HasCamera_Bool = 1030,
+ Prop_DriverVersion_String = 1031,
+ Prop_Firmware_ForceUpdateRequired_Bool = 1032,
+
+ // Properties that are unique to TrackedDeviceClass_HMD
+ Prop_ReportsTimeSinceVSync_Bool = 2000,
+ Prop_SecondsFromVsyncToPhotons_Float = 2001,
+ Prop_DisplayFrequency_Float = 2002,
+ Prop_UserIpdMeters_Float = 2003,
+ Prop_CurrentUniverseId_Uint64 = 2004,
+ Prop_PreviousUniverseId_Uint64 = 2005,
+ Prop_DisplayFirmwareVersion_Uint64 = 2006,
+ Prop_IsOnDesktop_Bool = 2007,
+ Prop_DisplayMCType_Int32 = 2008,
+ Prop_DisplayMCOffset_Float = 2009,
+ Prop_DisplayMCScale_Float = 2010,
+ Prop_EdidVendorID_Int32 = 2011,
+ Prop_DisplayMCImageLeft_String = 2012,
+ Prop_DisplayMCImageRight_String = 2013,
+ Prop_DisplayGCBlackClamp_Float = 2014,
+ Prop_EdidProductID_Int32 = 2015,
+ Prop_CameraToHeadTransform_Matrix34 = 2016,
+ Prop_DisplayGCType_Int32 = 2017,
+ Prop_DisplayGCOffset_Float = 2018,
+ Prop_DisplayGCScale_Float = 2019,
+ Prop_DisplayGCPrescale_Float = 2020,
+ Prop_DisplayGCImage_String = 2021,
+ Prop_LensCenterLeftU_Float = 2022,
+ Prop_LensCenterLeftV_Float = 2023,
+ Prop_LensCenterRightU_Float = 2024,
+ Prop_LensCenterRightV_Float = 2025,
+ Prop_UserHeadToEyeDepthMeters_Float = 2026,
+ Prop_CameraFirmwareVersion_Uint64 = 2027,
+ Prop_CameraFirmwareDescription_String = 2028,
+ Prop_DisplayFPGAVersion_Uint64 = 2029,
+ Prop_DisplayBootloaderVersion_Uint64 = 2030,
+ Prop_DisplayHardwareVersion_Uint64 = 2031,
+ Prop_AudioFirmwareVersion_Uint64 = 2032,
+ Prop_CameraCompatibilityMode_Int32 = 2033,
+ Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
+ Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
+ Prop_DisplaySuppressed_Bool = 2036,
+
+ // Properties that are unique to TrackedDeviceClass_Controller
+ Prop_AttachedDeviceId_String = 3000,
+ Prop_SupportedButtons_Uint64 = 3001,
+ Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
+ Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
+ Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
+ Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
+ Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
+ Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
+
+ // Properties that are unique to TrackedDeviceClass_TrackingReference
+ Prop_FieldOfViewLeftDegrees_Float = 4000,
+ Prop_FieldOfViewRightDegrees_Float = 4001,
+ Prop_FieldOfViewTopDegrees_Float = 4002,
+ Prop_FieldOfViewBottomDegrees_Float = 4003,
+ Prop_TrackingRangeMinimumMeters_Float = 4004,
+ Prop_TrackingRangeMaximumMeters_Float = 4005,
+ Prop_ModeLabel_String = 4006,
+
+ // Vendors are free to expose private debug data in this reserved region
+ Prop_VendorSpecific_Reserved_Start = 10000,
+ Prop_VendorSpecific_Reserved_End = 10999,
+};
+
+/** No string property will ever be longer than this length */
+static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
+
+/** Used to return errors that occur when reading properties. */
+enum ETrackedPropertyError
+{
+ TrackedProp_Success = 0,
+ TrackedProp_WrongDataType = 1,
+ TrackedProp_WrongDeviceClass = 2,
+ TrackedProp_BufferTooSmall = 3,
+ TrackedProp_UnknownProperty = 4,
+ TrackedProp_InvalidDevice = 5,
+ TrackedProp_CouldNotContactServer = 6,
+ TrackedProp_ValueNotProvidedByDevice = 7,
+ TrackedProp_StringExceedsMaximumLength = 8,
+ TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
+};
+
+/** Allows the application to control what part of the provided texture will be used in the
+* frame buffer. */
+struct VRTextureBounds_t
+{
+ float uMin, vMin;
+ float uMax, vMax;
+};
+
+
+/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
+enum EVRSubmitFlags
+{
+ // Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
+ Submit_Default = 0x00,
+
+ // App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
+ // barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
+ // vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
+ Submit_LensDistortionAlreadyApplied = 0x01,
+
+ // If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
+ Submit_GlRenderBuffer = 0x02,
+};
+
+
+/** Status of the overall system or tracked objects */
+enum EVRState
+{
+ VRState_Undefined = -1,
+ VRState_Off = 0,
+ VRState_Searching = 1,
+ VRState_Searching_Alert = 2,
+ VRState_Ready = 3,
+ VRState_Ready_Alert = 4,
+ VRState_NotReady = 5,
+ VRState_Standby = 6,
+ VRState_Ready_Alert_Low = 7,
+};
+
+/** The types of events that could be posted (and what the parameters mean for each event type) */
+enum EVREventType
+{
+ VREvent_None = 0,
+
+ VREvent_TrackedDeviceActivated = 100,
+ VREvent_TrackedDeviceDeactivated = 101,
+ VREvent_TrackedDeviceUpdated = 102,
+ VREvent_TrackedDeviceUserInteractionStarted = 103,
+ VREvent_TrackedDeviceUserInteractionEnded = 104,
+ VREvent_IpdChanged = 105,
+ VREvent_EnterStandbyMode = 106,
+ VREvent_LeaveStandbyMode = 107,
+ VREvent_TrackedDeviceRoleChanged = 108,
+ VREvent_WatchdogWakeUpRequested = 109,
+
+ VREvent_ButtonPress = 200, // data is controller
+ VREvent_ButtonUnpress = 201, // data is controller
+ VREvent_ButtonTouch = 202, // data is controller
+ VREvent_ButtonUntouch = 203, // data is controller
+
+ VREvent_MouseMove = 300, // data is mouse
+ VREvent_MouseButtonDown = 301, // data is mouse
+ VREvent_MouseButtonUp = 302, // data is mouse
+ VREvent_FocusEnter = 303, // data is overlay
+ VREvent_FocusLeave = 304, // data is overlay
+ VREvent_Scroll = 305, // data is mouse
+ VREvent_TouchPadMove = 306, // data is mouse
+ VREvent_OverlayFocusChanged = 307, // data is overlay, global event
+
+ VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
+ VREvent_InputFocusReleased = 401, // data is process DEPRECATED
+ VREvent_SceneFocusLost = 402, // data is process
+ VREvent_SceneFocusGained = 403, // data is process
+ VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
+ VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
+ VREvent_InputFocusChanged = 406, // data is process
+ VREvent_SceneApplicationSecondaryRenderingStarted = 407, // data is process
+
+ VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
+ VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
+
+ VREvent_OverlayShown = 500,
+ VREvent_OverlayHidden = 501,
+ VREvent_DashboardActivated = 502,
+ VREvent_DashboardDeactivated = 503,
+ VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay
+ VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
+ VREvent_ResetDashboard = 506, // Send to the overlay manager
+ VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID
+ VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
+ VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
+ VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
+ VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
+ VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
+ VREvent_OverlaySharedTextureChanged = 513,
+ VREvent_DashboardGuideButtonDown = 514,
+ VREvent_DashboardGuideButtonUp = 515,
+ VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
+ VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
+
+ // Screenshot API
+ VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
+ VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
+ VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
+ VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
+ VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
+
+ VREvent_Notification_Shown = 600,
+ VREvent_Notification_Hidden = 601,
+ VREvent_Notification_BeginInteraction = 602,
+ VREvent_Notification_Destroyed = 603,
+
+ VREvent_Quit = 700, // data is process
+ VREvent_ProcessQuit = 701, // data is process
+ VREvent_QuitAborted_UserPrompt = 702, // data is process
+ VREvent_QuitAcknowledged = 703, // data is process
+ VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
+
+ VREvent_ChaperoneDataHasChanged = 800,
+ VREvent_ChaperoneUniverseHasChanged = 801,
+ VREvent_ChaperoneTempDataHasChanged = 802,
+ VREvent_ChaperoneSettingsHaveChanged = 803,
+ VREvent_SeatedZeroPoseReset = 804,
+
+ VREvent_AudioSettingsHaveChanged = 820,
+
+ VREvent_BackgroundSettingHasChanged = 850,
+ VREvent_CameraSettingsHaveChanged = 851,
+ VREvent_ReprojectionSettingHasChanged = 852,
+ VREvent_ModelSkinSettingsHaveChanged = 853,
+ VREvent_EnvironmentSettingsHaveChanged = 854,
+
+ VREvent_StatusUpdate = 900,
+
+ VREvent_MCImageUpdated = 1000,
+
+ VREvent_FirmwareUpdateStarted = 1100,
+ VREvent_FirmwareUpdateFinished = 1101,
+
+ VREvent_KeyboardClosed = 1200,
+ VREvent_KeyboardCharInput = 1201,
+ VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
+
+ VREvent_ApplicationTransitionStarted = 1300,
+ VREvent_ApplicationTransitionAborted = 1301,
+ VREvent_ApplicationTransitionNewAppStarted = 1302,
+ VREvent_ApplicationListUpdated = 1303,
+ VREvent_ApplicationMimeTypeLoad = 1304,
+
+ VREvent_Compositor_MirrorWindowShown = 1400,
+ VREvent_Compositor_MirrorWindowHidden = 1401,
+ VREvent_Compositor_ChaperoneBoundsShown = 1410,
+ VREvent_Compositor_ChaperoneBoundsHidden = 1411,
+
+ VREvent_TrackedCamera_StartVideoStream = 1500,
+ VREvent_TrackedCamera_StopVideoStream = 1501,
+ VREvent_TrackedCamera_PauseVideoStream = 1502,
+ VREvent_TrackedCamera_ResumeVideoStream = 1503,
+
+ VREvent_PerformanceTest_EnableCapture = 1600,
+ VREvent_PerformanceTest_DisableCapture = 1601,
+ VREvent_PerformanceTest_FidelityLevel = 1602,
+
+ // Vendors are free to expose private events in this reserved region
+ VREvent_VendorSpecific_Reserved_Start = 10000,
+ VREvent_VendorSpecific_Reserved_End = 19999,
+};
+
+
+/** Level of Hmd activity */
+enum EDeviceActivityLevel
+{
+ k_EDeviceActivityLevel_Unknown = -1,
+ k_EDeviceActivityLevel_Idle = 0,
+ k_EDeviceActivityLevel_UserInteraction = 1,
+ k_EDeviceActivityLevel_UserInteraction_Timeout = 2,
+ k_EDeviceActivityLevel_Standby = 3,
+};
+
+
+/** VR controller button and axis IDs */
+enum EVRButtonId
+{
+ k_EButton_System = 0,
+ k_EButton_ApplicationMenu = 1,
+ k_EButton_Grip = 2,
+ k_EButton_DPad_Left = 3,
+ k_EButton_DPad_Up = 4,
+ k_EButton_DPad_Right = 5,
+ k_EButton_DPad_Down = 6,
+ k_EButton_A = 7,
+
+ k_EButton_Axis0 = 32,
+ k_EButton_Axis1 = 33,
+ k_EButton_Axis2 = 34,
+ k_EButton_Axis3 = 35,
+ k_EButton_Axis4 = 36,
+
+ // aliases for well known controllers
+ k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
+ k_EButton_SteamVR_Trigger = k_EButton_Axis1,
+
+ k_EButton_Dashboard_Back = k_EButton_Grip,
+
+ k_EButton_Max = 64
+};
+
+inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
+
+/** used for controller button events */
+struct VREvent_Controller_t
+{
+ uint32_t button; // EVRButtonId enum
+};
+
+
+/** used for simulated mouse events in overlay space */
+enum EVRMouseButton
+{
+ VRMouseButton_Left = 0x0001,
+ VRMouseButton_Right = 0x0002,
+ VRMouseButton_Middle = 0x0004,
+};
+
+
+/** used for simulated mouse events in overlay space */
+struct VREvent_Mouse_t
+{
+ float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
+ uint32_t button; // EVRMouseButton enum
+};
+
+/** used for simulated mouse wheel scroll in overlay space */
+struct VREvent_Scroll_t
+{
+ float xdelta, ydelta; // movement in fraction of the pad traversed since last delta, 1.0 for a full swipe
+ uint32_t repeatCount;
+};
+
+/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
+ is on the touchpad (or just released from it)
+**/
+struct VREvent_TouchPadMove_t
+{
+ // true if the users finger is detected on the touch pad
+ bool bFingerDown;
+
+ // How long the finger has been down in seconds
+ float flSecondsFingerDown;
+
+ // These values indicate the starting finger position (so you can do some basic swipe stuff)
+ float fValueXFirst;
+ float fValueYFirst;
+
+ // This is the raw sampled coordinate without deadzoning
+ float fValueXRaw;
+ float fValueYRaw;
+};
+
+/** notification related events. Details will still change at this point */
+struct VREvent_Notification_t
+{
+ uint64_t ulUserValue;
+ uint32_t notificationId;
+};
+
+/** Used for events about processes */
+struct VREvent_Process_t
+{
+ uint32_t pid;
+ uint32_t oldPid;
+ bool bForced;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Overlay_t
+{
+ uint64_t overlayHandle;
+};
+
+
+/** Used for a few events about overlays */
+struct VREvent_Status_t
+{
+ uint32_t statusState; // EVRState enum
+};
+
+/** Used for keyboard events **/
+struct VREvent_Keyboard_t
+{
+ char cNewInput[8]; // Up to 11 bytes of new input
+ uint64_t uUserValue; // Possible flags about the new input
+};
+
+struct VREvent_Ipd_t
+{
+ float ipdMeters;
+};
+
+struct VREvent_Chaperone_t
+{
+ uint64_t m_nPreviousUniverse;
+ uint64_t m_nCurrentUniverse;
+};
+
+/** Not actually used for any events */
+struct VREvent_Reserved_t
+{
+ uint64_t reserved0;
+ uint64_t reserved1;
+};
+
+struct VREvent_PerformanceTest_t
+{
+ uint32_t m_nFidelityLevel;
+};
+
+struct VREvent_SeatedZeroPoseReset_t
+{
+ bool bResetBySystemMenu;
+};
+
+struct VREvent_Screenshot_t
+{
+ uint32_t handle;
+ uint32_t type;
+};
+
+struct VREvent_ScreenshotProgress_t
+{
+ float progress;
+};
+
+struct VREvent_ApplicationLaunch_t
+{
+ uint32_t pid;
+ uint32_t unArgsHandle;
+};
+
+/** If you change this you must manually update openvr_interop.cs.py */
+typedef union
+{
+ VREvent_Reserved_t reserved;
+ VREvent_Controller_t controller;
+ VREvent_Mouse_t mouse;
+ VREvent_Scroll_t scroll;
+ VREvent_Process_t process;
+ VREvent_Notification_t notification;
+ VREvent_Overlay_t overlay;
+ VREvent_Status_t status;
+ VREvent_Keyboard_t keyboard;
+ VREvent_Ipd_t ipd;
+ VREvent_Chaperone_t chaperone;
+ VREvent_PerformanceTest_t performanceTest;
+ VREvent_TouchPadMove_t touchPadMove;
+ VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
+ VREvent_Screenshot_t screenshot;
+ VREvent_ScreenshotProgress_t screenshotProgress;
+ VREvent_ApplicationLaunch_t applicationLaunch;
+} VREvent_Data_t;
+
+/** An event posted by the server to all running applications */
+struct VREvent_t
+{
+ uint32_t eventType; // EVREventType enum
+ TrackedDeviceIndex_t trackedDeviceIndex;
+ float eventAgeSeconds;
+ // event data must be the end of the struct as its size is variable
+ VREvent_Data_t data;
+};
+
+
+/** The mesh to draw into the stencil (or depth) buffer to perform
+* early stencil (or depth) kills of pixels that will never appear on the HMD.
+* This mesh draws on all the pixels that will be hidden after distortion.
+*
+* If the HMD does not provide a visible area mesh pVertexData will be
+* NULL and unTriangleCount will be 0. */
+struct HiddenAreaMesh_t
+{
+ const HmdVector2_t *pVertexData;
+ uint32_t unTriangleCount;
+};
+
+
+/** Identifies what kind of axis is on the controller at index n. Read this type
+* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
+*/
+enum EVRControllerAxisType
+{
+ k_eControllerAxis_None = 0,
+ k_eControllerAxis_TrackPad = 1,
+ k_eControllerAxis_Joystick = 2,
+ k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
+};
+
+
+/** contains information about one axis on the controller */
+struct VRControllerAxis_t
+{
+ float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
+ float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
+};
+
+
+/** the number of axes in the controller state */
+static const uint32_t k_unControllerStateAxisCount = 5;
+
+
+/** Holds all the state of a controller at one moment in time. */
+struct VRControllerState001_t
+{
+ // If packet num matches that on your prior call, then the controller state hasn't been changed since
+ // your last call and there is no need to process it
+ uint32_t unPacketNum;
+
+ // bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
+ uint64_t ulButtonPressed;
+ uint64_t ulButtonTouched;
+
+ // Axis data for the controller's analog inputs
+ VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
+};
+
+
+typedef VRControllerState001_t VRControllerState_t;
+
+
+/** determines how to provide output to the application of various event processing functions. */
+enum EVRControllerEventOutputType
+{
+ ControllerEventOutput_OSEvents = 0,
+ ControllerEventOutput_VREvents = 1,
+};
+
+
+
+/** Collision Bounds Style */
+enum ECollisionBoundsStyle
+{
+ COLLISION_BOUNDS_STYLE_BEGINNER = 0,
+ COLLISION_BOUNDS_STYLE_INTERMEDIATE,
+ COLLISION_BOUNDS_STYLE_SQUARES,
+ COLLISION_BOUNDS_STYLE_ADVANCED,
+ COLLISION_BOUNDS_STYLE_NONE,
+
+ COLLISION_BOUNDS_STYLE_COUNT
+};
+
+/** Allows the application to customize how the overlay appears in the compositor */
+struct Compositor_OverlaySettings
+{
+ uint32_t size; // sizeof(Compositor_OverlaySettings)
+ bool curved, antialias;
+ float scale, distance, alpha;
+ float uOffset, vOffset, uScale, vScale;
+ float gridDivs, gridWidth, gridScale;
+ HmdMatrix44_t transform;
+};
+
+/** used to refer to a single VR overlay */
+typedef uint64_t VROverlayHandle_t;
+
+static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
+
+/** Errors that can occur around VR overlays */
+enum EVROverlayError
+{
+ VROverlayError_None = 0,
+
+ VROverlayError_UnknownOverlay = 10,
+ VROverlayError_InvalidHandle = 11,
+ VROverlayError_PermissionDenied = 12,
+ VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
+ VROverlayError_WrongVisibilityType = 14,
+ VROverlayError_KeyTooLong = 15,
+ VROverlayError_NameTooLong = 16,
+ VROverlayError_KeyInUse = 17,
+ VROverlayError_WrongTransformType = 18,
+ VROverlayError_InvalidTrackedDevice = 19,
+ VROverlayError_InvalidParameter = 20,
+ VROverlayError_ThumbnailCantBeDestroyed = 21,
+ VROverlayError_ArrayTooSmall = 22,
+ VROverlayError_RequestFailed = 23,
+ VROverlayError_InvalidTexture = 24,
+ VROverlayError_UnableToLoadFile = 25,
+ VROVerlayError_KeyboardAlreadyInUse = 26,
+ VROverlayError_NoNeighbor = 27,
+};
+
+/** enum values to pass in to VR_Init to identify whether the application will
+* draw a 3D scene. */
+enum EVRApplicationType
+{
+ VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
+ VRApplication_Scene = 1, // Application will submit 3D frames
+ VRApplication_Overlay = 2, // Application only interacts with overlays
+ VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
+ // keep it running if everything else quits.
+ VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
+ // interfaces (like IVRSettings and IVRApplications) but not hardware.
+ VRApplication_VRMonitor = 5, // Reserved for vrmonitor
+ VRApplication_SteamWatchdog = 6,// Reserved for Steam
+
+ VRApplication_Max
+};
+
+
+/** error codes for firmware */
+enum EVRFirmwareError
+{
+ VRFirmwareError_None = 0,
+ VRFirmwareError_Success = 1,
+ VRFirmwareError_Fail = 2,
+};
+
+
+/** error codes for notifications */
+enum EVRNotificationError
+{
+ VRNotificationError_OK = 0,
+ VRNotificationError_InvalidNotificationId = 100,
+ VRNotificationError_NotificationQueueFull = 101,
+ VRNotificationError_InvalidOverlayHandle = 102,
+ VRNotificationError_SystemWithUserValueAlreadyExists = 103,
+};
+
+
+/** error codes returned by Vr_Init */
+
+// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
+enum EVRInitError
+{
+ VRInitError_None = 0,
+ VRInitError_Unknown = 1,
+
+ VRInitError_Init_InstallationNotFound = 100,
+ VRInitError_Init_InstallationCorrupt = 101,
+ VRInitError_Init_VRClientDLLNotFound = 102,
+ VRInitError_Init_FileNotFound = 103,
+ VRInitError_Init_FactoryNotFound = 104,
+ VRInitError_Init_InterfaceNotFound = 105,
+ VRInitError_Init_InvalidInterface = 106,
+ VRInitError_Init_UserConfigDirectoryInvalid = 107,
+ VRInitError_Init_HmdNotFound = 108,
+ VRInitError_Init_NotInitialized = 109,
+ VRInitError_Init_PathRegistryNotFound = 110,
+ VRInitError_Init_NoConfigPath = 111,
+ VRInitError_Init_NoLogPath = 112,
+ VRInitError_Init_PathRegistryNotWritable = 113,
+ VRInitError_Init_AppInfoInitFailed = 114,
+ VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
+ VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
+ VRInitError_Init_AnotherAppLaunching = 117,
+ VRInitError_Init_SettingsInitFailed = 118,
+ VRInitError_Init_ShuttingDown = 119,
+ VRInitError_Init_TooManyObjects = 120,
+ VRInitError_Init_NoServerForBackgroundApp = 121,
+ VRInitError_Init_NotSupportedWithCompositor = 122,
+ VRInitError_Init_NotAvailableToUtilityApps = 123,
+ VRInitError_Init_Internal = 124,
+ VRInitError_Init_HmdDriverIdIsNone = 125,
+ VRInitError_Init_HmdNotFoundPresenceFailed = 126,
+ VRInitError_Init_VRMonitorNotFound = 127,
+ VRInitError_Init_VRMonitorStartupFailed = 128,
+ VRInitError_Init_LowPowerWatchdogNotSupported = 129,
+ VRInitError_Init_InvalidApplicationType = 130,
+ VRInitError_Init_NotAvailableToWatchdogApps = 131,
+ VRInitError_Init_WatchdogDisabledInSettings = 132,
+
+ VRInitError_Driver_Failed = 200,
+ VRInitError_Driver_Unknown = 201,
+ VRInitError_Driver_HmdUnknown = 202,
+ VRInitError_Driver_NotLoaded = 203,
+ VRInitError_Driver_RuntimeOutOfDate = 204,
+ VRInitError_Driver_HmdInUse = 205,
+ VRInitError_Driver_NotCalibrated = 206,
+ VRInitError_Driver_CalibrationInvalid = 207,
+ VRInitError_Driver_HmdDisplayNotFound = 208,
+ VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
+ // VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
+ VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
+ VRInitError_Driver_HmdDisplayMirrored = 212,
+
+ VRInitError_IPC_ServerInitFailed = 300,
+ VRInitError_IPC_ConnectFailed = 301,
+ VRInitError_IPC_SharedStateInitFailed = 302,
+ VRInitError_IPC_CompositorInitFailed = 303,
+ VRInitError_IPC_MutexInitFailed = 304,
+ VRInitError_IPC_Failed = 305,
+ VRInitError_IPC_CompositorConnectFailed = 306,
+ VRInitError_IPC_CompositorInvalidConnectResponse = 307,
+ VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
+
+ VRInitError_Compositor_Failed = 400,
+ VRInitError_Compositor_D3D11HardwareRequired = 401,
+ VRInitError_Compositor_FirmwareRequiresUpdate = 402,
+ VRInitError_Compositor_OverlayInitFailed = 403,
+ VRInitError_Compositor_ScreenshotsInitFailed = 404,
+
+ VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
+
+ VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
+ VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
+ VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
+ VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
+ VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
+ VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
+ VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
+ VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
+ VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
+ VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
+ VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
+
+ VRInitError_Steam_SteamInstallationNotFound = 2000,
+};
+
+enum EVRScreenshotType
+{
+ VRScreenshotType_None = 0,
+ VRScreenshotType_Mono = 1, // left eye only
+ VRScreenshotType_Stereo = 2,
+ VRScreenshotType_Cubemap = 3,
+ VRScreenshotType_MonoPanorama = 4,
+ VRScreenshotType_StereoPanorama = 5
+};
+
+enum EVRScreenshotPropertyFilenames
+{
+ VRScreenshotPropertyFilenames_Preview = 0,
+ VRScreenshotPropertyFilenames_VR = 1,
+};
+
+enum EVRTrackedCameraError
+{
+ VRTrackedCameraError_None = 0,
+ VRTrackedCameraError_OperationFailed = 100,
+ VRTrackedCameraError_InvalidHandle = 101,
+ VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
+ VRTrackedCameraError_OutOfHandles = 103,
+ VRTrackedCameraError_IPCFailure = 104,
+ VRTrackedCameraError_NotSupportedForThisDevice = 105,
+ VRTrackedCameraError_SharedMemoryFailure = 106,
+ VRTrackedCameraError_FrameBufferingFailure = 107,
+ VRTrackedCameraError_StreamSetupFailure = 108,
+ VRTrackedCameraError_InvalidGLTextureId = 109,
+ VRTrackedCameraError_InvalidSharedTextureHandle = 110,
+ VRTrackedCameraError_FailedToGetGLTextureId = 111,
+ VRTrackedCameraError_SharedTextureFailure = 112,
+ VRTrackedCameraError_NoFrameAvailable = 113,
+ VRTrackedCameraError_InvalidArgument = 114,
+ VRTrackedCameraError_InvalidFrameBufferSize = 115,
+};
+
+enum EVRTrackedCameraFrameType
+{
+ VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
+ VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
+ VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
+ MAX_CAMERA_FRAME_TYPES
+};
+
+typedef uint64_t TrackedCameraHandle_t;
+#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
+
+struct CameraVideoStreamFrameHeader_t
+{
+ EVRTrackedCameraFrameType eFrameType;
+
+ uint32_t nWidth;
+ uint32_t nHeight;
+ uint32_t nBytesPerPixel;
+
+ uint32_t nFrameSequence;
+
+ TrackedDevicePose_t standingTrackedDevicePose;
+};
+
+// Screenshot types
+typedef uint32_t ScreenshotHandle_t;
+
+static const uint32_t k_unScreenshotHandleInvalid = 0;
+
+#pragma pack( pop )
+
+// figure out how to import from the VR API dll
+#if defined(_WIN32)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __declspec( dllexport )
+#else
+#define VR_INTERFACE extern "C" __declspec( dllimport )
+#endif
+
+#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
+
+#ifdef VR_API_EXPORT
+#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
+#else
+#define VR_INTERFACE extern "C"
+#endif
+
+#else
+#error "Unsupported Platform."
+#endif
+
+
+#if defined( _WIN32 )
+#define VR_CALLTYPE __cdecl
+#else
+#define VR_CALLTYPE
+#endif
+
+} // namespace vr
+
+#endif // _INCLUDE_VRTYPES_H
+
+
+// vrannotation.h
+#ifdef API_GEN
+# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
+#else
+# define VR_CLANG_ATTR(ATTR)
+#endif
+
+#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
+#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
+#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
+#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
+#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
+#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
+#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
+#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
+#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
+#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
+
+// ivrsystem.h
+namespace vr
+{
+
+class IVRSystem
+{
+public:
+
+
+ // ------------------------------------
+ // Display Methods
+ // ------------------------------------
+
+ /** Suggested size for the intermediate render target that the distortion pulls from. */
+ virtual void GetRecommendedRenderTargetSize( uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** The projection matrix for the specified eye */
+ virtual HmdMatrix44_t GetProjectionMatrix( EVREye eEye, float fNearZ, float fFarZ, EGraphicsAPIConvention eProjType ) = 0;
+
+ /** The components necessary to build your own projection matrix in case your
+ * application is doing something fancy like infinite Z */
+ virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) = 0;
+
+ /** Returns the result of the distortion function for the specified eye and input UVs. UVs go from 0,0 in
+ * the upper left of that eye's viewport and 1,1 in the lower right of that eye's viewport. */
+ virtual DistortionCoordinates_t ComputeDistortion( EVREye eEye, float fU, float fV ) = 0;
+
+ /** Returns the transform from eye space to the head space. Eye space is the per-eye flavor of head
+ * space that provides stereo disparity. Instead of Model * View * Projection the sequence is Model * View * Eye^-1 * Projection.
+ * Normally View and Eye^-1 will be multiplied together and treated as View in your application.
+ */
+ virtual HmdMatrix34_t GetEyeToHeadTransform( EVREye eEye ) = 0;
+
+ /** Returns the number of elapsed seconds since the last recorded vsync event. This
+ * will come from a vsync timer event in the timer if possible or from the application-reported
+ * time if that is not available. If no vsync times are available the function will
+ * return zero for vsync time and frame counter and return false from the method. */
+ virtual bool GetTimeSinceLastVsync( float *pfSecondsSinceLastVsync, uint64_t *pulFrameCounter ) = 0;
+
+ /** [D3D9 Only]
+ * Returns the adapter index that the user should pass into CreateDevice to set up D3D9 in such
+ * a way that it can go full screen exclusive on the HMD. Returns -1 if there was an error.
+ */
+ virtual int32_t GetD3D9AdapterIndex() = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
+ * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex ) = 0;
+
+ // ------------------------------------
+ // Display Mode methods
+ // ------------------------------------
+
+ /** Use to determine if the headset display is part of the desktop (i.e. extended) or hidden (i.e. direct mode). */
+ virtual bool IsDisplayOnDesktop() = 0;
+
+ /** Set the display visibility (true = extended, false = direct mode). Return value of true indicates that the change was successful. */
+ virtual bool SetDisplayVisibility( bool bIsVisibleOnDesktop ) = 0;
+
+ // ------------------------------------
+ // Tracking Methods
+ // ------------------------------------
+
+ /** The pose that the tracker thinks that the HMD will be in at the specified number of seconds into the
+ * future. Pass 0 to get the state at the instant the method is called. Most of the time the application should
+ * calculate the time until the photons will be emitted from the display and pass that time into the method.
+ *
+ * This is roughly analogous to the inverse of the view matrix in most applications, though
+ * many games will need to do some additional rotation or translation on top of the rotation
+ * and translation provided by the head pose.
+ *
+ * For devices where bPoseIsValid is true the application can use the pose to position the device
+ * in question. The provided array can be any size up to k_unMaxTrackedDeviceCount.
+ *
+ * Seated experiences should call this method with TrackingUniverseSeated and receive poses relative
+ * to the seated zero pose. Standing experiences should call this method with TrackingUniverseStanding
+ * and receive poses relative to the Chaperone Play Area. TrackingUniverseRawAndUncalibrated should
+ * probably not be used unless the application is the Chaperone calibration tool itself, but will provide
+ * poses relative to the hardware-specific coordinate system in the driver.
+ */
+ virtual void GetDeviceToAbsoluteTrackingPose( ETrackingUniverseOrigin eOrigin, float fPredictedSecondsToPhotonsFromNow, VR_ARRAY_COUNT(unTrackedDevicePoseArrayCount) TrackedDevicePose_t *pTrackedDevicePoseArray, uint32_t unTrackedDevicePoseArrayCount ) = 0;
+
+ /** Sets the zero pose for the seated tracker coordinate system to the current position and yaw of the HMD. After
+ * ResetSeatedZeroPose all GetDeviceToAbsoluteTrackingPose calls that pass TrackingUniverseSeated as the origin
+ * will be relative to this new zero pose. The new zero coordinate system will not change the fact that the Y axis
+ * is up in the real world, so the next pose returned from GetDeviceToAbsoluteTrackingPose after a call to
+ * ResetSeatedZeroPose may not be exactly an identity matrix.
+ *
+ * NOTE: This function overrides the user's previously saved seated zero pose and should only be called as the result of a user action.
+ * Users are also able to set their seated zero pose via the OpenVR Dashboard.
+ **/
+ virtual void ResetSeatedZeroPose() = 0;
+
+ /** Returns the transform from the seated zero pose to the standing absolute tracking system. This allows
+ * applications to represent the seated origin to used or transform object positions from one coordinate
+ * system to the other.
