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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/thebes/gfxBlur.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/thebes/gfxBlur.cpp')
-rw-r--r-- | gfx/thebes/gfxBlur.cpp | 1088 |
1 files changed, 1088 insertions, 0 deletions
diff --git a/gfx/thebes/gfxBlur.cpp b/gfx/thebes/gfxBlur.cpp new file mode 100644 index 000000000..d5878e161 --- /dev/null +++ b/gfx/thebes/gfxBlur.cpp @@ -0,0 +1,1088 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "gfxBlur.h" + +#include "gfx2DGlue.h" +#include "gfxContext.h" +#include "gfxPlatform.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/Blur.h" +#include "mozilla/gfx/PathHelpers.h" +#include "mozilla/UniquePtr.h" +#include "mozilla/UniquePtrExtensions.h" +#include "nsExpirationTracker.h" +#include "nsClassHashtable.h" +#include "gfxUtils.h" + +using namespace mozilla; +using namespace mozilla::gfx; + +gfxAlphaBoxBlur::gfxAlphaBoxBlur() +{ +} + +gfxAlphaBoxBlur::~gfxAlphaBoxBlur() +{ + mContext = nullptr; +} + +gfxContext* +gfxAlphaBoxBlur::Init(const gfxRect& aRect, + const IntSize& aSpreadRadius, + const IntSize& aBlurRadius, + const gfxRect* aDirtyRect, + const gfxRect* aSkipRect) +{ + mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y), + Float(aRect.width), Float(aRect.height)); + IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height); + IntSize blurRadius(aBlurRadius.width, aBlurRadius.height); + UniquePtr<Rect> dirtyRect; + if (aDirtyRect) { + dirtyRect = MakeUnique<Rect>(Float(aDirtyRect->x), + Float(aDirtyRect->y), + Float(aDirtyRect->width), + Float(aDirtyRect->height)); + } + UniquePtr<Rect> skipRect; + if (aSkipRect) { + skipRect = MakeUnique<Rect>(Float(aSkipRect->x), + Float(aSkipRect->y), + Float(aSkipRect->width), + Float(aSkipRect->height)); + } + + mBlur = MakeUnique<AlphaBoxBlur>(rect, spreadRadius, blurRadius, dirtyRect.get(), skipRect.get()); + size_t blurDataSize = mBlur->GetSurfaceAllocationSize(); + if (blurDataSize == 0) + return nullptr; + + IntSize size = mBlur->GetSize(); + + // Make an alpha-only surface to draw on. We will play with the data after + // everything is drawn to create a blur effect. + mData = MakeUniqueFallible<unsigned char[]>(blurDataSize); + if (!mData) { + return nullptr; + } + memset(mData.get(), 0, blurDataSize); + + RefPtr<DrawTarget> dt = + gfxPlatform::CreateDrawTargetForData(mData.get(), size, + mBlur->GetStride(), + SurfaceFormat::A8); + if (!dt || !dt->IsValid()) { + return nullptr; + } + + IntRect irect = mBlur->GetRect(); + gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y); + + mContext = gfxContext::CreateOrNull(dt); + MOZ_ASSERT(mContext); // already checked for target above + mContext->SetMatrix(gfxMatrix::Translation(-topleft)); + + return mContext; +} + +void +DrawBlur(gfxContext* aDestinationCtx, + SourceSurface* aBlur, + const IntPoint& aTopLeft, + const Rect* aDirtyRect) +{ + DrawTarget *dest = aDestinationCtx->GetDrawTarget(); + + RefPtr<gfxPattern> thebesPat = aDestinationCtx->GetPattern(); + Pattern* pat = thebesPat->GetPattern(dest, nullptr); + + Matrix oldTransform = dest->GetTransform(); + Matrix newTransform = oldTransform; + newTransform.PreTranslate(aTopLeft.x, aTopLeft.y); + + // Avoid a semi-expensive clip operation if we can, otherwise + // clip to the dirty rect + if (aDirtyRect) { + dest->PushClipRect(*aDirtyRect); + } + + dest->SetTransform(newTransform); + dest->MaskSurface(*pat, aBlur, Point(0, 0)); + dest->SetTransform(oldTransform); + + if (aDirtyRect) { + dest->PopClip(); + } +} + +already_AddRefed<SourceSurface> +gfxAlphaBoxBlur::DoBlur(DrawTarget* aDT, IntPoint* aTopLeft) +{ + mBlur->Blur(mData.get()); + + *aTopLeft = mBlur->GetRect().TopLeft(); + + return aDT->CreateSourceSurfaceFromData(mData.get(), + mBlur->GetSize(), + mBlur->GetStride(), + SurfaceFormat::A8); +} + +void +gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx) +{ + if (!mContext) + return; + + DrawTarget *dest = aDestinationCtx->GetDrawTarget(); + if (!dest) { + NS_WARNING("Blurring not supported for Thebes contexts!"); + return; + } + + Rect* dirtyRect = mBlur->GetDirtyRect(); + + IntPoint