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author | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-08-05 11:35:53 +0200 |
commit | 6bd66b1728eeddb058066edda740aaeb2ceaec23 (patch) | |
tree | 985faf01c526763515731569fa01a99f4dbef36e /gfx/angle/src/tests/perf_tests | |
parent | e0a8dcfed131ffa58a5e2cb1d30fe48c745c2fdc (diff) | |
parent | 559824514dc95e02fbe81f1786e6ac13ee8e9d55 (diff) | |
download | UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.gz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.lz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.tar.xz UXP-6bd66b1728eeddb058066edda740aaeb2ceaec23.zip |
Merge branch 'master' into js-modules
Diffstat (limited to 'gfx/angle/src/tests/perf_tests')
-rwxr-xr-x | gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp | 57 | ||||
-rw-r--r-- | gfx/angle/src/tests/perf_tests/TexturesPerf.cpp | 293 |
2 files changed, 23 insertions, 327 deletions
diff --git a/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp b/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp index 696b81bb5..c89f1df94 100755 --- a/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp +++ b/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp @@ -11,7 +11,6 @@ #include <gmock/gmock.h> -#include "angle_unittests_utils.h" #include "libANGLE/renderer/d3d/BufferD3D.h" #include "libANGLE/renderer/d3d/IndexBuffer.h" #include "libANGLE/renderer/d3d/IndexDataManager.h" @@ -76,10 +75,14 @@ class MockBufferFactoryD3D : public rx::BufferFactoryD3D class MockBufferD3D : public rx::BufferD3D { public: - MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {} + MockBufferD3D(rx::BufferFactoryD3D *factory) + : BufferD3D(factory), + mData() + { + } // BufferImpl - gl::Error setData(GLenum target, const void *data, size_t size, GLenum) override + gl::Error setData(const void *data, size_t size, GLenum) override { mData.resize(size); if (data && size > 0) @@ -89,7 +92,7 @@ class MockBufferD3D : public rx::BufferD3D return gl::Error(GL_NO_ERROR); } - MOCK_METHOD4(setSubData, gl::Error(GLenum, const void *, size_t, size_t)); + MOCK_METHOD3(setSubData, gl::Error(const void*, size_t, size_t)); MOCK_METHOD4(copySubData, gl::Error(BufferImpl*, GLintptr, GLintptr, GLsizeiptr)); MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **)); MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **)); @@ -109,30 +112,9 @@ class MockBufferD3D : public rx::BufferD3D } private: - gl::BufferState mockState; std::vector<uint8_t> mData; }; -class MockGLFactoryD3D : public rx::MockGLFactory -{ - public: - MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {} - - rx::BufferImpl *createBuffer(const gl::BufferState &state) override - { - MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory); - - EXPECT_CALL(*mBufferFactory, createVertexBuffer()) - .WillOnce(Return(nullptr)) - .RetiresOnSaturation(); - mockBufferD3D->initializeStaticData(); - - return mockBufferD3D; - } - - MockBufferFactoryD3D *mBufferFactory; -}; - class IndexDataManagerPerfTest : public ANGLEPerfTest { public: @@ -143,27 +125,34 @@ class IndexDataManagerPerfTest : public ANGLEPerfTest rx::IndexDataManager mIndexDataManager; GLsizei mIndexCount; unsigned int mBufferSize; - MockBufferFactoryD3D mMockBufferFactory; - MockGLFactoryD3D mMockGLFactory; + MockBufferFactoryD3D mMockFactory; gl::Buffer mIndexBuffer; }; +MockBufferD3D *InitMockBufferD3D(MockBufferFactoryD3D *mockFactory) +{ + MockBufferD3D *mockBufferD3D = new MockBufferD3D(mockFactory); + + EXPECT_CALL(*mockFactory, createVertexBuffer()).WillOnce(Return(nullptr)).RetiresOnSaturation(); + mockBufferD3D->initializeStaticData(); + + return mockBufferD3D; +} + IndexDataManagerPerfTest::IndexDataManagerPerfTest() : ANGLEPerfTest("IndexDataManger", "_run"), - mIndexDataManager(&mMockBufferFactory, rx::RENDERER_D3D11), + mIndexDataManager(&mMockFactory, rx::RENDERER_D3D11), mIndexCount(4000), mBufferSize(mIndexCount * sizeof(GLushort)), - mMockBufferFactory(mBufferSize, GL_UNSIGNED_SHORT), - mMockGLFactory(&mMockBufferFactory), - mIndexBuffer(&mMockGLFactory, 