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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-01-25 21:26:24 +0100 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-01-26 09:48:52 +0100 |
commit | 282b791acb826de9b537fce88bf49472d8e19977 (patch) | |
tree | 66305728b11d922ef5a8bd5e2f158ea651f99e5f /gfx/thebes/gfxPrefs.h | |
parent | a64ac6d7022e4c88149d897864f857dce1063249 (diff) | |
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Issue #1360 - Part 1: Simplify layers acceleration prefs.
This gets rid of platform-dependent hard-coded defaults, but keeps
build-time blocking if there is no GL provider (in which case layers
acceleration almost certainly won't work because it needs a GL
compositor and would likely crash without)
New prefs are
- layers.acceleration.enabled to enable HWA
- layers.acceleration.force to force it enabled (requires .enabled to be
set as well)
This is the platform part of this issue. The rest will be front-end work
(Preference UI integration and pref migration)
Diffstat (limited to 'gfx/thebes/gfxPrefs.h')
-rw-r--r-- | gfx/thebes/gfxPrefs.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/thebes/gfxPrefs.h b/gfx/thebes/gfxPrefs.h index 1253fdb48..d02f15699 100644 --- a/gfx/thebes/gfxPrefs.h +++ b/gfx/thebes/gfxPrefs.h @@ -448,11 +448,11 @@ private: DECL_GFX_PREF(Once, "image.multithreaded_decoding.limit", ImageMTDecodingLimit, int32_t, -1); DECL_GFX_PREF(Live, "image.webp.enabled", ImageWebPEnabled, bool, true); - DECL_GFX_PREF(Once, "layers.acceleration.disabled", LayersAccelerationDisabledDoNotUseDirectly, bool, false); + DECL_GFX_PREF(Once, "layers.acceleration.enabled", LayersAccelerationEnabledDoNotUseDirectly, bool, true); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps", LayersDrawFPS, bool, false); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.print-histogram", FPSPrintHistogram, bool, false); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.write-to-file", WriteFPSToFile, bool, false); - DECL_GFX_PREF(Once, "layers.acceleration.force-enabled", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false); + DECL_GFX_PREF(Once, "layers.acceleration.force", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false); DECL_GFX_PREF(Once, "layers.allow-d3d9-fallback", LayersAllowD3D9Fallback, bool, false); DECL_GFX_PREF(Once, "layers.amd-switchable-gfx.enabled", LayersAMDSwitchableGfxEnabled, bool, false); DECL_GFX_PREF(Once, "layers.async-pan-zoom.enabled", AsyncPanZoomEnabledDoNotUseDirectly, bool, true); |