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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/gl/TextureImageEGL.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/TextureImageEGL.cpp')
-rw-r--r--gfx/gl/TextureImageEGL.cpp251
1 files changed, 251 insertions, 0 deletions
diff --git a/gfx/gl/TextureImageEGL.cpp b/gfx/gl/TextureImageEGL.cpp
new file mode 100644
index 000000000..87a547c26
--- /dev/null
+++ b/gfx/gl/TextureImageEGL.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "TextureImageEGL.h"
+#include "GLLibraryEGL.h"
+#include "GLContext.h"
+#include "GLUploadHelpers.h"
+#include "gfxPlatform.h"
+#include "mozilla/gfx/Types.h"
+
+namespace mozilla {
+namespace gl {
+
+static GLenum
+GLFormatForImage(gfx::SurfaceFormat aFormat)
+{
+ switch (aFormat) {
+ case gfx::SurfaceFormat::B8G8R8A8:
+ case gfx::SurfaceFormat::B8G8R8X8:
+ return LOCAL_GL_RGBA;
+ case gfx::SurfaceFormat::R5G6B5_UINT16:
+ return LOCAL_GL_RGB;
+ case gfx::SurfaceFormat::A8:
+ return LOCAL_GL_LUMINANCE;
+ default:
+ NS_WARNING("Unknown GL format for Surface format");
+ }
+ return 0;
+}
+
+static GLenum
+GLTypeForImage(gfx::SurfaceFormat aFormat)
+{
+ switch (aFormat) {
+ case gfx::SurfaceFormat::B8G8R8A8:
+ case gfx::SurfaceFormat::B8G8R8X8:
+ case gfx::SurfaceFormat::A8:
+ return LOCAL_GL_UNSIGNED_BYTE;
+ case gfx::SurfaceFormat::R5G6B5_UINT16:
+ return LOCAL_GL_UNSIGNED_SHORT_5_6_5;
+ default:
+ NS_WARNING("Unknown GL format for Surface format");
+ }
+ return 0;
+}
+
+TextureImageEGL::TextureImageEGL(GLuint aTexture,
+ const gfx::IntSize& aSize,
+ GLenum aWrapMode,
+ ContentType aContentType,
+ GLContext* aContext,
+ Flags aFlags,
+ TextureState aTextureState,
+ TextureImage::ImageFormat aImageFormat)
+ : TextureImage(aSize, aWrapMode, aContentType, aFlags)
+ , mGLContext(aContext)
+ , mUpdateFormat(gfx::ImageFormatToSurfaceFormat(aImageFormat))
+ , mEGLImage(nullptr)
+ , mTexture(aTexture)
+ , mSurface(nullptr)
+ , mConfig(nullptr)
+ , mTextureState(aTextureState)
+ , mBound(false)
+{
+ if (mUpdateFormat == gfx::SurfaceFormat::UNKNOWN) {
+ mUpdateFormat =
+ gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType());
+ }
+
+ if (mUpdateFormat == gfx::SurfaceFormat::R5G6B5_UINT16) {
+ mTextureFormat = gfx::SurfaceFormat::R8G8B8X8;
+ } else if (mUpdateFormat == gfx::SurfaceFormat::B8G8R8X8) {
+ mTextureFormat = gfx::SurfaceFormat::B8G8R8X8;
+ } else {
+ mTextureFormat = gfx::SurfaceFormat::B8G8R8A8;
+ }
+}
+
+TextureImageEGL::~TextureImageEGL()
+{
+ if (mGLContext->IsDestroyed() || !mGLContext->IsOwningThreadCurrent()) {
+ return;
+ }
+
+ // If we have a context, then we need to delete the texture;
+ // if we don't have a context (either real or shared),
+ // then they went away when the contex was deleted, because it
+ // was the only one that had access to it.