1) + mMockFactory(mBufferSize, GL_UNSIGNED_SHORT), + mIndexBuffer(InitMockBufferD3D(&mMockFactory), 1) { std::vector<GLushort> indexData(mIndexCount); for (GLsizei index = 0; index < mIndexCount; ++index) { indexData[index] = static_cast<GLushort>(index); } - mIndexBuffer.bufferData(GL_ARRAY_BUFFER, &indexData[0], indexData.size() * sizeof(GLushort), - GL_STATIC_DRAW); + mIndexBuffer.bufferData(&indexData[0], indexData.size() * sizeof(GLushort), GL_STATIC_DRAW); } void IndexDataManagerPerfTest::step() @@ -183,4 +172,4 @@ TEST_F(IndexDataManagerPerfTest, Run) run(); } -} // anonymous namespace +} diff --git a/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp b/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp deleted file mode 100644 index 58e1a9ba6..000000000 --- a/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp +++ /dev/null @@ -1,293 +0,0 @@ -// -// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// -// TexturesPerf: -// Performance test for setting texture state. -// - -#include "ANGLEPerfTest.h" - -#include <iostream> -#include <random> -#include <sstream> - -#include "shader_utils.h" - -namespace angle -{ - -struct TexturesParams final : public RenderTestParams -{ - TexturesParams() - { - // Common default params - majorVersion = 2; - minorVersion = 0; - windowWidth = 720; - windowHeight = 720; - iterations = 256; - - numTextures = 8; - textureRebindFrequency = 5; - textureStateUpdateFrequency = 3; - textureMipCount = 8; - } - - std::string suffix() const override; - size_t numTextures; - size_t textureRebindFrequency; - size_t textureStateUpdateFrequency; - size_t textureMipCount; - - // static parameters - size_t iterations; -}; - -std::ostream &operator<<(std::ostream &os, const TexturesParams ¶ms) -{ - os << params.suffix().substr(1); - return os; -} - -std::string TexturesParams::suffix() const -{ - std::stringstream strstr; - - strstr << RenderTestParams::suffix(); - strstr << "_" << numTextures << "_textures"; - strstr << "_" << textureRebindFrequency << "_rebind"; - strstr << "_" << textureStateUpdateFrequency << "_state"; - strstr << "_" << textureMipCount << "_mips"; - - return strstr.str(); -} - -class TexturesBenchmark : public ANGLERenderTest, - public ::testing::WithParamInterface<TexturesParams> -{ - public: - TexturesBenchmark(); - - void initializeBenchmark() override; - void destroyBenchmark() override; - void drawBenchmark() override; - - private: - void initShaders(); - void initTextures(); - - std::vector<GLuint> mTextures; - - GLuint mProgram; - std::vector<GLuint> mUniformLocations; -}; - -TexturesBenchmark::TexturesBenchmark() : ANGLERenderTest("Textures", GetParam()), mProgram(0u) -{ -} - -void TexturesBenchmark::initializeBenchmark() -{ - const auto ¶ms = GetParam(); - - ASSERT_GT(params.iterations, 0u); - - // Verify the uniform counts are within the limits - GLint maxTextureUnits; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); - if (params.numTextures > static_cast<size_t>(maxTextureUnits)) - { - FAIL() << "Texture count (" << params.numTextures << ")" - << " exceeds maximum texture unit count: " << maxTextureUnits << std::endl; - } - - initShaders(); - initTextures(); - glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); - - ASSERT_GL_NO_ERROR(); -} - -std::string GetUniformLocationName(size_t idx, bool vertexShader) -{ - std::stringstream strstr; - strstr << (vertexShader ? "vs" : "fs") << "_u_" << idx; - return strstr.str(); -} - -void TexturesBenchmark::initShaders() -{ - const auto ¶ms = GetParam(); - - std::string vs = - "void main()\n" - "{\n" - " gl_Position = vec4(0, 0, 0, 0);\n" - "}\n"; - - std::stringstream fstrstr; - for (size_t i = 0; i < params.numTextures; i++) - { - fstrstr << "uniform sampler2D tex" << i << ";"; - } - fstrstr << "void main()\n" - "{\n" - " gl_FragColor = vec4(0, 0, 0, 0)"; - for (size_t i = 0; i < params.numTextures; i++) - { - fstrstr << "+ texture2D(tex" << i << ", vec2(0, 