+ *
+ * The seated origin may or may not be inside the Play Area or Collision Bounds returned by IVRChaperone. Its position
+ * depends on what the user has set from the Dashboard settings and previous calls to ResetSeatedZeroPose. */
+ virtual HmdMatrix34_t GetSeatedZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Returns the transform from the tracking origin to the standing absolute tracking system. This allows
+ * applications to convert from raw tracking space to the calibrated standing coordinate system. */
+ virtual HmdMatrix34_t GetRawZeroPoseToStandingAbsoluteTrackingPose() = 0;
+
+ /** Get a sorted array of device indices of a given class of tracked devices (e.g. controllers). Devices are sorted right to left
+ * relative to the specified tracked device (default: hmd -- pass in -1 for absolute tracking space). Returns the number of devices
+ * in the list, or the size of the array needed if not large enough. */
+ virtual uint32_t GetSortedTrackedDeviceIndicesOfClass( ETrackedDeviceClass eTrackedDeviceClass, VR_ARRAY_COUNT(unTrackedDeviceIndexArrayCount) vr::TrackedDeviceIndex_t *punTrackedDeviceIndexArray, uint32_t unTrackedDeviceIndexArrayCount, vr::TrackedDeviceIndex_t unRelativeToTrackedDeviceIndex = k_unTrackedDeviceIndex_Hmd ) = 0;
+
+ /** Returns the level of activity on the device. */
+ virtual EDeviceActivityLevel GetTrackedDeviceActivityLevel( vr::TrackedDeviceIndex_t unDeviceId ) = 0;
+
+ /** Convenience utility to apply the specified transform to the specified pose.
+ * This properly transforms all pose components, including velocity and angular velocity
+ */
+ virtual void ApplyTransform( TrackedDevicePose_t *pOutputPose, const TrackedDevicePose_t *pTrackedDevicePose, const HmdMatrix34_t *pTransform ) = 0;
+
+ /** Returns the device index associated with a specific role, for example the left hand or the right hand. */
+ virtual vr::TrackedDeviceIndex_t GetTrackedDeviceIndexForControllerRole( vr::ETrackedControllerRole unDeviceType ) = 0;
+
+ /** Returns the controller type associated with a device index. */
+ virtual vr::ETrackedControllerRole GetControllerRoleForTrackedDeviceIndex( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ // ------------------------------------
+ // Property methods
+ // ------------------------------------
+
+ /** Returns the device class of a tracked device. If there has not been a device connected in this slot
+ * since the application started this function will return TrackedDevice_Invalid. For previous detected
+ * devices the function will return the previously observed device class.
+ *
+ * To determine which devices exist on the system, just loop from 0 to k_unMaxTrackedDeviceCount and check
+ * the device class. Every device with something other than TrackedDevice_Invalid is associated with an
+ * actual tracked device. */
+ virtual ETrackedDeviceClass GetTrackedDeviceClass( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns true if there is a device connected in this slot. */
+ virtual bool IsTrackedDeviceConnected( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+ /** Returns a bool property. If the device index is not valid or the property is not a bool type this function will return false. */
+ virtual bool GetBoolTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a float property. If the device index is not valid or the property is not a float type this function will return 0. */
+ virtual float GetFloatTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns an int property. If the device index is not valid or the property is not a int type this function will return 0. */
+ virtual int32_t GetInt32TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a uint64 property. If the device index is not valid or the property is not a uint64 type this function will return 0. */
+ virtual uint64_t GetUint64TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a matrix property. If the device index is not valid or the property is not a matrix type, this function will return identity. */
+ virtual HmdMatrix34_t GetMatrix34TrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** Returns a string property. If the device index is not valid or the property is not a string type this function will
+ * return 0. Otherwise it returns the length of the number of bytes necessary to hold this string including the trailing
+ * null. Strings will generally fit in buffers of k_unTrackingStringSize characters. */
+ virtual uint32_t GetStringTrackedDeviceProperty( vr::TrackedDeviceIndex_t unDeviceIndex, ETrackedDeviceProperty prop, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, ETrackedPropertyError *pError = 0L ) = 0;
+
+ /** returns a string that corresponds with the specified property error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetPropErrorNameFromEnum( ETrackedPropertyError error ) = 0;
+
+ // ------------------------------------
+ // Event methods
+ // ------------------------------------
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEvent( VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns true and fills the event with the next event on the queue if there is one. If there are no events
+ * this method returns false. Fills in the pose of the associated tracked device in the provided pose struct.
+ * This pose will always be older than the call to this function and should not be used to render the device.
+ uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextEventWithPose( ETrackingUniverseOrigin eOrigin, VREvent_t *pEvent, uint32_t uncbVREvent, vr::TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** returns the name of an EVREvent enum value */
+ virtual const char *GetEventTypeNameFromEnum( EVREventType eType ) = 0;
+
+ // ------------------------------------
+ // Rendering helper methods
+ // ------------------------------------
+
+ /** Returns the stencil mesh information for the current HMD. If this HMD does not have a stencil mesh the vertex data and count will be
+ * NULL and 0 respectively. This mesh is meant to be rendered into the stencil buffer (or into the depth buffer setting nearz) before rendering
+ * each eye's view. The pixels covered by this mesh will never be seen by the user after the lens distortion is applied and based on visibility to the panels.
+ * This will improve perf by letting the GPU early-reject pixels the user will never see before running the pixel shader.
+ * NOTE: Render this mesh with backface culling disabled since the winding order of the vertices can be different per-HMD or per-eye.
+ */
+ virtual HiddenAreaMesh_t GetHiddenAreaMesh( EVREye eEye ) = 0;
+
+
+ // ------------------------------------
+ // Controller methods
+ // ------------------------------------
+
+ /** Fills the supplied struct with the current state of the controller. Returns false if the controller index
+ * is invalid. */
+ virtual bool GetControllerState( vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState ) = 0;
+
+ /** fills the supplied struct with the current state of the controller and the provided pose with the pose of
+ * the controller when the controller state was updated most recently. Use this form if you need a precise controller
+ * pose as input to your application when the user presses or releases a button. */
+ virtual bool GetControllerStateWithPose( ETrackingUniverseOrigin eOrigin, vr::TrackedDeviceIndex_t unControllerDeviceIndex, vr::VRControllerState_t *pControllerState, TrackedDevicePose_t *pTrackedDevicePose ) = 0;
+
+ /** Trigger a single haptic pulse on a controller. After this call the application may not trigger another haptic pulse on this controller
+ * and axis combination for 5ms. */
+ virtual void TriggerHapticPulse( vr::TrackedDeviceIndex_t unControllerDeviceIndex, uint32_t unAxisId, unsigned short usDurationMicroSec ) = 0;
+
+ /** returns the name of an EVRButtonId enum value */
+ virtual const char *GetButtonIdNameFromEnum( EVRButtonId eButtonId ) = 0;
+
+ /** returns the name of an EVRControllerAxisType enum value */
+ virtual const char *GetControllerAxisTypeNameFromEnum( EVRControllerAxisType eAxisType ) = 0;
+
+ /** Tells OpenVR that this process wants exclusive access to controller button states and button events. Other apps will be notified that
+ * they have lost input focus with a VREvent_InputFocusCaptured event. Returns false if input focus could not be captured for
+ * some reason. */
+ virtual bool CaptureInputFocus() = 0;
+
+ /** Tells OpenVR that this process no longer wants exclusive access to button states and button events. Other apps will be notified
+ * that input focus has been released with a VREvent_InputFocusReleased event. */
+ virtual void ReleaseInputFocus() = 0;
+
+ /** Returns true if input focus is captured by another process. */
+ virtual bool IsInputFocusCapturedByAnotherProcess() = 0;
+
+ // ------------------------------------
+ // Debug Methods
+ // ------------------------------------
+
+ /** Sends a request to the driver for the specified device and returns the response. The maximum response size is 32k,
+ * but this method can be called with a smaller buffer. If the response exceeds the size of the buffer, it is truncated.
+ * The size of the response including its terminating null is returned. */
+ virtual uint32_t DriverDebugRequest( vr::TrackedDeviceIndex_t unDeviceIndex, const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
+
+
+ // ------------------------------------
+ // Firmware methods
+ // ------------------------------------
+
+ /** Performs the actual firmware update if applicable.
+ * The following events will be sent, if VRFirmwareError_None was returned: VREvent_FirmwareUpdateStarted, VREvent_FirmwareUpdateFinished
+ * Use the properties Prop_Firmware_UpdateAvailable_Bool, Prop_Firmware_ManualUpdate_Bool, and Prop_Firmware_ManualUpdateURL_String
+ * to figure our whether a firmware update is available, and to figure out whether its a manual update
+ * Prop_Firmware_ManualUpdateURL_String should point to an URL describing the manual update process */
+ virtual vr::EVRFirmwareError PerformFirmwareUpdate( vr::TrackedDeviceIndex_t unDeviceIndex ) = 0;
+
+
+ // ------------------------------------
+ // Application life cycle methods
+ // ------------------------------------
+
+ /** Call this to acknowledge to the system that VREvent_Quit has been received and that the process is exiting.
+ * This extends the timeout until the process is killed. */
+ virtual void AcknowledgeQuit_Exiting() = 0;
+
+ /** Call this to tell the system that the user is being prompted to save data. This
+ * halts the timeout and dismisses the dashboard (if it was up). Applications should be sure to actually
+ * prompt the user to save and then exit afterward, otherwise the user will be left in a confusing state. */
+ virtual void AcknowledgeQuit_UserPrompt() = 0;
+
+};
+
+static const char * const IVRSystem_Version = "IVRSystem_012";
+
+}
+
+
+// ivrapplications.h
+namespace vr
+{
+
+ /** Used for all errors reported by the IVRApplications interface */
+ enum EVRApplicationError
+ {
+ VRApplicationError_None = 0,
+
+ VRApplicationError_AppKeyAlreadyExists = 100, // Only one application can use any given key
+ VRApplicationError_NoManifest = 101, // the running application does not have a manifest
+ VRApplicationError_NoApplication = 102, // No application is running
+ VRApplicationError_InvalidIndex = 103,
+ VRApplicationError_UnknownApplication = 104, // the application could not be found
+ VRApplicationError_IPCFailed = 105, // An IPC failure caused the request to fail
+ VRApplicationError_ApplicationAlreadyRunning = 106,
+ VRApplicationError_InvalidManifest = 107,
+ VRApplicationError_InvalidApplication = 108,
+ VRApplicationError_LaunchFailed = 109, // the process didn't start
+ VRApplicationError_ApplicationAlreadyStarting = 110, // the system was already starting the same application
+ VRApplicationError_LaunchInProgress = 111, // The system was already starting a different application
+ VRApplicationError_OldApplicationQuitting = 112,
+ VRApplicationError_TransitionAborted = 113,
+ VRApplicationError_IsTemplate = 114, // error when you try to call LaunchApplication() on a template type app (use LaunchTemplateApplication)
+
+ VRApplicationError_BufferTooSmall = 200, // The provided buffer was too small to fit the requested data
+ VRApplicationError_PropertyNotSet = 201, // The requested property was not set
+ VRApplicationError_UnknownProperty = 202,
+ VRApplicationError_InvalidParameter = 203,
+ };
+
+ /** The maximum length of an application key */
+ static const uint32_t k_unMaxApplicationKeyLength = 128;
+
+ /** these are the properties available on applications. */
+ enum EVRApplicationProperty
+ {
+ VRApplicationProperty_Name_String = 0,
+
+ VRApplicationProperty_LaunchType_String = 11,
+ VRApplicationProperty_WorkingDirectory_String = 12,
+ VRApplicationProperty_BinaryPath_String = 13,
+ VRApplicationProperty_Arguments_String = 14,
+ VRApplicationProperty_URL_String = 15,
+
+ VRApplicationProperty_Description_String = 50,
+ VRApplicationProperty_NewsURL_String = 51,
+ VRApplicationProperty_ImagePath_String = 52,
+ VRApplicationProperty_Source_String = 53,
+
+ VRApplicationProperty_IsDashboardOverlay_Bool = 60,
+ VRApplicationProperty_IsTemplate_Bool = 61,
+ VRApplicationProperty_IsInstanced_Bool = 62,
+
+ VRApplicationProperty_LastLaunchTime_Uint64 = 70,
+ };
+
+ /** These are states the scene application startup process will go through. */
+ enum EVRApplicationTransitionState
+ {
+ VRApplicationTransition_None = 0,
+
+ VRApplicationTransition_OldAppQuitSent = 10,
+ VRApplicationTransition_WaitingForExternalLaunch = 11,
+
+ VRApplicationTransition_NewAppLaunched = 20,
+ };
+
+ struct AppOverrideKeys_t
+ {
+ const char *pchKey;
+ const char *pchValue;
+ };
+
+ class IVRApplications
+ {
+ public:
+
+ // --------------- Application management --------------- //
+
+ /** Adds an application manifest to the list to load when building the list of installed applications.
+ * Temporary manifests are not automatically loaded */
+ virtual EVRApplicationError AddApplicationManifest( const char *pchApplicationManifestFullPath, bool bTemporary = false ) = 0;
+
+ /** Removes an application manifest from the list to load when building the list of installed applications. */
+ virtual EVRApplicationError RemoveApplicationManifest( const char *pchApplicationManifestFullPath ) = 0;
+
+ /** Returns true if an application is installed */
+ virtual bool IsApplicationInstalled( const char *pchAppKey ) = 0;
+
+ /** Returns the number of applications available in the list */
+ virtual uint32_t GetApplicationCount() = 0;
+
+ /** Returns the key of the specified application. The index is at least 0 and is less than the return
+ * value of GetApplicationCount(). The buffer should be at least k_unMaxApplicationKeyLength in order to
+ * fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByIndex( uint32_t unApplicationIndex, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the key of the application for the specified Process Id. The buffer should be at least
+ * k_unMaxApplicationKeyLength in order to fit the key. */
+ virtual EVRApplicationError GetApplicationKeyByProcessId( uint32_t unProcessId, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Launches the application. The existing scene application will exit and then the new application will start.
+ * This call is not valid for dashboard overlay applications. */
+ virtual EVRApplicationError LaunchApplication( const char *pchAppKey ) = 0;
+
+ /** Launches an instance of an application of type template, with its app key being pchNewAppKey (which must be unique) and optionally override sections
+ * from the manifest file via AppOverrideKeys_t
+ */
+ virtual EVRApplicationError LaunchTemplateApplication( const char *pchTemplateAppKey, const char *pchNewAppKey, VR_ARRAY_COUNT( unKeys ) const AppOverrideKeys_t *pKeys, uint32_t unKeys ) = 0;
+
+ /** launches the application currently associated with this mime type and passes it the option args, typically the filename or object name of the item being launched */
+ virtual vr::EVRApplicationError LaunchApplicationFromMimeType( const char *pchMimeType, const char *pchArgs ) = 0;
+
+ /** Launches the dashboard overlay application if it is not already running. This call is only valid for
+ * dashboard overlay applications. */
+ virtual EVRApplicationError LaunchDashboardOverlay( const char *pchAppKey ) = 0;
+
+ /** Cancel a pending launch for an application */
+ virtual bool CancelApplicationLaunch( const char *pchAppKey ) = 0;
+
+ /** Identifies a running application. OpenVR can't always tell which process started in response
+ * to a URL. This function allows a URL handler (or the process itself) to identify the app key
+ * for the now running application. Passing a process ID of 0 identifies the calling process.
+ * The application must be one that's known to the system via a call to AddApplicationManifest. */
+ virtual EVRApplicationError IdentifyApplication( uint32_t unProcessId, const char *pchAppKey ) = 0;
+
+ /** Returns the process ID for an application. Return 0 if the application was not found or is not running. */
+ virtual uint32_t GetApplicationProcessId( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an applications error */
+ virtual const char *GetApplicationsErrorNameFromEnum( EVRApplicationError error ) = 0;
+
+ // --------------- Application properties --------------- //
+
+ /** Returns a value for an application property. The required buffer size to fit this value will be returned. */
+ virtual uint32_t GetApplicationPropertyString( const char *pchAppKey, EVRApplicationProperty eProperty, char *pchPropertyValueBuffer, uint32_t unPropertyValueBufferLen, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a bool value for an application property. Returns false in all error cases. */
+ virtual bool GetApplicationPropertyBool( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Returns a uint64 value for an application property. Returns 0 in all error cases. */
+ virtual uint64_t GetApplicationPropertyUint64( const char *pchAppKey, EVRApplicationProperty eProperty, EVRApplicationError *peError = nullptr ) = 0;
+
+ /** Sets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual EVRApplicationError SetApplicationAutoLaunch( const char *pchAppKey, bool bAutoLaunch ) = 0;
+
+ /** Gets the application auto-launch flag. This is only valid for applications which return true for VRApplicationProperty_IsDashboardOverlay_Bool. */
+ virtual bool GetApplicationAutoLaunch( const char *pchAppKey ) = 0;
+
+ /** Adds this mime-type to the list of supported mime types for this application*/
+ virtual EVRApplicationError SetDefaultApplicationForMimeType( const char *pchAppKey, const char *pchMimeType ) = 0;
+
+ /** return the app key that will open this mime type */
+ virtual bool GetDefaultApplicationForMimeType( const char *pchMimeType, char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Get the list of supported mime types for this application, comma-delimited */
+ virtual bool GetApplicationSupportedMimeTypes( const char *pchAppKey, char *pchMimeTypesBuffer, uint32_t unMimeTypesBuffer ) = 0;
+
+ /** Get the list of app-keys that support this mime type, comma-delimited, the return value is number of bytes you need to return the full string */
+ virtual uint32_t GetApplicationsThatSupportMimeType( const char *pchMimeType, char *pchAppKeysThatSupportBuffer, uint32_t unAppKeysThatSupportBuffer ) = 0;
+
+ /** Get the args list from an app launch that had the process already running, you call this when you get a VREvent_ApplicationMimeTypeLoad */
+ virtual uint32_t GetApplicationLaunchArguments( uint32_t unHandle, char *pchArgs, uint32_t unArgs ) = 0;
+
+ // --------------- Transition methods --------------- //
+
+ /** Returns the app key for the application that is starting up */
+ virtual EVRApplicationError GetStartingApplication( char *pchAppKeyBuffer, uint32_t unAppKeyBufferLen ) = 0;
+
+ /** Returns the application transition state */
+ virtual EVRApplicationTransitionState GetTransitionState() = 0;
+
+ /** Returns errors that would prevent the specified application from launching immediately. Calling this function will
+ * cause the current scene application to quit, so only call it when you are actually about to launch something else.
+ * What the caller should do about these failures depends on the failure:
+ * VRApplicationError_OldApplicationQuitting - An existing application has been told to quit. Wait for a VREvent_ProcessQuit
+ * and try again.
+ * VRApplicationError_ApplicationAlreadyStarting - This application is already starting. This is a permanent failure.
+ * VRApplicationError_LaunchInProgress - A different application is already starting. This is a permanent failure.
+ * VRApplicationError_None - Go ahead and launch. Everything is clear.
+ */
+ virtual EVRApplicationError PerformApplicationPrelaunchCheck( const char *pchAppKey ) = 0;
+
+ /** Returns a string for an application transition state */
+ virtual const char *GetApplicationsTransitionStateNameFromEnum( EVRApplicationTransitionState state ) = 0;
+
+ /** Returns true if the outgoing scene app has requested a save prompt before exiting */
+ virtual bool IsQuitUserPromptRequested() = 0;
+
+ /** Starts a subprocess within the calling application. This
+ * suppresses all application transition UI and automatically identifies the new executable
+ * as part of the same application. On success the calling process should exit immediately.
+ * If working directory is NULL or "" the directory portion of the binary path will be
+ * the working directory. */
+ virtual EVRApplicationError LaunchInternalProcess( const char *pchBinaryPath, const char *pchArguments, const char *pchWorkingDirectory ) = 0;
+ };
+
+ static const char * const IVRApplications_Version = "IVRApplications_006";
+
+} // namespace vr
+
+// ivrsettings.h
+namespace vr
+{
+ enum EVRSettingsError
+ {
+ VRSettingsError_None = 0,
+ VRSettingsError_IPCFailed = 1,
+ VRSettingsError_WriteFailed = 2,
+ VRSettingsError_ReadFailed = 3,
+ };
+
+ // The maximum length of a settings key
+ static const uint32_t k_unMaxSettingsKeyLength = 128;
+
+ class IVRSettings
+ {
+ public:
+ virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
+
+ // Returns true if file sync occurred (force or settings dirty)
+ virtual bool Sync( bool bForce = false, EVRSettingsError *peError = nullptr ) = 0;
+
+ virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, bool bDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, float flDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, const char *pchDefaultValue, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
+
+ virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
+ virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
+ };
+
+ //-----------------------------------------------------------------------------
+ static const char * const IVRSettings_Version = "IVRSettings_001";
+
+ //-----------------------------------------------------------------------------
+ // steamvr keys
+
+ static const char * const k_pch_SteamVR_Section = "steamvr";
+ static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
+ static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
+ static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
+ static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
+ static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
+ static const char * const k_pch_SteamVR_EnableDistortion_Bool = "enableDistortion";
+ static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
+ static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
+ static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
+ static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
+ static const char * const k_pch_SteamVR_IPD_Float = "ipd";
+ static const char * const k_pch_SteamVR_Background_String = "background";
+ static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
+ static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
+ static const char * const k_pch_SteamVR_Environment_String = "environment";
+ static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
+ static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
+ static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
+ static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
+ static const char * const k_pch_SteamVR_PowerOffOnExit_Bool = "powerOffOnExit";
+ static const char * const k_pch_SteamVR_StandbyAppRunningTimeout_Float = "standbyAppRunningTimeout";
+ static const char * const k_pch_SteamVR_StandbyNoAppTimeout_Float = "standbyNoAppTimeout";
+ static const char * const k_pch_SteamVR_DirectMode_Bool = "directMode";
+ static const char * const k_pch_SteamVR_DirectModeEdidVid_Int32 = "directModeEdidVid";
+ static const char * const k_pch_SteamVR_DirectModeEdidPid_Int32 = "directModeEdidPid";
+ static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
+ static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
+ static const char * const k_pch_SteamVR_BaseStationPowerManagement_Bool = "basestationPowerManagement";
+ static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
+ static const char * const k_pch_SteamVR_RenderTargetMultiplier_Float = "renderTargetMultiplier";
+ static const char * const k_pch_SteamVR_AllowReprojection_Bool = "allowReprojection";
+ static const char * const k_pch_SteamVR_ForceReprojection_Bool = "forceReprojection";
+ static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
+ static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "defaultMirrorView";
+ static const char * const k_pch_SteamVR_ShowMirrorView_Bool = "showMirrorView";
+ static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
+ static const char * const k_pch_SteamVR_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
+ static const char * const k_pch_SteamVR_UseGenericGraphcisDevice_Bool = "useGenericGraphicsDevice";
+
+
+ //-----------------------------------------------------------------------------
+ // lighthouse keys
+
+ static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
+ static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
+ static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
+ static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
+
+ static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
+ static const char * const k_pch_Lighthouse_LighthouseName_String = "lighthousename";
+ static const char * const k_pch_Lighthouse_MaxIncidenceAngleDegrees_Float = "maxincidenceangledegrees";
+ static const char * const k_pch_Lighthouse_UseLighthouseDirect_Bool = "uselighthousedirect";
+ static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
+
+ //-----------------------------------------------------------------------------
+ // null keys
+
+ static const char * const k_pch_Null_Section = "driver_null";
+ static const char * const k_pch_Null_EnableNullDriver_Bool = "enable";
+ static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
+ static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
+ static const char * const k_pch_Null_WindowX_Int32 = "windowX";
+ static const char * const k_pch_Null_WindowY_Int32 = "windowY";
+ static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
+ static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
+ static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
+ static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
+ static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
+ static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
+
+ //-----------------------------------------------------------------------------
+ // user interface keys
+ static const char * const k_pch_UserInterface_Section = "userinterface";
+ static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
+ static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
+ static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
+
+ //-----------------------------------------------------------------------------
+ // notification keys
+ static const char * const k_pch_Notifications_Section = "notifications";
+ static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
+
+ //-----------------------------------------------------------------------------
+ // keyboard keys
+ static const char * const k_pch_Keyboard_Section = "keyboard";
+ static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
+ static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
+ static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
+ static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
+ static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
+ static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
+ static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
+
+ //-----------------------------------------------------------------------------
+ // perf keys
+ static const char * const k_pch_Perf_Section = "perfcheck";
+ static const char * const k_pch_Perf_HeuristicActive_Bool = "heuristicActive";
+ static const char * const k_pch_Perf_NotifyInHMD_Bool = "warnInHMD";
+ static const char * const k_pch_Perf_NotifyOnlyOnce_Bool = "warnOnlyOnce";
+ static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
+ static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
+ static const char * const k_pch_Perf_TestData_Float = "perfTestData";
+
+ //-----------------------------------------------------------------------------
+ // collision bounds keys
+ static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
+ static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
+ static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
+ static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
+ static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
+ static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
+ static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
+ static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
+ static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
+ static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
+
+ //-----------------------------------------------------------------------------
+ // camera keys
+ static const char * const k_pch_Camera_Section = "camera";
+ static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
+ static const char * const k_pch_Camera_EnableCameraInDashboard_Bool = "enableCameraInDashboard";
+ static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
+ static const char * const k_pch_Camera_EnableCameraForRoomView_Bool = "enableCameraForRoomView";
+ static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
+ static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
+ static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
+ static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
+
+ //-----------------------------------------------------------------------------
+ // audio keys
+ static const char * const k_pch_audio_Section = "audio";
+ static const char * const k_pch_audio_OnPlaybackDevice_String = "onPlaybackDevice";
+ static const char * const k_pch_audio_OnRecordDevice_String = "onRecordDevice";
+ static const char * const k_pch_audio_OnPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
+ static const char * const k_pch_audio_OffPlaybackDevice_String = "offPlaybackDevice";
+ static const char * const k_pch_audio_OffRecordDevice_String = "offRecordDevice";
+ static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
+
+ //-----------------------------------------------------------------------------
+ // model skin keys
+ static const char * const k_pch_modelskin_Section = "modelskins";
+
+} // namespace vr
+
+// ivrchaperone.h
+namespace vr
+{
+
+#if defined(__linux__) || defined(__APPLE__)
+ // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+ // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+ // The 64-bit version of gcc has the alignment requirement for these types set to
+ // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+ // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+ #pragma pack( push, 4 )
+#else
+ #pragma pack( push, 8 )
+#endif
+
+enum ChaperoneCalibrationState
+{
+ // OK!
+ ChaperoneCalibrationState_OK = 1, // Chaperone is fully calibrated and working correctly
+
+ // Warnings
+ ChaperoneCalibrationState_Warning = 100,
+ ChaperoneCalibrationState_Warning_BaseStationMayHaveMoved = 101, // A base station thinks that it might have moved
+ ChaperoneCalibrationState_Warning_BaseStationRemoved = 102, // There are less base stations than when calibrated
+ ChaperoneCalibrationState_Warning_SeatedBoundsInvalid = 103, // Seated bounds haven't been calibrated for the current tracking center
+
+ // Errors
+ ChaperoneCalibrationState_Error = 200, // The UniverseID is invalid
+ ChaperoneCalibrationState_Error_BaseStationUninitalized = 201, // Tracking center hasn't be calibrated for at least one of the base stations
+ ChaperoneCalibrationState_Error_BaseStationConflict = 202, // Tracking center is calibrated, but base stations disagree on the tracking space
+ ChaperoneCalibrationState_Error_PlayAreaInvalid = 203, // Play Area hasn't been calibrated for the current tracking center
+ ChaperoneCalibrationState_Error_CollisionBoundsInvalid = 204, // Collision Bounds haven't been calibrated for the current tracking center
+};
+
+
+/** HIGH LEVEL TRACKING SPACE ASSUMPTIONS:
+* 0,0,0 is the preferred standing area center.
+* 0Y is the floor height.
+* -Z is the preferred forward facing direction. */
+class IVRChaperone
+{
+public:
+
+ /** Get the current state of Chaperone calibration. This state can change at any time during a session due to physical base station changes. **/
+ virtual ChaperoneCalibrationState GetCalibrationState() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z.
+ * Tracking space center (0,0,0) is the center of the Play Area. **/
+ virtual bool GetPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds).
+ * Corners are in counter-clockwise order.
+ * Standing center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Reload Chaperone data from the .vrchap file on disk. */
+ virtual void ReloadInfo( void ) = 0;
+
+ /** Optionally give the chaperone system a hit about the color and brightness in the scene **/
+ virtual void SetSceneColor( HmdColor_t color ) = 0;
+
+ /** Get the current chaperone bounds draw color and brightness **/
+ virtual void GetBoundsColor( HmdColor_t *pOutputColorArray, int nNumOutputColors, float flCollisionBoundsFadeDistance, HmdColor_t *pOutputCameraColor ) = 0;
+
+ /** Determine whether the bounds are showing right now **/
+ virtual bool AreBoundsVisible() = 0;
+
+ /** Force the bounds to show, mostly for utilities **/
+ virtual void ForceBoundsVisible( bool bForce ) = 0;
+};
+
+static const char * const IVRChaperone_Version = "IVRChaperone_003";
+
+#pragma pack( pop )
+
+}
+
+// ivrchaperonesetup.h
+namespace vr
+{
+
+enum EChaperoneConfigFile
+{
+ EChaperoneConfigFile_Live = 1, // The live chaperone config, used by most applications and games
+ EChaperoneConfigFile_Temp = 2, // The temporary chaperone config, used to live-preview collision bounds in room setup
+};
+
+enum EChaperoneImportFlags
+{
+ EChaperoneImport_BoundsOnly = 0x0001,
+};
+
+/** Manages the working copy of the chaperone info. By default this will be the same as the
+* live copy. Any changes made with this interface will stay in the working copy until
+* CommitWorkingCopy() is called, at which point the working copy and the live copy will be
+* the same again. */
+class IVRChaperoneSetup
+{
+public:
+
+ /** Saves the current working copy to disk */
+ virtual bool CommitWorkingCopy( EChaperoneConfigFile configFile ) = 0;
+
+ /** Reverts the working copy to match the live chaperone calibration.
+ * To modify existing data this MUST be do WHILE getting a non-error ChaperoneCalibrationStatus.
+ * Only after this should you do gets and sets on the existing data. */
+ virtual void RevertWorkingCopy() = 0;
+
+ /** Returns the width and depth of the Play Area (formerly named Soft Bounds) in X and Z from the working copy.
+ * Tracking space center (0,0,0) is the center of the Play Area. */
+ virtual bool GetWorkingPlayAreaSize( float *pSizeX, float *pSizeZ ) = 0;
+
+ /** Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
+ * Corners are in clockwise order.
+ * Tracking space center (0,0,0) is the center of the Play Area.
+ * It's a rectangle.
+ * 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
+ * Height of every corner is 0Y (on the floor). **/
+ virtual bool GetWorkingPlayAreaRect( HmdQuad_t *rect ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified from the working copy. */
+ virtual bool GetWorkingCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the number of Quads if the buffer points to null. Otherwise it returns Quads
+ * into the buffer up to the max specified. */
+ virtual bool GetLiveCollisionBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ /** Returns the preferred seated position from the working copy. */
+ virtual bool GetWorkingSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Returns the standing origin from the working copy. */
+ virtual bool GetWorkingStandingZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the Play Area in the working copy. */
+ virtual void SetWorkingPlayAreaSize( float sizeX, float sizeZ ) = 0;
+
+ /** Sets the Collision Bounds in the working copy. */
+ virtual void SetWorkingCollisionBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
+
+ /** Sets the preferred seated position in the working copy. */
+ virtual void SetWorkingSeatedZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ /** Sets the preferred standing position in the working copy. */
+ virtual void SetWorkingStandingZeroPoseToRawTrackingPose( const HmdMatrix34_t *pMatStandingZeroPoseToRawTrackingPose ) = 0;
+
+ /** Tear everything down and reload it from the file on disk */
+ virtual void ReloadFromDisk( EChaperoneConfigFile configFile ) = 0;
+
+ /** Returns the preferred seated position. */
+ virtual bool GetLiveSeatedZeroPoseToRawTrackingPose( HmdMatrix34_t *pmatSeatedZeroPoseToRawTrackingPose ) = 0;
+
+ virtual void SetWorkingCollisionBoundsTagsInfo( VR_ARRAY_COUNT(unTagCount) uint8_t *pTagsBuffer, uint32_t unTagCount ) = 0;
+ virtual bool GetLiveCollisionBoundsTagsInfo( VR_OUT_ARRAY_COUNT(punTagCount) uint8_t *pTagsBuffer, uint32_t *punTagCount ) = 0;
+
+ virtual bool SetWorkingPhysicalBoundsInfo( VR_ARRAY_COUNT(unQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t unQuadsCount ) = 0;
+ virtual bool GetLivePhysicalBoundsInfo( VR_OUT_ARRAY_COUNT(punQuadsCount) HmdQuad_t *pQuadsBuffer, uint32_t* punQuadsCount ) = 0;
+
+ virtual bool ExportLiveToBuffer( VR_OUT_STRING() char *pBuffer, uint32_t *pnBufferLength ) = 0;
+ virtual bool ImportFromBufferToWorking( const char *pBuffer, uint32_t nImportFlags ) = 0;
+};
+
+static const char * const IVRChaperoneSetup_Version = "IVRChaperoneSetup_005";
+
+
+}
+
+// ivrcompositor.h
+namespace vr
+{
+
+#if defined(__linux__) || defined(__APPLE__)
+ // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+ // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+ // The 64-bit version of gcc has the alignment requirement for these types set to
+ // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+ // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+ #pragma pack( push, 4 )
+#else
+ #pragma pack( push, 8 )
+#endif
+
+/** Errors that can occur with the VR compositor */
+enum EVRCompositorError
+{
+ VRCompositorError_None = 0,
+ VRCompositorError_RequestFailed = 1,
+ VRCompositorError_IncompatibleVersion = 100,
+ VRCompositorError_DoNotHaveFocus = 101,
+ VRCompositorError_InvalidTexture = 102,
+ VRCompositorError_IsNotSceneApplication = 103,
+ VRCompositorError_TextureIsOnWrongDevice = 104,
+ VRCompositorError_TextureUsesUnsupportedFormat = 105,
+ VRCompositorError_SharedTexturesNotSupported = 106,
+ VRCompositorError_IndexOutOfRange = 107,
+};
+
+const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
+const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
+
+/** Provides a single frame's timing information to the app */
+struct Compositor_FrameTiming
+{
+ uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
+ uint32_t m_nFrameIndex;
+ uint32_t m_nNumFramePresents; // number of times this frame was presented
+ uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
+ uint32_t m_nReprojectionFlags;
+
+ /** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
+ double m_flSystemTimeInSeconds;
+
+ /** These times may include work from other processes due to OS scheduling.
