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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/src/TiledRegion.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_TILEDREGION_H_
+#define MOZILLA_GFX_TILEDREGION_H_
+
+#include "mozilla/ArrayView.h"
+#include "mozilla/gfx/Rect.h"
+#include "mozilla/Move.h"
+#include "nsRegion.h"
+#include "pixman.h"
+
+namespace mozilla {
+namespace gfx {
+
+// See TiledRegion.cpp for documentation on TiledRegionImpl.
+class TiledRegionImpl {
+public:
+ void Clear() { mRects.Clear(); }
+ bool AddRect(const pixman_box32_t& aRect);
+ bool Intersects(const pixman_box32_t& aRect) const;
+ bool Contains(const pixman_box32_t& aRect) const;
+ operator ArrayView<pixman_box32_t>() const { return ArrayView<pixman_box32_t>(mRects); }
+
+private:
+ nsTArray<pixman_box32_t> mRects;
+};
+
+/**
+ * A auto-simplifying region type that supports one rectangle per tile.
+ * The virtual tile grid is anchored at (0, 0) and has quadratic tiles whose
+ * size is hard-coded as kTileSize in TiledRegion.cpp.
+ * A TiledRegion starts out empty. You can add rectangles or (regular) regions
+ * into it by calling Add(). Add() is a mutating union operation (similar to
+ * OrWith on nsRegion) that's *not* exact, because it will enlarge the region as
+ * necessary to satisfy the "one rectangle per tile" requirement.
+ * Tiled regions convert implicitly to the underlying regular region type.
+ * The only way to remove parts from a TiledRegion is by calling SetEmpty().
+ */
+template<typename RegionT>
+class TiledRegion {
+public:
+ typedef typename RegionT::RectType RectT;
+
+ TiledRegion()
+ : mCoversBounds(false)
+ {}
+
+ TiledRegion(const TiledRegion& aOther)
+ : mBounds(aOther.mBounds)
+ , mImpl(aOther.mImpl)
+ , mCoversBounds(false)
+ {}
+
+ TiledRegion(TiledRegion&& aOther)
+ : mBounds(aOther.mBounds)
+ , mImpl(Move(aOther.mImpl))
+ , mCoversBounds(false)
+ {}
+
+ RegionT GetRegion() const
+ {
+ if (mBounds.IsEmpty()) {
+ return RegionT();
+ }
+ if (mCoversBounds) {
+ // Rect limit hit or allocation failed, treat as 1 rect.
+ return RegionT(mBounds);
+ }
+ return RegionT(mImpl);
+ }
+
+ TiledRegion& operator=(const TiledRegion& aOther)
+ {
+ if (&aOther != this) {
+ mBounds = aOther.mBounds;
+ mImpl = aOther.mImpl;
+ mCoversBounds = aOther.mCoversBounds;
+ }
+ return *this;
+ }
+
+ void Add(const RectT& aRect)
+ {
+ if (aRect.IsEmpty()) {
+ return;
+ }
+
+ Maybe<RectT> newBounds = mBounds.SafeUnion(aRect);
+ if (!newBounds) {
+ return;
+ }
+ mBounds = newBounds.value();
+ MOZ_ASSERT(!mBounds.Overflows());
+
+ if (mCoversBounds) {
+ return;
+ }
+
+ if (!mImpl.AddRect(RectToBox(aRect))) {
+ FallBackToBounds();
+ }
+ }
+
+ void Add(const RegionT& aRegion)
+ {
+ Maybe<RectT> newBounds = mBounds.SafeUnion(aRegion.GetBounds());
+ if (!newBounds) {
+ return;
+ }
+ mBounds = newBounds.value();
+ MOZ_ASSERT(!mBounds.Overflows());
+
+ if (mCoversBounds) {
+ return;
+ }
+
+ for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
+ RectT r = iter.Get();
+ if (r.IsEmpty() || r.Overflows()) {
+ // This can happen if e.g. a negative-width rect was wrapped into a
+ // region. Treat it the same as we would if such a rect was passed to
+ // the Add(const RectT&) function.
+ continue;
+ }
+ if (!mImpl.AddRect(RectToBox(r))) {
+ FallBackToBounds();
+ return;
+ }
+ }
+ }
+
+ bool IsEmpty() const { return mBounds.IsEmpty(); }
+
+ void SetEmpty()
+ {
+ mBounds.SetEmpty();
+ mImpl.Clear();
+ mCoversBounds = false;
+ }
+
+ RectT GetBounds() const { return mBounds; }
+ bool CoversBounds() const { return mCoversBounds; }
+
+ bool Intersects(const RectT& aRect) const
+ {
+ if (aRect.IsEmpty()) {
+ return true;
+ }
+ if (aRect.Overflows() || !mBounds.Intersects(aRect)) {
+ return false;
+ }
+ if (mCoversBounds) {
+ return true;
+ }
+
+ return mImpl.Intersects(RectToBox(aRect));
+ }
+
+ bool Contains(const RectT& aRect) const
+ {
+ if (aRect.IsEmpty()) {
+ return true;
+ }
+ if (aRect.Overflows() || !mBounds.Contains(aRect)) {
+ return false;
+ }
+ if (mCoversBounds) {
+ return true;
+ }
+ return mImpl.Contains(RectToBox(aRect));
+ }
+
+private:
+
+ void FallBackToBounds()
+ {
+ mCoversBounds = true;
+ mImpl.Clear();
+ }
+
+ static pixman_box32_t RectToBox(const RectT& aRect)
+ {
+ MOZ_ASSERT(!aRect.IsEmpty());
+ MOZ_ASSERT(!aRect.Overflows());
+ return { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() };
+ }
+
+ RectT mBounds;
+ TiledRegionImpl mImpl;
+
+ // mCoversBounds is true if we bailed out due to a large number of tiles.
+ // mCoversBounds being true means that this TiledRegion is just a simple
+ // rectangle (our mBounds).
+ // Once set to true, the TiledRegion will stay in this state until SetEmpty
+ // is called.
+ bool mCoversBounds;
+};
+
+typedef TiledRegion<IntRegion> TiledIntRegion;
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif /* MOZILLA_GFX_TILEDREGION_H_ */