0))"; - } - fstrstr << ";\n" - "}\n"; - - mProgram = CompileProgram(vs, fstrstr.str()); - ASSERT_NE(0u, mProgram); - - for (size_t i = 0; i < params.numTextures; ++i) - { - std::stringstream uniformName; - uniformName << "tex" << i; - - GLint location = glGetUniformLocation(mProgram, uniformName.str().c_str()); - ASSERT_NE(-1, location); - mUniformLocations.push_back(location); - } - - // Use the program object - glUseProgram(mProgram); -} - -void TexturesBenchmark::initTextures() -{ - const auto ¶ms = GetParam(); - - size_t textureSize = static_cast<size_t>(1) << params.textureMipCount; - std::vector<GLubyte> textureData(textureSize * textureSize * 4); - for (auto &byte : textureData) - { - byte = rand() % 255u; - } - - for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) - { - GLuint tex = 0; - glGenTextures(1, &tex); - - glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + texIndex)); - glBindTexture(GL_TEXTURE_2D, tex); - for (size_t mip = 0; mip < params.textureMipCount; mip++) - { - GLsizei levelSize = static_cast<GLsizei>(textureSize >> mip); - glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(mip), GL_RGBA, levelSize, levelSize, 0, - GL_RGBA, GL_UNSIGNED_BYTE, textureData.data()); - } - mTextures.push_back(tex); - - glUniform1i(mUniformLocations[texIndex], static_cast<GLint>(texIndex)); - } -} - -void TexturesBenchmark::destroyBenchmark() -{ - glDeleteProgram(mProgram); -} - -void TexturesBenchmark::drawBenchmark() -{ - const auto ¶ms = GetParam(); - - for (size_t it = 0; it < params.iterations; ++it) - { - if (it % params.textureRebindFrequency == 0) - { - // Swap two textures - size_t swapTexture = (it / params.textureRebindFrequency) % (params.numTextures - 1); - - glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture)); - glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture]); - glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture + 1)); - glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture + 1]); - std::swap(mTextures[swapTexture], mTextures[swapTexture + 1]); - } - - if (it % params.textureStateUpdateFrequency == 0) - { - // Update a texture's state - size_t stateUpdateCount = it / params.textureStateUpdateFrequency; - - const size_t numUpdateTextures = 4; - ASSERT_LE(numUpdateTextures, params.numTextures); - - size_t firstTexture = stateUpdateCount % (params.numTextures - numUpdateTextures); - - for (size_t updateTextureIdx = 0; updateTextureIdx < numUpdateTextures; - updateTextureIdx++) - { - size_t updateTexture = firstTexture + updateTextureIdx; - glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + updateTexture)); - - const GLenum minFilters[] = { - GL_NEAREST, - GL_LINEAR, - GL_NEAREST_MIPMAP_NEAREST, - GL_LINEAR_MIPMAP_NEAREST, - GL_NEAREST_MIPMAP_LINEAR, - GL_LINEAR_MIPMAP_LINEAR, - }; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - minFilters[stateUpdateCount % ArraySize(minFilters)]); - - const GLenum magFilters[] = { - GL_NEAREST, GL_LINEAR, - }; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - magFilters[stateUpdateCount % ArraySize(magFilters)]); - - const GLenum wrapParameters[] = { - GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, - }; - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, - wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, - wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]); - } - } - - glDrawArrays(GL_TRIANGLES, 0, 3); - } - - ASSERT_GL_NO_ERROR(); -} - -TexturesParams D3D11Params() -{ - TexturesParams params; - params.eglParameters = egl_platform::D3D11_NULL(); - return params; -} - -TexturesParams D3D9Params() -{ - TexturesParams params; - params.eglParameters = egl_platform::D3D9_NULL(); - return params; -} - -TexturesParams OpenGLParams() -{ - TexturesParams params; - params.eglParameters = egl_platform::OPENGL_NULL(); - return params; -} - -TEST_P(TexturesBenchmark, Run) -{ - run(); -} - -ANGLE_INSTANTIATE_TEST(TexturesBenchmark, D3D11Params(), D3D9Params(), OpenGLParams()); - -} // namespace angle |