+ * The fewer packets of work these are broken up into, the less likely this will happen.
+ * GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
+ * processing that work earlier in the frame. */
+ float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
+ float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
+ float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
+ float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
+ float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
+ float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
+
+ /** Miscellaneous measured intervals. */
+ float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
+ float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
+ float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
+ float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
+
+ /** The following are all relative to this frame's SystemTimeInSeconds */
+ float m_flWaitGetPosesCalledMs;
+ float m_flNewPosesReadyMs;
+ float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
+ float m_flCompositorUpdateStartMs;
+ float m_flCompositorUpdateEndMs;
+ float m_flCompositorRenderStartMs;
+
+ vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
+};
+
+/** Cumulative stats for current application. These are not cleared until a new app connects,
+* but they do stop accumulating once the associated app disconnects. */
+struct Compositor_CumulativeStats
+{
+ uint32_t m_nPid; // Process id associated with these stats (may no longer be running).
+ uint32_t m_nNumFramePresents; // total number of times we called present (includes reprojected frames)
+ uint32_t m_nNumDroppedFrames; // total number of times an old frame was re-scanned out (without reprojection)
+ uint32_t m_nNumReprojectedFrames; // total number of times a frame was scanned out a second time (with reprojection)
+
+ /** Values recorded at startup before application has fully faded in the first time. */
+ uint32_t m_nNumFramePresentsOnStartup;
+ uint32_t m_nNumDroppedFramesOnStartup;
+ uint32_t m_nNumReprojectedFramesOnStartup;
+
+ /** Applications may explicitly fade to the compositor. This is usually to handle level transitions, and loading often causes
+ * system wide hitches. The following stats are collected during this period. Does not include values recorded during startup. */
+ uint32_t m_nNumLoading;
+ uint32_t m_nNumFramePresentsLoading;
+ uint32_t m_nNumDroppedFramesLoading;
+ uint32_t m_nNumReprojectedFramesLoading;
+
+ /** If we don't get a new frame from the app in less than 2.5 frames, then we assume the app has hung and start
+ * fading back to the compositor. The following stats are a result of this, and are a subset of those recorded above.
+ * Does not include values recorded during start up or loading. */
+ uint32_t m_nNumTimedOut;
+ uint32_t m_nNumFramePresentsTimedOut;
+ uint32_t m_nNumDroppedFramesTimedOut;
+ uint32_t m_nNumReprojectedFramesTimedOut;
+};
+
+#pragma pack( pop )
+
+/** Allows the application to interact with the compositor */
+class IVRCompositor
+{
+public:
+ /** Sets tracking space returned by WaitGetPoses */
+ virtual void SetTrackingSpace( ETrackingUniverseOrigin eOrigin ) = 0;
+
+ /** Gets current tracking space returned by WaitGetPoses */
+ virtual ETrackingUniverseOrigin GetTrackingSpace() = 0;
+
+ /** Returns pose(s) to use to render scene (and optionally poses predicted two frames out for gameplay). */
+ virtual EVRCompositorError WaitGetPoses( VR_ARRAY_COUNT(unRenderPoseArrayCount) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT(unGamePoseArrayCount) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Get the last set of poses returned by WaitGetPoses. */
+ virtual EVRCompositorError GetLastPoses( VR_ARRAY_COUNT( unRenderPoseArrayCount ) TrackedDevicePose_t* pRenderPoseArray, uint32_t unRenderPoseArrayCount,
+ VR_ARRAY_COUNT( unGamePoseArrayCount ) TrackedDevicePose_t* pGamePoseArray, uint32_t unGamePoseArrayCount ) = 0;
+
+ /** Interface for accessing last set of poses returned by WaitGetPoses one at a time.
+ * Returns VRCompositorError_IndexOutOfRange if unDeviceIndex not less than k_unMaxTrackedDeviceCount otherwise VRCompositorError_None.
+ * It is okay to pass NULL for either pose if you only want one of the values. */
+ virtual EVRCompositorError GetLastPoseForTrackedDeviceIndex( TrackedDeviceIndex_t unDeviceIndex, TrackedDevicePose_t *pOutputPose, TrackedDevicePose_t *pOutputGamePose ) = 0;
+
+ /** Updated scene texture to display. If pBounds is NULL the entire texture will be used. If called from an OpenGL app, consider adding a glFlush after
+ * Submitting both frames to signal the driver to start processing, otherwise it may wait until the command buffer fills up, causing the app to miss frames.
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ */
+ virtual EVRCompositorError Submit( EVREye eEye, const Texture_t *pTexture, const VRTextureBounds_t* pBounds = 0, EVRSubmitFlags nSubmitFlags = Submit_Default ) = 0;
+
+ /** Clears the frame that was sent with the last call to Submit. This will cause the
+ * compositor to show the grid until Submit is called again. */
+ virtual void ClearLastSubmittedFrame() = 0;
+
+ /** Call immediately after presenting your app's window (i.e. companion window) to unblock the compositor.
+ * This is an optional call, which only needs to be used if you can't instead call WaitGetPoses immediately after Present.
+ * For example, if your engine's render and game loop are not on separate threads, or blocking the render thread until 3ms before the next vsync would
+ * introduce a deadlock of some sort. This function tells the compositor that you have finished all rendering after having Submitted buffers for both
+ * eyes, and it is free to start its rendering work. This should only be called from the same thread you are rendering on. */
+ virtual void PostPresentHandoff() = 0;
+
+ /** Returns true if timing data is filled it. Sets oldest timing info if nFramesAgo is larger than the stored history.
+ * Be sure to set timing.size = sizeof(Compositor_FrameTiming) on struct passed in before calling this function. */
+ virtual bool GetFrameTiming( Compositor_FrameTiming *pTiming, uint32_t unFramesAgo = 0 ) = 0;
+
+ /** Returns the time in seconds left in the current (as identified by FrameTiming's frameIndex) frame.
+ * Due to "running start", this value may roll over to the next frame before ever reaching 0.0. */
+ virtual float GetFrameTimeRemaining() = 0;
+
+ /** Fills out stats accumulated for the last connected application. Pass in sizeof( Compositor_CumulativeStats ) as second parameter. */
+ virtual void GetCumulativeStats( Compositor_CumulativeStats *pStats, uint32_t nStatsSizeInBytes ) = 0;
+
+ /** Fades the view on the HMD to the specified color. The fade will take fSeconds, and the color values are between
+ * 0.0 and 1.0. This color is faded on top of the scene based on the alpha parameter. Removing the fade color instantly
+ * would be FadeToColor( 0.0, 0.0, 0.0, 0.0, 0.0 ). Values are in un-premultiplied alpha space. */
+ virtual void FadeToColor( float fSeconds, float fRed, float fGreen, float fBlue, float fAlpha, bool bBackground = false ) = 0;
+
+ /** Fading the Grid in or out in fSeconds */
+ virtual void FadeGrid( float fSeconds, bool bFadeIn ) = 0;
+
+ /** Override the skybox used in the compositor (e.g. for during level loads when the app can't feed scene images fast enough)
+ * Order is Front, Back, Left, Right, Top, Bottom. If only a single texture is passed, it is assumed in lat-long format.
+ * If two are passed, it is assumed a lat-long stereo pair. */
+ virtual EVRCompositorError SetSkyboxOverride( VR_ARRAY_COUNT( unTextureCount ) const Texture_t *pTextures, uint32_t unTextureCount ) = 0;
+
+ /** Resets compositor skybox back to defaults. */
+ virtual void ClearSkyboxOverride() = 0;
+
+ /** Brings the compositor window to the front. This is useful for covering any other window that may be on the HMD
+ * and is obscuring the compositor window. */
+ virtual void CompositorBringToFront() = 0;
+
+ /** Pushes the compositor window to the back. This is useful for allowing other applications to draw directly to the HMD. */
+ virtual void CompositorGoToBack() = 0;
+
+ /** Tells the compositor process to clean up and exit. You do not need to call this function at shutdown. Under normal
+ * circumstances the compositor will manage its own life cycle based on what applications are running. */
+ virtual void CompositorQuit() = 0;
+
+ /** Return whether the compositor is fullscreen */
+ virtual bool IsFullscreen() = 0;
+
+ /** Returns the process ID of the process that is currently rendering the scene */
+ virtual uint32_t GetCurrentSceneFocusProcess() = 0;
+
+ /** Returns the process ID of the process that rendered the last frame (or 0 if the compositor itself rendered the frame.)
+ * Returns 0 when fading out from an app and the app's process Id when fading into an app. */
+ virtual uint32_t GetLastFrameRenderer() = 0;
+
+ /** Returns true if the current process has the scene focus */
+ virtual bool CanRenderScene() = 0;
+
+ /** Creates a window on the primary monitor to display what is being shown in the headset. */
+ virtual void ShowMirrorWindow() = 0;
+
+ /** Closes the mirror window. */
+ virtual void HideMirrorWindow() = 0;
+
+ /** Returns true if the mirror window is shown. */
+ virtual bool IsMirrorWindowVisible() = 0;
+
+ /** Writes all images that the compositor knows about (including overlays) to a 'screenshots' folder in the SteamVR runtime root. */
+ virtual void CompositorDumpImages() = 0;
+
+ /** Let an app know it should be rendering with low resources. */
+ virtual bool ShouldAppRenderWithLowResources() = 0;
+
+ /** Override interleaved reprojection logic to force on. */
+ virtual void ForceInterleavedReprojectionOn( bool bOverride ) = 0;
+
+ /** Force reconnecting to the compositor process. */
+ virtual void ForceReconnectProcess() = 0;
+
+ /** Temporarily suspends rendering (useful for finer control over scene transitions). */
+ virtual void SuspendRendering( bool bSuspend ) = 0;
+
+ /** Opens a shared D3D11 texture with the undistorted composited image for each eye. */
+ virtual vr::EVRCompositorError GetMirrorTextureD3D11( vr::EVREye eEye, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView ) = 0;
+
+ /** Access to mirror textures from OpenGL. */
+ virtual vr::EVRCompositorError GetMirrorTextureGL( vr::EVREye eEye, vr::glUInt_t *pglTextureId, vr::glSharedTextureHandle_t *pglSharedTextureHandle ) = 0;
+ virtual bool ReleaseSharedGLTexture( vr::glUInt_t glTextureId, vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void LockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+ virtual void UnlockGLSharedTextureForAccess( vr::glSharedTextureHandle_t glSharedTextureHandle ) = 0;
+};
+
+static const char * const IVRCompositor_Version = "IVRCompositor_016";
+
+} // namespace vr
+
+
+
+// ivrnotifications.h
+namespace vr
+{
+
+#if defined(__linux__) || defined(__APPLE__)
+ // The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+ // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+ // The 64-bit version of gcc has the alignment requirement for these types set to
+ // 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+ // The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+ #pragma pack( push, 4 )
+#else
+ #pragma pack( push, 8 )
+#endif
+
+// Used for passing graphic data
+struct NotificationBitmap_t
+{
+ NotificationBitmap_t()
+ : m_pImageData( nullptr )
+ , m_nWidth( 0 )
+ , m_nHeight( 0 )
+ , m_nBytesPerPixel( 0 )
+ {
+ };
+
+ void *m_pImageData;
+ int32_t m_nWidth;
+ int32_t m_nHeight;
+ int32_t m_nBytesPerPixel;
+};
+
+
+/** Be aware that the notification type is used as 'priority' to pick the next notification */
+enum EVRNotificationType
+{
+ /** Transient notifications are automatically hidden after a period of time set by the user.
+ * They are used for things like information and chat messages that do not require user interaction. */
+ EVRNotificationType_Transient = 0,
+
+ /** Persistent notifications are shown to the user until they are hidden by calling RemoveNotification().
+ * They are used for things like phone calls and alarms that require user interaction. */
+ EVRNotificationType_Persistent = 1,
+
+ /** System notifications are shown no matter what. It is expected, that the ulUserValue is used as ID.
+ * If there is already a system notification in the queue with that ID it is not accepted into the queue
+ * to prevent spamming with system notification */
+ EVRNotificationType_Transient_SystemWithUserValue = 2,
+};
+
+enum EVRNotificationStyle
+{
+ /** Creates a notification with minimal external styling. */
+ EVRNotificationStyle_None = 0,
+
+ /** Used for notifications about overlay-level status. In Steam this is used for events like downloads completing. */
+ EVRNotificationStyle_Application = 100,
+
+ /** Used for notifications about contacts that are unknown or not available. In Steam this is used for friend invitations and offline friends. */
+ EVRNotificationStyle_Contact_Disabled = 200,
+
+ /** Used for notifications about contacts that are available but inactive. In Steam this is used for friends that are online but not playing a game. */
+ EVRNotificationStyle_Contact_Enabled = 201,
+
+ /** Used for notifications about contacts that are available and active. In Steam this is used for friends that are online and currently running a game. */
+ EVRNotificationStyle_Contact_Active = 202,
+};
+
+static const uint32_t k_unNotificationTextMaxSize = 256;
+
+typedef uint32_t VRNotificationId;
+
+
+
+#pragma pack( pop )
+
+/** Allows notification sources to interact with the VR system
+ This current interface is not yet implemented. Do not use yet. */
+class IVRNotifications
+{
+public:
+ /** Create a notification and enqueue it to be shown to the user.
+ * An overlay handle is required to create a notification, as otherwise it would be impossible for a user to act on it.
+ * To create a two-line notification, use a line break ('\n') to split the text into two lines.
+ * The pImage argument may be NULL, in which case the specified overlay's icon will be used instead. */
+ virtual EVRNotificationError CreateNotification( VROverlayHandle_t ulOverlayHandle, uint64_t ulUserValue, EVRNotificationType type, const char *pchText, EVRNotificationStyle style, const NotificationBitmap_t *pImage, /* out */ VRNotificationId *pNotificationId ) = 0;
+
+ /** Destroy a notification, hiding it first if it currently shown to the user. */
+ virtual EVRNotificationError RemoveNotification( VRNotificationId notificationId ) = 0;
+
+};
+
+static const char * const IVRNotifications_Version = "IVRNotifications_002";
+
+} // namespace vr
+
+
+
+// ivroverlay.h
+namespace vr
+{
+
+ /** The maximum length of an overlay key in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxKeyLength = 128;
+
+ /** The maximum length of an overlay name in bytes, counting the terminating null character. */
+ static const uint32_t k_unVROverlayMaxNameLength = 128;
+
+ /** The maximum number of overlays that can exist in the system at one time. */
+ static const uint32_t k_unMaxOverlayCount = 64;
+
+ /** Types of input supported by VR Overlays */
+ enum VROverlayInputMethod
+ {
+ VROverlayInputMethod_None = 0, // No input events will be generated automatically for this overlay
+ VROverlayInputMethod_Mouse = 1, // Tracked controllers will get mouse events automatically
+ };
+
+ /** Allows the caller to figure out which overlay transform getter to call. */
+ enum VROverlayTransformType
+ {
+ VROverlayTransform_Absolute = 0,
+ VROverlayTransform_TrackedDeviceRelative = 1,
+ VROverlayTransform_SystemOverlay = 2,
+ VROverlayTransform_TrackedComponent = 3,
+ };
+
+ /** Overlay control settings */
+ enum VROverlayFlags
+ {
+ VROverlayFlags_None = 0,
+
+ // The following only take effect when rendered using the high quality render path (see SetHighQualityOverlay).
+ VROverlayFlags_Curved = 1,
+ VROverlayFlags_RGSS4X = 2,
+
+ // Set this flag on a dashboard overlay to prevent a tab from showing up for that overlay
+ VROverlayFlags_NoDashboardTab = 3,
+
+ // Set this flag on a dashboard that is able to deal with gamepad focus events
+ VROverlayFlags_AcceptsGamepadEvents = 4,
+
+ // Indicates that the overlay should dim/brighten to show gamepad focus
+ VROverlayFlags_ShowGamepadFocus = 5,
+
+ // When in VROverlayInputMethod_Mouse you can optionally enable sending VRScroll_t
+ VROverlayFlags_SendVRScrollEvents = 6,
+ VROverlayFlags_SendVRTouchpadEvents = 7,
+
+ // If set this will render a vertical scroll wheel on the primary controller,
+ // only needed if not using VROverlayFlags_SendVRScrollEvents but you still want to represent a scroll wheel
+ VROverlayFlags_ShowTouchPadScrollWheel = 8,
+
+ // If this is set ownership and render access to the overlay are transferred
+ // to the new scene process on a call to IVRApplications::LaunchInternalProcess
+ VROverlayFlags_TransferOwnershipToInternalProcess = 9,
+
+ // If set, renders 50% of the texture in each eye, side by side
+ VROverlayFlags_SideBySide_Parallel = 10, // Texture is left/right
+ VROverlayFlags_SideBySide_Crossed = 11, // Texture is crossed and right/left
+
+ VROverlayFlags_Panorama = 12, // Texture is a panorama
+ VROverlayFlags_StereoPanorama = 13, // Texture is a stereo panorama
+
+ // If this is set on an overlay owned by the scene application that overlay
+ // will be sorted with the "Other" overlays on top of all other scene overlays
+ VROverlayFlags_SortWithNonSceneOverlays = 14,
+ };
+
+ struct VROverlayIntersectionParams_t
+ {
+ HmdVector3_t vSource;
+ HmdVector3_t vDirection;
+ ETrackingUniverseOrigin eOrigin;
+ };
+
+ struct VROverlayIntersectionResults_t
+ {
+ HmdVector3_t vPoint;
+ HmdVector3_t vNormal;
+ HmdVector2_t vUVs;
+ float fDistance;
+ };
+
+ // Input modes for the Big Picture gamepad text entry
+ enum EGamepadTextInputMode
+ {
+ k_EGamepadTextInputModeNormal = 0,
+ k_EGamepadTextInputModePassword = 1,
+ k_EGamepadTextInputModeSubmit = 2,
+ };
+
+ // Controls number of allowed lines for the Big Picture gamepad text entry
+ enum EGamepadTextInputLineMode
+ {
+ k_EGamepadTextInputLineModeSingleLine = 0,
+ k_EGamepadTextInputLineModeMultipleLines = 1
+ };
+
+ /** Directions for changing focus between overlays with the gamepad */
+ enum EOverlayDirection
+ {
+ OverlayDirection_Up = 0,
+ OverlayDirection_Down = 1,
+ OverlayDirection_Left = 2,
+ OverlayDirection_Right = 3,
+
+ OverlayDirection_Count = 4,
+ };
+
+ class IVROverlay
+ {
+ public:
+
+ // ---------------------------------------------
+ // Overlay management methods
+ // ---------------------------------------------
+
+ /** Finds an existing overlay with the specified key. */
+ virtual EVROverlayError FindOverlay( const char *pchOverlayKey, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Creates a new named overlay. All overlays start hidden and with default settings. */
+ virtual EVROverlayError CreateOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pOverlayHandle ) = 0;
+
+ /** Destroys the specified overlay. When an application calls VR_Shutdown all overlays created by that app are
+ * automatically destroyed. */
+ virtual EVROverlayError DestroyOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Specify which overlay to use the high quality render path. This overlay will be composited in during the distortion pass which
+ * results in it drawing on top of everything else, but also at a higher quality as it samples the source texture directly rather than
+ * rasterizing into each eye's render texture first. Because if this, only one of these is supported at any given time. It is most useful
+ * for overlays that are expected to take up most of the user's view (e.g. streaming video).
+ * This mode does not support mouse input to your overlay. */
+ virtual EVROverlayError SetHighQualityOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns the overlay handle of the current overlay being rendered using the single high quality overlay render path.
+ * Otherwise it will return k_ulOverlayHandleInvalid. */
+ virtual vr::VROverlayHandle_t GetHighQualityOverlay() = 0;
+
+ /** Fills the provided buffer with the string key of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxKeyLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayKey( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** Fills the provided buffer with the friendly name of the overlay. Returns the size of buffer required to store the key, including
+ * the terminating null character. k_unVROverlayMaxNameLength will be enough bytes to fit the string. */
+ virtual uint32_t GetOverlayName( VROverlayHandle_t ulOverlayHandle, VR_OUT_STRING() char *pchValue, uint32_t unBufferSize, EVROverlayError *pError = 0L ) = 0;
+
+ /** Gets the raw image data from an overlay. Overlay image data is always returned as RGBA data, 4 bytes per pixel. If the buffer is not large enough, width and height
+ * will be set and VROverlayError_ArrayTooSmall is returned. */
+ virtual EVROverlayError GetOverlayImageData( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unBufferSize, uint32_t *punWidth, uint32_t *punHeight ) = 0;
+
+ /** returns a string that corresponds with the specified overlay error. The string will be the name
+ * of the error enum value for all valid error codes */
+ virtual const char *GetOverlayErrorNameFromEnum( EVROverlayError error ) = 0;
+
+
+ // ---------------------------------------------
+ // Overlay rendering methods
+ // ---------------------------------------------
+
+ /** Sets the pid that is allowed to render to this overlay (the creator pid is always allow to render),
+ * by default this is the pid of the process that made the overlay */
+ virtual EVROverlayError SetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle, uint32_t unPID ) = 0;
+
+ /** Gets the pid that is allowed to render to this overlay */
+ virtual uint32_t GetOverlayRenderingPid( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Specify flag setting for a given overlay */
+ virtual EVROverlayError SetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool bEnabled ) = 0;
+
+ /** Sets flag setting for a given overlay */
+ virtual EVROverlayError GetOverlayFlag( VROverlayHandle_t ulOverlayHandle, VROverlayFlags eOverlayFlag, bool *pbEnabled ) = 0;
+
+ /** Sets the color tint of the overlay quad. Use 0.0 to 1.0 per channel. */
+ virtual EVROverlayError SetOverlayColor( VROverlayHandle_t ulOverlayHandle, float fRed, float fGreen, float fBlue ) = 0;
+
+ /** Gets the color tint of the overlay quad. */
+ virtual EVROverlayError GetOverlayColor( VROverlayHandle_t ulOverlayHandle, float *pfRed, float *pfGreen, float *pfBlue ) = 0;
+
+ /** Sets the alpha of the overlay quad. Use 1.0 for 100 percent opacity to 0.0 for 0 percent opacity. */
+ virtual EVROverlayError SetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float fAlpha ) = 0;
+
+ /** Gets the alpha of the overlay quad. By default overlays are rendering at 100 percent alpha (1.0). */
+ virtual EVROverlayError GetOverlayAlpha( VROverlayHandle_t ulOverlayHandle, float *pfAlpha ) = 0;
+
+ /** Sets the aspect ratio of the texels in the overlay. 1.0 means the texels are square. 2.0 means the texels
+ * are twice as wide as they are tall. Defaults to 1.0. */
+ virtual EVROverlayError SetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float fTexelAspect ) = 0;
+
+ /** Gets the aspect ratio of the texels in the overlay. Defaults to 1.0 */
+ virtual EVROverlayError GetOverlayTexelAspect( VROverlayHandle_t ulOverlayHandle, float *pfTexelAspect ) = 0;
+
+ /** Sets the rendering sort order for the overlay. Overlays are rendered this order:
+ * Overlays owned by the scene application
+ * Overlays owned by some other application
+ *
+ * Within a category overlays are rendered lowest sort order to highest sort order. Overlays with the same
+ * sort order are rendered back to front base on distance from the HMD.
+ *
+ * Sort order defaults to 0. */
+ virtual EVROverlayError SetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t unSortOrder ) = 0;
+
+ /** Gets the sort order of the overlay. See SetOverlaySortOrder for how this works. */
+ virtual EVROverlayError GetOverlaySortOrder( VROverlayHandle_t ulOverlayHandle, uint32_t *punSortOrder ) = 0;
+
+ /** Sets the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError SetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float fWidthInMeters ) = 0;
+
+ /** Returns the width of the overlay quad in meters. By default overlays are rendered on a quad that is 1 meter across */
+ virtual EVROverlayError GetOverlayWidthInMeters( VROverlayHandle_t ulOverlayHandle, float *pfWidthInMeters ) = 0;
+
+ /** For high-quality curved overlays only, sets the distance range in meters from the overlay used to automatically curve
+ * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
+ virtual EVROverlayError SetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float fMinDistanceInMeters, float fMaxDistanceInMeters ) = 0;
+
+ /** For high-quality curved overlays only, gets the distance range in meters from the overlay used to automatically curve
+ * the surface around the viewer. Min is distance is when the surface will be most curved. Max is when least curved. */
+ virtual EVROverlayError GetOverlayAutoCurveDistanceRangeInMeters( VROverlayHandle_t ulOverlayHandle, float *pfMinDistanceInMeters, float *pfMaxDistanceInMeters ) = 0;
+
+ /** Sets the colorspace the overlay texture's data is in. Defaults to 'auto'.
+ * If the texture needs to be resolved, you should call SetOverlayTexture with the appropriate colorspace instead. */
+ virtual EVROverlayError SetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace eTextureColorSpace ) = 0;
+
+ /** Gets the overlay's current colorspace setting. */
+ virtual EVROverlayError GetOverlayTextureColorSpace( VROverlayHandle_t ulOverlayHandle, EColorSpace *peTextureColorSpace ) = 0;
+
+ /** Sets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError SetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, const VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Gets the part of the texture to use for the overlay. UV Min is the upper left corner and UV Max is the lower right corner. */
+ virtual EVROverlayError GetOverlayTextureBounds( VROverlayHandle_t ulOverlayHandle, VRTextureBounds_t *pOverlayTextureBounds ) = 0;
+
+ /** Returns the transform type of this overlay. */
+ virtual EVROverlayError GetOverlayTransformType( VROverlayHandle_t ulOverlayHandle, VROverlayTransformType *peTransformType ) = 0;
+
+ /** Sets the transform to absolute tracking origin. */
+ virtual EVROverlayError SetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is absolute. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformAbsolute( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin *peTrackingOrigin, HmdMatrix34_t *pmatTrackingOriginToOverlayTransform ) = 0;
+
+ /** Sets the transform to relative to the transform of the specified tracked device. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unTrackedDevice, const HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Gets the transform if it is relative to a tracked device. Returns an error if the transform is some other type. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceRelative( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punTrackedDevice, HmdMatrix34_t *pmatTrackedDeviceToOverlayTransform ) = 0;
+
+ /** Sets the transform to draw the overlay on a rendermodel component mesh instead of a quad. This will only draw when the system is
+ * drawing the device. Overlays with this transform type cannot receive mouse events. */
+ virtual EVROverlayError SetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unDeviceIndex, const char *pchComponentName ) = 0;
+
+ /** Gets the transform information when the overlay is rendering on a component. */
+ virtual EVROverlayError GetOverlayTransformTrackedDeviceComponent( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t *punDeviceIndex, char *pchComponentName, uint32_t unComponentNameSize ) = 0;
+
+ /** Shows the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError ShowOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Hides the VR overlay. For dashboard overlays, only the Dashboard Manager is allowed to call this. */
+ virtual EVROverlayError HideOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns true if the overlay is visible. */
+ virtual bool IsOverlayVisible( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Get the transform in 3d space associated with a specific 2d point in the overlay's coordinate space (where 0,0 is the lower left). -Z points out of the overlay */
+ virtual EVROverlayError GetTransformForOverlayCoordinates( VROverlayHandle_t ulOverlayHandle, ETrackingUniverseOrigin eTrackingOrigin, HmdVector2_t coordinatesInOverlay, HmdMatrix34_t *pmatTransform ) = 0;
+
+ // ---------------------------------------------
+ // Overlay input methods
+ // ---------------------------------------------
+
+ /** Returns true and fills the event with the next event on the overlay's event queue, if there is one.
+ * If there are no events this method returns false. uncbVREvent should be the size in bytes of the VREvent_t struct */
+ virtual bool PollNextOverlayEvent( VROverlayHandle_t ulOverlayHandle, VREvent_t *pEvent, uint32_t uncbVREvent ) = 0;
+
+ /** Returns the current input settings for the specified overlay. */
+ virtual EVROverlayError GetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod *peInputMethod ) = 0;
+
+ /** Sets the input settings for the specified overlay. */
+ virtual EVROverlayError SetOverlayInputMethod( VROverlayHandle_t ulOverlayHandle, VROverlayInputMethod eInputMethod ) = 0;
+
+ /** Gets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels. */
+ virtual EVROverlayError GetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Sets the mouse scaling factor that is used for mouse events. The actual texture may be a different size, but this is
+ * typically the size of the underlying UI in pixels (not in world space). */
+ virtual EVROverlayError SetOverlayMouseScale( VROverlayHandle_t ulOverlayHandle, const HmdVector2_t *pvecMouseScale ) = 0;
+
+ /** Computes the overlay-space pixel coordinates of where the ray intersects the overlay with the
+ * specified settings. Returns false if there is no intersection. */
+ virtual bool ComputeOverlayIntersection( VROverlayHandle_t ulOverlayHandle, const VROverlayIntersectionParams_t *pParams, VROverlayIntersectionResults_t *pResults ) = 0;
+
+ /** Processes mouse input from the specified controller as though it were a mouse pointed at a compositor overlay with the
+ * specified settings. The controller is treated like a laser pointer on the -z axis. The point where the laser pointer would
+ * intersect with the overlay is the mouse position, the trigger is left mouse, and the track pad is right mouse.
+ *
+ * Return true if the controller is pointed at the overlay and an event was generated. */
+ virtual bool HandleControllerOverlayInteractionAsMouse( VROverlayHandle_t ulOverlayHandle, TrackedDeviceIndex_t unControllerDeviceIndex ) = 0;
+
+ /** Returns true if the specified overlay is the hover target. An overlay is the hover target when it is the last overlay "moused over"
+ * by the virtual mouse pointer */
+ virtual bool IsHoverTargetOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Returns the current Gamepad focus overlay */
+ virtual vr::VROverlayHandle_t GetGamepadFocusOverlay() = 0;
+
+ /** Sets the current Gamepad focus overlay */
+ virtual EVROverlayError SetGamepadFocusOverlay( VROverlayHandle_t ulNewFocusOverlay ) = 0;
+
+ /** Sets an overlay's neighbor. This will also set the neighbor of the "to" overlay
+ * to point back to the "from" overlay. If an overlay's neighbor is set to invalid both
+ * ends will be cleared */
+ virtual EVROverlayError SetOverlayNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom, VROverlayHandle_t ulTo ) = 0;
+
+ /** Changes the Gamepad focus from one overlay to one of its neighbors. Returns VROverlayError_NoNeighbor if there is no
+ * neighbor in that direction */
+ virtual EVROverlayError MoveGamepadFocusToNeighbor( EOverlayDirection eDirection, VROverlayHandle_t ulFrom ) = 0;
+
+ // ---------------------------------------------
+ // Overlay texture methods
+ // ---------------------------------------------
+
+ /** Texture to draw for the overlay. This function can only be called by the overlay's creator or renderer process (see SetOverlayRenderingPid) .
+ *
+ * OpenGL dirty state:
+ * glBindTexture
+ */
+ virtual EVROverlayError SetOverlayTexture( VROverlayHandle_t ulOverlayHandle, const Texture_t *pTexture ) = 0;
+
+ /** Use this to tell the overlay system to release the texture set for this overlay. */
+ virtual EVROverlayError ClearOverlayTexture( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Separate interface for providing the data as a stream of bytes, but there is an upper bound on data
+ * that can be sent. This function can only be called by the overlay's renderer process. */
+ virtual EVROverlayError SetOverlayRaw( VROverlayHandle_t ulOverlayHandle, void *pvBuffer, uint32_t unWidth, uint32_t unHeight, uint32_t unDepth ) = 0;
+
+ /** Separate interface for providing the image through a filename: can be png or jpg, and should not be bigger than 1920x1080.
