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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/client/TiledContentClient.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/client/TiledContentClient.cpp')
-rw-r--r-- | gfx/layers/client/TiledContentClient.cpp | 1430 |
1 files changed, 1430 insertions, 0 deletions
diff --git a/gfx/layers/client/TiledContentClient.cpp b/gfx/layers/client/TiledContentClient.cpp new file mode 100644 index 000000000..c5677a8a3 --- /dev/null +++ b/gfx/layers/client/TiledContentClient.cpp @@ -0,0 +1,1430 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/layers/TiledContentClient.h" +#include <math.h> // for ceil, ceilf, floor +#include <algorithm> +#include "ClientTiledPaintedLayer.h" // for ClientTiledPaintedLayer +#include "GeckoProfiler.h" // for PROFILER_LABEL +#include "ClientLayerManager.h" // for ClientLayerManager +#include "gfxContext.h" // for gfxContext, etc +#include "gfxPlatform.h" // for gfxPlatform +#include "gfxPrefs.h" // for gfxPrefs +#include "gfxRect.h" // for gfxRect +#include "mozilla/MathAlgorithms.h" // for Abs +#include "mozilla/gfx/Point.h" // for IntSize +#include "mozilla/gfx/Rect.h" // for Rect +#include "mozilla/gfx/Tools.h" // for BytesPerPixel +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild +#include "mozilla/layers/LayerMetricsWrapper.h" +#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder +#include "TextureClientPool.h" +#include "nsDebug.h" // for NS_ASSERTION +#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc +#include "nsExpirationTracker.h" // for nsExpirationTracker +#include "nsMathUtils.h" // for NS_lroundf +#include "LayersLogging.h" +#include "UnitTransforms.h" // for TransformTo +#include "mozilla/UniquePtr.h" + +// This is the minimum area that we deem reasonable to copy from the front buffer to the +// back buffer on tile updates. If the valid region is smaller than this, we just +// redraw it and save on the copy (and requisite surface-locking involved). +#define MINIMUM_TILE_COPY_AREA (1.f/16.f) + +#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY +#include "cairo.h" +#include <sstream> +using mozilla::layers::Layer; +static void DrawDebugOverlay(mozilla::gfx::DrawTarget* dt, int x, int y, int width, int height) +{ + gfxContext c(dt); + + // Draw border + c.NewPath(); + c.SetDeviceColor(Color(0.f, 0.f, 0.f)); + c.Rectangle(gfxRect(0, 0, width, height)); + c.Stroke(); + + // Build tile description + std::stringstream ss; + ss << x << ", " << y; + + // Draw text using cairo toy text API + // XXX: this drawing will silently fail if |dt| doesn't have a Cairo backend + cairo_t* cr = gfxFont::RefCairo(dt); + cairo_set_font_size(cr, 25); + cairo_text_extents_t extents; + cairo_text_extents(cr, ss.str().c_str(), &extents); + + int textWidth = extents.width + 6; + + c.NewPath(); + c.SetDeviceColor(Color(0.f, 0.f, 0.f)); + c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30))); + c.Fill(); + + c.NewPath(); + c.SetDeviceColor(Color(1.0, 0.0, 0.0)); + c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30))); + c.Stroke(); + + c.NewPath(); + cairo_move_to(cr, 4, 28); + cairo_show_text(cr, ss.str().c_str()); + +} + +#endif + +namespace mozilla { + +using namespace gfx; + +namespace layers { + + +MultiTiledContentClient::MultiTiledContentClient(ClientTiledPaintedLayer& aPaintedLayer, + ClientLayerManager* aManager) + : TiledContentClient(aManager, "Multi") + , mTiledBuffer(aPaintedLayer, *this, aManager, &mSharedFrameMetricsHelper) + , mLowPrecisionTiledBuffer(aPaintedLayer, *this, aManager, &mSharedFrameMetricsHelper) +{ + MOZ_COUNT_CTOR(MultiTiledContentClient); + mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution()); + mHasLowPrecision = gfxPrefs::UseLowPrecisionBuffer(); +} + +void +MultiTiledContentClient::ClearCachedResources() +{ + CompositableClient::ClearCachedResources(); + mTiledBuffer.DiscardBuffers(); + mLowPrecisionTiledBuffer.DiscardBuffers(); +} + +void +MultiTiledContentClient::UpdatedBuffer(TiledBufferType aType) +{ + ClientMultiTiledLayerBuffer* buffer = aType == LOW_PRECISION_TILED_BUFFER + ? &mLowPrecisionTiledBuffer + : &mTiledBuffer; + + MOZ_ASSERT(aType != LOW_PRECISION_TILED_BUFFER || mHasLowPrecision); + + mForwarder->UseTiledLayerBuffer(this, buffer->GetSurfaceDescriptorTiles()); + buffer->ClearPaintedRegion(); +} + +SharedFrameMetricsHelper::SharedFrameMetricsHelper() + : mLastProgressiveUpdateWasLowPrecision(false) + , mProgressiveUpdateWasInDanger(false) +{ + MOZ_COUNT_CTOR(SharedFrameMetricsHelper); +} + +SharedFrameMetricsHelper::~SharedFrameMetricsHelper() +{ + MOZ_COUNT_DTOR(SharedFrameMetricsHelper); +} + +static inline bool +FuzzyEquals(float a, float b) { + return (fabsf(a - b) < 1e-6); +} + +static AsyncTransform +ComputeViewTransform(const FrameMetrics& aContentMetrics, const FrameMetrics& aCompositorMetrics) +{ + // This is basically the same code as AsyncPanZoomController::GetCurrentAsyncTransform + // but with aContentMetrics used in place of mLastContentPaintMetrics, because they + // should be equivalent, modulo race conditions while transactions are inflight. + + ParentLayerPoint translation = (aCompositorMetrics.GetScrollOffset() - aContentMetrics.GetScrollOffset()) + * aCompositorMetrics.GetZoom(); + return AsyncTransform(aCompositorMetrics.GetAsyncZoom(), -translation); +} + +bool +SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics( + const LayerMetricsWrapper& aLayer, + bool aHasPendingNewThebesContent, + bool aLowPrecision, + AsyncTransform& aViewTransform) +{ + MOZ_ASSERT(aLayer); + + CompositorBridgeChild* compositor = nullptr; + if (aLayer.Manager() && + aLayer.Manager()->AsClientLayerManager()) { + compositor = aLayer.Manager()->AsClientLayerManager()->GetCompositorBridgeChild(); + } + + if (!compositor) { + return false; + } + + const FrameMetrics& contentMetrics = aLayer.Metrics(); + FrameMetrics compositorMetrics; + + if (!compositor->LookupCompositorFrameMetrics(contentMetrics.GetScrollId(), + compositorMetrics)) { + return