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author | wolfbeast <mcwerewolf@gmail.com> | 2018-11-26 16:41:20 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-11-26 16:41:20 +0100 |
commit | 7504ca8ab4b0a145488f03c51a0f78ffd5682174 (patch) | |
tree | 29f30a39758d9a5dbb31dfd006f4d837b2f18e34 /gfx/vr/ipc/PVRManager.ipdl | |
parent | 083c6b7b99107f5f107b3c86487d13d04184afac (diff) | |
download | UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.gz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.lz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.tar.xz UXP-7504ca8ab4b0a145488f03c51a0f78ffd5682174.zip |
Remove VR hardware support.
This resolves #881
Diffstat (limited to 'gfx/vr/ipc/PVRManager.ipdl')
-rw-r--r-- | gfx/vr/ipc/PVRManager.ipdl | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/gfx/vr/ipc/PVRManager.ipdl b/gfx/vr/ipc/PVRManager.ipdl deleted file mode 100644 index 65f114fba..000000000 --- a/gfx/vr/ipc/PVRManager.ipdl +++ /dev/null @@ -1,86 +0,0 @@ -/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- - * vim: sw=2 ts=8 et : - */ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -include LayersSurfaces; -include protocol PLayer; -include protocol PTexture; -include protocol PVRLayer; -include LayersMessages; -include GamepadEventTypes; - -include "VRMessageUtils.h"; - -using struct mozilla::gfx::VRFieldOfView from "gfxVR.h"; -using struct mozilla::gfx::VRDisplayInfo from "gfxVR.h"; -using struct mozilla::gfx::VRSensorUpdate from "gfxVR.h"; -using struct mozilla::gfx::VRHMDSensorState from "gfxVR.h"; -using struct mozilla::gfx::VRControllerInfo from "gfxVR.h"; -using mozilla::layers::LayersBackend from "mozilla/layers/LayersTypes.h"; -using mozilla::layers::TextureFlags from "mozilla/layers/CompositorTypes.h"; - - -namespace mozilla { -namespace gfx { - -/** - * The PVRManager protocol is used to enable communication of VR display - * enumeration and sensor state between the compositor thread and - * content threads/processes. - */ -sync protocol PVRManager -{ - manages PTexture; - manages PVRLayer; - -parent: - async PTexture(SurfaceDescriptor aSharedData, LayersBackend aBackend, - TextureFlags aTextureFlags, uint64_t aSerial); - - async PVRLayer(uint32_t aDisplayID, float aLeftEyeX, float aLeftEyeY, float aLeftEyeWidth, float aLeftEyeHeight, float aRightEyeX, float aRightEyeY, float aRightEyeWidth, float aRightEyeHeight); - - // (Re)Enumerate VR Displays. An updated list of VR displays will be returned - // asynchronously to children via UpdateDisplayInfo. - async RefreshDisplays(); - - // GetDisplays synchronously returns the VR displays that have already been - // enumerated by RefreshDisplays() but does not enumerate new ones. - sync GetDisplays() returns(VRDisplayInfo[] aDisplayInfo); - - // Reset the sensor of the display identified by aDisplayID so that the current - // sensor state is the "Zero" position. - async ResetSensor(uint32_t aDisplayID); - - sync GetSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState); - sync GetImmediateSensorState(uint32_t aDisplayID) returns(VRHMDSensorState aState); - sync SetHaveEventListener(bool aHaveEventListener); - - async ControllerListenerAdded(); - async ControllerListenerRemoved(); - // GetControllers synchronously returns the VR controllers that have already been - // enumerated by RefreshVRControllers() but does not enumerate new ones. - sync GetControllers() returns(VRControllerInfo[] aControllerInfo); - -child: - - async ParentAsyncMessages(AsyncParentMessageData[] aMessages); - - // Notify children of updated VR display enumeration and details. This will - // be sent to all children when the parent receives RefreshDisplays, even - // if no changes have been detected. This ensures that Promises exposed - // through DOM calls are always resolved. - async UpdateDisplayInfo(VRDisplayInfo[] aDisplayUpdates); - - async NotifyVSync(); - async NotifyVRVSync(uint32_t aDisplayID); - async GamepadUpdate(GamepadChangeEvent aGamepadEvent); - - async __delete__(); - -}; - -} // gfx -} // mozilla |