topLeft; + RefPtr<SourceSurface> mask = DoBlur(dest, &topLeft); + if (!mask) { + NS_ERROR("Failed to create mask!"); + return; + } + + DrawBlur(aDestinationCtx, mask, topLeft, dirtyRect); +} + +IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd) +{ + mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y)); + IntSize size = AlphaBoxBlur::CalculateBlurRadius(std); + return IntSize(size.width, size.height); +} + +struct BlurCacheKey : public PLDHashEntryHdr { + typedef const BlurCacheKey& KeyType; + typedef const BlurCacheKey* KeyTypePointer; + enum { ALLOW_MEMMOVE = true }; + + IntSize mMinSize; + IntSize mBlurRadius; + Color mShadowColor; + BackendType mBackend; + RectCornerRadii mCornerRadii; + bool mIsInset; + + // Only used for inset blurs + bool mHasBorderRadius; + IntSize mInnerMinSize; + + BlurCacheKey(IntSize aMinSize, IntSize aBlurRadius, + RectCornerRadii* aCornerRadii, const Color& aShadowColor, + BackendType aBackendType) + : BlurCacheKey(aMinSize, IntSize(0, 0), + aBlurRadius, aCornerRadii, + aShadowColor, false, + false, aBackendType) + {} + + explicit BlurCacheKey(const BlurCacheKey* aOther) + : mMinSize(aOther->mMinSize) + , mBlurRadius(aOther->mBlurRadius) + , mShadowColor(aOther->mShadowColor) + , mBackend(aOther->mBackend) + , mCornerRadii(aOther->mCornerRadii) + , mIsInset(aOther->mIsInset) + , mHasBorderRadius(aOther->mHasBorderRadius) + , mInnerMinSize(aOther->mInnerMinSize) + { } + + explicit BlurCacheKey(IntSize aOuterMinSize, IntSize aInnerMinSize, + IntSize aBlurRadius, + const RectCornerRadii* aCornerRadii, + const Color& aShadowColor, bool aIsInset, + bool aHasBorderRadius, BackendType aBackendType) + : mMinSize(aOuterMinSize) + , mBlurRadius(aBlurRadius) + , mShadowColor(aShadowColor) + , mBackend(aBackendType) + , mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii()) + , mIsInset(aIsInset) + , mHasBorderRadius(aHasBorderRadius) + , mInnerMinSize(aInnerMinSize) + { } + + static PLDHashNumber + HashKey(const KeyTypePointer aKey) + { + PLDHashNumber hash = 0; + hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height); + hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height); + + hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r, + sizeof(aKey->mShadowColor.r))); + hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g, + sizeof(aKey->mShadowColor.g))); + hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b, + sizeof(aKey->mShadowColor.b))); + hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a, + sizeof(aKey->mShadowColor.a))); + + for (int i = 0; i < 4; i++) { + hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height); + } + + hash = AddToHash(hash, (uint32_t)aKey->mBackend); + + if (aKey->mIsInset) { + hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height); + hash = AddToHash(hash, HashBytes(&aKey->mHasBorderRadius, sizeof(bool))); + } + return hash; + } + + bool + KeyEquals(KeyTypePointer aKey) const + { + if (aKey->mMinSize == mMinSize && + aKey->mBlurRadius == mBlurRadius && + aKey->mCornerRadii == mCornerRadii && + aKey->mShadowColor == mShadowColor && + aKey->mBackend == mBackend) { + + if (mIsInset) { + return (mHasBorderRadius == aKey->mHasBorderRadius) && + (mInnerMinSize == aKey->mInnerMinSize); + } + + return true; + } + + return false; + } + + static KeyTypePointer + KeyToPointer(KeyType aKey) + { + return &aKey; + } +}; + +/** + * This class is what is cached. It need to be allocated in an object separated + * to the cache entry to be able to be tracked by the nsExpirationTracker. + * */ +struct BlurCacheData { + BlurCacheData(SourceSurface* aBlur, IntMargin aExtendDestBy, const BlurCacheKey& aKey) + : mBlur(aBlur) + , mExtendDest(aExtendDestBy) + , mKey(aKey) + {} + + BlurCacheData(const BlurCacheData& aOther) + : mBlur(aOther.mBlur) + , mExtendDest(aOther.mExtendDest) + , mKey(aOther.mKey) + { } + + nsExpirationState *GetExpirationState() { + return &mExpirationState; + } + + nsExpirationState mExpirationState; + RefPtr<SourceSurface> mBlur; + IntMargin mExtendDest; + BlurCacheKey mKey; +}; + +/** + * This class implements a cache with no maximum size, that