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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/test_utils/ANGLETest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/test_utils/ANGLETest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/test_utils/ANGLETest.cpp | 863 |
1 files changed, 863 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/test_utils/ANGLETest.cpp b/gfx/angle/src/tests/test_utils/ANGLETest.cpp new file mode 100755 index 000000000..77f1d8dec --- /dev/null +++ b/gfx/angle/src/tests/test_utils/ANGLETest.cpp @@ -0,0 +1,863 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ANGLETest: +// Implementation of common ANGLE testing fixture. +// + +#include "ANGLETest.h" +#include "EGLWindow.h" +#include "OSWindow.h" +#include "platform/Platform.h" + +namespace angle +{ + +const GLColorRGB GLColorRGB::black(0u, 0u, 0u); +const GLColorRGB GLColorRGB::blue(0u, 0u, 255u); +const GLColorRGB GLColorRGB::green(0u, 255u, 0u); +const GLColorRGB GLColorRGB::red(255u, 0u, 0u); +const GLColorRGB GLColorRGB::yellow(255u, 255u, 0); + +const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u); +const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u); +const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u); +const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u); +const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u); +const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u); +const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u); +const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u); + +namespace +{ +float ColorNorm(GLubyte channelValue) +{ + return static_cast<float>(channelValue) / 255.0f; +} + +GLubyte ColorDenorm(float colorValue) +{ + return static_cast<GLubyte>(colorValue * 255.0f); +} + +// Use a custom ANGLE platform class to capture and report internal errors. +class TestPlatform : public angle::Platform +{ + public: + TestPlatform() : mIgnoreMessages(false) {} + + void logError(const char *errorMessage) override; + void logWarning(const char *warningMessage) override; + void logInfo(const char *infoMessage) override; + + void ignoreMessages(); + void enableMessages(); + + private: + bool mIgnoreMessages; +}; + +void TestPlatform::logError(const char *errorMessage) +{ + if (mIgnoreMessages) + return; + + FAIL() << errorMessage; +} + +void TestPlatform::logWarning(const char *warningMessage) +{ + if (mIgnoreMessages) + return; + + std::cerr << "Warning: " << warningMessage << std::endl; +} + +void TestPlatform::logInfo(const char *infoMessage) +{ + if (mIgnoreMessages) + return; + + angle::WriteDebugMessage("%s\n", infoMessage); +} + +void TestPlatform::ignoreMessages() +{ + mIgnoreMessages = true; +} + +void TestPlatform::enableMessages() +{ + mIgnoreMessages = false; +} + +TestPlatform g_testPlatformInstance; + +std::array<Vector3, 4> GetIndexedQuadVertices() +{ + std::array<Vector3, 4> vertices; + vertices[0] = Vector3(-1.0f, 1.0f, 0.5f); + vertices[1] = Vector3(-1.0f, -1.0f, 0.5f); + vertices[2] = Vector3(1.0f, -1.0f, 0.5f); + vertices[3] = Vector3(1.0f, 1.0f, 0.5f); + return vertices; +} + +} // anonymous namespace + +GLColorRGB::GLColorRGB() : R(0), G(0), B(0) +{ +} + +GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b) +{ +} + +GLColorRGB::GLColorRGB(const Vector3 &floatColor) + : R(ColorDenorm(floatColor.x)), G(ColorDenorm(floatColor.y)), B(ColorDenorm(floatColor.z)) +{ +} + +GLColor::GLColor() : R(0), G(0), B(0), A(0) +{ +} + +GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a) +{ +} + +GLColor::GLColor(const Vector4 &floatColor) + : R(ColorDenorm(floatColor.x)), + G(ColorDenorm(floatColor.y)), + B(ColorDenorm(floatColor.z)), + A(ColorDenorm(floatColor.w)) +{ +} + +GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0) +{ + memcpy(&R, &colorValue, sizeof(GLuint)); +} + +Vector4 GLColor::toNormalizedVector() const +{ + return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A)); +} + +GLColor ReadColor(GLint x, GLint y) +{ + GLColor actual; + glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R); + EXPECT_GL_NO_ERROR(); + return actual; +} + +bool operator==(const GLColor &a, const GLColor &b) +{ + return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A; +} + +std::ostream &operator<<(std::ostream &ostream, const GLColor &color) +{ + ostream << "(" << static_cast<unsigned int>(color.R) << ", " + << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B) + << ", " << static_cast<unsigned int>(color.A) << ")"; + return ostream; +} + +} // namespace angle + +// static +std::array<Vector3, 6> ANGLETest::GetQuadVertices() +{ + std::array<Vector3, 6> vertices; + vertices[0] = Vector3(-1.0f, 1.0f, 0.5f); + vertices[1] = Vector3(-1.0f, -1.0f, 0.5f); + vertices[2] = Vector3(1.0f, -1.0f, 0.5f); + vertices[3] = Vector3(-1.0f, 1.0f, 0.5f); + vertices[4] = Vector3(1.0f, -1.0f, 0.5f); + vertices[5] = Vector3(1.0f, 1.0f, 0.5f); + return vertices; +} + +ANGLETest::ANGLETest() + : mEGLWindow(nullptr), + mWidth(16), + mHeight(16), + mIgnoreD3D11SDKLayersWarnings(false), + mQuadVertexBuffer(0) +{ + mEGLWindow = + new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters); +} + +ANGLETest::~ANGLETest() +{ + if (mQuadVertexBuffer) + { + glDeleteBuffers(1, &mQuadVertexBuffer); + } + SafeDelete(mEGLWindow); +} + +void ANGLETest::SetUp() +{ + angle::g_testPlatformInstance.enableMessages(); + + // Resize the window before creating the context so that the first make current + // sets the viewport and scissor box to the right size. + bool needSwap = false; + if (mOSWindow->getWidth() != mWidth || mOSWindow->getHeight() != mHeight) + { + if (!mOSWindow->resize(mWidth, mHeight)) + { + FAIL() << "Failed to resize ANGLE test window."; + } + needSwap = true; + } + + if (!createEGLContext()) + { + FAIL() << "egl context creation failed."; + } + + if (needSwap) + { + // Swap the buffers so that the default framebuffer picks up the resize + // which will allow follow-up test code to assume the framebuffer covers + // the whole window. + swapBuffers(); + } + + // This Viewport command is not strictly necessary but we add it so that programs + // taking OpenGL traces can guess the size of the default framebuffer and show it + // in their UIs + glViewport(0, 0, mWidth, mHeight); + + const auto &info = testing::UnitTest::GetInstance()->current_test_info(); + angle::WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name()); +} + +void ANGLETest::TearDown() +{ + checkD3D11SDKLayersMessages(); + + const auto &info = testing::UnitTest::GetInstance()->current_test_info(); + angle::WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name()); + + swapBuffers(); + mOSWindow->messageLoop(); + + if (!destroyEGLContext()) + { + FAIL() << "egl context destruction failed."; + } + + // Check for quit message + Event myEvent; + while (mOSWindow->popEvent(&myEvent)) + { + if (myEvent.Type == Event::EVENT_CLOSED) + { + exit(0); + } + } +} + +void ANGLETest::swapBuffers() +{ + if (mEGLWindow->isGLInitialized()) + { + mEGLWindow->swap(); + } +} + +void ANGLETest::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) +{ + if (mQuadVertexBuffer == 0) + { + glGenBuffers(1, &mQuadVertexBuffer); + } + + auto quadVertices = GetQuadVertices(); + for (Vector3 &vertex : quadVertices) + { + vertex.x *= positionAttribXYScale; + vertex.y *= positionAttribXYScale; + vertex.z = positionAttribZ; + } + + glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); +} + +void ANGLETest::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale) +{ + if (mQuadVertexBuffer == 0) + { + glGenBuffers(1, &mQuadVertexBuffer); + } + + auto quadVertices = angle::GetIndexedQuadVertices(); + for (Vector3 &vertex : quadVertices) + { + vertex.x *= positionAttribXYScale; + vertex.y *= positionAttribXYScale; + vertex.z = positionAttribZ; + } + + glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); +} + +// static +void ANGLETest::drawQuad(GLuint program, + const std::string &positionAttribName, + GLfloat