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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+* This Source Code Form is subject to the terms of the Mozilla Public
+* License, v. 2.0. If a copy of the MPL was not distributed with this
+* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_LAYERS_EFFECTS_H
+#define MOZILLA_LAYERS_EFFECTS_H
+
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
+#include "mozilla/gfx/Matrix.h" // for Matrix4x4
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/Rect.h" // for Rect
+#include "mozilla/gfx/Types.h" // for SamplingFilter, etc
+#include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#include "nscore.h" // for nsACString
+#include "mozilla/EnumeratedArray.h"
+
+namespace mozilla {
+namespace layers {
+
+/**
+ * Effects and effect chains are used by the compositor API (see Compositor.h).
+ * An effect chain represents a rendering method, for example some shader and
+ * the data required for that shader to run. An effect is some component of the
+ * chain and its data.
+ *
+ * An effect chain consists of a primary effect - how the 'texture' memory should
+ * be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
+ * - any way in which rendering can be changed, e.g., applying a mask layer.
+ *
+ * During the rendering process, an effect chain is created by the layer being
+ * rendered and the primary effect is added by the compositable host. Secondary
+ * effects may be added by the layer or compositable. The effect chain is passed
+ * to the compositor by the compositable host as a parameter to DrawQuad.
+ */
+
+struct Effect
+{
+ NS_INLINE_DECL_REFCOUNTING(Effect)
+
+ explicit Effect(EffectTypes aType) : mType(aType) {}
+
+ EffectTypes mType;
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;
+
+protected:
+ virtual ~Effect() {}
+};
+
+// Render from a texture
+struct TexturedEffect : public Effect
+{
+ TexturedEffect(EffectTypes aType,
+ TextureSource *aTexture,
+ bool aPremultiplied,
+ gfx::SamplingFilter aSamplingFilter)
+ : Effect(aType)
+ , mTextureCoords(0, 0, 1.0f, 1.0f)
+ , mTexture(aTexture)
+ , mPremultiplied(aPremultiplied)
+ , mSamplingFilter(aSamplingFilter)
+ {}
+
+ virtual const char* Name() = 0;
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ gfx::Rect mTextureCoords;
+ TextureSource* mTexture;
+ bool mPremultiplied;
+ gfx::SamplingFilter mSamplingFilter;
+ LayerRenderState mState;
+};
+
+// Support an alpha mask.
+struct EffectMask : public Effect
+{
+ EffectMask(TextureSource *aMaskTexture,
+ gfx::IntSize aSize,
+ const gfx::Matrix4x4 &aMaskTransform)
+ : Effect(EffectTypes::MASK)
+ , mMaskTexture(aMaskTexture)
+ , mSize(aSize)
+ , mMaskTransform(aMaskTransform)
+ {}
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ TextureSource* mMaskTexture;
+ gfx::IntSize mSize;
+ gfx::Matrix4x4 mMaskTransform;
+};
+
+struct EffectBlendMode : public Effect
+{
+ explicit EffectBlendMode(gfx::CompositionOp aBlendMode)
+ : Effect(EffectTypes::BLEND_MODE)
+ , mBlendMode(aBlendMode)
+ { }
+
+ virtual const char* Name() { return "EffectBlendMode"; }
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ gfx::CompositionOp mBlendMode;
+};
+
+// Render to a render target rather than the screen.
+struct EffectRenderTarget : public TexturedEffect
+{
+ explicit EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
+ : TexturedEffect(EffectTypes::RENDER_TARGET, aRenderTarget, true,
+ gfx::SamplingFilter::LINEAR)
+ , mRenderTarget(aRenderTarget)
+ {}
+
+ virtual const char* Name() { return "EffectRenderTarget"; }
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ RefPtr<CompositingRenderTarget> mRenderTarget;
+
+protected:
+ EffectRenderTarget(EffectTypes aType, CompositingRenderTarget *aRenderTarget)
+ : TexturedEffect(aType, aRenderTarget, true, gfx::SamplingFilter::LINEAR)
+ , mRenderTarget(aRenderTarget)
+ {}
+
+};
+
+// Render to a render target rather than the screen.
+struct EffectColorMatrix : public Effect
+{
+ explicit EffectColorMatrix(gfx::Matrix5x4 aMatrix)
+ : Effect(EffectTypes::COLOR_MATRIX)
+ , mColorMatrix(aMatrix)
+ {}
+
+ virtual const char* Name() { return "EffectColorMatrix"; }
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+ const gfx::Matrix5x4 mColorMatrix;
+};
+
+
+struct EffectRGB : public TexturedEffect
+{
+ EffectRGB(TextureSource *aTexture,
+ bool aPremultiplied,
+ gfx::SamplingFilter aSamplingFilter,
+ bool aFlipped = false)
+ : TexturedEffect(EffectTypes::RGB, aTexture, aPremultiplied, aSamplingFilter)
+ {}
+
+ virtual const char* Name() { return "EffectRGB"; }
+};
+
+struct EffectYCbCr : public TexturedEffect
+{
+ EffectYCbCr(TextureSource *aSource, YUVColorSpace aYUVColorSpace, gfx::SamplingFilter aSamplingFilter)
+ : TexturedEffect(EffectTypes::YCBCR, aSource, false, aSamplingFilter)
+ , mYUVColorSpace(aYUVColorSpace)
+ {}
+
+ virtual const char* Name() { return "EffectYCbCr"; }
+
+ YUVColorSpace mYUVColorSpace;
+};
+
+struct EffectNV12 : public TexturedEffect
+{
+ EffectNV12(TextureSource *aSource, gfx::SamplingFilter aSamplingFilter)
+ : TexturedEffect(EffectTypes::NV12, aSource, false, aSamplingFilter)
+ {}
+
+ virtual const char* Name() { return "EffectNV12"; }
+};
+
+struct EffectComponentAlpha : public TexturedEffect
+{
+ EffectComponentAlpha(TextureSource *aOnBlack,
+ TextureSource *aOnWhite,
+ gfx::SamplingFilter aSamplingFilter)
+ : TexturedEffect(EffectTypes::COMPONENT_ALPHA, nullptr, false, aSamplingFilter)
+ , mOnBlack(aOnBlack)
+ , mOnWhite(aOnWhite)
+ {}
+
+ virtual const char* Name() { return "EffectComponentAlpha"; }
+
+ TextureSource* mOnBlack;
+ TextureSource* mOnWhite;
+};
+
+struct EffectSolidColor : public Effect
+{
+ explicit EffectSolidColor(const gfx::Color &aColor)
+ : Effect(EffectTypes::SOLID_COLOR)
+ , mColor(aColor)
+ {}
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ gfx::Color mColor;
+};
+
+struct EffectChain
+{
+ EffectChain() : mLayerRef(nullptr) {}
+ explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {}
+
+ RefPtr<Effect> mPrimaryEffect;
+ EnumeratedArray<EffectTypes, EffectTypes::MAX_SECONDARY, RefPtr<Effect>>
+ mSecondaryEffects;
+ void* mLayerRef; //!< For LayerScope logging
+};
+
+/**
+ * Create a Textured effect corresponding to aFormat and using
+ * aSource as the (first) texture source.