retains the + * SourceSurfaces used to draw the blurs. + * + * An entry stays in the cache as long as it is used often. + */ +class BlurCache final : public nsExpirationTracker<BlurCacheData,4> +{ + public: + BlurCache() + : nsExpirationTracker<BlurCacheData, 4>(GENERATION_MS, "BlurCache") + { + } + + virtual void NotifyExpired(BlurCacheData* aObject) + { + RemoveObject(aObject); + mHashEntries.Remove(aObject->mKey); + } + + BlurCacheData* Lookup(const IntSize aMinSize, + const IntSize& aBlurRadius, + RectCornerRadii* aCornerRadii, + const Color& aShadowColor, + BackendType aBackendType) + { + BlurCacheData* blur = + mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius, + aCornerRadii, aShadowColor, + aBackendType)); + if (blur) { + MarkUsed(blur); + } + + return blur; + } + + BlurCacheData* LookupInsetBoxShadow(const IntSize aOuterMinSize, + const IntSize aInnerMinSize, + const IntSize& aBlurRadius, + const RectCornerRadii* aCornerRadii, + const Color& aShadowColor, + const bool& aHasBorderRadius, + BackendType aBackendType) + { + bool insetBoxShadow = true; + BlurCacheKey key(aOuterMinSize, aInnerMinSize, + aBlurRadius, aCornerRadii, + aShadowColor, insetBoxShadow, + aHasBorderRadius, aBackendType); + BlurCacheData* blur = mHashEntries.Get(key); + if (blur) { + MarkUsed(blur); + } + + return blur; + } + + // Returns true if we successfully register the blur in the cache, false + // otherwise. + bool RegisterEntry(BlurCacheData* aValue) + { + nsresult rv = AddObject(aValue); + if (NS_FAILED(rv)) { + // We are OOM, and we cannot track this object. We don't want stall + // entries in the hash table (since the expiration tracker is responsible + // for removing the cache entries), so we avoid putting that entry in the + // table, which is a good things considering we are short on memory + // anyway, we probably don't want to retain things. + return false; + } + mHashEntries.Put(aValue->mKey, aValue); + return true; + } + + protected: + static const uint32_t GENERATION_MS = 1000; + /** + * FIXME use nsTHashtable to avoid duplicating the BlurCacheKey. + * https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47 + */ + nsClassHashtable<BlurCacheKey, BlurCacheData> mHashEntries; +}; + +static BlurCache* gBlurCache = nullptr; + +static IntSize +ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii, + IntSize aBlurRadius, + IntMargin& aSlice, + const IntSize& aRectSize) +{ + float cornerWidth = 0; + float cornerHeight = 0; + if (aCornerRadii) { + RectCornerRadii corners = *aCornerRadii; + for (size_t i = 0; i < 4; i++) { + cornerWidth = std::max(cornerWidth, corners[i].width); + cornerHeight = std::max(cornerHeight, corners[i].height); + } + } + + aSlice = IntMargin(ceil(cornerHeight) + aBlurRadius.height, + ceil(cornerWidth) + aBlurRadius.width, + ceil(cornerHeight) + aBlurRadius.height, + ceil(cornerWidth) + aBlurRadius.width); + + IntSize minSize(aSlice.LeftRight() + 1, + aSlice.TopBottom() + 1); + + // If aRectSize is smaller than minSize, the border-image approach won't + // work; there's no way to squeeze parts of the min box-shadow source + // image such that the result looks correct. So we need to adjust minSize + // in such a way that we can later draw it without stretching in the affected + // dimension. We also need to adjust "slice" to ensure that we're not trying + // to slice away more than we have. + if (aRectSize.width < minSize.width) { + minSize.width = aRectSize.width; + aSlice.left = 0; + aSlice.right = 0; + } + if (aRectSize.height < minSize.height) { + minSize.height = aRectSize.height; + aSlice.top = 0; + aSlice.bottom = 0; + } + + MOZ_ASSERT(aSlice.LeftRight() <= minSize.width); + MOZ_ASSERT(aSlice.TopBottom() <= minSize.height); + return minSize; +} + +void +CacheBlur(DrawTarget& aDT, + const IntSize& aMinSize, + const IntSize& aBlurRadius, + RectCornerRadii* aCornerRadii, + const Color& aShadowColor, + IntMargin aExtendDest, + SourceSurface* aBoxShadow) +{ + BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT.GetBackendType()); + BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendDest, key); + if (!gBlurCache->RegisterEntry(data)) { + delete