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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/opengl/CompositingRenderTargetOGL.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/opengl/CompositingRenderTargetOGL.cpp')
-rw-r--r-- | gfx/layers/opengl/CompositingRenderTargetOGL.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.cpp b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp new file mode 100644 index 000000000..c05b8edfd --- /dev/null +++ b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp @@ -0,0 +1,120 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CompositingRenderTargetOGL.h" +#include "GLContext.h" +#include "GLReadTexImageHelper.h" +#include "ScopedGLHelpers.h" +#include "mozilla/gfx/2D.h" + +namespace mozilla { +namespace layers { + +using namespace mozilla::gfx; +using namespace mozilla::gl; + +CompositingRenderTargetOGL::~CompositingRenderTargetOGL() +{ + if (mGL && mGL->MakeCurrent()) { + mGL->fDeleteTextures(1, &mTextureHandle); + mGL->fDeleteFramebuffers(1, &mFBO); + } +} + +void +CompositingRenderTargetOGL::BindTexture(GLenum aTextureUnit, GLenum aTextureTarget) +{ + MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); + MOZ_ASSERT(mTextureHandle != 0); + mGL->fActiveTexture(aTextureUnit); + mGL->fBindTexture(aTextureTarget, mTextureHandle); +} + +void +CompositingRenderTargetOGL::BindRenderTarget() +{ + bool needsClear = false; + + if (mInitParams.mStatus != InitParams::INITIALIZED) { + InitializeImpl(); + if (mInitParams.mInit == INIT_MODE_CLEAR) { + needsClear = true; + mClearOnBind = false; + } + } else { + MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); + GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; + mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); + GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + // The main framebuffer (0) of non-offscreen contexts + // might be backed by a EGLSurface that needs to be renewed. + if (mFBO == 0 && !mGL->IsOffscreen()) { + mGL->RenewSurface(mCompositor->GetWidget()->RealWidget()); + result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + } + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + nsAutoCString msg; + msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, " + "GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, " + "aRect.width=%d, aRect.height=%d", + result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget, + mInitParams.mSize.width, mInitParams.mSize.height); + NS_WARNING(msg.get()); + } + } + + needsClear = mClearOnBind; + } + + if (needsClear) { + ScopedGLState scopedScissorTestState(mGL, LOCAL_GL_SCISSOR_TEST, true); + ScopedScissorRect autoScissorRect(mGL, 0, 0, mInitParams.mSize.width, + mInitParams.mSize.height); + mGL->fClearColor(0.0, 0.0, 0.0, 0.0); + mGL->fClearDepth(0.0); + mGL->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT); + } +} + +#ifdef MOZ_DUMP_PAINTING +already_AddRefed<DataSourceSurface> +CompositingRenderTargetOGL::Dump(Compositor* aCompositor) +{ + MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); + CompositorOGL* compositorOGL = aCompositor->AsCompositorOGL(); + return ReadBackSurface(mGL, mTextureHandle, true, compositorOGL->GetFBOFormat()); +} +#endif + +void +CompositingRenderTargetOGL::InitializeImpl() +{ + MOZ_ASSERT(mInitParams.mStatus == InitParams::READY); + + //TODO: call mGL->GetBackbufferFB(), use that + GLuint fbo = mFBO == 0 ? mGL->GetDefaultFramebuffer() : mFBO; + mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo); + mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + mInitParams.mFBOTextureTarget, + mTextureHandle, + 0); + + // Making this call to fCheckFramebufferStatus prevents a crash on + // PowerVR. See bug 695246. + GLenum result = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (result != LOCAL_GL_FRAMEBUFFER_COMPLETE) { + nsAutoCString msg; + msg.AppendPrintf("Framebuffer not complete -- error 0x%x, aFBOTextureTarget 0x%x, mFBO %d, mTextureHandle %d, aRect.width %d, aRect.height %d", + result, mInitParams.mFBOTextureTarget, mFBO, mTextureHandle, mInitParams.mSize.width, mInitParams.mSize.height); + NS_ERROR(msg.get()); + } + + mInitParams.mStatus = InitParams::INITIALIZED; +} + +} // namespace layers +} // namespace mozilla |