false; + } + + aViewTransform = ComputeViewTransform(contentMetrics, compositorMetrics); + + // Reset the checkerboard risk flag when switching to low precision + // rendering. + if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) { + // Skip low precision rendering until we're at risk of checkerboarding. + if (!mProgressiveUpdateWasInDanger) { + TILING_LOG("TILING: Aborting low-precision rendering because not at risk of checkerboarding\n"); + return true; + } + mProgressiveUpdateWasInDanger = false; + } + mLastProgressiveUpdateWasLowPrecision = aLowPrecision; + + // Always abort updates if the resolution has changed. There's no use + // in drawing at the incorrect resolution. + if (!FuzzyEquals(compositorMetrics.GetZoom().xScale, contentMetrics.GetZoom().xScale) || + !FuzzyEquals(compositorMetrics.GetZoom().yScale, contentMetrics.GetZoom().yScale)) { + TILING_LOG("TILING: Aborting because resolution changed from %s to %s\n", + ToString(contentMetrics.GetZoom()).c_str(), ToString(compositorMetrics.GetZoom()).c_str()); + return true; + } + + // Never abort drawing if we can't be sure we've sent a more recent + // display-port. If we abort updating when we shouldn't, we can end up + // with blank regions on the screen and we open up the risk of entering + // an endless updating cycle. + if (fabsf(contentMetrics.GetScrollOffset().x - compositorMetrics.GetScrollOffset().x) <= 2 && + fabsf(contentMetrics.GetScrollOffset().y - compositorMetrics.GetScrollOffset().y) <= 2 && + fabsf(contentMetrics.GetDisplayPort().x - compositorMetrics.GetDisplayPort().x) <= 2 && + fabsf(contentMetrics.GetDisplayPort().y - compositorMetrics.GetDisplayPort().y) <= 2 && + fabsf(contentMetrics.GetDisplayPort().width - compositorMetrics.GetDisplayPort().width) <= 2 && + fabsf(contentMetrics.GetDisplayPort().height - compositorMetrics.GetDisplayPort().height) <= 2) { + return false; + } + + // When not a low precision pass and the page is in danger of checker boarding + // abort update. + if (!aLowPrecision && !mProgressiveUpdateWasInDanger) { + bool scrollUpdatePending = contentMetrics.GetScrollOffsetUpdated() && + contentMetrics.GetScrollGeneration() != compositorMetrics.GetScrollGeneration(); + // If scrollUpdatePending is true, then that means the content-side + // metrics has a new scroll offset that is going to be forced into the + // compositor but it hasn't gotten there yet. + // Even though right now comparing the metrics might indicate we're + // about to checkerboard (and that's true), the checkerboarding will + // disappear as soon as the new scroll offset update is processed + // on the compositor side. To avoid leaving things in a low-precision + // paint, we need to detect and handle this case (bug 1026756). + if (!scrollUpdatePending && AboutToCheckerboard(contentMetrics, compositorMetrics)) { + mProgressiveUpdateWasInDanger = true; + return true; + } + } + + // Abort drawing stale low-precision content if there's a more recent + // display-port in the pipeline. + if (aLowPrecision && !aHasPendingNewThebesContent) { + TILING_LOG("TILING: Aborting low-precision because of new pending content\n"); + return true; + } + + return false; +} + +bool +SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics, + const FrameMetrics& aCompositorMetrics) +{ + // The size of the painted area is originally computed in layer pixels in layout, but then + // converted to app units and then back to CSS pixels before being put in the FrameMetrics. + // This process can introduce some rounding error, so we inflate the rect by one app unit + // to account for that. + CSSRect painted = (aContentMetrics.GetCriticalDisplayPort().IsEmpty() + ? aContentMetrics.GetDisplayPort() + : aContentMetrics.GetCriticalDisplayPort()) + + aContentMetrics.GetScrollOffset(); + painted.Inflate(CSSMargin::FromAppUnits(nsMargin(1, 1, 1, 1))); + + // Inflate the rect by the danger zone. See the description of the danger zone prefs + // in AsyncPanZoomController.cpp for an explanation of this. + CSSRect showing = CSSRect(aCompositorMetrics.GetScrollOffset(), + aCompositorMetrics.CalculateBoundedCompositedSizeInCssPixels()); + showing.Inflate(LayerSize(gfxPrefs::APZDangerZoneX(), gfxPrefs::APZDangerZoneY()) + / aCompositorMetrics.LayersPixelsPerCSSPixel()); + + // Clamp both rects to the scrollable rect, because having either of those + // exceed the scrollable rect doesn't make sense, and could lead to false + // positives. + painted = painted.Intersect(aContentMetrics.GetScrollableRect()); + showing = showing.Intersect(aContentMetrics.GetScrollableRect()); + + if (!painted.Contains(showing)) { + TILING_LOG("TILING: About to checkerboard; content %s\n", Stringify(aContentMetrics).c_str()); + TILING_LOG("TILING: About to checkerboard; painted %s\n", Stringify(painted).c_str()); + TILING_LOG("TILING: About to checkerboard; compositor %s\n", Stringify(aCompositorMetrics).c_str()); + TILING_LOG("TILING: About to checkerboard; showing %s\n", Stringify(showing).c_str()); + return true; + } + return false; +} + +ClientMultiTiledLayerBuffer::ClientMultiTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer, + CompositableClient& aCompositableClient, + ClientLayerManager* aManager, + SharedFrameMetricsHelper* aHelper) + : ClientTiledLayerBuffer(aPaintedLayer, aCompositableClient) + , mManager(aManager) + , mCallback(nullptr) + , mCallbackData(nullptr) + , mSharedFrameMetricsHelper(aHelper) +{ +} + +bool +ClientTiledLayerBuffer::HasFormatChanged() const +{ + SurfaceMode mode; + gfxContentType content = GetContentType(&mode); + return content != mLastPaintContentType || + mode != mLastPaintSurfaceMode; +} + + +gfxContentType +ClientTiledLayerBuffer::GetContentType(SurfaceMode* aMode) const +{ + gfxContentType content = + mPaintedLayer.CanUseOpaqueSurface() ? gfxContentType::COLOR : + gfxContentType::COLOR_ALPHA; + SurfaceMode mode = mPaintedLayer.GetSurfaceMode(); + + if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { +#if defined(MOZ_GFX_OPTIMIZE_MOBILE) + mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; +#else + if (!mPaintedLayer.GetParent() || + !mPaintedLayer.GetParent()->SupportsComponentAlphaChildren()) { + mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; + } else { + content = gfxContentType::COLOR; + } +#endif + } else if (mode == SurfaceMode::SURFACE_OPAQUE) { +#if defined(MOZ_GFX_OPTIMIZE_MOBILE) + if (IsLowPrecision()) { + // If we're in low-res mode, drawing can sample from outside the visible + // region. Make sure that we only sample transparency if that happens. + mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; + content = gfxContentType::COLOR_ALPHA; + } +#else + if (mPaintedLayer.MayResample()) { + mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA; + content = gfxContentType::COLOR_ALPHA; + } +#endif + } + + if (aMode) { + *aMode = mode; + } + return content; +} + +class TileExpiry final : public nsExpirationTracker<TileClient, 3> +{ + public: + TileExpiry() : nsExpirationTracker<TileClient, 3>(1000, "TileExpiry") {} + + static void AddTile(TileClient* aTile) + { + if (!sTileExpiry) { + sTileExpiry = MakeUnique<TileExpiry>(); + } + + sTileExpiry->AddObject(aTile); + } + + static void RemoveTile(TileClient* aTile) + { + MOZ_ASSERT(sTileExpiry); + sTileExpiry->RemoveObject(aTile); + } + + static void Shutdown() { + sTileExpiry = nullptr; + } + private: + virtual void NotifyExpired(TileClient* aTile) override + { + aTile->DiscardBackBuffer(); + } + + static UniquePtr<TileExpiry> sTileExpiry; +}; +UniquePtr<TileExpiry> TileExpiry::sTileExpiry; + +void ShutdownTileCache() +{ + TileExpiry::Shutdown(); +} + +void +TileClient::PrivateProtector::Set(TileClient * const aContainer, RefPtr<TextureClient> aNewValue) +{ + if (mBuffer) { + TileExpiry::RemoveTile(aContainer); + } + mBuffer = aNewValue; + if (mBuffer) { + TileExpiry::AddTile(aContainer); + } +} + +void +TileClient::PrivateProtector::Set(TileClient * const aContainer, TextureClient* aNewValue) +{ + Set(aContainer, RefPtr<TextureClient>(aNewValue)); +} + +// Placeholder +TileClient::TileClient() + : mWasPlaceholder(false) +{ +} + +TileClient::~TileClient() +{ + if (mExpirationState.IsTracked()) { + MOZ_ASSERT(mBackBuffer); + TileExpiry::RemoveTile(this); + } +} + +TileClient::TileClient(const TileClient& o) +{ + mBackBuffer.Set(this, o.mBackBuffer); + mBackBufferOnWhite = o.mBackBufferOnWhite; + mFrontBuffer = o.mFrontBuffer; + mFrontBufferOnWhite = o.mFrontBufferOnWhite; + mWasPlaceholder = o.mWasPlaceholder; + mUpdateRect = o.mUpdateRect; +#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY + mLastUpdate = o.mLastUpdate; +#endif + mAllocator = o.mAllocator; + mInvalidFront = o.mInvalidFront; + mInvalidBack = o.mInvalidBack; +} + +TileClient& +TileClient::operator=(const TileClient& o) +{ + if (this == &o) return *this; + mBackBuffer.Set(this, o.mBackBuffer); + mBackBufferOnWhite = o.mBackBufferOnWhite; + mFrontBuffer = o.mFrontBuffer; + mFrontBufferOnWhite = o.mFrontBufferOnWhite; + mWasPlaceholder = o.mWasPlaceholder; + mUpdateRect = o.mUpdateRect; +#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY + mLastUpdate = o.mLastUpdate; +#endif + mAllocator = o.mAllocator; + mInvalidFront = o.mInvalidFront; + mInvalidBack = o.mInvalidBack; + return *this; +} + +void +TileClient::Dump(std::stringstream& aStream) +{ + aStream << "TileClient(bb=" << (TextureClient*)mBackBuffer << " fb=" << mFrontBuffer.get(); + if (mBackBufferOnWhite) { + aStream << " bbow=" << mBackBufferOnWhite.get(); + } + if (mFrontBufferOnWhite) { + aStream << " fbow=" << mFrontBufferOnWhite.get(); + } + aStream << ")"; +} + +void +TileClient::Flip() +{ + RefPtr<TextureClient> frontBuffer = mFrontBuffer; + RefPtr<TextureClient> frontBufferOnWhite = mFrontBufferOnWhite; + mFrontBuffer = mBackBuffer; + mFrontBufferOnWhite = mBackBufferOnWhite; + mBackBuffer.Set(this, frontBuffer); + mBackBufferOnWhite = frontBufferOnWhite; + nsIntRegion invalidFront = mInvalidFront; + mInvalidFront = mInvalidBack; + mInvalidBack = invalidFront; +} + +static bool +CopyFrontToBack(TextureClient* aFront, + TextureClient* aBack, + const gfx::IntRect& aRectToCopy) +{ + TextureClientAutoLock frontLock(aFront, OpenMode::OPEN_READ); + if (!frontLock.Succeeded()) { + gfxCriticalError() << "[Tiling:Client] Failed to lock the tile's front buffer"; + return false; + } + + if (!aBack->Lock(OpenMode::OPEN_READ_WRITE)) { + gfxCriticalError() << "[Tiling:Client] Failed to lock the tile's back buffer"; + return false; + } + + gfx::IntPoint rectToCopyTopLeft = aRectToCopy.TopLeft(); + aFront->CopyToTextureClient(aBack, &aRectToCopy, &rectToCopyTopLeft); + return true; +} + +void +TileClient::ValidateBackBufferFromFront(const nsIntRegion& aDirtyRegion, + nsIntRegion& aAddPaintedRegion) +{ + if (mBackBuffer && mFrontBuffer) { + gfx::IntSize tileSize = mFrontBuffer->GetSize(); + const IntRect tileRect = IntRect(0, 0, tileSize.width, tileSize.height); + + if (aDirtyRegion.Contains(tileRect)) { + // The dirty region means that we no longer need the front buffer, so + // discard it. + DiscardFrontBuffer(); + } else { + // Region that needs copying. + nsIntRegion regionToCopy = mInvalidBack; + + regionToCopy.Sub(regionToCopy, aDirtyRegion); + + aAddPaintedRegion = regionToCopy; + + if (regionToCopy.IsEmpty()) { + // Just redraw it all. + return; + } + + // Copy the bounding rect of regionToCopy. As tiles are quite small, it + // is unlikely that we'd save much by copying each individual rect of the + // region, but we can reevaluate this if it becomes an issue. + const IntRect rectToCopy = regionToCopy.GetBounds(); + gfx::IntRect gfxRectToCopy(rectToCopy.x, rectToCopy.y, rectToCopy.width, rectToCopy.height); + CopyFrontToBack(mFrontBuffer, mBackBuffer, gfxRectToCopy); + + if (mBackBufferOnWhite) { + MOZ_ASSERT(mFrontBufferOnWhite); + CopyFrontToBack(mFrontBufferOnWhite, mBackBufferOnWhite, gfxRectToCopy); + } + + mInvalidBack.SetEmpty(); + } + } +} + +void +TileClient::DiscardFrontBuffer() +{ + if (mFrontBuffer) { + MOZ_ASSERT(mFrontBuffer->GetReadLock()); + + MOZ_ASSERT(mAllocator); + if (mAllocator) { + mAllocator->ReturnTextureClientDeferred(mFrontBuffer); + if (mFrontBufferOnWhite) { + mAllocator->ReturnTextureClientDeferred(mFrontBufferOnWhite); + } + } + + if (mFrontBuffer->IsLocked()) { + mFrontBuffer->Unlock(); + } + if (mFrontBufferOnWhite && mFrontBufferOnWhite->IsLocked()) { + mFrontBufferOnWhite->Unlock(); + } + mFrontBuffer = nullptr; + mFrontBufferOnWhite = nullptr; + } +} + +static void +DiscardTexture(TextureClient* aTexture, TextureClientAllocator* aAllocator) +{ + MOZ_ASSERT(aAllocator); + if (aTexture && aAllocator) { + MOZ_ASSERT(aTexture->GetReadLock()); + if (!aTexture->HasSynchronization() && aTexture->IsReadLocked()) { + // Our current back-buffer is still locked by the compositor. This can occur + // when the client is producing faster than the compositor can consume. In + // this case we just want to drop it and not return it to the pool. + aAllocator->ReportClientLost(); + } else { + aAllocator->ReturnTextureClientDeferred(aTexture); + } + if (aTexture->IsLocked()) { + aTexture->Unlock(); + } + } +} + +void +TileClient::DiscardBackBuffer() +{ + if (mBackBuffer) { + DiscardTexture(mBackBuffer, mAllocator); + mBackBuffer.Set(this, nullptr); + DiscardTexture(mBackBufferOnWhite, mAllocator); + mBackBufferOnWhite = nullptr; + } +} + +static already_AddRefed<TextureClient> +CreateBackBufferTexture(TextureClient* aCurrentTexture, + CompositableClient& aCompositable, + TextureClientAllocator* aAllocator) +{ + if (aCurrentTexture) { + // Our current back-buffer is still locked by the compositor. This can occur + // when the client is producing faster than the compositor can consume. In + // this case we just want to drop it and not return it to the pool. + aAllocator->ReportClientLost(); + } + + RefPtr<TextureClient> texture = aAllocator->GetTextureClient(); + + if (!texture) { + gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient"; + return nullptr; + } + + texture->EnableReadLock(); + + if (!aCompositable.AddTextureClient(texture)) { + gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient"; + return nullptr; + } + + return texture.forget(); +} + +TextureClient* +TileClient::GetBackBuffer(CompositableClient& aCompositable, + const nsIntRegion& aDirtyRegion, + gfxContentType aContent, + SurfaceMode aMode, + nsIntRegion& aAddPaintedRegion, + RefPtr<TextureClient>* aBackBufferOnWhite) +{ + if (!mAllocator) { + gfxCriticalError() << "[TileClient] Missing TextureClientAllocator."; + return nullptr; + } + if (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA) { + // It can happen that a component-alpha layer stops being on component alpha + // on the next frame, just drop the buffers on white if that happens. + if (mBackBufferOnWhite) { + mAllocator->ReportClientLost(); + mBackBufferOnWhite = nullptr; + } + if (mFrontBufferOnWhite) { + mAllocator->ReportClientLost(); + mFrontBufferOnWhite = nullptr; + } + } + + // Try to re-use the front-buffer if possible + if (mFrontBuffer && + mFrontBuffer->HasIntermediateBuffer() && + !mFrontBuffer->IsReadLocked() && + (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || ( + mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) { + // If we had a backbuffer we no longer care about it since we'll + // re-use the front buffer. + DiscardBackBuffer(); + Flip(); + } else { + if (!mBackBuffer || mBackBuffer->IsReadLocked()) { + mBackBuffer.Set(this, + CreateBackBufferTexture(mBackBuffer, aCompositable, mAllocator) + ); + if (!mBackBuffer) { + DiscardBackBuffer(); + DiscardFrontBuffer(); + return nullptr; + } + mInvalidBack = IntRect(IntPoint(), mBackBuffer->GetSize()); + } + + if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA + && (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked())) { + mBackBufferOnWhite = CreateBackBufferTexture( + mBackBufferOnWhite, aCompositable, mAllocator + ); + if (!mBackBufferOnWhite) { + DiscardBackBuffer(); + DiscardFrontBuffer(); + return nullptr; + } + mInvalidBack = IntRect(IntPoint(), mBackBufferOnWhite->GetSize()); + } + + ValidateBackBufferFromFront(aDirtyRegion, aAddPaintedRegion); + } + + if (!mBackBuffer->IsLocked()) { + if (!mBackBuffer->Lock(OpenMode::OPEN_READ_WRITE)) { + gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (B)"; + DiscardBackBuffer(); + DiscardFrontBuffer(); + return nullptr; + } + } + + if (mBackBufferOnWhite && !mBackBufferOnWhite->IsLocked()) { + if (!mBackBufferOnWhite->Lock(OpenMode::OPEN_READ_WRITE)) { + gfxCriticalError() << "[Tiling:Client] Failed to lock a tile (W)"; + DiscardBackBuffer(); + DiscardFrontBuffer(); + return nullptr; + } + } + + *aBackBufferOnWhite = mBackBufferOnWhite; + return mBackBuffer; +} + +TileDescriptor +TileClient::GetTileDescriptor() +{ + if (IsPlaceholderTile()) { + mWasPlaceholder = true; + return PlaceholderTileDescriptor(); + } + bool wasPlaceholder = mWasPlaceholder; + mWasPlaceholder = false; + + ReadLockDescriptor lock; + mFrontBuffer->SerializeReadLock(lock); + + ReadLockDescriptor lockOnWhite = null_t(); + if (mFrontBufferOnWhite) { + mFrontBufferOnWhite->SerializeReadLock(lockOnWhite); + } + + return TexturedTileDescriptor(nullptr, mFrontBuffer->GetIPDLActor(), + mFrontBufferOnWhite ? MaybeTexture(mFrontBufferOnWhite->GetIPDLActor()) : MaybeTexture(null_t()), + mUpdateRect, + lock, lockOnWhite, + wasPlaceholder); +} + +void +ClientMultiTiledLayerBuffer::DiscardBuffers() +{ + for (TileClient& tile : mRetainedTiles) { + tile.DiscardBuffers(); + } +} + +SurfaceDescriptorTiles +ClientMultiTiledLayerBuffer::GetSurfaceDescriptorTiles() +{ + InfallibleTArray<TileDescriptor> tiles; + + for (TileClient& tile : mRetainedTiles) { + TileDescriptor tileDesc = tile.GetTileDescriptor(); + tiles.AppendElement(tileDesc); + // Reset the update rect + tile.mUpdateRect = IntRect(); + } + return SurfaceDescriptorTiles(mValidRegion, + tiles, + mTileOrigin, mTileSize, + mTiles.mFirst.x, mTiles.mFirst.y, + mTiles.mSize.width, mTiles.mSize.height, + mResolution, mFrameResolution.xScale, + mFrameResolution.yScale, + mWasLastPaintProgressive); +} + +void +ClientMultiTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion, + const nsIntRegion& aPaintRegion, + const nsIntRegion& aDirtyRegion, + LayerManager::DrawPaintedLayerCallback aCallback, + void* aCallbackData, + bool aIsProgressive) +{ + TILING_LOG("TILING %p: PaintThebes painting region %s\n", &mPaintedLayer, Stringify(aPaintRegion).c_str()); + TILING_LOG("TILING %p: PaintThebes new valid region %s\n", &mPaintedLayer, Stringify(aNewValidRegion).c_str()); + + mCallback = aCallback; + mCallbackData = aCallbackData; + mWasLastPaintProgressive = aIsProgressive; + +#ifdef GFX_TILEDLAYER_PREF_WARNINGS + long start = PR_IntervalNow(); +#endif + +#ifdef GFX_TILEDLAYER_PREF_WARNINGS + if (PR_IntervalNow() - start > 30) { + const IntRect bounds = aPaintRegion.GetBounds(); + printf_stderr("Time to draw %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height); + if (aPaintRegion.IsComplex()) { + printf_stderr("Complex region\n"); + for (auto iter = aPaintRegion.RectIter(); !iter.Done(); iter.Next()) { + const IntRect& rect = iter.Get(); + printf_stderr(" rect %i, %i, %i, %i\n", + rect.x, rect.y, rect.width, rect.height); + } + } + } + start = PR_IntervalNow(); +#endif + + PROFILER_LABEL("ClientMultiTiledLayerBuffer", "PaintThebesUpdate", + js::ProfileEntry::Category::GRAPHICS); + + mNewValidRegion = aNewValidRegion; + Update(aNewValidRegion, aPaintRegion, aDirtyRegion); + +#ifdef GFX_TILEDLAYER_PREF_WARNINGS + if (PR_IntervalNow() - start > 10) { + const IntRect bounds = aPaintRegion.GetBounds(); + printf_stderr("Time to tile %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height); + } +#endif + + mLastPaintContentType = GetContentType(&mLastPaintSurfaceMode); + mCallback = nullptr; + mCallbackData = nullptr; +} + +void PadDrawTargetOutFromRegion(RefPtr<DrawTarget> drawTarget, nsIntRegion ®ion) +{ + struct LockedBits { + uint8_t *data; + IntSize size; + int32_t stride; + SurfaceFormat format; + static int clamp(int x, int min, int max) + { + if (x < min) + x = min; + if (x > max) + x = max; + return x; + } + + static void ensure_memcpy(uint8_t *dst, uint8_t *src, size_t n, uint8_t *bitmap, int stride, int height) + { + if (src + n > bitmap + stride*height) { + MOZ_CRASH("GFX: long src memcpy"); + } + if (src < bitmap) { + MOZ_CRASH("GFX: short src memcpy"); + } + if (dst + n > bitmap + stride*height) { + MOZ_CRASH("GFX: long dst mempcy"); + } + if (dst < bitmap) { + MOZ_CRASH("GFX: short dst mempcy"); + } + } + + static void visitor(void *closure, VisitSide side, int x1, int y1, int x2, int y2) { + LockedBits *lb = static_cast<LockedBits*>(closure); + uint8_t *bitmap = lb->data; + const int bpp = gfx::BytesPerPixel(lb->format); + const int stride = lb->stride; + const int width = lb->size.width; + const int height = lb->size.height; + + if (side == VisitSide::TOP) { + if (y1 > 0) { + x1 = clamp(x1, 0, width - 1); + x2 = clamp(x2, 0, width - 1); + ensure_memcpy(&bitmap[x1*bpp + (y1-1) * stride], &bitmap[x1*bpp + y1 * stride], (x2 - x1) * bpp, bitmap, stride, height); + memcpy(&bitmap[x1*bpp + (y1-1) * stride], &bitmap[x1*bpp + y1 * stride], (x2 - x1) * bpp); + } + } else if (side == VisitSide::BOTTOM) { + if (y1 < height) { + x1 = clamp(x1, 0, width - 1); + x2 = clamp(x2, 0, width - 1); + ensure_memcpy(&bitmap[x1*bpp + y1 * stride], &bitmap[x1*bpp + (y1-1) * stride], (x2 - x1) * bpp, bitmap, stride, height); + memcpy(&bitmap[x1*bpp + y1 * stride], &bitmap[x1*bpp + (y1-1) * stride], (x2 - x1) * bpp); + } + } else if (side == VisitSide::LEFT) { + if (x1 > 0) { + while (y1 != y2) { + memcpy(&bitmap[(x1-1)*bpp + y1 * stride], &bitmap[x1*bpp + y1*stride], bpp); + y1++; + } + } + } else if (side == VisitSide::RIGHT) { + if (x1 < width) { + while (y1 != y2) { + memcpy(&bitmap[x1*bpp + y1 * stride], &bitmap[(x1-1)*bpp + y1*stride], bpp); + y1++; + } + } + } + + } + } lb; + + if (drawTarget->LockBits(&lb.data, &lb.size, &lb.stride, &lb.format)) { + // we can only pad software targets so if we can't lock the bits don't pad + region.VisitEdges(lb.visitor, &lb); + drawTarget->ReleaseBits(lb.data); + } +} + +void +ClientTiledLayerBuffer::UnlockTile(TileClient& aTile) +{ + // We locked the back buffer, and flipped so we now need to unlock the front + if (aTile.mFrontBuffer && aTile.mFrontBuffer->IsLocked()) { + aTile.mFrontBuffer->Unlock(); + aTile.mFrontBuffer->SyncWithObject(mCompositableClient.GetForwarder()->GetSyncObject()); + } + if (aTile.mFrontBufferOnWhite && aTile.mFrontBufferOnWhite->IsLocked()) { + aTile.mFrontBufferOnWhite->Unlock(); + aTile.mFrontBufferOnWhite->SyncWithObject(mCompositableClient.GetForwarder()->GetSyncObject()); + } + if (aTile.mBackBuffer && aTile.mBackBuffer->IsLocked()) { + aTile.mBackBuffer->Unlock(); + } + if (aTile.mBackBufferOnWhite && aTile.mBackBufferOnWhite->IsLocked()) { + aTile.mBackBufferOnWhite->Unlock(); + } +} + +void ClientMultiTiledLayerBuffer::Update(const nsIntRegion& newValidRegion, + const nsIntRegion& aPaintRegion, + const nsIntRegion& aDirtyRegion) +{ + const IntSize scaledTileSize = GetScaledTileSize(); + const gfx::IntRect newBounds = newValidRegion.GetBounds(); + + const TilesPlacement oldTiles = mTiles; + const TilesPlacement newTiles(floor_div(newBounds.x, scaledTileSize.width), + floor_div(newBounds.y, scaledTileSize.height), + floor_div(GetTileStart(newBounds.x, scaledTileSize.width) + + newBounds.width, scaledTileSize.width) + 1, + floor_div(GetTileStart(newBounds.y, scaledTileSize.height) + + newBounds.height, scaledTileSize.height) + 1); + + const size_t oldTileCount = mRetainedTiles.Length(); + const size_t newTileCount = newTiles.mSize.width * newTiles.mSize.height; + + nsTArray<TileClient> oldRetainedTiles; + mRetainedTiles.SwapElements(oldRetainedTiles); + mRetainedTiles.SetLength(newTileCount); + + for (size_t oldIndex = 0; oldIndex < oldTileCount; oldIndex++) { + const TileIntPoint tilePosition = oldTiles.TilePosition(oldIndex); + const size_t newIndex = newTiles.TileIndex(tilePosition); + // First, get