data; + } +} + +// Blurs a small surface and creates the mask. +static already_AddRefed<SourceSurface> +CreateBlurMask(const IntSize& aMinSize, + RectCornerRadii* aCornerRadii, + IntSize aBlurRadius, + IntMargin& aExtendDestBy, + IntMargin& aSliceBorder, + DrawTarget& aDestDrawTarget) +{ + gfxAlphaBoxBlur blur; + IntRect minRect(IntPoint(), aMinSize); + + gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), IntSize(), + aBlurRadius, nullptr, nullptr); + + if (!blurCtx) { + return nullptr; + } + + DrawTarget* blurDT = blurCtx->GetDrawTarget(); + ColorPattern black(Color(0.f, 0.f, 0.f, 1.f)); + + if (aCornerRadii) { + RefPtr<Path> roundedRect = + MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii); + blurDT->Fill(roundedRect, black); + } else { + blurDT->FillRect(Rect(minRect), black); + } + + IntPoint topLeft; + RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft); + if (!result) { + return nullptr; + } + + IntRect expandedMinRect(topLeft, result->GetSize()); + aExtendDestBy = expandedMinRect - minRect; + aSliceBorder += aExtendDestBy; + + MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width); + MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height); + + return result.forget(); +} + +static already_AddRefed<SourceSurface> +CreateBoxShadow(DrawTarget& aDestDT, SourceSurface* aBlurMask, const Color& aShadowColor) +{ + IntSize blurredSize = aBlurMask->GetSize(); + RefPtr<DrawTarget> boxShadowDT = + Factory::CreateDrawTarget(aDestDT.GetBackendType(), blurredSize, SurfaceFormat::B8G8R8A8); + + if (!boxShadowDT) { + return nullptr; + } + + ColorPattern shadowColor(ToDeviceColor(aShadowColor)); + boxShadowDT->MaskSurface(shadowColor, aBlurMask, Point(0, 0)); + return boxShadowDT->Snapshot(); +} + +static already_AddRefed<SourceSurface> +GetBlur(gfxContext* aDestinationCtx, + const IntSize& aRectSize, + const IntSize& aBlurRadius, + RectCornerRadii* aCornerRadii, + const Color& aShadowColor, + IntMargin& aExtendDestBy, + IntMargin& aSlice) +{ + if (!gBlurCache) { + gBlurCache = new BlurCache(); + } + + IntSize minSize = + ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aSlice, aRectSize); + + // We can get seams using the min size rect when drawing to the destination rect + // if we have a non-pixel aligned destination transformation. In those cases, + // fallback to just rendering the destination rect. + Matrix destMatrix = ToMatrix(aDestinationCtx->CurrentMatrix()); + bool useDestRect = !destMatrix.IsRectilinear() || destMatrix.HasNonIntegerTranslation(); + if (useDestRect) { + minSize = aRectSize; + } + + DrawTarget& destDT = *aDestinationCtx->GetDrawTarget(); + + BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius, + aCornerRadii, aShadowColor, + destDT.GetBackendType()); + if (cached && !useDestRect) { + // See CreateBlurMask() for these values + aExtendDestBy = cached->mExtendDest; + aSlice = aSlice + aExtendDestBy; + RefPtr<SourceSurface> blur = cached->mBlur; + return blur.forget(); + } + + RefPtr<SourceSurface> blurMask = + CreateBlurMask(minSize, aCornerRadii, aBlurRadius, aExtendDestBy, aSlice, + destDT); + + if (!blurMask) { + return nullptr; + } + + RefPtr<SourceSurface> boxShadow = CreateBoxShadow(destDT, blurMask, aShadowColor); + if (!boxShadow) { + return nullptr; + } + + if (useDestRect) { + // Since we're just going to paint the actual rect to the destination + aSlice.SizeTo(0, 0, 0, 0); + } else { + CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor, + aExtendDestBy, boxShadow); + } + return boxShadow.forget(); +} + +void +gfxAlphaBoxBlur::ShutdownBlurCache() +{ + delete gBlurCache; + gBlurCache = nullptr; +} + +static Rect +RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft) +{ + return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop); +} + +static void +RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface, + const Rect& aDest, const Rect& aSrc, Rect& aSkipRect) +{ + if (aSkipRect.Contains(aDest)) { + return; + } + + if ((!aDT.GetTransform().IsRectilinear() && + aDT.GetBackendType() != BackendType::CAIRO) || + (aDT.GetBackendType() == BackendType::DIRECT2D1_1)) { + // Use