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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/gl/GLLibraryEGL.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/GLLibraryEGL.h')
-rw-r--r--gfx/gl/GLLibraryEGL.h704
1 files changed, 704 insertions, 0 deletions
diff --git a/gfx/gl/GLLibraryEGL.h b/gfx/gl/GLLibraryEGL.h
new file mode 100644
index 000000000..fa6ea748b
--- /dev/null
+++ b/gfx/gl/GLLibraryEGL.h
@@ -0,0 +1,704 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GLLIBRARYEGL_H_
+#define GLLIBRARYEGL_H_
+
+#if defined(MOZ_X11)
+#include "mozilla/X11Util.h"
+#endif
+
+#include "GLLibraryLoader.h"
+#include "mozilla/StaticMutex.h"
+#include "mozilla/ThreadLocal.h"
+#include "nsIFile.h"
+#include "GeckoProfiler.h"
+
+#include <bitset>
+#include <vector>
+
+#ifdef XP_WIN
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN 1
+ #endif
+
+ #include <windows.h>
+
+ typedef HDC EGLNativeDisplayType;
+ typedef HBITMAP EGLNativePixmapType;
+ typedef HWND EGLNativeWindowType;
+#else
+ typedef void* EGLNativeDisplayType;
+ typedef void* EGLNativePixmapType;
+ typedef void* EGLNativeWindowType;
+
+ #ifdef ANDROID
+ // We only need to explicitly dlopen egltrace
+ // on android as we can use LD_PRELOAD or other tricks
+ // on other platforms. We look for it in /data/local
+ // as that's writeable by all users
+ //
+ // This should really go in GLLibraryEGL.cpp but we currently reference
+ // APITRACE_LIB in GLContextProviderEGL.cpp. Further refactoring
+ // will come in subsequent patches on Bug 732865
+ #define APITRACE_LIB "/data/local/tmp/egltrace.so"
+ #endif
+#endif
+
+#if defined(MOZ_X11)
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)mozilla::DefaultXDisplay())
+#else
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#endif
+
+namespace angle {
+class Platform;
+}
+
+namespace mozilla {
+
+namespace gfx {
+class DataSourceSurface;
+}
+
+namespace gl {
+
+#undef BEFORE_GL_CALL
+#undef AFTER_GL_CALL
+
+#ifdef DEBUG
+
+#ifndef MOZ_FUNCTION_NAME
+# ifdef __GNUC__
+# define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__
+# elif defined(_MSC_VER)
+# define MOZ_FUNCTION_NAME __FUNCTION__
+# else
+# define MOZ_FUNCTION_NAME __func__ // defined in C99, supported in various C++ compilers. Just raw function name.
+# endif
+#endif
+
+#ifdef MOZ_WIDGET_ANDROID
+// Record the name of the GL call for better hang stacks on Android.
+#define BEFORE_GL_CALL \
+ PROFILER_LABEL_FUNC( \
+ js::ProfileEntry::Category::GRAPHICS);\
+ BeforeGLCall(MOZ_FUNCTION_NAME)
+#else
+#define BEFORE_GL_CALL do { \
+ BeforeGLCall(MOZ_FUNCTION_NAME); \
+} while (0)
+#endif
+
+#define AFTER_GL_CALL do { \
+ AfterGLCall(MOZ_FUNCTION_NAME); \
+} while (0)
+#else
+#ifdef MOZ_WIDGET_ANDROID
+// Record the name of the GL call for better hang stacks on Android.