+ * This function can only be called by the overlay's renderer process */
+ virtual EVROverlayError SetOverlayFromFile( VROverlayHandle_t ulOverlayHandle, const char *pchFilePath ) = 0;
+
+ /** Get the native texture handle/device for an overlay you have created.
+ * On windows this handle will be a ID3D11ShaderResourceView with a ID3D11Texture2D bound.
+ *
+ * The texture will always be sized to match the backing texture you supplied in SetOverlayTexture above.
+ *
+ * You MUST call ReleaseNativeOverlayHandle() with pNativeTextureHandle once you are done with this texture.
+ *
+ * pNativeTextureHandle is an OUTPUT, it will be a pointer to a ID3D11ShaderResourceView *.
+ * pNativeTextureRef is an INPUT and should be a ID3D11Resource *. The device used by pNativeTextureRef will be used to bind pNativeTextureHandle.
+ */
+ virtual EVROverlayError GetOverlayTexture( VROverlayHandle_t ulOverlayHandle, void **pNativeTextureHandle, void *pNativeTextureRef, uint32_t *pWidth, uint32_t *pHeight, uint32_t *pNativeFormat, EGraphicsAPIConvention *pAPI, EColorSpace *pColorSpace ) = 0;
+
+ /** Release the pNativeTextureHandle provided from the GetOverlayTexture call, this allows the system to free the underlying GPU resources for this object,
+ * so only do it once you stop rendering this texture.
+ */
+ virtual EVROverlayError ReleaseNativeOverlayHandle( VROverlayHandle_t ulOverlayHandle, void *pNativeTextureHandle ) = 0;
+
+ /** Get the size of the overlay texture */
+ virtual EVROverlayError GetOverlayTextureSize( VROverlayHandle_t ulOverlayHandle, uint32_t *pWidth, uint32_t *pHeight ) = 0;
+
+ // ----------------------------------------------
+ // Dashboard Overlay Methods
+ // ----------------------------------------------
+
+ /** Creates a dashboard overlay and returns its handle */
+ virtual EVROverlayError CreateDashboardOverlay( const char *pchOverlayKey, const char *pchOverlayFriendlyName, VROverlayHandle_t * pMainHandle, VROverlayHandle_t *pThumbnailHandle ) = 0;
+
+ /** Returns true if the dashboard is visible */
+ virtual bool IsDashboardVisible() = 0;
+
+ /** returns true if the dashboard is visible and the specified overlay is the active system Overlay */
+ virtual bool IsActiveDashboardOverlay( VROverlayHandle_t ulOverlayHandle ) = 0;
+
+ /** Sets the dashboard overlay to only appear when the specified process ID has scene focus */
+ virtual EVROverlayError SetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t unProcessId ) = 0;
+
+ /** Gets the process ID that this dashboard overlay requires to have scene focus */
+ virtual EVROverlayError GetDashboardOverlaySceneProcess( VROverlayHandle_t ulOverlayHandle, uint32_t *punProcessId ) = 0;
+
+ /** Shows the dashboard. */
+ virtual void ShowDashboard( const char *pchOverlayToShow ) = 0;
+
+ /** Returns the tracked device that has the laser pointer in the dashboard */
+ virtual vr::TrackedDeviceIndex_t GetPrimaryDashboardDevice() = 0;
+
+ // ---------------------------------------------
+ // Keyboard methods
+ // ---------------------------------------------
+
+ /** Show the virtual keyboard to accept input **/
+ virtual EVROverlayError ShowKeyboard( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
+
+ virtual EVROverlayError ShowKeyboardForOverlay( VROverlayHandle_t ulOverlayHandle, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue ) = 0;
+
+ /** Get the text that was entered into the text input **/
+ virtual uint32_t GetKeyboardText( VR_OUT_STRING() char *pchText, uint32_t cchText ) = 0;
+
+ /** Hide the virtual keyboard **/
+ virtual void HideKeyboard() = 0;
+
+ /** Set the position of the keyboard in world space **/
+ virtual void SetKeyboardTransformAbsolute( ETrackingUniverseOrigin eTrackingOrigin, const HmdMatrix34_t *pmatTrackingOriginToKeyboardTransform ) = 0;
+
+ /** Set the position of the keyboard in overlay space by telling it to avoid a rectangle in the overlay. Rectangle coords have (0,0) in the bottom left **/
+ virtual void SetKeyboardPositionForOverlay( VROverlayHandle_t ulOverlayHandle, HmdRect2_t avoidRect ) = 0;
+
+ };
+
+ static const char * const IVROverlay_Version = "IVROverlay_013";
+
+} // namespace vr
+
+// ivrrendermodels.h
+namespace vr
+{
+
+static const char * const k_pch_Controller_Component_GDC2015 = "gdc2015"; // Canonical coordinate system of the gdc 2015 wired controller, provided for backwards compatibility
+static const char * const k_pch_Controller_Component_Base = "base"; // For controllers with an unambiguous 'base'.
+static const char * const k_pch_Controller_Component_Tip = "tip"; // For controllers with an unambiguous 'tip' (used for 'laser-pointing')
+static const char * const k_pch_Controller_Component_HandGrip = "handgrip"; // Neutral, ambidextrous hand-pose when holding controller. On plane between neutrally posed index finger and thumb
+static const char * const k_pch_Controller_Component_Status = "status"; // 1:1 aspect ratio status area, with canonical [0,1] uv mapping
+
+#if defined(__linux__) || defined(__APPLE__)
+// The 32-bit version of gcc has the alignment requirement for uint64 and double set to
+// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned.
+// The 64-bit version of gcc has the alignment requirement for these types set to
+// 8 meaning that unless we use #pragma pack(4) our structures will get bigger.
+// The 64-bit structure packing has to match the 32-bit structure packing for each platform.
+#pragma pack( push, 4 )
+#else
+#pragma pack( push, 8 )
+#endif
+
+/** Errors that can occur with the VR compositor */
+enum EVRRenderModelError
+{
+ VRRenderModelError_None = 0,
+ VRRenderModelError_Loading = 100,
+ VRRenderModelError_NotSupported = 200,
+ VRRenderModelError_InvalidArg = 300,
+ VRRenderModelError_InvalidModel = 301,
+ VRRenderModelError_NoShapes = 302,
+ VRRenderModelError_MultipleShapes = 303,
+ VRRenderModelError_TooManyVertices = 304,
+ VRRenderModelError_MultipleTextures = 305,
+ VRRenderModelError_BufferTooSmall = 306,
+ VRRenderModelError_NotEnoughNormals = 307,
+ VRRenderModelError_NotEnoughTexCoords = 308,
+
+ VRRenderModelError_InvalidTexture = 400,
+};
+
+typedef uint32_t VRComponentProperties;
+
+enum EVRComponentProperty
+{
+ VRComponentProperty_IsStatic = (1 << 0),
+ VRComponentProperty_IsVisible = (1 << 1),
+ VRComponentProperty_IsTouched = (1 << 2),
+ VRComponentProperty_IsPressed = (1 << 3),
+ VRComponentProperty_IsScrolled = (1 << 4),
+};
+
+/** Describes state information about a render-model component, including transforms and other dynamic properties */
+struct RenderModel_ComponentState_t
+{
+ HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
+ HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
+ VRComponentProperties uProperties;
+};
+
+/** A single vertex in a render model */
+struct RenderModel_Vertex_t
+{
+ HmdVector3_t vPosition; // position in meters in device space
+ HmdVector3_t vNormal;
+ float rfTextureCoord[2];
+};
+
+/** A texture map for use on a render model */
+struct RenderModel_TextureMap_t
+{
+ uint16_t unWidth, unHeight; // width and height of the texture map in pixels
+ const uint8_t *rubTextureMapData; // Map texture data. All textures are RGBA with 8 bits per channel per pixel. Data size is width * height * 4ub
+};
+
+/** Session unique texture identifier. Rendermodels which share the same texture will have the same id.
+IDs <0 denote the texture is not present */
+
+typedef int32_t TextureID_t;
+
+const TextureID_t INVALID_TEXTURE_ID = -1;
+
+struct RenderModel_t
+{
+ const RenderModel_Vertex_t *rVertexData; // Vertex data for the mesh
+ uint32_t unVertexCount; // Number of vertices in the vertex data
+ const uint16_t *rIndexData; // Indices into the vertex data for each triangle
+ uint32_t unTriangleCount; // Number of triangles in the mesh. Index count is 3 * TriangleCount
+ TextureID_t diffuseTextureId; // Session unique texture identifier. Rendermodels which share the same texture will have the same id. <0 == texture not present
+};
+
+struct RenderModel_ControllerMode_State_t
+{
+ bool bScrollWheelVisible; // is this controller currently set to be in a scroll wheel mode
+};
+
+#pragma pack( pop )
+
+class IVRRenderModels
+{
+public:
+
+ /** Loads and returns a render model for use in the application. pchRenderModelName should be a render model name
+ * from the Prop_RenderModelName_String property or an absolute path name to a render model on disk.
+ *
+ * The resulting render model is valid until VR_Shutdown() is called or until FreeRenderModel() is called. When the
+ * application is finished with the render model it should call FreeRenderModel() to free the memory associated
+ * with the model.
+ *
+ * The method returns VRRenderModelError_Loading while the render model is still being loaded.
+ * The method returns VRRenderModelError_None once loaded successfully, otherwise will return an error. */
+ virtual EVRRenderModelError LoadRenderModel_Async( const char *pchRenderModelName, RenderModel_t **ppRenderModel ) = 0;
+
+ /** Frees a previously returned render model
+ * It is safe to call this on a null ptr. */
+ virtual void FreeRenderModel( RenderModel_t *pRenderModel ) = 0;
+
+ /** Loads and returns a texture for use in the application. */
+ virtual EVRRenderModelError LoadTexture_Async( TextureID_t textureId, RenderModel_TextureMap_t **ppTexture ) = 0;
+
+ /** Frees a previously returned texture
+ * It is safe to call this on a null ptr. */
+ virtual void FreeTexture( RenderModel_TextureMap_t *pTexture ) = 0;
+
+ /** Creates a D3D11 texture and loads data into it. */
+ virtual EVRRenderModelError LoadTextureD3D11_Async( TextureID_t textureId, void *pD3D11Device, void **ppD3D11Texture2D ) = 0;
+
+ /** Helper function to copy the bits into an existing texture. */
+ virtual EVRRenderModelError LoadIntoTextureD3D11_Async( TextureID_t textureId, void *pDstTexture ) = 0;
+
+ /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */
+ virtual void FreeTextureD3D11( void *pD3D11Texture2D ) = 0;
+
+ /** Use this to get the names of available render models. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available render models. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetRenderModelName( uint32_t unRenderModelIndex, VR_OUT_STRING() char *pchRenderModelName, uint32_t unRenderModelNameLen ) = 0;
+
+ /** Returns the number of available render models. */
+ virtual uint32_t GetRenderModelCount() = 0;
+
+
+ /** Returns the number of components of the specified render model.
+ * Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.
+ * Examples controller components:
+ * renderable things such as triggers, buttons
+ * non-renderable things which include coordinate systems such as 'tip', 'base', a neutral controller agnostic hand-pose
+ * If all controller components are enumerated and rendered, it will be equivalent to drawing the traditional render model
+ * Returns 0 if components not supported, >0 otherwise */
+ virtual uint32_t GetComponentCount( const char *pchRenderModelName ) = 0;
+
+ /** Use this to get the names of available components. Index does not correlate to a tracked device index, but
+ * is only used for iterating over all available components. If the index is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentName( const char *pchRenderModelName, uint32_t unComponentIndex, VR_OUT_STRING( ) char *pchComponentName, uint32_t unComponentNameLen ) = 0;
+
+ /** Get the button mask for all buttons associated with this component
+ * If no buttons (or axes) are associated with this component, return 0
+ * Note: multiple components may be associated with the same button. Ex: two grip buttons on a single controller.
+ * Note: A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality */
+ virtual uint64_t GetComponentButtonMask( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
+ * If the component name is out of range, this function will return 0.
+ * Otherwise, it will return the size of the buffer required for the name. */
+ virtual uint32_t GetComponentRenderModelName( const char *pchRenderModelName, const char *pchComponentName, VR_OUT_STRING( ) char *pchComponentRenderModelName, uint32_t unComponentRenderModelNameLen ) = 0;
+
+ /** Use this to query information about the component, as a function of the controller state.
+ *
+ * For dynamic controller components (ex: trigger) values will reflect component motions
+ * For static components this will return a consistent value independent of the VRControllerState_t
+ *
+ * If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
+ * Otherwise, return true
+ * Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state ) */
+ virtual bool GetComponentState( const char *pchRenderModelName, const char *pchComponentName, const vr::VRControllerState_t *pControllerState, const RenderModel_ControllerMode_State_t *pState, RenderModel_ComponentState_t *pComponentState ) = 0;
+
+ /** Returns true if the render model has a component with the specified name */
+ virtual bool RenderModelHasComponent( const char *pchRenderModelName, const char *pchComponentName ) = 0;
+
+ /** Returns the URL of the thumbnail image for this rendermodel */
+ virtual uint32_t GetRenderModelThumbnailURL( const char *pchRenderModelName, VR_OUT_STRING() char *pchThumbnailURL, uint32_t unThumbnailURLLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model
+ * hasn't been replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the
+ * model. */
+ virtual uint32_t GetRenderModelOriginalPath( const char *pchRenderModelName, VR_OUT_STRING() char *pchOriginalPath, uint32_t unOriginalPathLen, vr::EVRRenderModelError *peError ) = 0;
+
+ /** Returns a string for a render model error */
+ virtual const char *GetRenderModelErrorNameFromEnum( vr::EVRRenderModelError error ) = 0;
+};
+
+static const char * const IVRRenderModels_Version = "IVRRenderModels_005";
+
+}
+
+
+// ivrextendeddisplay.h
+namespace vr
+{
+
+ /** NOTE: Use of this interface is not recommended in production applications. It will not work for displays which use
+ * direct-to-display mode. Creating our own window is also incompatible with the VR compositor and is not available when the compositor is running. */
+ class IVRExtendedDisplay
+ {
+ public:
+
+ /** Size and position that the window needs to be on the VR display. */
+ virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Gets the viewport in the frame buffer to draw the output of the distortion into */
+ virtual void GetEyeOutputViewport( EVREye eEye, uint32_t *pnX, uint32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** [D3D10/11 Only]
+ * Returns the adapter index and output index that the user should pass into EnumAdapters and EnumOutputs
+ * to create the device and swap chain in DX10 and DX11. If an error occurs both indices will be set to -1.
+ */
+ virtual void GetDXGIOutputInfo( int32_t *pnAdapterIndex, int32_t *pnAdapterOutputIndex ) = 0;
+
+ };
+
+ static const char * const IVRExtendedDisplay_Version = "IVRExtendedDisplay_001";
+
+}
+
+
+// ivrtrackedcamera.h
+namespace vr
+{
+
+class IVRTrackedCamera
+{
+public:
+ /** Returns a string for an error */
+ virtual const char *GetCameraErrorNameFromEnum( vr::EVRTrackedCameraError eCameraError ) = 0;
+
+ /** For convenience, same as tracked property request Prop_HasCamera_Bool */
+ virtual vr::EVRTrackedCameraError HasCamera( vr::TrackedDeviceIndex_t nDeviceIndex, bool *pHasCamera ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetCameraFrameSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, uint32_t *pnWidth, uint32_t *pnHeight, uint32_t *pnFrameBufferSize ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraIntrinisics( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::HmdVector2_t *pFocalLength, vr::HmdVector2_t *pCenter ) = 0;
+
+ virtual vr::EVRTrackedCameraError GetCameraProjection( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, vr::HmdMatrix44_t *pProjection ) = 0;
+
+ /** Acquiring streaming service permits video streaming for the caller. Releasing hints the system that video services do not need to be maintained for this client.
+ * If the camera has not already been activated, a one time spin up may incur some auto exposure as well as initial streaming frame delays.
+ * The camera should be considered a global resource accessible for shared consumption but not exclusive to any caller.
+ * The camera may go inactive due to lack of active consumers or headset idleness. */
+ virtual vr::EVRTrackedCameraError AcquireVideoStreamingService( vr::TrackedDeviceIndex_t nDeviceIndex, vr::TrackedCameraHandle_t *pHandle ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamingService( vr::TrackedCameraHandle_t hTrackedCamera ) = 0;
+
+ /** Copies the image frame into a caller's provided buffer. The image data is currently provided as RGBA data, 4 bytes per pixel.
+ * A caller can provide null for the framebuffer or frameheader if not desired. Requesting the frame header first, followed by the frame buffer allows
+ * the caller to determine if the frame as advanced per the frame header sequence.
+ * If there is no frame available yet, due to initial camera spinup or re-activation, the error will be VRTrackedCameraError_NoFrameAvailable.
+ * Ideally a caller should be polling at ~16ms intervals */
+ virtual vr::EVRTrackedCameraError GetVideoStreamFrameBuffer( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pFrameBuffer, uint32_t nFrameBufferSize, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Gets size of the image frame. */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureSize( vr::TrackedDeviceIndex_t nDeviceIndex, vr::EVRTrackedCameraFrameType eFrameType, vr::VRTextureBounds_t *pTextureBounds, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;
+
+ /** Access a shared D3D11 texture for the specified tracked camera stream */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureD3D11( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, void *pD3D11DeviceOrResource, void **ppD3D11ShaderResourceView, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+
+ /** Access a shared GL texture for the specified tracked camera stream */
+ virtual vr::EVRTrackedCameraError GetVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::EVRTrackedCameraFrameType eFrameType, vr::glUInt_t *pglTextureId, vr::CameraVideoStreamFrameHeader_t *pFrameHeader, uint32_t nFrameHeaderSize ) = 0;
+ virtual vr::EVRTrackedCameraError ReleaseVideoStreamTextureGL( vr::TrackedCameraHandle_t hTrackedCamera, vr::glUInt_t glTextureId ) = 0;
+};
+
+static const char * const IVRTrackedCamera_Version = "IVRTrackedCamera_003";
+
+} // namespace vr
+
+
+// ivrscreenshots.h
+namespace vr
+{
+
+/** Errors that can occur with the VR compositor */
+enum EVRScreenshotError
+{
+ VRScreenshotError_None = 0,
+ VRScreenshotError_RequestFailed = 1,
+ VRScreenshotError_IncompatibleVersion = 100,
+ VRScreenshotError_NotFound = 101,
+ VRScreenshotError_BufferTooSmall = 102,
+ VRScreenshotError_ScreenshotAlreadyInProgress = 108,
+};
+
+/** Allows the application to generate screenshots */
+class IVRScreenshots
+{
+public:
+ /** Request a screenshot of the requested type.
+ * A request of the VRScreenshotType_Stereo type will always
+ * work. Other types will depend on the underlying application
+ * support.
+ * The first file name is for the preview image and should be a
+ * regular screenshot (ideally from the left eye). The second
+ * is the VR screenshot in the correct format. They should be
+ * in the same aspect ratio. Formats per type:
+ * VRScreenshotType_Mono: the VR filename is ignored (can be
+ * nullptr), this is a normal flat single shot.
+ * VRScreenshotType_Stereo: The VR image should be a
+ * side-by-side with the left eye image on the left.
+ * VRScreenshotType_Cubemap: The VR image should be six square
+ * images composited horizontally.
+ * VRScreenshotType_StereoPanorama: above/below with left eye
+ * panorama being the above image. Image is typically square
+ * with the panorama being 2x horizontal.
+ *
+ * Note that the VR dashboard will call this function when
+ * the user presses the screenshot binding (currently System
+ * Button + Trigger). If Steam is running, the destination
+ * file names will be in %TEMP% and will be copied into
+ * Steam's screenshot library for the running application
+ * once SubmitScreenshot() is called.
+ * If Steam is not running, the paths will be in the user's
+ * documents folder under Documents\SteamVR\Screenshots.
+ * Other VR applications can call this to initate a
+ * screenshot outside of user control.
+ * The destination file names do not need an extension,
+ * will be replaced with the correct one for the format
+ * which is currently .png. */
+ virtual vr::EVRScreenshotError RequestScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, vr::EVRScreenshotType type, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Called by the running VR application to indicate that it
+ * wishes to be in charge of screenshots. If the
+ * application does not call this, the Compositor will only
+ * support VRScreenshotType_Stereo screenshots that will be
+ * captured without notification to the running app.
+ * Once hooked your application will receive a
+ * VREvent_RequestScreenshot event when the user presses the
+ * buttons to take a screenshot. */
+ virtual vr::EVRScreenshotError HookScreenshot( VR_ARRAY_COUNT( numTypes ) const vr::EVRScreenshotType *pSupportedTypes, int numTypes ) = 0;
+
+ /** When your application receives a
+ * VREvent_RequestScreenshot event, call these functions to get
+ * the details of the screenshot request. */
+ virtual vr::EVRScreenshotType GetScreenshotPropertyType( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Get the filename for the preview or vr image (see
+ * vr::EScreenshotPropertyFilenames). The return value is
+ * the size of the string. */
+ virtual uint32_t GetScreenshotPropertyFilename( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotPropertyFilenames filenameType, VR_OUT_STRING() char *pchFilename, uint32_t cchFilename, vr::EVRScreenshotError *pError ) = 0;
+
+ /** Call this if the application is taking the screen shot
+ * will take more than a few ms processing. This will result
+ * in an overlay being presented that shows a completion
+ * bar. */
+ virtual vr::EVRScreenshotError UpdateScreenshotProgress( vr::ScreenshotHandle_t screenshotHandle, float flProgress ) = 0;
+
+ /** Tells the compositor to take an internal screenshot of
+ * type VRScreenshotType_Stereo. It will take the current
+ * submitted scene textures of the running application and
+ * write them into the preview image and a side-by-side file
+ * for the VR image.
+ * This is similiar to request screenshot, but doesn't ever
+ * talk to the application, just takes the shot and submits. */
+ virtual vr::EVRScreenshotError TakeStereoScreenshot( vr::ScreenshotHandle_t *pOutScreenshotHandle, const char *pchPreviewFilename, const char *pchVRFilename ) = 0;
+
+ /** Submit the completed screenshot. If Steam is running
+ * this will call into the Steam client and upload the
+ * screenshot to the screenshots section of the library for
+ * the running application. If Steam is not running, this
+ * function will display a notification to the user that the
+ * screenshot was taken. The paths should be full paths with
+ * extensions.
+ * File paths should be absolute including
+ * exntensions.
+ * screenshotHandle can be k_unScreenshotHandleInvalid if this
+ * was a new shot taking by the app to be saved and not
+ * initiated by a user (achievement earned or something) */
+ virtual vr::EVRScreenshotError SubmitScreenshot( vr::ScreenshotHandle_t screenshotHandle, vr::EVRScreenshotType type, const char *pchSourcePreviewFilename, const char *pchSourceVRFilename ) = 0;
+};
+
+static const char * const IVRScreenshots_Version = "IVRScreenshots_001";
+
+} // namespace vr
+
+
+
+// ivrresources.h
+namespace vr
+{
+
+class IVRResources
+{
+public:
+
+ // ------------------------------------
+ // Shared Resource Methods
+ // ------------------------------------
+
+ /** Loads the specified resource into the provided buffer if large enough.
+ * Returns the size in bytes of the buffer required to hold the specified resource. */
+ virtual uint32_t LoadSharedResource( const char *pchResourceName, char *pchBuffer, uint32_t unBufferLen ) = 0;
+
+ /** Provides the full path to the specified resource. Resource names can include named directories for
+ * drivers and other things, and this resolves all of those and returns the actual physical path.
+ * pchResourceTypeDirectory is the subdirectory of resources to look in. */
+ virtual uint32_t GetResourceFullPath( const char *pchResourceName, const char *pchResourceTypeDirectory, char *pchPathBuffer, uint32_t unBufferLen ) = 0;
+};
+
+static const char * const IVRResources_Version = "IVRResources_001";
+
+
+}// End
+
+#endif // _OPENVR_API
+
+
+namespace vr
+{
+ /** Finds the active installation of the VR API and initializes it. The provided path must be absolute
+ * or relative to the current working directory. These are the local install versions of the equivalent
+ * functions in steamvr.h and will work without a local Steam install.
+ *
+ * This path is to the "root" of the VR API install. That's the directory with
+ * the "drivers" directory and a platform (i.e. "win32") directory in it, not the directory with the DLL itself.
+ */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType );
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown();
+
+ /** Returns true if there is an HMD attached. This check is as lightweight as possible and
+ * can be called outside of VR_Init/VR_Shutdown. It should be used when an application wants
+ * to know if initializing VR is a possibility but isn't ready to take that step yet.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsHmdPresent();
+
+ /** Returns true if the OpenVR runtime is installed. */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsRuntimeInstalled();
+
+ /** Returns where the OpenVR runtime is installed. */
+ VR_INTERFACE const char *VR_CALLTYPE VR_RuntimePath();
+
+ /** Returns the name of the enum value for an EVRInitError. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsSymbol( EVRInitError error );
+
+ /** Returns an english string for an EVRInitError. Applications should call VR_GetVRInitErrorAsSymbol instead and
+ * use that as a key to look up their own localized error message. This function may be called outside of VR_Init()/VR_Shutdown(). */
+ VR_INTERFACE const char *VR_CALLTYPE VR_GetVRInitErrorAsEnglishDescription( EVRInitError error );
+
+ /** Returns the interface of the specified version. This method must be called after VR_Init. The
+ * pointer returned is valid until VR_Shutdown is called.
+ */
+ VR_INTERFACE void *VR_CALLTYPE VR_GetGenericInterface( const char *pchInterfaceVersion, EVRInitError *peError );
+
+ /** Returns whether the interface of the specified version exists.
+ */
+ VR_INTERFACE bool VR_CALLTYPE VR_IsInterfaceVersionValid( const char *pchInterfaceVersion );
+
+ /** Returns a token that represents whether the VR interface handles need to be reloaded */
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_GetInitToken();
+
+ // These typedefs allow old enum names from SDK 0.9.11 to be used in applications.
+ // They will go away in the future.
+ typedef EVRInitError HmdError;
+ typedef EVREye Hmd_Eye;
+ typedef EGraphicsAPIConvention GraphicsAPIConvention;
+ typedef EColorSpace ColorSpace;
+ typedef ETrackingResult HmdTrackingResult;
+ typedef ETrackedDeviceClass TrackedDeviceClass;
+ typedef ETrackingUniverseOrigin TrackingUniverseOrigin;
+ typedef ETrackedDeviceProperty TrackedDeviceProperty;
+ typedef ETrackedPropertyError TrackedPropertyError;
+ typedef EVRSubmitFlags VRSubmitFlags_t;
+ typedef EVRState VRState_t;
+ typedef ECollisionBoundsStyle CollisionBoundsStyle_t;
+ typedef EVROverlayError VROverlayError;
+ typedef EVRFirmwareError VRFirmwareError;
+ typedef EVRCompositorError VRCompositorError;
+ typedef EVRScreenshotError VRScreenshotsError;
+
+ inline uint32_t &VRToken()
+ {
+ static uint32_t token;
+ return token;
+ }
+
+ class COpenVRContext
+ {
+ public:
+ COpenVRContext() { Clear(); }
+ void Clear();
+
+ inline void CheckClear()
+ {
+ if ( VRToken() != VR_GetInitToken() )
+ {
+ Clear();
+ VRToken() = VR_GetInitToken();
+ }
+ }
+
+ IVRSystem *VRSystem()
+ {
+ CheckClear();
+ if ( m_pVRSystem == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSystem = ( IVRSystem * )VR_GetGenericInterface( IVRSystem_Version, &eError );
+ }
+ return m_pVRSystem;
+ }
+ IVRChaperone *VRChaperone()
+ {
+ CheckClear();
+ if ( m_pVRChaperone == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperone = ( IVRChaperone * )VR_GetGenericInterface( IVRChaperone_Version, &eError );
+ }
+ return m_pVRChaperone;
+ }
+
+ IVRChaperoneSetup *VRChaperoneSetup()
+ {
+ CheckClear();
+ if ( m_pVRChaperoneSetup == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRChaperoneSetup = ( IVRChaperoneSetup * )VR_GetGenericInterface( IVRChaperoneSetup_Version, &eError );
+ }
+ return m_pVRChaperoneSetup;
+ }
+
+ IVRCompositor *VRCompositor()
+ {
+ CheckClear();
+ if ( m_pVRCompositor == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRCompositor = ( IVRCompositor * )VR_GetGenericInterface( IVRCompositor_Version, &eError );
+ }
+ return m_pVRCompositor;
+ }
+
+ IVROverlay *VROverlay()
+ {
+ CheckClear();
+ if ( m_pVROverlay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVROverlay = ( IVROverlay * )VR_GetGenericInterface( IVROverlay_Version, &eError );
+ }
+ return m_pVROverlay;
+ }
+
+ IVRResources *VRResources()
+ {
+ CheckClear();
+ if ( m_pVRResources == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRResources = (IVRResources *)VR_GetGenericInterface( IVRResources_Version, &eError );
+ }
+ return m_pVRResources;
+ }
+
+ IVRScreenshots *VRScreenshots()
+ {
+ CheckClear();
+ if ( m_pVRScreenshots == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRScreenshots = ( IVRScreenshots * )VR_GetGenericInterface( IVRScreenshots_Version, &eError );
+ }
+ return m_pVRScreenshots;
+ }
+
+ IVRRenderModels *VRRenderModels()
+ {
+ CheckClear();
+ if ( m_pVRRenderModels == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRRenderModels = ( IVRRenderModels * )VR_GetGenericInterface( IVRRenderModels_Version, &eError );
+ }
+ return m_pVRRenderModels;
+ }
+
+ IVRExtendedDisplay *VRExtendedDisplay()
+ {
+ CheckClear();
+ if ( m_pVRExtendedDisplay == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRExtendedDisplay = ( IVRExtendedDisplay * )VR_GetGenericInterface( IVRExtendedDisplay_Version, &eError );
+ }
+ return m_pVRExtendedDisplay;
+ }
+
+ IVRSettings *VRSettings()
+ {
+ CheckClear();
+ if ( m_pVRSettings == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRSettings = ( IVRSettings * )VR_GetGenericInterface( IVRSettings_Version, &eError );
+ }
+ return m_pVRSettings;
+ }
+
+ IVRApplications *VRApplications()
+ {
+ CheckClear();
+ if ( m_pVRApplications == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRApplications = ( IVRApplications * )VR_GetGenericInterface( IVRApplications_Version, &eError );
+ }
+ return m_pVRApplications;
+ }
+
+ IVRTrackedCamera *VRTrackedCamera()
+ {
+ CheckClear();
+ if ( m_pVRTrackedCamera == nullptr )
+ {
+ EVRInitError eError;
+ m_pVRTrackedCamera = ( IVRTrackedCamera * )VR_GetGenericInterface( IVRTrackedCamera_Version, &eError );
+ }
+ return m_pVRTrackedCamera;
+ }
+
+ private:
+ IVRSystem *m_pVRSystem;
+ IVRChaperone *m_pVRChaperone;
+ IVRChaperoneSetup *m_pVRChaperoneSetup;
+ IVRCompositor *m_pVRCompositor;
+ IVROverlay *m_pVROverlay;
+ IVRResources *m_pVRResources;
+ IVRRenderModels *m_pVRRenderModels;
+ IVRExtendedDisplay *m_pVRExtendedDisplay;
+ IVRSettings *m_pVRSettings;
+ IVRApplications *m_pVRApplications;
+ IVRTrackedCamera *m_pVRTrackedCamera;
+ IVRScreenshots *m_pVRScreenshots;
+ };
+
+ inline COpenVRContext &OpenVRInternal_ModuleContext()
+ {
+ static void *ctx[ sizeof( COpenVRContext ) / sizeof( void * ) ];
+ return *( COpenVRContext * )ctx; // bypass zero-init constructor
+ }
+
+ inline IVRSystem *VR_CALLTYPE VRSystem() { return OpenVRInternal_ModuleContext().VRSystem(); }
+ inline IVRChaperone *VR_CALLTYPE VRChaperone() { return OpenVRInternal_ModuleContext().VRChaperone(); }
+ inline IVRChaperoneSetup *VR_CALLTYPE VRChaperoneSetup() { return OpenVRInternal_ModuleContext().VRChaperoneSetup(); }
+ inline IVRCompositor *VR_CALLTYPE VRCompositor() { return OpenVRInternal_ModuleContext().VRCompositor(); }
+ inline IVROverlay *VR_CALLTYPE VROverlay() { return OpenVRInternal_ModuleContext().VROverlay(); }
+ inline IVRScreenshots *VR_CALLTYPE VRScreenshots() { return OpenVRInternal_ModuleContext().VRScreenshots(); }
+ inline IVRRenderModels *VR_CALLTYPE VRRenderModels() { return OpenVRInternal_ModuleContext().VRRenderModels(); }
+ inline IVRApplications *VR_CALLTYPE VRApplications() { return OpenVRInternal_ModuleContext().VRApplications(); }
+ inline IVRSettings *VR_CALLTYPE VRSettings() { return OpenVRInternal_ModuleContext().VRSettings(); }
+ inline IVRResources *VR_CALLTYPE VRResources() { return OpenVRInternal_ModuleContext().VRResources(); }
+ inline IVRExtendedDisplay *VR_CALLTYPE VRExtendedDisplay() { return OpenVRInternal_ModuleContext().VRExtendedDisplay(); }
+ inline IVRTrackedCamera *VR_CALLTYPE VRTrackedCamera() { return OpenVRInternal_ModuleContext().VRTrackedCamera(); }
+
+ inline void COpenVRContext::Clear()
+ {
+ m_pVRSystem = nullptr;
+ m_pVRChaperone = nullptr;
+ m_pVRChaperoneSetup = nullptr;
+ m_pVRCompositor = nullptr;
+ m_pVROverlay = nullptr;
+ m_pVRRenderModels = nullptr;
+ m_pVRExtendedDisplay = nullptr;
+ m_pVRSettings = nullptr;
+ m_pVRApplications = nullptr;
+ m_pVRTrackedCamera = nullptr;
+ m_pVRResources = nullptr;
+ m_pVRScreenshots = nullptr;
+ }
+
+ VR_INTERFACE uint32_t VR_CALLTYPE VR_InitInternal( EVRInitError *peError, EVRApplicationType eApplicationType );
+ VR_INTERFACE void VR_CALLTYPE VR_ShutdownInternal();
+
+ /** Finds the active installation of vrclient.dll and initializes it */
+ inline IVRSystem *VR_Init( EVRInitError *peError, EVRApplicationType eApplicationType )
+ {
+ IVRSystem *pVRSystem = nullptr;
+
+ EVRInitError eError;
+ VRToken() = VR_InitInternal( &eError, eApplicationType );
+ COpenVRContext &ctx = OpenVRInternal_ModuleContext();
+ ctx.Clear();
+
+ if ( eError == VRInitError_None )
+ {
+ if ( VR_IsInterfaceVersionValid( IVRSystem_Version ) )
+ {
+ pVRSystem = VRSystem();
+ }
+ else
+ {
+ VR_ShutdownInternal();
+ eError = VRInitError_Init_InterfaceNotFound;
+ }
+ }
+
+ if ( peError )
+ *peError = eError;
+ return pVRSystem;
+ }
+
+ /** unloads vrclient.dll. Any interface pointers from the interface are
+ * invalid after this point */
+ inline void VR_Shutdown()
+ {
+ VR_ShutdownInternal();
+ }
+}
diff --git a/gfx/vr/osvr/ClientKit/ClientKitC.h b/gfx/vr/osvr/ClientKit/ClientKitC.h
new file mode 100644
index 000000000..8309e890d
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/ClientKitC.h
@@ -0,0 +1,37 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ClientKitC_h_GUID_8D7DF104_892D_4CB5_2302_7C6BB5BC985C
+#define INCLUDED_ClientKitC_h_GUID_8D7DF104_892D_4CB5_2302_7C6BB5BC985C
+
+#include <osvr/ClientKit/ContextC.h>
+#include <osvr/ClientKit/InterfaceC.h>
+#include <osvr/ClientKit/InterfaceCallbackC.h>
+#include <osvr/ClientKit/SystemCallbackC.h>
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/ContextC.h b/gfx/vr/osvr/ClientKit/ContextC.h
new file mode 100644
index 000000000..e07e1b4a7
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/ContextC.h
@@ -0,0 +1,96 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @todo Apply annotation macros
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ContextC_h_GUID_3790F330_2425_4486_4C9F_20C300D7DED3
+#define INCLUDED_ContextC_h_GUID_3790F330_2425_4486_4C9F_20C300D7DED3
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+
+/** @brief Initialize the library.
