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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/ipc/GPUProcessHost.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/ipc/GPUProcessHost.cpp')
-rw-r--r--gfx/ipc/GPUProcessHost.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/gfx/ipc/GPUProcessHost.cpp b/gfx/ipc/GPUProcessHost.cpp
new file mode 100644
index 000000000..613f353a4
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+++ b/gfx/ipc/GPUProcessHost.cpp
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
+ * vim: sts=8 sw=2 ts=2 tw=99 et :
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "GPUProcessHost.h"
+#include "chrome/common/process_watcher.h"
+#include "gfxPrefs.h"
+#include "mozilla/gfx/Logging.h"
+#include "nsITimer.h"
+
+namespace mozilla {
+namespace gfx {
+
+using namespace ipc;
+
+GPUProcessHost::GPUProcessHost(Listener* aListener)
+ : GeckoChildProcessHost(GeckoProcessType_GPU),
+ mListener(aListener),
+ mTaskFactory(this),
+ mLaunchPhase(LaunchPhase::Unlaunched),
+ mProcessToken(0),
+ mShutdownRequested(false),
+ mChannelClosed(false)
+{
+ MOZ_COUNT_CTOR(GPUProcessHost);
+}
+
+GPUProcessHost::~GPUProcessHost()
+{
+ MOZ_COUNT_DTOR(GPUProcessHost);
+}
+
+bool
+GPUProcessHost::Launch()
+{
+ MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
+ MOZ_ASSERT(!mGPUChild);
+
+ mLaunchPhase = LaunchPhase::Waiting;
+ mLaunchTime = TimeStamp::Now();
+
+ if (!GeckoChildProcessHost::AsyncLaunch()) {
+ mLaunchPhase = LaunchPhase::Complete;
+ return false;
+ }
+ return true;
+}
+
+bool
+GPUProcessHost::WaitForLaunch()
+{
+ if (mLaunchPhase == LaunchPhase::Complete) {
+ return !!mGPUChild;
+ }
+
+ int32_t timeoutMs = gfxPrefs::GPUProcessDevTimeoutMs();
+
+ // Our caller expects the connection to be finished after we return, so we
+ // immediately set up the IPDL actor and fire callbacks. The IO thread will
+ // still dispatch a notification to the main thread - we'll just ignore it.
+ bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
+ InitAfterConnect(result);
+ return result;
+}
+
+void
+GPUProcessHost::OnChannelConnected(int32_t peer_pid)
+{
+ MOZ_ASSERT(!NS_IsMainThread());
+
+ GeckoChildProcessHost::OnChannelConnected(peer_pid);
+
+ // Post a task to the main thread. Take the lock because mTaskFactory is not
+ // thread-safe.
+ RefPtr<Runnable> runnable;
+ {
+ MonitorAutoLock lock(mMonitor);
+ runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
+ }
+ NS_DispatchToMainThread(runnable);
+}
+
+void
+GPUProcessHost::OnChannelError()
+{
+ MOZ_ASSERT(!NS_IsMainThread());
+
+ GeckoChildProcessHost::OnChannelError();
+
+ // Post a task to the main thread. Take the lock because mTaskFactory is not
+ // thread-safe.
+ RefPtr<Runnable> runnable;
+ {
+ MonitorAutoLock lock(mMonitor);
+ runnable = mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
+ }
+ NS_DispatchToMainThread(runnable);
+}
+
+void
+GPUProcessHost::OnChannelConnectedTask()
+{
+ if (mLaunchPhase == LaunchPhase::Waiting) {
+ InitAfterConnect(true);
+ }
+}
+
+void
+GPUProcessHost::OnChannelErrorTask()
+{
+ if (mLaunchPhase == LaunchPhase::Waiting) {
+ InitAfterConnect(false);
+ }
+}
+
+static uint64_t sProcessTokenCounter = 0;
+
+void
+GPUProcessHost::InitAfterConnect(bool aSucceeded)
+{
+ MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
+ MOZ_ASSERT(!mGPUChild);
+
+ mLaunchPhase = LaunchPhase::Complete;
+
+ if (aSucceeded) {
+ mProcessToken = ++sProcessTokenCounter;
+ mGPUChild = MakeUnique<GPUChild>(this);
+ DebugOnly<bool> rv =
+ mGPUChild->Open(GetChannel(), base::GetProcId(GetChildProcessHandle()));
+ MOZ_ASSERT(rv);
+
+ mGPUChild->Init();
+ }
+
+ if (mListener) {
+ mListener->OnProcessLaunchComplete(this);
+ }
+}
+
+void
+GPUProcessHost::Shutdown()
+{
+ MOZ_ASSERT(!mShutdownRequested);
+
+ mListener = nullptr;
+
+ if (mGPUChild) {
+ // OnChannelClosed uses this to check if the shutdown was expected or
+ // unexpected.
+ mShutdownRequested = true;
+
+#ifdef NS_FREE_PERMANENT_DATA
+ // The channel might already be closed if we got here unexpectedly.
+ if (!mChannelClosed) {
+ mGPUChild->Close();
+ }
+#else
+ // No need to communicate shutdown, the GPU process doesn't need to
+ // communicate anything back.
+ KillHard("NormalShutdown");
+#endif
+
+ // If we're shutting down unexpectedly, we're in the middle of handling an
+ // ActorDestroy for PGPUChild, which is still on the stack. We'll return
+ // back to OnChannelClosed.
+ //
+ // Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
+ // acknowledges shutdown.
+ return;
+ }
+
+ DestroyProcess();
+}
+
+void
+GPUProcessHost::OnChannelClosed()
+{
+ if (!mShutdownRequested) {
+ // This is an unclean shutdown. Notify our listener that we're going away.
+ mChannelClosed = true;
+ if (mListener) {
+ mListener->OnProcessUnexpectedShutdown(this);
+ }
+ }
+
+ // Release the actor.
+ GPUChild::Destroy(Move(mGPUChild));
+ MOZ_ASSERT(!mGPUChild);
+
+ // If the owner of GPUProcessHost already requested shutdown, we can now
+ // schedule destruction. Otherwise we must wait for someone to call
+ // Shutdown. Note that GPUProcessManager calls Shutdown within
+ // OnProcessUnexpectedShutdown.
+ if (mShutdownRequested) {
+ DestroyProcess();
+ }
+}
+
+void
+GPUProcessHost::KillHard(const char* aReason)
+{
+ ProcessHandle handle = GetChildProcessHandle();
+ if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
+ NS_WARNING("failed to kill subprocess!");
+ }
+
+ SetAlreadyDead();
+}
+
+uint64_t
+GPUProcessHost::GetProcessToken() const
+{
+ return mProcessToken;
+}
+
+static void
+DelayedDeleteSubprocess(GeckoChildProcessHost* aSubprocess)
+{
+ XRE_GetIOMessageLoop()->
+ PostTask(mozilla::MakeAndAddRef<DeleteTask<GeckoChildProcessHost>>(aSubprocess));
+}
+
+void
+GPUProcessHost::KillProcess()
+{
+ KillHard("DiagnosticKill");
+}
+
+void
+GPUProcessHost::DestroyProcess()
+{
+ // Cancel all tasks. We don't want anything triggering after our caller
+ // expects this to go away.
+ {
+ MonitorAutoLock lock(mMonitor);
+ mTaskFactory.RevokeAll();
+ }
+
+ MessageLoop::current()->
+ PostTask(NewRunnableFunction(DelayedDeleteSubprocess, this));
+}
+
+} // namespace gfx
+} // namespace mozilla