+#define BEFORE_GL_CALL PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS)
+#else
+#define BEFORE_GL_CALL
+#endif
+#define AFTER_GL_CALL
+#endif
+
+class GLContext;
+
+class GLLibraryEGL
+{
+public:
+ GLLibraryEGL()
+ : mInitialized(false),
+ mEGLLibrary(nullptr),
+ mEGLDisplay(EGL_NO_DISPLAY),
+ mIsANGLE(false),
+ mIsWARP(false)
+ {
+ ClearSymbols();
+ }
+
+ void ClearSymbols() {
+ mSymbols.fANGLEPlatformInitialize = nullptr;
+ mSymbols.fANGLEPlatformShutdown = nullptr;
+ mSymbols.fGetDisplay = nullptr;
+ mSymbols.fGetPlatformDisplayEXT = nullptr;
+ mSymbols.fTerminate = nullptr;
+ mSymbols.fGetCurrentSurface = nullptr;
+ mSymbols.fGetCurrentContext = nullptr;
+ mSymbols.fMakeCurrent = nullptr;
+ mSymbols.fDestroyContext = nullptr;
+ mSymbols.fCreateContext = nullptr;
+ mSymbols.fDestroySurface = nullptr;
+ mSymbols.fCreateWindowSurface = nullptr;
+ mSymbols.fCreatePbufferSurface = nullptr;
+ mSymbols.fCreatePixmapSurface = nullptr;
+ mSymbols.fBindAPI = nullptr;
+ mSymbols.fInitialize = nullptr;
+ mSymbols.fChooseConfig = nullptr;
+ mSymbols.fGetError = nullptr;
+ mSymbols.fGetConfigAttrib = nullptr;
+ mSymbols.fGetConfigs = nullptr;
+ mSymbols.fWaitNative = nullptr;
+ mSymbols.fGetProcAddress = nullptr;
+ mSymbols.fSwapBuffers = nullptr;
+ mSymbols.fCopyBuffers = nullptr;
+ mSymbols.fQueryString = nullptr;
+ mSymbols.fQueryStringImplementationANDROID = nullptr;
+ mSymbols.fQueryContext = nullptr;
+ mSymbols.fBindTexImage = nullptr;
+ mSymbols.fReleaseTexImage = nullptr;
+ mSymbols.fCreateImage = nullptr;
+ mSymbols.fDestroyImage = nullptr;
+ mSymbols.fLockSurface = nullptr;
+ mSymbols.fUnlockSurface = nullptr;
+ mSymbols.fQuerySurface = nullptr;
+ mSymbols.fQuerySurfacePointerANGLE = nullptr;
+ mSymbols.fCreateSync = nullptr;
+ mSymbols.fDestroySync = nullptr;
+ mSymbols.fClientWaitSync = nullptr;
+ mSymbols.fGetSyncAttrib = nullptr;
+ mSymbols.fDupNativeFenceFDANDROID = nullptr;
+ }
+
+ void InitClientExtensions();
+ void InitDisplayExtensions();
+
+ /**
+ * Known GL extensions that can be queried by
+ * IsExtensionSupported. The results of this are cached, and as
+ * such it's safe to use this even in performance critical code.
+ * If you add to this array, remember to add to the string names
+ * in GLContext.cpp.
+ */
+ enum EGLExtensions {
+ KHR_image_base,
+ KHR_image_pixmap,
+ KHR_gl_texture_2D_image,
+ KHR_lock_surface,
+ ANGLE_surface_d3d_texture_2d_share_handle,
+ EXT_create_context_robustness,
+ KHR_image,
+ KHR_fence_sync,
+ ANDROID_native_fence_sync,
+ EGL_ANDROID_image_crop,
+ ANGLE_platform_angle,
+ ANGLE_platform_angle_d3d,
+ Extensions_Max
+ };
+
+ bool IsExtensionSupported(EGLExtensions aKnownExtension) const {
+ return mAvailableExtensions[aKnownExtension];
+ }
+
+ void MarkExtensionUnsupported(EGLExtensions aKnownExtension) {
+ mAvailableExtensions[aKnownExtension] = false;
+ }
+
+protected:
+ std::bitset<Extensions_Max> mAvailableExtensions;
+
+public:
+
+ EGLDisplay fGetDisplay(void* display_id)
+ {
+ BEFORE_GL_CALL;
+ EGLDisplay disp = mSymbols.fGetDisplay(display_id);
+ AFTER_GL_CALL;
+ return disp;
+ }
+
+ EGLDisplay fGetPlatformDisplayEXT(EGLenum platform, void* native_display, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLDisplay disp = mSymbols.fGetPlatformDisplayEXT(platform, native_display, attrib_list);
+ AFTER_GL_CALL;
+ return disp;