stretching if possible, since it leads to less seams when the + // destination is transformed. However, don't do this if we're using cairo, + // because if cairo is using pixman it won't render anything for large + // stretch factors because pixman's internal fixed point precision is not + // high enough to handle those scale factors. + // Calling FillRect on a D2D backend with a repeating pattern is much slower + // than DrawSurface, so special case the D2D backend here. + aDT.DrawSurface(aSurface, aDest, aSrc); + return; + } + + SurfacePattern pattern(aSurface, ExtendMode::REPEAT, + Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()), + SamplingFilter::GOOD, RoundedToInt(aSrc)); + aDT.FillRect(aDest, pattern); +} + +static void +DrawCorner(DrawTarget& aDT, SourceSurface* aSurface, + const Rect& aDest, const Rect& aSrc, Rect& aSkipRect) +{ + if (aSkipRect.Contains(aDest)) { + return; + } + + aDT.DrawSurface(aSurface, aDest, aSrc); +} + +static void +DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur, + Rect aDstOuter, Rect aDstInner, Rect aSrcOuter, Rect aSrcInner, + Rect aSkipRect) +{ + // Corners: top left, top right, bottom left, bottom right + DrawCorner(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(), + aDstInner.Y(), aDstOuter.X()), + RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(), + aSrcInner.Y(), aSrcOuter.X()), + aSkipRect); + + DrawCorner(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(), + aDstInner.Y(), aDstInner.XMost()), + RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(), + aSrcInner.Y(), aSrcInner.XMost()), + aSkipRect); + + DrawCorner(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(), + aDstOuter.YMost(), aDstOuter.X()), + RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(), + aSrcOuter.YMost(), aSrcOuter.X()), + aSkipRect); + + DrawCorner(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(), + aDstOuter.YMost(), aDstInner.XMost()), + RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(), + aSrcOuter.YMost(), aSrcInner.XMost()), + aSkipRect); + + // Edges: top, left, right, bottom + RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(), + aDstInner.Y(), aDstInner.X()), + RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(), + aSrcInner.Y(), aSrcInner.X()), + aSkipRect); + RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(), + aDstInner.YMost(), aDstOuter.X()), + RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(), + aSrcInner.YMost(), aSrcOuter.X()), + aSkipRect); + + RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(), + aDstInner.YMost(), aDstInner.XMost()), + RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(), + aSrcInner.YMost(), aSrcInner.XMost()), + aSkipRect); + RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur, + RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(), + aDstOuter.YMost(), aDstInner.X()), + RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(), + aSrcOuter.YMost(), aSrcInner.X()), + aSkipRect); +} + +/*** + * We draw a blurred a rectangle by only blurring a smaller rectangle and + * splitting the rectangle into 9 parts. + * First, a small minimum source rect is calculated and used to create a blur + * mask since the actual blurring itself is expensive. Next, we use the mask + * with the given shadow color to create a minimally-sized box shadow of the + * right color. Finally, we cut out the 9 parts from the box-shadow source and + * paint each part in the right place, stretching the non-corner parts to fill + * the space between the corners. + */ + +/* static */ void +gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx, + const gfxRect& aRect, + RectCornerRadii* aCornerRadii, + const gfxPoint& aBlurStdDev, + const Color& aShadowColor, + const gfxRect& aDirtyRect, + const gfxRect& aSkipRect) +{ + IntSize blurRadius = CalculateBlurRadius(aBlurStdDev); + + IntRect rect = RoundedToInt(ToRect(aRect)); + IntMargin extendDestBy; + IntMargin slice; + + RefPtr<SourceSurface> boxShadow = GetBlur(aDestinationCtx, + rect.Size(), blurRadius, + aCornerRadii, aShadowColor, + extendDestBy, slice); + if (!boxShadow) { + return; + } + + DrawTarget& destDrawTarget = *aDestinationCtx->GetDrawTarget(); + destDrawTarget.PushClipRect(ToRect(aDirtyRect)); + + // Copy the right parts from boxShadow into destDrawTarget. The middle parts + // will be stretched, border-image style. + + Rect srcOuter(Point(), Size(boxShadow->GetSize())); + Rect srcInner = srcOuter; + srcInner.Deflate(Margin(slice)); + + rect.Inflate(extendDestBy); + Rect dstOuter(rect); + Rect dstInner(rect); + dstInner.Deflate(Margin(slice)); + + Rect skipRect = ToRect(aSkipRect); + + if (srcInner.IsEqualInterior(srcOuter)) { + MOZ_ASSERT(dstInner.IsEqualInterior(dstOuter)); + // The target rect is smaller than the minimal size so just draw the surface + destDrawTarget.DrawSurface(boxShadow, dstInner, srcInner); + } else { + DrawBoxShadows(destDrawTarget, boxShadow, dstOuter, dstInner, + srcOuter, srcInner, skipRect); + + // Middle part + RepeatOrStretchSurface(destDrawTarget, boxShadow, + RectWithEdgesTRBL(dstInner.Y(), dstInner.XMost(), + dstInner.YMost(), dstInner.X()), + RectWithEdgesTRBL(srcInner.Y(), srcInner.XMost(), + srcInner.YMost(), srcInner.X()), + skipRect); + } + + // A note about anti-aliasing and seems between adjacent parts: + // We don't explicitly disable anti-aliasing in the DrawSurface calls above, + // so if there's a transform on destDrawTarget that is not pixel-aligned, + // there will be seams between adjacent parts of the box-shadow. It's hard to + // avoid those without the use of an intermediate surface. + // You might think that we could avoid those by just turning of AA, but there + // is a problem with that: Box-shadow rendering needs to clip out the + // element's border box, and we'd like that clip to have anti-aliasing - + // especially if the element has rounded corners! So we can't do that unless + // we have a way to say "Please anti-alias the clip, but don't antialias the + // destination rect of the DrawSurface call". + // On OS X there is an additional problem with turning off AA: CoreGraphics + // will not just fill the pixels that have their pixel center inside the + // filled shape. Instead, it will fill all the pixels which are partially + // covered by the shape. So for pixels on the edge between two adjacent parts, + // all those pixels will be painted to by both parts, which looks very bad. + + destDrawTarget.PopClip(); +} + +static already_AddRefed<Path> +GetBoxShadowInsetPath(DrawTarget* aDrawTarget, + const Rect aOuterRect, const Rect aInnerRect, + const bool aHasBorderRadius, const RectCornerRadii& aInnerClipRadii) +{ + /*** + * We create an inset path by having two rects. + * + * ----------------------- + * | ________________ | + * | | | | + * | | | | + * | ------------------ | + * |_____________________| + * + * The outer rect and the inside rect. The path + * creates a frame around the content where we draw the inset shadow. + */ + RefPtr<PathBuilder> builder = + aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD); + AppendRectToPath(builder, aOuterRect, true); + + if (aHasBorderRadius) { + AppendRoundedRectToPath(builder, aInnerRect, aInnerClipRadii, false); + } else { + AppendRectToPath(builder, aInnerRect, false); + } + return builder->Finish(); +} + +static void +FillDestinationPath(gfxContext* aDestinationCtx, + const Rect aDestinationRect, + const Rect aShadowClipRect, + const Color& aShadowColor, + const bool aHasBorderRadius, + const RectCornerRadii& aInnerClipRadii) +{ + // When there is no blur radius, fill the path onto the destination + // surface. + aDestinationCtx->SetColor(aShadowColor); + DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget(); + RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect, + aShadowClipRect, aHasBorderRadius, + aInnerClipRadii); + + aDestinationCtx->SetPath(shadowPath); + aDestinationCtx->Fill(); +} + +static void +CacheInsetBlur(const IntSize aMinOuterSize, + const IntSize aMinInnerSize, + const IntSize& aBlurRadius, + const RectCornerRadii* aCornerRadii, + const Color& aShadowColor, + const bool& aHasBorderRadius, + BackendType aBackendType, + SourceSurface* aBoxShadow) +{ + bool isInsetBlur = true; + BlurCacheKey