the already existing tiles to the right place in the new array. + // Leave placeholders (default constructor) where there was no tile. + if (newTiles.HasTile(tilePosition)) { + mRetainedTiles[newIndex] = oldRetainedTiles[oldIndex]; + } else { + // release tiles that we are not going to reuse before allocating new ones + // to avoid allocating unnecessarily. + oldRetainedTiles[oldIndex].DiscardBuffers(); + } + } + + oldRetainedTiles.Clear(); + + if (!aPaintRegion.IsEmpty()) { + for (size_t i = 0; i < newTileCount; ++i) { + const TileIntPoint tilePosition = newTiles.TilePosition(i); + + IntPoint tileOffset = GetTileOffset(tilePosition); + nsIntRegion tileDrawRegion = IntRect(tileOffset, scaledTileSize); + tileDrawRegion.AndWith(aPaintRegion); + + if (tileDrawRegion.IsEmpty()) { + continue; + } + + TileClient& tile = mRetainedTiles[i]; + if (!ValidateTile(tile, GetTileOffset(tilePosition), tileDrawRegion)) { + gfxCriticalError() << "ValidateTile failed"; + } + } + + if (mMoz2DTiles.size() > 0) { + gfx::TileSet tileset; + for (size_t i = 0; i < mMoz2DTiles.size(); ++i) { + mMoz2DTiles[i].mTileOrigin -= mTilingOrigin; + } + tileset.mTiles = &mMoz2DTiles[0]; + tileset.mTileCount = mMoz2DTiles.size(); + RefPtr<DrawTarget> drawTarget = gfx::Factory::CreateTiledDrawTarget(tileset); + if (!drawTarget || !drawTarget->IsValid()) { + gfxDevCrash(LogReason::InvalidContext) << "Invalid tiled draw target"; + return; + } + drawTarget->SetTransform(Matrix()); + + RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(drawTarget); + MOZ_ASSERT(ctx); // already checked the draw target above + ctx->SetMatrix( + ctx->CurrentMatrix().Scale(mResolution, mResolution).Translate(ThebesPoint(-mTilingOrigin))); + + mCallback(&mPaintedLayer, ctx, aPaintRegion, aDirtyRegion, + DrawRegionClip::DRAW, nsIntRegion(), mCallbackData); + mMoz2DTiles.clear(); + // Reset: + mTilingOrigin = IntPoint(std::numeric_limits<int32_t>::max(), + std::numeric_limits<int32_t>::max()); + } + + bool edgePaddingEnabled = gfxPrefs::TileEdgePaddingEnabled(); + + for (uint32_t i = 0; i < mRetainedTiles.Length(); ++i) { + TileClient& tile = mRetainedTiles[i]; + + // Only worry about padding when not doing low-res because it simplifies + // the math and the artifacts won't be noticable + // Edge padding prevents sampling artifacts when compositing. + if (edgePaddingEnabled && mResolution == 1 && + tile.mFrontBuffer && tile.mFrontBuffer->IsLocked()) { + + const TileIntPoint tilePosition = newTiles.TilePosition(i); + IntPoint tileOffset = GetTileOffset(tilePosition); + // Strictly speakig we want the unscaled rect here, but it doesn't matter + // because we only run this code when the resolution is equal to 1. + IntRect tileRect = IntRect(tileOffset.x, tileOffset.y, + GetTileSize().width, GetTileSize().height); + + nsIntRegion tileDrawRegion = IntRect(tileOffset, scaledTileSize); + tileDrawRegion.AndWith(aPaintRegion); + + nsIntRegion tileValidRegion = mValidRegion; + tileValidRegion.OrWith(tileDrawRegion); + + // We only need to pad out if the tile has area that's not valid + if (!tileValidRegion.Contains(tileRect)) { + tileValidRegion = tileValidRegion.Intersect(tileRect); + // translate the region into tile space and pad + tileValidRegion.MoveBy(-IntPoint(tileOffset.x, tileOffset.y)); + RefPtr<DrawTarget> drawTarget = tile.mFrontBuffer->BorrowDrawTarget(); + PadDrawTargetOutFromRegion(drawTarget, tileValidRegion); + } + } + UnlockTile(tile); + } + } + + mTiles = newTiles; + mValidRegion = newValidRegion; + mPaintedRegion.OrWith(aPaintRegion); +} + +bool +ClientMultiTiledLayerBuffer::ValidateTile(TileClient& aTile, + const nsIntPoint& aTileOrigin, + const nsIntRegion& aDirtyRegion) +{ + PROFILER_LABEL("ClientMultiTiledLayerBuffer", "ValidateTile", + js::ProfileEntry::Category::GRAPHICS); + +#ifdef GFX_TILEDLAYER_PREF_WARNINGS + if (aDirtyRegion.IsComplex()) { + printf_stderr("Complex region\n"); + } +#endif + + SurfaceMode mode; + gfxContentType content = GetContentType(&mode); + + if (!aTile.mAllocator) { + aTile.SetTextureAllocator(mManager->GetCompositorBridgeChild()->GetTexturePool( + mManager->AsShadowForwarder(), + gfxPlatform::GetPlatform()->Optimal2DFormatForContent(content), + TextureFlags::DISALLOW_BIGIMAGE | TextureFlags::IMMEDIATE_UPLOAD)); + MOZ_ASSERT(aTile.mAllocator); + } + + nsIntRegion offsetScaledDirtyRegion = aDirtyRegion.MovedBy(-aTileOrigin); + offsetScaledDirtyRegion.ScaleRoundOut(mResolution, mResolution); + + nsIntRegion extraPainted; + RefPtr<TextureClient> backBufferOnWhite; + RefPtr<TextureClient> backBuffer = + aTile.GetBackBuffer(mCompositableClient, + offsetScaledDirtyRegion, + content, mode, + extraPainted, + &backBufferOnWhite); + + aTile.mUpdateRect = offsetScaledDirtyRegion.GetBounds().Union(extraPainted.GetBounds()); + + extraPainted.MoveBy(aTileOrigin); + extraPainted.And(extraPainted, mNewValidRegion); + mPaintedRegion.Or(mPaintedRegion, extraPainted); + + if (!backBuffer) { + return false; + } + + gfx::Tile moz2DTile; + RefPtr<DrawTarget> dt = backBuffer->BorrowDrawTarget(); + RefPtr<DrawTarget> dtOnWhite; + if (backBufferOnWhite) { + dtOnWhite = backBufferOnWhite->BorrowDrawTarget(); + moz2DTile.mDrawTarget = Factory::CreateDualDrawTarget(dt, dtOnWhite); + } else { + moz2DTile.mDrawTarget = dt; + } + moz2DTile.mTileOrigin = gfx::IntPoint(aTileOrigin.x, aTileOrigin.y); + if (!dt || (backBufferOnWhite && !dtOnWhite)) { + aTile.DiscardBuffers(); + return false; + } + + mMoz2DTiles.push_back(moz2DTile); + mTilingOrigin.x = std::min(mTilingOrigin.x, moz2DTile.mTileOrigin.x); + mTilingOrigin.y = std::min(mTilingOrigin.y, moz2DTile.mTileOrigin.y); + + for (auto iter = aDirtyRegion.RectIter(); !iter.Done(); iter.Next()) { + const IntRect& dirtyRect = iter.Get(); + gfx::Rect drawRect(dirtyRect.x - aTileOrigin.x, + dirtyRect.y - aTileOrigin.y, + dirtyRect.width, + dirtyRect.height); + drawRect.Scale(mResolution); + + // Mark the newly updated area as invalid in the front buffer + aTile.mInvalidFront.Or(aTile.mInvalidFront, IntRect::RoundOut(drawRect)); + + if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) { + dt->FillRect(drawRect, ColorPattern(Color(0.0, 0.0, 0.0, 1.0))); + dtOnWhite->FillRect(drawRect, ColorPattern(Color(1.0, 1.0, 1.0, 1.0))); + } else if (content == gfxContentType::COLOR_ALPHA) { + dt->ClearRect(drawRect); + } + } + + // The new buffer is now validated, remove the dirty region from it. + aTile.mInvalidBack.SubOut(offsetScaledDirtyRegion); + + aTile.Flip(); + + return true; +} + +/** + * This function takes the transform stored in aTransformToCompBounds + * (which was generated in GetTransformToAncestorsParentLayer), and + * modifies it with the ViewTransform from the compositor side so that + * it reflects what the compositor is actually rendering. This operation + * basically adds in the layer's async transform. + * This function then returns the scroll ancestor's composition bounds, + * transformed into the painted layer's LayerPixel coordinates, accounting + * for the compositor state. + */ +static Maybe<LayerRect> +GetCompositorSideCompositionBounds(const LayerMetricsWrapper& aScrollAncestor, + const LayerToParentLayerMatrix4x4& aTransformToCompBounds, + const AsyncTransform& aAPZTransform, + const LayerRect& aClip) +{ + LayerToParentLayerMatrix4x4 transform = aTransformToCompBounds * + AsyncTransformComponentMatrix(aAPZTransform); + + return UntransformBy(transform.Inverse(), + aScrollAncestor.Metrics().GetCompositionBounds(), aClip); +} + +bool +ClientMultiTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion, + const nsIntRegion& aOldValidRegion, + nsIntRegion& aRegionToPaint, + BasicTiledLayerPaintData* aPaintData, + bool aIsRepeated) +{ + aRegionToPaint = aInvalidRegion; + + // If the composition bounds rect is empty, we can't make any sensible + // decision about how to update coherently. In this case, just update + // everything in one transaction. + if (aPaintData->mCompositionBounds.IsEmpty()) { + aPaintData->mPaintFinished = true; + return false; + } + + // If this is a low precision buffer, we force progressive updates. The + // assumption is that the contents is less important, so visual coherency + // is lower priority than speed. + bool drawingLowPrecision = IsLowPrecision(); + + // Find out if we have any non-stale content to update. + nsIntRegion staleRegion; + staleRegion.And(aInvalidRegion, aOldValidRegion); + + TILING_LOG("TILING %p: Progressive update stale region %s\n", &mPaintedLayer, Stringify(staleRegion).c_str()); + + LayerMetricsWrapper scrollAncestor; + mPaintedLayer.GetAncestorLayers(&scrollAncestor, nullptr, nullptr); + + // Find out the current view transform to determine which tiles to draw + // first, and see if we should just abort this paint. Aborting is usually + // caused by there being an incoming, more relevant paint. + AsyncTransform viewTransform; + MOZ_ASSERT(mSharedFrameMetricsHelper); + + bool abortPaint = + mSharedFrameMetricsHelper->UpdateFromCompositorFrameMetrics( + scrollAncestor, + !staleRegion.Contains(aInvalidRegion), + drawingLowPrecision, + viewTransform); + + TILING_LOG("TILING %p: Progressive update view transform %s zoom %f abort %d\n", + &mPaintedLayer, ToString(viewTransform.mTranslation).c_str(), viewTransform.mScale.scale, abortPaint); + + if (abortPaint) { + // We ignore if front-end wants to abort if this is the first, + // non-low-precision paint, as in that situation, we're about to override + // front-end's page/viewport metrics. + if (!aPaintData->mFirstPaint || drawingLowPrecision) { + PROFILER_LABEL("ClientMultiTiledLayerBuffer", "ComputeProgressiveUpdateRegion", + js::ProfileEntry::Category::GRAPHICS); + + aRegionToPaint.SetEmpty(); + return aIsRepeated; + } + } + + Maybe<LayerRect> transformedCompositionBounds = + GetCompositorSideCompositionBounds(scrollAncestor, + aPaintData->mTransformToCompBounds, + viewTransform, + ViewAs<LayerPixel>(Rect(mPaintedLayer.GetLayerBounds()))); + + if (!transformedCompositionBounds) { + aPaintData->mPaintFinished = true; + return false; + } + + TILING_LOG("TILING %p: Progressive update transformed compositor bounds %s\n", &mPaintedLayer, Stringify(*transformedCompositionBounds).c_str()); + + // Compute a "coherent update rect" that we should paint all at once in a + // single transaction. This is to avoid rendering glitches on animated + // page content, and when layers change size/shape. + // On Fennec uploads are more expensive because we're not using gralloc, so + // we use a coherent update rect that is intersected with the screen at the + // time of issuing the draw command. This will paint faster but also potentially + // make the progressive paint more visible to the user while scrolling. + // On B2G uploads are cheaper and we value coherency more, especially outside + // the browser, so we always use the entire user-visible area. + IntRect coherentUpdateRect(RoundedOut( +#ifdef MOZ_WIDGET_ANDROID + transformedCompositionBounds->Intersect(aPaintData->mCompositionBounds) +#else + *transformedCompositionBounds +#endif + ).ToUnknownRect()); + + TILING_LOG("TILING %p: Progressive update final coherency rect %s\n", &mPaintedLayer, Stringify(coherentUpdateRect).c_str()); + + aRegionToPaint.And(aInvalidRegion, coherentUpdateRect); + aRegionToPaint.Or(aRegionToPaint, staleRegion); + bool drawingStale = !aRegionToPaint.IsEmpty(); + if (!drawingStale) { + aRegionToPaint = aInvalidRegion; + } + + // Prioritise tiles that are currently visible on the screen. + bool paintingVisible = false; + if (aRegionToPaint.Intersects(coherentUpdateRect)) { + aRegionToPaint.And(aRegionToPaint, coherentUpdateRect); + paintingVisible = true; + } + + TILING_LOG("TILING %p: Progressive update final paint region %s\n", &mPaintedLayer, Stringify(aRegionToPaint).c_str()); + + // Paint area that's visible and overlaps previously valid content to avoid + // visible glitches in animated elements, such as gifs. + bool paintInSingleTransaction = paintingVisible && (drawingStale || aPaintData->mFirstPaint); + + TILING_LOG("TILING %p: paintingVisible %d drawingStale %d firstPaint %d singleTransaction %d\n", + &mPaintedLayer, paintingVisible, drawingStale, aPaintData->mFirstPaint, paintInSingleTransaction); + + // The following code decides what order to draw tiles in, based on the + // current scroll direction of the primary scrollable layer. + NS_ASSERTION(!aRegionToPaint.IsEmpty(), "Unexpectedly empty paint region!"); + IntRect paintBounds = aRegionToPaint.GetBounds(); + + int startX, incX, startY, incY; + gfx::IntSize scaledTileSize = GetScaledTileSize(); + if (aPaintData->mScrollOffset.x >= aPaintData->mLastScrollOffset.x) { + startX = RoundDownToTileEdge(paintBounds.x, scaledTileSize.width); + incX = scaledTileSize.width; + } else { + startX = RoundDownToTileEdge(paintBounds.XMost() - 1, scaledTileSize.width); + incX = -scaledTileSize.width; + } + + if (aPaintData->mScrollOffset.y >= aPaintData->mLastScrollOffset.y) { + startY = RoundDownToTileEdge(paintBounds.y, scaledTileSize.height); + incY = scaledTileSize.height; + } else { + startY = RoundDownToTileEdge(paintBounds.YMost() - 1, scaledTileSize.height); + incY = -scaledTileSize.height; + } + + // Find a tile to draw. + IntRect tileBounds(startX, startY, scaledTileSize.width, scaledTileSize.height); + int32_t scrollDiffX = aPaintData->mScrollOffset.x - aPaintData->mLastScrollOffset.x; + int32_t scrollDiffY = aPaintData->mScrollOffset.y - aPaintData->mLastScrollOffset.y; + // This loop will always terminate, as there is at least one tile area + // along the first/last row/column intersecting with regionToPaint, or its + // bounds would have been smaller. + while (true) { + aRegionToPaint.And(aInvalidRegion, tileBounds); + if (!aRegionToPaint.IsEmpty()) { + if (mResolution != 1) { + // Paint the entire tile for low-res. This is aimed to fixing low-res resampling + // and to avoid doing costly region accurate painting for a small area. + aRegionToPaint = tileBounds; + } + break; + } + if (Abs(scrollDiffY) >= Abs(scrollDiffX)) { + tileBounds.x += incX; + } else { + tileBounds.y += incY; + } + } + + if (!aRegionToPaint.Contains(aInvalidRegion)) { + // The region needed to paint is larger then our progressive chunk size + // therefore update what we want to paint and ask for a new paint transaction. + + // If we need to draw more than one tile to maintain coherency, make + // sure it happens in the same transaction by requesting this work be + // repeated immediately. + // If this is unnecessary, the remaining work will be done tile-by-tile in + // subsequent transactions. The caller code is responsible for scheduling + // the subsequent transactions as long as we don't set the mPaintFinished + // flag to true. + return (!drawingLowPrecision && paintInSingleTransaction); + } + + // We're not repeating painting and we've not requested a repeat transaction, + // so the paint is finished. If there's still a separate low precision + // paint to do, it will get marked as unfinished later. + aPaintData->mPaintFinished = true; + return false; +} + +bool +ClientMultiTiledLayerBuffer::ProgressiveUpdate(nsIntRegion& aValidRegion, + nsIntRegion& aInvalidRegion, + const nsIntRegion& aOldValidRegion, + BasicTiledLayerPaintData* aPaintData, + LayerManager::DrawPaintedLayerCallback aCallback, + void* aCallbackData) +{ + TILING_LOG("TILING %p: Progressive update valid region %s\n", &mPaintedLayer, Stringify(aValidRegion).c_str()); + TILING_LOG("TILING %p: Progressive update invalid region %s\n", &mPaintedLayer, Stringify(aInvalidRegion).c_str()); + TILING_LOG("TILING %p: Progressive update old valid region %s\n", &mPaintedLayer, Stringify(aOldValidRegion).c_str()); + + bool repeat = false; + bool isBufferChanged = false; + do { + // Compute the region that should be updated. Repeat as many times as + // is required. + nsIntRegion regionToPaint; + repeat = ComputeProgressiveUpdateRegion(aInvalidRegion, + aOldValidRegion, + regionToPaint, + aPaintData, + repeat); + + TILING_LOG("TILING %p: Progressive update computed paint region %s repeat %d\n", &mPaintedLayer, Stringify(regionToPaint).c_str(), repeat); + + // There's no further work to be done. + if (regionToPaint.IsEmpty()) { + break; + } + + isBufferChanged = true; + + // Keep track of what we're about to refresh. + aValidRegion.Or(aValidRegion, regionToPaint); + + // aValidRegion may have been altered by InvalidateRegion, but we still + // want to display stale content until it gets progressively updated. + // Create a region that includes stale content. + nsIntRegion validOrStale; + validOrStale.Or(aValidRegion, aOldValidRegion); + + // Paint the computed region and subtract it from the invalid region. + PaintThebes(validOrStale, regionToPaint, aInvalidRegion, + aCallback, aCallbackData, true); + aInvalidRegion.Sub(aInvalidRegion, regionToPaint); + } while (repeat); + + TILING_LOG("TILING %p: Progressive update final valid region %s buffer changed %d\n", &mPaintedLayer, Stringify(aValidRegion).c_str(), isBufferChanged); + TILING_LOG("TILING %p: Progressive update final invalid region %s\n", &mPaintedLayer, Stringify(aInvalidRegion).c_str()); + + // Return false if nothing has been drawn, or give what has been drawn + // to the shadow layer to upload. + return isBufferChanged; +} + +void +TiledContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix) +{ + aStream << aPrefix; + aStream << nsPrintfCString("%sTiledContentClient (0x%p)", mName, this).get(); + + if (profiler_feature_active("displaylistdump")) { + nsAutoCString pfx(aPrefix); + pfx += " "; + + Dump(aStream, pfx.get(), false); + } +} + +void +TiledContentClient::Dump(std::stringstream& aStream, + const char* aPrefix, + bool aDumpHtml, + TextureDumpMode aCompress) +{ + GetTiledBuffer()->Dump(aStream, aPrefix, aDumpHtml, aCompress); +} + +void +BasicTiledLayerPaintData::ResetPaintData() +{ + mLowPrecisionPaintCount = 0; + mPaintFinished = false; + mHasTransformAnimation = false; + mCompositionBounds.SetEmpty(); + mCriticalDisplayPort = Nothing(); +} + +} // namespace layers +} // namespace mozilla |