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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-01-25 21:26:24 +0100 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2020-01-26 09:48:52 +0100 |
commit | 282b791acb826de9b537fce88bf49472d8e19977 (patch) | |
tree | 66305728b11d922ef5a8bd5e2f158ea651f99e5f /gfx/thebes/gfxPlatform.h | |
parent | a64ac6d7022e4c88149d897864f857dce1063249 (diff) | |
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Issue #1360 - Part 1: Simplify layers acceleration prefs.
This gets rid of platform-dependent hard-coded defaults, but keeps
build-time blocking if there is no GL provider (in which case layers
acceleration almost certainly won't work because it needs a GL
compositor and would likely crash without)
New prefs are
- layers.acceleration.enabled to enable HWA
- layers.acceleration.force to force it enabled (requires .enabled to be
set as well)
This is the platform part of this issue. The rest will be front-end work
(Preference UI integration and pref migration)
Diffstat (limited to 'gfx/thebes/gfxPlatform.h')
-rw-r--r-- | gfx/thebes/gfxPlatform.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/thebes/gfxPlatform.h b/gfx/thebes/gfxPlatform.h index 68bb99ea4..642cf909f 100644 --- a/gfx/thebes/gfxPlatform.h +++ b/gfx/thebes/gfxPlatform.h @@ -698,7 +698,7 @@ protected: virtual already_AddRefed<mozilla::gfx::VsyncSource> CreateHardwareVsyncSource(); // Returns whether or not layers should be accelerated by default on this platform. - virtual bool AccelerateLayersByDefault(); + bool AccelerateLayersByDefault(); // Returns a prioritized list of available compositor backends for acceleration. virtual void GetAcceleratedCompositorBackends(nsTArray<mozilla::layers::LayersBackend>& aBackends); |