key(aMinOuterSize, aMinInnerSize, + aBlurRadius, aCornerRadii, + aShadowColor, isInsetBlur, + aHasBorderRadius, aBackendType); + IntMargin extendDestBy(0, 0, 0, 0); + BlurCacheData* data = new BlurCacheData(aBoxShadow, extendDestBy, key); + if (!gBlurCache->RegisterEntry(data)) { + delete data; + } +} + +already_AddRefed<mozilla::gfx::SourceSurface> +gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect, + const mozilla::gfx::Rect aWhitespaceRect, + const bool aIsDestRect, + const mozilla::gfx::Color& aShadowColor, + const mozilla::gfx::IntSize& aBlurRadius, + const bool aHasBorderRadius, + const RectCornerRadii& aInnerClipRadii, + DrawTarget* aDestDrawTarget) +{ + if (!gBlurCache) { + gBlurCache = new BlurCache(); + } + + IntSize outerSize((int)aOuterRect.width, (int)aOuterRect.height); + IntSize whitespaceSize((int)aWhitespaceRect.width, (int)aWhitespaceRect.height); + BlurCacheData* cached = + gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize, + aBlurRadius, &aInnerClipRadii, + aShadowColor, aHasBorderRadius, + aDestDrawTarget->GetBackendType()); + + if (cached && !aIsDestRect) { + // So we don't forget the actual cached blur + RefPtr<SourceSurface> cachedBlur = cached->mBlur; + return cachedBlur.forget(); + } + + // If we can do a min rect, the whitespace rect will be expanded in Init to + // aOuterRect. + Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect; + IntSize zeroSpread(0, 0); + gfxContext* minGfxContext = Init(ThebesRect(blurRect), + zeroSpread, aBlurRadius, + nullptr, nullptr); + if (!minGfxContext) { + return nullptr; + } + + // This is really annoying. When we create the AlphaBoxBlur, the gfxContext + // has a translation applied to it that is the topLeft point. This is actually + // the rect we gave it plus the blur radius. The rects we give this for the outer + // and whitespace rects are based at (0, 0). We could either translate those rects + // when we don't have a destination rect or ignore the translation when using + // the dest rect. The dest rects layout gives us expect this translation. + if (!aIsDestRect) { + minGfxContext->SetMatrix(gfxMatrix()); + } + + DrawTarget* minDrawTarget = minGfxContext->GetDrawTarget(); + + // Fill in the path between the inside white space / outer rects + // NOT the inner frame + RefPtr<Path> maskPath = + GetBoxShadowInsetPath(minDrawTarget, aOuterRect, + aWhitespaceRect, aHasBorderRadius, + aInnerClipRadii); + + Color black(0.f, 0.f, 0.f, 1.f); + minGfxContext->SetColor(black); + minGfxContext->SetPath(maskPath); + minGfxContext->Fill(); + + // Create the A8 mask + IntPoint topLeft; + RefPtr<SourceSurface> minMask = DoBlur(minDrawTarget, &topLeft); + if (!minMask) { + return nullptr; + } + + // Fill in with the color we actually wanted + RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(*aDestDrawTarget, minMask, aShadowColor); + if (!minInsetBlur) { + return nullptr; + } + + if (!aIsDestRect) { + CacheInsetBlur(outerSize, whitespaceSize, + aBlurRadius, &aInnerClipRadii, + aShadowColor, aHasBorderRadius, + aDestDrawTarget->GetBackendType(), + minInsetBlur); + } + + return minInsetBlur.forget(); +} + +/*** + * We create our minimal rect with 2 rects. + * The first is the inside whitespace rect, that is "cut out" + * from the box. This is (1). This must be the size + * of the blur radius + corner radius so we can have a big enough + * inside cut. + * + * The second (2) is one blur radius surrounding the inner + * frame of (1). This is the amount of blur space required + * to get a proper blend. + * + * B = one blur size + * W = one blur + corner radii - known as inner margin + * ___________________________________ + * | | + * | | | | + * | (2) | (1) | (2) | + * | B | W | B | + * | | | | + * | | | | + * | | | + * |________________________________| + */ +static void GetBlurMargins(const bool aHasBorderRadius, + const RectCornerRadii& aInnerClipRadii, + const IntSize aBlurRadius, + Margin& aOutBlurMargin, + Margin& aOutInnerMargin) +{ + float cornerWidth = 0; + float cornerHeight = 0; + if (aHasBorderRadius) { + for (size_t i = 0; i < 4; i++) { + cornerWidth = std::max(cornerWidth, aInnerClipRadii[i].width); + cornerHeight = std::max(cornerHeight, aInnerClipRadii[i].height); + } + } + + // Only the inside whitespace size cares about the border radius size. + // Outer sizes only care about blur. + int width = cornerWidth + aBlurRadius.width; + int height = cornerHeight + aBlurRadius.height; + + aOutInnerMargin.SizeTo(height, width, height, width); + aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width, + aBlurRadius.height, aBlurRadius.width); +} + +static bool +GetInsetBoxShadowRects(const Margin aBlurMargin, + const Margin aInnerMargin, + const Rect aShadowClipRect, + const Rect aDestinationRect, + Rect& aOutWhitespaceRect, + Rect& aOutOuterRect) +{ + // We always copy (2 * blur radius) + corner radius worth of data to the destination rect + // This covers the blend of the path + the actual blur + // Need +1 so that we copy the edges correctly as we'll copy + // over the min box shadow corners then the +1 for the edges between + // Note, the (x,y) coordinates are from the blur margin + // since the frame outside the whitespace rect is 1 blur radius extra space. + Rect insideWhiteSpace(aBlurMargin.left, + aBlurMargin.top, + aInnerMargin.LeftRight() + 1, + aInnerMargin.TopBottom() + 1); + + // If the inner white space rect is larger than the shadow clip rect + // our approach does not work as we'll just copy one corner + // and cover the destination. In those cases, fallback to the destination rect + bool useDestRect = (aShadowClipRect.width <= aInnerMargin.LeftRight()) || + (aShadowClipRect.height <= aInnerMargin.TopBottom()); + + if (useDestRect) { + aOutWhitespaceRect = aShadowClipRect; + aOutOuterRect = aDestinationRect; + } else { + aOutWhitespaceRect = insideWhiteSpace; + aOutOuterRect = aOutWhitespaceRect; + aOutOuterRect.Inflate(aBlurMargin); + } + + return useDestRect; +} + +void +gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx, + const Rect aDestinationRect, + const Rect aShadowClipRect, + const IntSize aBlurRadius, + const IntSize aSpreadRadius, + const Color& aShadowColor, + bool aHasBorderRadius, + const RectCornerRadii& aInnerClipRadii, + const Rect aSkipRect, + const Point aShadowOffset) +{ + if ((aBlurRadius.width == 0 && aBlurRadius.height == 0) + || aShadowClipRect.IsEmpty()) { + FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect, + aShadowColor, aHasBorderRadius, aInnerClipRadii); + return; + } + + DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget(); + + Margin innerMargin; + Margin blurMargin; + GetBlurMargins(aHasBorderRadius, aInnerClipRadii, aBlurRadius, + blurMargin, innerMargin); + + Rect whitespaceRect; + Rect outerRect; + bool useDestRect = GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect, + aDestinationRect, whitespaceRect, outerRect); + + RefPtr<SourceSurface> minBlur = GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor, + aBlurRadius, aHasBorderRadius, aInnerClipRadii, + destDrawTarget); + if (!minBlur) { + return; + } + + if (useDestRect) { + IntSize blurSize = minBlur->GetSize(); + Rect srcBlur(0, 0, blurSize.width, blurSize.height); + Rect destBlur = aDestinationRect; + + // The blur itself expands the rect by the blur margin, so we + // have to mimic that here. + destBlur.Inflate(blurMargin); + MOZ_ASSERT(srcBlur.Size() == destBlur.Size()); + destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur); + } else { + Rect srcOuter(outerRect); + Rect srcInner(srcOuter); + srcInner.Deflate(blurMargin); // The outer color fill + srcInner.Deflate(innerMargin); // The inner whitespace + + // The shadow clip rect already takes into account the spread radius + Rect outerFillRect(aShadowClipRect); + outerFillRect.Inflate(blurMargin); + FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor, false, RectCornerRadii()); + + // Inflate once for the frame around the whitespace + Rect destRect(aShadowClipRect); + destRect.Inflate(blurMargin); + + // Deflate for the blurred in white space + Rect destInnerRect(aShadowClipRect); + destInnerRect.Deflate(innerMargin); + + DrawBoxShadows(*destDrawTarget, minBlur, + destRect, destInnerRect, + srcOuter, srcInner, + aSkipRect); + } +} |