+ *
+ * Note that aFormat can be different form aSource->GetFormat if, we are
+ * creating an effect that takes several texture sources (like with YCBCR
+ * where aFormat would be FOMRAT_YCBCR and each texture source would be
+ * a one-channel A8 texture)
+ */
+inline already_AddRefed<TexturedEffect>
+CreateTexturedEffect(gfx::SurfaceFormat aFormat,
+ TextureSource* aSource,
+ const gfx::SamplingFilter aSamplingFilter,
+ bool isAlphaPremultiplied,
+ const LayerRenderState &state = LayerRenderState())
+{
+ MOZ_ASSERT(aSource);
+ RefPtr<TexturedEffect> result;
+ switch (aFormat) {
+ case gfx::SurfaceFormat::B8G8R8A8:
+ case gfx::SurfaceFormat::B8G8R8X8:
+ case gfx::SurfaceFormat::R8G8B8X8:
+ case gfx::SurfaceFormat::R5G6B5_UINT16:
+ case gfx::SurfaceFormat::R8G8B8A8:
+ result = new EffectRGB(aSource, isAlphaPremultiplied, aSamplingFilter);
+ break;
+ case gfx::SurfaceFormat::NV12:
+ result = new EffectNV12(aSource, aSamplingFilter);
+ break;
+ case gfx::SurfaceFormat::YUV:
+ MOZ_ASSERT_UNREACHABLE("gfx::SurfaceFormat::YUV is invalid");
+ break;
+ default:
+ NS_WARNING("unhandled program type");
+ break;
+ }
+
+ result->mState = state;
+
+ return result.forget();
+}
+
+inline already_AddRefed<TexturedEffect>
+CreateTexturedEffect(TextureHost* aHost,
+ TextureSource* aSource,
+ const gfx::SamplingFilter aSamplingFilter,
+ bool isAlphaPremultiplied,
+ const LayerRenderState &state = LayerRenderState())
+{
+ MOZ_ASSERT(aHost);
+ MOZ_ASSERT(aSource);
+
+ RefPtr<TexturedEffect> result;
+ if (aHost->GetReadFormat() == gfx::SurfaceFormat::YUV) {
+ MOZ_ASSERT(aHost->GetYUVColorSpace() != YUVColorSpace::UNKNOWN);
+ result = new EffectYCbCr(aSource, aHost->GetYUVColorSpace(), aSamplingFilter);
+ } else {
+ result = CreateTexturedEffect(aHost->GetReadFormat(),
+ aSource,
+ aSamplingFilter,
+ isAlphaPremultiplied,
+ state);
+ }
+ return result.forget();
+}
+
+/**
+ * Create a textured effect based on aSource format and the presence of
+ * aSourceOnWhite.
+ *
+ * aSourceOnWhite can be null.
+ */
+inline already_AddRefed<TexturedEffect>
+CreateTexturedEffect(TextureSource* aSource,
+ TextureSource* aSourceOnWhite,
+ const gfx::SamplingFilter aSamplingFilter,
+ bool isAlphaPremultiplied,
+ const LayerRenderState &state = LayerRenderState())
+{
+ MOZ_ASSERT(aSource);
+ if (aSourceOnWhite) {
+ MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 ||
+ aSource->GetFormat() == gfx::SurfaceFormat::B8G8R8X8);
+ MOZ_ASSERT(aSource->GetFormat() == aSourceOnWhite->GetFormat());
+ return MakeAndAddRef<EffectComponentAlpha>(aSource, aSourceOnWhite,
+ aSamplingFilter);
+ }
+
+ return CreateTexturedEffect(aSource->GetFormat(),
+ aSource,
+ aSamplingFilter,
+ isAlphaPremultiplied,
+ state);
+}
+
+/**
+ * Create a textured effect based on aSource format.
+ *
+ * This version excudes the possibility of component alpha.
+ */
+inline already_AddRefed<TexturedEffect>
+CreateTexturedEffect(TextureSource *aTexture,
+ const gfx::SamplingFilter aSamplingFilter,
+ const LayerRenderState &state = LayerRenderState())
+{
+ return CreateTexturedEffect(aTexture, nullptr, aSamplingFilter, true, state);
+}
+
+
+} // namespace layers
+} // namespace mozilla
+
+#endif