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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/D3D9SurfaceImage.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/D3D9SurfaceImage.cpp')
-rw-r--r--gfx/layers/D3D9SurfaceImage.cpp223
1 files changed, 223 insertions, 0 deletions
diff --git a/gfx/layers/D3D9SurfaceImage.cpp b/gfx/layers/D3D9SurfaceImage.cpp
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+++ b/gfx/layers/D3D9SurfaceImage.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "D3D9SurfaceImage.h"
+#include "gfx2DGlue.h"
+#include "mozilla/layers/TextureD3D9.h"
+#include "mozilla/layers/CompositableClient.h"
+#include "mozilla/layers/CompositableForwarder.h"
+#include "mozilla/layers/ImageBridgeChild.h"
+#include "mozilla/gfx/Types.h"
+
+namespace mozilla {
+namespace layers {
+
+
+D3D9SurfaceImage::D3D9SurfaceImage()
+ : Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
+ , mSize(0, 0)
+ , mShareHandle(0)
+ , mValid(true)
+{}
+
+D3D9SurfaceImage::~D3D9SurfaceImage()
+{
+}
+
+HRESULT
+D3D9SurfaceImage::AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
+ IDirect3DSurface9* aSurface,
+ const gfx::IntRect& aRegion)
+{
+ NS_ENSURE_TRUE(aSurface, E_POINTER);
+ HRESULT hr;
+ RefPtr<IDirect3DSurface9> surface = aSurface;
+
+ RefPtr<IDirect3DDevice9> device;
+ hr = surface->GetDevice(getter_AddRefs(device));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
+
+ RefPtr<IDirect3D9> d3d9;
+ hr = device->GetDirect3D(getter_AddRefs(d3d9));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
+
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ // Ensure we can convert the textures format to RGB conversion
+ // in StretchRect. Fail if we can't.
+ hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ desc.Format,
+ D3DFMT_A8R8G8B8);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
+
+ // DXVA surfaces aren't created sharable, so we need to copy the surface
+ // to a sharable texture to that it's accessible to the layer manager's
+ // device.
+ if (aAllocator) {
+ mTextureClient =
+ aAllocator->CreateOrRecycleClient(gfx::SurfaceFormat::B8G8R8A8, aRegion.Size());
+ if (!mTextureClient) {
+ return E_FAIL;
+ }
+
+ DXGID3D9TextureData* texData =
+ static_cast<DXGID3D9TextureData*>(mTextureClient->GetInternalData());
+ mTexture = texData->GetD3D9Texture();
+ mShareHandle = texData->GetShareHandle();
+ mDesc = texData->GetDesc();
+ } else {
+ hr = device->CreateTexture(aRegion.Size().width, aRegion.Size().height,
+ 1,
+ D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT,
+ getter_AddRefs(mTexture),
+ &mShareHandle);
+ if (FAILED(hr) || !mShareHandle) {
+ return E_FAIL;
+ }
+
+ hr = mTexture->GetLevelDesc(0, &mDesc);
+ if (FAILED(hr)) {
+ return E_FAIL;
+ }
+ }
+
+ // Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
+ RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
+ if (!textureSurface) {
+ return E_FAIL;
+ }
+
+ RECT src = { aRegion.x, aRegion.y, aRegion.x+aRegion.width, aRegion.y+aRegion.height };
+ hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
+
+ mSize = aRegion.Size();
+ return S_OK;
+}
+
+already_AddRefed<IDirect3DSurface9>
+D3D9SurfaceImage::GetD3D9Surface()
+{
+ RefPtr<IDirect3DSurface9> textureSurface;
+ HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+ return textureSurface.forget();
+}
+
+const D3DSURFACE_DESC&
+D3D9SurfaceImage::GetDesc() const
+{
+ return mDesc;
+}
+
+HANDLE
+D3D9SurfaceImage::GetShareHandle() const
+{
+ return mShareHandle;
+}
+
+gfx::IntSize
+D3D9SurfaceImage::GetSize()
+{
+ return mSize;
+}
+
+TextureClient*
+D3D9SurfaceImage::GetTextureClient(KnowsCompositor* aForwarder)
+{
+ MOZ_ASSERT(mTextureClient);
+ MOZ_ASSERT(mTextureClient->GetAllocator() == aForwarder->GetTextureForwarder());
+ return mTextureClient;
+}
+
+already_AddRefed<gfx::SourceSurface>
+D3D9SurfaceImage::GetAsSourceSurface()
+{
+ if (!mTexture) {
+ return nullptr;
+ }
+
+ HRESULT hr;
+ RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
+ if (NS_WARN_IF(!surface)) {
+ return nullptr;
+ }
+
+ // Readback the texture from GPU memory into system memory, so that
+ // we can copy it into the Cairo image. This is expensive.
+ RefPtr<IDirect3DSurface9> textureSurface = GetD3D9Surface();
+ if (!textureSurface) {
+ return nullptr;
+ }
+
+ RefPtr<IDirect3DDevice9> device;
+ hr = textureSurface->GetDevice(getter_AddRefs(device));
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ RefPtr<IDirect3DSurface9> systemMemorySurface;
+ hr = device->CreateOffscreenPlainSurface(mSize.width,
+ mSize.height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SYSTEMMEM,
+ getter_AddRefs(systemMemorySurface),
+ 0);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ D3DLOCKED_RECT rect;
+ hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
+ NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
+
+ gfx::DataSourceSurface::MappedSurface mappedSurface;
+ if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
+ systemMemorySurface->UnlockRect();
+ return nullptr;
+ }
+
+ const unsigned char* src = (const unsigned char*)(rect.pBits);
+ const unsigned srcPitch = rect.Pitch;
+ for (int y = 0; y < mSize.height; y++) {
+ memcpy(mappedSurface.mData + mappedSurface.mStride * y,
+ (unsigned char*)(src) + srcPitch * y,
+ mSize.width * 4);
+ }
+
+ systemMemorySurface->UnlockRect();
+ surface->Unmap();
+
+ return surface.forget();
+}
+
+already_AddRefed<TextureClient>
+D3D9RecycleAllocator::Allocate(gfx::SurfaceFormat aFormat,
+ gfx::IntSize aSize,
+ BackendSelector aSelector,
+ TextureFlags aTextureFlags,
+ TextureAllocationFlags aAllocFlags)
+{
+ TextureData* data = DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlags, mDevice);
+ if (!data) {
+ return nullptr;
+ }
+
+ return MakeAndAddRef<TextureClient>(data, aTextureFlags,
+ mSurfaceAllocator->GetTextureForwarder());
+}
+
+already_AddRefed<TextureClient>
+D3D9RecycleAllocator::CreateOrRecycleClient(gfx::SurfaceFormat aFormat,
+ const gfx::IntSize& aSize)
+{
+ return CreateOrRecycle(aFormat, aSize, BackendSelector::Content,
+ TextureFlags::DEFAULT);
+}
+
+} // namespace layers
+} // namespace mozilla