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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/composite/ImageHost.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/composite/ImageHost.cpp')
-rw-r--r-- | gfx/layers/composite/ImageHost.cpp | 739 |
1 files changed, 739 insertions, 0 deletions
diff --git a/gfx/layers/composite/ImageHost.cpp b/gfx/layers/composite/ImageHost.cpp new file mode 100644 index 000000000..b1d77924b --- /dev/null +++ b/gfx/layers/composite/ImageHost.cpp @@ -0,0 +1,739 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ImageHost.h" + +#include "LayersLogging.h" // for AppendToString +#include "composite/CompositableHost.h" // for CompositableHost, etc +#include "ipc/IPCMessageUtils.h" // for null_t +#include "mozilla/layers/Compositor.h" // for Compositor +#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc +#include "mozilla/layers/ImageContainerParent.h" +#include "mozilla/layers/LayerManagerComposite.h" // for TexturedEffect, Effect, etc +#include "nsAString.h" +#include "nsDebug.h" // for NS_WARNING, NS_ASSERTION +#include "nsPrintfCString.h" // for nsPrintfCString +#include "nsString.h" // for nsAutoCString + +#define BIAS_TIME_MS 1.0 + +namespace mozilla { + +using namespace gfx; + +namespace layers { + +class ISurfaceAllocator; + +ImageHost::ImageHost(const TextureInfo& aTextureInfo) + : CompositableHost(aTextureInfo) + , mImageContainer(nullptr) + , mLastFrameID(-1) + , mLastProducerID(-1) + , mBias(BIAS_NONE) + , mLocked(false) +{} + +ImageHost::~ImageHost() +{ + SetImageContainer(nullptr); +} + +void +ImageHost::UseTextureHost(const nsTArray<TimedTexture>& aTextures) +{ + MOZ_ASSERT(!mLocked); + + CompositableHost::UseTextureHost(aTextures); + MOZ_ASSERT(aTextures.Length() >= 1); + + nsTArray<TimedImage> newImages; + + for (uint32_t i = 0; i < aTextures.Length(); ++i) { + const TimedTexture& t = aTextures[i]; + MOZ_ASSERT(t.mTexture); + if (i + 1 < aTextures.Length() && + t.mProducerID == mLastProducerID && t.mFrameID < mLastFrameID) { + // Ignore frames before a frame that we already composited. We don't + // ever want to display these frames. This could be important if + // the frame producer adjusts timestamps (e.g. to track the audio clock) + // and the new frame times are earlier. + continue; + } + TimedImage& img = *newImages.AppendElement(); + img.mTextureHost = t.mTexture; + img.mTimeStamp = t.mTimeStamp; + img.mPictureRect = t.mPictureRect; + img.mFrameID = t.mFrameID; + img.mProducerID = t.mProducerID; + img.mTextureHost->SetCropRect(img.mPictureRect); + img.mTextureHost->Updated(); + } + + mImages.SwapElements(newImages); + newImages.Clear(); + + // If we only have one image we can upload it right away, otherwise we'll upload + // on-demand during composition after we have picked the proper timestamp. + if (mImages.Length() == 1) { + SetCurrentTextureHost(mImages[0].mTextureHost); + } + + // Video producers generally send replacement images with the same frameID but + // slightly different timestamps in order to sync with the audio clock. This + // means that any CompositeUntil() call we made in Composite() may no longer + // guarantee that we'll composite until the next frame is ready. Fix that here. + if (GetCompositor() && mLastFrameID >= 0) { + for (size_t i = 0; i < mImages.Length(); ++i) { + bool frameComesAfter = mImages[i].mFrameID > mLastFrameID || + mImages[i].mProducerID != mLastProducerID; + if (frameComesAfter && !mImages[i].mTimeStamp.IsNull()) { + GetCompositor()->CompositeUntil(mImages[i].mTimeStamp + + TimeDuration::FromMilliseconds(BIAS_TIME_MS)); + break; + } + } + } +} + +void +ImageHost::SetCurrentTextureHost(TextureHost* aTexture) +{ + if (aTexture == mCurrentTextureHost.get()) { + return; + } + + bool swapTextureSources = !!mCurrentTextureHost && !!mCurrentTextureSource + && mCurrentTextureHost->HasIntermediateBuffer(); + + if (swapTextureSources) { + auto dataSource = mCurrentTextureSource->AsDataTextureSource(); + if (dataSource) { + // The current textureHost has an internal buffer in the form of the + // DataTextureSource. Removing the ownership of the texture source + // will enable the next texture host we bind to the texture source to + // acquire it instead of creating a new one. This is desirable in + // ImageHost because the current texture won't be used again with the + // same content. It wouldn't be desirable with ContentHost for instance, + // because the latter reuses the texture's valid regions. + dataSource->SetOwner(nullptr); + } + + RefPtr<TextureSource> tmp = mExtraTextureSource; + mExtraTextureSource = mCurrentTextureSource.get(); + mCurrentTextureSource = tmp; + } else { + mExtraTextureSource = nullptr; + } + + mCurrentTextureHost = aTexture; + mCurrentTextureHost->PrepareTextureSource(mCurrentTextureSource); +} + +void +ImageHost::CleanupResources() +{ + mExtraTextureSource = nullptr; + mCurrentTextureSource = nullptr; + mCurrentTextureHost = nullptr; +} + +void +ImageHost::RemoveTextureHost(TextureHost* aTexture) +{ + MOZ_ASSERT(!mLocked); + + CompositableHost::RemoveTextureHost(aTexture); + + for (int32_t i = mImages.Length() - 1; i >= 0; --i) { + if (mImages[i].mTextureHost == aTexture) { + aTexture->UnbindTextureSource(); + mImages.RemoveElementAt(i); + } + } +} + +void +ImageHost::UseOverlaySource(OverlaySource aOverlay, + const gfx::IntRect& aPictureRect) +{ + if (ImageHostOverlay::IsValid(aOverlay)) { + if (!mImageHostOverlay) { + mImageHostOverlay = new ImageHostOverlay(); + } + mImageHostOverlay->UseOverlaySource(aOverlay, aPictureRect); + } else { + mImageHostOverlay = nullptr; + } +} + +static TimeStamp +GetBiasedTime(const TimeStamp& aInput, ImageHost::Bias aBias) +{ + switch (aBias) { + case ImageHost::BIAS_NEGATIVE: + return aInput - TimeDuration::FromMilliseconds(BIAS_TIME_MS); + case ImageHost::BIAS_POSITIVE: + return aInput + TimeDuration::FromMilliseconds(BIAS_TIME_MS); + default: + return aInput; + } +} + +static ImageHost::Bias +UpdateBias(const TimeStamp& aCompositionTime, + const TimeStamp& aCompositedImageTime, + const TimeStamp& aNextImageTime, // may be null + ImageHost::Bias aBias) +{ + if (aCompositedImageTime.IsNull()) { + return ImageHost::BIAS_NONE; + } + TimeDuration threshold = TimeDuration::FromMilliseconds(1.0); + if (aCompositionTime - aCompositedImageTime < threshold && + aCompositionTime - aCompositedImageTime > -threshold) { + // The chosen frame's time is very close to the composition time (probably + // just before the current composition time, but due to previously set + // negative bias, it could be just after the current composition time too). + // If the inter-frame time is almost exactly equal to (a multiple of) + // the inter-composition time, then we're in a dangerous situation because + // jitter might cause frames to fall one side or the other of the + // composition times, causing many frames to be skipped or duplicated. + // Try to prevent that by adding a negative bias to the frame times during + // the next composite; that should ensure the next frame's time is treated + // as falling just before a composite time. + return ImageHost::BIAS_NEGATIVE; + } + if (!aNextImageTime.IsNull() && + aNextImageTime - aCompositionTime < threshold && + aNextImageTime - aCompositionTime > -threshold) { + // The next frame's time is very close to our composition time (probably + // just after the current composition time, but due to previously set + // positive bias, it could be just before the current composition time too). + // We're in a dangerous situation because jitter might cause frames to + // fall one side or the other of the composition times, causing many frames + // to be skipped or duplicated. + // Try to prevent that by adding a negative bias to the frame times during + // the next composite; that should ensure the next frame's time is treated + // as falling just before a composite time. + return ImageHost::BIAS_POSITIVE; + } + return ImageHost::BIAS_NONE; +} + +int ImageHost::ChooseImageIndex() const +{ + if (!GetCompositor() || mImages.IsEmpty()) { + return -1; + } + TimeStamp now = GetCompositor()->GetCompositionTime(); + + if (now.IsNull()) { + // Not in a composition, so just return the last image we composited + // (if it's one of the current images). + for (uint32_t i = 0; i < mImages.Length(); ++i) { + if (mImages[i].mFrameID == mLastFrameID && + mImages[i].mProducerID == mLastProducerID) { + return i; + } + } + return -1; + } + + uint32_t result = 0; + while (result + 1 < mImages.Length() && + GetBiasedTime(mImages[result + 1].mTimeStamp, mBias) <= now) { + ++result; + } + return result; +} + +const ImageHost::TimedImage* ImageHost::ChooseImage() const +{ + int index = ChooseImageIndex(); + return index >= 0 ? &mImages[index] : nullptr; +} + +ImageHost::TimedImage* ImageHost::ChooseImage() +{ + int index = ChooseImageIndex(); + return index >= 0 ? &mImages[index] : nullptr; +} + +TextureHost* +ImageHost::GetAsTextureHost(IntRect* aPictureRect) +{ + TimedImage* img = ChooseImage(); + if (img) { + SetCurrentTextureHost(img->mTextureHost); + } + if (aPictureRect && img) { + *aPictureRect = img->mPictureRect; + } + return img ? img->mTextureHost.get() : nullptr; +} + +void ImageHost::Attach(Layer* aLayer, + Compositor* aCompositor, + AttachFlags aFlags) +{ + CompositableHost::Attach(aLayer, aCompositor, aFlags); + for (auto& img : mImages) { + if (GetCompositor()) { + img.mTextureHost->SetCompositor(GetCompositor()); + } + img.mTextureHost->Updated(); + } +} + +void +ImageHost::Composite(LayerComposite* aLayer, + EffectChain& aEffectChain, + float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::SamplingFilter aSamplingFilter, + const gfx::IntRect& aClipRect, + const nsIntRegion* aVisibleRegion) +{ + if (!GetCompositor()) { + // should only happen when a tab is dragged to another window and + // async-video is still sending frames but we haven't attached the + // set the new compositor yet. + return; + } + + if (mImageHostOverlay) { + mImageHostOverlay->Composite(GetCompositor(), + mFlashCounter, + aLayer, + aEffectChain, + aOpacity, + aTransform, + aSamplingFilter, + aClipRect, + aVisibleRegion); + mBias = BIAS_NONE; + return; + } + + int imageIndex = ChooseImageIndex(); + if (imageIndex < 0) { + return; + } + + if (uint32_t(imageIndex) + 1 < mImages.Length()) { + GetCompositor()->CompositeUntil(mImages[imageIndex + 1].mTimeStamp + TimeDuration::FromMilliseconds(BIAS_TIME_MS)); + } + + TimedImage* img = &mImages[imageIndex]; + img->mTextureHost->SetCompositor(GetCompositor()); + SetCurrentTextureHost(img->mTextureHost); + + { + AutoLockCompositableHost autoLock(this); + if (autoLock.Failed()) { + NS_WARNING("failed to lock front buffer"); + return; + } + + if (!mCurrentTextureHost->BindTextureSource(mCurrentTextureSource)) { + return; + } + + if (!mCurrentTextureSource) { + // BindTextureSource above should have returned false! + MOZ_ASSERT(false); + return; + } + + bool isAlphaPremultiplied = + !