+ }
+
+ EGLBoolean fTerminate(EGLDisplay display)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean ret = mSymbols.fTerminate(display);
+ AFTER_GL_CALL;
+ return ret;
+ }
+
+ EGLSurface fGetCurrentSurface(EGLint id)
+ {
+ BEFORE_GL_CALL;
+ EGLSurface surf = mSymbols.fGetCurrentSurface(id);
+ AFTER_GL_CALL;
+ return surf;
+ }
+
+ EGLContext fGetCurrentContext()
+ {
+ BEFORE_GL_CALL;
+ EGLContext context = mSymbols.fGetCurrentContext();
+ AFTER_GL_CALL;
+ return context;
+ }
+
+ EGLBoolean fMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fMakeCurrent(dpy, draw, read, ctx);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fDestroyContext(EGLDisplay dpy, EGLContext ctx)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fDestroyContext(dpy, ctx);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLContext fCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLContext ctx = mSymbols.fCreateContext(dpy, config, share_context, attrib_list);
+ AFTER_GL_CALL;
+ return ctx;
+ }
+
+ EGLBoolean fDestroySurface(EGLDisplay dpy, EGLSurface surface)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fDestroySurface(dpy, surface);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLSurface fCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLSurface surf = mSymbols.fCreateWindowSurface(dpy, config, win, attrib_list);
+ AFTER_GL_CALL;
+ return surf;
+ }
+
+ EGLSurface fCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLSurface surf = mSymbols.fCreatePbufferSurface(dpy, config, attrib_list);
+ AFTER_GL_CALL;
+ return surf;
+ }
+
+ EGLSurface fCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLSurface surf = mSymbols.fCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+ AFTER_GL_CALL;
+ return surf;
+ }
+
+ EGLBoolean fBindAPI(EGLenum api)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fBindAPI(api);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fInitialize(dpy, major, minor);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLint fGetError()
+ {
+ BEFORE_GL_CALL;
+ EGLint i = mSymbols.fGetError();
+ AFTER_GL_CALL;
+ return i;
+ }
+
+ EGLBoolean fGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fGetConfigAttrib(dpy, config, attribute, value);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fGetConfigs(dpy, configs, config_size, num_config);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fWaitNative(EGLint engine)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fWaitNative(engine);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLCastToRelevantPtr fGetProcAddress(const char* procname)
+ {
+ BEFORE_GL_CALL;
+ EGLCastToRelevantPtr p = mSymbols.fGetProcAddress(procname);
+ AFTER_GL_CALL;
+ return p;
+ }
+
+ EGLBoolean fSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fSwapBuffers(dpy, surface);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fCopyBuffers(dpy, surface, target);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ const GLubyte* fQueryString(EGLDisplay dpy, EGLint name)
+ {
+ BEFORE_GL_CALL;
+ const GLubyte* b;
+ if (mSymbols.fQueryStringImplementationANDROID) {
+ b = mSymbols.fQueryStringImplementationANDROID(dpy, name);
+ } else {
+ b = mSymbols.fQueryString(dpy, name);
+ }
