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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/opengl/CompositingRenderTargetOGL.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/opengl/CompositingRenderTargetOGL.cpp')
-rw-r--r--gfx/layers/opengl/CompositingRenderTargetOGL.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.cpp b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CompositingRenderTargetOGL.h"
+#include "GLContext.h"
+#include "GLReadTexImageHelper.h"
+#include "ScopedGLHelpers.h"
+#include "mozilla/gfx/2D.h"
+
+namespace mozilla {
+namespace layers {
+
+using namespace mozilla::gfx;
+using namespace mozilla::gl;
+
+CompositingRenderTargetOGL::~CompositingRenderTargetOGL()
+{
+ if (mGL && mGL->MakeCurrent()) {
+ mGL->fDeleteTextures(1, &mTextureHandle);
+ mGL->fDeleteFramebuffers(1, &mFBO);
+ }
+}
+
+void
+CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, GLenum aTextureTarget)
+{
+ MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
+ MOZ_ASSERT(mTextureHandle != 0);
+ mGL->fActiveTexture(aTextureUnit);
+ mGL->fBindTexture(aTextureTarget, mTextureHandle);
+}
+
+void
+CompositingRenderTargetOGL::BindRenderTarget()
+{
+ bool needsClear = false;
+
+ if (mInitParams.mStatus != InitParams::INITIALIZED) {
+ InitializeImpl();
+ if (mInitParams.mInit == INIT_MODE_CLEAR) {
+ needsClear = true;
+ mClearOnBind = false;
+ }
+ } else {
+ MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
+ GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
+ mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
+ GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
+ if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
+ // The main framebuffer (0) of non-offscreen contexts
+ // might be backed by a EGLSurface that needs to be renewed.
+ if (mFBO == 0 && !mGL->IsOffscreen()) {
+ mGL->RenewSurface(mCompositor->GetWidget()->RealWidget());
+ result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
+ }
+ if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
+ nsAutoCString msg;
+ msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, "
+ "GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, "
+ "aRect.width=%d, aRect.height=%d",
+ result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget,
+ mInitParams.mSize.width, mInitParams.mSize.height);
+ NS_WARNING(msg.get());
+ }
+ }
+
+ needsClear = mClearOnBind;
+ }
+
+ if (needsClear) {
+ ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true);
+ ScopedScissorRect autoScissorRect(mGL, 0, 0, mInitParams.mSize.width,
+ mInitParams.mSize.height);
+ mGL->fClearColor(0.0, 0.0, 0.0, 0.0);
+ mGL->fClearDepth(0.0);
+ mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT);
+ }
+}
+
+#ifdef MOZ_DUMP_PAINTING
+already_AddRefed<DataSourceSurface>
+CompositingRenderTargetOGL::Dump(Compositor* aCompositor)
+{
+ MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED);
+ CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL();
+ return ReadBackSurface(mGL, mTextureHandle, true, compositorOGL->GetFBOFormat());
+}
+#endif
+
+void
+CompositingRenderTargetOGL::InitializeImpl()
+{
+ MOZ_ASSERT(mInitParams.mStatus == InitParams::READY);
+
+ //TODO: call mGL->GetBackbufferFB(), use that
+ GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO;
+ mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
+ mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
+ LOCAL_GL_COLOR_ATTACHMENT0,
+ mInitParams.mFBOTextureTarget,
+ mTextureHandle,
+ 0);
+
+ // Making this call to fCheckFramebufferStatus prevents a crash on
+ // PowerVR. See bug 695246.
+ GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
+ if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
+ nsAutoCString msg;
+ msg.AppendPrintf("Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO %d, mTextureHandle %d, aRect.width %d, aRect.height %d",
+ result, mInitParams.mFBOTextureTarget, mFBO, mTextureHandle, mInitParams.mSize.width, mInitParams.mSize.height);
+ NS_ERROR(msg.get());
+ }
+
+ mInitParams.mStatus = InitParams::INITIALIZED;
+}
+
+} // namespace layers
+} // namespace mozilla