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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp b/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// InterleavedAttributeData:
+// Performance test for draws using interleaved attribute data in vertex buffers.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct InterleavedAttributeDataParams final : public RenderTestParams
+{
+ InterleavedAttributeDataParams()
+ {
+ // Common default values
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 512;
+ windowHeight = 512;
+ numSprites = 3000;
+ }
+
+ // static parameters
+ unsigned int numSprites;
+};
+
+std::ostream &operator<<(std::ostream &os, const InterleavedAttributeDataParams &params)
+{
+ os << params.suffix().substr(1);
+
+ if (params.eglParameters.majorVersion != EGL_DONT_CARE)
+ {
+ os << "_" << params.eglParameters.majorVersion << "_" << params.eglParameters.minorVersion;
+ }
+
+ return os;
+}
+
+class InterleavedAttributeDataBenchmark
+ : public ANGLERenderTest,
+ public ::testing::WithParamInterface<InterleavedAttributeDataParams>
+{
+ public:
+ InterleavedAttributeDataBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mPointSpriteProgram;
+ GLuint mPositionColorBuffer[2];
+
+ // The buffers contain two floats and 3 unsigned bytes per point sprite
+ const size_t mBytesPerSprite = 2 * sizeof(float) + 3;
+};
+
+InterleavedAttributeDataBenchmark::InterleavedAttributeDataBenchmark()
+ : ANGLERenderTest("InterleavedAttributeData", GetParam()), mPointSpriteProgram(0)
+{
+}
+
+void InterleavedAttributeDataBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ // Compile point sprite shaders
+ const std::string vs =
+ "attribute vec4 aPosition;"
+ "attribute vec4 aColor;"
+ "varying vec4 vColor;"
+ "void main()"
+ "{"
+ " gl_PointSize = 25.0;"
+ " gl_Position = aPosition;"
+ " vColor = aColor;"
+ "}";
+
+ const std::string fs =
+ "precision mediump float;"
+ "varying vec4 vColor;"
+ "void main()"
+ "{"
+ " gl_FragColor = vColor;"
+ "}";
+
+ mPointSpriteProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mPointSpriteProgram);
+
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ // Set up initial data for pointsprite positions and colors
+ std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites);
+ for (unsigned int j = 0; j < params.numSprites; j++)
+ {
+ float pointSpriteX =
+ (static_cast<float>(rand() % getWindow()->getWidth()) / getWindow()->getWidth()) *
+ 2.0f - 1.0f;
+ float pointSpriteY =
+ (static_cast<float>(rand() % getWindow()->getHeight()) / getWindow()->getHeight()) *
+ 2.0f - 1.0f;
+ GLubyte pointSpriteRed = static_cast<GLubyte>(rand() % 255);
+ GLubyte pointSpriteGreen = static_cast<GLubyte>(rand() % 255);
+ GLubyte pointSpriteBlue = static_cast<GLubyte>(rand() % 255);
+
+ // Add position data for the pointsprite
+ *reinterpret_cast<float *>(
+ &(positionColorData[j * mBytesPerSprite + 0 * sizeof(float) + 0])) =
+ pointSpriteX; // X
+ *reinterpret_cast<float *>(
+ &(positionColorData[j * mBytesPerSprite + 1 * sizeof(float) + 0])) =
+ pointSpriteY; // Y
+
+ // Add color data for the pointsprite
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 0] = pointSpriteRed; // R
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 1] = pointSpriteGreen; // G
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 2] = pointSpriteBlue; // B
+ }
+
+ // Generate the GL buffer with the position/color data
+ glGenBuffers(1, &mPositionColorBuffer[i]);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
+ glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]),
+ GL_STATIC_DRAW);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void InterleavedAttributeDataBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mPointSpriteProgram);
+
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ glDeleteBuffers(1, &mPositionColorBuffer[i]);
+ }
+}
+
+void InterleavedAttributeDataBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (size_t k = 0; k < 20; k++)
+ {
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ // Firstly get the attribute locations for the program
+ glUseProgram(mPointSpriteProgram);
+ GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition");
+ ASSERT_NE(positionLocation, -1);
+ GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor");
+ ASSERT_NE(colorLocation, -1);
+
+ // Bind the position data from one buffer
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE,
+ static_cast<GLsizei>(mBytesPerSprite), 0);
+
+ // But bind the color data from the other buffer.
+ glBindBuffer(GL_ARRAY_BUFFER,
+ mPositionColorBuffer[(i + 1) % ArraySize(mPositionColorBuffer)]);
+ glEnableVertexAttribArray(colorLocation);
+ glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE,
+ static_cast<GLsizei>(mBytesPerSprite),
+ reinterpret_cast<void *>(2 * sizeof(float)));
+
+ // Then draw the colored pointsprites
+ glDrawArrays(GL_POINTS, 0, GetParam().numSprites);
+ glFlush();
+
+ glDisableVertexAttribArray(positionLocation);
+ glDisableVertexAttribArray(colorLocation);
+ }
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+TEST_P(InterleavedAttributeDataBenchmark, Run)
+{
+ run();
+}
+
+InterleavedAttributeDataParams D3D11Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+InterleavedAttributeDataParams D3D11_9_3Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D11_FL9_3();
+ return params;
+}
+
+InterleavedAttributeDataParams D3D9Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+InterleavedAttributeDataParams OpenGLParams()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+ANGLE_INSTANTIATE_TEST(InterleavedAttributeDataBenchmark,
+ D3D11Params(),
+ D3D11_9_3Params(),
+ D3D9Params(),
+ OpenGLParams());
+
+} // anonymous namespace