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fQueryContext(dpy, ctx, attribute, value);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fBindTexImage(dpy, surface, buffer);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fReleaseTexImage(dpy, surface, buffer);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLImage fCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLImage i = mSymbols.fCreateImage(dpy, ctx, target, buffer, attrib_list);
+ AFTER_GL_CALL;
+ return i;
+ }
+
+ EGLBoolean fDestroyImage(EGLDisplay dpy, EGLImage image)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fDestroyImage(dpy, image);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ // New extension which allow us to lock texture and get raw image pointer
+ EGLBoolean fLockSurface(EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fLockSurface(dpy, surface, attrib_list);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fUnlockSurface(EGLDisplay dpy, EGLSurface surface)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fUnlockSurface(dpy, surface);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fQuerySurface(dpy, surface, attribute, value);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLBoolean fQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fQuerySurfacePointerANGLE(dpy, surface, attribute, value);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLSync fCreateSync(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list)
+ {
+ BEFORE_GL_CALL;
+ EGLSync ret = mSymbols.fCreateSync(dpy, type, attrib_list);
+ AFTER_GL_CALL;
+ return ret;
+ }
+
+ EGLBoolean fDestroySync(EGLDisplay dpy, EGLSync sync)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fDestroySync(dpy, sync);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLint fClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
+ {
+ BEFORE_GL_CALL;
+ EGLint ret = mSymbols.fClientWaitSync(dpy, sync, flags, timeout);
+ AFTER_GL_CALL;
+ return ret;
+ }
+
+ EGLBoolean fGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLint* value)
+ {
+ BEFORE_GL_CALL;
+ EGLBoolean b = mSymbols.fGetSyncAttrib(dpy, sync, attribute, value);
+ AFTER_GL_CALL;
+ return b;
+ }
+
+ EGLint fDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSync sync)
+ {
+ MOZ_ASSERT(mSymbols.fDupNativeFenceFDANDROID);
+ BEFORE_GL_CALL;
+ EGLint ret = mSymbols.fDupNativeFenceFDANDROID(dpy, sync);
+ AFTER_GL_CALL;
+ return ret;
+ }
+
+ void fANGLEPlatformInitialize(angle::Platform* platform)
+ {
+ MOZ_ASSERT(mSymbols.fANGLEPlatformInitialize);
+ BEFORE_GL_CALL;
+ mSymbols.fANGLEPlatformInitialize(platform);
+ AFTER_GL_CALL;
+ }
+
+ void fANGLEPlatformShutdown()
+ {
+ MOZ_ASSERT(mSymbols.fANGLEPlatformShutdown);
+ BEFORE_GL_CALL;
+ mSymbols.fANGLEPlatformShutdown();
+ AFTER_GL_CALL;
+ }
+
+ EGLDisplay Display() {
+ MOZ_ASSERT(mInitialized);
+ return mEGLDisplay;
+ }
+
+ bool IsANGLE() const {
+ MOZ_ASSERT(mInitialized);
+ return mIsANGLE;
+ }
+
+ bool IsWARP() const {
+ MOZ_ASSERT(mInitialized);
+ return mIsWARP;
+ }
+
+ bool HasKHRImageBase() {
+ return IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_base);
+ }
+
+ bool HasKHRImagePixmap() {
+ return IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_pixmap);
+ }
+
+ bool HasKHRImageTexture2D() {
+ return IsExtensionSupported(KHR_gl_texture_2D_image);
+ }
+
+ bool HasANGLESurfaceD3DTexture2DShareHandle() {
+ return IsExtensionSupported(ANGLE_surface_d3d_texture_2d_share_handle);
+ }
+
