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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/D3D11ShareHandleImage.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/D3D11ShareHandleImage.h')
-rw-r--r-- | gfx/layers/D3D11ShareHandleImage.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gfx/layers/D3D11ShareHandleImage.h b/gfx/layers/D3D11ShareHandleImage.h new file mode 100644 index 000000000..bff03e93a --- /dev/null +++ b/gfx/layers/D3D11ShareHandleImage.h @@ -0,0 +1,72 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_D311_SHARE_HANDLE_IMAGE_H +#define GFX_D311_SHARE_HANDLE_IMAGE_H + +#include "mozilla/RefPtr.h" +#include "ImageContainer.h" +#include "d3d11.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureD3D11.h" +#include "mozilla/layers/TextureClientRecycleAllocator.h" + +namespace mozilla { +namespace layers { + +class D3D11RecycleAllocator : public TextureClientRecycleAllocator +{ +public: + explicit D3D11RecycleAllocator(KnowsCompositor* aAllocator, + ID3D11Device* aDevice) + : TextureClientRecycleAllocator(aAllocator) + , mDevice(aDevice) + {} + + already_AddRefed<TextureClient> + CreateOrRecycleClient(gfx::SurfaceFormat aFormat, + const gfx::IntSize& aSize); + +protected: + virtual already_AddRefed<TextureClient> + Allocate(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags) override; + + RefPtr<ID3D11Device> mDevice; +}; + +// Image class that wraps a ID3D11Texture2D. This class copies the image +// passed into SetData(), so that it can be accessed from other D3D devices. +// This class also manages the synchronization of the copy, to ensure the +// resource is ready to use. +class D3D11ShareHandleImage final : public Image { +public: + D3D11ShareHandleImage(const gfx::IntSize& aSize, + const gfx::IntRect& aRect); + ~D3D11ShareHandleImage() override {} + + bool AllocateTexture(D3D11RecycleAllocator* aAllocator, ID3D11Device* aDevice); + + gfx::IntSize GetSize() override; + virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override; + virtual TextureClient* GetTextureClient(KnowsCompositor* aForwarder) override; + virtual gfx::IntRect GetPictureRect() override { return mPictureRect; } + + ID3D11Texture2D* GetTexture() const; + +private: + gfx::IntSize mSize; + gfx::IntRect mPictureRect; + RefPtr<TextureClient> mTextureClient; + RefPtr<ID3D11Texture2D> mTexture; +}; + +} // namepace layers +} // namespace mozilla + +#endif // GFX_D3DSURFACEIMAGE_H |