+
+ @param applicationIdentifier A null terminated string identifying your
+ application. Reverse DNS format strongly suggested.
+ @param flags initialization options (reserved) - pass 0 for now.
+
+ @returns Client context - will be needed for subsequent calls
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ClientContext osvrClientInit(
+ const char applicationIdentifier[], uint32_t flags OSVR_CPP_ONLY(= 0));
+
+/** @brief Updates the state of the context - call regularly in your mainloop.
+
+ @param ctx Client context
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientUpdate(OSVR_ClientContext ctx);
+
+/** @brief Checks to see if the client context is fully started up and connected
+ properly to a server.
+
+ If this reports that the client context is not OK, there may not be a server
+ running, or you may just have to call osvrClientUpdate() a few times to
+ permit startup to finish. The return value of this call will not change from
+ failure to success without calling osvrClientUpdate().
+
+ @param ctx Client context
+
+ @return OSVR_RETURN_FAILURE if not yet fully connected/initialized, or if
+ some other error (null context) occurs.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientCheckStatus(OSVR_ClientContext ctx);
+
+/** @brief Shutdown the library.
+ @param ctx Client context
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientShutdown(OSVR_ClientContext ctx);
+
+/** @} */
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/DisplayC.h b/gfx/vr/osvr/ClientKit/DisplayC.h
new file mode 100644
index 000000000..75155e6b3
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/DisplayC.h
@@ -0,0 +1,506 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_DisplayC_h_GUID_8658EDC9_32A2_49A2_5F5C_10F67852AE74
+#define INCLUDED_DisplayC_h_GUID_8658EDC9_32A2_49A2_5F5C_10F67852AE74
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+#include <osvr/Util/RenderingTypesC.h>
+#include <osvr/Util/MatrixConventionsC.h>
+#include <osvr/Util/Pose3C.h>
+#include <osvr/Util/BoolC.h>
+#include <osvr/Util/RadialDistortionParametersC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+/** @addtogroup ClientKit
+ @{
+ @name Display API
+ @{
+*/
+
+/** @brief Opaque type of a display configuration. */
+typedef struct OSVR_DisplayConfigObject *OSVR_DisplayConfig;
+
+/** @brief Allocates a display configuration object populated with data from the
+ OSVR system.
+
+ Before this call will succeed, your application will need to be correctly
+ and fully connected to an OSVR server. You may consider putting this call in
+ a loop alternating with osvrClientUpdate() until this call succeeds.
+
+ Data provided by a display configuration object:
+
+ - The logical display topology (number and relationship of viewers, eyes,
+ and surfaces), which remains constant throughout the life of the
+ configuration object. (A method of notification of change here is TBD).
+ - Pose data for viewers (not required for rendering) and pose/view data for
+ eyes (used for rendering) which is based on tracker data: if used, these
+ should be queried every frame.
+ - Projection matrix data for surfaces, which while in current practice may
+ be relatively unchanging, we are not guaranteeing them to be constant:
+ these should be queried every frame.
+ - Video-input-relative viewport size/location for a surface: would like this
+ to be variable, but probably not feasible. If you have input, please
+ comment on the dev mailing list.
+ - Per-surface distortion strategy priorities/availabilities: constant. Note
+ the following, though...
+ - Per-surface distortion strategy parameters: variable, request each frame.
+ (Could make constant with a notification if needed?)
+
+ Important note: While most of this data is immediately available if you are
+ successful in getting a display config object, the pose-based data (viewer
+ pose, eye pose, eye view matrix) needs tracker state, so at least one (and in
+ practice, typically more) osvrClientUpdate() must be performed before a new
+ tracker report is available to populate that state. See
+ osvrClientCheckDisplayStartup() to query if all startup data is available.
+
+ @todo Decide if relative viewport should be constant in a display config,
+ and update docs accordingly.
+
+ @todo Decide if distortion params should be constant in a display config,
+ and update docs accordingly.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed or some other
+ error occurred, in which case the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetDisplay(OSVR_ClientContext ctx, OSVR_DisplayConfig *disp);
+
+/** @brief Frees a display configuration object. The corresponding context must
+ still be open.
+
+ If you fail to call this, it will be automatically called as part of
+ clean-up when the corresponding context is closed.
+
+ @return OSVR_RETURN_FAILURE if a null config was passed, or if the given
+ display object was already freed.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientFreeDisplay(OSVR_DisplayConfig disp);
+
+/** @brief Checks to see if a display is fully configured and ready, including
+ having received its first pose update.
+
+ Once this first succeeds, it will continue to succeed for the lifetime of
+ the display config object, so it is not necessary to keep calling once you
+ get a successful result.
+
+ @return OSVR_RETURN_FAILURE if a null config was passed, or if the given
+ display config object was otherwise not ready for full use.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientCheckDisplayStartup(OSVR_DisplayConfig disp);
+
+/** @brief A display config can have one or more display inputs to pass pixels
+ over (HDMI/DVI connections, etc): retrieve the number of display inputs in
+ the current configuration.
+
+ @param disp Display config object.
+ @param[out] numDisplayInputs Number of display inputs in the logical display
+ topology, **constant** throughout the active, valid lifetime of a display
+ config object.
+
+ @sa OSVR_DisplayInputCount
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in
+ which case the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetNumDisplayInputs(
+ OSVR_DisplayConfig disp, OSVR_DisplayInputCount *numDisplayInputs);
+
+/** @brief Retrieve the pixel dimensions of a given display input for a display
+ config
+
+ @param disp Display config object.
+ @param displayInputIndex The zero-based index of the display input.
+ @param[out] width Width (in pixels) of the display input.
+ @param[out] height Height (in pixels) of the display input.
+
+ The out parameters are **constant** throughout the active, valid lifetime of
+ a display config object.
+
+ @sa OSVR_DisplayDimension
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in
+ which case the output arguments are unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetDisplayDimensions(
+ OSVR_DisplayConfig disp, OSVR_DisplayInputCount displayInputIndex,
+ OSVR_DisplayDimension *width, OSVR_DisplayDimension *height);
+
+/** @brief A display config can have one (or theoretically more) viewers:
+ retrieve the viewer count.
+
+ @param disp Display config object.
+ @param[out] viewers Number of viewers in the logical display topology,
+ **constant** throughout the active, valid lifetime of a display config
+ object.
+
+ @sa OSVR_ViewerCount
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetNumViewers(OSVR_DisplayConfig disp, OSVR_ViewerCount *viewers);
+
+/** @brief Get the pose of a viewer in a display config.
+
+ Note that there may not necessarily be any surfaces rendered from this pose
+ (it's the unused "center" eye in a stereo configuration, for instance) so
+ only use this if it makes integration into your engine or existing
+ applications (not originally designed for stereo) easier.
+
+ Will only succeed if osvrClientCheckDisplayStartup() succeeds.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed or no pose was
+ yet available, in which case the pose argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetViewerPose(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_Pose3 *pose);
+
+/** @brief Each viewer in a display config can have one or more "eyes" which
+ have a substantially similar pose: get the count.
+
+ @param disp Display config object.
+ @param viewer Viewer ID
+ @param[out] eyes Number of eyes for this viewer in the logical display
+ topology, **constant** throughout the active, valid lifetime of a display
+ config object
+
+ @sa OSVR_EyeCount
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetNumEyesForViewer(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount *eyes);
+
+/** @brief Get the "viewpoint" for the given eye of a viewer in a display
+ config.
+
+ Will only succeed if osvrClientCheckDisplayStartup() succeeds.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param[out] pose Room-space pose (not relative to pose of the viewer)
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed or no pose was
+ yet available, in which case the pose argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyePose(OSVR_DisplayConfig disp, OSVR_ViewerCount viewer,
+ OSVR_EyeCount eye, OSVR_Pose3 *pose);
+
+/** @brief Get the view matrix (inverse of pose) for the given eye of a
+ viewer in a display config - matrix of **doubles**.
+
+ Will only succeed if osvrClientCheckDisplayStartup() succeeds.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param flags Bitwise OR of matrix convention flags (see @ref MatrixFlags)
+ @param[out] mat Pass a double[::OSVR_MATRIX_SIZE] to get the transformation
+ matrix from room space to eye space (not relative to pose of the viewer)
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed or no pose was
+ yet available, in which case the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetViewerEyeViewMatrixd(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_MatrixConventions flags, double *mat);
+
+/** @brief Get the view matrix (inverse of pose) for the given eye of a
+ viewer in a display config - matrix of **floats**.
+
+ Will only succeed if osvrClientCheckDisplayStartup() succeeds.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param flags Bitwise OR of matrix convention flags (see @ref MatrixFlags)
+ @param[out] mat Pass a float[::OSVR_MATRIX_SIZE] to get the transformation
+ matrix from room space to eye space (not relative to pose of the viewer)
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed or no pose was
+ yet available, in which case the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetViewerEyeViewMatrixf(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_MatrixConventions flags, float *mat);
+
+/** @brief Each eye of each viewer in a display config has one or more surfaces
+ (aka "screens") on which content should be rendered.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param[out] surfaces Number of surfaces (numbered [0, surfaces - 1]) for the
+ given viewer and eye. **Constant** throughout the active, valid lifetime of
+ a display config object.
+
+ @sa OSVR_SurfaceCount
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrClientGetNumSurfacesForViewerEye(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount *surfaces);
+
+/** @brief Get the dimensions/location of the viewport **within the display
+ input** for a surface seen by an eye of a viewer in a display config. (This
+ does not include other video inputs that may be on a single virtual desktop,
+ etc. or explicitly account for display configurations that use multiple
+ video inputs. It does not necessarily indicate that a viewport in the sense
+ of glViewport must be created with these parameters, though the parameter
+ order matches for convenience.)
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] left Output: Distance in pixels from the left of the video input
+ to the left of the viewport.
+ @param[out] bottom Output: Distance in pixels from the bottom of the video
+ input to the bottom of the viewport.
+ @param[out] width Output: Width of viewport in pixels.
+ @param[out] height Output: Height of viewport in pixels.
+
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output arguments are unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetRelativeViewportForViewerEyeSurface(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, OSVR_ViewportDimension *left,
+ OSVR_ViewportDimension *bottom, OSVR_ViewportDimension *width,
+ OSVR_ViewportDimension *height);
+
+/** @brief Get the index of the display input for a surface seen by an eye of a
+ viewer in a display config.
+
+ This is the OSVR-assigned display input: it may not (and in practice,
+ usually will not) match any platform-specific display indices. This function
+ exists to associate surfaces with video inputs as enumerated by
+ osvrClientGetNumDisplayInputs().
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] displayInput Zero-based index of the display input pixels for
+ this surface are tranmitted over.
+
+ This association is **constant** throughout the active, valid lifetime of a
+ display config object.
+
+ @sa osvrClientGetNumDisplayInputs(),
+ osvrClientGetRelativeViewportForViewerEyeSurface()
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which
+ case the output argument is unmodified.
+ */
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceDisplayInputIndex(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, OSVR_DisplayInputCount *displayInput);
+
+/** @brief Get the projection matrix for a surface seen by an eye of a viewer
+ in a display config. (double version)
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param near Distance from viewpoint to near clipping plane - must be
+ positive.
+ @param far Distance from viewpoint to far clipping plane - must be positive
+ and not equal to near, typically greater than near.
+ @param flags Bitwise OR of matrix convention flags (see @ref MatrixFlags)
+ @param[out] matrix Output projection matrix: supply an array of 16
+ (::OSVR_MATRIX_SIZE) doubles.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceProjectionMatrixd(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, double near, double far,
+ OSVR_MatrixConventions flags, double *matrix);
+
+/** @brief Get the projection matrix for a surface seen by an eye of a viewer
+ in a display config. (float version)
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param near Distance to near clipping plane - must be nonzero, typically
+ positive.
+ @param far Distance to far clipping plane - must be nonzero, typically
+ positive and greater than near.
+ @param flags Bitwise OR of matrix convention flags (see @ref MatrixFlags)
+ @param[out] matrix Output projection matrix: supply an array of 16
+ (::OSVR_MATRIX_SIZE) floats.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceProjectionMatrixf(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, float near, float far,
+ OSVR_MatrixConventions flags, float *matrix);
+
+/** @brief Get the clipping planes (positions at unit distance) for a surface
+ seen by an eye of a viewer
+ in a display config.
+
+ This is only for use in integrations that cannot accept a fully-formulated
+ projection matrix as returned by
+ osvrClientGetViewerEyeSurfaceProjectionMatrixf() or
+ osvrClientGetViewerEyeSurfaceProjectionMatrixd(), and may not necessarily
+ provide the same optimizations.
+
+ As all the planes are given at unit (1) distance, before passing these
+ planes to a consuming function in your application/engine, you will typically
+ divide them by your near clipping plane distance.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] left Distance to left clipping plane
+ @param[out] right Distance to right clipping plane
+ @param[out] bottom Distance to bottom clipping plane
+ @param[out] top Distance to top clipping plane
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output arguments are unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceProjectionClippingPlanes(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, double *left, double *right, double *bottom,
+ double *top);
+
+/** @brief Determines if a surface seen by an eye of a viewer in a display
+ config requests some distortion to be performed.
+
+ This simply reports true or false, and does not specify which kind of
+ distortion implementations have been parameterized for this display. For
+ each distortion implementation your application supports, you'll want to
+ call the corresponding priority function to find out if it is available.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] distortionRequested Output parameter: whether distortion is
+ requested. **Constant** throughout the active, valid lifetime of a display
+ config object.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientDoesViewerEyeSurfaceWantDistortion(OSVR_DisplayConfig disp,
+ OSVR_ViewerCount viewer,
+ OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface,
+ OSVR_CBool *distortionRequested);
+
+/** @brief Returns the priority/availability of radial distortion parameters for
+ a surface seen by an eye of a viewer in a display config.
+
+ If osvrClientDoesViewerEyeSurfaceWantDistortion() reports false, then the
+ display does not request distortion of any sort, and thus neither this nor
+ any other distortion strategy priority function will report an "available"
+ priority.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] priority Output: the priority level. Negative values
+ (canonically OSVR_DISTORTION_PRIORITY_UNAVAILABLE) indicate this technique
+ not available, higher values indicate higher preference for the given
+ technique based on the device's description. **Constant** throughout the
+ active, valid lifetime of a display config object.
+
+ @return OSVR_RETURN_FAILURE if invalid parameters were passed, in which case
+ the output argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceRadialDistortionPriority(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, OSVR_DistortionPriority *priority);
+
+/** @brief Returns the radial distortion parameters, if known/requested, for a
+ surface seen by an eye of a viewer in a display config.
+
+ Will only succeed if osvrClientGetViewerEyeSurfaceRadialDistortionPriority()
+ reports a non-negative priority.
+
+ @param disp Display config object
+ @param viewer Viewer ID
+ @param eye Eye ID
+ @param surface Surface ID
+ @param[out] params Output: the parameters for radial distortion
+
+ @return OSVR_RETURN_FAILURE if this surface does not have these parameters
+ described, or if invalid parameters were passed, in which case the output
+ argument is unmodified.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetViewerEyeSurfaceRadialDistortion(
+ OSVR_DisplayConfig disp, OSVR_ViewerCount viewer, OSVR_EyeCount eye,
+ OSVR_SurfaceCount surface, OSVR_RadialDistortionParameters *params);
+
+/** @}
+ @}
+*/
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/Export.h b/gfx/vr/osvr/ClientKit/Export.h
new file mode 100644
index 000000000..94d5f44f4
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/Export.h
@@ -0,0 +1,138 @@
+/** @file
+ @brief Automatically-generated export header - do not edit!
+
+ @date 2016
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+// Copyright 2016 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef OSVR_CLIENTKIT_EXPORT_H
+#define OSVR_CLIENTKIT_EXPORT_H
+
+#ifdef OSVR_CLIENTKIT_STATIC_DEFINE
+# define OSVR_CLIENTKIT_EXPORT
+# define OSVR_CLIENTKIT_NO_EXPORT
+#endif
+
+/* Per-compiler advance preventative definition */
+#if defined(__BORLANDC__) || defined(__CODEGEARC__) || defined(__HP_aCC) || \
+ defined(__PGI) || defined(__WATCOMC__)
+/* Compilers that don't support deprecated, according to CMake. */
+# ifndef OSVR_CLIENTKIT_DEPRECATED
+# define OSVR_CLIENTKIT_DEPRECATED
+# endif
+#endif
+
+/* Check for attribute support */
+#if defined(__INTEL_COMPILER)
+/* Checking before GNUC because Intel implements GNU extensions,
+ * so it chooses to define __GNUC__ as well. */
+# if __INTEL_COMPILER >= 1200
+/* Intel compiler 12.0 or newer can handle these attributes per CMake */
+# define OSVR_CLIENTKIT_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+# endif
+
+#elif defined(__GNUC__)
+# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 2))
+/* GCC 4.2+ */
+# define OSVR_CLIENTKIT_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+# endif
+#endif
+
+/* Per-platform defines */
+#if defined(_MSC_VER)
+/* MSVC on Windows */
+
+#ifndef OSVR_CLIENTKIT_EXPORT
+# ifdef osvrClientKit_EXPORTS
+ /* We are building this library */
+# define OSVR_CLIENTKIT_EXPORT __declspec(dllexport)
+# else
+ /* We are using this library */
+# define OSVR_CLIENTKIT_EXPORT __declspec(dllimport)
+# endif
+#endif
+
+#ifndef OSVR_CLIENTKIT_DEPRECATED
+# define OSVR_CLIENTKIT_DEPRECATED __declspec(deprecated)
+#endif
+
+#elif defined(_WIN32) && defined(__GNUC__)
+/* GCC-compatible on Windows */
+
+#ifndef OSVR_CLIENTKIT_EXPORT
+# ifdef osvrClientKit_EXPORTS
+ /* We are building this library */
+# define OSVR_CLIENTKIT_EXPORT __attribute__((dllexport))
+# else
+ /* We are using this library */
+# define OSVR_CLIENTKIT_EXPORT __attribute__((dllimport))
+# endif
+#endif
+
+#ifndef OSVR_CLIENTKIT_DEPRECATED
+# define OSVR_CLIENTKIT_DEPRECATED __attribute__((__deprecated__))
+#endif
+
+#elif defined(OSVR_CLIENTKIT_EXPORT_HEADER_SUPPORTS_ATTRIBUTES) || \
+ (defined(__APPLE__) && defined(__MACH__))
+/* GCC4.2+ compatible (assuming something *nix-like) and Mac OS X */
+/* (The first macro is defined at the top of the file, if applicable) */
+/* see https://gcc.gnu.org/wiki/Visibility */
+
+#ifndef OSVR_CLIENTKIT_EXPORT
+ /* We are building/using this library */
+# define OSVR_CLIENTKIT_EXPORT __attribute__((visibility("default")))
+#endif
+
+#ifndef OSVR_CLIENTKIT_NO_EXPORT
+# define OSVR_CLIENTKIT_NO_EXPORT __attribute__((visibility("hidden")))
+#endif
+
+#ifndef OSVR_CLIENTKIT_DEPRECATED
+# define OSVR_CLIENTKIT_DEPRECATED __attribute__((__deprecated__))
+#endif
+
+#endif
+/* End of platform ifdefs */
+
+/* fallback def */
+#ifndef OSVR_CLIENTKIT_EXPORT
+# define OSVR_CLIENTKIT_EXPORT
+#endif
+
+/* fallback def */
+#ifndef OSVR_CLIENTKIT_NO_EXPORT
+# define OSVR_CLIENTKIT_NO_EXPORT
+#endif
+
+/* fallback def */
+#ifndef OSVR_CLIENTKIT_DEPRECATED_EXPORT
+# define OSVR_CLIENTKIT_DEPRECATED_EXPORT OSVR_CLIENTKIT_EXPORT OSVR_CLIENTKIT_DEPRECATED
+#endif
+
+/* fallback def */
+#ifndef OSVR_CLIENTKIT_DEPRECATED_NO_EXPORT
+# define OSVR_CLIENTKIT_DEPRECATED_NO_EXPORT OSVR_CLIENTKIT_NO_EXPORT OSVR_CLIENTKIT_DEPRECATED
+#endif
+
+/* Clean up after ourselves */
+#undef OSVR_CLIENTKIT_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/InterfaceC.h b/gfx/vr/osvr/ClientKit/InterfaceC.h
new file mode 100644
index 000000000..728350536
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/InterfaceC.h
@@ -0,0 +1,75 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_InterfaceC_h_GUID_D90BBAA6_AD62_499D_C023_2F6ED8987C17
+#define INCLUDED_InterfaceC_h_GUID_D90BBAA6_AD62_499D_C023_2F6ED8987C17
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+/** @addtogroup ClientKit
+@{
+*/
+
+/** @brief Get the interface associated with the given path.
+ @param ctx Client context
+ @param path A resource path (null-terminated string)
+ @param[out] iface The interface object. May be freed when no longer needed,
+ otherwise it will be freed when the context is closed.
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientGetInterface(OSVR_ClientContext ctx, const char path[],
+ OSVR_ClientInterface *iface);
+
+/** @brief Free an interface object before context closure.
+
+ @param ctx Client context
+ @param iface The interface object
+
+ @returns OSVR_RETURN_SUCCESS unless a null context or interface was passed
+ or the given interface was not found in the context (i.e. had already been
+ freed)
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientFreeInterface(OSVR_ClientContext ctx, OSVR_ClientInterface iface);
+
+/** @} */
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/InterfaceCallbackC.h b/gfx/vr/osvr/ClientKit/InterfaceCallbackC.h
new file mode 100644
index 000000000..dde1cef97
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/InterfaceCallbackC.h
@@ -0,0 +1,77 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_InterfaceCallbacksC_h_GUID_8F16E6CB_F998_4ABC_5B6B_4FC1E4B71BC9
+#define INCLUDED_InterfaceCallbacksC_h_GUID_8F16E6CB_F998_4ABC_5B6B_4FC1E4B71BC9
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+#include <osvr/Util/ClientCallbackTypesC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+#define OSVR_INTERFACE_CALLBACK_METHOD(TYPE) \
+ /** @brief Register a callback for TYPE reports on an interface */ \
+ OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrRegister##TYPE##Callback( \
+ OSVR_ClientInterface iface, OSVR_##TYPE##Callback cb, void *userdata);
+
+OSVR_INTERFACE_CALLBACK_METHOD(Pose)
+OSVR_INTERFACE_CALLBACK_METHOD(Position)
+OSVR_INTERFACE_CALLBACK_METHOD(Orientation)
+OSVR_INTERFACE_CALLBACK_METHOD(Velocity)
+OSVR_INTERFACE_CALLBACK_METHOD(LinearVelocity)
+OSVR_INTERFACE_CALLBACK_METHOD(AngularVelocity)
+OSVR_INTERFACE_CALLBACK_METHOD(Acceleration)
+OSVR_INTERFACE_CALLBACK_METHOD(LinearAcceleration)
+OSVR_INTERFACE_CALLBACK_METHOD(AngularAcceleration)
+OSVR_INTERFACE_CALLBACK_METHOD(Button)
+OSVR_INTERFACE_CALLBACK_METHOD(Analog)
+OSVR_INTERFACE_CALLBACK_METHOD(Imaging)
+OSVR_INTERFACE_CALLBACK_METHOD(Location2D)
+OSVR_INTERFACE_CALLBACK_METHOD(Direction)
+OSVR_INTERFACE_CALLBACK_METHOD(EyeTracker2D)
+OSVR_INTERFACE_CALLBACK_METHOD(EyeTracker3D)
+OSVR_INTERFACE_CALLBACK_METHOD(EyeTrackerBlink)
+OSVR_INTERFACE_CALLBACK_METHOD(NaviVelocity)
+OSVR_INTERFACE_CALLBACK_METHOD(NaviPosition)
+
+#undef OSVR_INTERFACE_CALLBACK_METHOD
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/InterfaceStateC.h b/gfx/vr/osvr/ClientKit/InterfaceStateC.h
new file mode 100644
index 000000000..edf9f085c
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/InterfaceStateC.h
@@ -0,0 +1,79 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_InterfaceStateC_h_GUID_8F85D178_74B9_4AA9_4E9E_243089411408
+#define INCLUDED_InterfaceStateC_h_GUID_8F85D178_74B9_4AA9_4E9E_243089411408
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+#include <osvr/Util/ClientReportTypesC.h>
+#include <osvr/Util/TimeValueC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+#define OSVR_CALLBACK_METHODS(TYPE) \
+ /** @brief Get TYPE state from an interface, returning failure if none \
+ * exists */ \
+ OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode osvrGet##TYPE##State( \
+ OSVR_ClientInterface iface, struct OSVR_TimeValue *timestamp, \
+ OSVR_##TYPE##State *state);
+
+OSVR_CALLBACK_METHODS(Pose)
+OSVR_CALLBACK_METHODS(Position)
+OSVR_CALLBACK_METHODS(Orientation)
+OSVR_CALLBACK_METHODS(Velocity)
+OSVR_CALLBACK_METHODS(LinearVelocity)
+OSVR_CALLBACK_METHODS(AngularVelocity)
+OSVR_CALLBACK_METHODS(Acceleration)
+OSVR_CALLBACK_METHODS(LinearAcceleration)
+OSVR_CALLBACK_METHODS(AngularAcceleration)
+OSVR_CALLBACK_METHODS(Button)
+OSVR_CALLBACK_METHODS(Analog)
+OSVR_CALLBACK_METHODS(Location2D)
+OSVR_CALLBACK_METHODS(Direction)
+OSVR_CALLBACK_METHODS(EyeTracker2D)
+OSVR_CALLBACK_METHODS(EyeTracker3D)
+OSVR_CALLBACK_METHODS(EyeTrackerBlink)
+OSVR_CALLBACK_METHODS(NaviVelocity)
+OSVR_CALLBACK_METHODS(NaviPosition)
+
+#undef OSVR_CALLBACK_METHODS
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/SystemCallbackC.h b/gfx/vr/osvr/ClientKit/SystemCallbackC.h
new file mode 100644
index 000000000..2476d5f21
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/SystemCallbackC.h
@@ -0,0 +1,47 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_SystemCallbackC_h_GUID_543F3F04_343E_4389_08A0_DEA988EC23F7
+#define INCLUDED_SystemCallbackC_h_GUID_543F3F04_343E_4389_08A0_DEA988EC23F7
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/ClientKit/TransformsC.h b/gfx/vr/osvr/ClientKit/TransformsC.h
new file mode 100644
index 000000000..183497dfd
--- /dev/null
+++ b/gfx/vr/osvr/ClientKit/TransformsC.h
@@ -0,0 +1,75 @@
+/** @file
+ @brief Header controlling the OSVR transformation hierarchy
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_TransformsC_h_GUID_5B5B7438_42D4_4095_E48A_90E2CC13498E
+#define INCLUDED_TransformsC_h_GUID_5B5B7438_42D4_4095_E48A_90E2CC13498E
+
+/* Internal Includes */
+#include <osvr/ClientKit/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/ClientOpaqueTypesC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+
+/** @brief Updates the internal "room to world" transformation (applied to all
+ tracker data for this client context instance) based on the user's head
+ orientation, so that the direction the user is facing becomes -Z to your
+ application. Only rotates about the Y axis (yaw).
+
+ Note that this method internally calls osvrClientUpdate() to get a head pose
+ so your callbacks may be called during its execution!
+
+ @param ctx Client context
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientSetRoomRotationUsingHead(OSVR_ClientContext ctx);
+
+/** @brief Clears/resets the internal "room to world" transformation back to an
+ identity transformation - that is, clears the effect of any other
+ manipulation of the room to world transform.
+
+ @param ctx Client context
+*/
+OSVR_CLIENTKIT_EXPORT OSVR_ReturnCode
+osvrClientClearRoomToWorldTransform(OSVR_ClientContext ctx);
+
+/** @} */
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/APIBaseC.h b/gfx/vr/osvr/Util/APIBaseC.h
new file mode 100644
index 000000000..4abe38550
--- /dev/null
+++ b/gfx/vr/osvr/Util/APIBaseC.h
@@ -0,0 +1,50 @@
+/** @file
+ @brief Header providing basic C macros for defining API headers.
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_APIBaseC_h_GUID_C5A2E769_2ADC_429E_D250_DF0883E6E5DB
+#define INCLUDED_APIBaseC_h_GUID_C5A2E769_2ADC_429E_D250_DF0883E6E5DB
+
+#ifdef __cplusplus
+#define OSVR_C_ONLY(X)
+#define OSVR_CPP_ONLY(X) X
+#define OSVR_EXTERN_C_BEGIN extern "C" {
+#define OSVR_EXTERN_C_END }
+#define OSVR_INLINE inline
+#else
+#define OSVR_C_ONLY(X) X
+#define OSVR_CPP_ONLY(X)
+#define OSVR_EXTERN_C_BEGIN
+#define OSVR_EXTERN_C_END
+#ifdef _MSC_VER
+#define OSVR_INLINE static __inline
+#else
+#define OSVR_INLINE static inline
+#endif
+#endif
+
+#endif
diff --git a/gfx/vr/osvr/Util/AnnotationMacrosC.h b/gfx/vr/osvr/Util/AnnotationMacrosC.h
new file mode 100644
index 000000000..e086608c1
--- /dev/null
+++ b/gfx/vr/osvr/Util/AnnotationMacrosC.h
@@ -0,0 +1,232 @@
+/** @file
+ @brief Header containing macros for source-level annotation.
