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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp')
-rwxr-xr-x | gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp | 231 |
1 files changed, 231 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp b/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp new file mode 100755 index 000000000..15e2a5b14 --- /dev/null +++ b/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp @@ -0,0 +1,231 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// InterleavedAttributeData: +// Performance test for draws using interleaved attribute data in vertex buffers. +// + +#include <sstream> + +#include "ANGLEPerfTest.h" +#include "shader_utils.h" + +using namespace angle; + +namespace +{ + +struct InterleavedAttributeDataParams final : public RenderTestParams +{ + InterleavedAttributeDataParams() + { + // Common default values + majorVersion = 2; + minorVersion = 0; + windowWidth = 512; + windowHeight = 512; + numSprites = 3000; + } + + // static parameters + unsigned int numSprites; +}; + +std::ostream &operator<<(std::ostream &os, const InterleavedAttributeDataParams ¶ms) +{ + os << params.suffix().substr(1); + + if (params.eglParameters.majorVersion != EGL_DONT_CARE) + { + os << "_" << params.eglParameters.majorVersion << "_" << params.eglParameters.minorVersion; + } + + return os; +} + +class InterleavedAttributeDataBenchmark + : public ANGLERenderTest, + public ::testing::WithParamInterface<InterleavedAttributeDataParams> +{ + public: + InterleavedAttributeDataBenchmark(); + + void initializeBenchmark() override; + void destroyBenchmark() override; + void drawBenchmark() override; + + private: + GLuint mPointSpriteProgram; + GLuint mPositionColorBuffer[2]; + + // The buffers contain two floats and 3 unsigned bytes per point sprite + const size_t mBytesPerSprite = 2 * sizeof(float) + 3; +}; + +InterleavedAttributeDataBenchmark::InterleavedAttributeDataBenchmark() + : ANGLERenderTest("InterleavedAttributeData", GetParam()), mPointSpriteProgram(0) +{ +} + +void InterleavedAttributeDataBenchmark::initializeBenchmark() +{ + const auto ¶ms = GetParam(); + + // Compile point sprite shaders + const std::string vs = + "attribute vec4 aPosition;" + "attribute vec4 aColor;" + "varying vec4 vColor;" + "void main()" + "{" + " gl_PointSize = 25.0;" + " gl_Position = aPosition;" + " vColor = aColor;" + "}"; + + const std::string fs = + "precision mediump float;" + "varying vec4 vColor;" + "void main()" + "{" + " gl_FragColor = vColor;" + "}"; + + mPointSpriteProgram = CompileProgram(vs, fs); + ASSERT_NE(0u, mPointSpriteProgram); + + glClearColor(0.0f, 1.0f, 0.0f, 1.0f); + + for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++) + { + // Set up initial data for pointsprite positions and colors + std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites); + for (unsigned int j = 0; j < params.numSprites; j++) + { + float pointSpriteX = + (static_cast<float>(rand() % getWindow()->getWidth()) / getWindow()->getWidth()) * + 2.0f - 1.0f; + float pointSpriteY = + (static_cast<float>(rand() % getWindow()->getHeight()) / getWindow()->getHeight()) * + 2.0f - 1.0f; + GLubyte pointSpriteRed = static_cast<GLubyte>(rand() % 255); + GLubyte pointSpriteGreen = static_cast<GLubyte>(rand() % 255); + GLubyte pointSpriteBlue = static_cast<GLubyte>(rand() % 255); + + // Add position data for the pointsprite + *reinterpret_cast<float *>( + &(positionColorData[j * mBytesPerSprite + 0 * sizeof(float) + 0])) = + pointSpriteX; // X + *reinterpret_cast<float *>( + &(positionColorData[j * mBytesPerSprite + 1 * sizeof(float) + 0])) = + pointSpriteY; // Y + + // Add color data for the pointsprite + positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 0] = pointSpriteRed; // R + positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 1] = pointSpriteGreen; // G + positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 2] = pointSpriteBlue; // B + } + + // Generate the GL buffer with the position/color data + glGenBuffers(1, &mPositionColorBuffer[i]); + glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]); + glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]), + GL_STATIC_DRAW); + } + + ASSERT_GL_NO_ERROR(); +} + +void InterleavedAttributeDataBenchmark::destroyBenchmark() +{ + glDeleteProgram(mPointSpriteProgram); + + for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++) + { + glDeleteBuffers(1, &mPositionColorBuffer[i]); + } +} + +void InterleavedAttributeDataBenchmark::drawBenchmark() +{ + glClear(GL_COLOR_BUFFER_BIT); + + for (size_t k = 0; k < 20; k++) + { + for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++) + { + // Firstly get the attribute locations for the program + glUseProgram(mPointSpriteProgram); + GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); + ASSERT_NE(positionLocation, -1); + GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); + ASSERT_NE(colorLocation, -1); + + // Bind the position data from one buffer + glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]); + glEnableVertexAttribArray(positionLocation); + glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, + static_cast<GLsizei>(mBytesPerSprite), 0); + + // But bind the color data from the other buffer. + glBindBuffer(GL_ARRAY_BUFFER, + mPositionColorBuffer[(i + 1) % ArraySize(mPositionColorBuffer)]); + glEnableVertexAttribArray(colorLocation); + glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, + static_cast<GLsizei>(mBytesPerSprite), + reinterpret_cast<void *>(2 * sizeof(float))); + + // Then draw the colored pointsprites + glDrawArrays(GL_POINTS, 0, GetParam().numSprites); + glFlush(); + + glDisableVertexAttribArray(positionLocation); + glDisableVertexAttribArray(colorLocation); + } + } + + ASSERT_GL_NO_ERROR(); +} + +TEST_P(InterleavedAttributeDataBenchmark, Run) +{ + run(); +} + +InterleavedAttributeDataParams D3D11Params() +{ + InterleavedAttributeDataParams params; + params.eglParameters = egl_platform::D3D11(); + return params; +} + +InterleavedAttributeDataParams D3D11_9_3Params() +{ + InterleavedAttributeDataParams params; + params.eglParameters = egl_platform::D3D11_FL9_3(); + return params; +} + +InterleavedAttributeDataParams D3D9Params() +{ + InterleavedAttributeDataParams params; + params.eglParameters = egl_platform::D3D9(); + return params; +} + +InterleavedAttributeDataParams OpenGLParams() +{ + InterleavedAttributeDataParams params; + params.eglParameters = egl_platform::OPENGL(); + return params; +} + +ANGLE_INSTANTIATE_TEST(InterleavedAttributeDataBenchmark, + D3D11Params(), + D3D11_9_3Params(), + D3D9Params(), + OpenGLParams()); + +} // anonymous namespace |