+ if (mGLContext->MakeCurrent()) {
+ mGLContext->fDeleteTextures(1, &mTexture);
+ }
+ ReleaseTexImage();
+ DestroyEGLSurface();
+}
+
+bool
+TextureImageEGL::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom /* = gfx::IntPoint(0,0) */)
+{
+ gfx::IntRect bounds = aRegion.GetBounds();
+
+ nsIntRegion region;
+ if (mTextureState != Valid) {
+ bounds = gfx::IntRect(0, 0, mSize.width, mSize.height);
+ region = nsIntRegion(bounds);
+ } else {
+ region = aRegion;
+ }
+
+ bool needInit = mTextureState == Created;
+ size_t uploadSize = 0;
+ mTextureFormat =
+ UploadSurfaceToTexture(mGLContext,
+ aSurf,
+ region,
+ mTexture,
+ mSize,
+ &uploadSize,
+ needInit,
+ aFrom);
+ if (uploadSize > 0) {
+ UpdateUploadSize(uploadSize);
+ }
+
+ mTextureState = Valid;
+ return true;
+}
+
+void
+TextureImageEGL::BindTexture(GLenum aTextureUnit)
+{
+ // Ensure the texture is allocated before it is used.
+ if (mTextureState == Created) {
+ Resize(mSize);
+ }
+
+ mGLContext->fActiveTexture(aTextureUnit);
+ mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
+ mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
+}
+
+void
+TextureImageEGL::Resize(const gfx::IntSize& aSize)
+{
+ if (mSize == aSize && mTextureState != Created)
+ return;
+
+ mGLContext->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
+
+ mGLContext->fTexImage2D(LOCAL_GL_TEXTURE_2D,
+ 0,
+ GLFormatForImage(mUpdateFormat),
+ aSize.width,
+ aSize.height,
+ 0,
+ GLFormatForImage(mUpdateFormat),
+ GLTypeForImage(mUpdateFormat),
+ nullptr);
+
+ mTextureState = Allocated;
+ mSize = aSize;
+}
+
+bool
+TextureImageEGL::BindTexImage()
+{
+ if (mBound && !ReleaseTexImage())
+ return false;
+
+ EGLBoolean success =
+ sEGLLibrary.fBindTexImage(EGL_DISPLAY(),
+ (EGLSurface)mSurface,
+ LOCAL_EGL_BACK_BUFFER);
+
+ if (success == LOCAL_EGL_FALSE)
+ return false;
+
+ mBound = true;
+ return true;
+}
+
+bool
+TextureImageEGL::ReleaseTexImage()
+{
+ if (!mBound)
+ return true;
+
+ EGLBoolean success =
+ sEGLLibrary.fReleaseTexImage(EGL_DISPLAY(),
+ (EGLSurface)mSurface,
+ LOCAL_EGL_BACK_BUFFER);
+
+ if (success == LOCAL_EGL_FALSE)
+ return false;
+
+ mBound = false;
+ return true;
+}
+
+void
+TextureImageEGL::DestroyEGLSurface(void)
+{
+ if (!mSurface)
+ return;
+
+ sEGLLibrary.fDestroySurface(EGL_DISPLAY(), mSurface);
+ mSurface = nullptr;
+}
+
+already_AddRefed<TextureImage>
+CreateTextureImageEGL(GLContext* gl,
+ const gfx::IntSize& aSize,
+ TextureImage::ContentType aContentType,
+ GLenum aWrapMode,
+ TextureImage::Flags aFlags,
+ TextureImage::ImageFormat aImageFormat)
+{
+ RefPtr<TextureImage> t = new gl::TiledTextureImage(gl, aSize, aContentType, aFlags, aImageFormat);
+ return t.forget();
+}
+
+already_AddRefed<TextureImage>
+TileGenFuncEGL(GLContext* gl,
+ const gfx::IntSize& aSize,
+ TextureImage::ContentType aContentType,
+ TextureImage::Flags aFlags,
+ TextureImage::ImageFormat aImageFormat)
+{
+ gl->MakeCurrent();
+
+ GLuint texture;
+ gl->fGenTextures(1, &texture);
+
+ RefPtr<TextureImageEGL> teximage =
+ new TextureImageEGL(texture, aSize, LOCAL_GL_CLAMP_TO_EDGE, aContentType,
+ gl, aFlags, TextureImage::Created, aImageFormat);
+
+ teximage->BindTexture(LOCAL_GL_TEXTURE0);
+
+ GLint texfilter = aFlags & TextureImage::UseNearestFilter ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR;
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, texfilter);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, texfilter);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
+ gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
+
+ return teximage.forget();
+}
+
+} // namespace gl
+} // namespace mozilla