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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-01-25 21:26:24 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-04-14 12:14:11 +0200
commit068372c618726edc5eb1a519c99fe438fbcbe944 (patch)
tree301fe19c18fba8ca5645f8e6a97c6f5fda48b08e /gfx/thebes/gfxPlatform.h
parenta1cce3b2b00bbd9f4983013ddd8934a7bccb9e99 (diff)
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Issue #1360 - Part 1: Simplify layers acceleration prefs.
This gets rid of platform-dependent hard-coded defaults, but keeps build-time blocking if there is no GL provider (in which case layers acceleration almost certainly won't work because it needs a GL compositor and would likely crash without) New prefs are - layers.acceleration.enabled to enable HWA - layers.acceleration.force to force it enabled (requires .enabled to be set as well) This is the platform part of this issue. The rest will be front-end work (Preference UI integration and pref migration)
Diffstat (limited to 'gfx/thebes/gfxPlatform.h')
-rw-r--r--gfx/thebes/gfxPlatform.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/thebes/gfxPlatform.h b/gfx/thebes/gfxPlatform.h
index 68bb99ea4..642cf909f 100644
--- a/gfx/thebes/gfxPlatform.h
+++ b/gfx/thebes/gfxPlatform.h
@@ -698,7 +698,7 @@ protected:
virtual already_AddRefed<mozilla::gfx::VsyncSource> CreateHardwareVsyncSource();
// Returns whether or not layers should be accelerated by default on this platform.
- virtual bool AccelerateLayersByDefault();
+ bool AccelerateLayersByDefault();
// Returns a prioritized list of available compositor backends for acceleration.
virtual void GetAcceleratedCompositorBackends(nsTArray<mozilla::layers::LayersBackend>& aBackends);