+
+ In theory, supporting MSVC SAL, as well as compatible GCC and
+ Clang attributes. In practice, expanded as time allows and requires.
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_AnnotationMacrosC_h_GUID_48538D9B_35E3_4E9A_D2B0_D83D51DD5900
+#define INCLUDED_AnnotationMacrosC_h_GUID_48538D9B_35E3_4E9A_D2B0_D83D51DD5900
+
+#ifndef OSVR_DISABLE_ANALYSIS
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1700)
+/* Visual C++ (2012 and newer) */
+/* Using SAL attribute format:
+ * http://msdn.microsoft.com/en-us/library/ms182032(v=vs.120).aspx */
+
+#include <sal.h>
+
+#define OSVR_IN _In_
+#define OSVR_IN_PTR _In_
+#define OSVR_IN_OPT _In_opt_
+#define OSVR_IN_STRZ _In_z_
+#define OSVR_IN_READS(NUM_ELEMENTS) _In_reads_(NUM_ELEMENTS)
+
+#define OSVR_OUT _Out_
+#define OSVR_OUT_PTR _Outptr_
+#define OSVR_OUT_OPT _Out_opt_
+
+#define OSVR_INOUT _Inout_
+#define OSVR_INOUT_PTR _Inout_
+
+#define OSVR_RETURN_WARN_UNUSED _Must_inspect_result_
+#define OSVR_RETURN_SUCCESS_CONDITION(X) _Return_type_success_(X)
+
+/* end of msvc section */
+#elif defined(__GNUC__) && (__GNUC__ >= 4)
+/* section for GCC and GCC-alikes */
+
+#if defined(__clang__)
+/* clang-specific section */
+#endif
+
+#define OSVR_FUNC_NONNULL(X) __attribute__((__nonnull__ X))
+#define OSVR_RETURN_WARN_UNUSED __attribute__((warn_unused_result))
+
+/* end of gcc section and compiler detection */
+#endif
+
+/* end of ndef disable analysis */
+#endif
+
+/* Fallback declarations */
+/**
+@defgroup annotation_macros Static analysis annotation macros
+@brief Wrappers for Microsoft's SAL annotations and others
+@ingroup Util
+
+Use of these is optional, but recommended particularly for C APIs,
+as well as any methods handling a buffer with a length.
+@{
+*/
+/** @name Parameter annotations
+
+ These indicate the role and valid values for parameters to functions.
+
+ At most one of these should be placed before a parameter's type name in the
+ function parameter list, in both the declaration and definition. (They must
+ match!)
+ @{
+*/
+/** @def OSVR_IN
+ @brief Indicates a required function parameter that serves only as input.
+*/
+#ifndef OSVR_IN
+#define OSVR_IN
+#endif
+
+/** @def OSVR_IN_PTR
+ @brief Indicates a required pointer (non-null) function parameter that
+ serves only as input.
+*/
+#ifndef OSVR_IN_PTR
+#define OSVR_IN_PTR
+#endif
+
+/** @def OSVR_IN_OPT
+ @brief Indicates a function parameter (pointer) that serves only as input,
+ but is optional and might be NULL.
+*/
+#ifndef OSVR_IN_OPT
+#define OSVR_IN_OPT
+#endif
+
+/** @def OSVR_IN_STRZ
+ @brief Indicates a null-terminated string function parameter that serves
+ only as input.
+*/
+#ifndef OSVR_IN_STRZ
+#define OSVR_IN_STRZ
+#endif
+
+/** @def OSVR_IN_READS(NUM_ELEMENTS)
+ @brief Indicates a buffer containing input with the specified number of
+ elements.
+
+ The specified number of elements is typically the name of another parameter.
+*/
+#ifndef OSVR_IN_READS
+#define OSVR_IN_READS(NUM_ELEMENTS)
+#endif
+
+/** @def OSVR_OUT
+ @brief Indicates a required function parameter that serves only as output.
+ In C code, since this usually means "pointer", you probably want
+ OSVR_OUT_PTR instead.
+*/
+#ifndef OSVR_OUT
+#define OSVR_OUT
+#endif
+
+/** @def OSVR_OUT_PTR
+ @brief Indicates a required pointer (non-null) function parameter that
+ serves only as output.
+*/
+#ifndef OSVR_OUT_PTR
+#define OSVR_OUT_PTR
+#endif
+
+/** @def OSVR_OUT_OPT
+ @brief Indicates a function parameter (pointer) that serves only as output,
+ but is optional and might be NULL
+*/
+#ifndef OSVR_OUT_OPT
+#define OSVR_OUT_OPT
+#endif
+
+/** @def OSVR_INOUT
+ @brief Indicates a required function parameter that is both read and written
+ to.
+
+ In C code, since this usually means "pointer", you probably want
+ OSVR_INOUT_PTR instead.
+*/
+#ifndef OSVR_INOUT
+#define OSVR_INOUT
+#endif
+
+/** @def OSVR_INOUT_PTR
+ @brief Indicates a required pointer (non-null) function parameter that is
+ both read and written to.
+*/
+#ifndef OSVR_INOUT_PTR
+#define OSVR_INOUT_PTR
+#endif
+
+/* End of parameter annotations. */
+/** @} */
+
+/** @name Function annotations
+
+ These indicate particular relevant aspects about a function. Some
+ duplicate the effective meaning of parameter annotations: applying both
+ allows the fullest extent of static analysis tools to analyze the code,
+ and in some compilers, generate warnings.
+
+ @{
+*/
+/** @def OSVR_FUNC_NONNULL(X)
+ @brief Indicates the parameter(s) that must be non-null.
+
+ @param X A parenthesized list of parameters by number (1-based index)
+
+ Should be placed after a function declaration (but before the
+ semicolon). Repeating in the definition is not needed.
+*/
+#ifndef OSVR_FUNC_NONNULL
+#define OSVR_FUNC_NONNULL(X)
+#endif
+
+/** @def OSVR_RETURN_WARN_UNUSED
+ @brief Indicates the function has a return value that must be used (either a
+ security problem or an obvious bug if not).
+
+ Should be placed before the return value (and virtual keyword, if
+ applicable) in both declaration and definition.
+*/
+#ifndef OSVR_RETURN_WARN_UNUSED
+#define OSVR_RETURN_WARN_UNUSED
+#endif
+/* End of function annotations. */
+/** @} */
+
+/** @def OSVR_RETURN_SUCCESS_CONDITION
+ @brief Applied to a typedef, indicates the condition for `return` under
+ which a function returning it should be considered to have succeeded (thus
+ holding certain specifications).
+
+ Should be placed before the typename in a typedef, with the parameter
+ including the keyword `return` to substitute for the return value.
+*/
+#ifndef OSVR_RETURN_SUCCESS_CONDITION
+#define OSVR_RETURN_SUCCESS_CONDITION(X)
+#endif
+
+/* End of annotation group. */
+/** @} */
+#endif
diff --git a/gfx/vr/osvr/Util/BoolC.h b/gfx/vr/osvr/Util/BoolC.h
new file mode 100644
index 000000000..b50ec7cfd
--- /dev/null
+++ b/gfx/vr/osvr/Util/BoolC.h
@@ -0,0 +1,59 @@
+/** @file
+ @brief Header providing a C-safe "bool" type, because we can't depend on
+ Visual Studio providing proper C99 support in external-facing APIs.
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_BoolC_h_GUID_4F97BE90_2758_4BA5_B0FC_0CA92DEBA210
+#define INCLUDED_BoolC_h_GUID_4F97BE90_2758_4BA5_B0FC_0CA92DEBA210
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/StdInt.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+/** @addtogroup Util
+@{
+*/
+
+/** @brief A pre-C99-safe bool type. Canonical values for true and false are
+ * provided. Interpretation of other values is not defined. */
+typedef uint8_t OSVR_CBool;
+/** @brief Canonical "true" value for OSVR_CBool */
+#define OSVR_TRUE (1)
+/** @brief Canonical "false" value for OSVR_CBool */
+#define OSVR_FALSE (0)
+
+/** @} */
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/ChannelCountC.h b/gfx/vr/osvr/Util/ChannelCountC.h
new file mode 100644
index 000000000..dc49b3b17
--- /dev/null
+++ b/gfx/vr/osvr/Util/ChannelCountC.h
@@ -0,0 +1,57 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ChannelCountC_h_GUID_CF7E5EE7_28B0_4B99_E823_DD701904B5D1
+#define INCLUDED_ChannelCountC_h_GUID_CF7E5EE7_28B0_4B99_E823_DD701904B5D1
+
+/* Internal Includes */
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup PluginKit
+@{
+*/
+
+/** @brief The integer type specifying a number of channels/sensors or a
+channel/sensor index.
+*/
+typedef uint32_t OSVR_ChannelCount;
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/ClientCallbackTypesC.h b/gfx/vr/osvr/Util/ClientCallbackTypesC.h
new file mode 100644
index 000000000..ae17381dc
--- /dev/null
+++ b/gfx/vr/osvr/Util/ClientCallbackTypesC.h
@@ -0,0 +1,140 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ GENERATED - do not edit by hand!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ClientCallbackTypesC_h_GUID_4D43A675_C8A4_4BBF_516F_59E6C785E4EF
+#define INCLUDED_ClientCallbackTypesC_h_GUID_4D43A675_C8A4_4BBF_516F_59E6C785E4EF
+
+/* Internal Includes */
+#include <osvr/Util/ClientReportTypesC.h>
+#include <osvr/Util/ImagingReportTypesC.h>
+#include <osvr/Util/ReturnCodesC.h>
+#include <osvr/Util/TimeValueC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+
+/** @name Report callback types
+ @{
+*/
+
+/* generated file - do not edit! */
+/** @brief C function type for a Pose callback */
+typedef void (*OSVR_PoseCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_PoseReport *report);
+/** @brief C function type for a Position callback */
+typedef void (*OSVR_PositionCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_PositionReport *report);
+/** @brief C function type for a Orientation callback */
+typedef void (*OSVR_OrientationCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_OrientationReport *report);
+/** @brief C function type for a Velocity callback */
+typedef void (*OSVR_VelocityCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_VelocityReport *report);
+/** @brief C function type for a LinearVelocity callback */
+typedef void (*OSVR_LinearVelocityCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_LinearVelocityReport *report);
+/** @brief C function type for a AngularVelocity callback */
+typedef void (*OSVR_AngularVelocityCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_AngularVelocityReport *report);
+/** @brief C function type for a Acceleration callback */
+typedef void (*OSVR_AccelerationCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_AccelerationReport *report);
+/** @brief C function type for a LinearAcceleration callback */
+typedef void (*OSVR_LinearAccelerationCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_LinearAccelerationReport *report);
+/** @brief C function type for a AngularAcceleration callback */
+typedef void (*OSVR_AngularAccelerationCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_AngularAccelerationReport *report);
+/** @brief C function type for a Button callback */
+typedef void (*OSVR_ButtonCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_ButtonReport *report);
+/** @brief C function type for a Analog callback */
+typedef void (*OSVR_AnalogCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_AnalogReport *report);
+/** @brief C function type for a Imaging callback */
+typedef void (*OSVR_ImagingCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_ImagingReport *report);
+/** @brief C function type for a Location2D callback */
+typedef void (*OSVR_Location2DCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_Location2DReport *report);
+/** @brief C function type for a Direction callback */
+typedef void (*OSVR_DirectionCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_DirectionReport *report);
+/** @brief C function type for a EyeTracker2D callback */
+typedef void (*OSVR_EyeTracker2DCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_EyeTracker2DReport *report);
+/** @brief C function type for a EyeTracker3D callback */
+typedef void (*OSVR_EyeTracker3DCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_EyeTracker3DReport *report);
+/** @brief C function type for a EyeTrackerBlink callback */
+typedef void (*OSVR_EyeTrackerBlinkCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_EyeTrackerBlinkReport *report);
+/** @brief C function type for a NaviVelocity callback */
+typedef void (*OSVR_NaviVelocityCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_NaviVelocityReport *report);
+/** @brief C function type for a NaviPosition callback */
+typedef void (*OSVR_NaviPositionCallback)(void *userdata,
+ const struct OSVR_TimeValue *timestamp,
+ const struct OSVR_NaviPositionReport *report);
+
+/** @} */
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/ClientOpaqueTypesC.h b/gfx/vr/osvr/Util/ClientOpaqueTypesC.h
new file mode 100644
index 000000000..64eba6d61
--- /dev/null
+++ b/gfx/vr/osvr/Util/ClientOpaqueTypesC.h
@@ -0,0 +1,69 @@
+/** @file
+ @brief Header declaring opaque types used by @ref Client and @ref ClientKit
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ClientOpaqueTypesC_h_GUID_24B79ED2_5751_4BA2_1690_BBD250EBC0C1
+#define INCLUDED_ClientOpaqueTypesC_h_GUID_24B79ED2_5751_4BA2_1690_BBD250EBC0C1
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+/** @brief Opaque handle that should be retained by your application. You need
+ only and exactly one.
+
+ Created by osvrClientInit() at application start.
+
+ You are required to clean up this handle with osvrClientShutdown().
+*/
+typedef struct OSVR_ClientContextObject *OSVR_ClientContext;
+
+/** @brief Opaque handle to an interface used for registering callbacks and
+ getting status.
+
+ You are not required to clean up this handle (it will be automatically
+ cleaned up when the context is), but you can if you are no longer using it,
+ using osvrClientFreeInterface() to inform the context that you no longer need
+ this interface.
+*/
+typedef struct OSVR_ClientInterfaceObject *OSVR_ClientInterface;
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/ClientReportTypesC.h b/gfx/vr/osvr/Util/ClientReportTypesC.h
new file mode 100644
index 000000000..85fa5a5a1
--- /dev/null
+++ b/gfx/vr/osvr/Util/ClientReportTypesC.h
@@ -0,0 +1,348 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ClientReportTypesC_h_GUID_E79DAB07_78B7_4795_1EB9_CA6EEB274AEE
+#define INCLUDED_ClientReportTypesC_h_GUID_E79DAB07_78B7_4795_1EB9_CA6EEB274AEE
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/Pose3C.h>
+#include <osvr/Util/StdInt.h>
+
+#include <osvr/Util/Vec2C.h>
+#include <osvr/Util/Vec3C.h>
+#include <osvr/Util/ChannelCountC.h>
+#include <osvr/Util/BoolC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+
+/** @name State types
+@{
+*/
+/** @brief Type of position state */
+typedef OSVR_Vec3 OSVR_PositionState;
+
+/** @brief Type of orientation state */
+typedef OSVR_Quaternion OSVR_OrientationState;
+
+/** @brief Type of pose state */
+typedef OSVR_Pose3 OSVR_PoseState;
+
+/** @brief Type of linear velocity state */
+typedef OSVR_Vec3 OSVR_LinearVelocityState;
+
+/** @brief The quaternion represents the incremental rotation taking place over
+ a period of dt seconds. Use of dt (which does not necessarily
+ have to be 1, as other velocity/acceleration representations imply) and an
+ incremental quaternion allows device reports to be scaled to avoid aliasing
+*/
+typedef struct OSVR_IncrementalQuaternion {
+ OSVR_Quaternion incrementalRotation;
+ double dt;
+} OSVR_IncrementalQuaternion;
+
+/** @brief Type of angular velocity state: an incremental quaternion, providing
+ the incremental rotation taking place due to velocity over a period of dt
+ seconds.
+*/
+typedef OSVR_IncrementalQuaternion OSVR_AngularVelocityState;
+
+/** @brief Struct for combined velocity state */
+typedef struct OSVR_VelocityState {
+ OSVR_LinearVelocityState linearVelocity;
+ /** @brief Whether the data source reports valid data for
+ #OSVR_VelocityState::linearVelocity */
+ OSVR_CBool linearVelocityValid;
+
+ OSVR_AngularVelocityState angularVelocity;
+ /** @brief Whether the data source reports valid data for
+ #OSVR_VelocityState::angularVelocity */
+ OSVR_CBool angularVelocityValid;
+} OSVR_VelocityState;
+
+/** @brief Type of linear acceleration state */
+typedef OSVR_Vec3 OSVR_LinearAccelerationState;
+
+/** @brief Type of angular acceleration state
+*/
+typedef OSVR_IncrementalQuaternion OSVR_AngularAccelerationState;
+
+/** @brief Struct for combined acceleration state */
+typedef struct OSVR_AccelerationState {
+ OSVR_LinearAccelerationState linearAcceleration;
+ /** @brief Whether the data source reports valid data for
+ #OSVR_AccelerationState::linearAcceleration */
+ OSVR_CBool linearAccelerationValid;
+
+ OSVR_AngularAccelerationState angularAcceleration;
+ /** @brief Whether the data source reports valid data for
+ #OSVR_AccelerationState::angularAcceleration */
+ OSVR_CBool angularAccelerationValid;
+} OSVR_AccelerationState;
+
+/** @brief Type of button state */
+typedef uint8_t OSVR_ButtonState;
+
+/** @brief OSVR_ButtonState value indicating "button down" */
+#define OSVR_BUTTON_PRESSED (1)
+
+/** @brief OSVR_ButtonState value indicating "button up" */
+#define OSVR_BUTTON_NOT_PRESSED (0)
+
+/** @brief Type of analog channel state */
+typedef double OSVR_AnalogState;
+
+/** @} */
+
+/** @name Report types
+ @{
+*/
+/** @brief Report type for a position callback on a tracker interface */
+typedef struct OSVR_PositionReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The position vector */
+ OSVR_PositionState xyz;
+} OSVR_PositionReport;
+
+/** @brief Report type for an orientation callback on a tracker interface */
+typedef struct OSVR_OrientationReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The rotation unit quaternion */
+ OSVR_OrientationState rotation;
+} OSVR_OrientationReport;
+
+/** @brief Report type for a pose (position and orientation) callback on a
+ tracker interface
+*/
+typedef struct OSVR_PoseReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The pose structure, containing a position vector and a rotation
+ quaternion
+ */
+ OSVR_PoseState pose;
+} OSVR_PoseReport;
+
+/** @brief Report type for a velocity (linear and angular) callback on a
+ tracker interface
+*/
+typedef struct OSVR_VelocityReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The data state - note that not all fields are neccesarily valid,
+ use the `Valid` members to check the status of the other fields.
+ */
+ OSVR_VelocityState state;
+} OSVR_VelocityReport;
+
+/** @brief Report type for a linear velocity callback on a tracker interface
+*/
+typedef struct OSVR_LinearVelocityReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The state itself */
+ OSVR_LinearVelocityState state;
+} OSVR_LinearVelocityReport;
+
+/** @brief Report type for an angular velocity callback on a tracker interface
+*/
+typedef struct OSVR_AngularVelocityReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The state itself */
+ OSVR_AngularVelocityState state;
+} OSVR_AngularVelocityReport;
+
+/** @brief Report type for an acceleration (linear and angular) callback on a
+ tracker interface
+*/
+typedef struct OSVR_AccelerationReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The data state - note that not all fields are neccesarily valid,
+ use the `Valid` members to check the status of the other fields.
+ */
+ OSVR_AccelerationState state;
+} OSVR_AccelerationReport;
+
+/** @brief Report type for a linear acceleration callback on a tracker interface
+*/
+typedef struct OSVR_LinearAccelerationReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The state itself */
+ OSVR_LinearAccelerationState state;
+} OSVR_LinearAccelerationReport;
+
+/** @brief Report type for an angular acceleration callback on a tracker
+ interface
+*/
+typedef struct OSVR_AngularAccelerationReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The state itself */
+ OSVR_AngularAccelerationState state;
+} OSVR_AngularAccelerationReport;
+
+/** @brief Report type for a callback on a button interface */
+typedef struct OSVR_ButtonReport {
+ /** @brief Identifies the sensor that the report comes from */
+ int32_t sensor;
+ /** @brief The button state: 1 is pressed, 0 is not pressed. */
+ OSVR_ButtonState state;
+} OSVR_ButtonReport;
+
+/** @brief Report type for a callback on an analog interface */
+typedef struct OSVR_AnalogReport {
+ /** @brief Identifies the sensor/channel that the report comes from */
+ int32_t sensor;
+ /** @brief The analog state. */
+ OSVR_AnalogState state;
+} OSVR_AnalogReport;
+
+/** @brief Type of location within a 2D region/surface, in normalized
+ coordinates (in range [0, 1] in standard OSVR coordinate system)
+*/
+typedef OSVR_Vec2 OSVR_Location2DState;
+
+/** @brief Report type for 2D location */
+typedef struct OSVR_Location2DReport {
+ OSVR_ChannelCount sensor;
+ OSVR_Location2DState location;
+} OSVR_Location2DReport;
+
+/** @brief Type of unit directional vector in 3D with no particular origin */
+typedef OSVR_Vec3 OSVR_DirectionState;
+
+/** @brief Report type for 3D Direction vector */
+typedef struct OSVR_DirectionReport {
+ OSVR_ChannelCount sensor;
+ OSVR_DirectionState direction;
+} OSVR_DirectionReport;
+
+/** @brief Type of eye gaze direction in 3D which contains 3D vector (position)
+ containing gaze base point of the user's respective eye in 3D device
+ coordinates.
+*/
+typedef OSVR_PositionState OSVR_EyeGazeBasePoint3DState;
+
+/** @brief Type of eye gaze position in 2D which contains users's gaze/point of
+ regard in normalized display coordinates (in range [0, 1] in standard OSVR
+ coordinate system)
+*/
+typedef OSVR_Location2DState OSVR_EyeGazePosition2DState;
+
+// typedef OSVR_DirectionState OSVR_EyeGazeBasePoint3DState;
+
+/** @brief Type of 3D vector (direction vector) containing the normalized gaze
+ direction of user's respective eye */
+typedef OSVR_DirectionState OSVR_EyeGazeDirectionState;
+
+/** @brief State for 3D gaze report */
+typedef struct OSVR_EyeTracker3DState {
+ OSVR_CBool directionValid;
+ OSVR_DirectionState direction;
+ OSVR_CBool basePointValid;
+ OSVR_PositionState basePoint;
+} OSVR_EyeTracker3DState;
+
+/** @brief Report type for 3D gaze report */
+typedef struct OSVR_EyeTracker3DReport {
+ OSVR_ChannelCount sensor;
+ OSVR_EyeTracker3DState state;
+} OSVR_EyeTracker3DReport;
+
+/** @brief State for 2D location report */
+typedef OSVR_Location2DState OSVR_EyeTracker2DState;
+
+/** @brief Report type for 2D location report */
+typedef struct OSVR_EyeTracker2DReport {
+ OSVR_ChannelCount sensor;
+ OSVR_EyeTracker2DState state;
+} OSVR_EyeTracker2DReport;
+
+/** @brief State for a blink event */
+typedef OSVR_ButtonState OSVR_EyeTrackerBlinkState;
+
+/** @brief OSVR_EyeTrackerBlinkState value indicating an eyes blink had occurred
+ */
+#define OSVR_EYE_BLINK (1)
+
+/** @brief OSVR_EyeTrackerBlinkState value indicating eyes are not blinking */
+#define OSVR_EYE_NO_BLINK (0)
+
+/** @brief Report type for a blink event */
+typedef struct OSVR_EyeTrackerBlinkReport {
+ OSVR_ChannelCount sensor;
+ OSVR_EyeTrackerBlinkState state;
+} OSVR_EyeTrackerBlinkReport;
+
+/** @brief Report type for an Imaging callback (forward declaration) */
+struct OSVR_ImagingReport;
+
+/** @brief Type of Navigation Velocity state */
+typedef OSVR_Vec2 OSVR_NaviVelocityState;
+
+/** @brief Type of Navigation Position state */
+typedef OSVR_Vec2 OSVR_NaviPositionState;
+
+/** @brief Report type for an navigation velocity callback on a tracker
+ * interface */
+typedef struct OSVR_NaviVelocityReport {
+ OSVR_ChannelCount sensor;
+ /** @brief The 2D vector in world coordinate system, in meters/second */
+ OSVR_NaviVelocityState state;
+} OSVR_NaviVelocityReport;
+
+/** @brief Report type for an navigation position callback on a tracker
+ * interface */
+typedef struct OSVR_NaviPositionReport {
+ OSVR_ChannelCount sensor;
+ /** @brief The 2D vector in world coordinate system, in meters, relative to
+ * starting position */
+ OSVR_NaviPositionState state;
+} OSVR_NaviPositionReport;
+
+/** @} */
+
+/** @} */
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/Export.h b/gfx/vr/osvr/Util/Export.h
new file mode 100644
index 000000000..f3e26b89f
--- /dev/null
+++ b/gfx/vr/osvr/Util/Export.h
@@ -0,0 +1,138 @@
+/** @file
+ @brief Automatically-generated export header - do not edit!
+
+ @date 2016
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+// Copyright 2016 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef OSVR_UTIL_EXPORT_H
+#define OSVR_UTIL_EXPORT_H
+
+#ifdef OSVR_UTIL_STATIC_DEFINE
+# define OSVR_UTIL_EXPORT
+# define OSVR_UTIL_NO_EXPORT
+#endif
+
+/* Per-compiler advance preventative definition */
+#if defined(__BORLANDC__) || defined(__CODEGEARC__) || defined(__HP_aCC) || \
+ defined(__PGI) || defined(__WATCOMC__)
+/* Compilers that don't support deprecated, according to CMake. */
+# ifndef OSVR_UTIL_DEPRECATED
+# define OSVR_UTIL_DEPRECATED
+# endif
+#endif
+
+/* Check for attribute support */
+#if defined(__INTEL_COMPILER)
+/* Checking before GNUC because Intel implements GNU extensions,
+ * so it chooses to define __GNUC__ as well. */
+# if __INTEL_COMPILER >= 1200
+/* Intel compiler 12.0 or newer can handle these attributes per CMake */
+# define OSVR_UTIL_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+# endif
+
+#elif defined(__GNUC__)
+# if (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 2))
+/* GCC 4.2+ */
+# define OSVR_UTIL_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+# endif
+#endif
+
+/* Per-platform defines */
+#if defined(_MSC_VER)
+/* MSVC on Windows */
+
+#ifndef OSVR_UTIL_EXPORT
+# ifdef osvrUtil_EXPORTS
+ /* We are building this library */
+# define OSVR_UTIL_EXPORT __declspec(dllexport)
+# else
+ /* We are using this library */
+# define OSVR_UTIL_EXPORT __declspec(dllimport)
+# endif
+#endif
+
+#ifndef OSVR_UTIL_DEPRECATED
+# define OSVR_UTIL_DEPRECATED __declspec(deprecated)
+#endif
+
+#elif defined(_WIN32) && defined(__GNUC__)
+/* GCC-compatible on Windows */
+
+#ifndef OSVR_UTIL_EXPORT
+# ifdef osvrUtil_EXPORTS
+ /* We are building this library */
+# define OSVR_UTIL_EXPORT __attribute__((dllexport))
+# else
+ /* We are using this library */
+# define OSVR_UTIL_EXPORT __attribute__((dllimport))
+# endif
+#endif
+
+#ifndef OSVR_UTIL_DEPRECATED
+# define OSVR_UTIL_DEPRECATED __attribute__((__deprecated__))
+#endif
+
+#elif defined(OSVR_UTIL_EXPORT_HEADER_SUPPORTS_ATTRIBUTES) || \
+ (defined(__APPLE__) && defined(__MACH__))
+/* GCC4.2+ compatible (assuming something *nix-like) and Mac OS X */
+/* (The first macro is defined at the top of the file, if applicable) */
+/* see https://gcc.gnu.org/wiki/Visibility */
+
+#ifndef OSVR_UTIL_EXPORT
+ /* We are building/using this library */
+# define OSVR_UTIL_EXPORT __attribute__((visibility("default")))
+#endif
+
+#ifndef OSVR_UTIL_NO_EXPORT
+# define OSVR_UTIL_NO_EXPORT __attribute__((visibility("hidden")))
+#endif
+
+#ifndef OSVR_UTIL_DEPRECATED
+# define OSVR_UTIL_DEPRECATED __attribute__((__deprecated__))
+#endif
+
+#endif
+/* End of platform ifdefs */
+
+/* fallback def */
+#ifndef OSVR_UTIL_EXPORT
+# define OSVR_UTIL_EXPORT
+#endif
+
+/* fallback def */
+#ifndef OSVR_UTIL_NO_EXPORT
+# define OSVR_UTIL_NO_EXPORT
+#endif
+
+/* fallback def */
+#ifndef OSVR_UTIL_DEPRECATED_EXPORT
+# define OSVR_UTIL_DEPRECATED_EXPORT OSVR_UTIL_EXPORT OSVR_UTIL_DEPRECATED
+#endif
+
+/* fallback def */
+#ifndef OSVR_UTIL_DEPRECATED_NO_EXPORT
+# define OSVR_UTIL_DEPRECATED_NO_EXPORT OSVR_UTIL_NO_EXPORT OSVR_UTIL_DEPRECATED
+#endif
+
+/* Clean up after ourselves */
+#undef OSVR_UTIL_EXPORT_HEADER_SUPPORTS_ATTRIBUTES
+
+#endif
diff --git a/gfx/vr/osvr/Util/ImagingReportTypesC.h b/gfx/vr/osvr/Util/ImagingReportTypesC.h
new file mode 100644
index 000000000..1ce8b60d6
--- /dev/null
+++ b/gfx/vr/osvr/Util/ImagingReportTypesC.h
@@ -0,0 +1,91 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ImagingReportTypesC_h_GUID_746A7BF8_B92D_4585_CA72_DC5391DEDF24
+#define INCLUDED_ImagingReportTypesC_h_GUID_746A7BF8_B92D_4585_CA72_DC5391DEDF24
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/ChannelCountC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup ClientKit
+ @{
+*/
+typedef uint32_t OSVR_ImageDimension;
+typedef uint8_t OSVR_ImageChannels;
+typedef uint8_t OSVR_ImageDepth;
+
+/** @brief Type for raw buffer access to image data */
+typedef unsigned char OSVR_ImageBufferElement;
+
+typedef enum OSVR_ImagingValueType {
+ OSVR_IVT_UNSIGNED_INT = 0,
+ OSVR_IVT_SIGNED_INT = 1,
+ OSVR_IVT_FLOATING_POINT = 2
+} OSVR_ImagingValueType;
+
+typedef struct OSVR_ImagingMetadata {
+ /** @brief height in pixels */
+ OSVR_ImageDimension height;
+ /** @brief width in pixels */
+ OSVR_ImageDimension width;
+ /** @brief number of channels of data for each pixel */
+ OSVR_ImageChannels channels;
+ /** @brief the depth (size) in bytes of each channel - valid values are 1,
+ * 2, 4, and 8 */
+ OSVR_ImageDepth depth;
+ /** @brief Whether values are unsigned ints, signed ints, or floating point
+ */
+ OSVR_ImagingValueType type;
+
+} OSVR_ImagingMetadata;
+
+typedef struct OSVR_ImagingState {
+ OSVR_ImagingMetadata metadata;
+ OSVR_ImageBufferElement *data;
+} OSVR_ImagingState;
+
+typedef struct OSVR_ImagingReport {
+ OSVR_ChannelCount sensor;
+ OSVR_ImagingState state;
+} OSVR_ImagingReport;
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/MatrixConventionsC.h b/gfx/vr/osvr/Util/MatrixConventionsC.h
new file mode 100644
index 000000000..b1f2c2797
--- /dev/null
+++ b/gfx/vr/osvr/Util/MatrixConventionsC.h
@@ -0,0 +1,190 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_MatrixConventionsC_h_GUID_6FC7A4C6_E6C5_4A96_1C28_C3D21B909681
+#define INCLUDED_MatrixConventionsC_h_GUID_6FC7A4C6_E6C5_4A96_1C28_C3D21B909681
+
+/* Internal Includes */
+#include <osvr/Util/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/Pose3C.h>
+#include <osvr/Util/ReturnCodesC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @defgroup MatrixConvention Matrix conventions and bit flags
+ @ingroup UtilMath
+*/
+
+/** @brief Type for passing matrix convention flags.
+ @ingroup MatrixConvention
+*/
+typedef uint16_t OSVR_MatrixConventions;
+
+#ifndef OSVR_DOXYGEN_EXTERNAL
+/** @brief Bitmasks for testing matrix conventions.
+ @ingroup MatrixConvention
+*/
+typedef enum OSVR_MatrixMasks {
+ OSVR_MATRIX_MASK_ROWMAJOR = 0x1,
+ OSVR_MATRIX_MASK_ROWVECTORS = 0x2,
+ OSVR_MATRIX_MASK_LHINPUT = 0x4,
+ OSVR_MATRIX_MASK_UNSIGNEDZ = 0x8
+} OSVR_MatrixMasks;
+#endif
+
+/** @defgroup MatrixFlags Matrix flags
+ @ingroup MatrixConvention
+
+ Bit flags for specifying matrix options. Only one option may be specified
+ per enum, with all the specified options combined with bitwise-or `|`.
+
+ Most methods that take matrix flags only obey ::OSVR_MatrixOrderingFlags and
+ ::OSVR_MatrixVectorFlags - the flags that affect memory order. The remaining
+ flags are for use with projection matrix generation API methods.