+ bool HasRobustness() const {
+ return IsExtensionSupported(EXT_create_context_robustness);
+ }
+
+ bool ReadbackEGLImage(EGLImage image, gfx::DataSourceSurface* out_surface);
+
+ bool EnsureInitialized(bool forceAccel, nsACString* const out_failureId);
+
+ void DumpEGLConfig(EGLConfig cfg);
+ void DumpEGLConfigs();
+
+ struct {
+ typedef EGLDisplay (GLAPIENTRY * pfnGetDisplay)(void* display_id);
+ pfnGetDisplay fGetDisplay;
+ typedef EGLDisplay(GLAPIENTRY * pfnGetPlatformDisplayEXT)(EGLenum platform, void* native_display, const EGLint* attrib_list);
+ pfnGetPlatformDisplayEXT fGetPlatformDisplayEXT;
+ typedef EGLBoolean (GLAPIENTRY * pfnTerminate)(EGLDisplay dpy);
+ pfnTerminate fTerminate;
+ typedef EGLSurface (GLAPIENTRY * pfnGetCurrentSurface)(EGLint);
+ pfnGetCurrentSurface fGetCurrentSurface;
+ typedef EGLContext (GLAPIENTRY * pfnGetCurrentContext)(void);
+ pfnGetCurrentContext fGetCurrentContext;
+ typedef EGLBoolean (GLAPIENTRY * pfnMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+ pfnMakeCurrent fMakeCurrent;
+ typedef EGLBoolean (GLAPIENTRY * pfnDestroyContext)(EGLDisplay dpy, EGLContext ctx);
+ pfnDestroyContext fDestroyContext;
+ typedef EGLContext (GLAPIENTRY * pfnCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
+ pfnCreateContext fCreateContext;
+ typedef EGLBoolean (GLAPIENTRY * pfnDestroySurface)(EGLDisplay dpy, EGLSurface surface);
+ pfnDestroySurface fDestroySurface;
+ typedef EGLSurface (GLAPIENTRY * pfnCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
+ pfnCreateWindowSurface fCreateWindowSurface;
+ typedef EGLSurface (GLAPIENTRY * pfnCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
+ pfnCreatePbufferSurface fCreatePbufferSurface;
+ typedef EGLSurface (GLAPIENTRY * pfnCreatePixmapSurface)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint* attrib_list);
+ pfnCreatePixmapSurface fCreatePixmapSurface;
+ typedef EGLBoolean (GLAPIENTRY * pfnBindAPI)(EGLenum api);
+ pfnBindAPI fBindAPI;
+ typedef EGLBoolean (GLAPIENTRY * pfnInitialize)(EGLDisplay dpy, EGLint* major, EGLint* minor);
+ pfnInitialize fInitialize;
+ typedef EGLBoolean (GLAPIENTRY * pfnChooseConfig)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
+ pfnChooseConfig fChooseConfig;
+ typedef EGLint (GLAPIENTRY * pfnGetError)(void);
+ pfnGetError fGetError;
+ typedef EGLBoolean (GLAPIENTRY * pfnGetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
+ pfnGetConfigAttrib fGetConfigAttrib;
+ typedef EGLBoolean (GLAPIENTRY * pfnGetConfigs)(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
+ pfnGetConfigs fGetConfigs;
+ typedef EGLBoolean (GLAPIENTRY * pfnWaitNative)(EGLint engine);
+ pfnWaitNative fWaitNative;
+ typedef EGLCastToRelevantPtr (GLAPIENTRY * pfnGetProcAddress)(const char* procname);
+ pfnGetProcAddress fGetProcAddress;
+ typedef EGLBoolean (GLAPIENTRY * pfnSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
+ pfnSwapBuffers fSwapBuffers;
+ typedef EGLBoolean (GLAPIENTRY * pfnCopyBuffers)(EGLDisplay dpy, EGLSurface surface,
+ EGLNativePixmapType target);
+ pfnCopyBuffers fCopyBuffers;
+ typedef const GLubyte* (GLAPIENTRY * pfnQueryString)(EGLDisplay, EGLint name);
+ pfnQueryString fQueryString;
+ pfnQueryString fQueryStringImplementationANDROID;
+ typedef EGLBoolean (GLAPIENTRY * pfnQueryContext)(EGLDisplay dpy, EGLContext ctx,
+ EGLint attribute, EGLint* value);