positionAttribZ) +{ + drawQuad(program, positionAttribName, positionAttribZ, 1.0f); +} + +// static +void ANGLETest::drawQuad(GLuint program, + const std::string &positionAttribName, + GLfloat positionAttribZ, + GLfloat positionAttribXYScale) +{ + drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false); +} + +void ANGLETest::drawQuad(GLuint program, + const std::string &positionAttribName, + GLfloat positionAttribZ, + GLfloat positionAttribXYScale, + bool useVertexBuffer) +{ + GLint previousProgram = 0; + glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); + if (previousProgram != static_cast<GLint>(program)) + { + glUseProgram(program); + } + + GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); + + if (useVertexBuffer) + { + setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale); + glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + auto quadVertices = GetQuadVertices(); + for (Vector3 &vertex : quadVertices) + { + vertex.x *= positionAttribXYScale; + vertex.y *= positionAttribXYScale; + vertex.z = positionAttribZ; + } + + glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); + } + glEnableVertexAttribArray(positionLocation); + + glDrawArrays(GL_TRIANGLES, 0, 6); + + glDisableVertexAttribArray(positionLocation); + glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL); + + if (previousProgram != static_cast<GLint>(program)) + { + glUseProgram(previousProgram); + } +} + +void ANGLETest::drawIndexedQuad(GLuint program, + const std::string &positionAttribName, + GLfloat positionAttribZ) +{ + drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f); +} + +void ANGLETest::drawIndexedQuad(GLuint program, + const std::string &positionAttribName, + GLfloat positionAttribZ, + GLfloat positionAttribXYScale) +{ + GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str()); + + GLint activeProgram = 0; + glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram); + if (static_cast<GLuint>(activeProgram) != program) + { + glUseProgram(program); + } + + GLuint prevBinding = 0; + glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevBinding)); + + setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale); + + glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); + glEnableVertexAttribArray(positionLocation); + glBindBuffer(GL_ARRAY_BUFFER, prevBinding); + + const GLushort indices[] = { + 0, 1, 2, 0, 2, 3, + }; + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); + + glDisableVertexAttribArray(positionLocation); + glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL); + + if (static_cast<GLuint>(activeProgram) != program) + { + glUseProgram(static_cast<GLuint>(activeProgram)); + } +} + +GLuint ANGLETest::compileShader(GLenum type, const std::string &source) +{ + GLuint shader = glCreateShader(type); + + const char *sourceArray[1] = { source.c_str() }; + glShaderSource(shader, 1, sourceArray, NULL); + glCompileShader(shader); + + GLint compileResult; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); + + if (compileResult == 0) + { + GLint infoLogLength; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); + + if (infoLogLength == 0) + { + std::cerr << "shader compilation failed with empty log." << std::endl; + } + else + { + std::vector<GLchar> infoLog(infoLogLength); + glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]); + + std::cerr << "shader compilation failed: " << &infoLog[0]; + } + + glDeleteShader(shader); + shader = 0; + } + + return shader; +} + +void ANGLETest::checkD3D11SDKLayersMessages() +{ +#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(NDEBUG) + // In debug D3D11 mode, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages + // were outputted by the test + if (mIgnoreD3D11SDKLayersWarnings || + mEGLWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || + mEGLWindow->getDisplay() == EGL_NO_DISPLAY) + { + return; + } + + const char *extensionString = + static_cast<const char *>(eglQueryString(mEGLWindow->getDisplay(), EGL_EXTENSIONS)); + if (!strstr(extensionString, "EGL_EXT_device_query")) + { + return; + } + + EGLAttrib device = 0; + EGLAttrib angleDevice = 0; + + PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT; + PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT; + + queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>( + eglGetProcAddress("eglQueryDisplayAttribEXT")); + queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>( + eglGetProcAddress("eglQueryDeviceAttribEXT")); + ASSERT_NE(nullptr, queryDisplayAttribEXT); + ASSERT_NE(nullptr, queryDeviceAttribEXT); + + ASSERT_EGL_TRUE(queryDisplayAttribEXT(mEGLWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice)); + ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), + EGL_D3D11_DEVICE_ANGLE, &device)); + ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device); + + ID3D11InfoQueue *infoQueue = nullptr; + HRESULT hr = + d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue)); + if (SUCCEEDED(hr)) + { + UINT64 numStoredD3DDebugMessages = + infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); + + if (numStoredD3DDebugMessages > 0) + { + for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++) + { + SIZE_T messageLength = 0; + hr = infoQueue->GetMessage(i, nullptr, &messageLength); + + if (SUCCEEDED(hr)) + { + D3D11_MESSAGE *pMessage = + reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength)); + infoQueue->GetMessage(i, pMessage, &messageLength); + + std::cout << "Message " << i << ":" + << " " << pMessage->pDescription << "\n"; + free(pMessage); + } + } + + FAIL() << numStoredD3DDebugMessages + << " D3D11 SDK Layers message(s) detected! Test Failed.\n"; + } + } + + SafeRelease(infoQueue); +#endif +} + +static bool checkExtensionExists(const char *allExtensions, const std::string &extName) +{ + return strstr(allExtensions, extName.c_str()) != nullptr; +} + +bool ANGLETest::extensionEnabled(const std::string &extName) +{ + return checkExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)), + extName); +} + +bool ANGLETest::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName) +{ + return checkExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName); +} + +bool ANGLETest::eglClientExtensionEnabled(const std::string &extName) +{ + return checkExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName); +} + +bool ANGLETest::eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName) +{ + PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT = + reinterpret_cast<PFNEGLQUERYDEVICESTRINGEXTPROC>( + eglGetProcAddress("eglQueryDeviceStringEXT")); + return checkExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName); +} + +void ANGLETest::setWindowWidth(int width) +{ + mWidth = width; +} + +void ANGLETest::setWindowHeight(int height) +{ + mHeight = height; +} + +void ANGLETest::setConfigRedBits(int bits) +{ + mEGLWindow->setConfigRedBits(bits); +} + +void ANGLETest::setConfigGreenBits(int bits) +{ + mEGLWindow->setConfigGreenBits(bits); +} + +void ANGLETest::setConfigBlueBits(int bits) +{ + mEGLWindow->setConfigBlueBits(bits); +} + +void ANGLETest::setConfigAlphaBits(int bits) +{ + mEGLWindow->setConfigAlphaBits(bits); +} + +void ANGLETest::setConfigDepthBits(int bits) +{ + mEGLWindow->setConfigDepthBits(bits); +} + +void ANGLETest::setConfigStencilBits(int bits) +{ + mEGLWindow->setConfigStencilBits(bits); +} + +void ANGLETest::setMultisampleEnabled(bool enabled) +{ + mEGLWindow->setMultisample(enabled); +} + +void ANGLETest::setDebugEnabled(bool enabled) +{ + mEGLWindow->setDebugEnabled(enabled); +} + +void ANGLETest::setNoErrorEnabled(bool enabled) +{ + mEGLWindow->setNoErrorEnabled(enabled); +} + +void ANGLETest::setWebGLCompatibilityEnabled(bool webglCompatibility) +{ + mEGLWindow->setWebGLCompatibilityEnabled(webglCompatibility); +} + +void ANGLETest::setBindGeneratesResource(bool bindGeneratesResource) +{ + mEGLWindow->setBindGeneratesResource(bindGeneratesResource); +} + +int ANGLETest::getClientMajorVersion() const +{ + return mEGLWindow->getClientMajorVersion(); +} + +int ANGLETest::getClientMinorVersion() const +{ + return mEGLWindow->getClientMinorVersion(); +} + +EGLWindow *ANGLETest::getEGLWindow() const +{ + return mEGLWindow; +} + +int ANGLETest::getWindowWidth() const +{ + return mWidth; +} + +int ANGLETest::getWindowHeight() const +{ + return mHeight; +} + +bool ANGLETest::isMultisampleEnabled() const +{ + return mEGLWindow->isMultisample(); +} + +bool ANGLETest::createEGLContext() +{ + return mEGLWindow->initializeGL(mOSWindow); +} + +bool ANGLETest::destroyEGLContext() +{ + mEGLWindow->destroyGL(); + return true; +} + +bool ANGLETest::InitTestWindow() +{ + mOSWindow = CreateOSWindow(); + if (!mOSWindow->initialize("ANGLE_TEST", 128, 128)) + { + return false; + } + + mOSWindow->setVisible(true); + + return true; +} + +bool ANGLETest::DestroyTestWindow() +{ + if (mOSWindow) + { + mOSWindow->destroy(); + delete mOSWindow; + mOSWindow = NULL; + } + + return true; +} + +void ANGLETest::SetWindowVisible(bool isVisible) +{ + mOSWindow->setVisible(isVisible); +} + +bool IsIntel() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("Intel") != std::string::npos); +} + +bool IsAdreno() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("Adreno") != std::string::npos); +} + +bool IsAMD() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("AMD") != std::string::npos) || + (rendererString.find("ATI") != std::string::npos); +} + +bool IsNVIDIA() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("NVIDIA") != std::string::npos); +} + +bool IsD3D11() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos); +} + +bool IsD3D11_FL93() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos); +} + +bool IsD3D9() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("Direct3D9") != std::string::npos); +} + +bool IsD3DSM3() +{ + return IsD3D9() || IsD3D11_FL93(); +} + +bool IsDesktopOpenGL() +{ + return IsOpenGL() && !IsOpenGLES(); +} + +bool IsOpenGLES() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("OpenGL ES") != std::string::npos); +} + +bool IsOpenGL() +{ + std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER))); + return (rendererString.find("OpenGL") != std::string::npos); +} + +bool IsAndroid() +{ +#if defined(ANGLE_PLATFORM_ANDROID) + return true; +#else + return false; +#endif +} + +bool IsLinux() +{ +#if defined(ANGLE_PLATFORM_LINUX) + return true; +#else + return false; +#endif +} + +bool IsOSX() +{ +#if defined(ANGLE_PLATFORM_APPLE) + return true; +#else + return false; +#endif +} + +bool IsWindows() +{ +#if defined(ANGLE_PLATFORM_WINDOWS) + return true; +#else + return false; +#endif +} + +bool IsDebug() +{ +#if !defined(NDEBUG) + return true; +#else + return false; +#endif +} + +bool IsRelease() +{ + return !IsDebug(); +} + +EGLint ANGLETest::getPlatformRenderer() const +{ + assert(mEGLWindow); + return mEGLWindow->getPlatform().renderer; +} + +void ANGLETest::ignoreD3D11SDKLayersWarnings() +{ + // Some tests may need to disable the D3D11 SDK Layers Warnings checks + mIgnoreD3D11SDKLayersWarnings = true; +} + +OSWindow *ANGLETest::mOSWindow = NULL; + +void ANGLETestEnvironment::SetUp() +{ + mGLESLibrary.reset(angle::loadLibrary("libGLESv2")); + if (mGLESLibrary) + { + auto initFunc = reinterpret_cast<ANGLEPlatformInitializeFunc>( + mGLESLibrary->getSymbol("ANGLEPlatformInitialize")); + if (initFunc) + { + initFunc(&angle::g_testPlatformInstance); + } + } + + if (!ANGLETest::InitTestWindow()) + { + FAIL() << "Failed to create ANGLE test window."; + } +} + +void ANGLETestEnvironment::TearDown() +{ + ANGLETest::DestroyTestWindow(); + + if (mGLESLibrary) + { + auto shutdownFunc = reinterpret_cast<ANGLEPlatformShutdownFunc>( + mGLESLibrary->getSymbol("ANGLEPlatformShutdown")); + if (shutdownFunc) + { + shutdownFunc(); + } + } +} + +void IgnoreANGLEPlatformMessages() +{ + // Negative tests may trigger expected errors/warnings in the ANGLE Platform. + angle::g_testPlatformInstance.ignoreMessages(); +} |