+
+ @{
+*/
+/** @brief Flag bit controlling output memory order */
+typedef enum OSVR_MatrixOrderingFlags {
+ /** @brief Column-major memory order (default) */
+ OSVR_MATRIX_COLMAJOR = 0x0,
+ /** @brief Row-major memory order */
+ OSVR_MATRIX_ROWMAJOR = OSVR_MATRIX_MASK_ROWMAJOR
+} OSVR_MatrixOrderingFlags;
+
+/** @brief Flag bit controlling expected input to matrices.
+ (Related to ::OSVR_MatrixOrderingFlags - setting one to non-default results
+ in an output change, but setting both to non-default results in effectively
+ no change in the output. If this blows your mind, just ignore this aside and
+ carry on.)
+*/
+typedef enum OSVR_MatrixVectorFlags {
+ /** @brief Matrix transforms column vectors (default) */
+ OSVR_MATRIX_COLVECTORS = 0x0,
+ /** @brief Matrix transforms row vectors */
+ OSVR_MATRIX_ROWVECTORS = OSVR_MATRIX_MASK_ROWVECTORS
+} OSVR_MatrixVectorFlags;
+
+/** @brief Flag bit to indicate coordinate system input to projection matrix */
+typedef enum OSVR_ProjectionMatrixInputFlags {
+ /** @brief Matrix takes vectors from a right-handed coordinate system
+ (default) */
+ OSVR_MATRIX_RHINPUT = 0x0,
+ /** @brief Matrix takes vectors from a left-handed coordinate system */
+ OSVR_MATRIX_LHINPUT = OSVR_MATRIX_MASK_LHINPUT
+
+} OSVR_ProjectionMatrixInputFlags;
+
+/** @brief Flag bit to indicate the desired post-projection Z value convention
+ */
+typedef enum OSVR_ProjectionMatrixZFlags {
+ /** @brief Matrix maps the near and far planes to signed Z values (in the
+ range [-1, 1]) (default)*/
+ OSVR_MATRIX_SIGNEDZ = 0x0,
+ /** @brief Matrix maps the near and far planes to unsigned Z values (in the
+ range [0, 1]) */
+ OSVR_MATRIX_UNSIGNEDZ = OSVR_MATRIX_MASK_UNSIGNEDZ
+} OSVR_ProjectionMatrixZFlags;
+/** @} */ /* end of matrix flags group */
+
+enum {
+ /** @brief Constant for the number of elements in the matrices we use - 4x4.
+ @ingroup MatrixConvention
+ */
+ OSVR_MATRIX_SIZE = 16
+};
+
+/** @addtogroup UtilMath
+ @{
+*/
+/** @brief Set a matrix of doubles based on a Pose3.
+ @param pose The Pose3 to convert
+ @param flags Memory ordering flag - see @ref MatrixFlags
+ @param[out] mat an array of 16 doubles
+*/
+OSVR_UTIL_EXPORT OSVR_ReturnCode osvrPose3ToMatrixd(
+ OSVR_Pose3 const *pose, OSVR_MatrixConventions flags, double *mat);
+
+/** @brief Set a matrix of floats based on a Pose3.
+ @param pose The Pose3 to convert
+ @param flags Memory ordering flag - see @ref MatrixFlags
+ @param[out] mat an array of 16 floats
+*/
+OSVR_UTIL_EXPORT OSVR_ReturnCode osvrPose3ToMatrixf(
+ OSVR_Pose3 const *pose, OSVR_MatrixConventions flags, float *mat);
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#ifdef __cplusplus
+/** @brief Set a matrix based on a Pose3. (C++-only overload - detecting scalar
+ * type) */
+inline OSVR_ReturnCode osvrPose3ToMatrix(OSVR_Pose3 const *pose,
+ OSVR_MatrixConventions flags,
+ double *mat) {
+ return osvrPose3ToMatrixd(pose, flags, mat);
+}
+
+/** @brief Set a matrix based on a Pose3. (C++-only overload - detecting scalar
+ * type) */
+inline OSVR_ReturnCode osvrPose3ToMatrix(OSVR_Pose3 const *pose,
+ OSVR_MatrixConventions flags,
+ float *mat) {
+ return osvrPose3ToMatrixf(pose, flags, mat);
+}
+
+/** @brief Set a matrix based on a Pose3. (C++-only overload - detects scalar
+ * and takes array rather than pointer) */
+template <typename Scalar>
+inline OSVR_ReturnCode osvrPose3ToMatrix(OSVR_Pose3 const *pose,
+ OSVR_MatrixConventions flags,
+ Scalar mat[OSVR_MATRIX_SIZE]) {
+ return osvrPose3ToMatrix(pose, flags, &(mat[0]));
+}
+/** @brief Set a matrix based on a Pose3. (C++-only overload - detects scalar,
+ * takes array, takes pose by reference) */
+template <typename Scalar>
+inline OSVR_ReturnCode osvrPose3ToMatrix(OSVR_Pose3 const &pose,
+ OSVR_MatrixConventions flags,
+ Scalar mat[OSVR_MATRIX_SIZE]) {
+ return osvrPose3ToMatrix(&pose, flags, &(mat[0]));
+}
+
+#endif
+
+/** @} */
+
+#endif
diff --git a/gfx/vr/osvr/Util/PlatformConfig.h b/gfx/vr/osvr/Util/PlatformConfig.h
new file mode 100644
index 000000000..8342e4f8f
--- /dev/null
+++ b/gfx/vr/osvr/Util/PlatformConfig.h
@@ -0,0 +1,88 @@
+/** @file
+ @brief Auto-configured header
+
+ If this filename ends in `.h`, don't edit it: your edits will
+ be lost next time this file is regenerated!
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_PlatformConfig_h_GUID_0D10E644_8114_4294_A839_699F39E1F0E0
+#define INCLUDED_PlatformConfig_h_GUID_0D10E644_8114_4294_A839_699F39E1F0E0
+
+/** @def OSVR_HAVE_STRUCT_TIMEVAL_IN_WINSOCK2_H
+ @brief Does the system have struct timeval in <winsock2.h>?
+*/
+#define OSVR_HAVE_STRUCT_TIMEVAL_IN_WINSOCK2_H
+
+/** @def OSVR_HAVE_STRUCT_TIMEVAL_IN_SYS_TIME_H
+ @brief Does the system have struct timeval in <sys/time.h>?
+*/
+
+/*
+ MinGW and similar environments have both winsock and sys/time.h, so
+ we hide this define for disambiguation at the top level.
+*/
+#ifndef OSVR_HAVE_STRUCT_TIMEVAL_IN_WINSOCK2_H
+/* #undef OSVR_HAVE_STRUCT_TIMEVAL_IN_SYS_TIME_H */
+#endif
+
+#if defined(OSVR_HAVE_STRUCT_TIMEVAL_IN_SYS_TIME_H) || \
+ defined(OSVR_HAVE_STRUCT_TIMEVAL_IN_WINSOCK2_H)
+#define OSVR_HAVE_STRUCT_TIMEVAL
+#endif
+
+/**
+ * Platform-specific variables.
+ *
+ * Prefer testing for specific compiler or platform features instead of relying
+ * on these variables.
+ *
+ */
+//@{
+/* #undef OSVR_AIX */
+/* #undef OSVR_ANDROID */
+/* #undef OSVR_BSDOS */
+/* #undef OSVR_FREEBSD */
+/* #undef OSVR_HPUX */
+/* #undef OSVR_IRIX */
+/* #undef OSVR_LINUX */
+/* #undef OSVR_KFREEBSD */
+/* #undef OSVR_NETBSD */
+/* #undef OSVR_OPENBSD */
+/* #undef OSVR_OFS1 */
+/* #undef OSVR_SCO_SV */
+/* #undef OSVR_UNIXWARE */
+/* #undef OSVR_XENIX */
+/* #undef OSVR_SUNOS */
+/* #undef OSVR_TRU64 */
+/* #undef OSVR_ULTRIX */
+/* #undef OSVR_CYGWIN */
+/* #undef OSVR_MACOSX */
+#define OSVR_WINDOWS
+//@}
+
+#endif
+
diff --git a/gfx/vr/osvr/Util/Pose3C.h b/gfx/vr/osvr/Util/Pose3C.h
new file mode 100644
index 000000000..173428cfc
--- /dev/null
+++ b/gfx/vr/osvr/Util/Pose3C.h
@@ -0,0 +1,70 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_Pose3C_h_GUID_066CFCE2_229C_4194_5D2B_2602CCD5C439
+#define INCLUDED_Pose3C_h_GUID_066CFCE2_229C_4194_5D2B_2602CCD5C439
+
+/* Internal Includes */
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/Vec3C.h>
+#include <osvr/Util/QuaternionC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+ @{
+*/
+
+/** @brief A structure defining a 3D (6DOF) rigid body pose: translation and
+ rotation.
+*/
+typedef struct OSVR_Pose3 {
+ /** @brief Position vector */
+ OSVR_Vec3 translation;
+ /** @brief Orientation as a unit quaternion */
+ OSVR_Quaternion rotation;
+} OSVR_Pose3;
+
+/** @brief Set a pose to identity */
+OSVR_INLINE void osvrPose3SetIdentity(OSVR_Pose3 *pose) {
+ osvrQuatSetIdentity(&(pose->rotation));
+ osvrVec3Zero(&(pose->translation));
+}
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/QuaternionC.h b/gfx/vr/osvr/Util/QuaternionC.h
new file mode 100644
index 000000000..8056c89a0
--- /dev/null
+++ b/gfx/vr/osvr/Util/QuaternionC.h
@@ -0,0 +1,92 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_QuaternionC_h_GUID_1470A5FE_8209_41A6_C19E_46077FDF9C66
+#define INCLUDED_QuaternionC_h_GUID_1470A5FE_8209_41A6_C19E_46077FDF9C66
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+ @{
+*/
+/** @brief A structure defining a quaternion, often a unit quaternion
+ * representing 3D rotation.
+*/
+typedef struct OSVR_Quaternion {
+ /** @brief Internal data - direct access not recommended */
+ double data[4];
+} OSVR_Quaternion;
+
+#define OSVR_QUAT_MEMBER(COMPONENT, INDEX) \
+ /** @brief Accessor for quaternion component COMPONENT */ \
+ OSVR_INLINE double osvrQuatGet##COMPONENT(OSVR_Quaternion const *q) { \
+ return q->data[INDEX]; \
+ } \
+ /** @brief Setter for quaternion component COMPONENT */ \
+ OSVR_INLINE void osvrQuatSet##COMPONENT(OSVR_Quaternion *q, double val) { \
+ q->data[INDEX] = val; \
+ }
+
+OSVR_QUAT_MEMBER(W, 0)
+OSVR_QUAT_MEMBER(X, 1)
+OSVR_QUAT_MEMBER(Y, 2)
+OSVR_QUAT_MEMBER(Z, 3)
+
+#undef OSVR_QUAT_MEMBER
+
+/** @brief Set a quaternion to the identity rotation */
+OSVR_INLINE void osvrQuatSetIdentity(OSVR_Quaternion *q) {
+ osvrQuatSetW(q, 1);
+ osvrQuatSetX(q, 0);
+ osvrQuatSetY(q, 0);
+ osvrQuatSetZ(q, 0);
+}
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#ifdef __cplusplus
+template <typename StreamType>
+inline StreamType &operator<<(StreamType &os, OSVR_Quaternion const &quat) {
+ os << "(" << osvrQuatGetW(&quat) << ", (" << osvrQuatGetX(&quat) << ", "
+ << osvrQuatGetY(&quat) << ", " << osvrQuatGetZ(&quat) << "))";
+ return os;
+}
+#endif
+
+#endif
diff --git a/gfx/vr/osvr/Util/QuatlibInteropC.h b/gfx/vr/osvr/Util/QuatlibInteropC.h
new file mode 100644
index 000000000..ef2a7fe12
--- /dev/null
+++ b/gfx/vr/osvr/Util/QuatlibInteropC.h
@@ -0,0 +1,84 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_QuatlibInteropC_h_GUID_85D92019_F0CC_419C_5F6D_F5A3134AA5D4
+#define INCLUDED_QuatlibInteropC_h_GUID_85D92019_F0CC_419C_5F6D_F5A3134AA5D4
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/Pose3C.h>
+
+/* Library/third-party includes */
+#include <quat.h>
+
+/* Standard includes */
+#include <string.h>
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+ @{
+*/
+OSVR_INLINE void osvrQuatToQuatlib(q_type dest, OSVR_Quaternion const *src) {
+ dest[Q_W] = osvrQuatGetW(src);
+ dest[Q_X] = osvrQuatGetX(src);
+ dest[Q_Y] = osvrQuatGetY(src);
+ dest[Q_Z] = osvrQuatGetZ(src);
+}
+
+OSVR_INLINE void osvrQuatFromQuatlib(OSVR_Quaternion *dest, q_type const src) {
+ osvrQuatSetW(dest, src[Q_W]);
+ osvrQuatSetX(dest, src[Q_X]);
+ osvrQuatSetY(dest, src[Q_Y]);
+ osvrQuatSetZ(dest, src[Q_Z]);
+}
+
+OSVR_INLINE void osvrVec3ToQuatlib(q_vec_type dest, OSVR_Vec3 const *src) {
+ memcpy((void *)(dest), (void const *)(src->data), sizeof(double) * 3);
+}
+
+OSVR_INLINE void osvrVec3FromQuatlib(OSVR_Vec3 *dest, q_vec_type const src) {
+ memcpy((void *)(dest->data), (void const *)(src), sizeof(double) * 3);
+}
+
+OSVR_INLINE void osvrPose3ToQuatlib(q_xyz_quat_type *dest,
+ OSVR_Pose3 const *src) {
+ osvrVec3ToQuatlib(dest->xyz, &(src->translation));
+ osvrQuatToQuatlib(dest->quat, &(src->rotation));
+}
+
+OSVR_INLINE void osvrPose3FromQuatlib(OSVR_Pose3 *dest,
+ q_xyz_quat_type const *src) {
+ osvrVec3FromQuatlib(&(dest->translation), src->xyz);
+ osvrQuatFromQuatlib(&(dest->rotation), src->quat);
+}
+
+/** @} */
+
+OSVR_EXTERN_C_END
+#endif
diff --git a/gfx/vr/osvr/Util/RadialDistortionParametersC.h b/gfx/vr/osvr/Util/RadialDistortionParametersC.h
new file mode 100644
index 000000000..ac85a680e
--- /dev/null
+++ b/gfx/vr/osvr/Util/RadialDistortionParametersC.h
@@ -0,0 +1,62 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_RadialDistortionParametersC_h_GUID_925BCEB1_BACA_4DA7_5133_FFF560C72EBD
+#define INCLUDED_RadialDistortionParametersC_h_GUID_925BCEB1_BACA_4DA7_5133_FFF560C72EBD
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/Vec2C.h>
+#include <osvr/Util/Vec3C.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+@{
+*/
+
+/** @brief Parameters for a per-color-component radial distortion shader
+*/
+typedef struct OSVR_RadialDistortionParameters {
+ /** @brief Vector of K1 coefficients for the R, G, B channels*/
+ OSVR_Vec3 k1;
+ /** @brief Center of projection for the radial distortion, relative to the
+ bounds of this surface.
+ */
+ OSVR_Vec2 centerOfProjection;
+} OSVR_RadialDistortionParameters;
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/RenderingTypesC.h b/gfx/vr/osvr/Util/RenderingTypesC.h
new file mode 100644
index 000000000..51ec0cc09
--- /dev/null
+++ b/gfx/vr/osvr/Util/RenderingTypesC.h
@@ -0,0 +1,134 @@
+/** @file
+ @brief Header with integer types for Viewer, Eye, and Surface
+ counts/indices, as well as viewport information.
+
+ Must be c-safe!
+
+ @date 2015
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2015 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_RenderingTypesC_h_GUID_6689A6CA_76AC_48AC_A0D0_2902BC95AC35
+#define INCLUDED_RenderingTypesC_h_GUID_6689A6CA_76AC_48AC_A0D0_2902BC95AC35
+
+/* Internal Includes */
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup PluginKit
+@{
+*/
+
+/** @brief A count or index for a display input in a display config.
+*/
+typedef uint8_t OSVR_DisplayInputCount;
+
+/** @brief The integer type used in specification of size or location of a
+ display input, in pixels.
+*/
+typedef int32_t OSVR_DisplayDimension;
+
+/** @brief The integer type specifying a number of viewers in a system.
+
+ A "head" is a viewer (though not all viewers are necessarily heads).
+
+ The count is output from osvrClientGetNumViewers().
+
+ When used as an ID/index, it is zero-based, so values range from 0 to (count
+ - 1) inclusive.
+
+ The most frequent count is 1, though higher values are theoretically
+ possible. If you do not handle higher values, do still check and alert the
+ user if their system reports a higher number, as your application may not
+ behave as the user expects.
+*/
+typedef uint32_t OSVR_ViewerCount;
+
+/** @brief The integer type specifying the number of eyes (viewpoints) of a
+ viewer.
+
+ The count for a given viewer is output from osvrClientGetNumEyesForViewer().
+
+ When used as an ID/index, it is zero-based,so values range from 0 to (count
+ - 1) inclusive, for a given viewer.
+
+ Use as an ID/index is not meaningful except in conjunction with the ID of
+ the corresponding viewer. (that is, there is no overall "eye 0", but "viewer
+ 0, eye 0" is meaningful.)
+
+ In practice, the most frequent counts are 1 (e.g. mono) and 2 (e.g. stereo),
+ and for example the latter results in eyes with ID 0 and 1 for the viewer.
+ There is no innate or consistent semantics/meaning ("left" or "right") to
+ indices guaranteed at this time, and applications should not try to infer
+ any.
+*/
+typedef uint8_t OSVR_EyeCount;
+
+/** @brief The integer type specifying the number of surfaces seen by a viewer's
+ eye.
+
+ The count for a given viewer and eye is output from
+ osvrClientGetNumSurfacesForViewerEye(). Note that the count is not
+ necessarily equal between eyes of a viewer.
+
+ When used as an ID/index, it is zero-based, so values range from 0 to (count
+ - 1) inclusive, for a given viewer and eye.
+
+ Use as an ID/index is not meaningful except in conjunction with the IDs of
+ the corresponding viewer and eye. (that is, there is no overall "surface 0",
+ but "viewer 0, eye 0, surface 0" is meaningful.)
+*/
+typedef uint32_t OSVR_SurfaceCount;
+
+/** @brief The integer type used in specification of size or location of a
+ viewport.
+*/
+typedef int32_t OSVR_ViewportDimension;
+
+/** @brief The integer type used to indicate relative priorities of a display
+ distortion strategy. Negative values are defined to mean that strategy is
+ unavailable.
+
+ @sa OSVR_DISTORTION_PRIORITY_UNAVAILABLE
+*/
+typedef int32_t OSVR_DistortionPriority;
+
+/** @brief The constant to return as an OSVR_DistortionPriority if a given
+ strategy is not available for a surface.
+
+ @sa OSVR_DistortionPriority
+*/
+#define OSVR_DISTORTION_PRIORITY_UNAVAILABLE (-1)
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/ReturnCodesC.h b/gfx/vr/osvr/Util/ReturnCodesC.h
new file mode 100644
index 000000000..971798ea4
--- /dev/null
+++ b/gfx/vr/osvr/Util/ReturnCodesC.h
@@ -0,0 +1,57 @@
+/** @file
+ @brief Header declaring a type and values for simple C return codes.
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_ReturnCodesC_h_GUID_C81A2FDE_E5BB_4AAA_70A4_C616DD7C141A
+#define INCLUDED_ReturnCodesC_h_GUID_C81A2FDE_E5BB_4AAA_70A4_C616DD7C141A
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup PluginKit
+ @{
+*/
+/** @name Return Codes
+ @{
+*/
+/** @brief The "success" value for an OSVR_ReturnCode */
+#define OSVR_RETURN_SUCCESS (0)
+/** @brief The "failure" value for an OSVR_ReturnCode */
+#define OSVR_RETURN_FAILURE (1)
+/** @brief Return type from C API OSVR functions. */
+typedef OSVR_RETURN_SUCCESS_CONDITION(
+ return == OSVR_RETURN_SUCCESS) char OSVR_ReturnCode;
+/** @} */
+
+/** @} */ /* end of group */
+
+OSVR_EXTERN_C_END
+
+#endif
diff --git a/gfx/vr/osvr/Util/StdInt.h b/gfx/vr/osvr/Util/StdInt.h
new file mode 100644
index 000000000..c9462b62c
--- /dev/null
+++ b/gfx/vr/osvr/Util/StdInt.h
@@ -0,0 +1,42 @@
+/** @file
+ @brief Header wrapping the C99 standard `stdint` header.
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_StdInt_h_GUID_C1AAF35C_C704_4DB7_14AC_615730C4619B
+#define INCLUDED_StdInt_h_GUID_C1AAF35C_C704_4DB7_14AC_615730C4619B
+
+/* IWYU pragma: begin_exports */
+
+#if !defined(_MSC_VER) || (defined(_MSC_VER) && _MSC_VER >= 1600)
+#include <stdint.h>
+#else
+#include "MSStdIntC.h"
+#endif
+
+/* IWYU pragma: end_exports */
+
+#endif
diff --git a/gfx/vr/osvr/Util/TimeValueC.h b/gfx/vr/osvr/Util/TimeValueC.h
new file mode 100644
index 000000000..7dcead654
--- /dev/null
+++ b/gfx/vr/osvr/Util/TimeValueC.h
@@ -0,0 +1,271 @@
+/** @file
+ @brief Header defining a dependency-free, cross-platform substitute for
+ struct timeval
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_TimeValueC_h_GUID_A02C6917_124D_4CB3_E63E_07F2DA7144E9
+#define INCLUDED_TimeValueC_h_GUID_A02C6917_124D_4CB3_E63E_07F2DA7144E9
+
+/* Internal Includes */
+#include <osvr/Util/Export.h>
+#include <osvr/Util/APIBaseC.h>
+#include <osvr/Util/AnnotationMacrosC.h>
+#include <osvr/Util/PlatformConfig.h>
+#include <osvr/Util/StdInt.h>
+#include <osvr/Util/BoolC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @defgroup UtilTime Timestamp interaction
+ @ingroup Util
+
+ This provides a level of interoperability with struct timeval on systems
+ with that facility. It provides a neutral representation with sufficiently
+ large types.
+
+ For C++ code, use of std::chrono or boost::chrono instead is recommended.
+
+ Note that these time values may not necessarily correlate between processes
+ so should not be used to estimate or measure latency, etc.
+
+ @{
+*/
+
+/** @brief The signed integer type storing the seconds in a struct
+ OSVR_TimeValue */
+typedef int64_t OSVR_TimeValue_Seconds;
+/** @brief The signed integer type storing the microseconds in a struct
+ OSVR_TimeValue */
+typedef int32_t OSVR_TimeValue_Microseconds;
+
+/** @brief Standardized, portable parallel to struct timeval for representing
+ both absolute times and time intervals.
+
+ Where interpreted as an absolute time, its meaning is to be considered the
+ same as that of the POSIX struct timeval:
+ time since 00:00 Coordinated Universal Time (UTC), January 1, 1970.
+
+ For best results, please keep normalized. Output of all functions here
+ is normalized.
+ */
+typedef struct OSVR_TimeValue {
+ /** @brief Seconds portion of the time value. */
+ OSVR_TimeValue_Seconds seconds;
+ /** @brief Microseconds portion of the time value. */
+ OSVR_TimeValue_Microseconds microseconds;
+} OSVR_TimeValue;
+
+#ifdef OSVR_HAVE_STRUCT_TIMEVAL
+/** @brief Gets the current time in the TimeValue. Parallel to gettimeofday. */
+OSVR_UTIL_EXPORT void osvrTimeValueGetNow(OSVR_OUT OSVR_TimeValue *dest)
+ OSVR_FUNC_NONNULL((1));
+
+struct timeval; /* forward declaration */
+
+/** @brief Converts from a TimeValue struct to your system's struct timeval.
+
+ @param dest Pointer to an empty struct timeval for your platform.
+ @param src A pointer to an OSVR_TimeValue you'd like to convert from.
+
+ If either parameter is NULL, the function will return without doing
+ anything.
+*/
+OSVR_UTIL_EXPORT void
+osvrTimeValueToStructTimeval(OSVR_OUT struct timeval *dest,
+ OSVR_IN_PTR const OSVR_TimeValue *src)
+ OSVR_FUNC_NONNULL((1, 2));
+
+/** @brief Converts from a TimeValue struct to your system's struct timeval.
+ @param dest An OSVR_TimeValue destination pointer.
+ @param src Pointer to a struct timeval you'd like to convert from.
+
+ The result is normalized.
+
+ If either parameter is NULL, the function will return without doing
+ anything.
+*/
+OSVR_UTIL_EXPORT void
+osvrStructTimevalToTimeValue(OSVR_OUT OSVR_TimeValue *dest,
+ OSVR_IN_PTR const struct timeval *src)
+ OSVR_FUNC_NONNULL((1, 2));
+#endif
+
+/** @brief "Normalizes" a time value so that the absolute number of microseconds
+ is less than 1,000,000, and that the sign of both components is the same.
+
+ @param tv Address of a struct TimeValue to normalize in place.
+
+ If the given pointer is NULL, this function returns without doing anything.
+*/
+OSVR_UTIL_EXPORT void osvrTimeValueNormalize(OSVR_INOUT_PTR OSVR_TimeValue *tv)
+ OSVR_FUNC_NONNULL((1));
+
+/** @brief Sums two time values, replacing the first with the result.
+
+ @param tvA Destination and first source.
+ @param tvB second source
+
+ If a given pointer is NULL, this function returns without doing anything.
+
+ Both parameters are expected to be in normalized form.
+*/
+OSVR_UTIL_EXPORT void osvrTimeValueSum(OSVR_INOUT_PTR OSVR_TimeValue *tvA,
+ OSVR_IN_PTR const OSVR_TimeValue *tvB)
+ OSVR_FUNC_NONNULL((1, 2));
+
+/** @brief Computes the difference between two time values, replacing the first
+ with the result.
+
+ Effectively, `*tvA = *tvA - *tvB`
+
+ @param tvA Destination and first source.
+ @param tvB second source
+
+ If a given pointer is NULL, this function returns without doing anything.
+
+ Both parameters are expected to be in normalized form.
+*/
+OSVR_UTIL_EXPORT void
+osvrTimeValueDifference(OSVR_INOUT_PTR OSVR_TimeValue *tvA,
+ OSVR_IN_PTR const OSVR_TimeValue *tvB)
+ OSVR_FUNC_NONNULL((1, 2));
+
+/** @brief Compares two time values (assumed to be normalized), returning
+ the same values as strcmp
+
+ @return <0 if A is earlier than B, 0 if they are the same, and >0 if A
+ is later than B.
+*/
+OSVR_UTIL_EXPORT int osvrTimeValueCmp(OSVR_IN_PTR const OSVR_TimeValue *tvA,
+ OSVR_IN_PTR const OSVR_TimeValue *tvB)
+ OSVR_FUNC_NONNULL((1, 2));
+
+OSVR_EXTERN_C_END
+
+/** @brief Compute the difference between the two time values, returning the
+ duration as a double-precision floating-point number of seconds.
+
+ Effectively, `ret = *tvA - *tvB`
+
+ @param tvA first source.
+ @param tvB second source
+ @return Duration of timespan in seconds (floating-point)
+*/
+OSVR_INLINE double
+osvrTimeValueDurationSeconds(OSVR_IN_PTR const OSVR_TimeValue *tvA,
+ OSVR_IN_PTR const OSVR_TimeValue *tvB) {
+ OSVR_TimeValue A = *tvA;
+ osvrTimeValueDifference(&A, tvB);
+ double dt = A.seconds + A.microseconds / 1000000.0;
+ return dt;
+}
+
+/** @brief True if A is later than B */
+OSVR_INLINE OSVR_CBool
+osvrTimeValueGreater(OSVR_IN_PTR const OSVR_TimeValue *tvA,
+ OSVR_IN_PTR const OSVR_TimeValue *tvB) {
+ if (!tvA || !tvB) {
+ return OSVR_FALSE;
+ }
+ return ((tvA->seconds > tvB->seconds) ||
+ (tvA->seconds == tvB->seconds &&
+ tvA->microseconds > tvB->microseconds))
+ ? OSVR_TRUE
+ : OSVR_FALSE;
+}
+
+#ifdef __cplusplus
+
+#include <cmath>
+#include <cassert>
+
+/// Returns true if the time value is normalized. Typically used in assertions.
+inline bool osvrTimeValueIsNormalized(const OSVR_TimeValue &tv) {
+#ifdef __APPLE__
+ // apparently standard library used on mac only has floating-point abs?
+ return std::abs(double(tv.microseconds)) < 1000000 &&
+#else
+ return std::abs(tv.microseconds) < 1000000 &&
+#endif
+ ((tv.seconds > 0) == (tv.microseconds > 0));
+}
+
+/// True if A is later than B
+inline bool osvrTimeValueGreater(const OSVR_TimeValue &tvA,
+ const OSVR_TimeValue &tvB) {
+ assert(osvrTimeValueIsNormalized(tvA) &&
+ "First timevalue argument to comparison was not normalized!");
+ assert(osvrTimeValueIsNormalized(tvB) &&
+ "Second timevalue argument to comparison was not normalized!");
+ return (tvA.seconds > tvB.seconds) ||
+ (tvA.seconds == tvB.seconds && tvA.microseconds > tvB.microseconds);
+}
+
+/// Operator > overload for time values
+inline bool operator>(const OSVR_TimeValue &tvA, const OSVR_TimeValue &tvB) {
+ return osvrTimeValueGreater(tvA, tvB);
+}
+
+/// Operator < overload for time values
+inline bool operator<(const OSVR_TimeValue &tvA, const OSVR_TimeValue &tvB) {
+ // Change the order of arguments before forwarding.
+ return osvrTimeValueGreater(tvB, tvA);
+}
+
+/// Operator == overload for time values
+inline bool operator==(const OSVR_TimeValue &tvA, const OSVR_TimeValue &tvB) {
+ assert(
+ osvrTimeValueIsNormalized(tvA) &&
+ "First timevalue argument to equality comparison was not normalized!");
+ assert(
+ osvrTimeValueIsNormalized(tvB) &&
+ "Second timevalue argument to equality comparison was not normalized!");
+ return (tvA.seconds == tvB.seconds) &&
+ (tvA.microseconds == tvB.microseconds);
+}
+/// Operator == overload for time values
+inline bool operator!=(const OSVR_TimeValue &tvA, const OSVR_TimeValue &tvB) {
+ assert(osvrTimeValueIsNormalized(tvA) && "First timevalue argument to "
+ "inequality comparison was not "
+ "normalized!");
+ assert(osvrTimeValueIsNormalized(tvB) && "Second timevalue argument to "
+ "inequality comparison was not "
+ "normalized!");
+ return (tvA.seconds != tvB.seconds) ||
+ (tvA.microseconds != tvB.microseconds);
+}
+#endif
+
+/** @} */
+
+#endif
diff --git a/gfx/vr/osvr/Util/Vec2C.h b/gfx/vr/osvr/Util/Vec2C.h
new file mode 100644
index 000000000..0432a32e7
--- /dev/null
+++ b/gfx/vr/osvr/Util/Vec2C.h
@@ -0,0 +1,86 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_Vec2C_h_GUID_F9715DE4_2649_4182_0F4C_D62121235D5F
+#define INCLUDED_Vec2C_h_GUID_F9715DE4_2649_4182_0F4C_D62121235D5F
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+ @{
+*/
+/** @brief A structure defining a 2D vector, which represents position
+*/
+typedef struct OSVR_Vec2 {
+ /** @brief Internal array data. */
+ double data[2];
+} OSVR_Vec2;
+
+#define OSVR_VEC_MEMBER(COMPONENT, INDEX) \
+ /** @brief Accessor for Vec2 component COMPONENT */ \
+ OSVR_INLINE double osvrVec2Get##COMPONENT(OSVR_Vec2 const *v) { \
+ return v->data[INDEX]; \
+ } \
+ /** @brief Setter for Vec2 component COMPONENT */ \
+ OSVR_INLINE void osvrVec2Set##COMPONENT(OSVR_Vec2 *v, double val) { \
+ v->data[INDEX] = val; \
+ }
+
+OSVR_VEC_MEMBER(X, 0)
+OSVR_VEC_MEMBER(Y, 1)
+
+#undef OSVR_VEC_MEMBER
+
+/** @brief Set a Vec2 to the zero vector */
+OSVR_INLINE void osvrVec2Zero(OSVR_Vec2 *v) {
+ osvrVec2SetX(v, 0);
+ osvrVec2SetY(v, 0);
+}
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#ifdef __cplusplus
+template <typename StreamType>
+inline StreamType &operator<<(StreamType &os, OSVR_Vec2 const &vec) {
+ os << "(" << vec.data[0] << ", " << vec.data[1] << ")";
+ return os;
+}
+#endif
+
+#endif // INCLUDED_Vec2C_h_GUID_F9715DE4_2649_4182_0F4C_D62121235D5F
diff --git a/gfx/vr/osvr/Util/Vec3C.h b/gfx/vr/osvr/Util/Vec3C.h
new file mode 100644
index 000000000..666861174
--- /dev/null
+++ b/gfx/vr/osvr/Util/Vec3C.h
@@ -0,0 +1,89 @@
+/** @file
+ @brief Header
+
+ Must be c-safe!