+ pfnQueryContext fQueryContext;
+ typedef EGLBoolean (GLAPIENTRY * pfnBindTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
+ pfnBindTexImage fBindTexImage;
+ typedef EGLBoolean (GLAPIENTRY * pfnReleaseTexImage)(EGLDisplay, EGLSurface surface, EGLint buffer);
+ pfnReleaseTexImage fReleaseTexImage;
+ typedef EGLImage (GLAPIENTRY * pfnCreateImage)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list);
+ pfnCreateImage fCreateImage;
+ typedef EGLBoolean (GLAPIENTRY * pfnDestroyImage)(EGLDisplay dpy, EGLImage image);
+ pfnDestroyImage fDestroyImage;
+
+ // New extension which allow us to lock texture and get raw image pointer
+ typedef EGLBoolean (GLAPIENTRY * pfnLockSurface)(EGLDisplay dpy, EGLSurface surface, const EGLint* attrib_list);
+ pfnLockSurface fLockSurface;
+ typedef EGLBoolean (GLAPIENTRY * pfnUnlockSurface)(EGLDisplay dpy, EGLSurface surface);
+ pfnUnlockSurface fUnlockSurface;
+ typedef EGLBoolean (GLAPIENTRY * pfnQuerySurface)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint* value);
+ pfnQuerySurface fQuerySurface;
+
+ typedef EGLBoolean (GLAPIENTRY * pfnQuerySurfacePointerANGLE)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void** value);
+ pfnQuerySurfacePointerANGLE fQuerySurfacePointerANGLE;
+
+ typedef EGLSync (GLAPIENTRY * pfnCreateSync)(EGLDisplay dpy, EGLenum type, const EGLint* attrib_list);
+ pfnCreateSync fCreateSync;
+ typedef EGLBoolean (GLAPIENTRY * pfnDestroySync)(EGLDisplay dpy, EGLSync sync);
+ pfnDestroySync fDestroySync;
+ typedef EGLint (GLAPIENTRY * pfnClientWaitSync)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+ pfnClientWaitSync fClientWaitSync;
+ typedef EGLBoolean (GLAPIENTRY * pfnGetSyncAttrib)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLint* value);
+ pfnGetSyncAttrib fGetSyncAttrib;
+ typedef EGLint (GLAPIENTRY * pfnDupNativeFenceFDANDROID)(EGLDisplay dpy, EGLSync sync);
+ pfnDupNativeFenceFDANDROID fDupNativeFenceFDANDROID;
+
+ typedef void (GLAPIENTRY * pfnANGLEPlatformInitialize)(angle::Platform* platform);
+ pfnANGLEPlatformInitialize fANGLEPlatformInitialize;
+ typedef void (GLAPIENTRY * pfnANGLEPlatformShutdown)();
+ pfnANGLEPlatformShutdown fANGLEPlatformShutdown;
+ } mSymbols;
+
+#ifdef DEBUG
+ static void BeforeGLCall(const char* glFunction);
+ static void AfterGLCall(const char* glFunction);
+#endif
+
+#ifdef MOZ_B2G
+ EGLContext CachedCurrentContext() {
+ return sCurrentContext.get();
+ }
+ void UnsetCachedCurrentContext() {
+ sCurrentContext.set(nullptr);
+ }
+ void SetCachedCurrentContext(EGLContext aCtx) {
+ sCurrentContext.set(aCtx);
+ }
+ bool CachedCurrentContextMatches() {
+ return sCurrentContext.get() == fGetCurrentContext();
+ }
+
+private:
+ static MOZ_THREAD_LOCAL(EGLContext) sCurrentContext;
+public:
+
+#else
+ EGLContext CachedCurrentContext() {
+ return nullptr;
+ }
+ void UnsetCachedCurrentContext() {}
+ void SetCachedCurrentContext(EGLContext aCtx) { }
+ bool CachedCurrentContextMatches() { return true; }
+#endif
+
+private:
+ bool mInitialized;
+ PRLibrary* mEGLLibrary;
+ EGLDisplay mEGLDisplay;
+ RefPtr<GLContext> mReadbackGL;
+
+ bool mIsANGLE;
+ bool mIsWARP;
+ static StaticMutex sMutex;
+};
+
+extern GLLibraryEGL sEGLLibrary;
+#define EGL_DISPLAY() sEGLLibrary.Display()
+
+} /* namespace gl */
+} /* namespace mozilla */
+
+#endif /* GLLIBRARYEGL_H_ */
+