(mCurrentTextureHost->GetFlags() & TextureFlags::NON_PREMULTIPLIED); + RefPtr<TexturedEffect> effect = + CreateTexturedEffect(mCurrentTextureHost, + mCurrentTextureSource.get(), aSamplingFilter, isAlphaPremultiplied, + GetRenderState()); + if (!effect) { + return; + } + + if (!GetCompositor()->SupportsEffect(effect->mType)) { + return; + } + + DiagnosticFlags diagnosticFlags = DiagnosticFlags::IMAGE; + if (effect->mType == EffectTypes::NV12) { + diagnosticFlags |= DiagnosticFlags::NV12; + } else if (effect->mType == EffectTypes::YCBCR) { + diagnosticFlags |= DiagnosticFlags::YCBCR; + } + + if (mLastFrameID != img->mFrameID || mLastProducerID != img->mProducerID) { + if (mImageContainer) { + aLayer->GetLayerManager()-> + AppendImageCompositeNotification(ImageCompositeNotification( + mImageContainer, nullptr, + img->mTimeStamp, GetCompositor()->GetCompositionTime(), + img->mFrameID, img->mProducerID)); + } + mLastFrameID = img->mFrameID; + mLastProducerID = img->mProducerID; + } + aEffectChain.mPrimaryEffect = effect; + gfx::Rect pictureRect(0, 0, img->mPictureRect.width, img->mPictureRect.height); + BigImageIterator* it = mCurrentTextureSource->AsBigImageIterator(); + if (it) { + + // This iteration does not work if we have multiple texture sources here + // (e.g. 3 YCbCr textures). There's nothing preventing the different + // planes from having different resolutions or tile sizes. For example, a + // YCbCr frame could have Cb and Cr planes that are half the resolution of + // the Y plane, in such a way that the Y plane overflows the maximum + // texture size and the Cb and Cr planes do not. Then the Y plane would be + // split into multiple tiles and the Cb and Cr planes would just be one + // tile each. + // To handle the general case correctly, we'd have to create a grid of + // intersected tiles over all planes, and then draw each grid tile using + // the corresponding source tiles from all planes, with appropriate + // per-plane per-tile texture coords. + // DrawQuad currently assumes that all planes use the same texture coords. + MOZ_ASSERT(it->GetTileCount() == 1 || !mCurrentTextureSource->GetNextSibling(), + "Can't handle multi-plane BigImages"); + + it->BeginBigImageIteration(); + do { + IntRect tileRect = it->GetTileRect(); + gfx::Rect rect(tileRect.x, tileRect.y, tileRect.width, tileRect.height); + rect = rect.Intersect(pictureRect); + effect->mTextureCoords = Rect(Float(rect.x - tileRect.x) / tileRect.width, + Float(rect.y - tileRect.y) / tileRect.height, + Float(rect.width) / tileRect.width, + Float(rect.height) / tileRect.height); + if (img->mTextureHost->GetFlags() & TextureFlags::ORIGIN_BOTTOM_LEFT) { + effect->mTextureCoords.y = effect->mTextureCoords.YMost(); + effect->mTextureCoords.height = -effect->mTextureCoords.height; + } + GetCompositor()->DrawQuad(rect, aClipRect, aEffectChain, + aOpacity, aTransform); + GetCompositor()->DrawDiagnostics(diagnosticFlags | DiagnosticFlags::BIGIMAGE, + rect, aClipRect, aTransform, mFlashCounter); + } while (it->NextTile()); + it->EndBigImageIteration(); + // layer border + GetCompositor()->DrawDiagnostics(diagnosticFlags, pictureRect, + aClipRect, aTransform, mFlashCounter); + } else { + IntSize textureSize = mCurrentTextureSource->GetSize(); + effect->mTextureCoords = Rect(Float(img->mPictureRect.x) / textureSize.width, + Float(img->mPictureRect.y) / textureSize.height, + Float(img->mPictureRect.width) / textureSize.width, + Float(img->mPictureRect.height) / textureSize.height); + + if (img->mTextureHost->GetFlags() & TextureFlags::ORIGIN_BOTTOM_LEFT) { + effect->mTextureCoords.y = effect->mTextureCoords.YMost(); + effect->mTextureCoords.height = -effect->mTextureCoords.height; + } + + GetCompositor()->DrawQuad(pictureRect, aClipRect, aEffectChain, + aOpacity, aTransform); + GetCompositor()->DrawDiagnostics(diagnosticFlags, + pictureRect, aClipRect, + aTransform, mFlashCounter); + } + } + + // Update mBias last. This can change which frame ChooseImage(Index) would + // return, and we don't want to do that until we've finished compositing + // since callers of ChooseImage(Index) assume the same image will be chosen + // during a given composition. This must happen after autoLock's + // destructor! + mBias = UpdateBias( + GetCompositor()->GetCompositionTime(), mImages[imageIndex].mTimeStamp, + uint32_t(imageIndex + 1) < mImages.Length() ? + mImages[imageIndex + 1].mTimeStamp : TimeStamp(), + mBias); +} + +void +ImageHost::SetCompositor(Compositor* aCompositor) +{ + if (mCompositor != aCompositor) { + for (auto& img : mImages) { + img.mTextureHost->SetCompositor(aCompositor); + } + } + if (mImageHostOverlay) { + mImageHostOverlay->SetCompositor(aCompositor); + } + CompositableHost::SetCompositor(aCompositor); +} + +void +ImageHost::PrintInfo(std::stringstream& aStream, const char* aPrefix) +{ + aStream << aPrefix; + aStream << nsPrintfCString("ImageHost (0x%p)", this).get(); + + nsAutoCString pfx(aPrefix); + pfx += " "; + for (auto& img : mImages) { + aStream << "\n"; + img.mTextureHost->PrintInfo(aStream, pfx.get()); + AppendToString(aStream, img.mPictureRect, " [picture-rect=", "]"); + } + + if (mImageHostOverlay) { + mImageHostOverlay->PrintInfo(aStream, aPrefix); + } +} + +void +ImageHost::Dump(std::stringstream& aStream, + const char* aPrefix, + bool aDumpHtml) +{ + for (auto& img : mImages) { + aStream << aPrefix; + aStream << (aDumpHtml ? "<ul><li>TextureHost: " + : "TextureHost: "); + DumpTextureHost(aStream, img.mTextureHost); + aStream << (aDumpHtml ? " </li></ul> " : " "); + } +} + +LayerRenderState +ImageHost::GetRenderState() +{ + if (mImageHostOverlay) { + return mImageHostOverlay->GetRenderState(); + } + + TimedImage* img = ChooseImage(); + if (img) { + SetCurrentTextureHost(img->mTextureHost); + return img->mTextureHost->GetRenderState(); + } + return LayerRenderState(); +} + +already_AddRefed<gfx::DataSourceSurface> +ImageHost::GetAsSurface() +{ + if (mImageHostOverlay) { + return nullptr; + } + + TimedImage* img = ChooseImage(); + if (img) { + return img->mTextureHost->GetAsSurface(); + } + return nullptr; +} + +bool +ImageHost::Lock() +{ + MOZ_ASSERT(!mLocked); + TimedImage* img = ChooseImage(); + if (!img) { + return false; + } + + SetCurrentTextureHost(img->mTextureHost); + + if (!mCurrentTextureHost->Lock()) { + return false; + } + mLocked = true; + return true; +} + +void +ImageHost::Unlock() +{ + MOZ_ASSERT(mLocked); + + if (mCurrentTextureHost) { + mCurrentTextureHost->Unlock(); + } + mLocked = false; +} + +IntSize +ImageHost::GetImageSize() const +{ + if (mImageHostOverlay) { + return mImageHostOverlay->GetImageSize(); + } + + const TimedImage* img = ChooseImage(); + if (img) { + return IntSize(img->mPictureRect.width, img->mPictureRect.height); + } + return IntSize(); +} + +bool +ImageHost::IsOpaque() +{ + const TimedImage* img = ChooseImage(); + if (!img) { + return false; + } + + if (img->mPictureRect.width == 0 || + img->mPictureRect.height == 0 || + !img->mTextureHost) { + return false; + } + + gfx::SurfaceFormat format = img->mTextureHost->GetFormat(); + if (gfx::IsOpaque(format)) { + return true; + } + return