+
+ @date 2014
+
+ @author
+ Sensics, Inc.
+ <http://sensics.com/osvr>
+*/
+
+/*
+// Copyright 2014 Sensics, Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+*/
+
+#ifndef INCLUDED_Vec3C_h_GUID_BF4E98ED_74CF_4785_DB61_109A00BA74DE
+#define INCLUDED_Vec3C_h_GUID_BF4E98ED_74CF_4785_DB61_109A00BA74DE
+
+/* Internal Includes */
+#include <osvr/Util/APIBaseC.h>
+
+/* Library/third-party includes */
+/* none */
+
+/* Standard includes */
+/* none */
+
+OSVR_EXTERN_C_BEGIN
+
+/** @addtogroup UtilMath
+ @{
+*/
+/** @brief A structure defining a 3D vector, often a position/translation.
+*/
+typedef struct OSVR_Vec3 {
+ /** @brief Internal array data. */
+ double data[3];
+} OSVR_Vec3;
+
+#define OSVR_VEC_MEMBER(COMPONENT, INDEX) \
+ /** @brief Accessor for Vec3 component COMPONENT */ \
+ OSVR_INLINE double osvrVec3Get##COMPONENT(OSVR_Vec3 const *v) { \
+ return v->data[INDEX]; \
+ } \
+ /** @brief Setter for Vec3 component COMPONENT */ \
+ OSVR_INLINE void osvrVec3Set##COMPONENT(OSVR_Vec3 *v, double val) { \
+ v->data[INDEX] = val; \
+ }
+
+OSVR_VEC_MEMBER(X, 0)
+OSVR_VEC_MEMBER(Y, 1)
+OSVR_VEC_MEMBER(Z, 2)
+
+#undef OSVR_VEC_MEMBER
+
+/** @brief Set a Vec3 to the zero vector */
+OSVR_INLINE void osvrVec3Zero(OSVR_Vec3 *v) {
+ osvrVec3SetX(v, 0);
+ osvrVec3SetY(v, 0);
+ osvrVec3SetZ(v, 0);
+}
+
+/** @} */
+
+OSVR_EXTERN_C_END
+
+#ifdef __cplusplus
+template <typename StreamType>
+inline StreamType &operator<<(StreamType &os, OSVR_Vec3 const &vec) {
+ os << "(" << vec.data[0] << ", " << vec.data[1] << ", " << vec.data[2]
+ << ")";
+ return os;
+}
+#endif
+
+#endif
diff --git a/gfx/vr/ovr_capi_dynamic.h b/gfx/vr/ovr_capi_dynamic.h
new file mode 100644
index 000000000..41e313dca
--- /dev/null
+++ b/gfx/vr/ovr_capi_dynamic.h
@@ -0,0 +1,676 @@
+/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/* This file contains just the needed struct definitions for
+ * interacting with the Oculus VR C API, without needing to #include
+ * OVR_CAPI.h directly. Note that it uses the same type names as the
+ * CAPI, and cannot be #included at the same time as OVR_CAPI.h. It
+ * does not include the entire C API, just want's needed.
+ */
+
+#ifdef OVR_CAPI_h
+#ifdef _MSC_VER
+#pragma message("ovr_capi_dyanmic.h: OVR_CAPI.h included before ovr_capi_dynamic.h, skipping this")
+#else
+#warning OVR_CAPI.h included before ovr_capi_dynamic.h, skipping this
+#endif
+#define mozilla_ovr_capi_dynamic_h_
+
+#else
+
+#ifndef mozilla_ovr_capi_dynamic_h_
+#define mozilla_ovr_capi_dynamic_h_
+
+#define OVR_CAPI_LIMITED_MOZILLA 1
+
+#ifdef HAVE_64BIT_BUILD
+#define OVR_PTR_SIZE 8
+#define OVR_ON64(x) x
+#else
+#define OVR_PTR_SIZE 4
+#define OVR_ON64(x) /**/
+#endif
+
+#if defined(_WIN32)
+#define OVR_PFN __cdecl
+#else
+#define OVR_PFN
+#endif
+
+#if !defined(OVR_ALIGNAS)
+#if defined(__GNUC__) || defined(__clang__)
+#define OVR_ALIGNAS(n) __attribute__((aligned(n)))
+#elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
+#define OVR_ALIGNAS(n) __declspec(align(n))
+#elif defined(__CC_ARM)
+#define OVR_ALIGNAS(n) __align(n)
+#else
+#error Need to define OVR_ALIGNAS
+#endif
+#endif
+
+#if !defined(OVR_UNUSED_STRUCT_PAD)
+#define OVR_UNUSED_STRUCT_PAD(padName, size) char padName[size];
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef int32_t ovrResult;
+
+typedef enum {
+ ovrSuccess = 0,
+ ovrSuccess_NotVisible = 1000,
+ ovrSuccess_HMDFirmwareMismatch = 4100,
+ ovrSuccess_TrackerFirmwareMismatch = 4101,
+ ovrSuccess_ControllerFirmwareMismatch = 4104,
+} ovrSuccessType;
+
+typedef char ovrBool;
+typedef struct OVR_ALIGNAS(4) { int x, y; } ovrVector2i;
+typedef struct OVR_ALIGNAS(4) { int w, h; } ovrSizei;
+typedef struct OVR_ALIGNAS(4) { ovrVector2i Pos; ovrSizei Size; } ovrRecti;
+typedef struct OVR_ALIGNAS(4) { float x, y, z, w; } ovrQuatf;
+typedef struct OVR_ALIGNAS(4) { float x, y; } ovrVector2f;
+typedef struct OVR_ALIGNAS(4) { float x, y, z; } ovrVector3f;
+typedef struct OVR_ALIGNAS(4) { float M[4][4]; } ovrMatrix4f;
+
+typedef struct OVR_ALIGNAS(4) {
+ ovrQuatf Orientation;
+ ovrVector3f Position;
+} ovrPosef;
+
+typedef struct OVR_ALIGNAS(8) {
+ ovrPosef ThePose;
+ ovrVector3f AngularVelocity;
+ ovrVector3f LinearVelocity;
+ ovrVector3f AngularAcceleration;
+ ovrVector3f LinearAcceleration;
+ OVR_UNUSED_STRUCT_PAD(pad0, 4)
+ double TimeInSeconds;
+} ovrPoseStatef;
+
+typedef struct {
+ float UpTan;
+ float DownTan;
+ float LeftTan;
+ float RightTan;
+} ovrFovPort;
+
+typedef enum {
+ ovrHmd_None = 0,
+ ovrHmd_DK1 = 3,
+ ovrHmd_DKHD = 4,
+ ovrHmd_DK2 = 6,
+ ovrHmd_CB = 8,
+ ovrHmd_Other = 9,
+ ovrHmd_E3_2015 = 10,
+ ovrHmd_ES06 = 11,
+ ovrHmd_ES09 = 12,
+ ovrHmd_ES11 = 13,
+ ovrHmd_CV1 = 14,
+ ovrHmd_EnumSize = 0x7fffffff
+} ovrHmdType;
+
+typedef enum {
+ ovrHmdCap_DebugDevice = 0x0010,
+ ovrHmdCap_EnumSize = 0x7fffffff
+} ovrHmdCaps;
+
+typedef enum
+{
+ ovrTrackingCap_Orientation = 0x0010,
+ ovrTrackingCap_MagYawCorrection = 0x0020,
+ ovrTrackingCap_Position = 0x0040,
+ ovrTrackingCap_EnumSize = 0x7fffffff
+} ovrTrackingCaps;
+
+typedef enum {
+ ovrEye_Left = 0,
+ ovrEye_Right = 1,
+ ovrEye_Count = 2,
+ ovrEye_EnumSize = 0x7fffffff
+} ovrEyeType;
+
+typedef enum {
+ ovrTrackingOrigin_EyeLevel = 0,
+ ovrTrackingOrigin_FloorLevel = 1,
+ ovrTrackingOrigin_Count = 2, ///< \internal Count of enumerated elements.
+ ovrTrackingOrigin_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
+} ovrTrackingOrigin;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ char Reserved[8];
+} ovrGraphicsLuid;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ ovrHmdType Type;
+ OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4))
+ char ProductName[64];
+ char Manufacturer[64];
+ short VendorId;
+ short ProductId;
+ char SerialNumber[24];
+ short FirmwareMajor;
+ short FirmwareMinor;
+ unsigned int AvailableHmdCaps;
+ unsigned int DefaultHmdCaps;
+ unsigned int AvailableTrackingCaps;
+ unsigned int DefaultTrackingCaps;
+ ovrFovPort DefaultEyeFov[ovrEye_Count];
+ ovrFovPort MaxEyeFov[ovrEye_Count];
+ ovrSizei Resolution;
+ float DisplayRefreshRate;
+ OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad1, 4))
+} ovrHmdDesc;
+
+typedef struct ovrHmdStruct* ovrSession;
+
+typedef enum {
+ ovrStatus_OrientationTracked = 0x0001,
+ ovrStatus_PositionTracked = 0x0002,
+ ovrStatus_EnumSize = 0x7fffffff
+} ovrStatusBits;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ float FrustumHFovInRadians;
+ float FrustumVFovInRadians;
+ float FrustumNearZInMeters;
+ float FrustumFarZInMeters;
+} ovrTrackerDesc;
+
+typedef enum {
+ ovrTracker_Connected = 0x0020,
+ ovrTracker_PoseTracked = 0x0004
+} ovrTrackerFlags;
+
+typedef struct OVR_ALIGNAS(8) {
+ unsigned int TrackerFlags;
+ ovrPosef Pose;
+ ovrPosef LeveledPose;
+ OVR_UNUSED_STRUCT_PAD(pad0, 4)
+} ovrTrackerPose;
+
+typedef struct OVR_ALIGNAS(8) {
+ ovrPoseStatef HeadPose;
+ unsigned int StatusFlags;
+ ovrPoseStatef HandPoses[2];
+ unsigned int HandStatusFlags[2];
+ ovrPosef CalibratedOrigin;
+} ovrTrackingState;
+
+typedef struct OVR_ALIGNAS(4) {
+ ovrEyeType Eye;
+ ovrFovPort Fov;
+ ovrRecti DistortedViewport;
+ ovrVector2f PixelsPerTanAngleAtCenter;
+ ovrVector3f HmdToEyeOffset;
+} ovrEyeRenderDesc;
+
+typedef struct OVR_ALIGNAS(4) {
+ float Projection22;
+ float Projection23;
+ float Projection32;
+} ovrTimewarpProjectionDesc;
+
+typedef struct OVR_ALIGNAS(4) {
+ ovrVector3f HmdToEyeViewOffset[ovrEye_Count];
+ float HmdSpaceToWorldScaleInMeters;
+} ovrViewScaleDesc;
+
+typedef enum {
+ ovrTexture_2D,
+ ovrTexture_2D_External,
+ ovrTexture_Cube,
+ ovrTexture_Count,
+ ovrTexture_EnumSize = 0x7fffffff
+} ovrTextureType;
+
+typedef enum {
+ ovrTextureBind_None,
+ ovrTextureBind_DX_RenderTarget = 0x0001,
+ ovrTextureBind_DX_UnorderedAccess = 0x0002,
+ ovrTextureBind_DX_DepthStencil = 0x0004,
+ ovrTextureBind_EnumSize = 0x7fffffff
+} ovrTextureBindFlags;
+
+typedef enum {
+ OVR_FORMAT_UNKNOWN,
+ OVR_FORMAT_B5G6R5_UNORM,
+ OVR_FORMAT_B5G5R5A1_UNORM,
+ OVR_FORMAT_B4G4R4A4_UNORM,
+ OVR_FORMAT_R8G8B8A8_UNORM,
+ OVR_FORMAT_R8G8B8A8_UNORM_SRGB,
+ OVR_FORMAT_B8G8R8A8_UNORM,
+ OVR_FORMAT_B8G8R8A8_UNORM_SRGB,
+ OVR_FORMAT_B8G8R8X8_UNORM,
+ OVR_FORMAT_B8G8R8X8_UNORM_SRGB,
+ OVR_FORMAT_R16G16B16A16_FLOAT,
+ OVR_FORMAT_D16_UNORM,
+ OVR_FORMAT_D24_UNORM_S8_UINT,
+ OVR_FORMAT_D32_FLOAT,
+ OVR_FORMAT_D32_FLOAT_S8X24_UINT,
+ OVR_FORMAT_ENUMSIZE = 0x7fffffff
+} ovrTextureFormat;
+
+typedef enum {
+ ovrTextureMisc_None,
+ ovrTextureMisc_DX_Typeless = 0x0001,
+ ovrTextureMisc_AllowGenerateMips = 0x0002,
+ ovrTextureMisc_EnumSize = 0x7fffffff
+} ovrTextureFlags;
+
+typedef struct {
+ ovrTextureType Type;
+ ovrTextureFormat Format;
+ int ArraySize;
+ int Width;
+ int Height;
+ int MipLevels;
+ int SampleCount;
+ ovrBool StaticImage;
+ unsigned int MiscFlags;
+ unsigned int BindFlags;
+} ovrTextureSwapChainDesc;
+
+typedef struct
+{
+ ovrTextureFormat Format;
+ int Width;
+ int Height;
+ unsigned int MiscFlags;
+} ovrMirrorTextureDesc;
+
+typedef void* ovrTextureSwapChain;
+typedef struct ovrMirrorTextureData* ovrMirrorTexture;
+
+
+
+typedef enum {
+ ovrButton_A = 0x00000001,
+ ovrButton_B = 0x00000002,
+ ovrButton_RThumb = 0x00000004,
+ ovrButton_RShoulder = 0x00000008,
+ ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
+ ovrButton_X = 0x00000100,
+ ovrButton_Y = 0x00000200,
+ ovrButton_LThumb = 0x00000400,
+ ovrButton_LShoulder = 0x00000800,
+ ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder,
+ ovrButton_Up = 0x00010000,
+ ovrButton_Down = 0x00020000,
+ ovrButton_Left = 0x00040000,
+ ovrButton_Right = 0x00080000,
+ ovrButton_Enter = 0x00100000,
+ ovrButton_Back = 0x00200000,
+ ovrButton_VolUp = 0x00400000,
+ ovrButton_VolDown = 0x00800000,
+ ovrButton_Home = 0x01000000,
+ ovrButton_Private = ovrButton_VolUp | ovrButton_VolDown | ovrButton_Home,
+ ovrButton_EnumSize = 0x7fffffff
+} ovrButton;
+
+typedef enum {
+ ovrTouch_A = ovrButton_A,
+ ovrTouch_B = ovrButton_B,
+ ovrTouch_RThumb = ovrButton_RThumb,
+ ovrTouch_RIndexTrigger = 0x00000010,
+ ovrTouch_RButtonMask = ovrTouch_A | ovrTouch_B | ovrTouch_RThumb | ovrTouch_RIndexTrigger,
+ ovrTouch_X = ovrButton_X,
+ ovrTouch_Y = ovrButton_Y,
+ ovrTouch_LThumb = ovrButton_LThumb,
+ ovrTouch_LIndexTrigger = 0x00001000,
+ ovrTouch_LButtonMask = ovrTouch_X | ovrTouch_Y | ovrTouch_LThumb | ovrTouch_LIndexTrigger,
+ ovrTouch_RIndexPointing = 0x00000020,
+ ovrTouch_RThumbUp = 0x00000040,
+ ovrTouch_RPoseMask = ovrTouch_RIndexPointing | ovrTouch_RThumbUp,
+ ovrTouch_LIndexPointing = 0x00002000,
+ ovrTouch_LThumbUp = 0x00004000,
+ ovrTouch_LPoseMask = ovrTouch_LIndexPointing | ovrTouch_LThumbUp,
+ ovrTouch_EnumSize = 0x7fffffff
+} ovrTouch;
+
+typedef enum {
+ ovrControllerType_None = 0x00,
+ ovrControllerType_LTouch = 0x01,
+ ovrControllerType_RTouch = 0x02,
+ ovrControllerType_Touch = 0x03,
+ ovrControllerType_Remote = 0x04,
+ ovrControllerType_XBox = 0x10,
+ ovrControllerType_Active = 0xff,
+ ovrControllerType_EnumSize = 0x7fffffff
+} ovrControllerType;
+
+typedef enum {
+ ovrHand_Left = 0,
+ ovrHand_Right = 1,
+ ovrHand_Count = 2,
+ ovrHand_EnumSize = 0x7fffffff
+} ovrHandType;
+
+typedef struct {
+ double TimeInSeconds;
+ unsigned int Buttons;
+ unsigned int Touches;
+ float IndexTrigger[ovrHand_Count];
+ float HandTrigger[ovrHand_Count];
+ ovrVector2f Thumbstick[ovrHand_Count];
+ ovrControllerType ControllerType;
+} ovrInputState;
+
+typedef enum {
+ ovrInit_Debug = 0x00000001,
+ ovrInit_RequestVersion = 0x00000004,
+ ovrinit_WritableBits = 0x00ffffff,
+ ovrInit_EnumSize = 0x7fffffff
+} ovrInitFlags;
+
+typedef enum {
+ ovrLogLevel_Debug = 0,
+ ovrLogLevel_Info = 1,
+ ovrLogLevel_Error = 2,
+ ovrLogLevel_EnumSize = 0x7fffffff
+} ovrLogLevel;
+
+typedef void (OVR_PFN* ovrLogCallback)(uintptr_t userData, int level, const char* message);
+
+typedef struct OVR_ALIGNAS(8) {
+ uint32_t Flags;
+ uint32_t RequestedMinorVersion;
+ ovrLogCallback LogCallback;
+ uintptr_t UserData;
+ uint32_t ConnectionTimeoutMS;
+ OVR_ON64(OVR_UNUSED_STRUCT_PAD(pad0, 4))
+} ovrInitParams;
+
+typedef ovrResult(OVR_PFN* pfn_ovr_Initialize)(const ovrInitParams* params);
+typedef void (OVR_PFN* pfn_ovr_Shutdown)();
+
+typedef struct {
+ ovrResult Result;
+ char ErrorString[512];
+} ovrErrorInfo;
+
+typedef void (OVR_PFN* pfn_ovr_GetLastErrorInfo)(ovrErrorInfo* errorInfo);
+typedef const char* (OVR_PFN* pfn_ovr_GetVersionString)();
+typedef int (OVR_PFN* pfn_ovr_TraceMessage)(int level, const char* message);
+typedef ovrHmdDesc (OVR_PFN* pfn_ovr_GetHmdDesc)(ovrSession session);
+typedef unsigned int (OVR_PFN* pfn_ovr_GetTrackerCount)(ovrSession session);
+typedef ovrTrackerDesc* (OVR_PFN* pfn_ovr_GetTrackerDesc)(ovrSession session, unsigned int trackerDescIndex);
+typedef ovrResult (OVR_PFN* pfn_ovr_Create)(ovrSession* pSession, ovrGraphicsLuid* pLuid);
+typedef void (OVR_PFN* pfn_ovr_Destroy)(ovrSession session);
+
+typedef struct {
+ ovrBool IsVisible;
+ ovrBool HmdPresent;
+ ovrBool HmdMounted;
+ ovrBool DisplayLost;
+ ovrBool ShouldQuit;
+ ovrBool ShouldRecenter;
+} ovrSessionStatus;
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetSessionStatus)(ovrSession session, ovrSessionStatus* sessionStatus);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_SetTrackingOriginType)(ovrSession session, ovrTrackingOrigin origin);
+typedef ovrTrackingOrigin (OVR_PFN* pfn_ovr_GetTrackingOriginType)(ovrSession session);
+typedef ovrResult (OVR_PFN* pfn_ovr_RecenterTrackingOrigin)(ovrSession session);
+typedef void (OVR_PFN* pfn_ovr_ClearShouldRecenterFlag)(ovrSession session);
+typedef ovrTrackingState (OVR_PFN* pfn_ovr_GetTrackingState)(ovrSession session, double absTime, ovrBool latencyMarker);
+typedef ovrTrackerPose (OVR_PFN* pfn_ovr_GetTrackerPose)(ovrSession session, unsigned int trackerPoseIndex);
+typedef ovrResult (OVR_PFN* pfn_ovr_GetInputState)(ovrSession session, ovrControllerType controllerType, ovrInputState* inputState);
+typedef unsigned int (OVR_PFN* pfn_ovr_GetConnectedControllerTypes)(ovrSession session);
+typedef ovrResult (OVR_PFN* pfn_ovr_SetControllerVibration)(ovrSession session, ovrControllerType controllerType, float frequency, float amplitude);
+
+enum {
+ ovrMaxLayerCount = 16
+};
+
+typedef enum {
+ ovrLayerType_Disabled = 0,
+ ovrLayerType_EyeFov = 1,
+ ovrLayerType_Quad = 3,
+ ovrLayerType_EyeMatrix = 5,
+ ovrLayerType_EnumSize = 0x7fffffff
+} ovrLayerType;
+
+typedef enum {
+ ovrLayerFlag_HighQuality = 0x01,
+ ovrLayerFlag_TextureOriginAtBottomLeft = 0x02,
+ ovrLayerFlag_HeadLocked = 0x04
+} ovrLayerFlags;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ ovrLayerType Type;
+ unsigned Flags;
+} ovrLayerHeader;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ ovrLayerHeader Header;
+ ovrTextureSwapChain ColorTexture[ovrEye_Count];
+ ovrRecti Viewport[ovrEye_Count];
+ ovrFovPort Fov[ovrEye_Count];
+ ovrPosef RenderPose[ovrEye_Count];
+ double SensorSampleTime;
+} ovrLayerEyeFov;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ ovrLayerHeader Header;
+ ovrTextureSwapChain ColorTexture[ovrEye_Count];
+ ovrRecti Viewport[ovrEye_Count];
+ ovrPosef RenderPose[ovrEye_Count];
+ ovrMatrix4f Matrix[ovrEye_Count];
+ double SensorSampleTime;
+} ovrLayerEyeMatrix;
+
+typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) {
+ ovrLayerHeader Header;
+ ovrTextureSwapChain ColorTexture;
+ ovrRecti Viewport;
+ ovrPosef QuadPoseCenter;
+ ovrVector2f QuadSize;
+} ovrLayerQuad;
+
+typedef union {
+ ovrLayerHeader Header;
+ ovrLayerEyeFov EyeFov;
+ ovrLayerQuad Quad;
+} ovrLayer_Union;
+
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetTextureSwapChainLength)(ovrSession session, ovrTextureSwapChain chain, int* out_Length);
+typedef ovrResult (OVR_PFN* pfn_ovr_GetTextureSwapChainCurrentIndex)(ovrSession session, ovrTextureSwapChain chain, int* out_Index);
+typedef ovrResult (OVR_PFN* pfn_ovr_GetTextureSwapChainDesc)(ovrSession session, ovrTextureSwapChain chain, ovrTextureSwapChainDesc* out_Desc);
+typedef ovrResult (OVR_PFN* pfn_ovr_CommitTextureSwapChain)(ovrSession session, ovrTextureSwapChain chain);
+typedef void (OVR_PFN* pfn_ovr_DestroyTextureSwapChain)(ovrSession session, ovrTextureSwapChain chain);
+typedef void (OVR_PFN* pfn_ovr_DestroyMirrorTexture)(ovrSession session, ovrMirrorTexture mirrorTexture);
+typedef ovrSizei(OVR_PFN* pfn_ovr_GetFovTextureSize)(ovrSession session, ovrEyeType eye, ovrFovPort fov, float pixelsPerDisplayPixel);
+typedef ovrEyeRenderDesc(OVR_PFN* pfn_ovr_GetRenderDesc)(ovrSession session, ovrEyeType eyeType, ovrFovPort fov);
+typedef ovrResult(OVR_PFN* pfn_ovr_SubmitFrame)(ovrSession session, unsigned int frameIndex,
+ const ovrViewScaleDesc* viewScaleDesc,
+ ovrLayerHeader const * const * layerPtrList, unsigned int layerCount);
+typedef double (OVR_PFN* pfn_ovr_GetPredictedDisplayTime)(ovrSession session, long long frameIndex);
+typedef double (OVR_PFN* pfn_ovr_GetTimeInSeconds)();
+
+
+typedef enum {
+ ovrPerfHud_Off = 0,
+ ovrPerfHud_PerfSummary = 1,
+ ovrPerfHud_LatencyTiming = 2,
+ ovrPerfHud_AppRenderTiming = 3,
+ ovrPerfHud_CompRenderTiming = 4,
+ ovrPerfHud_VersionInfo = 5,
+ ovrPerfHud_Count = 6,
+ ovrPerfHud_EnumSize = 0x7fffffff
+} ovrPerfHudMode;
+
+typedef enum {
+ ovrLayerHud_Off = 0,
+ ovrLayerHud_Info = 1,
+ ovrLayerHud_EnumSize = 0x7fffffff
+} ovrLayerHudMode;
+
+typedef enum {
+ ovrDebugHudStereo_Off = 0,
+ ovrDebugHudStereo_Quad = 1,
+ ovrDebugHudStereo_QuadWithCrosshair = 2,
+ ovrDebugHudStereo_CrosshairAtInfinity = 3,
+ ovrDebugHudStereo_Count,
+ ovrDebugHudStereo_EnumSize = 0x7fffffff
+} ovrDebugHudStereoMode;
+
+typedef ovrBool(OVR_PFN* pfn_ovr_GetBool)(ovrSession session, const char* propertyName, ovrBool defaultVal);
+typedef ovrBool(OVR_PFN* pfn_ovr_SetBool)(ovrSession session, const char* propertyName, ovrBool value);
+typedef int (OVR_PFN* pfn_ovr_GetInt)(ovrSession session, const char* propertyName, int defaultVal);
+typedef ovrBool (OVR_PFN* pfn_ovr_SetInt)(ovrSession session, const char* propertyName, int value);
+typedef float (OVR_PFN* pfn_ovr_GetFloat)(ovrSession session, const char* propertyName, float defaultVal);
+typedef ovrBool (OVR_PFN* pfn_ovr_SetFloat)(ovrSession session, const char* propertyName, float value);
+typedef unsigned int (OVR_PFN* pfn_ovr_GetFloatArray)(ovrSession session, const char* propertyName,
+ float values[], unsigned int valuesCapacity);
+typedef ovrBool (OVR_PFN* pfn_ovr_SetFloatArray)(ovrSession session, const char* propertyName,
+ const float values[], unsigned int valuesSize);
+typedef const char* (OVR_PFN* pfn_ovr_GetString)(ovrSession session, const char* propertyName,
+ const char* defaultVal);
+typedef ovrBool (OVR_PFN* pfn_ovr_SetString)(ovrSession session, const char* propertyName,
+ const char* value);
+
+
+
+typedef enum {
+ ovrError_MemoryAllocationFailure = -1000,
+ ovrError_SocketCreationFailure = -1001,
+ ovrError_InvalidSession = -1002,
+ ovrError_Timeout = -1003,
+ ovrError_NotInitialized = -1004,
+ ovrError_InvalidParameter = -1005,
+ ovrError_ServiceError = -1006,
+ ovrError_NoHmd = -1007,
+ ovrError_Unsupported = -1009,
+ ovrError_DeviceUnavailable = -1010,
+ ovrError_InvalidHeadsetOrientation = -1011,
+ ovrError_ClientSkippedDestroy = -1012,
+ ovrError_ClientSkippedShutdown = -1013,
+ ovrError_AudioReservedBegin = -2000,
+ ovrError_AudioDeviceNotFound = -2001,
+ ovrError_AudioComError = -2002,
+ ovrError_AudioReservedEnd = -2999,
+ ovrError_Initialize = -3000,
+ ovrError_LibLoad = -3001,
+ ovrError_LibVersion = -3002,
+ ovrError_ServiceConnection = -3003,
+ ovrError_ServiceVersion = -3004,
+ ovrError_IncompatibleOS = -3005,
+ ovrError_DisplayInit = -3006,
+ ovrError_ServerStart = -3007,
+ ovrError_Reinitialization = -3008,
+ ovrError_MismatchedAdapters = -3009,
+ ovrError_LeakingResources = -3010,
+ ovrError_ClientVersion = -3011,
+ ovrError_OutOfDateOS = -3012,
+ ovrError_OutOfDateGfxDriver = -3013,
+ ovrError_IncompatibleGPU = -3014,
+ ovrError_NoValidVRDisplaySystem = -3015,
+ ovrError_Obsolete = -3016,
+ ovrError_DisabledOrDefaultAdapter = -3017,
+ ovrError_HybridGraphicsNotSupported = -3018,
+ ovrError_DisplayManagerInit = -3019,
+ ovrError_TrackerDriverInit = -3020,
+ ovrError_InvalidBundleAdjustment = -4000,
+ ovrError_USBBandwidth = -4001,
+ ovrError_USBEnumeratedSpeed = -4002,
+ ovrError_ImageSensorCommError = -4003,
+ ovrError_GeneralTrackerFailure = -4004,
+ ovrError_ExcessiveFrameTruncation = -4005,
+ ovrError_ExcessiveFrameSkipping = -4006,
+ ovrError_SyncDisconnected = -4007,
+ ovrError_TrackerMemoryReadFailure = -4008,
+ ovrError_TrackerMemoryWriteFailure = -4009,
+ ovrError_TrackerFrameTimeout = -4010,
+ ovrError_TrackerTruncatedFrame = -4011,
+ ovrError_TrackerDriverFailure = -4012,
+ ovrError_TrackerNRFFailure = -4013,
+ ovrError_HardwareGone = -4014,
+ ovrError_NordicEnabledNoSync = -4015,
+ ovrError_NordicSyncNoFrames = -4016,
+ ovrError_CatastrophicFailure = -4017,
+ ovrError_HMDFirmwareMismatch = -4100,
+ ovrError_TrackerFirmwareMismatch = -4101,
+ ovrError_BootloaderDeviceDetected = -4102,
+ ovrError_TrackerCalibrationError = -4103,
+ ovrError_ControllerFirmwareMismatch = -4104,
+ ovrError_IMUTooManyLostSamples = -4200,
+ ovrError_IMURateError = -4201,
+ ovrError_FeatureReportFailure = -4202,
+ ovrError_Incomplete = -5000,
+ ovrError_Abandoned = -5001,
+ ovrError_DisplayLost = -6000,
+ ovrError_TextureSwapChainFull = -6001,
+ ovrError_TextureSwapChainInvalid = -6002,
+ ovrError_RuntimeException = -7000,
+ ovrError_MetricsUnknownApp = -90000,
+ ovrError_MetricsDuplicateApp = -90001,
+ ovrError_MetricsNoEvents = -90002,
+ ovrError_MetricsRuntime = -90003,
+ ovrError_MetricsFile = -90004,
+ ovrError_MetricsNoClientInfo = -90005,
+ ovrError_MetricsNoAppMetaData = -90006,
+ ovrError_MetricsNoApp = -90007,
+ ovrError_MetricsOafFailure = -90008,
+ ovrError_MetricsSessionAlreadyActive = -90009,
+ ovrError_MetricsSessionNotActive = -90010,
+} ovrErrorType;
+
+
+#ifdef XP_WIN
+
+struct IUnknown;
+
+typedef ovrResult (OVR_PFN* pfn_ovr_CreateTextureSwapChainDX)(ovrSession session,
+ IUnknown* d3dPtr,
+ const ovrTextureSwapChainDesc* desc,
+ ovrTextureSwapChain* out_TextureSwapChain);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetTextureSwapChainBufferDX)(ovrSession session,
+ ovrTextureSwapChain chain,
+ int index,
+ IID iid,
+ void** out_Buffer);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_CreateMirrorTextureDX)(ovrSession session,
+ IUnknown* d3dPtr,
+ const ovrMirrorTextureDesc* desc,
+ ovrMirrorTexture* out_MirrorTexture);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetMirrorTextureBufferDX)(ovrSession session,
+ ovrMirrorTexture mirrorTexture,
+ IID iid,
+ void** out_Buffer);
+
+#endif
+
+
+typedef ovrResult (OVR_PFN* pfn_ovr_CreateTextureSwapChainGL)(ovrSession session,
+ const ovrTextureSwapChainDesc* desc,
+ ovrTextureSwapChain* out_TextureSwapChain);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetTextureSwapChainBufferGL)(ovrSession session,
+ ovrTextureSwapChain chain,
+ int index,
+ unsigned int* out_TexId);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_CreateMirrorTextureGL)(ovrSession session,
+ const ovrMirrorTextureDesc* desc,
+ ovrMirrorTexture* out_MirrorTexture);
+
+typedef ovrResult (OVR_PFN* pfn_ovr_GetMirrorTextureBufferGL)(ovrSession session,
+ ovrMirrorTexture mirrorTexture,
+ unsigned int* out_TexId);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* mozilla_ovr_capi_dynamic_h_ */
+#endif /* OVR_CAPI_h */