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authorNicolas Silva <nsilva@mozilla.com>2018-03-12 13:36:00 +0100
committerwolfbeast <mcwerewolf@gmail.com>2018-04-19 11:24:32 +0200
commitba71cc45fef6dfaecef8f5edf65ce1f1ff457624 (patch)
tree6b5b6e894b30202aeaf6ab9369802528ca180483 /gfx/layers/opengl/CompositingRenderTargetOGL.h
parente0013ce52296653ec8cef594e568c9981e5d4a63 (diff)
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Bug 1440717 - Use RefPtr for CompositingRenderTargetOGL::mGL. r=Bas, a=ritu
--HG-- extra : source : b6d2d55223d2aa5cb85bbdf33075d1d38f2a9a30 extra : intermediate-source : 0ec90964e0bc479412a4da8a61d48b665211736e
Diffstat (limited to 'gfx/layers/opengl/CompositingRenderTargetOGL.h')
-rw-r--r--gfx/layers/opengl/CompositingRenderTargetOGL.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.h b/gfx/layers/opengl/CompositingRenderTargetOGL.h
index 501701d6f..071dc5cac 100644
--- a/gfx/layers/opengl/CompositingRenderTargetOGL.h
+++ b/gfx/layers/opengl/CompositingRenderTargetOGL.h
@@ -184,7 +184,7 @@ private:
* the target is always cleared at the end of a frame.
*/
RefPtr<CompositorOGL> mCompositor;
- GLContext* mGL;
+ RefPtr<GLContext> mGL;
GLuint mTextureHandle;
GLuint mFBO;
};