false; +} + +already_AddRefed<TexturedEffect> +ImageHost::GenEffect(const gfx::SamplingFilter aSamplingFilter) +{ + TimedImage* img = ChooseImage(); + if (!img) { + return nullptr; + } + SetCurrentTextureHost(img->mTextureHost); + if (!mCurrentTextureHost->BindTextureSource(mCurrentTextureSource)) { + return nullptr; + } + bool isAlphaPremultiplied = true; + if (mCurrentTextureHost->GetFlags() & TextureFlags::NON_PREMULTIPLIED) { + isAlphaPremultiplied = false; + } + + return CreateTexturedEffect(mCurrentTextureHost, + mCurrentTextureSource, + aSamplingFilter, + isAlphaPremultiplied, + GetRenderState()); +} + +void +ImageHost::SetImageContainer(ImageContainerParent* aImageContainer) +{ + if (mImageContainer) { + mImageContainer->mImageHosts.RemoveElement(this); + } + mImageContainer = aImageContainer; + if (mImageContainer) { + mImageContainer->mImageHosts.AppendElement(this); + } +} + +ImageHostOverlay::ImageHostOverlay() +{ + MOZ_COUNT_CTOR(ImageHostOverlay); +} + +ImageHostOverlay::~ImageHostOverlay() +{ + if (mCompositor) { + mCompositor->RemoveImageHostOverlay(this); + } + MOZ_COUNT_DTOR(ImageHostOverlay); +} + +/* static */ bool +ImageHostOverlay::IsValid(OverlaySource aOverlay) +{ + if ((aOverlay.handle().type() == OverlayHandle::Tint32_t) && + aOverlay.handle().get_int32_t() != INVALID_OVERLAY) { + return true; + } else if (aOverlay.handle().type() == OverlayHandle::TGonkNativeHandle) { + return true; + } + return false; +} + +void +ImageHostOverlay::SetCompositor(Compositor* aCompositor) +{ + if (mCompositor && (mCompositor != aCompositor)) { + mCompositor->RemoveImageHostOverlay(this); + } + if (aCompositor) { + aCompositor->AddImageHostOverlay(this); + } + mCompositor = aCompositor; +} + +void +ImageHostOverlay::Composite(Compositor* aCompositor, + uint32_t aFlashCounter, + LayerComposite* aLayer, + EffectChain& aEffectChain, + float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::SamplingFilter aSamplingFilter, + const gfx::IntRect& aClipRect, + const nsIntRegion* aVisibleRegion) +{ + MOZ_ASSERT(mCompositor == aCompositor); + + if (mOverlay.handle().type() == OverlayHandle::Tnull_t) { + return; + } + + Color hollow(0.0f, 0.0f, 0.0f, 0.0f); + aEffectChain.mPrimaryEffect = new EffectSolidColor(hollow); + aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE] = new EffectBlendMode(CompositionOp::OP_SOURCE); + + gfx::Rect rect; + gfx::Rect clipRect(aClipRect.x, aClipRect.y, + aClipRect.width, aClipRect.height); + rect.SetRect(mPictureRect.x, mPictureRect.y, + mPictureRect.width, mPictureRect.height); + + aCompositor->DrawQuad(rect, aClipRect, aEffectChain, aOpacity, aTransform); + aCompositor->DrawDiagnostics(DiagnosticFlags::IMAGE | DiagnosticFlags::BIGIMAGE, + rect, aClipRect, aTransform, aFlashCounter); +} + +LayerRenderState +ImageHostOverlay::GetRenderState() +{ + LayerRenderState state; + return state; +} + +void +ImageHostOverlay::UseOverlaySource(OverlaySource aOverlay, + const nsIntRect& aPictureRect) +{ + mOverlay = aOverlay; + mPictureRect = aPictureRect; +} + +IntSize +ImageHostOverlay::GetImageSize() const +{ + return IntSize(mPictureRect.width, mPictureRect.height); +} + +void +ImageHostOverlay::PrintInfo(std::stringstream& aStream, const char* aPrefix) +{ + aStream << aPrefix; + aStream << nsPrintfCString("ImageHostOverlay (0x%p)", this).get(); + + AppendToString(aStream, mPictureRect, " [picture-rect=", "]"); + + if (mOverlay.handle().type() == OverlayHandle::Tint32_t) { + nsAutoCString pfx(aPrefix); + pfx += " "; + aStream << nsPrintfCString("Overlay: %d", mOverlay.handle().get_int32_t()).get(); + } +} + +} // namespace layers +} // namespace mozilla |