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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/gl/GLScreenBuffer.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/GLScreenBuffer.cpp')
-rwxr-xr-x | gfx/gl/GLScreenBuffer.cpp | 1044 |
1 files changed, 1044 insertions, 0 deletions
diff --git a/gfx/gl/GLScreenBuffer.cpp b/gfx/gl/GLScreenBuffer.cpp new file mode 100755 index 000000000..463f7ebab --- /dev/null +++ b/gfx/gl/GLScreenBuffer.cpp @@ -0,0 +1,1044 @@ +/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLScreenBuffer.h" + +#include <cstring> +#include "CompositorTypes.h" +#include "GLContext.h" +#include "GLBlitHelper.h" +#include "GLReadTexImageHelper.h" +#include "SharedSurfaceEGL.h" +#include "SharedSurfaceGL.h" +#include "ScopedGLHelpers.h" +#include "gfx2DGlue.h" +#include "../layers/ipc/ShadowLayers.h" +#include "mozilla/layers/TextureForwarder.h" +#include "mozilla/layers/TextureClientSharedSurface.h" + +#ifdef XP_WIN +#include "SharedSurfaceANGLE.h" // for SurfaceFactory_ANGLEShareHandle +#include "SharedSurfaceD3D11Interop.h" // for SurfaceFactory_D3D11Interop +#include "mozilla/gfx/DeviceManagerDx.h" +#endif + +#ifdef XP_MACOSX +#include "SharedSurfaceIO.h" +#endif + +#ifdef GL_PROVIDER_GLX +#include "GLXLibrary.h" +#include "SharedSurfaceGLX.h" +#endif + +namespace mozilla { +namespace gl { + +using gfx::SurfaceFormat; + +UniquePtr<GLScreenBuffer> +GLScreenBuffer::Create(GLContext* gl, + const gfx::IntSize& size, + const SurfaceCaps& caps) +{ + UniquePtr<GLScreenBuffer> ret; + if (caps.antialias && + !gl->IsSupported(GLFeature::framebuffer_multisample)) + { + return Move(ret); + } + + layers::TextureFlags flags = layers::TextureFlags::ORIGIN_BOTTOM_LEFT; + if (!caps.premultAlpha) { + flags |= layers::TextureFlags::NON_PREMULTIPLIED; + } + + UniquePtr<SurfaceFactory> factory = MakeUnique<SurfaceFactory_Basic>(gl, caps, flags); + + ret.reset( new GLScreenBuffer(gl, caps, Move(factory)) ); + return Move(ret); +} + +/* static */ UniquePtr<SurfaceFactory> +GLScreenBuffer::CreateFactory(GLContext* gl, + const SurfaceCaps& caps, + KnowsCompositor* compositorConnection, + const layers::TextureFlags& flags) +{ + return CreateFactory(gl, caps, compositorConnection->GetTextureForwarder(), + compositorConnection->GetCompositorBackendType(), flags); +} + +/* static */ UniquePtr<SurfaceFactory> +GLScreenBuffer::CreateFactory(GLContext* gl, + const SurfaceCaps& caps, + LayersIPCChannel* ipcChannel, + const mozilla::layers::LayersBackend backend, + const layers::TextureFlags& flags) +{ + UniquePtr<SurfaceFactory> factory = nullptr; + if (!gfxPrefs::WebGLForceLayersReadback()) { + switch (backend) { + case mozilla::layers::LayersBackend::LAYERS_OPENGL: { +#if defined(XP_MACOSX) + factory = SurfaceFactory_IOSurface::Create(gl, caps, ipcChannel, flags); +#elif defined(GL_PROVIDER_GLX) + if (sGLXLibrary.UseTextureFromPixmap()) + factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); +#elif defined(MOZ_WIDGET_UIKIT) + factory = MakeUnique<SurfaceFactory_GLTexture>(mGLContext, caps, ipcChannel, mFlags); +#else + if (gl->GetContextType() == GLContextType::EGL) { + if (XRE_IsParentProcess()) { + factory = SurfaceFactory_EGLImage::Create(gl, caps, ipcChannel, flags); + } + } +#endif + break; + } + case mozilla::layers::LayersBackend::LAYERS_D3D11: { +#ifdef XP_WIN + // Enable surface sharing only if ANGLE and compositing devices + // are both WARP or both not WARP + gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get(); + if (gl->IsANGLE() && + (gl->IsWARP() == dm->IsWARP()) && + dm->TextureSharingWorks()) + { + factory = SurfaceFactory_ANGLEShareHandle::Create(gl, caps, ipcChannel, flags); + } + + if (!factory && gfxPrefs::WebGLDXGLEnabled()) { + factory = SurfaceFactory_D3D11Interop::Create(gl, caps, ipcChannel, flags); + } +#endif + break; + } + default: + break; + } + +#ifdef GL_PROVIDER_GLX + if (!factory && sGLXLibrary.UseTextureFromPixmap()) { + factory = SurfaceFactory_GLXDrawable::Create(gl, caps, ipcChannel, flags); + } +#endif + } + + return factory; +} + +GLScreenBuffer::GLScreenBuffer(GLContext* gl, + const SurfaceCaps& caps, + UniquePtr<SurfaceFactory> factory) + : mGL(gl) + , mCaps(caps) + , mFactory(Move(factory)) + , mNeedsBlit(true) + , mUserReadBufferMode(LOCAL_GL_BACK) + , mUserDrawBufferMode(LOCAL_GL_BACK) + , mUserDrawFB(0) + , mUserReadFB(0) + , mInternalDrawFB(0) + , mInternalReadFB(0) +#ifdef DEBUG + , mInInternalMode_DrawFB(true) + , mInInternalMode_ReadFB(true) +#endif +{ } + +GLScreenBuffer::~GLScreenBuffer() +{ + mFactory = nullptr; + mDraw = nullptr; + mRead = nullptr; + + if (!mBack) + return; + + // Detach mBack cleanly. + mBack->Surf()->ProducerRelease(); +} + +void +GLScreenBuffer::BindAsFramebuffer(GLContext* const gl, GLenum target) const +{ + GLuint drawFB = DrawFB(); + GLuint readFB = ReadFB(); + + if (!gl->IsSupported(GLFeature::split_framebuffer)) { + MOZ_ASSERT(drawFB == readFB); + gl->raw_fBindFramebuffer(target, readFB); + return; + } + + switch (target) { + case LOCAL_GL_FRAMEBUFFER: + gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); + gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); + break; + + case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: + gl->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, drawFB); + break; + + case LOCAL_GL_READ_FRAMEBUFFER_EXT: + gl->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, readFB); + break; + + default: + MOZ_CRASH("GFX: Bad `target` for BindFramebuffer."); + } +} + +void +GLScreenBuffer::BindFB(GLuint fb) +{ + GLuint drawFB = DrawFB(); + GLuint readFB = ReadFB(); + + mUserDrawFB = fb; + mUserReadFB = fb; + mInternalDrawFB = (fb == 0) ? drawFB : fb; + mInternalReadFB = (fb == 0) ? readFB : fb; + + if (mInternalDrawFB == mInternalReadFB) { + mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); + } else { + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); + mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); + } + +#ifdef DEBUG + mInInternalMode_DrawFB = false; + mInInternalMode_ReadFB = false; +#endif +} + +void +GLScreenBuffer::BindDrawFB(GLuint fb) +{ + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + + GLuint drawFB = DrawFB(); + mUserDrawFB = fb; + mInternalDrawFB = (fb == 0) ? drawFB : fb; + + mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); + +#ifdef DEBUG + mInInternalMode_DrawFB = false; +#endif +} + +void +GLScreenBuffer::BindReadFB(GLuint fb) +{ + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + + GLuint readFB = ReadFB(); + mUserReadFB = fb; + mInternalReadFB = (fb == 0) ? readFB : fb; + + mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); + +#ifdef DEBUG + mInInternalMode_ReadFB = false; +#endif +} + +void +GLScreenBuffer::BindFB_Internal(GLuint fb) +{ + mInternalDrawFB = mUserDrawFB = fb; + mInternalReadFB = mUserReadFB = fb; + mGL->raw_fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mInternalDrawFB); + +#ifdef DEBUG + mInInternalMode_DrawFB = true; + mInInternalMode_ReadFB = true; +#endif +} + +void +GLScreenBuffer::BindDrawFB_Internal(GLuint fb) +{ + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + + mInternalDrawFB = mUserDrawFB = fb; + mGL->raw_fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, mInternalDrawFB); + +#ifdef DEBUG + mInInternalMode_DrawFB = true; +#endif +} + +void +GLScreenBuffer::BindReadFB_Internal(GLuint fb) +{ + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + + mInternalReadFB = mUserReadFB = fb; + mGL->raw_fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, mInternalReadFB); + +#ifdef DEBUG + mInInternalMode_ReadFB = true; +#endif +} + + +GLuint +GLScreenBuffer::GetDrawFB() const +{ +#ifdef DEBUG + MOZ_ASSERT(mGL->IsCurrent()); + MOZ_ASSERT(!mInInternalMode_DrawFB); + + // Don't need a branch here, because: + // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT == LOCAL_GL_FRAMEBUFFER_BINDING == 0x8CA6 + // We use raw_ here because this is debug code and we need to see what + // the driver thinks. + GLuint actual = 0; + mGL->raw_fGetIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); + + GLuint predicted = mInternalDrawFB; + if (predicted != actual) { + printf_stderr("Misprediction: Bound draw FB predicted: %d. Was: %d.\n", + predicted, actual); + MOZ_ASSERT(false, "Draw FB binding misprediction!"); + } +#endif + + return mUserDrawFB; +} + +GLuint +GLScreenBuffer::GetReadFB() const +{ +#ifdef DEBUG + MOZ_ASSERT(mGL->IsCurrent()); + MOZ_ASSERT(!mInInternalMode_ReadFB); + + // We use raw_ here because this is debug code and we need to see what + // the driver thinks. + GLuint actual = 0; + if (mGL->IsSupported(GLFeature::split_framebuffer)) + mGL->raw_fGetIntegerv(LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT, (GLint*)&actual); + else + mGL->raw_fGetIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, (GLint*)&actual); + + GLuint predicted = mInternalReadFB; + if (predicted != actual) { + printf_stderr("Misprediction: Bound read FB predicted: %d. Was: %d.\n", + predicted, actual); + MOZ_ASSERT(false, "Read FB binding misprediction!"); + } +#endif + + return mUserReadFB; +} + +GLuint +GLScreenBuffer::GetFB() const +{ + MOZ_ASSERT(GetDrawFB() == GetReadFB()); + return GetDrawFB(); +} + + +void +GLScreenBuffer::DeletingFB(GLuint fb) +{ + if (fb == mInternalDrawFB) { + mInternalDrawFB = 0; + mUserDrawFB = 0; + } + if (fb == mInternalReadFB) { + mInternalReadFB = 0; + mUserReadFB = 0; + } +} + + +void +GLScreenBuffer::AfterDrawCall() +{ + if (mUserDrawFB != 0) + return; + + RequireBlit(); +} + +void +GLScreenBuffer::BeforeReadCall() +{ + if (mUserReadFB != 0) + return; + + AssureBlitted(); +} + +bool +GLScreenBuffer::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border) +{ + SharedSurface* surf; + if (GetReadFB() == 0) { + surf = SharedSurf(); + } else { + surf = mGL->mFBOMapping[GetReadFB()]; + } + if (surf) { + return surf->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); + } + + return false; +} + +bool +GLScreenBuffer::ReadPixels(GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid* pixels) +{ + // If the currently bound framebuffer is backed by a SharedSurface + // then it might want to override how we read pixel data from it. + // This is normally only the default framebuffer, but we can also + // have SharedSurfaces bound to other framebuffers when doing + // readback for BasicLayers. + SharedSurface* surf; + if (GetReadFB() == 0) { + surf = SharedSurf(); + } else { + surf = mGL->mFBOMapping[GetReadFB()]; + } + if (surf) { + return surf->ReadPixels(x, y, width, height, format, type, pixels); + } + + return false; +} + +void +GLScreenBuffer::RequireBlit() +{ + mNeedsBlit = true; +} + +void +GLScreenBuffer::AssureBlitted() +{ + if (!mNeedsBlit) + return; + + if (mDraw) { + GLuint drawFB = DrawFB(); + GLuint readFB = ReadFB(); + + MOZ_ASSERT(drawFB != 0); + MOZ_ASSERT(drawFB != readFB); + MOZ_ASSERT(mGL->IsSupported(GLFeature::split_framebuffer)); + MOZ_ASSERT(mDraw->mSize == mRead->Size()); + + ScopedBindFramebuffer boundFB(mGL); + ScopedGLState scissor(mGL, LOCAL_GL_SCISSOR_TEST, false); + + BindReadFB_Internal(drawFB); + BindDrawFB_Internal(readFB); + + if (mGL->IsSupported(GLFeature::framebuffer_blit)) { + const gfx::IntSize& srcSize = mDraw->mSize; + const gfx::IntSize& destSize = mRead->Size(); + + mGL->raw_fBlitFramebuffer(0, 0, srcSize.width, srcSize.height, + 0, 0, destSize.width, destSize.height, + LOCAL_GL_COLOR_BUFFER_BIT, + LOCAL_GL_NEAREST); + } else if (mGL->IsExtensionSupported(GLContext::APPLE_framebuffer_multisample)) { + mGL->fResolveMultisampleFramebufferAPPLE(); + } else { + MOZ_CRASH("GFX: No available blit methods."); + } + // Done! + } + + mNeedsBlit = false; +} + +void +GLScreenBuffer::Morph(UniquePtr<SurfaceFactory> newFactory) +{ + MOZ_RELEASE_ASSERT(newFactory, "newFactory must not be null"); + mFactory = Move(newFactory); +} + +bool +GLScreenBuffer::Attach(SharedSurface* surf, const gfx::IntSize& size) +{ + ScopedBindFramebuffer autoFB(mGL); + + const bool readNeedsUnlock = (mRead && SharedSurf()); + if (readNeedsUnlock) { + SharedSurf()->UnlockProd(); + } + + surf->LockProd(); + + if (mRead && + surf->mAttachType == SharedSurf()->mAttachType && + size == Size()) + { + // Same size, same type, ready for reuse! + mRead->Attach(surf); + } else { + // Else something changed, so resize: + UniquePtr<DrawBuffer> draw; + bool drawOk = true; + + /* Don't change out the draw buffer unless we resize. In the + * preserveDrawingBuffer:true case, prior contents of the buffer must + * be retained. If we're using a draw buffer, it's an MSAA buffer, so + * even if we copy the previous frame into the (single-sampled) read + * buffer, if we need to re-resolve from draw to read (as triggered by + * drawing), we'll need the old MSAA content to still be in the draw + * buffer. + */ + if (!mDraw || size != Size()) + drawOk = CreateDraw(size, &draw); // Can be null. + + UniquePtr<ReadBuffer> read = CreateRead(surf); + bool readOk = !!read; + + if (!drawOk || !readOk) { + surf->UnlockProd(); + if (readNeedsUnlock) { + SharedSurf()->LockProd(); + } + return false; + } + + if (draw) + mDraw = Move(draw); + + mRead = Move(read); + } + + // Check that we're all set up. + MOZ_ASSERT(SharedSurf() == surf); + + // Update the ReadBuffer mode. + if (mGL->IsSupported(gl::GLFeature::read_buffer)) { + BindFB(0); + mRead->SetReadBuffer(mUserReadBufferMode); + } + + // Update the DrawBuffer mode. + if (mGL->IsSupported(gl::GLFeature::draw_buffers)) { + BindFB(0); + SetDrawBuffer(mUserDrawBufferMode); + } + + RequireBlit(); + + return true; +} + +bool +GLScreenBuffer::Swap(const gfx::IntSize& size) +{ + RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size); + if (!newBack) + return false; + + // In the case of DXGL interop, the new surface needs to be acquired before + // it is attached so that the interop surface is locked, which populates + // the GL renderbuffer. This results in the renderbuffer being ready and + // attachment to framebuffer succeeds in Attach() call. + newBack->Surf()->ProducerAcquire(); + + if (!Attach(newBack->Surf(), size)) { + newBack->Surf()->ProducerRelease(); + return false; + } + // Attach was successful. + + mFront = mBack; + mBack = newBack; + + if (ShouldPreserveBuffer() && + mFront && + mBack && + !mDraw) + { + auto src = mFront->Surf(); + auto dest = mBack->Surf(); + + //uint32_t srcPixel = ReadPixel(src); + //uint32_t destPixel = ReadPixel(dest); + //printf_stderr("Before: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); +#ifdef DEBUG + GLContext::LocalErrorScope errorScope(*mGL); +#endif + + SharedSurface::ProdCopy(src, dest, mFactory.get()); + +#ifdef DEBUG + MOZ_ASSERT(!errorScope.GetError()); +#endif + + //srcPixel = ReadPixel(src); + //destPixel = ReadPixel(dest); + //printf_stderr("After: src: 0x%08x, dest: 0x%08x\n", srcPixel, destPixel); + } + + // XXX: We would prefer to fence earlier on platforms that don't need + // the full ProducerAcquire/ProducerRelease semantics, so that the fence + // doesn't include the copy operation. Unfortunately, the current API + // doesn't expose a good way to do that. + if (mFront) { + mFront->Surf()->ProducerRelease(); + } + + return true; +} + +bool +GLScreenBuffer::PublishFrame(const gfx::IntSize& size) +{ + AssureBlitted(); + + bool good = Swap(size); + return good; +} + +bool +GLScreenBuffer::Resize(const gfx::IntSize& size) +{ + RefPtr<SharedSurfaceTextureClient> newBack = mFactory->NewTexClient(size); + if (!newBack) + return false; + + if (!Attach(newBack->Surf(), size)) + return false; + + if (mBack) + mBack->Surf()->ProducerRelease(); + + mBack = newBack; + + mBack->Surf()->ProducerAcquire(); + + return true; +} + +bool +GLScreenBuffer::CreateDraw(const gfx::IntSize& size, + UniquePtr<DrawBuffer>* out_buffer) +{ + GLContext* gl = mFactory->mGL; + const GLFormats& formats = mFactory->mFormats; + const SurfaceCaps& caps = mFactory->DrawCaps(); + + return DrawBuffer::Create(gl, caps, formats, size, out_buffer); +} + +UniquePtr<ReadBuffer> +GLScreenBuffer::CreateRead(SharedSurface* surf) +{ + GLContext* gl = mFactory->mGL; + const GLFormats& formats = mFactory->mFormats; + const SurfaceCaps& caps = mFactory->ReadCaps(); + + return ReadBuffer::Create(gl, caps, formats, surf); +} + +void +GLScreenBuffer::SetDrawBuffer(GLenum mode) +{ + MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::draw_buffers)); + MOZ_ASSERT(GetDrawFB() == 0); + + if (!mGL->IsSupported(GLFeature::draw_buffers)) + return; + + mUserDrawBufferMode = mode; + + GLuint fb = mDraw ? mDraw->mFB : mRead->mFB; + GLenum internalMode; + + switch (mode) { + case LOCAL_GL_BACK: + internalMode = (fb == 0) ? LOCAL_GL_BACK + : LOCAL_GL_COLOR_ATTACHMENT0; + break; + + case LOCAL_GL_NONE: + internalMode = LOCAL_GL_NONE; + break; + + default: + MOZ_CRASH("GFX: Bad value."); + } + + mGL->MakeCurrent(); + mGL->fDrawBuffers(1, &internalMode); +} + +void +GLScreenBuffer::SetReadBuffer(GLenum mode) +{ + MOZ_ASSERT(mGL->IsSupported(gl::GLFeature::read_buffer)); + MOZ_ASSERT(GetReadFB() == 0); + + mUserReadBufferMode = mode; + mRead->SetReadBuffer(mUserReadBufferMode); +} + +bool +GLScreenBuffer::IsDrawFramebufferDefault() const +{ + if (!mDraw) + return IsReadFramebufferDefault(); + return mDraw->mFB == 0; +} + +bool +GLScreenBuffer::IsReadFramebufferDefault() const +{ + return SharedSurf()->mAttachType == AttachmentType::Screen; +} + +uint32_t +GLScreenBuffer::DepthBits() const +{ + const GLFormats& formats = mFactory->mFormats; + + if (formats.depth == LOCAL_GL_DEPTH_COMPONENT16) + return 16; + + return 24; +} + +//////////////////////////////////////////////////////////////////////// +// Utils + +static void +RenderbufferStorageBySamples(GLContext* aGL, GLsizei aSamples, + GLenum aInternalFormat, const gfx::IntSize& aSize) +{ + if (aSamples) { + aGL->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, + aSamples, + aInternalFormat, + aSize.width, aSize.height); + } else { + aGL->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, + aInternalFormat, + aSize.width, aSize.height); + } +} + +static GLuint +CreateRenderbuffer(GLContext* aGL, GLenum aFormat, GLsizei aSamples, + const gfx::IntSize& aSize) +{ + GLuint rb = 0; + aGL->fGenRenderbuffers(1, &rb); + ScopedBindRenderbuffer autoRB(aGL, rb); + + RenderbufferStorageBySamples(aGL, aSamples, aFormat, aSize); + + return rb; +} + +static void +CreateRenderbuffersForOffscreen(GLContext* aGL, const GLFormats& aFormats, + const gfx::IntSize& aSize, bool aMultisample, + GLuint* aColorMSRB, GLuint* aDepthRB, + GLuint* aStencilRB) +{ + GLsizei samples = aMultisample ? aFormats.samples : 0; + if (aColorMSRB) { + MOZ_ASSERT(aFormats.samples > 0); + MOZ_ASSERT(aFormats.color_rbFormat); + + GLenum colorFormat = aFormats.color_rbFormat; + if (aGL->IsANGLE()) { + MOZ_ASSERT(colorFormat == LOCAL_GL_RGBA8); + colorFormat = LOCAL_GL_BGRA8_EXT; + } + + *aColorMSRB = CreateRenderbuffer(aGL, colorFormat, samples, aSize); + } + + if (aDepthRB && + aStencilRB && + aFormats.depthStencil) + { + *aDepthRB = CreateRenderbuffer(aGL, aFormats.depthStencil, samples, aSize); + *aStencilRB = *aDepthRB; + } else { + if (aDepthRB) { + MOZ_ASSERT(aFormats.depth); + + *aDepthRB = CreateRenderbuffer(aGL, aFormats.depth, samples, aSize); + } + + if (aStencilRB) { + MOZ_ASSERT(aFormats.stencil); + + *aStencilRB = CreateRenderbuffer(aGL, aFormats.stencil, samples, aSize); + } + } +} + +//////////////////////////////////////////////////////////////////////// +// DrawBuffer + +bool +DrawBuffer::Create(GLContext* const gl, + const SurfaceCaps& caps, + const GLFormats& formats, + const gfx::IntSize& size, + UniquePtr<DrawBuffer>* out_buffer) +{ + MOZ_ASSERT(out_buffer); + *out_buffer = nullptr; + + if (!caps.color) { + MOZ_ASSERT(!caps.alpha && !caps.depth && !caps.stencil); + + // Nothing is needed. + return true; + } + + if (caps.antialias) { + if (formats.samples == 0) + return false; // Can't create it. + + MOZ_ASSERT(formats.samples <= gl->MaxSamples()); + } + + GLuint colorMSRB = 0; + GLuint depthRB = 0; + GLuint stencilRB = 0; + + GLuint* pColorMSRB = caps.antialias ? &colorMSRB : nullptr; + GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; + GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; + + if (!formats.color_rbFormat) + pColorMSRB = nullptr; + + if (pDepthRB && pStencilRB) { + if (!formats.depth && !formats.depthStencil) + pDepthRB = nullptr; + + if (!formats.stencil && !formats.depthStencil) + pStencilRB = nullptr; + } else { + if (!formats.depth) + pDepthRB = nullptr; + + if (!formats.stencil) + pStencilRB = nullptr; + } + + GLContext::LocalErrorScope localError(*gl); + + CreateRenderbuffersForOffscreen(gl, formats, size, caps.antialias, + pColorMSRB, pDepthRB, pStencilRB); + + GLuint fb = 0; + gl->fGenFramebuffers(1, &fb); + gl->AttachBuffersToFB(0, colorMSRB, depthRB, stencilRB, fb); + + const GLsizei samples = formats.samples; + UniquePtr<DrawBuffer> ret( new DrawBuffer(gl, size, samples, fb, colorMSRB, + depthRB, stencilRB) ); + + GLenum err = localError.GetError(); + MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); + if (err || !gl->IsFramebufferComplete(fb)) + return false; + + *out_buffer = Move(ret); + return true; +} + +DrawBuffer::~DrawBuffer() +{ + if (!mGL->MakeCurrent()) + return; + + GLuint fb = mFB; + GLuint rbs[] = { + mColorMSRB, + mDepthRB, + mStencilRB + }; + + mGL->fDeleteFramebuffers(1, &fb); + mGL->fDeleteRenderbuffers(3, rbs); +} + +//////////////////////////////////////////////////////////////////////// +// ReadBuffer + +UniquePtr<ReadBuffer> +ReadBuffer::Create(GLContext* gl, + const SurfaceCaps& caps, + const GLFormats& formats, + SharedSurface* surf) +{ + MOZ_ASSERT(surf); + + if (surf->mAttachType == AttachmentType::Screen) { + // Don't need anything. Our read buffer will be the 'screen'. + return UniquePtr<ReadBuffer>( new ReadBuffer(gl, 0, 0, 0, + surf) ); + } + + GLuint depthRB = 0; + GLuint stencilRB = 0; + + GLuint* pDepthRB = caps.depth ? &depthRB : nullptr; + GLuint* pStencilRB = caps.stencil ? &stencilRB : nullptr; + + GLContext::LocalErrorScope localError(*gl); + + CreateRenderbuffersForOffscreen(gl, formats, surf->mSize, caps.antialias, + nullptr, pDepthRB, pStencilRB); + + GLuint colorTex = 0; + GLuint colorRB = 0; + GLenum target = 0; + + switch (surf->mAttachType) { + case AttachmentType::GLTexture: + colorTex = surf->ProdTexture(); + target = surf->ProdTextureTarget(); + break; + case AttachmentType::GLRenderbuffer: + colorRB = surf->ProdRenderbuffer(); + break; + default: + MOZ_CRASH("GFX: Unknown attachment type, create?"); + } + MOZ_ASSERT(colorTex || colorRB); + + GLuint fb = 0; + gl->fGenFramebuffers(1, &fb); + gl->AttachBuffersToFB(colorTex, colorRB, depthRB, stencilRB, fb, target); + gl->mFBOMapping[fb] = surf; + + UniquePtr<ReadBuffer> ret( new ReadBuffer(gl, fb, depthRB, + stencilRB, surf) ); + + GLenum err = localError.GetError(); + MOZ_ASSERT_IF(err != LOCAL_GL_NO_ERROR, err == LOCAL_GL_OUT_OF_MEMORY); + if (err) + return nullptr; + + const bool needsAcquire = !surf->IsProducerAcquired(); + if (needsAcquire) { + surf->ProducerReadAcquire(); + } + const bool isComplete = gl->IsFramebufferComplete(fb); + if (needsAcquire) { + surf->ProducerReadRelease(); + } + + if (!isComplete) + return nullptr; + + return Move(ret); +} + +ReadBuffer::~ReadBuffer() +{ + if (!mGL->MakeCurrent()) + return; + + GLuint fb = mFB; + GLuint rbs[] = { + mDepthRB, + mStencilRB + }; + + mGL->fDeleteFramebuffers(1, &fb); + mGL->fDeleteRenderbuffers(2, rbs); + mGL->mFBOMapping.erase(mFB); +} + +void +ReadBuffer::Attach(SharedSurface* surf) +{ + MOZ_ASSERT(surf && mSurf); + MOZ_ASSERT(surf->mAttachType == mSurf->mAttachType); + MOZ_ASSERT(surf->mSize == mSurf->mSize); + + // Nothing else is needed for AttachType Screen. + if (surf->mAttachType != AttachmentType::Screen) { + GLuint colorTex = 0; + GLuint colorRB = 0; + GLenum target = 0; + + switch (surf->mAttachType) { + case AttachmentType::GLTexture: + colorTex = surf->ProdTexture(); + target = surf->ProdTextureTarget(); + break; + case AttachmentType::GLRenderbuffer: + colorRB = surf->ProdRenderbuffer(); + break; + default: + MOZ_CRASH("GFX: Unknown attachment type, attach?"); + } + + mGL->AttachBuffersToFB(colorTex, colorRB, 0, 0, mFB, target); + mGL->mFBOMapping[mFB] = surf; + MOZ_ASSERT(mGL->IsFramebufferComplete(mFB)); + } + + mSurf = surf; +} + +const gfx::IntSize& +ReadBuffer::Size() const +{ + return mSurf->mSize; +} + +void +ReadBuffer::SetReadBuffer(GLenum userMode) const +{ + if (!mGL->IsSupported(GLFeature::read_buffer)) + return; + + GLenum internalMode; + + switch (userMode) { + case LOCAL_GL_BACK: + case LOCAL_GL_FRONT: + internalMode = (mFB == 0) ? userMode + : LOCAL_GL_COLOR_ATTACHMENT0; + break; + + case LOCAL_GL_NONE: + internalMode = LOCAL_GL_NONE; + break; + + default: + MOZ_CRASH("GFX: Bad value."); + } + + mGL->MakeCurrent(); + mGL->fReadBuffer(internalMode); +} + +} /* namespace gl */ +} /* namespace mozilla */ |